https://elanthipedia.play.net/api.php?action=feedcontributions&user=SNOWPATROL&feedformat=atomElanthipedia - User contributions [en]2024-03-29T07:25:19ZUser contributionsMediaWiki 1.39.5https://elanthipedia.play.net/index.php?title=Empathic_shock&diff=437983Empathic shock2016-02-22T16:17:05Z<p>SNOWPATROL: /* NOTE */</p>
<hr />
<div>{{RTOC}}<br />
'''Shock''' is the temporary loss of guild abilities that [[Empath]]s suffer when they perform violent acts.<br><br />
<br />
==Shock Theory==<br />
Every sentient creature in [[Elanthia]] is born with innate empathy for the life forces of other living things. But for most, this sense is dulled and suppressed by a lifetime of the tiny (or not so tiny) harmful actions that are usually necessary for survival. Empaths, in contrast, strengthen and focus this natural sense into a highly refined skill, but to do so they must entirely avoid violence.<br><br />
<br><br />
When a non-Empath does harm, their suppression of natural empathy means they experience no ill effects. When an Empath attempts harm, it clashes violently with their finely-honed sensitivity to the life forces around them and causes shock. It is a psycho-physical reaction, like a reflex. There is no direct moral component to it, although many Empaths view shock as a highly personal issue and will only discuss it with their closest friends and family.<br><br />
<br><br />
'''SimuCon 2003 Empath Guild Seminar''': Why can an Empath not hunt, or not swing a sword without getting shock even if they don't actually hit anything?<br><br />
<br><br />
When people are born today, over many generations, people have been developing the skill that will be empathy. As that power/ability developed, the suppression of it also developed. Everyone is capable of becoming an Empath. Those who make the choice to be combat oriented learn to suppress empathy. Empathy and the suppression of empathy are reflexive mental actions. When someone joins the Empath guild, suppression is not developed much if at all, but the empathy instinct is primed. The skill for suppression is suppressed and empathy is enhanced when a person joins the guild. Empathic shock is something done to the self when the suppression is suddenly activated to the empathy part of the brain. It is the natural suppression reflex which has been suppressed kicking in and kicking hard.<br><br />
<br />
==Causes of Shock==<br />
Empathic shock is caused by a variety of actions which intend to harm life. These include but are not limited to: attacking a creature or other adventurer, casting directly harmful magic, and fishing (since it involves piercing the fish with a hook), attempting to heal [[Necromancer]]s with high enough [[Divine Outrage]]. Specific actions either always cause shock or they always don't--the only way to avoid it is to never attempt a shock-causing action. <br><br />
<br><br />
Shock will not happen when an Empath causes ''indirect'' harm, for example by hiring an assassin or firing a mangonel at a boat, nor will it generally occur if an Empath was not intending to harm anything. Generally speaking, shock-causing actions require the Empath to be the '''primary, direct and deliberate causative agent''' of the attempted harm. In the case of mangonels, the Empath is absolved since the direct target is an inanimate object (the boat) and not a living being. Finding a way to directly harm other players, yet not receive shock is warnable as [[mechanics abuse]] and shock may be applied retroactively by a GM.<br><br />
<br><br />
Shock wears off with time as long as you are not "permashocked" or numb, but its duration can be considerable. Generally speaking, the more violent the offense, the longer the length of shock. Merely punching or kicking someone will incur only perhaps an hour or two of shock, but it might take many days in game to work off the shock from causing death. Once you reach "permashock" or the numb stage, a [[Shock Quest|quest]] must be performed to be able to start recovering from shock normally. The details of the quest are a secret or game spoiler, so try discreetly asking other Empaths.<br><br />
<br />
==Consequences of Shock==<br />
The first consequence of getting shock is a short stun. Empaths who have significantly deadened their Empathic sensitivity will have significantly shorter stuns than more pristine Empaths. That is, the more shocked you are, the shorter your shock stun will be. Shock is granular, and as you accrue more shock you will gradually weaken many of your abilities. For example, a partially shocked Empath will cast healing spells on themselves with less efficiency, and will not be able to perceive life as far as an unshocked Empath of equal skill. When you reach complete insensitivity ("perma-shock"), many of your abilities will not work or will work at reduced power.<ref>[[Post:Shock Rewrite - 07/21/2012 - 21:22]]</ref><br><br />
:'''The amount of shock an empath has will automatically drain as long as the Empath is both online and not currently permashocked/completely insensitive.''' If the Empath is completely insensitive the [[Shock Quest Walkthrough|shock quest]] must be performed to restart the automatic drain. The quest can also be performed before being completely insensitive to help reduce a large amount of shock per quest.<br />
The following abilities and spells will not work for the Empath who is completely insensitive:<br><br />
*[[Empath Healing|healing others]]<br />
*[[Link ability|link]]<br />
*[[Perceive Health|perceive health]]<br />
*[[Manipulate ability|manipulate]]<br />
*[[Shift ability|shift]]<br />
*[[Scholarship skill|teaching or listening to classes]] on empathy<br />
*[[Fountain of Creation]]<br />
*<s>[[Gift of Life]]</s><br />
*[[Guardian Spirit]]<br />
*[[Heart Link]]<br />
*<s>[[Innocence]]</s><br />
*[[Regenerate]]<br />
*[[Circle of Sympathy]]<br />
<br><br />
For playability reasons, the following "bread-and-butter" healing spells will still work, but at reduced power/efficiency:<br><br />
*[[Cure Disease]]<br />
*[[Flush Poisons]]<br />
*[[Heal Scars]]<br />
*[[Heal Wounds]]<br />
*[[Heal]]<br />
<br><br />
This is a list of additional, non-healing, spells that DO work while under full empathic shock (there is no reduced power effect):<br />
*[[Refresh]]<br />
*[[Blood Staunching]]<br />
*[[Vitality Healing]]<br />
*[[Awaken]]<br />
*[[Mental Focus]]<br />
*[[Tranquility]]<br />
*[[Compel]]<br />
*[[Vigor]]<br />
*[[Aggressive Stance]]<br />
*[[Iron Constitution]]<br />
*[[Paralysis]]<br />
*[[Lethargy]]<br />
*[[Aesandry Darlaeth]]<br />
*[[Perseverance of Peri'el]] - confirmed<br />
*[[Gift of Life]] - confirmed<br />
*[[Innocence]] - confirmed<br />
<br />
<br />
'''An interesting side effect, if you are completely insensitive, other empaths DO gain experience from healing your wounds.'''<br />
<br />
<br><br />
[[Nissa's Binding]] currently works while shocked. (That was not always the case.)<br><br />
<br><br />
Shock leaves a permanent scar on the Empath who first received it, which is evident to another Empath upon touch. '''You cannot get a scar by sharing shock from another Empath'''.<br><br />
<br><br />
; The creatures that spawn from the [[Ranger]] spell [[Awaken Forest]] are NOT constructs. Attacking them as an [[Empath]] WILL result in Empathic [[Shock]].<br><br />
<br />
==Sharing Shock==<br />
At 10th circle, other Empaths can {{tt|TAKE}} a portion of the shock to reduce the amount of time you are affected by it, but by doing so, they will become shocked themselves. Each time an Empath shares shock from a guildmate, he/she takes approximately half of the remaining shock, leaving half behind. '''Sharing shock from a guildmate does not cause stunning.'''<br><br />
<br><br />
The most efficient way to reduce shock is by organizing a '''Shock Circle'''. Since shock is reduced by half each time it is shared, you can benefit from this geometric reduction by setting up several tiers of Empaths to repeatedly take the shock in a hierarchical tree-like progression. A properly organized circle can quickly reduce shock since it will be worked off by many Empaths simultaneously. Shock circles are not easy to set up, since ideally you need five or more Empaths who are all willing sacrifice their skills for several [[Elanthian Time|anlaen]] in order to help.<br><br />
<br />
==Shock Quest==<br />
Empaths also have the ability now to complete a lengthy quest to help reduce the time it takes to manage shock. A trip to the [[Adder's Coil]] in [[Forfedhdar]] will start the shocked Empath on the road to restoring their empathic senses.<br/><br />
The following link contains spoilers about the quest:<br />
* [[Shock Quest Walkthrough]]<br />
{{RefAl}}<br />
[[guild association is::Empath| ]]<br />
[[page type is::definition| ]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Empathic_shock&diff=437981Empathic shock2016-02-22T16:16:20Z<p>SNOWPATROL: /* Consequences of Shock */</p>
<hr />
<div>{{RTOC}}<br />
'''Shock''' is the temporary loss of guild abilities that [[Empath]]s suffer when they perform violent acts.<br><br />
<br />
==Shock Theory==<br />
Every sentient creature in [[Elanthia]] is born with innate empathy for the life forces of other living things. But for most, this sense is dulled and suppressed by a lifetime of the tiny (or not so tiny) harmful actions that are usually necessary for survival. Empaths, in contrast, strengthen and focus this natural sense into a highly refined skill, but to do so they must entirely avoid violence.<br><br />
<br><br />
When a non-Empath does harm, their suppression of natural empathy means they experience no ill effects. When an Empath attempts harm, it clashes violently with their finely-honed sensitivity to the life forces around them and causes shock. It is a psycho-physical reaction, like a reflex. There is no direct moral component to it, although many Empaths view shock as a highly personal issue and will only discuss it with their closest friends and family.<br><br />
<br><br />
'''SimuCon 2003 Empath Guild Seminar''': Why can an Empath not hunt, or not swing a sword without getting shock even if they don't actually hit anything?<br><br />
<br><br />
