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	<title>Post:Backstab - 01/24/2013 - 08:41 - Revision history</title>
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	<updated>2026-05-11T03:11:57Z</updated>
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		<title>CARAAMON: Created page with &quot;{{Post |a=DR-KODIUS |t=Re: Backstab |d=01/24/2013 08:41 AM CST |n=1256 |f=The Thieves \ All About Backstabbing |c=m |p=As for the ability, let me explain how it works...
 
 Yo...&quot;</title>
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		<updated>2013-01-27T11:12:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Re: Backstab |d=01/24/2013 08:41 AM CST |n=1256 |f=The Thieves \ All About Backstabbing |c=m |p=As for the ability, let me explain how it works...    Yo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Backstab&lt;br /&gt;
|d=01/24/2013 08:41 AM CST&lt;br /&gt;
|n=1256&lt;br /&gt;
|f=The Thieves \ All About Backstabbing&lt;br /&gt;
|c=m&lt;br /&gt;
|p=As for the ability, let me explain how it works...&lt;br /&gt;
&lt;br /&gt;
You hide, get to melee and {{PRel|backstab}}. First a series of stealth and backstab checks are performed to determine if you succeed with the backstab. If this succeeds, you get several bonuses:&lt;br /&gt;
&lt;br /&gt;
1). Large to-hit bonus&lt;br /&gt;
&lt;br /&gt;
2). Large damage bonus&lt;br /&gt;
&lt;br /&gt;
3). Higher damage-cap than a normal attack&lt;br /&gt;
&lt;br /&gt;
Subsequent backstabs lose part of #3, but continue to see the bonus from 1 and 2.&lt;br /&gt;
&lt;br /&gt;
Assuming the backstab is successful, that attack&amp;#039;s experience route to backstab with an added bonus. Last I heard this bonus was 5000x what it should be, and folks were locking backstab in 3 hits. Not sure if that is fixed (I don&amp;#039;t do much exp work), but it was left in to give folks a chance to catch-up who had difficulty training this past week.&lt;br /&gt;
&lt;br /&gt;
A failed backstab is just a THRUST. Nothing else. &lt;br /&gt;
&lt;br /&gt;
Now, I tested for 2 hours last night with a player who was frothing mad over how overpowered BS was. In his case the backstab was hitting harder than a claymore due to a combination of variables and manipulation of the data to support his argument. Leather armor that is 60% damaged, a 100% damaged shield, no defense buffs, capped offensive buffs, etc. These combined to make a bad day for the defender.&lt;br /&gt;
&lt;br /&gt;
I am going to fix headsplitters tonight. I&amp;#039;ve posted repeatedly they are a bad creature for comparison because they have such poor defenses and no armor. Just about anything can kill them in 2 hits, and for some reason everyone uses them as a comparison point because its easy to get the data they want off of them. &lt;br /&gt;
&lt;br /&gt;
Now, if you could post the stats, ranks and weapon appraisals for what you are using, along with what abilities are up (in an email if you don&amp;#039;t want to post it), I can duplicate your test and see what is going on.&lt;br /&gt;
|sub=Thief&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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