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	<title>Post:Engagement - 12/15/2012 - 12:09 - Revision history</title>
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	<updated>2026-04-23T00:44:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Engagement_-_12/15/2012_-_12:09&amp;diff=320662&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:47:35Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:47, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Engagement_-_12/15/2012_-_12:09&amp;diff=320661&amp;oldid=prev</id>
		<title>CARAAMON: Created page with &quot;{{Post |a=DR-KODIUS |t=Re: Engagement |d=12/15/2012 12:09 PM CST |n=829 |f=DragonRealms 3.0 \ General Discussions |c=m,d |p=After 6 months of investigating engagement, no viab...&quot;</title>
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		<updated>2012-12-15T23:54:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Re: Engagement |d=12/15/2012 12:09 PM CST |n=829 |f=DragonRealms 3.0 \ General Discussions |c=m,d |p=After 6 months of investigating engagement, no viab...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Engagement&lt;br /&gt;
|d=12/15/2012 12:09 PM CST&lt;br /&gt;
|n=829&lt;br /&gt;
|f=DragonRealms 3.0 \ General Discussions&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=After 6 months of investigating engagement, no viable system that works for [[PvE]] without destroying [[PvP]] (or vice versa) seems possible within the game engine constraints.&lt;br /&gt;
&lt;br /&gt;
If we allow ranged users Hangback, melee users will never have a chance.&lt;br /&gt;
&lt;br /&gt;
If we allow charge to melee abilities, ranged users will never have a chance.&lt;br /&gt;
&lt;br /&gt;
An engagement system consisting of various times to advance and skill checks exacerbates the problem. You&amp;#039;ll still have plenty of examples where someone can hang back at missile range forever, shooting off a billion arrows and single-handedly destroying every last lifeform in the realms.&lt;br /&gt;
&lt;br /&gt;
Despite this some changes had to be made, so retreat was given a small (but stacking) OF penalty. This allows you to either stand at melee and shoot your bow at people, or periodically retreat while incurring a to-hit penalty.&lt;br /&gt;
&lt;br /&gt;
I would like to see Hangback become an ability where you can avoid contact with critters for a short time, with a cooldown. It would be less useful against players in order to keep PvP fair and competitive. Changes to Hangback and engagement in general will wait until 3.0 is out and we have more feedback on the system.&lt;br /&gt;
|sub=Combat 3.0,DragonRealms 3.0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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