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	<title>Post:Commodities/Contracts Rewrite - 08/19/2011 - 18:43 - Revision history</title>
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	<updated>2026-04-27T20:20:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Commodities/Contracts_Rewrite_-_08/19/2011_-_18:43&amp;diff=321368&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:52:10Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:52, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Commodities/Contracts_Rewrite_-_08/19/2011_-_18:43&amp;diff=321367&amp;oldid=prev</id>
		<title>CARAAMON: changing to CDT</title>
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		<updated>2011-08-20T07:48:53Z</updated>

		<summary type="html">&lt;p&gt;changing to CDT&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-SOCHARIS&lt;br /&gt;
|t=Re: Commodities/Contracts Rewrite&lt;br /&gt;
|d=08/19/2011 06:43 PM CDT&lt;br /&gt;
|n=1181&lt;br /&gt;
|f=The Traders \ General Discussions -- Traders&lt;br /&gt;
|c=m&lt;br /&gt;
|p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;Any chance the commodity pits will give you something like vouchers for your goods, instead of loading them immediately? That way a patient Trader could buy vouchers for non-perishable property when it&amp;#039;s surplus, then sell the vouchers somewhere else when there&amp;#039;s a shortage?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Probably not - That basically eliminates travel time between pits. Warehouses will allow the patient trader to acquire a large number of units of a Good for later sale, perishable or no. There will be many more warehouses with a much different approach to storage, so an educated and patient trader will be able to take advantage of a glut or famine.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;Older Traders wouldn&amp;#039;t do the heavy lifting, they&amp;#039;d do the patient and more profitable commodity trading on paper.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
That makes sense in a simulation sense but the problem is that if you combine that with moongates you&amp;#039;re opening the doors to massive market manipulation. I&amp;#039;d be amenable to automatic deliveries to the nearest warehouse that take X minutes of in-game time, but storage caps will prevent you from being able to totally crash the market if you have a ridiculous amount of plat (which many people do).&lt;br /&gt;
|sub=Trader,Commodities&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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