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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Paladin%27s_Magicks_%28book%29</id>
	<title>Paladin&#039;s Magicks (book) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Paladin%27s_Magicks_%28book%29"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;action=history"/>
	<updated>2026-04-25T13:52:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34758&amp;oldid=prev</id>
		<title>CARAAMON: moved Paladin&#039;s Magicks, A (book) to Paladin&#039;s Magicks (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34758&amp;oldid=prev"/>
		<updated>2011-09-20T18:20:41Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/Paladin%27s_Magicks,_A_(book)&quot; class=&quot;mw-redirect&quot; title=&quot;Paladin&amp;#039;s Magicks, A (book)&quot;&gt;Paladin&amp;#039;s Magicks, A (book)&lt;/a&gt; to &lt;a href=&quot;/Paladin%27s_Magicks_(book)&quot; title=&quot;Paladin&amp;#039;s Magicks (book)&quot;&gt;Paladin&amp;#039;s Magicks (book)&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:20, 20 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34757&amp;oldid=prev</id>
		<title>Maintenance script: fixed link</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34757&amp;oldid=prev"/>
		<updated>2009-07-26T19:33:30Z</updated>

		<summary type="html">&lt;p&gt;fixed link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:33, 26 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the divine in order to bring about those metaphysical wonders&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the divine in order to bring about those metaphysical wonders&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;we call spells.  When standing in a place easily accessed by&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;we call spells.  When standing in a place easily accessed by&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the Gods, and when his or her [[soul]] is in good alignment, the&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the Gods, and when his or her [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soul System|&lt;/ins&gt;soul]] is in good alignment, the&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;skilled Paladin can bring down any foe in the blink of an eye.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;skilled Paladin can bring down any foe in the blink of an eye.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, a Paladin&#039;s spells work better in a group than&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, a Paladin&#039;s spells work better in a group than&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34756&amp;oldid=prev</id>
		<title>CARAAMON: A Paladin&#039;s Magicks (book) moved to Paladin&#039;s Magicks, A (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34756&amp;oldid=prev"/>
		<updated>2009-01-28T18:34:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/A_Paladin%27s_Magicks_(book)&quot; class=&quot;mw-redirect&quot; title=&quot;A Paladin&amp;#039;s Magicks (book)&quot;&gt;A Paladin&amp;#039;s Magicks (book)&lt;/a&gt; moved to &lt;a href=&quot;/Paladin%27s_Magicks,_A_(book)&quot; class=&quot;mw-redirect&quot; title=&quot;Paladin&amp;#039;s Magicks, A (book)&quot;&gt;Paladin&amp;#039;s Magicks, A (book)&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:34, 28 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34755&amp;oldid=prev</id>
		<title>Maintenance script at 16:30, 19 July 2008</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34755&amp;oldid=prev"/>
