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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3ALumberjacking_Testing_-_12%2F21%2F2014_-_02%3A37</id>
	<title>Post:Lumberjacking Testing - 12/21/2014 - 02:37 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3ALumberjacking_Testing_-_12%2F21%2F2014_-_02%3A37"/>
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	<updated>2026-05-17T21:23:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Lumberjacking_Testing_-_12/21/2014_-_02:37&amp;diff=664293&amp;oldid=prev</id>
		<title>CRYPTODYNAMIC at 01:34, 19 April 2025</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Lumberjacking_Testing_-_12/21/2014_-_02:37&amp;diff=664293&amp;oldid=prev"/>
		<updated>2025-04-19T01:34:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:34, 18 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lumberjacking works very similar to mining with a handful of differences. The {{PRel|Watch command|{{tt|WATCH}}}} verb is used to evaluate the forests, dangers and to locate more materials. {{tt|WATCH HELP}} for details.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lumberjacking works very similar to mining with a handful of differences. The {{PRel|Watch command|{{tt|WATCH}}}} verb is used to evaluate the forests, dangers and to locate more materials. {{tt|WATCH HELP}} for details.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can use any weapon with &quot;axe&quot; as the noun to lumberjack with. Just {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prel&lt;/del&gt;|Chop command|{{tt|CHOP TREE}}}} while in a forest area to begin. Trees take a number of chops to fell, after which they can produce several pieces of wood on subsequent chops. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can use any weapon with &quot;axe&quot; as the noun to lumberjack with. Just {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PRel&lt;/ins&gt;|Chop command|{{tt|CHOP TREE}}}} while in a forest area to begin. Trees take a number of chops to fell, after which they can produce several pieces of wood on subsequent chops. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Forests come in boreal, deciduous, coniferous and tropical varieties. Resource spawning works similar to mining, though there are no very rare tree types in game currently - so incidental drops are not enabled yet.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Forests come in boreal, deciduous, coniferous and tropical varieties. Resource spawning works similar to mining, though there are no very rare tree types in game currently - so incidental drops are not enabled yet.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Lumberjacking_Testing_-_12/21/2014_-_02:37&amp;diff=389474&amp;oldid=prev</id>
		<title>CARAAMON: Created page with &quot;{{Post |a=DR-KODIUS |t=Lumberjacking Testing |d=12/21/2014 02:37 AM CST |n=51 |f=Lore \ GameMaster Announcements - Lore |c=m,d |p=Howdy folks. I&#039;ve added a few {{PRel|lumberja...&quot;</title>
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		<updated>2014-12-21T21:40:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Lumberjacking Testing |d=12/21/2014 02:37 AM CST |n=51 |f=Lore \ GameMaster Announcements - Lore |c=m,d |p=Howdy folks. I&amp;#039;ve added a few {{PRel|lumberja...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Lumberjacking Testing&lt;br /&gt;
|d=12/21/2014 02:37 AM CST&lt;br /&gt;
|n=51&lt;br /&gt;
|f=Lore \ GameMaster Announcements - Lore&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=Howdy folks. I&amp;#039;ve added a few {{PRel|lumberjacking}} areas to the [[Test|Test server]]. If you have some time, I would appreciate feedback on the new system. &lt;br /&gt;
&lt;br /&gt;
At the moment we have harvestable forests in the following areas. Tomorrow I should be able to finish filling in P1.&lt;br /&gt;
&lt;br /&gt;
P1:&lt;br /&gt;
&lt;br /&gt;
NTR Wilderness&amp;lt;br /&amp;gt;&lt;br /&gt;
Leth, Grove of the White Laurel&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
P2:&amp;lt;br /&amp;gt;&lt;br /&gt;
Haven Castle&amp;lt;br /&amp;gt;&lt;br /&gt;
Ker&amp;#039;Leor, Seordav Telga&amp;lt;br /&amp;gt;&lt;br /&gt;
Ker&amp;#039;Leor, Gallows Woods&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragon&amp;#039;s Spine, Grove&amp;lt;br /&amp;gt;&lt;br /&gt;
North Road, Beech Grove&amp;lt;br /&amp;gt;&lt;br /&gt;
Mistwood Forest road&amp;lt;br /&amp;gt;&lt;br /&gt;
Mistwood Forest road&amp;lt;br /&amp;gt;&lt;br /&gt;
Mistwood Forest trail&amp;lt;br /&amp;gt;&lt;br /&gt;
Mistwood Forest&amp;lt;br /&amp;gt;&lt;br /&gt;
Forest Path&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
P3:&amp;lt;br /&amp;gt;&lt;br /&gt;
Obsidian Pass&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern Forest&amp;lt;br /&amp;gt;&lt;br /&gt;
Whistling Woods&amp;lt;br /&amp;gt;&lt;br /&gt;
Wylder Spring&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyvern Wood&amp;lt;br /&amp;gt;&lt;br /&gt;
Darkling Wood&amp;lt;br /&amp;gt;&lt;br /&gt;
The Gash&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lumberjacking works very similar to mining with a handful of differences. The {{PRel|Watch command|{{tt|WATCH}}}} verb is used to evaluate the forests, dangers and to locate more materials. {{tt|WATCH HELP}} for details.&lt;br /&gt;
&lt;br /&gt;
You can use any weapon with &amp;quot;axe&amp;quot; as the noun to lumberjack with. Just {{Prel|Chop command|{{tt|CHOP TREE}}}} while in a forest area to begin. Trees take a number of chops to fell, after which they can produce several pieces of wood on subsequent chops. &lt;br /&gt;
&lt;br /&gt;
Forests come in boreal, deciduous, coniferous and tropical varieties. Resource spawning works similar to mining, though there are no very rare tree types in game currently - so incidental drops are not enabled yet.&lt;br /&gt;
&lt;br /&gt;
Disasters can be fatal much like with mining. They come in 3 varieties - collapse, explosion and dangerous plants/animals. These harvesting and disasters all involve a lot of messaging so I do plan to add more before it goes live. &lt;br /&gt;
&lt;br /&gt;
Refining wood into lumber that can be stacked/broken is not currently live. I plan to have the Engineering societies sell Drawknives and Wood Saws that allow players to refine their own wood. Societies will also have table saws to make it much quicker. &lt;br /&gt;
&lt;br /&gt;
You will still use scissors to MARK/CUT off pieces of lumber and will be able to COMBINE lumber once that goes live. &lt;br /&gt;
&lt;br /&gt;
Wood itself has a number of unique properties. I decided to go with specific affinities for each bow type. After spending 6 months researching wood types and bows, then trying to work out their properties into some kind of special formulas.. it slowly dawned on me that fudging things a bit would be required for game balance. &lt;br /&gt;
&lt;br /&gt;
Anyhow, I&amp;#039;m exhausted and need some sleep :P Please give it a whirl and let me know how it goes. Thanks!&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
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