When people are born today, over many generations, people have been developing the skill that will be empathy. As that power/ability developed, the suppression of it also developed. Everyone is capable of becoming an Empath. Those who make the choice to be combat oriented learn to suppress empathy. Empathy and the suppression of empathy are reflexive mental actions. When someone joins the Empath guild, suppression is not developed much if at all, but the empathy instinct is primed. The skill for suppression is suppressed and empathy is enhanced when a person joins the guild. Empathic shock is something done to the self when the suppression is suddenly activated to the empathy part of the brain. It is the natural suppression reflex which has been suppressed kicking in and kicking hard.<br><br />
<br />
==Causes of Shock==<br />
Empathic shock is caused by a variety of actions which intend to harm life. These include but are not limited to: attacking a creature or other adventurer, casting directly harmful magic, and fishing (since it involves piercing the fish with a hook), attempting to heal [[Necromancer]]s with high enough [[Divine Outrage]]. Specific actions either always cause shock or they always don't--the only way to avoid it is to never attempt a shock-causing action. <br><br />
<br><br />
Shock will not happen when an Empath causes ''indirect'' harm, for example by hiring an assassin or firing a mangonel at a boat, nor will it generally occur if an Empath was not intending to harm anything. Generally speaking, shock-causing actions require the Empath to be the '''primary, direct and deliberate causative agent''' of the attempted harm. In the case of mangonels, the Empath is absolved since the direct target is an inanimate object (the boat) and not a living being. Finding a way to directly harm other players, yet not receive shock is warnable as [[mechanics abuse]] and shock may be applied retroactively by a GM.<br><br />
<br><br />
Shock wears off with time as long as you are not "permashocked" or numb, but its duration can be considerable. Generally speaking, the more violent the offense, the longer the length of shock. Merely punching or kicking someone will incur only perhaps an hour or two of shock, but it might take many days in game to work off the shock from causing death. Once you reach "permashock" or the numb stage, a [[Shock Quest|quest]] must be performed to be able to start recovering from shock normally. The details of the quest are a secret or game spoiler, so try discreetly asking other Empaths.<br><br />
<br />
==Consequences of Shock==<br />
The first consequence of getting shock is a short stun. Empaths who have significantly deadened their Empathic sensitivity will have significantly shorter stuns than more pristine Empaths. That is, the more shocked you are, the shorter your shock stun will be. Shock is granular, and as you accrue more shock you will gradually weaken many of your abilities. For example, a partially shocked Empath will cast healing spells on themselves with less efficiency, and will not be able to perceive life as far as an unshocked Empath of equal skill. When you reach complete insensitivity ("perma-shock"), many of your abilities will not work or will work at reduced power.<ref>[[Post:Shock Rewrite - 07/21/2012 - 21:22]]</ref><br><br />
:'''The amount of shock an empath has will automatically drain as long as the Empath is both online and not currently permashocked/completely insensitive.''' If the Empath is completely insensitive the [[Shock Quest Walkthrough|shock quest]] must be performed to restart the automatic drain. The quest can also be performed before being completely insensitive to help reduce a large amount of shock per quest.<br />
The following abilities and spells will not work for the Empath who is completely insensitive:<br><br />
*[[Empath Healing|healing others]]<br />
*[[Link ability|link]]<br />
*[[Perceive Health|perceive health]]<br />
*[[Manipulate ability|manipulate]]<br />
*[[Shift ability|shift]]<br />
*[[Scholarship skill|teaching or listening to classes]] on empathy<br />
*[[Fountain of Creation]]<br />
*<s>[[Gift of Life]]</s><br />
*[[Guardian Spirit]]<br />
*[[Heart Link]]<br />
*<s>[[Innocence]]</s><br />
*[[Regenerate]]<br />
*[[Circle of Sympathy]]<br />
<br><br />
For playability reasons, the following "bread-and-butter" healing spells will still work, but at reduced power/efficiency:<br><br />
*[[Cure Disease]]<br />
*[[Flush Poisons]]<br />
*[[Heal Scars]]<br />
*[[Heal Wounds]]<br />
*[[Heal]]<br />
<br><br />
This is a list of additional, non-healing, spells that DO work while under full empathic shock (there is no reduced power effect):<br />
*[[Refresh]]<br />
*[[Blood Staunching]]<br />
*[[Vitality Healing]]<br />
*[[Awaken]]<br />
*[[Mental Focus]]<br />
*[[Tranquility]]<br />
*[[Compel]]<br />
*[[Vigor]]<br />
*[[Aggressive Stance]]<br />
*[[Iron Constitution]]<br />
*[[Paralysis]]<br />
*[[Lethargy]]<br />
*[[Aesandry Darlaeth]]<br />
*[[Perseverance of Peri'el]] - confirmed<br />
*[[Gift of Life]] - confirmed<br />
*[[Innocence]] - confirmed<br />
<br />
==NOTE==<br />
'''An interesting side effect, if you are completely insensitive, other empaths DO gain experience from healing your wounds.'''<br />
<br />
<br><br />
[[Nissa's Binding]] currently works while shocked. (That was not always the case.)<br><br />
<br><br />
Shock leaves a permanent scar on the Empath who first received it, which is evident to another Empath upon touch. '''You cannot get a scar by sharing shock from another Empath'''.<br><br />
<br><br />
; The creatures that spawn from the [[Ranger]] spell [[Awaken Forest]] are NOT constructs. Attacking them as an [[Empath]] WILL result in Empathic [[Shock]].<br><br />
<br />
==Sharing Shock==<br />
At 10th circle, other Empaths can {{tt|TAKE}} a portion of the shock to reduce the amount of time you are affected by it, but by doing so, they will become shocked themselves. Each time an Empath shares shock from a guildmate, he/she takes approximately half of the remaining shock, leaving half behind. '''Sharing shock from a guildmate does not cause stunning.'''<br><br />
<br><br />
The most efficient way to reduce shock is by organizing a '''Shock Circle'''. Since shock is reduced by half each time it is shared, you can benefit from this geometric reduction by setting up several tiers of Empaths to repeatedly take the shock in a hierarchical tree-like progression. A properly organized circle can quickly reduce shock since it will be worked off by many Empaths simultaneously. Shock circles are not easy to set up, since ideally you need five or more Empaths who are all willing sacrifice their skills for several [[Elanthian Time|anlaen]] in order to help.<br><br />
<br />
==Shock Quest==<br />
Empaths also have the ability now to complete a lengthy quest to help reduce the time it takes to manage shock. A trip to the [[Adder's Coil]] in [[Forfedhdar]] will start the shocked Empath on the road to restoring their empathic senses.<br/><br />
The following link contains spoilers about the quest:<br />
* [[Shock Quest Walkthrough]]<br />
{{RefAl}}<br />
[[guild association is::Empath| ]]<br />
[[page type is::definition| ]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Empathic_shock&diff=437980Empathic shock2016-02-22T16:15:08Z<p>SNOWPATROL: /* Consequences of Shock */</p>
<hr />
<div>{{RTOC}}<br />
'''Shock''' is the temporary loss of guild abilities that [[Empath]]s suffer when they perform violent acts.<br><br />
<br />
==Shock Theory==<br />
Every sentient creature in [[Elanthia]] is born with innate empathy for the life forces of other living things. But for most, this sense is dulled and suppressed by a lifetime of the tiny (or not so tiny) harmful actions that are usually necessary for survival. Empaths, in contrast, strengthen and focus this natural sense into a highly refined skill, but to do so they must entirely avoid violence.<br><br />
<br><br />
When a non-Empath does harm, their suppression of natural empathy means they experience no ill effects. When an Empath attempts harm, it clashes violently with their finely-honed sensitivity to the life forces around them and causes shock. It is a psycho-physical reaction, like a reflex. There is no direct moral component to it, although many Empaths view shock as a highly personal issue and will only discuss it with their closest friends and family.<br><br />
<br><br />
'''SimuCon 2003 Empath Guild Seminar''': Why can an Empath not hunt, or not swing a sword without getting shock even if they don't actually hit anything?<br><br />
<br><br />
When people are born today, over many generations, people have been developing the skill that will be empathy. As that power/ability developed, the suppression of it also developed. Everyone is capable of becoming an Empath. Those who make the choice to be combat oriented learn to suppress empathy. Empathy and the suppression of empathy are reflexive mental actions. When someone joins the Empath guild, suppression is not developed much if at all, but the empathy instinct is primed. The skill for suppression is suppressed and empathy is enhanced when a person joins the guild. Empathic shock is something done to the self when the suppression is suddenly activated to the empathy part of the brain. It is the natural suppression reflex which has been suppressed kicking in and kicking hard.<br><br />
<br />
==Causes of Shock==<br />
Empathic shock is caused by a variety of actions which intend to harm life. These include but are not limited to: attacking a creature or other adventurer, casting directly harmful magic, and fishing (since it involves piercing the fish with a hook), attempting to heal [[Necromancer]]s with high enough [[Divine Outrage]]. Specific actions either always cause shock or they always don't--the only way to avoid it is to never attempt a shock-causing action. <br><br />
<br><br />
Shock will not happen when an Empath causes ''indirect'' harm, for example by hiring an assassin or firing a mangonel at a boat, nor will it generally occur if an Empath was not intending to harm anything. Generally speaking, shock-causing actions require the Empath to be the '''primary, direct and deliberate causative agent''' of the attempted harm. In the case of mangonels, the Empath is absolved since the direct target is an inanimate object (the boat) and not a living being. Finding a way to directly harm other players, yet not receive shock is warnable as [[mechanics abuse]] and shock may be applied retroactively by a GM.<br><br />
