<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3AShock_Rewrite_-_07%2F22%2F2012_-_01%3A44</id>
	<title>Post:Shock Rewrite - 07/22/2012 - 01:44 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3AShock_Rewrite_-_07%2F22%2F2012_-_01%3A44"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Shock_Rewrite_-_07/22/2012_-_01:44&amp;action=history"/>
	<updated>2026-04-08T13:54:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Shock_Rewrite_-_07/22/2012_-_01:44&amp;diff=316942&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Shock_Rewrite_-_07/22/2012_-_01:44&amp;diff=316942&amp;oldid=prev"/>
		<updated>2014-05-12T02:09:42Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:09, 11 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Shock_Rewrite_-_07/22/2012_-_01:44&amp;diff=316941&amp;oldid=prev</id>
		<title>ISHARON at 20:59, 22 July 2012</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Shock_Rewrite_-_07/22/2012_-_01:44&amp;diff=316941&amp;oldid=prev"/>
		<updated>2012-07-22T20:59:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-MELETE&lt;br /&gt;
|t=Re: Shock Rewrite&lt;br /&gt;
|d=07/22/2012 01:44 AM CDT&lt;br /&gt;
|n=1389&lt;br /&gt;
|f=The Empaths \ General Discussions - Empaths&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;1) Is the plan, outside of horrible unforeseen bugs, for this to be released at the same time as X3 or sometime not long after. I could understand if anything that didn&amp;#039;t -need- to come out with X3 being held off a few weeks to make things a little easier for the GM staff.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It all has to be released at the same time.  The new spells are tied into new [[Empathic Shock|shock]], to start.  There are probably other entanglements that I am just not thinking off of the top of my head.  New healing is also close to completion, and this one I &amp;#039;&amp;#039;&amp;#039;am&amp;#039;&amp;#039;&amp;#039; holding off on somewhat just so we don&amp;#039;t pretty much have every single system in DR in a state of newness and bugitude.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;2) You mentioned being able to do the quest several times while not fully insensitive. Would you be willing to explain a little more about how that&amp;#039;s going to work? Does that mean we could run the quest over and over and over again to go from 100% shock to 0% shock? Is there a bottom limit like say 25% shock (made up number) where you just have to wait it out and the quest wont help anymore?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you&amp;#039;re permashocked, you HAVE to do the quest at least once to start regenerating your [[Empathy skill|empathy]].  Completing the quest leaves you at about 1/4-1/3rd capacity with a big chunk of shock still to wait out.  So after that, if you want to, you can just wait out the shock and you&amp;#039;ll eventually drift back up to full empathy again.  Or if you want, you can repeat the quest a few more times to hasten your empathy regeneration.  Each completion of the quest will bump you up that much more.  There&amp;#039;s a cooldown on the quest, so you can&amp;#039;t run it back to back to back, but after the cooldown is up, you can do the quest again if your shock has not already fully worn off.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;Oh I thought of a 3rd question. When an [[Empath]] is permashocked can we loose the need to use a critter&amp;#039;s name while in combat? Actually can we use get rid of that or make it a toggle when this system comes out since it wont be nearly as big a deal anymore&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I have pushed for the removal of the need to type out the full name, or if not that, at least a toggle.  Whether or not this feature makes it into the new combat system isn&amp;#039;t up to me, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;I&amp;#039;d also like to think that there are Big Things coming down the pike related to empathy that we&amp;#039;d miss a lot more then being able to heal others and a few nice spells.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More Uses For Empathy is always a thing that is on my radar.  I&amp;#039;ve backed off from this a little bit just to give [[DragonRealms 3.0|X3]] time to get released and settled down, but once it&amp;#039;s safely out the gate and reasonably unbuggy, I hope to get the new healing system + new healing techniques released.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;Will there be a way for Empaths to see how shocked they are (for example, &amp;quot;You are currently suffering from a 90% loss of empathic sensitivity&amp;quot;)?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I don&amp;#039;t plan for this to be something that the empath can assess for him or herself, but it&amp;#039;s possible that there might be an NPC that can tell you, or maybe a sufficiently skilled PC empath.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;We&amp;#039;re still gonna be stunned when we attack things in the new system. Oh gee that&amp;#039;s like suicide in my experience. Gee thanks. Great system.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yep, you still get stunned if you&amp;#039;re not permashocked.  The stun is a lot shorter, though.  Directly hunting stuff with a life essence is never going to be a great idea for a non-permashocked empath.  We have constructs, manipulate, and the GS as other options to access the combat system.  If that is still not satisfactory, you can always go the shock-lock route for a while and be able to hunt without worrying about stuns.&lt;br /&gt;
|sub=Empath,Empathic Shock,Empathy skill&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
</feed>