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	<title>Post:New spells - 12/18/2008 - 13:43:21 - Revision history</title>
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		<id>https://elanthipedia.play.net/index.php?title=Post:New_spells_-_12/18/2008_-_13:43:21&amp;diff=318508&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:34:32Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:34, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:New_spells_-_12/18/2008_-_13:43:21&amp;diff=318507&amp;oldid=prev</id>
		<title>CARAAMON at 11:43, 18 February 2012</title>
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		<updated>2012-02-18T11:43:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-ARMIFER&lt;br /&gt;
|t=Re: new spells&lt;br /&gt;
|d=12/18/2008 1:43:21 PM&lt;br /&gt;
|n=5458&lt;br /&gt;
|f=The Clerics (22) \ Responses to GM/Official Announcements (2)&lt;br /&gt;
|c=r,o&lt;br /&gt;
|p=Fiction / concept wise:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{PRel|Category:Versus Spirit Spells|SvSp}} roughly covers two unrelated fields: theurgy (manipulating divine energies) and soul manipulation. Spells that are themed around hindering, removing, or otherwise hurting someone&amp;#039;s soul are going to be ineffective against the {{PRel|undead}}, since they have a problem with that organ.&lt;br /&gt;
&lt;br /&gt;
Design wise:&amp;lt;br /&amp;gt;&lt;br /&gt;
We have ran &amp;quot;X spell is better against the undead&amp;quot; into the ground. Outside this context, many of you have lamented about the guild being pigeon-holed as undead hunters -- and, hey, I agree with you. Part of getting away from that is designing spells that...aren&amp;#039;t meant for hunting undead.&lt;br /&gt;
&lt;br /&gt;
Taking the entire {{PRel|Cleric}} spellbook in perspective, my opinion has been that Cleric spell selection is in dire need of width more than depth: the few niches the spellbooks explore to some completion, they really explore. If we delve much deeper into undead hunting spells or direct defense spells, we risk loosening Durin&amp;#039;s Bane. I would like to continue to expand the Cleric spellbooks sideways instead, exploring new or underutilized ground for what Cleric spells can do.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;It certainly makes more sense that a spell of that nature would be more useful against a shambling mindless zombie than casting a {{PRel|Category:Versus Will Spells|WvW}} (cognitive trickery IIRC -- what&amp;#039;s in there to trick?) spell.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The zombie has some vestige of a mind, even if only animal intellect, otherwise it wouldn&amp;#039;t be able to operate. The thing it lacks which makes it sub-human is it soul. Also, it smells bad.&lt;br /&gt;
&lt;br /&gt;
-[[Armifer]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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