<br><br />
Shock wears off with time as long as you are not "permashocked" or numb, but its duration can be considerable. Generally speaking, the more violent the offense, the longer the length of shock. Merely punching or kicking someone will incur only perhaps an hour or two of shock, but it might take many days in game to work off the shock from causing death. Once you reach "permashock" or the numb stage, a [[Shock Quest|quest]] must be performed to be able to start recovering from shock normally. The details of the quest are a secret or game spoiler, so try discreetly asking other Empaths.<br><br />
<br />
==Consequences of Shock==<br />
The first consequence of getting shock is a short stun. Empaths who have significantly deadened their Empathic sensitivity will have significantly shorter stuns than more pristine Empaths. That is, the more shocked you are, the shorter your shock stun will be. Shock is granular, and as you accrue more shock you will gradually weaken many of your abilities. For example, a partially shocked Empath will cast healing spells on themselves with less efficiency, and will not be able to perceive life as far as an unshocked Empath of equal skill. When you reach complete insensitivity ("perma-shock"), many of your abilities will not work or will work at reduced power.<ref>[[Post:Shock Rewrite - 07/21/2012 - 21:22]]</ref><br><br />
:'''The amount of shock an empath has will automatically drain as long as the Empath is both online and not currently permashocked/completely insensitive.''' If the Empath is completely insensitive the [[Shock Quest Walkthrough|shock quest]] must be performed to restart the automatic drain. The quest can also be performed before being completely insensitive to help reduce a large amount of shock per quest.<br />
The following abilities and spells will not work for the Empath who is completely insensitive:<br><br />
*[[Empath Healing|healing others]]<br />
*[[Link ability|link]]<br />
*[[Perceive Health|perceive health]]<br />
*[[Manipulate ability|manipulate]]<br />
*[[Shift ability|shift]]<br />
*[[Scholarship skill|teaching or listening to classes]] on empathy<br />
*[[Fountain of Creation]]<br />
*<s>[[Gift of Life]]</s><br />
*[[Guardian Spirit]]<br />
*[[Heart Link]]<br />
*<s>[[Innocence]]</s><br />
*[[Regenerate]]<br />
*[[Circle of Sympathy]]<br />
<br><br />
For playability reasons, the following "bread-and-butter" healing spells will still work, but at reduced power/efficiency:<br><br />
*[[Cure Disease]]<br />
*[[Flush Poisons]]<br />
*[[Heal Scars]]<br />
*[[Heal Wounds]]<br />
*[[Heal]]<br />
<br><br />
This is a list of additional, non-healing, spells that DO work while under full empathic shock (there is no reduced power effect):<br />
*[[Refresh]]<br />
*[[Blood Staunching]]<br />
*[[Vitality Healing]]<br />
*[[Awaken]]<br />
*[[Mental Focus]]<br />
*[[Tranquility]]<br />
*[[Compel]]<br />
*[[Vigor]]<br />
*[[Aggressive Stance]]<br />
*[[Iron Constitution]]<br />
*[[Paralysis]]<br />
*[[Lethargy]]<br />
*[[Aesandry Darlaeth]]<br />
*[[Perseverance of Peri'el]] - confirmed<br />
*[[Gift of Life]] - confirmed<br />
*[[Innocence]] - confirmed<br />
<br />
***NOTE***<br />
An interesting side effect, if you are completely insensitive, other empaths DO gain experience from healing your wounds.<br />
<br />
<br><br />
[[Nissa's Binding]] currently works while shocked. (That was not always the case.)<br><br />
<br><br />
Shock leaves a permanent scar on the Empath who first received it, which is evident to another Empath upon touch. '''You cannot get a scar by sharing shock from another Empath'''.<br><br />
<br><br />
; The creatures that spawn from the [[Ranger]] spell [[Awaken Forest]] are NOT constructs. Attacking them as an [[Empath]] WILL result in Empathic [[Shock]].<br><br />
<br />
==Sharing Shock==<br />
At 10th circle, other Empaths can {{tt|TAKE}} a portion of the shock to reduce the amount of time you are affected by it, but by doing so, they will become shocked themselves. Each time an Empath shares shock from a guildmate, he/she takes approximately half of the remaining shock, leaving half behind. '''Sharing shock from a guildmate does not cause stunning.'''<br><br />
<br><br />
The most efficient way to reduce shock is by organizing a '''Shock Circle'''. Since shock is reduced by half each time it is shared, you can benefit from this geometric reduction by setting up several tiers of Empaths to repeatedly take the shock in a hierarchical tree-like progression. A properly organized circle can quickly reduce shock since it will be worked off by many Empaths simultaneously. Shock circles are not easy to set up, since ideally you need five or more Empaths who are all willing sacrifice their skills for several [[Elanthian Time|anlaen]] in order to help.<br><br />
<br />
==Shock Quest==<br />
Empaths also have the ability now to complete a lengthy quest to help reduce the time it takes to manage shock. A trip to the [[Adder's Coil]] in [[Forfedhdar]] will start the shocked Empath on the road to restoring their empathic senses.<br/><br />
The following link contains spoilers about the quest:<br />
* [[Shock Quest Walkthrough]]<br />
{{RefAl}}<br />
[[guild association is::Empath| ]]<br />
[[page type is::definition| ]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Mountain_giant&diff=437979Mountain giant2016-02-22T15:26:15Z<p>SNOWPATROL: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|Critter Name=Mountain Giant<br />
|MinCap=375<br />
|MaxCap=550<br />
|BodyType=Biped<br />
|new=Yes<br />
|Skinnable=no<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=yes<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Attack Range=Pole<br />
|Province=Forfedhdar<br />
|City=Raven's Point<br />
|MapList=*{{rmap|125|Himineldar Shel area (125)}}<br />
|hasskin=No<br />
|Skin Name=<br />
|Skin Weight=<br />
|haspart=No<br />
|Part Name=<br />
|Part Weight=<br />
|hasbone=No<br />
|Bone Name=<br />
|Bone Weight=<br />
|RequiredRanks=<br />
|MaxVal=<br />
|MaxArrangedVal=<br />
|Manipulated=yes<br />
|hasorgan=No<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones. A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh. Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage. Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size! <br />
<br />
==In Depth==<br />
With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I've had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.In my opinion, based on extensive testing, these are now significantly more difficult than Orc Raiders (2/19/2016)<br />
Can throw a {{cloot|w|large boulder}}.<br />
<br />
===Equipment/Loot===<br />
* some {{cloot|i|makeshift patchwork boots}}<br />
* some {{cloot|i|tattered patchwork pants}}<br />
* an {{cloot|i|enormous patchwork pouch}}</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Mountain_giant&diff=437978Mountain giant2016-02-22T15:25:37Z<p>SNOWPATROL: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|Critter Name=Mountain Giant<br />
|MinCap=375<br />
|MaxCap=550<br />
|BodyType=Biped<br />
|new=Yes<br />
|Skinnable=no<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=yes<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Attack Range=Pole<br />
|Province=Forfedhdar<br />
|City=Raven's Point<br />
|MapList=*{{rmap|125|Himineldar Shel area (125)}}<br />
|hasskin=No<br />
|Skin Name=<br />
|Skin Weight=<br />
|haspart=No<br />
|Part Name=<br />
|Part Weight=<br />
|hasbone=No<br />
|Bone Name=<br />
|Bone Weight=<br />
|RequiredRanks=<br />
|MaxVal=<br />
|MaxArrangedVal=<br />
|Manipulated=yes<br />
|hasorgan=No<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones. A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh. Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage. Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size! <br />
<br />
==In Depth==<br />
With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I've had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.In my opinion, based on extensive testing, this are now significantly more difficult than Orc Raiders (2/19/2016)<br />
Can throw a {{cloot|w|large boulder}}.<br />
<br />
===Equipment/Loot===<br />
* some {{cloot|i|makeshift patchwork boots}}<br />
* some {{cloot|i|tattered patchwork pants}}<br />
* an {{cloot|i|enormous patchwork pouch}}</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&diff=437879Dragon Priest crone2016-02-19T22:07:02Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|Critter Name=Dragon Priest Crone<br />
|MinCap=300<br />
|MaxCap=425<br />
|BodyType=Biped<br />
|new=No<br />
|Skinnable=no<br />
|Has Coins=no<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=yes<br />
|Casts Spells=yes<br />
|Stealthy=no<br />
|Attack Range=Melee<br />
|Province=Forfedhdar<br />
|City=Raven's Point<br />
|MapList=*{{rmap|142|The Black Spire, Chamber of Pain (142)}}<br />
|hasskin=No<br />
|Skin Name=<br />
|Skin Weight=<br />
|haspart=No<br />
|Part Name=<br />
|Part Weight=<br />
|hasbone=No<br />
|Bone Name=<br />
|Bone Weight=<br />
|RequiredRanks=<br />
|MaxVal=<br />
|MaxArrangedVal=<br />
|Manipulated=yes<br />
|hasorgan=No<br />
}}<br />
__NOTOC__<br />
<br />
The Dragon Priest Crone uses [[Moon Mage]] spells. The Crone can summon a [[Blue-Green Pivuh]] to help it fight.<br />
<br />
==Description==<br />
Long past the prime of her life, the Dragon Priest crone lives out her remaining years guiding the young with the ancient tales of destruction, sacrifice, and murder in the name of the [[World Dragon]]. Molted and faded scales, long having lost their youthful sheen, covers her stooped frame in random patches. Bluish-grey cataracts film her eyes, rendering the old crone almost blind. Her withered mouth is missing many incisors. The flaccid lips sag inwards causing her speech to sound even more sibilant and a little garbled.<br />
<br />
==In Depth==<br />
I'm not sure these would be huntable at 300 ranks. With 50 agil/reflex, 350 shield/parry and 400 evasion, I'm still getting the occasional light/good hit and the pivuh acid hits me once every ten minutes or so. But so far they are training 400+ skills very well. (2/19/16)<br />
