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	<id>https://elanthipedia.play.net/index.php?action=history&amp;feed=atom&amp;title=Alchemy_%28old%29</id>
	<title>Alchemy (old) - Revision history</title>
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	<updated>2026-05-02T20:24:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alchemy_(old)&amp;diff=242919&amp;oldid=prev</id>
		<title>CARAAMON at 23:30, 21 July 2013</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alchemy_(old)&amp;diff=242919&amp;oldid=prev"/>
		<updated>2013-07-21T23:30:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:30, 21 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;About to be replaced in game&lt;/del&gt; by&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; the 3.0&lt;/del&gt; [[Alchemy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Craft&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{obsolete|Replaced&lt;/ins&gt; by [[Alchemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The general term in [[DragonRealms]] for improving the quality of a substance, or changing one substance into another.  The most commonly known process makes [[Healing herbs|herbs]] more potent or changes them into potions, salves, tea, or other forms.  Other processes also exist to create non-herbal substances such as [[poisons]] or [[Brewing Tea|tea]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The general term in [[DragonRealms]] for improving the quality of a substance, or changing one substance into another.  The most commonly known process makes [[Healing herbs|herbs]] more potent or changes them into potions, salves, tea, or other forms.  Other processes also exist to create non-herbal substances such as [[poisons]] or [[Brewing Tea|tea]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[item:Silver_vial|Vial]] or Jar to hold water&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[item:Silver_vial|Vial]] or Jar to hold water&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ilink|i|Tincture jar}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{ilink|i|Tincture jar}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Creation Systems]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CARAAMON</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alchemy_(old)&amp;diff=242918&amp;oldid=prev</id>
		<title>TEVESHSZAT at 15:57, 1 July 2013</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alchemy_(old)&amp;diff=242918&amp;oldid=prev"/>
		<updated>2013-07-01T15:57:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:57, 1 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;&#039;&#039;&#039;About to be replaced in game by the 3.0 [[Alchemy Craft]]&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;About to be replaced in game by the 3.0 [[Alchemy Craft]]&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The general term in [[DragonRealms]] for improving the quality of a substance, or changing one substance into another.  The most commonly known process makes [[Healing herbs|herbs]] more potent or changes them into potions, salves, tea, or other forms.  Other processes also exist to create non-herbal substances such as [[poisons]] or [[Brewing Tea|tea]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The general term in [[DragonRealms]] for improving the quality of a substance, or changing one substance into another.  The most commonly known process makes [[Healing herbs|herbs]] more potent or changes them into potions, salves, tea, or other forms.  Other processes also exist to create non-herbal substances such as [[poisons]] or [[Brewing Tea|tea]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TEVESHSZAT</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alchemy_(old)&amp;diff=242917&amp;oldid=prev</id>
		<title>Maintenance script: Created page with &quot;: &#039;&#039;&#039;About to be replaced in game by the 3.0 Alchemy Craft&#039;&#039;&#039;  The general term in DragonRealms for improving the quality of a substance, or changing one substance int...&quot;</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alchemy_(old)&amp;diff=242917&amp;oldid=prev"/>
		<updated>2013-07-01T15:28:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;: &amp;#039;&amp;#039;&amp;#039;About to be replaced in game by the 3.0 &lt;a href=&quot;/Alchemy_Craft&quot; class=&quot;mw-redirect&quot; title=&quot;Alchemy Craft&quot;&gt;Alchemy Craft&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039;  The general term in &lt;a href=&quot;/DragonRealms&quot; title=&quot;DragonRealms&quot;&gt;DragonRealms&lt;/a&gt; for improving the quality of a substance, or changing one substance int...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;: &amp;#039;&amp;#039;&amp;#039;About to be replaced in game by the 3.0 [[Alchemy Craft]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The general term in [[DragonRealms]] for improving the quality of a substance, or changing one substance into another.  The most commonly known process makes [[Healing herbs|herbs]] more potent or changes them into potions, salves, tea, or other forms.  Other processes also exist to create non-herbal substances such as [[poisons]] or [[Brewing Tea|tea]].&lt;br /&gt;
&lt;br /&gt;
==Herbal Alchemy==&lt;br /&gt;
There are three basic steps to creating herbal potions.&lt;br /&gt;
&lt;br /&gt;
# Gather ingredients&lt;br /&gt;
# Prepare ingredients&lt;br /&gt;
# Mix ingredients&lt;br /&gt;
&lt;br /&gt;
===Ingredients===&lt;br /&gt;
Basic herbal alchemy requires three ingredients: an herb, a [[catalyst]], and water.  The basic mix is done in a 1:1:1 ratio, or equal parts of each.  Adding more catalyst is ok, since the unused portion will be left as a remainder.  Potions can be successfully mixed at other ratios of herb to water but at present there is no benefit to doing so.&lt;br /&gt;
&lt;br /&gt;
For water locations, visit [http://kythsjournal.com/water.htm Kythryn&amp;#039;s Journal].&lt;br /&gt;
&lt;br /&gt;
====Pieces vs. Parts====&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;piece&amp;#039;&amp;#039;&amp;#039; of a substance is an individual inventory item, listed separately when you look into your container.&lt;br /&gt;