		<updated>2008-07-19T16:30:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:30, 19 July 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the divine in order to bring about those metaphysical wonders&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the divine in order to bring about those metaphysical wonders&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;we call spells.  When standing in a place easily accessed by&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;we call spells.  When standing in a place easily accessed by&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the Gods, and when his or her soul is in good alignment, the&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the Gods, and when his or her &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;soul&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; is in good alignment, the&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;skilled Paladin can bring down any foe in the blink of an eye.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;skilled Paladin can bring down any foe in the blink of an eye.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, a Paladin&#039;s spells work better in a group than&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, a Paladin&#039;s spells work better in a group than&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34754&amp;oldid=prev</id>
		<title>Maintenance script at 22:27, 10 November 2007</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34754&amp;oldid=prev"/>
		<updated>2007-11-10T22:27:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:27, 10 November 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==A Paladin&#039;s Magicks: Their Nature and Uses.==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==A Paladin&#039;s Magicks: Their Nature and Uses.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;                   &lt;/del&gt;by Hashrasa Han-Azra&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;by Hashrasa Han-Azra&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with clerics, a Paladin relies on his or her relation with&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with clerics, a Paladin relies on his or her relation with&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34753&amp;oldid=prev</id>
		<title>Maintenance script: Book:IhhPM moved to A Paladin&#039;s Magicks (book)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34753&amp;oldid=prev"/>
		<updated>2007-11-10T22:25:45Z</updated>

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		<author><name>Maintenance script</name></author>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Paladin%27s_Magicks_(book)&amp;diff=34752&amp;oldid=prev</id>
		<title>Maintenance script: New page: ==A Paladin&#039;s Magicks: Their Nature and Uses.==                     by Hashrasa Han-Azra  As with clerics, a Paladin relies on his or her relation with the divine in order to bring about t...</title>
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		<updated>2007-05-06T20:46:59Z</updated>

		<summary type="html">&lt;p&gt;New page: ==A Paladin&amp;#039;s Magicks: Their Nature and Uses.==                     by Hashrasa Han-Azra  As with clerics, a Paladin relies on his or her relation with the divine in order to bring about t...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==A Paladin&amp;#039;s Magicks: Their Nature and Uses.==&lt;br /&gt;
                    by Hashrasa Han-Azra&lt;br /&gt;
&lt;br /&gt;
As with clerics, a Paladin relies on his or her relation with&lt;br /&gt;
the divine in order to bring about those metaphysical wonders&lt;br /&gt;
we call spells.  When standing in a place easily accessed by&lt;br /&gt;
the Gods, and when his or her soul is in good alignment, the&lt;br /&gt;
skilled Paladin can bring down any foe in the blink of an eye.&lt;br /&gt;
In addition, a Paladin&amp;#039;s spells work better in a group than&lt;br /&gt;
almost any other guild.  So, as you step out on the road of&lt;br /&gt;
magical study, keep in mind that your magical power ought to&lt;br /&gt;
be used not only to defend the seven races of man as a whole,&lt;br /&gt;
but also to aid you and your companions in the more local&lt;br /&gt;
battles in which you engage.&lt;br /&gt;
&lt;br /&gt;
===The Inspiration Book===&lt;br /&gt;
The spells of inspiration are used in large part to aid you or&lt;br /&gt;