<br />
===Crone Spells===<br />
'''Prepping'''<br />
* A Dragon Priest crone begins to chant a rhythmic tribal requiem as she draws a complex sigil upon thin air, which glows with a malevolent luminescence.<br />
<br />
'''Summoning a [[Blue-green Pivuh]]'''<br />
* A Dragon Priest crone slowly raises an open palm before her and begins muttering a soft cadence with a look of deep concentration.<br />
: Suddenly, a writhing greenish-black vortex snaps into being before her as she hisses, "Step forward from the shadows my old friend, you are needed in this world once more!"<br />
: Answering her sinister invitation, a snarling pivuh strides through the shadowy vortex that then collapses with a rush of stale air.<br />
*A blue-green pivuh skulks around the area with a bloodthirsty snarl, keeping a careful watch over the Dragon Priest<br />
<br />
'''[[casts spell::Shear]]'''<br />
*A globe of shimmering blue fire flickers into being around a Dragon Priest crone.<br />
<br />
'''Unknown'''<br />
* A Dragon Priest crone throws her hands to the heavens as she completes her dirge hissing, "Saar'ati [[Dzree]] tanu saar'hhs oloh!" invoking the power of her pestilent incantation.<br />
<br />
'''Unknown'''<br />
* A Dragon Priest crone intones a dark incantation and makes a swift gesture towards a Dragon Priest crone, which is suddenly engulfed within an inky-black aura. Moments later the dark emanation slowly subside, leaving the Dragon Priest crone looking completely refreshed and rejuvenated.<br />
<br />
===Atmospheric Messaging===<br />
A Dragon Priest crone cackles softly to herself and hisses, "Bow before the might of the [[World Dragon]], and prepare to be sacrificed in its name!"<br />
<br />
===Items Carried===<br />
*a {{cloot|w|gnarled ebony staff hung with several cracked runestones}}<br />
*some {{cloot|a|billowing deep purple robes embroidered with a faded black dragon}}<br />
*a {{cloot|i|tarnished gold tailband carved with faded Eth'ral'khh}}.<br />
Interaction with any of the equipment will usually cause it to disappear. Staff can be picked up on VERY RARE occasion.[[rare source::true| ]]<br /><br />
(E.G. ''As you reach for the tarnished gold tailband, it wavers and fades into nothingness.'')<br />
<br />
{{Cat|Dragon Priests}}</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&diff=437878Dragon Priest crone2016-02-19T12:27:53Z<p>SNOWPATROL: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|Critter Name=Dragon Priest Crone<br />
|MinCap=300<br />
|MaxCap=425<br />
|BodyType=Biped<br />
|new=No<br />
|Skinnable=no<br />
|Has Coins=no<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=yes<br />
|Casts Spells=yes<br />
|Stealthy=no<br />
|Attack Range=Melee<br />
|Province=Forfedhdar<br />
|City=Raven's Point<br />
|MapList=*{{rmap|142|The Black Spire, Chamber of Pain (142)}}<br />
|hasskin=No<br />
|Skin Name=<br />
|Skin Weight=<br />
|haspart=No<br />
|Part Name=<br />
|Part Weight=<br />
|hasbone=No<br />
|Bone Name=<br />
|Bone Weight=<br />
|RequiredRanks=<br />
|MaxVal=<br />
|MaxArrangedVal=<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
|hasorgan=No<br />
}}<br />
__NOTOC__<br />
<br />
The Dragon Priest Crone uses [[Moon Mage]] spells. The Crone can summon a [[Blue-Green Pivuh]] to help it fight.<br />
<br />
==Description==<br />
Long past the prime of her life, the Dragon Priest crone lives out her remaining years guiding the young with the ancient tales of destruction, sacrifice, and murder in the name of the [[World Dragon]]. Molted and faded scales, long having lost their youthful sheen, covers her stooped frame in random patches. Bluish-grey cataracts film her eyes, rendering the old crone almost blind. Her withered mouth is missing many incisors. The flaccid lips sag inwards causing her speech to sound even more sibilant and a little garbled.<br />
<br />
==In Depth==<br />
I'm not sure these would be huntable at 300 ranks. With 50 agil/reflex, 350 shield/parry and 400 evasion, I'm still getting the occasional light/good hit and the pivuh acid hits me once every ten minutes or so. But so far they are training 400+ skills very well. (2/19/16)<br />
<br />
===Crone Spells===<br />
'''Prepping'''<br />
* A Dragon Priest crone begins to chant a rhythmic tribal requiem as she draws a complex sigil upon thin air, which glows with a malevolent luminescence.<br />
<br />
'''Summoning a [[Blue-green Pivuh]]'''<br />
* A Dragon Priest crone slowly raises an open palm before her and begins muttering a soft cadence with a look of deep concentration.<br />
: Suddenly, a writhing greenish-black vortex snaps into being before her as she hisses, "Step forward from the shadows my old friend, you are needed in this world once more!"<br />
: Answering her sinister invitation, a snarling pivuh strides through the shadowy vortex that then collapses with a rush of stale air.<br />
*A blue-green pivuh skulks around the area with a bloodthirsty snarl, keeping a careful watch over the Dragon Priest<br />
<br />
'''[[casts spell::Shear]]'''<br />
*A globe of shimmering blue fire flickers into being around a Dragon Priest crone.<br />
<br />
'''Unknown'''<br />
* A Dragon Priest crone throws her hands to the heavens as she completes her dirge hissing, "Saar'ati [[Dzree]] tanu saar'hhs oloh!" invoking the power of her pestilent incantation.<br />
<br />
'''Unknown'''<br />
* A Dragon Priest crone intones a dark incantation and makes a swift gesture towards a Dragon Priest crone, which is suddenly engulfed within an inky-black aura. Moments later the dark emanation slowly subside, leaving the Dragon Priest crone looking completely refreshed and rejuvenated.<br />
<br />
===Atmospheric Messaging===<br />
A Dragon Priest crone cackles softly to herself and hisses, "Bow before the might of the [[World Dragon]], and prepare to be sacrificed in its name!"<br />
<br />
===Items Carried===<br />
*a {{cloot|w|gnarled ebony staff hung with several cracked runestones}}<br />
*some {{cloot|a|billowing deep purple robes embroidered with a faded black dragon}}<br />
*a {{cloot|i|tarnished gold tailband carved with faded Eth'ral'khh}}.<br />
Interaction with any of the equipment will usually cause it to disappear. Staff can be picked up on VERY RARE occasion.[[rare source::true| ]]<br /><br />
(E.G. ''As you reach for the tarnished gold tailband, it wavers and fades into nothingness.'')<br />
<br />
{{Cat|Dragon Priests}}</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Dragon_Priest_crone&diff=437877Dragon Priest crone2016-02-19T12:22:34Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|Critter Name=Dragon Priest Crone<br />
|MinCap=300<br />
|MaxCap=425<br />
|BodyType=Biped<br />
|new=No<br />
|Skinnable=no<br />
|Has Coins=no<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=yes<br />
|Casts Spells=yes<br />
|Stealthy=no<br />
|Attack Range=Melee<br />
|Province=Forfedhdar<br />
|City=Raven's Point<br />
|MapList=*{{rmap|142|The Black Spire, Chamber of Pain (142)}}<br />
|hasskin=No<br />
|Skin Name=<br />
|Skin Weight=<br />
|haspart=No<br />
|Part Name=<br />
|Part Weight=<br />
|hasbone=No<br />
|Bone Name=<br />
|Bone Weight=<br />
|RequiredRanks=<br />
|MaxVal=<br />
|MaxArrangedVal=<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
|hasorgan=No<br />
}}<br />
__NOTOC__<br />
<br />
The Dragon Priest Crone uses [[Moon Mage]] spells. The Crone can summon a [[Blue-Green Pivuh]] to help it fight.<br />
<br />
==Description==<br />
Long past the prime of her life, the Dragon Priest crone lives out her remaining years guiding the young with the ancient tales of destruction, sacrifice, and murder in the name of the [[World Dragon]]. Molted and faded scales, long having lost their youthful sheen, covers her stooped frame in random patches. Bluish-grey cataracts film her eyes, rendering the old crone almost blind. Her withered mouth is missing many incisors. The flaccid lips sag inwards causing her speech to sound even more sibilant and a little garbled.<br />
<br />
==In Depth==<br />
<br />
===Crone Spells===<br />
'''Prepping'''<br />
* A Dragon Priest crone begins to chant a rhythmic tribal requiem as she draws a complex sigil upon thin air, which glows with a malevolent luminescence.<br />
<br />
'''Summoning a [[Blue-green Pivuh]]'''<br />
* A Dragon Priest crone slowly raises an open palm before her and begins muttering a soft cadence with a look of deep concentration.<br />
: Suddenly, a writhing greenish-black vortex snaps into being before her as she hisses, "Step forward from the shadows my old friend, you are needed in this world once more!"<br />
: Answering her sinister invitation, a snarling pivuh strides through the shadowy vortex that then collapses with a rush of stale air.<br />
*A blue-green pivuh skulks around the area with a bloodthirsty snarl, keeping a careful watch over the Dragon Priest<br />
<br />
'''[[casts spell::Shear]]'''<br />
*A globe of shimmering blue fire flickers into being around a Dragon Priest crone.<br />
<br />
'''Unknown'''<br />
* A Dragon Priest crone throws her hands to the heavens as she completes her dirge hissing, "Saar'ati [[Dzree]] tanu saar'hhs oloh!" invoking the power of her pestilent incantation.<br />
<br />
'''Unknown'''<br />
* A Dragon Priest crone intones a dark incantation and makes a swift gesture towards a Dragon Priest crone, which is suddenly engulfed within an inky-black aura. Moments later the dark emanation slowly subside, leaving the Dragon Priest crone looking completely refreshed and rejuvenated.<br />
<br />
===Atmospheric Messaging===<br />
A Dragon Priest crone cackles softly to herself and hisses, "Bow before the might of the [[World Dragon]], and prepare to be sacrificed in its name!"<br />
<br />
===Items Carried===<br />
*a {{cloot|w|gnarled ebony staff hung with several cracked runestones}}<br />
*some {{cloot|a|billowing deep purple robes embroidered with a faded black dragon}}<br />
*a {{cloot|i|tarnished gold tailband carved with faded Eth'ral'khh}}.<br />
Interaction with any of the equipment will usually cause it to disappear. Staff can be picked up on VERY RARE occasion.[[rare source::true| ]]<br /><br />
(E.G. ''As you reach for the tarnished gold tailband, it wavers and fades into nothingness.'')<br />
<br />
