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	<title>Post:Neat. - 04/22/2013 - 21:54 - Revision history</title>
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	<updated>2026-05-25T13:59:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Neat._-_04/22/2013_-_21:54&amp;diff=318224&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:32:14Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:32, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Neat._-_04/22/2013_-_21:54&amp;diff=318223&amp;oldid=prev</id>
		<title>CARAAMON at 23:20, 27 April 2013</title>
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		<updated>2013-04-27T23:20:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re:Neat.&lt;br /&gt;
|d=04/22/2013 09:54 PM CDT&lt;br /&gt;
|n=1369&lt;br /&gt;
|f=Lore \ Alchemy Skill&lt;br /&gt;
|c=d,m&lt;br /&gt;
|p=Few things...&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m likely going to keep {{PRel|mortars}} and {{PRel|Wayerd pyramid|pyramids}} working &amp;quot;mostly&amp;quot; as they do now. Likely I&amp;#039;ll detect the new materials and handle them appropriately. Over time we&amp;#039;ll phase out most/all of the old stuff like drying for making [[poison]]s and other stuff. This is the easiest way to not make this a career-ending project :P&lt;br /&gt;
&lt;br /&gt;
Pyramid drying and mortar crushing for NEW materials will be an alchemy skillcheck and teach as a Tier 1 or Tier 2 (for the harder stuff). This is similar to tanning leather or cleaning bones or smelting ingots. A necessary, but easy process.&lt;br /&gt;
&lt;br /&gt;
[[POC|Pryamids on caravans]], cambrinth pyramids and so on... those will all be updated to work correctly.&lt;br /&gt;
&lt;br /&gt;
Plat isn&amp;#039;t synched because I rolled this out yesterday and things generally sync around Thursday.&lt;br /&gt;
&lt;br /&gt;
Metal catalysts are only useful in their raw forms. The heat from smelting usually causes them to denature and be unusable in alchemy.&lt;br /&gt;
&lt;br /&gt;
Alchemy will have its own system for customizing each recipe. You&amp;#039;ll be able to add multiple catalysts to get a specific ratio of potency (strength), efficacy (duration) and soluability (pulse rate, and how toxic it is).&lt;br /&gt;
&lt;br /&gt;
This means you&amp;#039;ll come up with options like...&lt;br /&gt;
&lt;br /&gt;
5 pulses of strong heals taking 5 minutes, moderately toxic&amp;lt;br /&amp;gt;&lt;br /&gt;
15 pulses of weak heals taking 15 minutes, moderately toxic&amp;lt;br /&amp;gt;&lt;br /&gt;
5 pulses of strong heals taking 2 minutes, highly toxic&amp;lt;br /&amp;gt;&lt;br /&gt;
15 pulses of strong heals taking 5 minutes, melty-liver toxic&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Toxicity will determine how often you can use herbs without suffering stat damage, and eventually internal organ wounds and death.&lt;br /&gt;
&lt;br /&gt;
Anyhow, still a lot of work to do but its coming along.&lt;br /&gt;
|sub=Alchemy skill, Remedies discipline, Poisons discipline, Cooking discipline&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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