your fighting companions, and tend not to be as directly offen-&lt;br /&gt;
sive as spells of the Justice book.&lt;br /&gt;
&lt;br /&gt;
====-- Courage --====&lt;br /&gt;
Courage should be any young Paladin&amp;#039;s first spell.  While it&lt;br /&gt;
is not especially powerful, it certainly helps you and your&lt;br /&gt;
companions, no matter who your companions may be.  Courage&lt;br /&gt;
supplies its subject with a brief boost to their stamina, and&lt;br /&gt;
a much longer boost to their vitality.  The spell tends to be&lt;br /&gt;
particularly useful in gaining the good graces of any empath&lt;br /&gt;
you might encounter.  One should also note that the brief&lt;br /&gt;
boost courage gives to the subject&amp;#039;s stamina is contingent on&lt;br /&gt;
the size of the Paladin&amp;#039;s group when the spell is cast.  Only&lt;br /&gt;
seven or eight people will supply a spell duration of about a&lt;br /&gt;
half hour.  Courage is particularly useful to young Paladins&lt;br /&gt;
because it has a low minimum preperation requirement and needs&lt;br /&gt;
no subject beyond the caster, and so is good for training those&lt;br /&gt;
early ranks of Primary Magic.&lt;br /&gt;
 &lt;br /&gt;
====-- Righteous Wrath --====&lt;br /&gt;
Righteous Wrath requires prior knowledge of Courage to learn.&lt;br /&gt;
It makes the subject&amp;#039;s sword arm stronger.  As it turns out,&lt;br /&gt;
this spell can only be cast on the caster, making it rather&lt;br /&gt;
unhelpful to your companions, rather uncharacteristic of&lt;br /&gt;
spells of this book.  In addition, while it strengthens the&lt;br /&gt;
sword arm, it lowers the subject&amp;#039;s skill in combat, so that&lt;br /&gt;
the subject may be swinging to kill anything he or she hits,&lt;br /&gt;
but never hit anything.  However, one ought to note that the&lt;br /&gt;
spell does not increase the subject&amp;#039;s strength; it just makes&lt;br /&gt;
the subject hit harder.  Like courage, it can be used easily&lt;br /&gt;
to train Primary Magic early on.&lt;br /&gt;
&lt;br /&gt;
====-- Trothfang&amp;#039;s Rally --====&lt;br /&gt;
This fine example of the Inspiration Book is manadatory for&lt;br /&gt;
any Paladin that plans on leading a group into combat.  (That&lt;br /&gt;
is, that everyone in the group is joined to the Paladin in&lt;br /&gt;
question, not that the Paladin is actually using the lead&lt;br /&gt;
ability.)  Available to any Paladin of at least the tenth&lt;br /&gt;
circle who knows the Courage spell, Trothfang&amp;#039;s Rally improves&lt;br /&gt;
the balance of the caster and anyone in his or her group.  Not&lt;br /&gt;
much mana is needed to allow everyone in the group to enter&lt;br /&gt;
the battle incredibly balanced, and this can be quite a&lt;br /&gt;
life-saver when anyone in the group takes a wrong turn and&lt;br /&gt;
finds themselves badly balanced at an inopportune moment.&lt;br /&gt;
Note, however, that if the caster is bleeding, the bleeding&lt;br /&gt;
will worsen when this spell it cast.&lt;br /&gt;
 &lt;br /&gt;
====-- Sentinel&amp;#039;s Resolve --====&lt;br /&gt;
Since Paladins are marked by the task of maintaining&lt;br /&gt;
substantial defensive ability, they often find that they need&lt;br /&gt;
to remain in combat longer than it would take to simply kill&lt;br /&gt;
their foe, in order to train their armor skills in particular.&lt;br /&gt;
Enter Sentinel&amp;#039;s Resolve.  With this fine spell the subject&amp;#039;s&lt;br /&gt;
defensive abilities are markedly increased, although their&lt;br /&gt;
offensive ability is likewise decreased, so that the battle&lt;br /&gt;
will tend toward stalemate, a rather nice situation for anyone&lt;br /&gt;
hoping to train their defensive skills.  Also, Sentinel&amp;#039;s&lt;br /&gt;
Resolve can be cast quite strategically on mages or ranged&lt;br /&gt;
weapons users to lessen their threat while the Paladin is&lt;br /&gt;
engaged at melee with another opponent.  One use many&lt;br /&gt;
