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	<title>Post:Armorsmithing Requests - 4/22/2011 - 12:46:09 - Revision history</title>
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		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:55:08Z</updated>

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		<author><name>CARAAMON</name></author>
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		<title>CARAAMON at 11:29, 12 December 2012</title>
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		<updated>2012-12-12T11:29:52Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Armorsmithing Requests&lt;br /&gt;
|d=4/22/2011 12:46:09 PM&lt;br /&gt;
|n=8518&lt;br /&gt;
|f=Lore (5) \ Smithing Skill (16)&lt;br /&gt;
|c=m&lt;br /&gt;
|p=Just wanted to clarify a few points -&lt;br /&gt;
&lt;br /&gt;
Embellishment will definately be a major part of {{PRel|Artistry discipline|artistry}} with engraving, dying, painting, enameling and other visibly altering effects. {{PRel|Jewelry Making discipline|Jewelry craft}} will also feature gem-setting and encrusting on items, and {{PRel|Enchanting craft|Enchanting}} may have some visual effects it can add. However, a few methods of adjusting armor will exist within {{PRel|Armorsmithing discipline|Armorsmithing}} like it does with {{PRel|Blacksmithing discipline|Blacksmithing}} and {{PRel|Weaponsmithing discipline|Weaponsmithing}}.&lt;br /&gt;
&lt;br /&gt;
Weaponsmithing has tempering, honing and balancing. So you could have a tempered longsword with a balanced blade, or a honed longsword with a tempered blade depending on which appearance you&amp;#039;ve cycled through to on the item.&lt;br /&gt;
&lt;br /&gt;
So far, I was planning on tempering, fitting and reinforcing for metal armors. So you&amp;#039;d have a tempered chain shirt reinforced with thick rivets, or a fitted chain shirt with tempered links, etc. Each item gets 4 sets of appearance modifiers and you can cycle through them with a cleaning cloth.&lt;br /&gt;
&lt;br /&gt;
This means that even if you temper and fit a chain shirt now, you could still get it painted and engraved later, and those modifiers would be added to the appearance possibilities.&lt;br /&gt;
&lt;br /&gt;
For armorsmithing itself I&amp;#039;m trying to find some analogue to swappable weapons - as those complete the hardest tier 9-12 range items, especially the 3x swappables. Swappable armor is a tough sell. You can&amp;#039;t just adjust a steel breastplate and have it suddenly work and feel like chain.&lt;br /&gt;
&lt;br /&gt;
Adding small pockets to metal armors is a possibility. They wouldn&amp;#039;t be capable of holding much, but some folks might still make use of them.&lt;br /&gt;
&lt;br /&gt;
Shield making is actually the first part of the system I&amp;#039;m tackling, and we&amp;#039;ll likely be expanding the number and types of shields as well as giving you the same density/weight options with armor to make them more/less protective and hindering.&lt;br /&gt;
&lt;br /&gt;
Please keep the ideas coming if you have them. Thanks!&lt;br /&gt;
|sub=Crafting,Forging craft&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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