{{Cat|Dragon Priests}}</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Frost_angiswaerd&diff=437876Frost angiswaerd2016-02-19T12:13:13Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|Critter Name=Frost Angiswaerd<br />
|MinCap=260<br />
|MaxCap=340<br />
|BodyType=Ophidian<br />
|new=Yes<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Attack Range=Ranged<br />
|Province=Forfedhdar<br />
|City=Raven's Point<br />
|MapList=*{{rmap|125 | Himineldar Shel area (125)}}<br />
|hasskin=No<br />
|haspart=Yes<br />
|Part Name=a strand of white hair<br />
|Part Weight=4<br />
|hasbone=No<br />
|RequiredRanks=150<br />
|MaxVal=157 Dokoras<br />
|MaxArrangedVal=719 Dokoras<br />
|Manipulated=yes<br />
|hasorgan=No<br />
|InitCost=<br />
|InitCost2=<br />
|InitCost3=<br />
|InitCost4=<br />
|InitCost5=<br />
|Skin Type=hair<br />
|Weight=6<br />
|Tannable=No<br />
|NumPieces=<br />
|Crushable=Yes<br />
}}<br />
__NOTOC__<br />
==Description==<br />
Shaded in an off color white except for a deep bluish tint along the tip of its tail and snout, the frost angiswaerd resembles a large, hearty serpent, easily twenty paces long. A thick mane of ragged hair surrounds its head and trails a short distance down its spine, odd for a reptile but perhaps a magical product of the icy climates it prefers. <br />
<br />
==In Depth==<br />
Shield refusing to move off dabbling at 342 ranks. Armor refusing to move off dabbling at 366 ranks. Evasion not training at all at 400 ranks.<br />
<br />
Angiswaerd is [[Gamgweth]] for Snake Dragon.<br />
<br />
You can not LOOK to see wounds or what it carries. This is not a bug.<br />
<br />
Special acid spit attack; can damage armor.<br><br />
''Baring its fangs, a frost angiswaerd opens its mouth wide and contracts its throat in a violent, spitting action!''<br><br />
''A thin stream of corrosive acid jets out like a crossbow bolt and strikes you on the <body part>!''<br />
<br />
Occasionally an Angiswaerd will enter the room by bursting through the ground, potentially knocking you down.<br><br />
''The ice underfoot explodes as a frost angiswaerd erupts from beneath the frozen tundra!''<br><br />
<br />
''You are struck by the hurtling shards of ice and tumble to the ground!''<br><br />
''[You're very badly balanced with opponent in excellent position.]''<br />
===Area Information===<br />
The ground is icy, moving too fast runs the chance of falling and hurting yourself.</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Frost_angiswaerd&diff=437875Frost angiswaerd2016-02-19T12:12:43Z<p>SNOWPATROL: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|Critter Name=Frost Angiswaerd<br />
|MinCap=260<br />
|MaxCap=400<br />
|BodyType=Ophidian<br />
|new=Yes<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=yes<br />
|Attack Range=Ranged<br />
|Province=Forfedhdar<br />
|City=Raven's Point<br />
|MapList=*{{rmap|125 | Himineldar Shel area (125)}}<br />
|hasskin=No<br />
|haspart=Yes<br />
|Part Name=a strand of white hair<br />
|Part Weight=4<br />
|hasbone=No<br />
|RequiredRanks=150<br />
|MaxVal=157 Dokoras<br />
|MaxArrangedVal=719 Dokoras<br />
|Manipulated=yes<br />
|hasorgan=No<br />
|InitCost=<br />
|InitCost2=<br />
|InitCost3=<br />
|InitCost4=<br />
|InitCost5=<br />
|Skin Type=hair<br />
|Weight=6<br />
|Tannable=No<br />
|NumPieces=<br />
|Crushable=Yes<br />
}}<br />
__NOTOC__<br />
==Description==<br />
Shaded in an off color white except for a deep bluish tint along the tip of its tail and snout, the frost angiswaerd resembles a large, hearty serpent, easily twenty paces long. A thick mane of ragged hair surrounds its head and trails a short distance down its spine, odd for a reptile but perhaps a magical product of the icy climates it prefers. <br />
<br />
==In Depth==<br />
Shield refusing to move off dabbling at 342 ranks. Armor refusing to move off dabbling at 366 ranks. Evasion not training at all at 400 ranks.<br />
<br />
Angiswaerd is [[Gamgweth]] for Snake Dragon.<br />
<br />
You can not LOOK to see wounds or what it carries. This is not a bug.<br />
<br />
Special acid spit attack; can damage armor.<br><br />
''Baring its fangs, a frost angiswaerd opens its mouth wide and contracts its throat in a violent, spitting action!''<br><br />
''A thin stream of corrosive acid jets out like a crossbow bolt and strikes you on the <body part>!''<br />
<br />
Occasionally an Angiswaerd will enter the room by bursting through the ground, potentially knocking you down.<br><br />
''The ice underfoot explodes as a frost angiswaerd erupts from beneath the frozen tundra!''<br><br />
<br />
''You are struck by the hurtling shards of ice and tumble to the ground!''<br><br />
''[You're very badly balanced with opponent in excellent position.]''<br />
===Area Information===<br />
The ground is icy, moving too fast runs the chance of falling and hurting yourself.</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Mountain_giant&diff=437874Mountain giant2016-02-19T12:00:56Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|Critter Name=Mountain Giant<br />
|MinCap=375<br />
|MaxCap=550<br />
|BodyType=Biped<br />
|new=Yes<br />
|Skinnable=no<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=yes<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Attack Range=Pole<br />
|Province=Forfedhdar<br />
|City=Raven's Point<br />
|MapList=*{{rmap|125|Himineldar Shel area (125)}}<br />
|hasskin=No<br />
|Skin Name=<br />
|Skin Weight=<br />
|haspart=No<br />
|Part Name=<br />
|Part Weight=<br />
|hasbone=No<br />
|Bone Name=<br />
|Bone Weight=<br />
|RequiredRanks=<br />
|MaxVal=<br />
|MaxArrangedVal=<br />
|Manipulated=yes<br />
|hasorgan=No<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones. A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh. Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage. Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size! <br />
<br />
==In Depth==<br />
With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I've had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.(2/19/2016)<br />
Can throw a {{cloot|w|large boulder}}.<br />
<br />
===Equipment/Loot===<br />
* some {{cloot|i|makeshift patchwork boots}}<br />
* some {{cloot|i|tattered patchwork pants}}<br />
* an {{cloot|i|enormous patchwork pouch}}</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Mountain_giant&diff=437873Mountain giant2016-02-19T12:00:07Z<p>SNOWPATROL: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|Critter Name=Mountain Giant<br />
|MinCap=325<br />
|MaxCap=550<br />
|BodyType=Biped<br />
|new=Yes<br />
|Skinnable=no<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=yes<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=yes<br />
|Attack Range=Pole<br />
|Province=Forfedhdar<br />
|City=Raven's Point<br />
|MapList=*{{rmap|125|Himineldar Shel area (125)}}<br />
|hasskin=No<br />
|Skin Name=<br />
|Skin Weight=<br />
|haspart=No<br />
|Part Name=<br />
|Part Weight=<br />
|hasbone=No<br />
|Bone Name=<br />
|Bone Weight=<br />
|RequiredRanks=<br />
|MaxVal=<br />
|MaxArrangedVal=<br />
|Manipulated=yes<br />
|hasorgan=No<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones. A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh. Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage. Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size! <br />
<br />
==In Depth==<br />
With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I've had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.(2/19/2016)<br />
Can throw a {{cloot|w|large boulder}}.<br />
<br />
===Equipment/Loot===<br />
* some {{cloot|i|makeshift patchwork boots}}<br />
* some {{cloot|i|tattered patchwork pants}}<br />
* an {{cloot|i|enormous patchwork pouch}}</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Blue-green_pivuh&diff=437872Blue-green pivuh2016-02-19T04:56:32Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|MinCap=220<br />
|MaxCap=360<br />
|new=No<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Attack Range=Melee<br />
|Province=Forfedhdar<br />
|City=Raven's Point<br />
|MapList=*{{rmap|144|Cragstone Vale (144)}}<br />
|hasskin=Yes<br />
|Skin Name=a pivuh skin<br />
|Skin Weight=6<br />
|haspart=No<br />
|hasbone=No<br />
|RequiredRanks=170<br />
|MaxArrangedVal=727 Dokoras<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
|hasorgan=No<br />
|InitCost=<br />
|InitCost2=<br />
|InitCost3=<br />
|InitCost4=<br />
|InitCost5=<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Standing on four stout legs, this lizard-like creature is about the size of a farmer's prize pig. Glittering blue-green scales glisten as they shift and move over its heavily muscled frame, giving way to brightly feathered wings which sprout from its back. Beady black eyes peer malevolently about, predatory and dangerous.<br />
<br />
==In Depth==<br />
Blue-green Pivuh may also be called by [[Dragon Priest Crone]]s for assistance.<br />
<br />
===Special Attack===<br />
A blue-green pivuh's scales shimmer with a faint emerald sheen as it lowers its head with a coarse growl and slowly draws in a deep breath. With a sinuous lunge forward, the blue-green pivuh spreads its fanged maw and exhales a scorching blast of emerald smoke and flame at you!<br />
: This attack cannot be parried.<br />
<br />
{{cat|Dragon Priests}}<br />
<br />
==Notes==<br />
Training LE well @330 ranks. Chain Armor @360+ ranks is not moving. SE @370 ranks is not moving. Must be at soft cap. Parry remains at 1/34 @380 ranks. Training on these after 360 ranks is not recommended. - 12/27/2015</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&diff=437619Giant black leucro (1)2016-02-12T12:15:44Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|Critter Name=Giant Black Leucro<br />
|Image File=leucro.jpg<br />
|MinCap=160<br />
|MaxCap=215<br />
|BodyType=Quadruped<br />
|new=Yes<br />
|level=34<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Attack Range=Melee<br />
|Province=Zoluren<br />
|City=Stone Clan<br />
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}<br />
|hasskin=Yes<br />
|Skin Name=a black leucro hide<br />
|Skin Weight=7<br />
|haspart=Yes<br />
|Part Name=a black leucro paw<br />
|Part Weight=4<br />
|hasbone=No<br />
|RequiredRanks=~110<br />
|MaxVal=623<br />
