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	<title>Post:Dynamic Spawnrates - 03/19/2013 - 19:04 - Revision history</title>
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	<updated>2026-05-24T08:23:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:47:25Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:47, 11 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>CARAAMON</name></author>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Dynamic_Spawnrates_-_03/19/2013_-_19:04&amp;diff=320509&amp;oldid=prev</id>
		<title>Maintenance script: Created page with &quot;{{Post |a=DR-RAESH |t=Dynamic Spawnrates |d=03/19/2013 07:04 PM CDT |n=1223 |f=Creatures of Elanthia \ General Discussions - Creatures |c=d |p=Since I mentioned it in the prev...&quot;</title>
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		<updated>2013-03-20T03:30:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-RAESH |t=Dynamic Spawnrates |d=03/19/2013 07:04 PM CDT |n=1223 |f=Creatures of Elanthia \ General Discussions - Creatures |c=d |p=Since I mentioned it in the prev...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-RAESH&lt;br /&gt;
|t=Dynamic Spawnrates&lt;br /&gt;
|d=03/19/2013 07:04 PM CDT&lt;br /&gt;
|n=1223&lt;br /&gt;
|f=Creatures of Elanthia \ General Discussions - Creatures&lt;br /&gt;
|c=d&lt;br /&gt;
|p=Since I mentioned it in the previous thread, I guess I can talk about this a little more for some early feedback before I dig into building the system.&lt;br /&gt;
&lt;br /&gt;
The basic idea of having a dynamic spawn rate is to allow a hunting area to adapt to the way it&amp;#039;s being used. Right now whenever creatures spawn it is based on some static rules. They very from area to area, but most common is a ratio, 3:1, 4:1 etc. and every time spawn happens it will work to restore that ratio.&lt;br /&gt;
&lt;br /&gt;
This leads to the problem where one person can tie up the spawn that was meant for many people, but if we turn the spawn rate up really high it&amp;#039;s hard to move into the area since you&amp;#039;ll just die if you can&amp;#039;t take 4 of them at once out the gate.&lt;br /&gt;
&lt;br /&gt;
Under the new system the idea is that when creatures spawn, the system is slightly more intelligent and it tracks what&amp;#039;s going on in the hunting area and adjusts the spawn to reflect that. This leads to three basic scenarios:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Equilibrium&amp;#039;&amp;#039;&amp;#039; - Creatures are spawning and dying at a steady rate. Sounds good, let&amp;#039;s keep doing that.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Underpopulation&amp;#039;&amp;#039;&amp;#039; - Creatures aren&amp;#039;t dying. This indicates either someone is tying them all up through dancing or the creatures and players are&amp;#039;t finding each other. Either way, let&amp;#039;s let a few more out than normal.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overpopulation&amp;#039;&amp;#039;&amp;#039; - Creatures are dying at an amazing rate. This is almost certainly due to someone dramatically underhunting or AoE farming or the like (Not behaviors we want to encourage). Let&amp;#039;s crank down the spawn rate to encourage them to move on to something harder.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the adjustments for these factors would be gradual, not just slamming from one extreme to the other every few minutes&lt;br /&gt;
&lt;br /&gt;
Note that this is not going to happen that quickly - It currently is waiting on some mechanics that are outside of my control, then I need to find time to entirely build the system, and then we&amp;#039;re going to have to release it in a very controlled fashion.&lt;br /&gt;
&lt;br /&gt;
|sub=Combat, &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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