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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AHeavy_offensive_abilities</id>
	<title>Category:Heavy offensive abilities - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Category%3AHeavy_offensive_abilities"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;action=history"/>
	<updated>2026-04-18T19:10:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;diff=660130&amp;oldid=prev</id>
		<title>CRYPTODYNAMIC at 17:33, 4 February 2025</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;diff=660130&amp;oldid=prev"/>
		<updated>2025-02-04T17:33:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:33, 4 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; single&lt;/del&gt; global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]]).  The feats are much more impactful here than their general function.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]])&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; appropriate to the type of spell cast&lt;/ins&gt;.  The feats are much more impactful here than their general function.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RefAl}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RefAl}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CRYPTODYNAMIC</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;diff=596580&amp;oldid=prev</id>
		<title>TK-421 at 18:38, 15 October 2022</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;diff=596580&amp;oldid=prev"/>
		<updated>2022-10-15T18:38:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:38, 15 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;)  The feats are much more impactful here than their general function.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]])&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;  The feats are much more impactful here than their general function.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RefAl}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RefAl}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TK-421</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;diff=514541&amp;oldid=prev</id>
		<title>MOTHRA at 18:12, 7 February 2020</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;diff=514541&amp;oldid=prev"/>
		<updated>2020-02-07T18:12:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:12, 7 February 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]].)  The feats are much more impactful here than their general function.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 4 minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]].)  The feats are much more impactful here than their general function.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RefAl}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;diff=487154&amp;oldid=prev</id>
		<title>DR-GREJUVA at 09:28, 4 May 2018</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;diff=487154&amp;oldid=prev"/>
		<updated>2018-05-04T09:28:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:28, 4 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt; minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]].)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&lt;/ins&gt; minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]].)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;  The feats are much more impactful here than their general function.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DR-GREJUVA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;diff=448446&amp;oldid=prev</id>
		<title>ABSOLON: Created page with &quot;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a req...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Heavy_offensive_abilities&amp;diff=448446&amp;oldid=prev"/>
		<updated>2016-07-27T08:43:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a req...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Heavy offensive spells have additional or stronger effects than other spells of their kind. These are predominantly targeted magic spells currently, although this is not a requirement. All of these spells trigger a single global cool down that prevents the casting of any of these spells until it has worn off, although the length of the cool down period that is triggered can vary from spell to spell. Typically it is around a base of 5 minutes, although that can be worked off with relevant skill (e.g. {{skill|Targeted Magic}}) or mastery feats (e.g. [[Magical Feats|Debilitation Mastery]].)&lt;/div&gt;</summary>
		<author><name>ABSOLON</name></author>
	</entry>
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