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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3ABerserk_Earthquake_-_08%2F25%2F2013_-_13%3A11</id>
	<title>Post:Berserk Earthquake - 08/25/2013 - 13:11 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3ABerserk_Earthquake_-_08%2F25%2F2013_-_13%3A11"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Berserk_Earthquake_-_08/25/2013_-_13:11&amp;action=history"/>
	<updated>2026-04-12T15:45:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Berserk_Earthquake_-_08/25/2013_-_13:11&amp;diff=473517&amp;oldid=prev</id>
		<title>RY4NPW: fixed link for Rimefang</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Berserk_Earthquake_-_08/25/2013_-_13:11&amp;diff=473517&amp;oldid=prev"/>
		<updated>2017-07-31T15:27:06Z</updated>

		<summary type="html">&lt;p&gt;fixed link for Rimefang&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:27, 31 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A success results in a loss of balance, knocking the opponent to their knees, a short stun or a small bit of roundtime being awarded to the defender. The roundtime is rarest and requires you to be almost capping the ability. I don&#039;t see this ability being too useful one-on-one, but it is a good way to keep a mob of enemies disrupted while you train on them.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A success results in a loss of balance, knocking the opponent to their knees, a short stun or a small bit of roundtime being awarded to the defender. The roundtime is rarest and requires you to be almost capping the ability. I don&#039;t see this ability being too useful one-on-one, but it is a good way to keep a mob of enemies disrupted while you train on them.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This works very similar to cyclic magic spells like {{PRel|Chorus of Madmen|chorus of madmen}} or {{PRel|Rimefang}}. No RT or fatigue is used from the attacker, as they are purely bonus attacks. At some point I may try to rewrite combat enough to allow actual attacks in this manner, but it wasn&#039;t something I could get done in the next few months.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This works very similar to cyclic magic spells like {{PRel|Chorus of Madmen|chorus of madmen}} or {{PRel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Rimefang (spell)&lt;/ins&gt;|Rimefang}}. No RT or fatigue is used from the attacker, as they are purely bonus attacks. At some point I may try to rewrite combat enough to allow actual attacks in this manner, but it wasn&#039;t something I could get done in the next few months.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Please let me know what you think!&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Please let me know what you think!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RY4NPW</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Berserk_Earthquake_-_08/25/2013_-_13:11&amp;diff=320916&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Berserk_Earthquake_-_08/25/2013_-_13:11&amp;diff=320916&amp;oldid=prev"/>
		<updated>2014-05-12T02:48:23Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:48, 11 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Berserk_Earthquake_-_08/25/2013_-_13:11&amp;diff=320915&amp;oldid=prev</id>
		<title>Maintenance script: Created page with &quot;{{Post |a=DR-KODIUS |t=Berserk Earthquake |d=08/25/2013 01:11 PM CDT |n=1431 |f=The Barbarians \ Barbarian Ability - Berserk |c=m |p=Howdy folks. I just released {{PRel|Earthq...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Berserk_Earthquake_-_08/25/2013_-_13:11&amp;diff=320915&amp;oldid=prev"/>
		<updated>2013-08-25T18:51:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Berserk Earthquake |d=08/25/2013 01:11 PM CDT |n=1431 |f=The Barbarians \ Barbarian Ability - Berserk |c=m |p=Howdy folks. I just released {{PRel|Earthq...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Berserk Earthquake&lt;br /&gt;
|d=08/25/2013 01:11 PM CDT&lt;br /&gt;
|n=1431&lt;br /&gt;
|f=The Barbarians \ Barbarian Ability - Berserk&lt;br /&gt;
|c=m&lt;br /&gt;
|p=Howdy folks. I just released {{PRel|Earthquake_Berserk|Berserk Earthquake}} into Prime. This berserk allows you to perform cyclic attacks against anything you are engaged within range of your pole or melee weapon. Every so often the berserk will assess your engaged targets and try to perform an attack on them. If the attack succeeds in hitting, there is then a contest of [[Contested spells|Power vs Reflex]] to see if hitting them with the flat of your weapon (or hand) was able to disrupt them.&lt;br /&gt;
&lt;br /&gt;
A success results in a loss of balance, knocking the opponent to their knees, a short stun or a small bit of roundtime being awarded to the defender. The roundtime is rarest and requires you to be almost capping the ability. I don&amp;#039;t see this ability being too useful one-on-one, but it is a good way to keep a mob of enemies disrupted while you train on them.&lt;br /&gt;
&lt;br /&gt;
This works very similar to cyclic magic spells like {{PRel|Chorus of Madmen|chorus of madmen}} or {{PRel|Rimefang}}. No RT or fatigue is used from the attacker, as they are purely bonus attacks. At some point I may try to rewrite combat enough to allow actual attacks in this manner, but it wasn&amp;#039;t something I could get done in the next few months.&lt;br /&gt;
&lt;br /&gt;
Please let me know what you think!&lt;br /&gt;
|sub=Earthquake_Berserk&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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