<?xml version="1.0"?>
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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Barbarians_3.1</id>
	<title>Barbarians 3.1 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Barbarians_3.1"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;action=history"/>
	<updated>2026-04-24T08:24:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=475575&amp;oldid=prev</id>
		<title>MOTHRA: /* General */</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=475575&amp;oldid=prev"/>
		<updated>2017-09-19T05:13:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 19 September 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ranged weapon parrying has been removed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ranged weapon parrying has been removed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Forms will now give a large amount of experience when they have completely powered up (about a minute). It is possible to stop and restart them once they&#039;ve powered up to gain more experience, though there is a cooldown.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Forms will now give a large amount of experience when they have completely powered up (about a minute). It is possible to stop and restart them once they&#039;ve powered up to gain more experience, though there is a cooldown.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Addition of {{com|Meditate command#Research&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{tt&lt;/del&gt;|MEDITATE RESEARCH&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;}} &#039;&#039;&amp;lt;ability&amp;gt;&#039;&#039; which will act as a combination of {{com|research}} and {{com|discern}}. This has a moderate cooldown, but allows training without cycling Forms on and off all the time.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Addition of {{com|Meditate command#Research|MEDITATE RESEARCH}} &#039;&#039;&amp;lt;ability&amp;gt;&#039;&#039; which will act as a combination of {{com|research}} and {{com|discern}}. This has a moderate cooldown, but allows training without cycling Forms on and off all the time.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Slots are learned every other level, up to circle 70, then one slot every 4 levels until circle 150.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Slots are learned every other level, up to circle 70, then one slot every 4 levels until circle 150.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scrolls can now be SMASHED and EATEN. There is a tiny chance that destroying items will tank your IF, and a small chance of it negatively impacting it. A large chance of a minor IF gain and a tiny chance of a large IF gain.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Scrolls can now be SMASHED and EATEN. There is a tiny chance that destroying items will tank your IF, and a small chance of it negatively impacting it. A large chance of a minor IF gain and a tiny chance of a large IF gain.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Inner Fire Changes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Inner Fire Changes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MOTHRA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=375435&amp;oldid=prev</id>
		<title>ZYANTHIA: /* Barbarian Combos */</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=375435&amp;oldid=prev"/>
		<updated>2014-09-14T19:29:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Barbarian Combos&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:29, 14 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Flame gives an IF boost when successfully completed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Flame gives an IF boost when successfully completed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Accuracy should be straight-forward. - Unlocks at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100&lt;/del&gt; ranks in Expertise.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Accuracy should be straight-forward. - Unlocks at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt; ranks in Expertise.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Damage should be straight-forward. - Unlocks at 140 ranks in Expertise&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Damage should be straight-forward. - Unlocks at 140 ranks in Expertise&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Intimidation prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Intimidation prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key drwiki:diff:wikidiff2:1.12:old-370581:rev-375435:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>ZYANTHIA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=370581&amp;oldid=prev</id>
		<title>ASHWORTHIIIF: /* Barbarian Combos */</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=370581&amp;oldid=prev"/>
