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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Museum_of_Imperial_History_Secrets</id>
	<title>Museum of Imperial History Secrets - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Museum_of_Imperial_History_Secrets"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;action=history"/>
	<updated>2026-04-28T09:13:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=645234&amp;oldid=prev</id>
		<title>ZAIDZINAKARI: updated outdated skill names</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=645234&amp;oldid=prev"/>
		<updated>2024-06-05T04:11:08Z</updated>

		<summary type="html">&lt;p&gt;updated outdated skill names&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:11, 4 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only members of the [[Thief Guild]] with the [[Thief|Passages]] ability may enter the [[Museum of Imperial History]] at night to commit burglary.  The Thief passage leads to the roof of the museum where three skylights are located.  The skylights may be entered by using a rope. The northernmost and southernmost skylights lead to the top floor of the museum while the center skylight leads to the ground floor.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only members of the [[Thief Guild]] with the [[Thief|Passages]] ability may enter the [[Museum of Imperial History]] at night to commit burglary.  The Thief passage leads to the roof of the museum where three skylights are located.  The skylights may be entered by using a rope. The northernmost and southernmost skylights lead to the top floor of the museum while the center skylight leads to the ground floor.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Guards===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Guards===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once inside the Thief must avoid two guards, one on each floor.  The guards move in a predictable pattern and as long as the Thief stays hidden and silent the guards will not notice.  However, the guards&#039; perception is good so Thieves with under 100 ranks in [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stalking&lt;/del&gt; skill]] should avoid sneaking into and out of rooms with guards present.  The guards will search the room periodically and arrest anyone who is not in hiding when they do their search.  If anyone speaks in the museum the guards will take a step forward along their predetermined path.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once inside the Thief must avoid two guards, one on each floor.  The guards move in a predictable pattern and as long as the Thief stays hidden and silent the guards will not notice.  However, the guards&#039; perception is good so Thieves with under 100 ranks in [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stealth&lt;/ins&gt; skill]] should avoid sneaking into and out of rooms with guards present.  The guards will search the room periodically and arrest anyone who is not in hiding when they do their search.  If anyone speaks in the museum the guards will take a step forward along their predetermined path.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second floor guard always walks in a counter clockwise manner.  The first floor guard walks in the following pattern, starting from the center room.  West, Southeast, North, North, Southeast, West.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second floor guard always walks in a counter clockwise manner.  The first floor guard walks in the following pattern, starting from the center room.  West, Southeast, North, North, Southeast, West.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cases===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cases===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The cases and the donation box are each trapped with magical wards.  In order to disarm the case the Thief must have [[Seer&#039;s Sense]] cast, must be under the influence of a similar [[Lunar Aura Device]], or must be particularly skilled in [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disarm Traps&lt;/del&gt; skill]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; (250 ranks as a start)&lt;/del&gt; to bypass the traps.  Once disarmed the case must also be picked.  Though the cases vary in difficulty, a good estimate is that it takes approximately 200 ranks in Locksmithing skill &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;with Seer&#039;s Sense or LAD&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt; to open most museum cases.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The cases and the donation box are each trapped with magical wards.  In order to disarm the case the Thief must have [[Seer&#039;s Sense]] cast, must be under the influence of a similar [[Lunar Aura Device]], or must be particularly skilled in [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Locksmithing&lt;/ins&gt; skill]] to bypass the traps.  Once disarmed the case must also be picked.  Though the cases vary in difficulty, a good estimate is that it takes approximately 200 ranks in Locksmithing skill with Seer&#039;s Sense or LAD&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or 250 ranks without&lt;/ins&gt; to open most museum cases.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Stealing===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Stealing===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The stealing system in the museum is different than all other stealing in DragonRealms.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The stealing system in the museum is different than all other stealing in DragonRealms.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime.  Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime.  Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another significant difference is that in the museum [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stealing&lt;/del&gt; skill]] behaves more like mana pool or fatigue pool.  The larger the pool, the more you can steal.  Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen.  The pool gradually refills over time.  If the pool is completely depleted it will take approximately 1 hour to refill completely.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another significant difference is that in the museum&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; the&lt;/ins&gt; [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thievery&lt;/ins&gt; skill]] behaves more like mana pool or fatigue pool.  The larger the pool, the more you can steal.  Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen.  The pool gradually refills over time.  If the pool is completely depleted it will take approximately 1 hour to refill completely.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Use of [[Mark]] in any room will give you detailed information on items contained within cases.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Use of [[Mark]] in any room will give you detailed information on items contained within cases.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Arrest===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Arrest===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZAIDZINAKARI</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=576226&amp;oldid=prev</id>
