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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=DR2</id>
	<title>DR2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=DR2"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DR2&amp;action=history"/>
	<updated>2026-04-09T04:13:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54047&amp;oldid=prev</id>
		<title>CARAAMON at 21:37, 21 March 2011</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54047&amp;oldid=prev"/>
		<updated>2011-03-21T21:37:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:37, 21 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was the layman&#039;s [[page type is::definition|name]] given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day, including paid quests, like [[Dunshade: Echo of Tears|Dunshade]] or [[Corik&#039;s Secret: Treasures of the Tomb|Corik&#039;s Tomb]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was the layman&#039;s [[page type is::definition|name]] given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day, including paid quests, like [[Dunshade: Echo of Tears|Dunshade]] or [[Corik&#039;s Secret: Treasures of the Tomb|Corik&#039;s Tomb]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{cat|Definitions}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{cat|Definitions}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54046&amp;oldid=prev</id>
		<title>CARAAMON at 03:49, 6 May 2009</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54046&amp;oldid=prev"/>
		<updated>2009-05-06T03:49:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:49, 5 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was the layman&#039;s name given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004.  While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day, including paid quests, like Dunshade or Corik&#039;s Tomb.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was the layman&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[page type is::definition|&lt;/ins&gt;name&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004.  While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day, including paid quests, like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Dunshade&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Echo of Tears|Dunshade]]&lt;/ins&gt; or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Corik&#039;s&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Secret: Treasures of the&lt;/ins&gt; Tomb&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Corik&#039;s Tomb]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:&lt;/del&gt;Definitions&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{cat|&lt;/ins&gt;Definitions&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54045&amp;oldid=prev</id>
		<title>Maintenance script: Corik&#039;s Tomb is the paid quest. Corik&#039;s Wall is a Paladin/Ranger mini quest to get the Emerald Knight title and access an area of Dark Hand.</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54045&amp;oldid=prev"/>
		<updated>2008-11-16T18:58:41Z</updated>

		<summary type="html">&lt;p&gt;Corik&amp;#039;s Tomb is the paid quest. Corik&amp;#039;s Wall is a Paladin/Ranger mini quest to get the Emerald Knight title and access an area of Dark Hand.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:58, 16 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was the layman&#039;s name given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004.  While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day, including paid quests, like Dunshade or Corik&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wall&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was the layman&#039;s name given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004.  While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day, including paid quests, like Dunshade or Corik&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tomb&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Definitions]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Definitions]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54044&amp;oldid=prev</id>
		<title>Maintenance script: Added a bit about quests, removed November 2007 bit.</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54044&amp;oldid=prev"/>
		<updated>2008-11-16T04:33:58Z</updated>

		<summary type="html">&lt;p&gt;Added a bit about quests, removed November 2007 bit.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:33, 15 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was the layman&#039;s name given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004.  While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was the layman&#039;s name given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004.  While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, including paid quests, like Dunshade or Corik&#039;s Wall&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-November, 2007&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Definitions]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Definitions]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54043&amp;oldid=prev</id>
		<title>CARAAMON at 19:12, 13 August 2008</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54043&amp;oldid=prev"/>
		<updated>2008-08-13T19:12:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:12, 13 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was the layman&#039;s name given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004.  While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This was the layman&#039;s name given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004.  While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-November, 2007&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-November, 2007&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Definitions]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54042&amp;oldid=prev</id>
		<title>Maintenance script: New page: This was the layman&#039;s name given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the offici...</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=DR2&amp;diff=54042&amp;oldid=prev"/>
		<updated>2007-11-26T20:40:18Z</updated>

		<summary type="html">&lt;p&gt;New page: This was the layman&amp;#039;s name given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the offici...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This was the layman&amp;#039;s name given to a substantial behind the scenes upgrade to the IFE (interactive fiction engine)[http://www.play.net/corporate/].  According to the DR Forums, the official announcement was made at SimuCon 2003.  Player testing started in late April of 2004, with those that signed up for SimuCon getting a chance to preview the new engine in a separate instance.  Later that summer all subscribers were given the chance to go find bugs before the official release which happened after Simucon 2004.  While few changes happened immediately many systems were broken because of the upgrade, some of which are still in a state of disrepair to this day.&lt;br /&gt;
-November, 2007&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>