		<updated>2014-07-11T06:20:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Barbarian Combos&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:20, 11 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Flame gives an IF boost when successfully completed.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Flame gives an IF boost when successfully completed.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Accuracy&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and Damage&lt;/del&gt; should be straight-forward.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Accuracy should be straight-forward&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. - Unlocks at 100 ranks in Expertise&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Damage should be straight-forward. - Unlocks at 140 ranks in Expertise&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Intimidation prevents retreating for a short period of time.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Intimidation prevents retreating for a short period of time.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; - Unlocks at 200 ranks in Expertise&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Balance reduces balance lost from combat.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:* Balance reduces balance lost from combat.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ASHWORTHIIIF</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=341534&amp;oldid=prev</id>
		<title>ASHWORTHIIIF: /* Bugs */</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=341534&amp;oldid=prev"/>
		<updated>2014-05-19T18:31:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bugs&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:31, 19 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bugs==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Bugs==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* MEDITATE RESEARCH FAMINE shows it as being warding, when it seems like it would be Augmentation.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* MEDITATE RESEARCH FAMINE shows it as being warding, when it seems like it would be Augmentation.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     WAI?: Berserk Famine trains the warding skill.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attempting to use MEDITATE RESEARCH on masteries produces the initial message, &quot;You clear your mind and begin to meditate upon the training you have received.&quot; then nothing happens.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attempting to use MEDITATE RESEARCH on masteries produces the initial message, &quot;You clear your mind and begin to meditate upon the training you have received.&quot; then nothing happens.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     Corrected: Confirmed on 05/19/2014. Message received when using MEDITATE RESEARCH on mastery abilities &quot;You struggle, but find yourself unable to recall any training in that ability.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Typos===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Typos===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* MEDITATE RESEARCH SWAN produces a typo, a double space, &quot;Swan Form is a Basic__ability in the Path&quot;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* MEDITATE RESEARCH SWAN produces a typo, a double space, &quot;Swan Form is a Basic__ability in the Path&quot;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ASHWORTHIIIF</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=257764&amp;oldid=prev</id>
		<title>CARAAMON: 1 revision</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=257764&amp;oldid=prev"/>
		<updated>2014-05-02T01:19:11Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:19, 1 May 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=257763&amp;oldid=prev</id>
		<title>CARAAMON: /* Masteries */</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=257763&amp;oldid=prev"/>
		<updated>2014-04-30T04:32:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Masteries&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{RTOC}}&lt;br /&gt;
A page for listing the major changes in [[DragonRealms 3.1]] for Barbarians.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* Ranged weapon parrying has been removed.&lt;br /&gt;
* Forms will now give a large amount of experience when they have completely powered up (about a minute). It is possible to stop and restart them once they&amp;#039;ve powered up to gain more experience, though there is a cooldown.&lt;br /&gt;
* Addition of {{com|Meditate command#Research|{{tt|MEDITATE RESEARCH}}}} &amp;#039;&amp;#039;&amp;lt;ability&amp;gt;&amp;#039;&amp;#039; which will act as a combination of {{com|research}} and {{com|discern}}. This has a moderate cooldown, but allows training without cycling Forms on and off all the time.&lt;br /&gt;
* Slots are learned every other level, up to circle 70, then one slot every 4 levels until circle 150.&lt;br /&gt;
