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	<title>Genie quest triggers - Revision history</title>
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	<updated>2026-04-24T10:57:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_quest_triggers&amp;diff=509822&amp;oldid=prev</id>
		<title>ISHARON at 10:03, 8 November 2019</title>
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		<updated>2019-11-08T10:03:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://elanthipedia.play.net/index.php?title=Genie_quest_triggers&amp;amp;diff=509822&amp;amp;oldid=458955&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Genie_quest_triggers&amp;diff=458955&amp;oldid=prev</id>
		<title>ISHARON: Created page with &quot;These triggers log events to the Log window to help you gauge progress and efficiency.  ==Ruins of Ulf&#039;Hara==  &lt;pre&gt;#trigger {^Lord Zukir asks, \&quot;Between the Elpalzi, common l...&quot;</title>
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		<updated>2016-11-09T23:28:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;These triggers log events to the Log window to help you gauge progress and efficiency.  ==Ruins of Ulf&amp;#039;Hara==  &amp;lt;pre&amp;gt;#trigger {^Lord Zukir asks, \&amp;quot;Between the Elpalzi, common l...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;These triggers log events to the Log window to help you gauge progress and efficiency.&lt;br /&gt;
&lt;br /&gt;
==Ruins of Ulf&amp;#039;Hara==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#trigger {^Lord Zukir asks, \&amp;quot;Between the Elpalzi, common looters and the undead in and around the ruins, our teams are having a hard time making any progress\.\s+We could use some help thinning their numbers.+Are you up to it} {#send decline task;#echo &amp;gt;log #FFFF00 kill task declined} {UlfHara}&lt;br /&gt;
#trigger {^Lord Zukir leans in and whispers, \&amp;quot;Safes and other strongboxes were hidden around the keep, many in plain sight.+Each had a unique combination known only to select guardsmen and royals} {#send accept task;#echo &amp;gt;log #00FF00 safecracker task accepted} {UlfHara}&lt;br /&gt;
#trigger {^Lord Zukir pauses to catch his breath\.  \&amp;quot;The Traders just delivered some supplies, and they&amp;#039;re sorely needed\.} {#send decline task;#echo &amp;gt;log #FFFF00 resupply task declined} {UlfHara}&lt;br /&gt;
#trigger {^Lord Zukir points to the side at a rapidly growing group of wounded guardsmen and adventurers alike\.} {#send accept task;#echo &amp;gt;log #00FF00 healing task accepted} {UlfHara}&lt;br /&gt;
#trigger {^Lord Zukir sighs\.\s+\&amp;quot;Many guardsmen saw to securing the grounds over the years\.\s+Traps were placed in key points in case of invasions.+many of those traps have been moved, altered, and augmented\.\&amp;quot;$} {#send decline task;#echo &amp;gt;log #FFFF00 locksmithing task declined} {UlfHara}&lt;br /&gt;
#trigger {^Zukir says, \&amp;quot;Many treasures have been lost to the explosion.+I am confident there are countless others still needing to be recovered\.\&amp;quot;} {#send accept task;#echo &amp;gt;log #00FF00 search and recover task accepted} {UlfHara}&lt;br /&gt;
#trigger {^Zukir says, \&amp;quot;Other teams have preceded you, and not all have made it back out\..+Can you do that} {#send accept task;#echo &amp;gt;log #00FF00 escort task accepted} {UlfHara}&lt;br /&gt;
#trigger {Can you recover some of these for us\?\s+You&amp;#039;ll need to get your hands dirty and KILL the invaders to find them\.\&amp;quot;$} {#send decline task;#echo &amp;gt;log #FFFF00 kill and recover task declined} {UlfHara}&lt;br /&gt;
#trigger {We&amp;#039;ll be extracting you in (\d*) minutes?\.\s+If you have unfinished business, you&amp;#039;ll have to claim another summons to return!\&amp;quot;} {#echo &amp;gt;log #FF0000 Ulf&amp;#039;Hara: $1-minute warning} {UlfHara}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sleeping Dragon Corn Maze==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#trigger {&amp;quot;Okay!\s+You&amp;#039;re all set to go into the Sleeping Dragon Corn Maze!\s+It&amp;#039;s a lot of fun!\s+Be certain that you check in with one of the Halflings if you want to do more than just run around in there\.\s+Oh, and the green growth and ripened field are kind of dangerous, so go in there at your own risk\.\&amp;quot;\s+(He|She) whistles merrily and steps toward the gate\.