		<title>TRAIGA at 09:05, 28 November 2021</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=576226&amp;oldid=prev"/>
		<updated>2021-11-28T09:05:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:05, 28 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spoilers}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Spoilers}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Skylight===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Skylight===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only members of the [[Thief Guild]] with the [[Thief|Passages]] ability may enter the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;museum&lt;/del&gt; at night to commit burglary.  The Thief passage leads to the roof of the museum where three skylights are located.  The skylights may be entered by using a rope. The northernmost and southernmost skylights lead to the top floor of the museum while the center skylight leads to the ground floor.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only members of the [[Thief Guild]] with the [[Thief|Passages]] ability may enter the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Museum of Imperial History]]&lt;/ins&gt; at night to commit burglary.  The Thief passage leads to the roof of the museum where three skylights are located.  The skylights may be entered by using a rope. The northernmost and southernmost skylights lead to the top floor of the museum while the center skylight leads to the ground floor.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Guards===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Guards===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once inside the Thief must avoid two guards, one on each floor.  The guards move in a predictable pattern and as long as the Thief stays hidden and silent the guards will not notice.  However, the guards&#039; perception is good so Thieves with under 100 ranks in [[Stalking skill]] should avoid sneaking into and out of rooms with guards present.  The guards will search the room periodically and arrest anyone who is not in hiding when they do their search.  If anyone speaks in the museum the guards will take a step forward along their predetermined path.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once inside the Thief must avoid two guards, one on each floor.  The guards move in a predictable pattern and as long as the Thief stays hidden and silent the guards will not notice.  However, the guards&#039; perception is good so Thieves with under 100 ranks in [[Stalking skill]] should avoid sneaking into and out of rooms with guards present.  The guards will search the room periodically and arrest anyone who is not in hiding when they do their search.  If anyone speaks in the museum the guards will take a step forward along their predetermined path.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TRAIGA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=418525&amp;oldid=prev</id>
		<title>BADGOPHER at 13:20, 8 August 2015</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=418525&amp;oldid=prev"/>
		<updated>2015-08-08T13:20:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:20, 8 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cases===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Cases===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The cases and the donation box are each trapped with magical wards.  In order to disarm the case the Thief must have [[Seer&#039;s Sense]] cast, must be under the influence of a similar [[Lunar Aura Device]], or must be particularly skilled in [[Disarm Traps skill]] (250 ranks as a start) to bypass the traps.  Once disarmed the case must also be picked.  Though the cases vary in difficulty, a good estimate is that it takes approximately 200 ranks in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lockpicking skill and Disarm Traps&lt;/del&gt; skill (with Seer&#039;s Sense or LAD) to open most museum cases.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The cases and the donation box are each trapped with magical wards.  In order to disarm the case the Thief must have [[Seer&#039;s Sense]] cast, must be under the influence of a similar [[Lunar Aura Device]], or must be particularly skilled in [[Disarm Traps skill]] (250 ranks as a start) to bypass the traps.  Once disarmed the case must also be picked.  Though the cases vary in difficulty, a good estimate is that it takes approximately 200 ranks in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Locksmithing&lt;/ins&gt; skill (with Seer&#039;s Sense or LAD) to open most museum cases.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Stealing===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Stealing===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The stealing system in the museum is different than all other stealing in DragonRealms.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The stealing system in the museum is different than all other stealing in DragonRealms.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BADGOPHER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=196920&amp;oldid=prev</id>
		<title>CARAAMON: Undo revision 201539 by Jefftyjeff (talk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=196920&amp;oldid=prev"/>