Paladin&amp;#039;s find for this spell is to hamper a fight between to&lt;br /&gt;
members of the races of man.  Under those conditions, be aware&lt;br /&gt;
that the spell will prove more effective if cast on the more&lt;br /&gt;
skilled of the two combatants, if that can be discerned.&lt;br /&gt;
 &lt;br /&gt;
====-- Banner of Truce --====&lt;br /&gt;
Requiring knowledge of the Courage spell and at least 15&lt;br /&gt;
circles of experience, the Banner of Truce is a rarity of the&lt;br /&gt;
Paladin&amp;#039;s spells in that it has no tactical combat purpose,&lt;br /&gt;
except, of course, to end combat.  A Paladin can make him or&lt;br /&gt;
herself mighty popular with a rather large group when an&lt;br /&gt;
empath and/or cleric are working on one of the deceased in the&lt;br /&gt;
middle of a hunting area.  The marsh south of Riverhaven, and&lt;br /&gt;
the chasm that is home of the Rock Guardians are good examples&lt;br /&gt;
of places where Banner of Truce is often very helpful.  This&lt;br /&gt;
spell is also the most effective tool the Paladin guild has in&lt;br /&gt;
fulfilling the role many of us aspire to: that of keeper of the&lt;br /&gt;
peace.  The banner doesn&amp;#039;t last terribly long, but it doesn&amp;#039;t&lt;br /&gt;
take much to prepare, and certainly stops a fight right quick.&lt;br /&gt;
&lt;br /&gt;
====-- Anti Stun --====&lt;br /&gt;
This is one of the most useful spells a Paladin can learn.  It&lt;br /&gt;
requires courage to learn, and only 6 mana to prepare.  The&lt;br /&gt;
spell creates an orange glow around the subject.  While the&lt;br /&gt;
spell is active, it will negate a stun at short regular inter-&lt;br /&gt;
vals.  If the subject is stunned at the end of one of these&lt;br /&gt;
intervals, the stun will simply be shaken off, no further ques-&lt;br /&gt;
tions asked.  This spell can easily save the subject&amp;#039;s life, as&lt;br /&gt;
quite often the stun will be shaken off before the enemy gets a&lt;br /&gt;
chance to strike again.  Remember, it&amp;#039;s those critical strikes&lt;br /&gt;
while stunned that do the really painful damage, and most im-&lt;br /&gt;
portantly, knock you seriously off balance.  Be sure to get&lt;br /&gt;
anti stun as soon as it&amp;#039;s available, and work your casting abil-&lt;br /&gt;
ity so that you can prepare this spell with as much mana as&lt;br /&gt;
possible, reducing the number of times it needs to be recast.&lt;br /&gt;
Also, when entering a new hunting ground, be sure to find the&lt;br /&gt;
places where holy power is strongest, so you know where to go&lt;br /&gt;
when you do need to recast Anti Stun.&lt;br /&gt;
&lt;br /&gt;
====-- Heroic Strength --====&lt;br /&gt;
This is the only held-mana spell Paladins can learn, thus far.&lt;br /&gt;
Heroic Strength contrasts significantly with Righteous Wrath&lt;br /&gt;
in that Heroic Strength actually increases the casters&lt;br /&gt;
strength, thereby increasing combat speed, making dragging&lt;br /&gt;
easier, and making strikes more damaging if the weapon is&lt;br /&gt;
suited for strength.  Heroic Strength is best for higher&lt;br /&gt;
ranking Paladins as much discipline and many ranks in&lt;br /&gt;
harnessing are needed for best effect, and to avoid the nerve&lt;br /&gt;
damage that comes with holding a lot of mana.  Also note that&lt;br /&gt;
this is also the only spell in the Inspiration Book that&lt;br /&gt;
requires knowledge of a spell beyond Courage to learn.  It&lt;br /&gt;
requires Sentinel&amp;#039;s Resolve.&lt;br /&gt;
&lt;br /&gt;
===The Justice Book===&lt;br /&gt;
These spells of Justice tend to be significantly more offen-&lt;br /&gt;
sive in nature.  Though none are more effective than Banner of&lt;br /&gt;
to the end of keeping the peace, one must think of justice in&lt;br /&gt;
a universal sense to appreciate the justice these spells deal.&lt;br /&gt;
&lt;br /&gt;
====-- Halt --====&lt;br /&gt;
Halt is the primary spell of the Justice Book.  Something of a&lt;br /&gt;
