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	<title>Post:Dynamic Spawnrates - 03/20/2013 - 14:00 - Revision history</title>
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		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:47:25Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:47, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Dynamic_Spawnrates_-_03/20/2013_-_14:00&amp;diff=320513&amp;oldid=prev</id>
		<title>Maintenance script: Created page with &quot;{{Post |a=DR-RAESH |t=Re: Dynamic Spawnrates |d=03/20/2013 02:00 PM CDT |n=1265 |f=Creatures of Elanthia \ General Discussions - Creatures |c=m |p=&gt;&gt;&#039;&#039;Equilibrium - The spawn ...&quot;</title>
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		<updated>2013-03-21T01:51:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-RAESH |t=Re: Dynamic Spawnrates |d=03/20/2013 02:00 PM CDT |n=1265 |f=Creatures of Elanthia \ General Discussions - Creatures |c=m |p=&amp;gt;&amp;gt;&amp;#039;&amp;#039;Equilibrium - The spawn ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-RAESH&lt;br /&gt;
|t=Re: Dynamic Spawnrates&lt;br /&gt;
|d=03/20/2013 02:00 PM CDT&lt;br /&gt;
|n=1265&lt;br /&gt;
|f=Creatures of Elanthia \ General Discussions - Creatures&lt;br /&gt;
|c=m&lt;br /&gt;
|p=&amp;gt;&amp;gt;&amp;#039;&amp;#039;Equilibrium - The spawn evaluates the hunting ground and says, &amp;quot;There&amp;#039;s 4 people here and every time I fire off there&amp;#039;s 4 people and 4-8 creatures.&amp;quot; so it decides, you know what, that sounds good.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;#039;&amp;#039;Isn&amp;#039;t this what we have now in certain hunting areas that cause complaints?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;#039;&amp;#039;2 people dancing with 4 each = 8, 2 people twiddling their thumbs.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
That example wasn&amp;#039;t as clear as it could have been. Let me clarify:&lt;br /&gt;
&lt;br /&gt;
Every 40 seconds the spawn fires. It tries to keep a 3 to 1 ratio. Every time it fires it finds how many players there are, how many creatures there are, and restores this ratio.&lt;br /&gt;
&lt;br /&gt;
Underpopulation - The spawn evaluates the hunting ground and says, &amp;quot;There&amp;#039;s 4 people here and every time I&amp;#039;ve looked lately there&amp;#039;s 4 people and 11-12 creatures. Normally I&amp;#039;d spawn 0-1 creatures, since I want a 3:1 ratio, but I&amp;#039;m going to spawn 2 this time. If it happens again I&amp;#039;ll spawn 3. And again? I&amp;#039;ll spawn 4. And I&amp;#039;ll keep increasing that until we hit 4:1 and see how that looks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Equilibrium - The spawn evaluates the hunting ground and says, &amp;quot;There&amp;#039;s 4 people here and every time I fire off there&amp;#039;s 4 people and 4-8 creatures. Sounds good to me, let&amp;#039;s spawn 4-8 more to get us back to 3:1&amp;quot; (This is how it works currently. This is NOT the scenario with people tying up spawn dancing and not killing, that&amp;#039;s an underpopulation scenario).&lt;br /&gt;
&lt;br /&gt;
Overpopulation - The spawn evaluates the hunting ground and says, &amp;quot;There&amp;#039;s 4 people here and every time I fire off there&amp;#039;s 4 people and 0-2 creatures. Wow so, uh, yeah, that last batch didn&amp;#039;t last very long. Instead of spawning the 10-12 I normally would to get us back to a 3:1, I&amp;#039;m going to only spawn 9. Huh. Still all instantly died? Let&amp;#039;s only spawn 8. Yup, still being slaughtered. Let&amp;#039;s do that until our we stop getting instantly murdered the moment we pop our heads out the ground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Since this is the scenario everyone is worried about, I&amp;#039;ll expand. Say the above happens - You have 4 people in the hunting area, 1 is a normal guy just trying to hunt. The other is a guy with two mules to force spawn hosing everything down the moment it spawns. What happens then spawn slows down? Let&amp;#039;s look at it closer, and assume the creatures always spawn in the room with the players at a perfectly even split (not exactly how it works, but good for this example).&lt;br /&gt;
&lt;br /&gt;
Start conditions:&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer + Mules = 3 people w/9 creatures. Every spawn he&amp;#039;ll kill every creature in his room.&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 1 player w/3 creatures. Every spawn he&amp;#039;ll kill 1 creature in his room.&lt;br /&gt;
&lt;br /&gt;
Spawn #1:&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 2&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 12 (4 x 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 10&amp;lt;br /&amp;gt;&lt;br /&gt;
10 creatures spawn. Everyone gets 2.5.&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4-5 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 7-8 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter is over the engagement cap so the remainder wander off and eventually find the farmer, who murders them. (Again, this isn&amp;#039;t exactly how it works, but it&amp;#039;s close enough for the example). All further calculations assume this happens.&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 8 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #2:&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 12 (4 x 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 9&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 8 creatures&lt;br /&gt;