|MaxArrangedVal=813<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Jet black and looking very much like a giant wolf, the black leucro is half as tall as a normal sized human. Its eyes burn with a fire that suggests that it is more than an overgrown wolf. Something otherwordly seems to burn within its soul. Though often appearing in large groups, it seems to move with an independence that seems to go beyond the pack mentality of normal wolves. Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.<br />
<br />
==In Depth==<br />
<br />
<br />
===Special Attacks===<br />
Leucros can charge from pole range.<br />
<br />
===Area===<br />
The areas where these leucros live is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. <br />
<br />
<br />
===Notes===<br />
*Moving around teaches minimal perception and scouting (if a Ranger).<br />
*Moving around drains your fatigue.<br />
*Peering can cause roundtime as you climb a tree to look around.<br />
*You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.<br />
*As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.<br />
*Leucros experience diminished spawn rates during the daytime, and increased spawn rates during peak night time hours.<br />
*Black leucros are noted for being very perceptive and therefore very good teachers of [[Stealth]] for their level, past 250 ranks.<br />
*Soft cap for learning appears to be around 210 ranks.<br />
*Leucros past the deadfall are slightly lower level and mixed in with [[Giant thicket viper]]s.<br />
<br />
<br />
As of 8/16/2015<br />
Soft Caps defensively are around 210 and stay on dabbling at around 215, recommended to have around 180 in defenses to be able to fight, with around 200 ranks to take multiple leucros for extended periods of time. Weapons begin to slow down around 200 and refuse to move off dabbling at 207.<br />
<br />
===Back Training Information===<br />
As an Empath with 51 agility, was able to back train all weapons with 220 Melee Mastery and 105 Missile Mastery with most weapon skills being between 90-120. Debilitation was needed to train some missile weapons.<br />
<br />
{{-}}<br />
==See Also==<br />
*[[Grizzled Red Leucro]]<br />
*[[Silver Leucro]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&diff=437618Giant black leucro (1)2016-02-12T12:14:18Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|Critter Name=Giant Black Leucro<br />
|Image File=leucro.jpg<br />
|MinCap=160<br />
|MaxCap=215<br />
|BodyType=Quadruped<br />
|new=Yes<br />
|level=34<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Attack Range=Melee<br />
|Province=Zoluren<br />
|City=Stone Clan<br />
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}<br />
|hasskin=Yes<br />
|Skin Name=a black leucro hide<br />
|Skin Weight=7<br />
|haspart=Yes<br />
|Part Name=a black leucro paw<br />
|Part Weight=4<br />
|hasbone=No<br />
|RequiredRanks=~110<br />
|MaxVal=623<br />
|MaxArrangedVal=813<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Jet black and looking very much like a giant wolf, the black leucro is half as tall as a normal sized human. Its eyes burn with a fire that suggests that it is more than an overgrown wolf. Something otherwordly seems to burn within its soul. Though often appearing in large groups, it seems to move with an independence that seems to go beyond the pack mentality of normal wolves. Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.<br />
<br />
==In Depth==<br />
<br />
<br />
===Special Attacks===<br />
Leucros can charge from pole range.<br />
<br />
===Area===<br />
The areas where these leucros live is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. <br />
<br />
<br />
===Notes===<br />
*Moving around teaches minimal perception and scouting (if a Ranger).<br />
*Moving around drains your fatigue.<br />
*Peering can cause roundtime as you climb a tree to look around.<br />
*You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.<br />
*As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.<br />
*Leucros experience diminished spawn rates during the daytime, and increased spawn rates during peak night time hours.<br />
*Black leucros are noted for being very perceptive and therefore very good teachers of [[Stealth]] for their level, past 250 ranks.<br />
*Soft cap for learning appears to be around 210 ranks.<br />
*Leucros past the deadfall are slightly lower level and mixed in with [[Giant thicket viper]]s.<br />
<br />
<br />
As of 8/16/2015<br />
Soft Caps defensively are around 210 and stay on dabbling at around 215, recommended to have around 180 in defenses to be able to fight, with around 200 ranks to take multiple leucros for extended periods of time. Weapons begin to slow down around 200 and refuse to move off dabbling at 207.<br />
<br />
===Back Training Information===<br />
Back Training Information:<br />
As an Empath with 51 agility, was able to back train all weapons with 220 Melee Mastery and 105 Missile Mastery with most weapon skills being between 90-120. Debilitation was needed to train some missile weapons.<br />
<br />
{{-}}<br />
==See Also==<br />
*[[Grizzled Red Leucro]]<br />
*[[Silver Leucro]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&diff=437617Giant black leucro (1)2016-02-12T12:13:06Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|Critter Name=Giant Black Leucro<br />
|Image File=leucro.jpg<br />
|MinCap=160<br />
|MaxCap=215<br />
|BodyType=Quadruped<br />
|new=Yes<br />
|level=34<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Attack Range=Melee<br />
|Province=Zoluren<br />
|City=Stone Clan<br />
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}<br />
|hasskin=Yes<br />
|Skin Name=a black leucro hide<br />
|Skin Weight=7<br />
|haspart=Yes<br />
|Part Name=a black leucro paw<br />
|Part Weight=4<br />
|hasbone=No<br />
|RequiredRanks=~110<br />
|MaxVal=623<br />
|MaxArrangedVal=813<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Jet black and looking very much like a giant wolf, the black leucro is half as tall as a normal sized human. Its eyes burn with a fire that suggests that it is more than an overgrown wolf. Something otherwordly seems to burn within its soul. Though often appearing in large groups, it seems to move with an independence that seems to go beyond the pack mentality of normal wolves. Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.<br />
<br />
==In Depth==<br />
<br />
<br />
===Special Attacks===<br />
Leucros can charge from pole range.<br />
<br />
===Area===<br />
The areas where these leucros live is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. <br />
<br />
<br />
===Notes===<br />
*Moving around teaches minimal perception and scouting (if a Ranger).<br />
*Moving around drains your fatigue.<br />
*Peering can cause roundtime as you climb a tree to look around.<br />
*You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.<br />
*As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.<br />
*Leucros experience diminished spawn rates during the daytime, and increased spawn rates during peak night time hours.<br />
*Black leucros are noted for being very perceptive and therefore very good teachers of [[Stealth]] for their level, past 250 ranks.<br />
*Soft cap for learning appears to be around 210 ranks.<br />
*Leucros past the deadfall are slightly lower level and mixed in with [[Giant thicket viper]]s.<br />
<br />
<br />
As of 8/16/2015<br />
Soft Caps defensively are around 210 and stay on dabbling at around 215, recommended to have around 180 in defenses to be able to fight, with around 200 ranks to take multiple leucros for extended periods of time. Weapons begin to slow down around 200 and refuse to move off dabbling at 207.<br />
{{-}}<br />
----<br />
Back Training Information:<br />
As an Empath with 51 agility, was able to back train all weapons with 220 Melee Mastery and 105 Missile Mastery with most weapon skills being between 90-120. Debilitation was needed to train some missile weapons.<br />
<br />
==See Also==<br />
*[[Grizzled Red Leucro]]<br />
*[[Silver Leucro]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Giant_black_leucro_(1)&diff=437616Giant black leucro (1)2016-02-12T12:07:59Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|Critter Name=Giant Black Leucro<br />
|Image File=leucro.jpg<br />
|MinCap=160<br />
|MaxCap=215<br />
|BodyType=Quadruped<br />
|new=Yes<br />
|level=34<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Attack Range=Melee<br />
|Province=Zoluren<br />
|City=Stone Clan<br />
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}<br />
|hasskin=Yes<br />
|Skin Name=a black leucro hide<br />
|Skin Weight=7<br />
|haspart=Yes<br />
|Part Name=a black leucro paw<br />
|Part Weight=4<br />
|hasbone=No<br />
|RequiredRanks=~110<br />
|MaxVal=623<br />
|MaxArrangedVal=813<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Jet black and looking very much like a giant wolf, the black leucro is half as tall as a normal sized human. Its eyes burn with a fire that suggests that it is more than an overgrown wolf. Something otherwordly seems to burn within its soul. Though often appearing in large groups, it seems to move with an independence that seems to go beyond the pack mentality of normal wolves. Perhaps that is for the best since you are almost certain that if they learned or desired to act in unison, you would be dead now.<br />
<br />
==In Depth==<br />
<br />
<br />
===Special Attacks===<br />
Leucros can charge from pole range.<br />
<br />
===Area===<br />
The areas where these leucros live is heavily overgrown. With low [[Perception skill | perception]] and/or [[Scouting skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. <br />
<br />
<br />
===Notes===<br />
*Moving around teaches minimal perception and scouting (if a Ranger).<br />
*Moving around drains your fatigue.<br />
*Peering can cause roundtime as you climb a tree to look around.<br />
*You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.<br />
*As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.<br />
*Leucros experience diminished spawn rates during the daytime, and increased spawn rates during peak night time hours.<br />
*Black leucros are noted for being very perceptive and therefore very good teachers of [[Stealth]] for their level, past 250 ranks.<br />
*Soft cap for learning appears to be around 210 ranks.<br />
