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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Disheveled_architect</id>
	<title>Disheveled architect - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Disheveled_architect"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Disheveled_architect&amp;action=history"/>
	<updated>2026-04-24T01:54:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Disheveled_architect&amp;diff=687910&amp;oldid=prev</id>
		<title>CRYPTODYNAMIC at 03:22, 5 February 2026</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Disheveled_architect&amp;diff=687910&amp;oldid=prev"/>
		<updated>2026-02-05T03:22:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:22, 4 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Town=Fang Cove&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Town=Fang Cove&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|MapNumber=150&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|MapNumber=150&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|RoomID=**&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Justice=none&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Justice=none&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Disheveled_architect&amp;diff=659625&amp;oldid=prev</id>
		<title>CRYPTODYNAMIC: Created page with &quot;{{Store At A Glance |Store Name=A Squat Bungalow |Owner=- |NumRooms=7 |Store Type=Housing,Estate Holder |restrict=Estate Holder |Coin=ltb |Province=Ilithi |Town=Fang Cove |MapNumber=150 |Justice=none }}  * &#039;&#039;&#039;Found in the Squat Bungalow for LTB redemption.&#039;&#039;&#039; {{ShopHeader|title={{com|order}} BLUEPRINTS FROM ARCHITECT}} {{ShopItem|t=nl|Blueprints|250}} |}  &#039;&#039;&#039;ASK ARCHITECT ABOUT BLUEPRINTS&#039;&#039;&#039; &lt;pre&gt; The architect&#039;s eyes light up.  &quot;Ah, yes, interior...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Disheveled_architect&amp;diff=659625&amp;oldid=prev"/>
		<updated>2025-01-25T02:46:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Store At A Glance |Store Name=A Squat Bungalow |Owner=- |NumRooms=7 |Store Type=Housing,Estate Holder |restrict=Estate Holder |Coin=ltb |Province=Ilithi |Town=Fang Cove |MapNumber=150 |Justice=none }}  * &amp;#039;&amp;#039;&amp;#039;Found in the &lt;a href=&quot;/Squat_Bungalow_(2)&quot; title=&quot;Squat Bungalow (2)&quot;&gt;Squat Bungalow&lt;/a&gt; for LTB redemption.&amp;#039;&amp;#039;&amp;#039; {{ShopHeader|title={{com|order}} BLUEPRINTS FROM ARCHITECT}} {{ShopItem|t=nl|Blueprints|250}} |}  &amp;#039;&amp;#039;&amp;#039;ASK ARCHITECT ABOUT BLUEPRINTS&amp;#039;&amp;#039;&amp;#039; &amp;lt;pre&amp;gt; The architect&amp;#039;s eyes light up.  &amp;quot;Ah, yes, interior...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name=A Squat Bungalow&lt;br /&gt;
|Owner=-&lt;br /&gt;
|NumRooms=7&lt;br /&gt;
|Store Type=Housing,Estate Holder&lt;br /&gt;
|restrict=Estate Holder&lt;br /&gt;
|Coin=ltb&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|Town=Fang Cove&lt;br /&gt;
|MapNumber=150&lt;br /&gt;
|Justice=none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Found in the [[Squat Bungalow (2)|Squat Bungalow]] for LTB redemption.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{ShopHeader|title={{com|order}} BLUEPRINTS FROM ARCHITECT}}&lt;br /&gt;
{{ShopItem|t=nl|Blueprints|250}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ASK ARCHITECT ABOUT BLUEPRINTS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The architect&amp;#039;s eyes light up.  &amp;quot;Ah, yes, interior design is my specialty.  If you choose to enlist my services, I&amp;#039;ll draft some blueprints that a homeowner can APPLY inside their home.  Be advised that these modifications are purely cosmetic, however.  Applied blueprints can be removed with HOME REMOVE, and they are reusable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each set of custom blueprints will cost 250 LTB points,&amp;quot; he continues.  &amp;quot;If you&amp;#039;re interested, ORDER BLUEPRINTS FROM ARCHITECT to get started.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ordering===&lt;br /&gt;