\s+\&amp;quot;Stay close, I&amp;#039;ll escort you in\.\.\.\&amp;quot;$} {#echo &amp;gt;log #FFFF00 Corn Maze: start} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;It looks like you got lost in the maze!\s+I&amp;#039;m here to escort you out\.\&amp;quot;\s+(He|She) takes your hand and leads you through the twisting passages and brings you to the exit\.$} {#echo &amp;gt;log #FF0000 Corn Maze: out of time} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Looks like you&amp;#039;ve finished the task!\&amp;quot;\s+He dumps (\d+) silver kernels? into your bottle and says, \&amp;quot;Ask me for a task again, and I&amp;#039;ll give you another one\.\&amp;quot;} {#echo &amp;gt;log #00FF00 Corn Maze: earned $1 kernels for task} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to chase out some of the mice that are hiding in the maze\.\s+I know they might be cute, but they&amp;#039;re pests\.\s+You just have to WAVE your hands at them until they run from the maze\.\s+If you chase away about ten that&amp;#039;ll be great!\&amp;quot;$} {#echo &amp;gt;log #00FF00 Corn Maze: offered maintenance task: chase 10 mice} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to disarm some of the traps that have been put around the maze by some mischief-makers\.\s+Five will do\.\&amp;quot;$} {#echo &amp;gt;log #00FF00 Corn Maze: offered maintenance task: disarm 5 traps} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to find and touch some of the landmarks in the maze!\s+It&amp;#039;ll be fun!\&amp;quot;$} {#echo &amp;gt;log #00FF00 Corn Maze: offered exploration task: touch landmarks} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to forage some corn in the maze and bring it to me\.\s+Make sure it&amp;#039;s ripe!\s+Ten pieces will do\.\&amp;quot;$} {#echo &amp;gt;log #00FF00 Corn Maze: offered search task: forage for 10 pieces of corn} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to go find my fellow Halflings working in the maze and give them a good poke in the ribs for me!\s+There are five of them\.\&amp;quot;$} {#echo &amp;gt;log #00FF00 Corn Maze: offered exploration task: poke 5 Halflings} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to go pull some weeds out from between the corn\.\s+It&amp;#039;s pretty thick in some areas\.\s+Clearing out ten areas will be appreciated\.\&amp;quot;$} {#echo &amp;gt;log #00FF00 Corn Maze: offered maintenance task: weed 10 rooms} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to go to each section of the maze and let out a good scream!\s+It&amp;#039;ll make the corn maze extra spooky\.\s+There are nine sections of the maze, but if you scream in five that&amp;#039;ll be enough\.\&amp;quot;$} {#echo &amp;gt;log #00FF00 Corn Maze: offered exploration task: scream in 5 areas} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to kill some of the locusts in the green growth area of the maze\.\s+Ten of them will do\.\&amp;quot;$} {#echo &amp;gt;log #FF0000 Corn Maze: offered kill task: 10 locusts} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to kill some of the murder crows in the ripened field area of the maze\.\s+Ten of them will do\.\&amp;quot;$} {#echo &amp;gt;log #FF0000 Corn Maze: offered kill task: 10 crows} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to make some scarecrows in different sections of the maze!\s+To do this, find a good spot and BUILD it until it&amp;#039;s done\.\s+Five total should do it\.\&amp;quot;$} {#echo &amp;gt;log #00FF00 Corn Maze: offered maintenance task: build 5 scarecrows} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to search out some golden tokens in the maze\.\s+About ten pieces will do!\&amp;quot;$} {#echo &amp;gt;log #00FF00 Corn Maze: offered search task: find 10 tokens} {CornMaze}&lt;br /&gt;
#trigger {\&amp;quot;Okay, we&amp;#039;d like you to search out some of the grasshoppers that are running around in the maze, snag them and bring them back to us\.  About ten will do\.\&amp;quot;$} {#echo &amp;gt;log #00FF00 Corn Maze: offered search task: find 10 grasshoppers} {CornMaze}&lt;br /&gt;
#trigger {^Your current task has been canceled\.\s+You can see a Halfling in the maze for another after five minutes\.$} {#echo &amp;gt;log #FF0000 Corn Maze: task canceled} {CornMaze}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ISHARON</name></author>
	</entry>
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