<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3AMining_Inquiry_-_08%2F21%2F2014_-_23%3A34</id>
	<title>Post:Mining Inquiry - 08/21/2014 - 23:34 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3AMining_Inquiry_-_08%2F21%2F2014_-_23%3A34"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Mining_Inquiry_-_08/21/2014_-_23:34&amp;action=history"/>
	<updated>2026-04-30T15:55:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Mining_Inquiry_-_08/21/2014_-_23:34&amp;diff=374677&amp;oldid=prev</id>
		<title>CARAAMON: Created page with &quot;{{Post |a=DR-KODIUS |t=Re: Mining Inquiry |d=08/21/2014 11:34 PM CDT |n=5620 |f=Lore \ Smithing Skill |c=m |p={{PRel|Mining}} has 3 (well technically 4, but the 4th is disable...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Mining_Inquiry_-_08/21/2014_-_23:34&amp;diff=374677&amp;oldid=prev"/>
		<updated>2014-08-26T08:42:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Re: Mining Inquiry |d=08/21/2014 11:34 PM CDT |n=5620 |f=Lore \ Smithing Skill |c=m |p={{PRel|Mining}} has 3 (well technically 4, but the 4th is disable...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Mining Inquiry&lt;br /&gt;
|d=08/21/2014 11:34 PM CDT&lt;br /&gt;
|n=5620&lt;br /&gt;
|f=Lore \ Smithing Skill&lt;br /&gt;
|c=m&lt;br /&gt;
|p={{PRel|Mining}} has 3 (well technically 4, but the 4th is disabled) geological classifications - igneous, metamorphic, sedimentary (and alluvial). Each stone and metal spawns in one or more of these areas. These areas can be zone-wide or set per-room if the area designer so chooses.&lt;br /&gt;
&lt;br /&gt;
About every half hour the area will perform a refresh. Any node that is very low on materials will respawn. There is also a small chance that non-depleted nodes will respawn. We&amp;#039;ve added exclusions over the years so rooms in the process of being mined don&amp;#039;t respawn and mess with folks :P&lt;br /&gt;
&lt;br /&gt;
There is a preference for an area to spawn the same stone and metal as it did last time.&lt;br /&gt;
&lt;br /&gt;
Hmm, I think that about covers it!&lt;br /&gt;
&lt;br /&gt;
A good strategy might be to completely mine out nodes for a half hour and then recheck them as they respawn. &lt;br /&gt;
&lt;br /&gt;
Alternatively, revisit the mine every half hour and check for any nodes that may have re-popped. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
</feed>