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	<title>Post:Alchemy Development - 08/11/2011 - 22:26 - Revision history</title>
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		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:54:21Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:54, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
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		<title>CARAAMON at 08:03, 11 November 2011</title>
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		<updated>2011-11-11T08:03:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Alchemy Development&lt;br /&gt;
|d=08/11/2011 10:26 PM CDT&lt;br /&gt;
|n=1067&lt;br /&gt;
|f=Lore \ Alchemy Skill&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=Well, a few updates here. Rewriting of the substance system (organics and the like) and creation of new alchemical substances (poisons, diseases, remedies) is being handled by [[Ziyero]] - I&amp;#039;ll let him spill more if he wants. In parallel I am going to do a store-sold set of organics useable for a cooking system I&amp;#039;d like to have out by the end of the year. &lt;br /&gt;
&lt;br /&gt;
This lets him continue unabated, while I can work to get the skill trainable, with some nice spiffy foodstuffs out now.&lt;br /&gt;
&lt;br /&gt;
Food will likely have a few tiers, with the basic stuff being pure fluff, but lasting forever. Advanced items will last a long time, and give a minor bonus to things like damage resistance, healing, fatigue regen, mana regen. Expert level items will last for a short time, but be able to give a wider range of small bonuses. &lt;br /&gt;
&lt;br /&gt;
The trick here, is we&amp;#039;re going to avoid bonuses that are mimic&amp;#039;d by enchanting and remedies. A good remedy might entirely heal your disease, some food might delay its onset a bit. A good enchantment might throw zephyr up in the room. An exceptional plate of food would give you +10 fatigue pool for a while.&lt;br /&gt;
&lt;br /&gt;
As for types of food... I see something like :&lt;br /&gt;
&lt;br /&gt;
Vegetables, Fruits, Meats, Breads as ingredients&lt;br /&gt;
&lt;br /&gt;
Sandwich making&amp;lt;br /&amp;gt;&lt;br /&gt;
Salad making&amp;lt;br /&amp;gt;&lt;br /&gt;
Cold food plates&amp;lt;br /&amp;gt;&lt;br /&gt;
Hot food plates&amp;lt;br /&amp;gt;&lt;br /&gt;
Soups&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To get us started. After writing Forging, Cooking scares me a bit :P There are just too many possibilities, and distilling food types down into similar-enough processes that let me reuse code will be tricky. &lt;br /&gt;
&lt;br /&gt;
More to come as I begin to dive into it. I also appreciate any ideas you have on the matter!&lt;br /&gt;
|sub=Alchemy skill,Cooking discipline&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
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