* Scrolls can now be SMASHED and EATEN. There is a tiny chance that destroying items will tank your IF, and a small chance of it negatively impacting it. A large chance of a minor IF gain and a tiny chance of a large IF gain. &lt;br /&gt;
&lt;br /&gt;
==Inner Fire Changes==&lt;br /&gt;
Inner Fire usage has been a concern expressed by players regarding the new system in 3.0.  To address this we released some modifications to the overall system.&lt;br /&gt;
&lt;br /&gt;
* Berserk ability costs were reduced to make them more balanced and attractive compared to other abilities.&lt;br /&gt;
* Several of the Mastery abilities increase IF regen limits, increase Inner Fire skill, or allow for improved IF regeneration.&lt;br /&gt;
* The new Barbarian Analyze combos can regenerate IF with ANALYZE FLAME.&lt;br /&gt;
* Barbarians also have a chance to regenerate some Inner Fire when using a Combat Charged Maneuver if they pass an Expertise check.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Combos==&lt;br /&gt;
Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill.  These combos are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can analyze themselves to begin a self combo.  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
:* Flame gives an IF boost when successfully completed.&lt;br /&gt;
:* Accuracy and Damage should be straight-forward.&lt;br /&gt;
:* Intimidation prevents retreating for a short period of time.&lt;br /&gt;
:* Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)&lt;br /&gt;
:* Balance reduces balance lost from combat.&lt;br /&gt;
:* Vitality recovers some lost vitality in combat.&lt;br /&gt;
:* Rage allows the next Berserk to be started at reduced initial IF cost.&lt;br /&gt;
:* Calm allows the next meditation to be used at reduced IF cost.&lt;br /&gt;
&lt;br /&gt;
Choices available will be based on how much Expertise skill is known.&lt;br /&gt;
&lt;br /&gt;
==Expertise Skill==&lt;br /&gt;
Barbarians will have a new Primary skill called Expertise grandfathered upon logging in.  This skill represents a Barbarian&amp;#039;s Mastery with weapons and combat-related tasks.&lt;br /&gt;
&lt;br /&gt;
* Expertise can be trained by performing Charged Combat Maneuvers and succeeding an Expertise Check.&lt;br /&gt;
* Expertise can be trained by completing Barbarian Combos.  &lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability!!Type!!Skill!!Difficulty!!Path!!Cost!!Prereqs!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Piranha Form|Piranha]]||Form||Augmentation||Basic||Predator|| || ||&amp;#039;&amp;#039;&amp;#039;Evasion Boost&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey Form|Monkey]]||Form||Augmentation||Basic||Flame||&amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;|| ||&amp;#039;&amp;#039;&amp;#039;Balance and reflex Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Badger Form|Badger]]||Form||Warding||Advanced||Horde|| || ||&amp;#039;&amp;#039;&amp;#039;Practicing these movement styles will provide moderate protection against all contested attacks except those involving agility, if the user possesses sufficient skill with warding.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Famine Berserk|Famine]]||Berserk||&amp;#039;&amp;#039;&amp;#039;?Warding?&amp;#039;&amp;#039;&amp;#039;||Basic||Flame||&amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;|| ||Pulsing Vitality Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|[[Wildfire Berserk|Wildfire]]||Berserk||Augmentation||Basic||Horde|| || ||&amp;#039;&amp;#039;&amp;#039;Agility bonus and a chance at RT reduction on weapon attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Earthquake Berserk|Earthquake]]||Berserk||&amp;#039;&amp;#039;&amp;#039;Debilitation&amp;#039;&amp;#039;&amp;#039;||Advanced||Horde||&amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Enacting this rage will periodically unbalance, force to the knees, stun or harry an enemy if the user presents sufficient debilitation skill and succeeds in a contest of power versus reflex against his or her foe.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Volcano Berserk|Volcano]]||Berserk||Augmentation||Expert||Horde|| || ||&amp;#039;&amp;#039;&amp;#039;Enacting this rage will prevent the Barbarian from death for a very short time.  Each blow that would fell the warrior will instead quench the user&amp;#039;s inner fire.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tsunami Berserk|Tsunami]]||Berserk||Augmentation||Expert||Flame|| || ||&amp;#039;&amp;#039;&amp;#039;Enacting this rage will enhance the Barbarian&amp;#039;s held weapon with increased damage and balance.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Everild&amp;#039;s Rage Roar|Everild&amp;#039;s Rage]] ||Roar||Debilitation|| Basic || Predator|| || ||&amp;#039;&amp;#039;&amp;#039;Debuffs enemy&amp;#039;s evasion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mana Torment Roar|Mana Torment]]||Roar||Debilitation||Expert||Flame||&amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039;||Drain Mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[Contemplation Meditation|Contemplation]]||Meditation||Augmentation||&amp;#039;&amp;#039;&amp;#039;Advanced&amp;#039;&amp;#039;&amp;#039;||Flame|| || ||&amp;#039;&amp;#039;&amp;#039;Boosts armor and augmentation skills.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bastion Meditation|Bastion]]||Meditation||Warding||Basic||Predator|| || ||&amp;#039;&amp;#039;&amp;#039;Strong barrier versus willpower contested attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacity Meditation|Tenacity]]||Meditation||Warding||Advanced||Horde||&amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;|| ||Physical Damage resistance&lt;br /&gt;