		<updated>2012-11-29T10:11:21Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 201539 by &lt;a href=&quot;/Special:Contributions/Jefftyjeff&quot; title=&quot;Special:Contributions/Jefftyjeff&quot;&gt;Jefftyjeff&lt;/a&gt; (&lt;a href=&quot;/User_talk:Jefftyjeff&quot; title=&quot;User talk:Jefftyjeff&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:11, 29 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime.  Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime.  Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another significant difference is that in the museum [[Stealing skill]] behaves more like mana pool or fatigue pool.  The larger the pool, the more you can steal.  Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen.  The pool gradually refills over time.  If the pool is completely depleted it will take approximately 1 hour to refill completely.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another significant difference is that in the museum [[Stealing skill]] behaves more like mana pool or fatigue pool.  The larger the pool, the more you can steal.  Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen.  The pool gradually refills over time.  If the pool is completely depleted it will take approximately 1 hour to refill completely.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Use of [[Mark]] in any room will give you detailed information on items contained within cases.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Arrest===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Arrest===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If arrested, the Thief is taken aboard a prison barge back to Riverhaven to be placed in jail.  However, sometimes the prison barge is raided by men loyal to [[Fade]].  The Thief is dragged before Fade within the Throne City [[RanikMap35|colosseum]] and severely beaten before being released. Fade is not pleased by the attention you&#039;ve drawn from your criminal behavior.  The dangerous part is that [[Alley Thug]]s lurk throughout the colosseum and can fire crossbows instantly from missile range.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If arrested, the Thief is taken aboard a prison barge back to Riverhaven to be placed in jail.  However, sometimes the prison barge is raided by men loyal to [[Fade]].  The Thief is dragged before Fade within the Throne City [[RanikMap35|colosseum]] and severely beaten before being released. Fade is not pleased by the attention you&#039;ve drawn from your criminal behavior.  The dangerous part is that [[Alley Thug]]s lurk throughout the colosseum and can fire crossbows instantly from missile range.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=196919&amp;oldid=prev</id>
		<title>Maintenance script: Undo revision 167954 by Jefftyjeff (talk)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=196919&amp;oldid=prev"/>
		<updated>2012-11-29T04:39:50Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 167954 by &lt;a href=&quot;/Special:Contributions/Jefftyjeff&quot; title=&quot;Special:Contributions/Jefftyjeff&quot;&gt;Jefftyjeff&lt;/a&gt; (&lt;a href=&quot;/User_talk:Jefftyjeff&quot; title=&quot;User talk:Jefftyjeff&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:39, 28 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime.  Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime.  Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another significant difference is that in the museum [[Stealing skill]] behaves more like mana pool or fatigue pool.  The larger the pool, the more you can steal.  Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen.  The pool gradually refills over time.  If the pool is completely depleted it will take approximately 1 hour to refill completely.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another significant difference is that in the museum [[Stealing skill]] behaves more like mana pool or fatigue pool.  The larger the pool, the more you can steal.  Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen.  The pool gradually refills over time.  If the pool is completely depleted it will take approximately 1 hour to refill completely.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Use of [[Mark]] in any room will give you detailed information on items contained within cases.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Arrest===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Arrest===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If arrested, the Thief is taken aboard a prison barge back to Riverhaven to be placed in jail.  However, sometimes the prison barge is raided by men loyal to [[Fade]].  The Thief is dragged before Fade within the Throne City [[RanikMap35|colosseum]] and severely beaten before being released. Fade is not pleased by the attention you&#039;ve drawn from your criminal behavior.  The dangerous part is that [[Alley Thug]]s lurk throughout the colosseum and can fire crossbows instantly from missile range.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If arrested, the Thief is taken aboard a prison barge back to Riverhaven to be placed in jail.  However, sometimes the prison barge is raided by men loyal to [[Fade]].  The Thief is dragged before Fade within the Throne City [[RanikMap35|colosseum]] and severely beaten before being released. Fade is not pleased by the attention you&#039;ve drawn from your criminal behavior.  The dangerous part is that [[Alley Thug]]s lurk throughout the colosseum and can fire crossbows instantly from missile range.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=196918&amp;oldid=prev</id>
		<title>Maintenance script at 20:01, 30 December 2011</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=196918&amp;oldid=prev"/>
		<updated>2011-12-30T20:01:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:01, 30 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime.  Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime.  Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another significant difference is that in the museum [[Stealing skill]] behaves more like mana pool or fatigue pool.  The larger the pool, the more you can steal.  Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen.  The pool gradually refills over time.  If the pool is completely depleted it will take approximately 1 hour to refill completely.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another significant difference is that in the museum [[Stealing skill]] behaves more like mana pool or fatigue pool.  The larger the pool, the more you can steal.  Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen.  The pool gradually refills over time.  If the pool is completely depleted it will take approximately 1 hour to refill completely.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Use of [[Mark]] in any room will give you detailed information on items contained within cases.