&amp;lt;pre&amp;gt;The disheveled architect moves to assist you.  Grunting softly, he says, &amp;quot;Very good, sir.  Which room style were you interested in for your blueprints?  I have the following options available:&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room Style&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# (none)&lt;br /&gt;
# bleak&lt;br /&gt;
# cluttered&lt;br /&gt;
# comfy&lt;br /&gt;
# cramped&lt;br /&gt;
# dimly lit&lt;br /&gt;
# modest&lt;br /&gt;
# quiet&lt;br /&gt;
# ramshackle&lt;br /&gt;
# secluded&lt;br /&gt;
# stuffy&lt;br /&gt;
# tacky&lt;br /&gt;
# well-used&lt;br /&gt;
# bright&lt;br /&gt;
# cozy&lt;br /&gt;
# dusty&lt;br /&gt;
# homey&lt;br /&gt;
# hushed&lt;br /&gt;
# messy&lt;br /&gt;
# private&lt;br /&gt;
# rustic&lt;br /&gt;
# somber&lt;br /&gt;
# tidy&lt;br /&gt;
# warm&lt;br /&gt;
# well-kept&lt;br /&gt;
# cavernous&lt;br /&gt;
# charming&lt;br /&gt;
# chilly&lt;br /&gt;
# dusky&lt;br /&gt;
# hazy&lt;br /&gt;
# inviting&lt;br /&gt;
# pastoral&lt;br /&gt;
# peaceful&lt;br /&gt;
# softly lit&lt;br /&gt;
# spick-and-span&lt;br /&gt;
# sweltering&lt;br /&gt;
# tranquil&lt;br /&gt;
# dreary&lt;br /&gt;
# extravagant&lt;br /&gt;
# formal&lt;br /&gt;
# grim&lt;br /&gt;
# grungy&lt;br /&gt;
# lavish&lt;br /&gt;
# palatial&lt;br /&gt;
# plush&lt;br /&gt;
# sober&lt;br /&gt;
# solemn&lt;br /&gt;
# sprawling&lt;br /&gt;
# stately  &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;[ORDER # FROM ARCHITECT to select a room style.  ORDER 0 FROM ARCHITECT to cancel.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After ordering a room style:&lt;br /&gt;
&amp;lt;pre&amp;gt;The architect nods.  &amp;quot;So the room style will be &amp;#039;&amp;lt;STYLE&amp;gt;&amp;#039;.  Which room type were you interested in?  I have the following options available:&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room Type&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
# abode&lt;br /&gt;
# bedchamber&lt;br /&gt;
# cell&lt;br /&gt;
# cloister&lt;br /&gt;
# drawing room&lt;br /&gt;
# dormitory&lt;br /&gt;
# gallery&lt;br /&gt;
# guest room&lt;br /&gt;
# keeping room&lt;br /&gt;
# larder&lt;br /&gt;
# parlor&lt;br /&gt;
# residence&lt;br /&gt;
# sitting room&lt;br /&gt;
# storage room&lt;br /&gt;
# study&lt;br /&gt;
# workroom&lt;br /&gt;
# haven&lt;br /&gt;
# hearth room&lt;br /&gt;
# kitchen&lt;br /&gt;
# lounge&lt;br /&gt;
# retiring room&lt;br /&gt;
# studio&lt;br /&gt;
# workshop&lt;br /&gt;
# writing room&lt;br /&gt;
# armory&lt;br /&gt;
# dressing room&lt;br /&gt;
# hideaway&lt;br /&gt;
# reading nook&lt;br /&gt;
# repository&lt;br /&gt;
# sanctuary&lt;br /&gt;
# smoking lounge&lt;br /&gt;
# treatment room&lt;br /&gt;
# chamber of worship&lt;br /&gt;
# game room&lt;br /&gt;
# laboratory&lt;br /&gt;
# library&lt;br /&gt;
# office&lt;br /&gt;
# salon&lt;br /&gt;
# suite&lt;br /&gt;
# tearoom&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre&amp;gt;[ORDER # FROM ARCHITECT to select a room type.  ORDER 0 FROM ARCHITECT to cancel.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After picking a room type:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The architect nods.  &amp;quot;So the room style will be &amp;#039;&amp;lt;STYLE&amp;gt;&amp;#039;, and the room type will be &amp;#039;&amp;lt;TYPE&amp;gt;&amp;#039;.  The result will be blueprints for a &amp;#039;&amp;lt;STYLE&amp;gt; &amp;lt;TYPE&amp;gt;&amp;#039;.  If that sounds good to you, just let me know and I&amp;#039;ll draft them up!&amp;quot;&lt;br /&gt;
[ORDER 1 FROM ARCHITECT to confirm your order.  250 LTB points will be deducted from your current balance.]&lt;br /&gt;
[ORDER 0 FROM ARCHITECT to cancel and start over.]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Atmospherics===&lt;br /&gt;
* Grunting softly, the disheveled architect tilts his head and scrutinizes his parchment.&lt;br /&gt;
* Gazing at his parchment, the disheveled architect plucks a chalk pencil from behind his ear and absentmindedly chews on the end of it.&lt;br /&gt;
* The disheveled architect jots something down on his parchment.&lt;br /&gt;
* The disheveled architect mutters something to himself about &amp;lt;race&amp;gt; design sensibilities.&lt;br /&gt;
* The disheveled architect rummages through his tote bag.&lt;/div&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
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