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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Approximate_coin_per_level</id>
	<title>Approximate coin per level - Revision history</title>
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	<updated>2026-05-10T21:35:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Approximate_coin_per_level&amp;diff=547333&amp;oldid=prev</id>
		<title>TK-421 at 19:04, 19 March 2021</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Approximate_coin_per_level&amp;diff=547333&amp;oldid=prev"/>
		<updated>2021-03-19T19:04:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:04, 19 March 2021&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
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  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Does the hunting area have extra hazards as a substantial part of the area (&quot;the claw&quot; in Zaulfung, dark areas, swamp troll anti-magic effect, swimming, etc)? Climbing a single thing or swimming a single thing to access the area does not qualify.&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Does the hunting area have extra hazards as a substantial part of the area (&quot;the claw&quot; in Zaulfung, dark areas, swamp troll anti-magic effect, swimming, etc)? Climbing a single thing or swimming a single thing to access the area does not qualify.&lt;/div&gt;&lt;/td&gt;
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		<author><name>TK-421</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Approximate_coin_per_level&amp;diff=547329&amp;oldid=prev</id>
		<title>TK-421: Created page with &quot;&#039;&#039;&#039;Approximate coin per level&#039;&#039;&#039; (ACPL) is an OOC measurement of how much value a creature should drop, based on a variety of factors.  Don&#039;t read...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Approximate_coin_per_level&amp;diff=547329&amp;oldid=prev"/>
		<updated>2021-03-19T18:57:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Approximate coin per level&amp;#039;&amp;#039;&amp;#039; (ACPL) &lt;a href=&quot;/index.php?title=Page_type_is::definition&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Page type is::definition (page does not exist)&quot;&gt;is&lt;/a&gt; an OOC measurement of how much value a creature should drop, based on a variety of factors.  Don&amp;#039;t read...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Approximate coin per level&amp;#039;&amp;#039;&amp;#039; (ACPL) [[page type is::definition|is]] an OOC measurement of how much value a creature should drop, based on a variety of factors.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t read too much into the name, because a lot of things end up affecting it along the way, but a creature&amp;#039;s wealth is ultimately based off that value if it drops coins/gems/boxes. Level ends up having a double effect in some ways -- because higher level creature&amp;#039;s have...higher levels...they generate more coin. For example: a level 3 goblin vs a level 150 goblin using the same settings. Just because its level is higher, ignoring all other factors, it will generate more treasure.&lt;br /&gt;
&lt;br /&gt;
In general, lower level/lower difficulty creatures will have a lower ACPL than higher level ones. Some, but not all, of the factors the [[GameMasters]] consider:&lt;br /&gt;
* Low vs high level creature (gains at 100 and 175)&lt;br /&gt;
* Does it cast a TM spell or debuff of some kind?&lt;br /&gt;
* Does it have a special attack or ability (like re-stealthing after initial spawn)?&lt;br /&gt;
* Is it undead/evil/construct?&lt;br /&gt;
* Does the hunting area have extra hazards as a substantial part of the area (&amp;quot;the claw&amp;quot; in Zaulfung, dark areas, swamp troll anti-magic effect, swimming, etc)? Climbing a single thing or swimming a single thing to access the area does not qualify.&lt;br /&gt;
{{cat|definitions}}&lt;br /&gt;
{{RefAl|a=y}}&lt;/div&gt;</summary>
		<author><name>TK-421</name></author>
	</entry>
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