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	<title>Fang-quenching - Revision history</title>
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	<updated>2026-06-14T06:16:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Fang-quenching&amp;diff=677955&amp;oldid=prev</id>
		<title>CRYPTODYNAMIC: Created page with &quot;Like firestaining, this is a process applied to metal (rather than a specific material). It involves quenching hot metal in a specially prepared bath of spider hemolymph, spider venom, and alchemical salts. (The hemolymph and venom are usually extracted from blade spiders, although venom-quenching requires the blessing of wildling spiders.) The quenchant reacts with the surface of the metal, hardening its grain and leaving behind distinctive marki...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fang-quenching&amp;diff=677955&amp;oldid=prev"/>
		<updated>2025-10-30T15:19:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Like &lt;a href=&quot;/Firestaining&quot; title=&quot;Firestaining&quot;&gt;firestaining&lt;/a&gt;, this is a process applied to metal (rather than a specific material). It involves quenching hot metal in a specially prepared bath of spider hemolymph, spider venom, and alchemical salts. (The hemolymph and venom are usually extracted from blade spiders, although venom-quenching requires the blessing of &lt;a href=&quot;/Wildling_spider&quot; title=&quot;Wildling spider&quot;&gt;wildling spiders&lt;/a&gt;.) The quenchant reacts with the surface of the metal, hardening its grain and leaving behind distinctive marki...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Like [[firestaining]], this is a process applied to metal (rather than a specific material). It involves quenching hot metal in a specially prepared bath of spider hemolymph, spider venom, and alchemical salts. (The hemolymph and venom are usually extracted from blade spiders, although venom-quenching requires the blessing of [[wildling spider|wildling spiders]].) The quenchant reacts with the surface of the metal, hardening its grain and leaving behind distinctive markings. Careful control of temperature and timing is necessary, as even slight errors can spoil the effect.&lt;br /&gt;
&lt;br /&gt;
Introduced with [[Hollow Eve Festival 454]].&lt;br /&gt;
&lt;br /&gt;
;Notes for alterations&lt;br /&gt;
This process cannot be used on metals that emit light, absorb all light, are incapable of reflecting anything, or have other light-related special effects, such as goldfyre, hiromin, moonsilver, starshine, truegold, araneium, aldamdin, dawnfire steel, gweldgold, or widowglass.&lt;br /&gt;
&lt;br /&gt;
;Note for Wiki Editors&lt;br /&gt;
When recording items using metal processed like this, put both the individual type (fang-touched metal, fang-quenched metal, etc.) and the general term &amp;quot;fang-quenching&amp;quot; under Material Tags.&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{MSearch|fang-quenching}}&lt;br /&gt;
&lt;br /&gt;
====See Also====&lt;br /&gt;
* [[Fang-touched metal]]&lt;br /&gt;
* [[Fang-quenched metal]]&lt;br /&gt;
* [[Fang-tempered metal]]&lt;br /&gt;
* [[Venom-quenched metal]]&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Definitions}}&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
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