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	<title>Post:Arrow Shaping in Test - 04/18/2015 01:51 - Revision history</title>
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		<title>ISHARON: Created page with &quot;{{Post |a=DR-KODIUS |t=Arrow Shaping in Test |d=04/18/2015 01:51 AM CDT |n=375 |f=Lore \ Shaping Discipline |c=m |p=Howdy folks.  Managed to pull an all-nighter and get some o...&quot;</title>
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		<updated>2015-04-19T06:40:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Arrow Shaping in Test |d=04/18/2015 01:51 AM CDT |n=375 |f=Lore \ Shaping Discipline |c=m |p=Howdy folks.  Managed to pull an all-nighter and get some o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Arrow Shaping in Test&lt;br /&gt;
|d=04/18/2015 01:51 AM CDT&lt;br /&gt;
|n=375&lt;br /&gt;
|f=Lore \ Shaping Discipline&lt;br /&gt;
|c=m&lt;br /&gt;
|p=Howdy folks.  Managed to pull an all-nighter and get some of the first arrow templates out into Test.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In DRT you can now skin parts from Cougars, Boars, Hele&amp;#039;la, Angiswaerd, Sabertooth cats, Elsralael, Basilisks and turn them into arrowheads.  Drakes, Ice-Adders, Firecats and Stormbulls can also be skinned for parts to produce elemental damage arrowheads.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a page in Chapter 5 explaining how this is done, but the syntax is {{PRel|Shape command|SHAPE &amp;lt;part&amp;gt;}} while holding a metal or stone object.  Arrowheads can be combined and broken like other materials.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can make shafts from lumber using a wood shaper.  SHAPE &amp;lt;lumber&amp;gt; INTO SHAFT.  At present the wood type used doesn&amp;#039;t affect the final arrow stats.  I may spend a week or so trying to add some additional flexibility here.  Not sure yet.  Shafts can be combined/broken like other materials.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Flights are sold in the crossing engineering shop (and others soon).  Flights can be combined and broken like other materials.  I hope to add 3 types of flights total that affect the final arrow properties.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arrow stats are pre-determined by the template.  So all cougar arrows will have the same stats when capped.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Metal arrows aren&amp;#039;t in yet.  Hope to get those soon.  I also don&amp;#039;t have arrow fumble/recover balance modifiers in, or the new durability breakage chance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mostly looking for feedback and bugs with this initial release.  Thanks for the help with testing!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----------------------------------------&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sir Arthur Conan Doyle, Sherlock Holmes&lt;br /&gt;
|sub=Engineering skill, Shaping discipline, Fletching&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
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