|-&lt;br /&gt;
|[[Dispel Meditation|Dispel]]||Meditation||&amp;#039;&amp;#039;&amp;#039;Warding&amp;#039;&amp;#039;&amp;#039;||Advanced||Flame|| || ||Removes all magic on barbarian&lt;br /&gt;
|-&lt;br /&gt;
|[[Serenity Meditation|Serenity]]||Meditation||Warding||Expert||Flame|| || ||&amp;#039;&amp;#039;&amp;#039;This technique will enact a strong integrity barrier against all offensive magics if the user has sufficient warding skill.  Each spell deflected will drain some inner fire and roaring will shatter the ward.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Masteries===&lt;br /&gt;
Barbarians now have access to new Mastery Abilities.  These represent advanced training within a path, and they have a high cost and required number of pre-requisite abilities. Can be trained at the former dance teachers.&lt;br /&gt;
&lt;br /&gt;
For the most part individual MU feats do wimpy little things. Barbarian feats are awesome, and cost appropriately. Masteries are intended to be grand achievements and not a piece of flair worn down to the spit shack. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability!!Type!!Path!!Cost!!Prereqs!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Duelist Mastery|Duelist]]||Mastery||Predator||4||8||Unlocks {{tt|MEDITATE DUEL}} ability. Doubles the Barbarian&amp;#039;s passive If regen limit for 10 minutes. Only usable out of combat, breaks once combat is initiated. Cooldown varies with IF skill but starts at 2 hours and caps at 45 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tribalist Mastery|Tribalist]]||Mastery||Predator||4||8||Boosts debilitation skill and reduces IF forms cost.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dervish Mastery|Dervish]]||Mastery||Predator||1||&amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039;||Unlocks improved version [[Whirlwind (ability)|Whirlwind]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Titan Mastery|Titan]]||Mastery||Horde||4||8||+Augmentation, reduces IF cost of berserking&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategos Mastery|Strategos]]||Mastery||Horde||4||8||Bonus IF from killing enemies, unlocks ROAR AREA.&lt;br /&gt;
|-&lt;br /&gt;
|[[Juggernaut Mastery|Juggernaut]]||Mastery||Horde||1||&amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039;||Unlocks improved [[Warstomp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Powermonger Mastery|Powermonger]]||Mastery||Flame||4||9||Bonus to Inner Fire skill, more precise IF readings, +passive IF regen limit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yogi Mastery|Yogi]]||Mastery||Flame||4||9||Allows meditating while standing and engaged at range, reduces RT and cost of meditating.&lt;br /&gt;
|-&lt;br /&gt;
|[[Templar Mastery|Templar]]||Mastery||Flame||1||&amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039;||Unlocks new ways to destroy magic items and view your count of magic items destroyed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Not Included==&lt;br /&gt;
* Hurricane Berserk is not included, and it&amp;#039;s future status is unknown.&lt;br /&gt;
* {{com|choke}} will not be included, and it&amp;#039;s future status is undecided.&lt;br /&gt;
* Infused chakrel will not be part of this release.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* MEDITATE RESEARCH FAMINE shows it as being warding, when it seems like it would be Augmentation.&lt;br /&gt;
* Attempting to use MEDITATE RESEARCH on masteries produces the initial message, &amp;quot;You clear your mind and begin to meditate upon the training you have received.&amp;quot; then nothing happens.&lt;br /&gt;
===Typos===&lt;br /&gt;
* MEDITATE RESEARCH SWAN produces a typo, a double space, &amp;quot;Swan Form is a Basic__ability in the Path&amp;quot;.&lt;br /&gt;
* MEDITATE RESEARCH BASTION produces a typo, a double space &amp;quot;contested abilities__using Willpower.&amp;quot;&lt;br /&gt;
* MEDITATE RESEARCH SEEK produces a typo, a double space &amp;quot;user possesses__sufficient skill&amp;quot;&lt;br /&gt;
* MEDITATE RESEARCH DISPEL has a rogue newline midway through.&lt;br /&gt;
* MEDITATE RESEARCH SERENITY produces a triple space, &amp;quot;all offensive magics if___the user has sufficient&amp;quot;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
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