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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Official_creature_design_guidelines</id>
	<title>Official creature design guidelines - Revision history</title>
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	<updated>2026-04-10T04:50:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Official_creature_design_guidelines&amp;diff=485065&amp;oldid=prev</id>
		<title>SIMU-LYNEYA: Created page with &quot;==Messaging template==  ===Standard messaging=== &lt;b&gt;At a minimum, you need messaging for:&lt;/b&gt;  * Do Nothing: 3 &quot;idle&quot; messages that the creature does when not attacking or mov...&quot;</title>
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		<updated>2018-03-09T00:42:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Messaging template==  ===Standard messaging=== &amp;lt;b&amp;gt;At a minimum, you need messaging for:&amp;lt;/b&amp;gt;  * Do Nothing: 3 &amp;quot;idle&amp;quot; messages that the creature does when not attacking or mov...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Messaging template==&lt;br /&gt;
&lt;br /&gt;
===Standard messaging===&lt;br /&gt;
&amp;lt;b&amp;gt;At a minimum, you need messaging for:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Do Nothing: 3 &amp;quot;idle&amp;quot; messages that the creature does when not attacking or moving from room to room. More is better&lt;br /&gt;
* Run: Messaging when a creature: 1 is the minimum, possible to have more. This is three messages, one for each of the following:&lt;br /&gt;
:::: Leaves a room (messages the room)&lt;br /&gt;
:::: Arrives in a room (messages the room)&lt;br /&gt;
:::: Tries to leave a room, but fails (messages the room)&lt;br /&gt;
* Die: message when the creatures dies. 1 is the minimum, possible to have more&lt;br /&gt;
* IsDead: message when the creature decays away after being searched. 1 is the minimum, possible to have more&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The following are suggested, but not &amp;quot;required&amp;quot;:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sleep: message when the creature is unconscious. 1 is the minimum, possible to have more&lt;br /&gt;
* Immobile: message when the creature is immobile for some reason. 1 is the minimum, possible to have more&lt;br /&gt;
* Stunned: message when the creature is stunned for some reason. 1 is the minimum, possible to have more (Do not need if the creature is unstunable)&lt;br /&gt;
* Webbed: message when the creature is webbed for some reason. 1 is the minimum, possible to have more.&lt;br /&gt;
* Noattack: when the creature is hypnotized for some reason. 1 is the minimum, possible to have more.&lt;br /&gt;
* Run: messaging when the creature tries to flee the room for some reason. 1 is the minimum, possible to have more. This is three messages, one for each of the following:&lt;br /&gt;
:::: Leaves a room (messages the room)&lt;br /&gt;
:::: Arrives in a room (messages the room)&lt;br /&gt;
:::: Tries to leave a room, but fails (messages the room)&lt;br /&gt;
* Swimmove: messaging when the creature is in a water room and tries to leave the room. 1 is the minimum, possible to have more. This is three messages, one for each of the following:&lt;br /&gt;
:::: Leaves a room (messages the room)&lt;br /&gt;
:::: Arrives in a room (messages the room)&lt;br /&gt;
:::: Tries to leave a room, but fails (messages the room)&lt;br /&gt;
* Swimrun: messaging when the creature is in a water room and tries to flee the room. 1  is the minimum, possible to have more. This is three messages, one for each of the following:&lt;br /&gt;
:::: Leaves a room (messages the room)&lt;br /&gt;
:::: Arrives in a room (messages the room)&lt;br /&gt;
:::: Tries to leave a room, but fails (messages the room)&lt;br /&gt;
* Losearm: messaging when the creature loses an arm (if they have them) for whatever reason. 1  is the minimum, possible to have more.&lt;br /&gt;
* Fall: messaging when the creature falls to the ground (Knockdown) for whatever reason (if the creature can). 1 is the minimum, possible to have more.&lt;br /&gt;
* Safehaven: messaging when the creature is in a safehaven room for whatever reason. 1  is the minimum, possible to have more.&lt;br /&gt;
* Stand: messaging when the creature tries to stand up. 1 is the minimum, possible to have more. This is three messages, one for each of the following:&lt;br /&gt;
:::: Tries to stand and does well (messages the room)&lt;br /&gt;
:::: Tries to stand and just barely makes it (messages the room)&lt;br /&gt;
:::: Tries to stand, but fails (messages the room)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The next ones are allowed, but not often used:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Messaging for when the creature searches the room&lt;br /&gt;
* Messaging when the creature is stalked&lt;br /&gt;
* Messaging when the creature chases/pursues someone&lt;br /&gt;
* Messaging when the creature spots someone in the room&lt;br /&gt;
* Messaging when the creature is attacked&lt;br /&gt;
* Messaging when the creature is thrown at&lt;br /&gt;
* Messaging when the creature is aimed at&lt;br /&gt;
* Messaging when the creature is fired at&lt;br /&gt;
* Messaging when the creature has a spell cast at it&lt;br /&gt;
* Messaging when the creature has an area effect spell cast at it&lt;br /&gt;
&lt;br /&gt;
===Attack messaging===&lt;br /&gt;
&lt;br /&gt;
* If the creature has &amp;quot;natural attacks&amp;quot; like claws, bites, charges, you need messaging for that also.&lt;br /&gt;
* Messaging for when it&amp;#039;s advancing or retreating&lt;br /&gt;
* What creatures/players/classes/etc the creature hates&lt;br /&gt;
&lt;br /&gt;
===Creation of creature===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You need the following also:&amp;lt;/b&amp;gt;&lt;br /&gt;
* A description message, including what they look like when dead.&lt;br /&gt;
* Bardic recall messaging, at least one, but more is better.&lt;br /&gt;
* Messaging when the creature is created/genned.&lt;br /&gt;
* Any special equipment the creature has.&lt;br /&gt;
* Whether the creature is undead, and if so, what type&lt;br /&gt;
* Whether the creature is a construct&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Cat|Official contests,Current official contests}}&lt;/div&gt;</summary>
		<author><name>SIMU-LYNEYA</name></author>
	</entry>
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