glorified staring contest, the spell pits the spell casting&lt;br /&gt;
skill and the discipline of the caster, along with the power&lt;br /&gt;
used to cast the spell against the discipline of the subject.&lt;br /&gt;
If only a little mana is used to cast and the caster&amp;#039;s spell&lt;br /&gt;
casting ability is low, and the subject&amp;#039;s discipline&lt;br /&gt;
significantly exceeds the caster, the subject can actually&lt;br /&gt;
turn the spell against the caster.  More likely, the spell&lt;br /&gt;
will simply be ineffective.  Almost anyone can halt anyone&lt;br /&gt;
else, if they have the skill to use a lot of mana.   Halt is&lt;br /&gt;
an effective test of any Paladin&amp;#039;s non-combat ability.  In&lt;br /&gt;
fact, Paladins often use this spell in place of sparring to&lt;br /&gt;
try each other and themselves.  O the glory on the day when a&lt;br /&gt;
young Paladin reverses they&amp;#039;re first Halt!  If effective, the&lt;br /&gt;
spell leaves the subject immobile, unable to fight back or run&lt;br /&gt;
away.  Halt is the only offensive spell a Paladin can cast on&lt;br /&gt;
one a member of the Seven Races.&lt;br /&gt;
&lt;br /&gt;
====-- Smite Foe --====&lt;br /&gt;
Smite Foe is one of the three most useful spells for a&lt;br /&gt;
Paladin.  It requires 12 mana to prepare, and only Halt to&lt;br /&gt;
learn, and 20 mana will kill most mid-level foes outright.&lt;br /&gt;
The spell is rather like calling on the hand of a god to come&lt;br /&gt;
and give your foe a bit of a pummel, sans armor. Just one good&lt;br /&gt;
punch, and it will often kill.  At the very least, it tends to&lt;br /&gt;
stun and knock the subject off its feet.  Keeping a smite&lt;br /&gt;
prepared in the middle of a large battle can quickly turn the&lt;br /&gt;
tide, cutting down on the size of the swarm your companions&lt;br /&gt;
are facing.  Note that any attempt at Smiting a member of the&lt;br /&gt;
seven races will fail and result in detriment to the caster&amp;#039;s&lt;br /&gt;
soul.&lt;br /&gt;
&lt;br /&gt;
====-- Smite Shield --====&lt;br /&gt;
Much like Smite Foe, this spell strikes instead at the target&amp;#039;s&lt;br /&gt;
rmor.  Against non-living armor, this spell tends to take&lt;br /&gt;
quite a lot of mana to do any serious damage, and often Smite&lt;br /&gt;
Foe is more effective.  However, when the opponent is not wear-&lt;br /&gt;
ing armor, when instead they have natural armor, Smite Shield&lt;br /&gt;
will rend their flesh quite nicely.  Even a rather low-powered&lt;br /&gt;
Smite Shield can open up some nasty cuts.  Also consider the&lt;br /&gt;
convenience this spell provides when you need to train a weapon&lt;br /&gt;
skill but your opponent&amp;#039;s shield keeps getting in the way.  Like&lt;br /&gt;
Smite Foe, Smite Shield cannot and should not be cast on any&lt;br /&gt;
member of the Seven Races, and requires knowledge of Halt to&lt;br /&gt;
learn.  Smite Shield has a minimum preparatory cost of only 5&lt;br /&gt;
mana, one of the lowest of all of a Paladin&amp;#039;s spells.&lt;br /&gt;
&lt;br /&gt;
====-- Divine Armor --====&lt;br /&gt;
This spell essentially invokes divine power to make all the&lt;br /&gt;
armor the subject is wearing more substantial.  Not only does&lt;br /&gt;
this mean that the armor protects better, but it means the&lt;br /&gt;
armor is heavier and causes greater maneuvering hinderance.&lt;br /&gt;
As a result, this spell is best for high ranking Paladins&lt;br /&gt;
whose skill negates the added maneuvering hinderance and whose&lt;br /&gt;
strength negates the added weight.  The added protection is&lt;br /&gt;
significant but not worth the hinderance, especially since the&lt;br /&gt;
enemies that teach armor best have very strong attacks that are&lt;br /&gt;
much more easily dodged than endured.  The minimum preparation&lt;br /&gt;
cost is rather high at 15 mana, and a Paladin must know Halt&lt;br /&gt;
and be of at least 15th circle to learn Divine Armor.&lt;br /&gt;
&lt;br /&gt;
