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	<title>Post:Potency/Complexity/Precision Questions - 12/13/2020 - 10:24 - Revision history</title>
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	<updated>2026-04-24T02:31:28Z</updated>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Potency/Complexity/Precision_Questions_-_12/13/2020_-_10:24&amp;diff=542564&amp;oldid=prev</id>
		<title>TK-421: Created page with &quot;{{Post |a=DR-KODIUS |t=Potency/Complexity/Precision Questions |d=12/13/2020 10:24 |n=3090 |f=Lore / Enchanting Skill |c=d |p=Hey there!    # Potency is generally quality and P...&quot;</title>
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		<updated>2020-12-13T19:51:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Potency/Complexity/Precision Questions |d=12/13/2020 10:24 |n=3090 |f=Lore / Enchanting Skill |c=d |p=Hey there!    # Potency is generally quality and P...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
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|t=Potency/Complexity/Precision Questions&lt;br /&gt;
|d=12/13/2020 10:24&lt;br /&gt;
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|f=Lore / Enchanting Skill&lt;br /&gt;
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|p=Hey there!&lt;br /&gt;
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# Potency is generally quality and Precision is the &amp;quot;Hardness equivalent&amp;quot; for Enchanted items. Grade sets how difficult the enchantment is to use, and adjusts the end result up for down accordingly by a small factor. GM Made items go through a different process, and in a few cases (like TM Foci) those variables can get whacked. But since the actual effect magnitude is tracked elsewhere this doesn&amp;#039;t effect the item function, only how players perceive it. Those will be sorted out and handled better with the release of Binding (Lets call it Enchanting 3.1) and when you can add a second enchantment to item. It is working in Dev right now but this year, being the mess that it is, has slowed down my intentions of getting it out.&lt;br /&gt;
# Complexity was supposed to factor into difficulty of stacking and have other effects. It was a leftover from the original designer. This will be changing up with Binding (Enchanting 3.1) and make more sense.&lt;br /&gt;
# Grade increases all skill checks related to the item. For flares, each grade adds a small increase to the % chance to proc and the magnitude of the effect, but only if you can cap the skill contest. For example a Tier 1 grade 1 flare might proc 10% of the time. A Tier 6 grade 1 flare might proc 25% of the time. A Tier 6 grade 4 item might proc 37% of the time. Just made up numbers, but you can see that Grade is actually a decent contributor, but only if you have the skill. Not all players have the 1500 ranks necessary to use Grade 4 items well and so as GMs we often tone them down a bit for MT events. Its really up to the creators&amp;#039; discretion. &lt;br /&gt;
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The idea was to address how with weapons and armor, a circle 1 newbie can technically wield the &amp;quot;best&amp;quot; equipment in the game and never have to upgrade. We wanted Enchanting to have a little bit of progression to it. For trinkets and fluff items, and some legacy enchantments, this isn&amp;#039;t particularly meaningful beyond the experience earned and the success/fail criteria. However, many trinkets do offer an improved visual effect for higher grade!&lt;br /&gt;
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I hope that helps explain things more!&lt;br /&gt;
|sub=Enchanting skill, Enchantments, Artificing discipline, Binding discipline,&lt;br /&gt;
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		<author><name>TK-421</name></author>
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