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	<title>Post:Magic changes - 11/16/2013 - 10:53 - Revision history</title>
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	<updated>2026-04-15T07:09:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Magic_changes_-_11/16/2013_-_10:53&amp;diff=319118&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:40:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:40, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Magic_changes_-_11/16/2013_-_10:53&amp;diff=319117&amp;oldid=prev</id>
		<title>ISHARON at 17:27, 16 November 2013</title>
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		<updated>2013-11-16T17:27:57Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Magic changes&lt;br /&gt;
|d=11/16/2013 11:53 AM EST&lt;br /&gt;
|n=2715&lt;br /&gt;
|f=Abilities, Skills and Magic \ General Discussions&lt;br /&gt;
|c=m&lt;br /&gt;
|p=I realize this was mentioned some time ago, but plans change and I am not actively developing such an ability. We ran into the same problem trying to justify it - what skill would it use? How could it be balanced?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Better to just fix {{PRel|Whirlwind (ability)|Whirlwind}} and add the {{PRel|Dervish}} ability, and give Barbarian some new toys to use with {{PRel|Expertise skill|Expertise}} - than trying to climb that mountain...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I a perfectly balanced game, NMUs would have their own abilities to offset the advantage provided by TM. I believe {{PRel|Barbarian|Barbarians}} are there. They have roars, Anti-Magic abilities and Expertise maneuvers coming that more than make up for the lack of a second means of dealing damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{PRel|Thief|Thieves}} will likely close the gap with their new release. {{PRel|Trader|Traders}} with their magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{PRel|Targeted Spells|TM}} should be easier to use with these changes due to the damage adjustments. Specifically at the low end TM should do less, and at the high end it should do more. This will fix {{PRel|Strange Arrow|STRA}} mauling things from circles 1-20, and fix instances of spells doing nothing in high-circle PvP.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
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