====-- Bond Weapon --====&lt;br /&gt;
This is the last of a Paladin&amp;#039;s most useful spells.  While it&lt;br /&gt;
helps the Paladin and only the Paladin, it sure does make&lt;br /&gt;
fighting alone easier, for those Paladins that prefer that&lt;br /&gt;
road.  The spell will cause the bonded weapon or shield to&lt;br /&gt;
return to the caster&amp;#039;s hand if dropped, including if the&lt;br /&gt;
caster dies.  With this spell a Paladin can die far from help&lt;br /&gt;
and have no worry that anything will happen to his or her&lt;br /&gt;
weapon while the fallen Paladin waits for aid.  Also, those&lt;br /&gt;
tough opponents that knock weapons from the Paladin&amp;#039;s hand are&lt;br /&gt;
likewise no longer a worry.  The spell is effective even if the&lt;br /&gt;
Paladin leaves the room where the weapon is.  Bond Weapon&lt;br /&gt;
becomes very difficult to cast very quickly, but only 15 mana&lt;br /&gt;
will last for more than 20 minutes, and it has a low minimum&lt;br /&gt;
preperation of only 6.  This spell requires Halt to learn.&lt;br /&gt;
&lt;br /&gt;
===Glyphs===&lt;br /&gt;
The Paladin&amp;#039;s glyphs rely on the state of the Paladin&amp;#039;s soul,&lt;br /&gt;
and sometimes the Paladin&amp;#039;s very Charisma, in order to create&lt;br /&gt;
a non-corporeal magical effect, hopefully for a substantial&lt;br /&gt;
duration.  Glyphs require a quest to learn, given by a guild&lt;br /&gt;
leader.  The quests tend to be easy for any Paladin who main-&lt;br /&gt;
tains the ideals of the guild.&lt;br /&gt;
 &lt;br /&gt;
====-- Warding --====&lt;br /&gt;
The Warding Glyph has two uses.  First, when traced over a&lt;br /&gt;
dead person, the glyph protects tha deceased&amp;#039;s items until&lt;br /&gt;
that person finds means to walk again, or until the glyph runs&lt;br /&gt;
out.  If the glyph lasts long enough for the reincarnated&lt;br /&gt;
individual to return, the ward dissapears when that person&lt;br /&gt;
touches it, and the person&amp;#039;s items return to the place they&lt;br /&gt;
were when last he or she possessed them.  The protection of&lt;br /&gt;
the ward actually prevents anyone from even seeing the pro-&lt;br /&gt;
tected items once they are no longer attached to a body,&lt;br /&gt;
though the glyph itself can be easily seen: it glows in the&lt;br /&gt;
air.  The duration of the glyph is dependent on the charisma&lt;br /&gt;
and soul of the Paladin tracing the glyph.&lt;br /&gt;
&lt;br /&gt;
The other use for the Glyph of Warding is to protect the&lt;br /&gt;
Paladin from distance attacks.  Mages targetting the Paladin&lt;br /&gt;
ith spells and bow-users aiming at the Paladin may be warded.&lt;br /&gt;
The effect of the ward is dependednt on the Charisma of the&lt;br /&gt;
Paladin, but if effective, the Paladin cannot be aimed at for&lt;br /&gt;
a while.  If indeed the guild arcanists ever complete the&lt;br /&gt;
development of the rumored Uthmor&amp;#039;s Maneuver, that spell and&lt;br /&gt;
the glyph of warding will work well together.&lt;br /&gt;
 &lt;br /&gt;
====-- Bonding --====&lt;br /&gt;
This glyph works like the Bond Weapon spell in that it can&lt;br /&gt;
bring a dropped weapon or shield back to a dead adventurer.&lt;br /&gt;
The glyph is rather more limited than the spell.  If the&lt;br /&gt;
dropped item has been out of the deceased&amp;#039;s hands for only&lt;br /&gt;
a little while, the glyph will not work, and it will not work&lt;br /&gt;
unless the item is on the ground in the same room as the&lt;br /&gt;
dead one.  However, it certainly puts their decaying minds at&lt;br /&gt;
rest to have their items back in the right place, even before&lt;br /&gt;
they&amp;#039;re walking around again.  And with a glyph of warding,&lt;br /&gt;
every item a dead person has on them can be protected while&lt;br /&gt;
the find their way through the beyond.&lt;br /&gt;
[[Category:Book]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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