&lt;br /&gt;
This repeats for awhile.&lt;br /&gt;
&lt;br /&gt;
Spawn #10 - the dynamic spawn rate starts to kick in, since every time it looks it&amp;#039;s replacing a large chunk of it&amp;#039;s population. It decides to drop the ratio to 2.9:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 11.6 (4 x 2.9) = 12 (We&amp;#039;ll use traditional rounding from here on out and shan&amp;#039;t mention integer math).&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 9&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 8 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #11 - the dynamic spawn rate sees that it&amp;#039;s still replacing the bulk of it&amp;#039;s creatures every pulse, so it drops the ratio to 2.8:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 11.2 = 11&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 8&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 7 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #12 - Still all dying? Hrh. Down to 2.7:1 we go!&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 10.8 = 11&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 8&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 7 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #13 - Down to 2.6:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 10.4 = 10&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 7&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 6 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #14 - Down to 2.5:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 10&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 7&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 6 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #15 - Down to 2.4:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 9.6 = 10&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 7&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 6 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #16 - Down to 2.3:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 9.2 = 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 6&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 5 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #17 - Down to 2.2:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 8.8 = 9&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 6&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 5 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #18 - Down to 2.1:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 8.4 = 8&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 5&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 4 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #19 - Down to 2:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 8&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 5&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 4 creatures&lt;br /&gt;
&lt;br /&gt;
And we stay at that level until a smaller % of the creatures are dying with every spawn at which point the spawn rate starts to turn back up. Let&amp;#039;s say JillHunter shows up, who also kills 1 creature every spawn.&lt;br /&gt;
&lt;br /&gt;
Spawn #30 - @2:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 10 (We have a 5th person now)&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 7&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
JillHunter = 1 creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 5 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #31 - @2:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 3&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 10&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 7&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
JillHunter = 2 creature (This time Joe&amp;#039;s spawn wandered to Jill, or she was one of the 3 people who gets a second creature. Either way.)&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 4 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #32 - @2:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 4 (Remember, Jill has one that lives now)&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 10&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 6&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
JillHunter = 3 creature (Again, Jill picks up one of the spares)&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 3 creatures&lt;br /&gt;
&lt;br /&gt;
Spawn #33 - @2:1&amp;lt;br /&amp;gt;&lt;br /&gt;
Pre-spawn population = 5 (Joe has 3, Jill has 2)&amp;lt;br /&amp;gt;&lt;br /&gt;
Target = 10&amp;lt;br /&amp;gt;&lt;br /&gt;
Delta = 5&amp;lt;br /&amp;gt;&lt;br /&gt;
JoeHunter = 4 creatures&amp;lt;br /&amp;gt;&lt;br /&gt;
JillHunter = 3 creature&amp;lt;br /&amp;gt;&lt;br /&gt;
Farmer = 3 creatures&lt;br /&gt;
&lt;br /&gt;
At this point we&amp;#039;re again at a steady state, but since we&amp;#039;re only replenishing 50% of the creatures each time the spawn rate would start to curve back up.&lt;br /&gt;
&lt;br /&gt;
Again, these aren&amp;#039;t anywhere near finalized numbers and the above spawn # are purely illustrative, but hey should convey the general idea.&lt;br /&gt;
|sub=Combat, &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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