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	<title>Post:Bow Rewrite - 01/13/2015 - 22:14 - Revision history</title>
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	<updated>2026-05-15T13:58:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Bow_Rewrite_-_01/13/2015_-_22:14&amp;diff=393490&amp;oldid=prev</id>
		<title>ISHARON: Created page with &quot;{{Post |a=DR-KODIUS |t=Re: Bow Rewrite |d=01/13/2015 10:14 PM CST |n=1413 |f=Combat - Weapons and Armor \ Bows and Arrows - Death By Air |c=d |p=&#039;&#039;&gt;&gt;I am a little curious thou...&quot;</title>
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		<updated>2015-01-14T06:42:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Re: Bow Rewrite |d=01/13/2015 10:14 PM CST |n=1413 |f=Combat - Weapons and Armor \ Bows and Arrows - Death By Air |c=d |p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;I am a little curious thou...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Bow Rewrite&lt;br /&gt;
|d=01/13/2015 10:14 PM CST&lt;br /&gt;
|n=1413&lt;br /&gt;
|f=Combat - Weapons and Armor \ Bows and Arrows - Death By Air&lt;br /&gt;
|c=d&lt;br /&gt;
|p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;I am a little curious though. So far from your notes, it seems like bows are about to become a heavily strength based weapon, for most of it&amp;#039;s positive effects. Is this the way it is or going to be? I guess I always viewed shooting as more of a dexterous type feat, which you could say is compensated through skill. However, as far as attributes, I guess I always assumed agility would play a decent part. It did for the longest time when it was part of the AIM bonus. But that&amp;#039;s been removed thus far, from what I am aware of. So what kind of role does the stat play now, if any?&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
IRL {{PRel|Bows skill|bows}} do require {{PRel|Strength (stat)|strength}} to use. It is crossbows that take the strength component out of the picture. But I think you are reading into the changes too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suitability is just a good stat to use for communicating the bow damage multiplier. Low suitability means low damage. High suitability means high damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stats will continue to play the roles they always have. Strength primarily increases the minimum damage, and to a lesser extent increases the damage cap. {{PRel|Agility (stat)|Agility}} will modify OF which primarily affects to-hit, and to a lesser degree effects damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Having to add an entirely new bow property would add in an unreasonable delay. I&amp;#039;ve considered keeping suitability and adding something else... but we already have so many stats. One more just seems like it&amp;#039;d be overwhelming.&lt;br /&gt;
|sub=Combat&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
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