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	<title>Post:Crafting Mobility - 03/23/2012 - 22:46 - Revision history</title>
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	<updated>2026-04-27T18:36:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Crafting_Mobility_-_03/23/2012_-_22:46&amp;diff=321468&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:52:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:52, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Crafting_Mobility_-_03/23/2012_-_22:46&amp;diff=321467&amp;oldid=prev</id>
		<title>CARAAMON: Created page with &quot;{{Post |a=DR-KODIUS |t=Re: Crafting Mobility |d=03/23/2012 10:46 PM CDT |n=2354 |f=Lore \ General Discussions - Lore |c=m,d |p=Mobile crucibles can likely be created in the ne...&quot;</title>
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		<updated>2012-03-24T04:01:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Re: Crafting Mobility |d=03/23/2012 10:46 PM CDT |n=2354 |f=Lore \ General Discussions - Lore |c=m,d |p=Mobile crucibles can likely be created in the ne...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Crafting Mobility&lt;br /&gt;
|d=03/23/2012 10:46 PM CDT&lt;br /&gt;
|n=2354&lt;br /&gt;
|f=Lore \ General Discussions - Lore&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=Mobile crucibles can likely be created in the next few months, though with much lower max volumes than those found in the forges. You would also need to build a fire and have fuel handy for them.&lt;br /&gt;
&lt;br /&gt;
Mobile forges present several issues just due to how the DR engine works. Writing a good system for it would likely take more time than adding an entirely new crafting system, so for now I&amp;#039;m holding off and hoping some spark of inspiration hits. An auction-grade forge summoner would likely be available within the next few months if I can shave off some time to work on it. &lt;br /&gt;
&lt;br /&gt;
Home forges are a bit easier to code up, but still a large time investment. Homes have an item limit and forges consist of a half-dozen items... so I have my work cut out for me there. One thought is the forge needs to be &amp;quot;opened&amp;quot; or &amp;quot;deployed&amp;quot; to instantiate the anvil, forge, grindstone, crucible and ingot-cutter - and if you leave for any reason they get un-deployed and you lose any unfinished items on them. We&amp;#039;ll see.&lt;br /&gt;
&lt;br /&gt;
Tailoring is another crafting skill that has looms, an item you cannot easily move about. Ultimately I would like to add mechanics so all crafting works better inside the Hall, but can be performed with a penalty on the go.&lt;br /&gt;
&lt;br /&gt;
For example, flesh-eating beetle boxes to strip your bone resources instantly. Vats of heated salt solution to instantly cure your leather. Distaffs are an example of a tool that works poorly when compared to the spinning wheels found in each hall. Stoneworking kind of defaults to the Halls because moving boulders is impossible.&lt;br /&gt;
&lt;br /&gt;
Anyhow, it is on my mind for future improvements!&lt;br /&gt;
|sub=Crafting,Homes&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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