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Arrest===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Arrest===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If arrested, the Thief is taken aboard a prison barge back to Riverhaven to be placed in jail.  However, sometimes the prison barge is raided by men loyal to [[Fade]].  The Thief is dragged before Fade within the Throne City [[RanikMap35|colosseum]] and severely beaten before being released. Fade is not pleased by the attention you&#039;ve drawn from your criminal behavior.  The dangerous part is that [[Alley Thug]]s lurk throughout the colosseum and can fire crossbows instantly from missile range.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If arrested, the Thief is taken aboard a prison barge back to Riverhaven to be placed in jail.  However, sometimes the prison barge is raided by men loyal to [[Fade]].  The Thief is dragged before Fade within the Throne City [[RanikMap35|colosseum]] and severely beaten before being released. Fade is not pleased by the attention you&#039;ve drawn from your criminal behavior.  The dangerous part is that [[Alley Thug]]s lurk throughout the colosseum and can fire crossbows instantly from missile range.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=196917&amp;oldid=prev</id>
		<title>CARAAMON at 22:50, 22 November 2011</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=196917&amp;oldid=prev"/>
		<updated>2011-11-22T22:50:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:50, 22 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SpoilersFollow&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spoilers&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Skylight===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Skylight===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only members of the [[Thief Guild]] with the [[Thief|Passages]] ability may enter the museum at night to commit burglary.  The Thief passage leads to the roof of the museum where three skylights are located.  The skylights may be entered by using a rope. The northernmost and southernmost skylights lead to the top floor of the museum while the center skylight leads to the ground floor.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Only members of the [[Thief Guild]] with the [[Thief|Passages]] ability may enter the museum at night to commit burglary.  The Thief passage leads to the roof of the museum where three skylights are located.  The skylights may be entered by using a rope. The northernmost and southernmost skylights lead to the top floor of the museum while the center skylight leads to the ground floor.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=196916&amp;oldid=prev</id>
		<title>CARAAMON: Created page with &#039;{{SpoilersFollow}} ===Skylight=== Only members of the Thief Guild with the Passages ability may enter the museum at night to commit burglary.  The Thief passage lea…&#039;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Museum_of_Imperial_History_Secrets&amp;diff=196916&amp;oldid=prev"/>
		<updated>2011-11-22T22:29:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;{{SpoilersFollow}} ===Skylight=== Only members of the &lt;a href=&quot;/Thief_Guild&quot; title=&quot;Thief Guild&quot;&gt;Thief Guild&lt;/a&gt; with the &lt;a href=&quot;/Thief&quot; title=&quot;Thief&quot;&gt;Passages&lt;/a&gt; ability may enter the museum at night to commit burglary.  The Thief passage lea…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{SpoilersFollow}}&lt;br /&gt;
===Skylight===&lt;br /&gt;
Only members of the [[Thief Guild]] with the [[Thief|Passages]] ability may enter the museum at night to commit burglary.  The Thief passage leads to the roof of the museum where three skylights are located.  The skylights may be entered by using a rope. The northernmost and southernmost skylights lead to the top floor of the museum while the center skylight leads to the ground floor.&lt;br /&gt;
===Guards===&lt;br /&gt;
Once inside the Thief must avoid two guards, one on each floor.  The guards move in a predictable pattern and as long as the Thief stays hidden and silent the guards will not notice.  However, the guards&amp;#039; perception is good so Thieves with under 100 ranks in [[Stalking skill]] should avoid sneaking into and out of rooms with guards present.  The guards will search the room periodically and arrest anyone who is not in hiding when they do their search.  If anyone speaks in the museum the guards will take a step forward along their predetermined path.&lt;br /&gt;
&lt;br /&gt;
The second floor guard always walks in a counter clockwise manner.  The first floor guard walks in the following pattern, starting from the center room.  West, Southeast, North, North, Southeast, West.&lt;br /&gt;
&lt;br /&gt;
===Cases===&lt;br /&gt;
The cases and the donation box are each trapped with magical wards.  In order to disarm the case the Thief must have [[Seer&amp;#039;s Sense]] cast, must be under the influence of a similar [[Lunar Aura Device]], or must be particularly skilled in [[Disarm Traps skill]] (250 ranks as a start) to bypass the traps.  Once disarmed the case must also be picked.  Though the cases vary in difficulty, a good estimate is that it takes approximately 200 ranks in Lockpicking skill and Disarm Traps skill (with Seer&amp;#039;s Sense or LAD) to open most museum cases.&lt;br /&gt;
===Stealing===&lt;br /&gt;
The stealing system in the museum is different than all other stealing in DragonRealms.&lt;br /&gt;
*In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime.  Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).&lt;br /&gt;
*Another significant difference is that in the museum [[Stealing skill]] behaves more like mana pool or fatigue pool.  The larger the pool, the more you can steal.  Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen.  The pool gradually refills over time.  If the pool is completely depleted it will take approximately 1 hour to refill completely.&lt;br /&gt;
===Arrest===&lt;br /&gt;
If arrested, the Thief is taken aboard a prison barge back to Riverhaven to be placed in jail.  However, sometimes the prison barge is raided by men loyal to [[Fade]].  The Thief is dragged before Fade within the Throne City [[RanikMap35|colosseum]] and severely beaten before being released. Fade is not pleased by the attention you&amp;#039;ve drawn from your criminal behavior.  The dangerous part is that [[Alley Thug]]s lurk throughout the colosseum and can fire crossbows instantly from missile range.&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
</feed>