&amp;lt;pre&amp;gt;In the dark gem pouch you see some georin grass, some georin grass, and some georin grass.&amp;lt;/pre&amp;gt;&lt;br /&gt;
In the above example, there are three &amp;#039;&amp;#039;&amp;#039;pieces&amp;#039;&amp;#039;&amp;#039; of georin grass in the pouch.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Parts&amp;#039;&amp;#039;&amp;#039; measure the quantity inside a single piece, and this is what is important for alchemy.  Use the [[Count command|{{tt|COUNT}} command]] to tell how many parts are in a given piece of something:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;gt;count geor grass in my dar pouch&lt;br /&gt;
There&amp;#039;s five parts left of the georin grass.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many basic alchemy ingredients are foraged in small pieces with only one or two parts.  And very frequently it is necessary to change the size of your herb and catalyst pieces so they are the same.  You can [[Combine command|{{tt|COMBINE}}]] two smaller pieces of a solid substance into a larger one, and [[Break command|{{tt|BREAK}}]] them to make them smaller.  Liquids such as water are combined and broken via the [[Pour command|{{tt|POUR}}]] verb.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The more [[Foraging skill]] you know, the more potent your herbs will be.  Potency is also improved if the herb was foraged carefully or precisely.  For the most potent herbs, you need a skilled forager to gather them precisely.&lt;br /&gt;
&lt;br /&gt;
Most experienced alchemists agree that all herbs are made even more potent by drying them.  This can be done either by using a {{ilink|i|Wayerd pyramid}} or by having a [[Ranger]] perform the proper [[Beseech the Sun to Dry|Beseech]].  So the second step to making a good potion is to dry your herbs, although it is not required.  In many cases, the simple dried herb is more potent than the herb will be in potion form, so you can stop right there.  The herbs that are improved by making into potion are [[georin]], [[eghmok]], [[nilos]], [[blocil]], and [[hulnik]].[http://www.kythsjournal.com/herblist.htm]  Catalysts are also generally improved by drying, although the effect of this is more subtle.&lt;br /&gt;
&lt;br /&gt;
The next step if you are going to continue and make the potion is to crush the herb using a [[item:Mortar|mortar]] and [[item:Pestle|pestle]] so it is in a mixable form.  Undried herbs will yield a pulp when crushed, and dried herbs a powder or paste.  You must also crush your catalyst for the same reason.&lt;br /&gt;
&lt;br /&gt;
Next gather some [[item:water|water]] from a convenient spot, and you&amp;#039;re ready to mix.&lt;br /&gt;
&lt;br /&gt;
===Mixing===&lt;br /&gt;
Count out your ingredients carefully into equal-sized pieces, and place them all together in your {{ilink|i|mixing bowl|mixing vessel}}.  There is no size limit on potions, larger potions require more skill to mix together, Rangers are better than all other classes at mixing.  Your potion will not combine if there are any extra or foreign ingredients in the vessel.  Note that a wax label counts as an item inside a container so your mixing vessel won&amp;#039;t work if it has a label on it.  The only thing inside your vessel should be one piece of the crushed herb, one piece of the crushed catalyst, and one piece of water &amp;lt;small&amp;gt;(see [[Alchemy#Pieces vs. Parts|Pieces vs. Parts]] above)&amp;lt;/small&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The size of your completed potion will be the same as the part count of the individual ingredients.  If your ingredients have five parts each, your finished potion will have five parts.  As noted above, if you start with a larger chunk of catalyst than your water and herb, only the required amount will be used with the rest left over.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Many different containers can be used as a mixing vessel if you don&amp;#039;t have a proper mixing bowl.  Empty gem pouches and treasure boxes are popular choices.  Just {{com|mix}} container  WITH [[item:mixing stick|mixing stick]] or close the container and {{com|Shake}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Injuries to the hands, arms, eyes, and head can interfere with Alchemy so heal up if you are having trouble.&lt;br /&gt;
&lt;br /&gt;
===Tinctures===&lt;br /&gt;
{{ilink|i|Tincture jar}}s are a way to make dried herbs even more potent, precise dried herbs are best. A single dose lasts 5 minutes.&lt;br /&gt;
&lt;br /&gt;
You need one part of herb to four parts [[item:Grain_alcohol|alcohol]], which currently is obtainable by purchase from some alchemy shops.&lt;br /&gt;
&lt;br /&gt;
The process take an [[Elanthian Time|anlas]], and involves shaking the jar once every ten [[Elanthian Time|roisaen]].  Tinctures are intended for external use only, and are poisonous when ingested although that method of use has the most healing power.&lt;br /&gt;
&lt;br /&gt;
===Known Alchemy Recipes===&lt;br /&gt;
*[[Aloe|Aloe Balm]]&lt;br /&gt;
*[[Catalyst|Dracon crystals/oil]]&lt;br /&gt;
*[[Lujeakave|Lujeakave Elixir]]&lt;br /&gt;
*[[Aevaes|Aevaes Solution]]&lt;br /&gt;
*{{sloot|i|Jalbreth balm}}&lt;br /&gt;
&lt;br /&gt;
==Useful Commands==&lt;br /&gt;
*{{com|Break}}&lt;br /&gt;
*{{com|Crush}}&lt;br /&gt;
*{{com|Combine}}&lt;br /&gt;
*{{com|Count}}&lt;br /&gt;
*{{com|Mix}}&lt;br /&gt;
*{{com|Pour}}&lt;br /&gt;
*{{com|Shake}}&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* {{ilink|i|Wayerd pyramid}}&lt;br /&gt;
* {{ilink|i|Unlonchai bucket}}&lt;br /&gt;
* {{ilink|i|Stove}}&lt;br /&gt;
* {{ilink|i|Mortar}} and {{ilink|i|pestle}}&lt;br /&gt;
* {{ilink|i|Mixing bowl}} and [[item:Mixing_stick|mixing stick]], or other vessel (pouch, box, etc)&lt;br /&gt;
* [[item:Silver_vial|Vial]] or Jar to hold water&lt;br /&gt;
* {{ilink|i|Tincture jar}}&lt;br /&gt;
[[Category:Creation Systems]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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