<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3A3.0_stuff_-_10%2F25%2F2013_-_13%3A08</id>
	<title>Post:3.0 stuff - 10/25/2013 - 13:08 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Post%3A3.0_stuff_-_10%2F25%2F2013_-_13%3A08"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:3.0_stuff_-_10/25/2013_-_13:08&amp;action=history"/>
	<updated>2026-05-15T13:57:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:3.0_stuff_-_10/25/2013_-_13:08&amp;diff=321586&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:3.0_stuff_-_10/25/2013_-_13:08&amp;diff=321586&amp;oldid=prev"/>
		<updated>2014-05-12T02:53:14Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:53, 11 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:3.0_stuff_-_10/25/2013_-_13:08&amp;diff=321585&amp;oldid=prev</id>
		<title>CARAAMON: Created page with &quot;{{Post |a=DR-RICINUS |t=Re: 3.0 stuff? |d=10/25/2013 01:08 PM CDT |n=1509 |f=The Thieves \ Responses to GM/Official Announcements |c=m,d |p=&#039;&#039;&gt;&gt;pulsing debuffs will teach debi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:3.0_stuff_-_10/25/2013_-_13:08&amp;diff=321585&amp;oldid=prev"/>
		<updated>2014-01-04T19:06:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Post |a=DR-RICINUS |t=Re: 3.0 stuff? |d=10/25/2013 01:08 PM CDT |n=1509 |f=The Thieves \ Responses to GM/Official Announcements |c=m,d |p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;pulsing debuffs will teach debi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-RICINUS&lt;br /&gt;
|t=Re: 3.0 stuff?&lt;br /&gt;
|d=10/25/2013 01:08 PM CDT&lt;br /&gt;
|n=1509&lt;br /&gt;
|f=The Thieves \ Responses to GM/Official Announcements&lt;br /&gt;
|c=m,d&lt;br /&gt;
|p=&amp;#039;&amp;#039;&amp;gt;&amp;gt;pulsing debuffs will teach debil&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;sagacity will teach warding&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nope, Utility. Thieves won&amp;#039;t have to worry about learning the Warding skill.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;and most abilities will be augment? Or utility?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Well, discounting the debilitation abilities, the remaining are about 50/50 Augmentation/Utility.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;Slot costs&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the current system, except that instead of giving out the first three khri at 10th, Thieves will get 1 at 1st, 5th and 10th.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;gt;&amp;gt;that thieves will move to a skill based magic system, but will skill or concentration determine ability strength and number of abilities able to throw down?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Well... a skill based Supernatural system. Strength of each ability is based on Inner Magic skill blended with the appropriate subskill(s). Each ability has a one-shot cost or a pulsing cost to concentration which will be the balance for how much you can do at once. With the new concentration cost model you will be able to run a set number of khri for full duration like you can now, or run more than usual for a shorter period of time.&lt;br /&gt;
&lt;br /&gt;
FGM [[Ricinus]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Logistics Lead&amp;lt;br /&amp;gt;&lt;br /&gt;
Magic, Sentients Team Member&amp;lt;br /&amp;gt;&lt;br /&gt;
Cleric Advocate&amp;lt;br /&amp;gt;&lt;br /&gt;
|sub=Thief,DR 3.1,Khri,Ambush&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
</feed>