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	<title>Post:Durability 2.0 - 10/10/2010 - 09:33:58 - Revision history</title>
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	<updated>2026-04-28T09:01:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Durability_2.0_-_10/10/2010_-_09:33:58&amp;diff=320504&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:47:25Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:47, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Durability_2.0_-_10/10/2010_-_09:33:58&amp;diff=320503&amp;oldid=prev</id>
		<title>CARAAMON: moved Post:Durability 2.0- 10/10/2010 - 09:33:58 to Post:Durability 2.0 - 10/10/2010 - 09:33:58</title>
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		<updated>2011-07-17T23:07:34Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Post:Durability_2.0-_10/10/2010_-_09:33:58&quot; class=&quot;mw-redirect&quot; title=&quot;Post:Durability 2.0- 10/10/2010 - 09:33:58&quot;&gt;Post:Durability 2.0- 10/10/2010 - 09:33:58&lt;/a&gt; to &lt;a href=&quot;/Post:Durability_2.0_-_10/10/2010_-_09:33:58&quot; title=&quot;Post:Durability 2.0 - 10/10/2010 - 09:33:58&quot;&gt;Post:Durability 2.0 - 10/10/2010 - 09:33:58&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Durability 2.0&lt;br /&gt;
|d=10/10/2010 9:33:58 AM&lt;br /&gt;
|n=3203&lt;br /&gt;
|f=Discussions with DragonRealms Staff and Players (1) \ Game Master and Official Announcements (1)&lt;br /&gt;
|c=m&lt;br /&gt;
|p=Howdy everyone! The new {{PRel|Appraisal skill|Durability 2.0}} system is about to hit [[Prime]] and I wanted to give you a heads up. This system includes a complete rewrite of all weapon, armor and shield health, repair and damaging mechanics. So, let me explain some of the changes:&lt;br /&gt;
&lt;br /&gt;
1). Items can no longer permanently break, and items previously too broken to repair can now be repaired. Repair times and costs have dropped substantially.&lt;br /&gt;
&lt;br /&gt;
2). All weapons, armor and shields will be automatically converted over to the new system.&lt;br /&gt;
&lt;br /&gt;
3). Items will now gradually wear out with use. When an item incurs over 20% damage it will begin to penalize the user. A cap exists on this penalty, unlike before. Bows and ammo will not currently take wear, and I will let you know when when this changes.&lt;br /&gt;
&lt;br /&gt;
4). While rewriting the health appraisal of items I also rewrote weapon appraisals to provide more ranges of deadliness.&lt;br /&gt;
&lt;br /&gt;
5). All repair merchants are able to repair items in both the new and old systems. They also respond to {{com|ASK}} &amp;lt;person&amp;gt; {{tt|ABOUT REPAIR ALL}} which allows a single repair ticket of all worn/held items that are damaged with a discount to time and cost versus doing items individually.&lt;br /&gt;
&lt;br /&gt;
6). Damage types affecting equipment differently, magic/abilities providing damage protection and field repairs are not scheduled for this release, but aren&amp;#039;t too far off.&lt;br /&gt;
&lt;br /&gt;
Please bear with me during the release this morning. There may be some bumps as I&amp;#039;m updating a considerable number of mechanics in the process. I&amp;#039;ll post again when I know everything is working as intended.{{PRel|Appraise command| }}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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