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	<title>Post:Ranged damage - 01/06/2013 - 16:49 - Revision history</title>
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	<updated>2026-04-28T10:47:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Ranged_damage_-_01/06/2013_-_16:49&amp;diff=317814&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:16:19Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:16, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Ranged_damage_-_01/06/2013_-_16:49&amp;diff=317813&amp;oldid=prev</id>
		<title>Maintenance script at 00:45, 7 February 2013</title>
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		<updated>2013-02-07T00:45:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Ranged damage&lt;br /&gt;
|d=01/06/2013 04:49 PM CST&lt;br /&gt;
|n=1265&lt;br /&gt;
|f=DragonRealms 3.0 \ Combat&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=Alright, I reworked ranged damage a bit. A few things...&lt;br /&gt;
&lt;br /&gt;
Base damage is the ammo&amp;#039;s appraise.&lt;br /&gt;
&lt;br /&gt;
The ranged weapon used modifies this based on its Power and the class of weapon it is. This is a rough comparison of weapon class:&lt;br /&gt;
&lt;br /&gt;
Thrown &amp;lt; Sling &amp;lt; Staff Sling &amp;lt; Shortbow &amp;lt; Longbow &amp;lt; Comp Bow &amp;lt; Light Crossbow &amp;lt; Heavy Crossbow &amp;lt; Arbalest&lt;br /&gt;
&lt;br /&gt;
Essentially, the shorter the RT the lower the base damage adjustment. No real way to make this visible in the appraise. Its kind of an old old hardcoded thing. When I get to writing bow making we&amp;#039;ll see if something better can be implemented.&lt;br /&gt;
&lt;br /&gt;
Finally, snap shots give no damage bonus, and fully aimed gives a moderate damage bonus.&lt;br /&gt;
&lt;br /&gt;
You should notice a fully aimed bow shot is capable of doing a really good amount of damage now. As always, this took a lot of code edits and mistakes were possible. Please don&amp;#039;t freak out if something seems off :P&lt;br /&gt;
&lt;br /&gt;
Thanks for testing!&lt;br /&gt;
|sub=Combat 3.0, DragonRealms 3.0, Slings skill, Bows skill, Crossbows skill, Heavy Thrown skill, Light Thrown skill, &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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