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	<title>Post:Cyclic Exp - 12/14/2013 - 18:09 - Revision history</title>
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	<updated>2026-05-23T13:01:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Cyclic_Exp_-_12/14/2013_-_18:09&amp;diff=320246&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:46:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:46, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Cyclic_Exp_-_12/14/2013_-_18:09&amp;diff=320245&amp;oldid=prev</id>
		<title>ISHARON: Created page with &quot;{{Post |a=DR-SOCHARIS |t=Re: Cyclic Exp |d=12/14/2013 07:09 PM EST |n=213 |f=Dragon Realms 3.1 Test \ Magic |c=d |p=&#039;&#039;&gt;&gt;What you view as difficult or complicated may not be wh...&quot;</title>
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		<updated>2013-12-15T19:46:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-SOCHARIS |t=Re: Cyclic Exp |d=12/14/2013 07:09 PM EST |n=213 |f=Dragon Realms 3.1 Test \ Magic |c=d |p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;What you view as difficult or complicated may not be wh...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-SOCHARIS&lt;br /&gt;
|t=Re: Cyclic Exp&lt;br /&gt;
|d=12/14/2013 07:09 PM EST&lt;br /&gt;
|n=213&lt;br /&gt;
|f=Dragon Realms 3.1 Test \ Magic&lt;br /&gt;
|c=d&lt;br /&gt;
|p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;What you view as difficult or complicated may not be what others see as &amp;quot;fun&amp;quot;, either.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yeah, but it&amp;#039;s also the same way on the flipside - I totally agree. Bartle&amp;#039;s got a great writeup about some of the fundamentals of what people get out of playing games, and there&amp;#039;s a TON of other literature out there too.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What we have in 3.0 caters exclusively to people who want things as easy as possible. Training magic requires almost no effort - You can train your magics well into the thousands with a low-cast ES. In fact, the higher your skill gets, the EASIER it is to train with a low-level spell. It&amp;#039;s actually absurdly broken in a lot of ways under the hood, and while it&amp;#039;s nice to just be able to not have to think about what you have to do in order to gain ranks, that&amp;#039;s not a very compelling game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;it&amp;#039;s just a gigantic bummer to have to choose two hunting areas for combats/magic&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forgive my snark, but welcome to the life of a warrior mage. It&amp;#039;s more prevalent in 3.1, but the fact that you&amp;#039;re kind of screwed if your skills aren&amp;#039;t pretty close together is only new for some guilds - Others have been living with it for a log time, which sucks. At high levels, there are some serious gaps that make it worse - We&amp;#039;re working on addressing that right now (see: Melete&amp;#039;s creatures, and a couple unannounced things that you&amp;#039;ll hear about in the next couple days).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And, to be fair, the hunting area problem only applies if you want to train [[Targeted Magic skill|TM]] or [[Debilitation skill|Debil]]. The rest can be trained from the comfort of your own home.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;The {{PRel|Research}} thing is a neat idea, but...as much as I hate to say it, it sounds like a glorified band-aid to cover the wounds Magic 3.1 would make, rather than finding a way to make it work.&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re unhappy with the idea that you need to cast challenging spells to train your magic skills, I don&amp;#039;t think we&amp;#039;re ever going to see eye to eye. Magic 3.1 is going to change up the way people train magics from something that took little effort or care into something a bit more aligned with other important systems, especially since the magic skills are incredibly important to how effective you are as an adventurer.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If anything, RESEARCH is a gesture to allow people who WANT to pay less attention to the spell progression to continue doing so. The {{PRel|Arcane Symbiosis|Symbioses}} also help with that, because they let you scale a low-level spell up to a higher-level spell and continue using it to train.&lt;br /&gt;
&lt;br /&gt;
|sub=DragonRealms 3.1, Magic 3.1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
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