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	<title>Post:Commodities/Contracts Rewrite - 08/19/2011 - 00:05 - Revision history</title>
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	<updated>2026-04-17T15:43:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Commodities/Contracts_Rewrite_-_08/19/2011_-_00:05&amp;diff=321358&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:52:10Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:52, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Commodities/Contracts_Rewrite_-_08/19/2011_-_00:05&amp;diff=321357&amp;oldid=prev</id>
		<title>CARAAMON: changing to CDT</title>
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		<updated>2011-08-20T07:47:15Z</updated>

		<summary type="html">&lt;p&gt;changing to CDT&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-SOCHARIS&lt;br /&gt;
|t=Re: Commodities/Contracts Rewrite&lt;br /&gt;
|d=08/19/2011 12:05 AM CDT&lt;br /&gt;
|n=1176&lt;br /&gt;
|f=The Traders \ General Discussions -- Traders&lt;br /&gt;
|c=m&lt;br /&gt;
|p=&amp;#039;&amp;#039;Will there be interprovience goods, such as good XYZ can only be bought in Crossing and sold in Shard?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There will be some things that are bought or sold exclusively at a specific TP, but those lines may not be province-specific.&lt;br /&gt;
&lt;br /&gt;
The entire game will be getting TPs - The Islands, P5, etc.&lt;br /&gt;
&lt;br /&gt;
As for tie-ins with crafting, that&amp;#039;s kind of a &amp;#039;stage 2&amp;#039; project. I want to get everything working properly before I start really working on tying it into the crafting system. I have some ideas there, and I DO want it to happen, but it&amp;#039;s too far down the road to know exactly how it will turn out.&lt;br /&gt;
&lt;br /&gt;
Experience will not rely on distance, but instead will rely on the amount of profit you earn on a unit of goods. For instance, if you buy something at 500 and sell it at 500, you&amp;#039;ll get a very marginal (or possibly trivial) amount of experience. If you buy it at 500 and sell it for 1500, you&amp;#039;ll get a much more substantial amount of experience. I don&amp;#039;t have exact numbers balanced out yet but you&amp;#039;ll be rewarded in money and experience for finding good deals.&lt;br /&gt;
&lt;br /&gt;
Distance won&amp;#039;t be an explicit factor, but it will be the case that the best profit will, barring some extreme events, have you traveling a decent distance.&lt;br /&gt;
|sub=Commodities,Trader&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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