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	<title>Post:Parrying - 12/8/2009 - 14:59:09 - Revision history</title>
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		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:37:14Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:37, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
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		<title>CARAAMON at 18:24, 13 October 2011</title>
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		<updated>2011-10-13T18:24:01Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-DARTENIAN&lt;br /&gt;
|t=Re: Parrying&lt;br /&gt;
|d=12/8/2009 2:59:09 PM&lt;br /&gt;
|n=16964&lt;br /&gt;
|f=Combat - Weapons and Armor (11) \ General Discussions (3)&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=&amp;#039;&amp;#039;&amp;gt; If this is the case, will part of the {{PRel|Parry Ability skill|parry}} changes which are underway also take into account weapon balance? As it stands now, if you try and parry with a poorly balanced weapon (mattocks come to mind) it is incredibly less effective than with a better balanced weapon.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Yes. While weapon balance will remain important, suitability for strength will be taken into account more in both the offensive and defensive side of things. Basically, the better balanced the weapon, the more {{Stat|agility}} will help. The more suited to strength, the more {{Stat|strength}} will help.&lt;br /&gt;
&lt;br /&gt;
In addition, the role of weapon skill in parry is going to be modified. Right now both are equally important, which drastically devalues the parry skill itself. While weapon skill will remain a modifier, it will no longer be as important as parry itself. That should also help make the parry skill itself more useful and relevant.&lt;br /&gt;
&lt;br /&gt;
- GM [[Dartenian]]&lt;br /&gt;
|sub=Combat 3.0,Combat&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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