*Leucros past the deadfall are slightly lower level and mixed in with [[Giant thicket viper]]s.<br />
<br />
<br />
As of 8/16/2015<br />
Soft Caps defensively are around 210 and stay on dabbling at around 215, recommended to have around 180 in defenses to be able to fight, with around 200 ranks to take multiple leucros for extended periods of time. Weapons begin to slow down around 200 and refuse to move off dabbling at 207.<br />
{{-}}<br />
<br />
==See Also==<br />
*[[Grizzled Red Leucro]]<br />
*[[Silver Leucro]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Bristle-backed_peccary&diff=437239Bristle-backed peccary2016-02-07T02:48:59Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|Image File=bristlebackedpeccary.jpg<br />
|MinCap=280<br />
|MaxCap=405<br />
|BodyType=Quadruped<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=yes<br />
|Attack Range=Melee<br />
|Province=Qi'Reshalia, Therengia<br />
|City=Rossman's Landing, M'Riss<br />
|MapList=*{{rmap|34a | Rossman's Landing (34a)}}<br />
|MapList2=*{{rmap|109|M'Riss Mountain Trail (109)}}<br />
|hasskin=No<br />
|haspart=Yes<br />
|Part Name=a curved tusk<br />
|Part Weight=4<br />
|hasbone=No<br />
|hasorgan=No<br />
|RequiredRanks=>219<br />
|MaxVal=1052 Lirums<br />
|Manipulated=yes<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
At first glance, you think boar but when you see the peccary in full you realize this is a different animal entirely. However like the common boar the tiny eyes and massive snout are caged behind two mean-looking curved tusks. Its startlingly white lips contrast sharply with its dark grey almost black hide.<br />
<br />
==In Depth==<br />
Extra Dangers: Charge attack from pole range. <br />
<br><br />
Notes: The Mriss Mountain Trail area spawns 3 bristle-backed peccaries per hunter.<br />
Still dabbling in evasion at 390. Highly recommended as a gap trainer after genis if you're having trouble handling Orc Raiders. Also, Empath Manipulation will train empathy WELL into the 400s, so this is also a highly recommended creature for empaths to hunt.<br />
<br><br />
UPDATE: 2/6/2016 - Evasion STILL dabbling at 404. Will share the hard cap when it happens. So far... one of my favorite creatures to hunt. Ever.<br />
<br />
==Also See==<br />
* [[Small Peccary]]<br />
* [[Peccary]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Bristle-backed_peccary&diff=437238Bristle-backed peccary2016-02-07T02:48:30Z<p>SNOWPATROL: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|Image File=bristlebackedpeccary.jpg<br />
|MinCap=280<br />
|MaxCap=380<br />
|BodyType=Quadruped<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=yes<br />
|Attack Range=Melee<br />
|Province=Qi'Reshalia, Therengia<br />
|City=Rossman's Landing, M'Riss<br />
|MapList=*{{rmap|34a | Rossman's Landing (34a)}}<br />
|MapList2=*{{rmap|109|M'Riss Mountain Trail (109)}}<br />
|hasskin=No<br />
|haspart=Yes<br />
|Part Name=a curved tusk<br />
|Part Weight=4<br />
|hasbone=No<br />
|hasorgan=No<br />
|RequiredRanks=>219<br />
|MaxVal=1052 Lirums<br />
|Manipulated=yes<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
At first glance, you think boar but when you see the peccary in full you realize this is a different animal entirely. However like the common boar the tiny eyes and massive snout are caged behind two mean-looking curved tusks. Its startlingly white lips contrast sharply with its dark grey almost black hide.<br />
<br />
==In Depth==<br />
Extra Dangers: Charge attack from pole range. <br />
<br><br />
Notes: The Mriss Mountain Trail area spawns 3 bristle-backed peccaries per hunter.<br />
Still dabbling in evasion at 390. Highly recommended as a gap trainer after genis if you're having trouble handling Orc Raiders. Also, Empath Manipulation will train empathy WELL into the 400s, so this is also a highly recommended creature for empaths to hunt.<br />
<br><br />
UPDATE: 2/6/2016 - Evasion STILL dabbling at 404. Will share the hard cap when it happens. So far... one of my favorite creatures to hunt. Ever.<br />
<br />
==Also See==<br />
* [[Small Peccary]]<br />
* [[Peccary]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Empathic_shock&diff=435920Empathic shock2016-01-28T16:42:17Z<p>SNOWPATROL: /* Consequences of Shock */</p>
<hr />
<div>{{RTOC}}<br />
'''Shock''' is the temporary loss of guild abilities that [[Empath]]s suffer when they perform violent acts.<br><br />
<br />
==Shock Theory==<br />
Every sentient creature in [[Elanthia]] is born with innate empathy for the life forces of other living things. But for most, this sense is dulled and suppressed by a lifetime of the tiny (or not so tiny) harmful actions that are usually necessary for survival. Empaths, in contrast, strengthen and focus this natural sense into a highly refined skill, but to do so they must entirely avoid violence.<br><br />
<br><br />
When a non-Empath does harm, their suppression of natural empathy means they experience no ill effects. When an Empath attempts harm, it clashes violently with their finely-honed sensitivity to the life forces around them and causes shock. It is a psycho-physical reaction, like a reflex. There is no direct moral component to it, although many Empaths view shock as a highly personal issue and will only discuss it with their closest friends and family.<br><br />
<br><br />
'''SimuCon 2003 Empath Guild Seminar''': Why can an Empath not hunt, or not swing a sword without getting shock even if they don't actually hit anything?<br><br />
<br><br />
When people are born today, over many generations, people have been developing the skill that will be empathy. As that power/ability developed, the suppression of it also developed. Everyone is capable of becoming an Empath. Those who make the choice to be combat oriented learn to suppress empathy. Empathy and the suppression of empathy are reflexive mental actions. When someone joins the Empath guild, suppression is not developed much if at all, but the empathy instinct is primed. The skill for suppression is suppressed and empathy is enhanced when a person joins the guild. Empathic shock is something done to the self when the suppression is suddenly activated to the empathy part of the brain. It is the natural suppression reflex which has been suppressed kicking in and kicking hard.<br><br />
<br />
==Causes of Shock==<br />
Empathic shock is caused by a variety of actions which intend to harm life. These include but are not limited to: attacking a creature or other adventurer, casting directly harmful magic, and fishing (since it involves piercing the fish with a hook), attempting to heal [[Necromancer]]s with high enough [[Divine Outrage]]. Specific actions either always cause shock or they always don't--the only way to avoid it is to never attempt a shock-causing action. <br><br />
<br><br />
Shock will not happen when an Empath causes ''indirect'' harm, for example by hiring an assassin or firing a mangonel at a boat, nor will it generally occur if an Empath was not intending to harm anything. Generally speaking, shock-causing actions require the Empath to be the '''primary, direct and deliberate causative agent''' of the attempted harm. In the case of mangonels, the Empath is absolved since the direct target is an inanimate object (the boat) and not a living being. Finding a way to directly harm other players, yet not receive shock is warnable as [[mechanics abuse]] and shock may be applied retroactively by a GM.<br><br />
<br><br />
Shock wears off with time as long as you are not "permashocked" or numb, but its duration can be considerable. Generally speaking, the more violent the offense, the longer the length of shock. Merely punching or kicking someone will incur only perhaps an hour or two of shock, but it might take many days in game to work off the shock from causing death. Once you reach "permashock" or the numb stage, a [[Shock Quest|quest]] must be performed to be able to start recovering from shock normally. The details of the quest are a secret or game spoiler, so try discreetly asking other Empaths.<br><br />
<br />
==Consequences of Shock==<br />
The first consequence of getting shock is a short stun. Empaths who have significantly deadened their Empathic sensitivity will have significantly shorter stuns than more pristine Empaths. That is, the more shocked you are, the shorter your shock stun will be. Shock is granular, and as you accrue more shock you will gradually weaken many of your abilities. For example, a partially shocked Empath will cast healing spells on themselves with less efficiency, and will not be able to perceive life as far as an unshocked Empath of equal skill. When you reach complete insensitivity ("perma-shock"), many of your abilities will not work or will work at reduced power.<ref>[[Post:Shock Rewrite - 07/21/2012 - 21:22]]</ref><br><br />
:'''The amount of shock an empath has will automatically drain as long as the Empath is both online and not currently permashocked/completely insensitive.''' If the Empath is completely insensitive the [[Shock Quest Walkthrough|shock quest]] must be performed to restart the automatic drain. The quest can also be performed before being completely insensitive to help reduce a large amount of shock per quest.<br />
The following abilities and spells will not work for the Empath who is completely insensitive:<br><br />
*[[Empath Healing|healing others]]<br />
*[[Link ability|link]]<br />
*[[Perceive Health|perceive health]]<br />
*[[Manipulate ability|manipulate]]<br />
*[[Shift ability|shift]]<br />
*[[Scholarship skill|teaching or listening to classes]] on empathy<br />
*[[Fountain of Creation]]<br />
*<s>[[Gift of Life]]</s><br />
*[[Guardian Spirit]]<br />
*[[Heart Link]]<br />
*<s>[[Innocence]]</s><br />
*[[Regenerate]]<br />
*[[Circle of Sympathy]]<br />
<br><br />
For playability reasons, the following "bread-and-butter" healing spells will still work, but at reduced power/efficiency:<br><br />
*[[Cure Disease]]<br />
*[[Flush Poisons]]<br />
*[[Heal Scars]]<br />
*[[Heal Wounds]]<br />
*[[Heal]]<br />
<br><br />
This is a list of additional, non-healing, spells that DO work while under full empathic shock (there is no reduced power effect):<br />
*[[Refresh]]<br />
*[[Blood Staunching]]<br />
*[[Vitality Healing]]<br />
