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	<title>Post:Cyclic Exp - 12/13/2013 - 16:33 - Revision history</title>
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	<updated>2026-05-24T06:39:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Cyclic_Exp_-_12/13/2013_-_16:33&amp;diff=320244&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:46:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:46, 11 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Cyclic_Exp_-_12/13/2013_-_16:33&amp;diff=320243&amp;oldid=prev</id>
		<title>ISHARON: Created page with &quot;{{Post |a=DR-SOCHARIS |t=Re: Cyclic Exp |d=12/13/2013 04:33 PM CST |n=136 |f=Dragon Realms 3.1 Test \ Magic |c=d |p=&#039;&#039;&gt;&gt;Why not let the player dictate at what level they want ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Cyclic_Exp_-_12/13/2013_-_16:33&amp;diff=320243&amp;oldid=prev"/>
		<updated>2013-12-14T03:02:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-SOCHARIS |t=Re: Cyclic Exp |d=12/13/2013 04:33 PM CST |n=136 |f=Dragon Realms 3.1 Test \ Magic |c=d |p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;Why not let the player dictate at what level they want ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-SOCHARIS&lt;br /&gt;
|t=Re: Cyclic Exp&lt;br /&gt;
|d=12/13/2013 04:33 PM CST&lt;br /&gt;
|n=136&lt;br /&gt;
|f=Dragon Realms 3.1 Test \ Magic&lt;br /&gt;
|c=d&lt;br /&gt;
|p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;Why not let the player dictate at what level they want to cast the spell&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a couple problems with this. The first is, it would require editing every spell, which is an enormous effort (300+ spells) that we&amp;#039;ve already done a LOT of times. I don&amp;#039;t think anybody has the energy right now to do it again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second issue, which unfortunately makes it a non-starter, is that percentage bonuses cause a linear scaling. In many games that have stepped tiers of abilities, there is a flat bonus that becomes more or less irrelevant to encourage you to use the higher tier. Since we use percentages in most everything we do, a 5% bonus is as good at 100 ranks as it is at 1000 ranks - The difference is felt the same way. Increasing the buff from 5% to 10% would end up making the spell a lot better at higher levels in a way that makes things go really bad at high ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That&amp;#039;s why the higher-tier spells have more effects, not stronger effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, you did just spark an idea.... I&amp;#039;ll get back to you once I&amp;#039;ve floated it around a bit.&lt;br /&gt;
|sub=DragonRealms 3.1, Magic 3.1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
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