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	<title>Post:Bassets - 5/5/2011 - 9:52:42 - Revision history</title>
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	<updated>2026-06-22T16:09:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Bassets_-_5/5/2011_-_9:52:42&amp;diff=320884&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Bassets_-_5/5/2011_-_9:52:42&amp;diff=320884&amp;oldid=prev"/>
		<updated>2014-05-12T02:48:21Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:48, 11 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>CARAAMON</name></author>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Bassets_-_5/5/2011_-_9:52:42&amp;diff=320883&amp;oldid=prev</id>
		<title>CARAAMON at 11:24, 12 December 2012</title>
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		<updated>2012-12-12T11:24:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Bassets?&lt;br /&gt;
|d=5/5/2011 9:52:42 AM&lt;br /&gt;
|n=4081&lt;br /&gt;
|f=Combat - Weapons and Armor (11) \ Suggestions for Combat, Weapons and Armor (7)&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=Some new armor types I am working on for {{PRel|Forging craft|Forging 2.0}} chain/brigandine are the mantle (neck, chest, back), robe (legs, chest, abdomen, back), girdle (abdomen), tunic (chest,back) and sleeves (arms, hands).&lt;br /&gt;
&lt;br /&gt;
All items have been rebalanced so each area of coverage has a base {{PRel|Hindrance|hinderance}} and a base weight. Multi-covering items just sum these together, plus a bit of added weight as a detractor from always using hauberks. Protection and Absorption are based on the class, material and ore used to create the armor. What I am saying is, armor made of a collection of pieces (aventail, lorica, vambrances) is now entirely possible without sacrificing hinderance or protection.&lt;br /&gt;
|sub=Crafting,Armorsmithing discipline&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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