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	<title>Post:Aim/Attack (BODYPART) - 01/06/2013 - 19:22 - Revision history</title>
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	<updated>2026-04-15T05:30:47Z</updated>
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		<id>https://elanthipedia.play.net/index.php?title=Post:Aim/Attack_(BODYPART)_-_01/06/2013_-_19:22&amp;diff=321808&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
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		<updated>2014-05-12T02:53:29Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:53, 11 May 2014&lt;/td&gt;
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		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Aim/Attack_(BODYPART)_-_01/06/2013_-_19:22&amp;diff=321807&amp;oldid=prev</id>
		<title>CARAAMON: Created page with &quot;{{Post |a=DR-KODIUS |t=Re: Aim/Attack (BODYPART) |d=01/06/2013 07:22 PM CST |n=1280 |f=DragonRealms 3.0 \ Combat |c=m,d |p=&#039;&#039;&gt;&gt;I am curious how attacking/aiming a body part wo...&quot;</title>
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		<updated>2013-01-07T01:36:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Re: Aim/Attack (BODYPART) |d=01/06/2013 07:22 PM CST |n=1280 |f=DragonRealms 3.0 \ Combat |c=m,d |p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;I am curious how attacking/aiming a body part wo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Aim/Attack (BODYPART)&lt;br /&gt;
|d=01/06/2013 07:22 PM CST&lt;br /&gt;
|n=1280&lt;br /&gt;
|f=DragonRealms 3.0 \ Combat&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;I am curious how attacking/aiming a body part works in {{PRel|Combat 3.0|3.0}}. In 2.0 if you aimed for a bodypart you generally either 1) miss or 2) do a lot less damage. So it was generally worthless for killing things. The only time I ever used it in 2.0 was to cycle through critter bodyparts to keep them alive for training.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The chest, abdomen and back are the easiest to hit (minor penalty for called shots), but also have a damage penalty to prevent people from exploiting this fact.&lt;br /&gt;
&lt;br /&gt;
Arms, legs, eyes, etc. They all have an OF penalty when you attack them, but no damage penalty. If you have the skill this generally means you can have some fun with de-limbing opponents. Opponents have a lot more vitality now, and should live through losing a few limbs. &lt;br /&gt;
&lt;br /&gt;
In the long run I&amp;#039;d like to do this a bit differently, so each &amp;quot;area&amp;quot; has its own to-hit %s, rather than an OF penalty. It is just a bigger project than I have the time for right now.&lt;br /&gt;
|sub=DragonRealms 3.0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
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