<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3AArrows_-_02%2F24%2F2015_-_23%3A14</id>
	<title>Post:Arrows - 02/24/2015 - 23:14 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3AArrows_-_02%2F24%2F2015_-_23%3A14"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Arrows_-_02/24/2015_-_23:14&amp;action=history"/>
	<updated>2026-04-05T12:32:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Arrows_-_02/24/2015_-_23:14&amp;diff=398873&amp;oldid=prev</id>
		<title>ISHARON: Created page with &quot;{{Post |a=DR-KODIUS |t=Arrows |d=02/24/2015 11:14 PM CST |n=305 |f=Lore \ Shaping Discipline |c=d |p=Howdy folks.  Ok, so this is my plan for arrows....&lt;br&gt; &lt;br&gt; Raw resourc...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Arrows_-_02/24/2015_-_23:14&amp;diff=398873&amp;oldid=prev"/>
		<updated>2015-02-25T19:58:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Arrows |d=02/24/2015 11:14 PM CST |n=305 |f=Lore \ Shaping Discipline |c=d |p=Howdy folks.  Ok, so this is my plan for arrows....&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Raw resourc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Arrows&lt;br /&gt;
|d=02/24/2015 11:14 PM CST&lt;br /&gt;
|n=305&lt;br /&gt;
|f=Lore \ Shaping Discipline&lt;br /&gt;
|c=d&lt;br /&gt;
|p=Howdy folks.  Ok, so this is my plan for arrows....&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Raw resource -&amp;gt; Refining -&amp;gt; 5 Arrowhead&amp;lt;br&amp;gt;&lt;br /&gt;
Lumber -&amp;gt; Refining -&amp;gt; 5 Shafts&amp;lt;br&amp;gt;&lt;br /&gt;
Buy straight, spiral or flu-flu flights from the store for now.  Someday make your own.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arrowhead + Shafts + Flights = Stack of 5 arrows.  In general the arrowhead and shaft making will just 1 or 2 actions.  Making the arrows will be a process about as long as making a toy bow.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Different types of arrowheads will be craftable from Metal, Bone Teeth, Bone Talons and Stone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Metal-headed arrows will be equivalent to today&amp;#039;s basilisk arrows, with Tyrium-quality coming in a bit above.  I&amp;#039;m planning on having basic arrowheads, broadheads, nbodkins, swallow-tails and blunt heads, each with stats re-assigned appropriately.  Metal arrows will feature higher durability to compensate for being a bit less damaging.  Rare templates will allow access to reduced-durability metal arrows with higher stats and cool sounding names.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Stone-headed arrows made from rare stone materials will be better than today&amp;#039;s basilisk arrows with less durability.  These will have an added impact component.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Bone teeth and claw arrows made from rare materials will be better than today&amp;#039;s basilisk arrows with comparable durability.  These will have added slice or puncture components.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{PRel|Shaping Products|Templates}} in the book will be something like this -&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Basic Arrow        = Arrowhead + Shaft + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
Broadhead Arrow    = Broadhead + Shaft + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
Leadhead Arrow     = Leadhead  + Shaft + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
Blunthead Arrow    = Blunthead + Shaft + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stone Arrow        = Stone Arrowhead + Shaft + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Basilisk Arrow     = Refined Basilisk tooth + Shaft + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
Sharktooth Arrow   = Refined Shark tooth + Shaft + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
Warklin Arrow      = Refined Warklin claw + Shaft + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
Merrow Arrow       = Refined Merrow claw + Shaft + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
Peccary Arrow      = Refined Peccary tusk + Shaft + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
and so on as we think of new things to add...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Exotic Arrow       = Refined exotic animal part + Shafts + Flights&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The type of animal will determine the stat assignment.  There won&amp;#039;t really be a &amp;quot;rarity&amp;quot; to the animal parts themselves, but you may occasionally come across a rare critter that fits the exotic arrow requirements and gives enhanced stats.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I wanted this approach vs a &amp;quot;critter&amp;quot; arrow, because it lets us have more tiers of arrows to support work orders.  More work for me setting it all up, but it stops folks from guessing &amp;quot;can this be used for an arrow?&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Flights will come in 3 kinds Straight, Spiral and Flu-flu.  Straight will give no bonuses.  Flu-flu will give bonus damage at melee and reduced damage at missile.  Spiral will give increased chance of lodging 1-level deeper in exchange for a 20% chance of +1 second load time.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now, a big problem I have is the game engine does not allow me to store practically anything on the arrows themselves... this is to make stacking possible and keep the memory requirements sane.  So...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- Arrows will have all the &amp;quot;Creation&amp;quot; info on them until combined/broken.  So you&amp;#039;ll be able to analyze or turn them in for work orders until you&amp;#039;ve manipulated them.&amp;lt;br&amp;gt;&lt;br /&gt;
- Arrows will store the type of flights used.  You can appraise them to figure this out - it isn&amp;#039;t possible to modify their name based on flights used.&amp;lt;br&amp;gt;&lt;br /&gt;
- Arrows will have a chance to break on hit.  This will be extremely low for even the weakest arrows, but it is much easier on everyone than tracking and forcing you to repair your arrows.  Kertig arrows will generally break 1-in-10,000 or so uses, and Tyrium 1-in-25,000... probably less often than you lose them on your own!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arrows will need to be exact matches to stack.  This means name, quality and type of flights used.  If they don&amp;#039;t stack when you use COMBINE I&amp;#039;ll try to give some feedback as to why.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So yeah, that is my current plan.  Please let me know what you think.  I&amp;#039;m hoping to release the new bow making part of {{PRel|Shaping discipline|shaping}}, then finish working on arrows and other craftables while people break stuff with that :P&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There&amp;#039;s a number of systems I need to update (all the critters, each of the material types, add the templates, messaging, etc), and I&amp;#039;ve been somewhat distracted with PvP discussions this month, so arrows are probably 3 weeks or so away.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks!&lt;br /&gt;
|sub=Engineering skill, Shaping discipline, Fletching&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
</feed>