*[[Awaken]]<br />
*[[Mental Focus]]<br />
*[[Tranquility]]<br />
*[[Compel]]<br />
*[[Vigor]]<br />
*[[Aggressive Stance]]<br />
*[[Iron Constitution]]<br />
*[[Paralysis]]<br />
*[[Lethargy]]<br />
*[[Aesandry Darlaeth]]<br />
*[[Perseverance of Peri'el]] - confirmed<br />
*[[Gift of Life]] - confirmed<br />
*[[Innocence]] - confirmed<br />
<br />
<br><br />
[[Nissa's Binding]] currently works while shocked. (That was not always the case.)<br><br />
<br><br />
Shock leaves a permanent scar on the Empath who first received it, which is evident to another Empath upon touch. '''You cannot get a scar by sharing shock from another Empath'''.<br><br />
<br><br />
; The creatures that spawn from the [[Ranger]] spell [[Awaken Forest]] are NOT constructs. Attacking them as an [[Empath]] WILL result in Empathic [[Shock]].<br><br />
<br />
==Sharing Shock==<br />
At 10th circle, other Empaths can {{tt|TAKE}} a portion of the shock to reduce the amount of time you are affected by it, but by doing so, they will become shocked themselves. Each time an Empath shares shock from a guildmate, he/she takes approximately half of the remaining shock, leaving half behind. '''Sharing shock from a guildmate does not cause stunning.'''<br><br />
<br><br />
The most efficient way to reduce shock is by organizing a '''Shock Circle'''. Since shock is reduced by half each time it is shared, you can benefit from this geometric reduction by setting up several tiers of Empaths to repeatedly take the shock in a hierarchical tree-like progression. A properly organized circle can quickly reduce shock since it will be worked off by many Empaths simultaneously. Shock circles are not easy to set up, since ideally you need five or more Empaths who are all willing sacrifice their skills for several [[Elanthian Time|anlaen]] in order to help.<br><br />
<br />
==Shock Quest==<br />
Empaths also have the ability now to complete a lengthy quest to help reduce the time it takes to manage shock. A trip to the [[Adder's Coil]] in [[Forfedhdar]] will start the shocked Empath on the road to restoring their empathic senses.<br/><br />
The following link contains spoilers about the quest:<br />
* [[Shock Quest Walkthrough]]<br />
{{RefAl}}<br />
[[guild association is::Empath| ]]<br />
[[page type is::definition| ]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Empathic_shock&diff=435919Empathic shock2016-01-28T16:31:03Z<p>SNOWPATROL: /* Consequences of Shock */</p>
<hr />
<div>{{RTOC}}<br />
'''Shock''' is the temporary loss of guild abilities that [[Empath]]s suffer when they perform violent acts.<br><br />
<br />
==Shock Theory==<br />
Every sentient creature in [[Elanthia]] is born with innate empathy for the life forces of other living things. But for most, this sense is dulled and suppressed by a lifetime of the tiny (or not so tiny) harmful actions that are usually necessary for survival. Empaths, in contrast, strengthen and focus this natural sense into a highly refined skill, but to do so they must entirely avoid violence.<br><br />
<br><br />
When a non-Empath does harm, their suppression of natural empathy means they experience no ill effects. When an Empath attempts harm, it clashes violently with their finely-honed sensitivity to the life forces around them and causes shock. It is a psycho-physical reaction, like a reflex. There is no direct moral component to it, although many Empaths view shock as a highly personal issue and will only discuss it with their closest friends and family.<br><br />
<br><br />
'''SimuCon 2003 Empath Guild Seminar''': Why can an Empath not hunt, or not swing a sword without getting shock even if they don't actually hit anything?<br><br />
<br><br />
When people are born today, over many generations, people have been developing the skill that will be empathy. As that power/ability developed, the suppression of it also developed. Everyone is capable of becoming an Empath. Those who make the choice to be combat oriented learn to suppress empathy. Empathy and the suppression of empathy are reflexive mental actions. When someone joins the Empath guild, suppression is not developed much if at all, but the empathy instinct is primed. The skill for suppression is suppressed and empathy is enhanced when a person joins the guild. Empathic shock is something done to the self when the suppression is suddenly activated to the empathy part of the brain. It is the natural suppression reflex which has been suppressed kicking in and kicking hard.<br><br />
<br />
==Causes of Shock==<br />
Empathic shock is caused by a variety of actions which intend to harm life. These include but are not limited to: attacking a creature or other adventurer, casting directly harmful magic, and fishing (since it involves piercing the fish with a hook), attempting to heal [[Necromancer]]s with high enough [[Divine Outrage]]. Specific actions either always cause shock or they always don't--the only way to avoid it is to never attempt a shock-causing action. <br><br />
<br><br />
Shock will not happen when an Empath causes ''indirect'' harm, for example by hiring an assassin or firing a mangonel at a boat, nor will it generally occur if an Empath was not intending to harm anything. Generally speaking, shock-causing actions require the Empath to be the '''primary, direct and deliberate causative agent''' of the attempted harm. In the case of mangonels, the Empath is absolved since the direct target is an inanimate object (the boat) and not a living being. Finding a way to directly harm other players, yet not receive shock is warnable as [[mechanics abuse]] and shock may be applied retroactively by a GM.<br><br />
<br><br />
Shock wears off with time as long as you are not "permashocked" or numb, but its duration can be considerable. Generally speaking, the more violent the offense, the longer the length of shock. Merely punching or kicking someone will incur only perhaps an hour or two of shock, but it might take many days in game to work off the shock from causing death. Once you reach "permashock" or the numb stage, a [[Shock Quest|quest]] must be performed to be able to start recovering from shock normally. The details of the quest are a secret or game spoiler, so try discreetly asking other Empaths.<br><br />
<br />
==Consequences of Shock==<br />
The first consequence of getting shock is a short stun. Empaths who have significantly deadened their Empathic sensitivity will have significantly shorter stuns than more pristine Empaths. That is, the more shocked you are, the shorter your shock stun will be. Shock is granular, and as you accrue more shock you will gradually weaken many of your abilities. For example, a partially shocked Empath will cast healing spells on themselves with less efficiency, and will not be able to perceive life as far as an unshocked Empath of equal skill. When you reach complete insensitivity ("perma-shock"), many of your abilities will not work or will work at reduced power.<ref>[[Post:Shock Rewrite - 07/21/2012 - 21:22]]</ref><br><br />
:'''The amount of shock an empath has will automatically drain as long as the Empath is both online and not currently permashocked/completely insensitive.''' If the Empath is completely insensitive the [[Shock Quest Walkthrough|shock quest]] must be performed to restart the automatic drain. The quest can also be performed before being completely insensitive to help reduce a large amount of shock per quest.<br />
The following abilities and spells will not work for the Empath who is completely insensitive:<br><br />
*[[Empath Healing|healing others]]<br />
*[[Link ability|link]]<br />
*[[Perceive Health|perceive health]]<br />
*[[Manipulate ability|manipulate]]<br />
*[[Shift ability|shift]]<br />
*[[Scholarship skill|teaching or listening to classes]] on empathy<br />
*[[Fountain of Creation]]<br />
*<s>[[Gift of Life]]</s><br />
*[[Guardian Spirit]]<br />
*[[Heart Link]]<br />
*<s>[[Innocence]]</s><br />
*[[Regenerate]]<br />
*[[Circle of Sympathy]]<br />
<br><br />
For playability reasons, the following "bread-and-butter" healing spells will still work, but at reduced power/efficiency:<br><br />
*[[Cure Disease]]<br />
*[[Flush Poisons]]<br />
*[[Heal Scars]]<br />
*[[Heal Wounds]]<br />
*[[Heal]]<br />
*[[Vitality Healing]]<br />
*[[Combat spells such as Vigor, AGS and IC]]<br />
*[[PoP DOES work - confirmed]]<br />
<br><br />
[[Nissa's Binding]] currently works while shocked. (That was not always the case.)<br><br />
<br><br />
Shock leaves a permanent scar on the Empath who first received it, which is evident to another Empath upon touch. '''You cannot get a scar by sharing shock from another Empath'''.<br><br />
<br><br />
; The creatures that spawn from the [[Ranger]] spell [[Awaken Forest]] are NOT constructs. Attacking them as an [[Empath]] WILL result in Empathic [[Shock]].<br><br />
<br />
==Sharing Shock==<br />
At 10th circle, other Empaths can {{tt|TAKE}} a portion of the shock to reduce the amount of time you are affected by it, but by doing so, they will become shocked themselves. Each time an Empath shares shock from a guildmate, he/she takes approximately half of the remaining shock, leaving half behind. '''Sharing shock from a guildmate does not cause stunning.'''<br><br />
<br><br />
The most efficient way to reduce shock is by organizing a '''Shock Circle'''. Since shock is reduced by half each time it is shared, you can benefit from this geometric reduction by setting up several tiers of Empaths to repeatedly take the shock in a hierarchical tree-like progression. A properly organized circle can quickly reduce shock since it will be worked off by many Empaths simultaneously. Shock circles are not easy to set up, since ideally you need five or more Empaths who are all willing sacrifice their skills for several [[Elanthian Time|anlaen]] in order to help.<br><br />
<br />
==Shock Quest==<br />
Empaths also have the ability now to complete a lengthy quest to help reduce the time it takes to manage shock. A trip to the [[Adder's Coil]] in [[Forfedhdar]] will start the shocked Empath on the road to restoring their empathic senses.<br/><br />
The following link contains spoilers about the quest:<br />
* [[Shock Quest Walkthrough]]<br />
{{RefAl}}<br />
[[guild association is::Empath| ]]<br />
[[page type is::definition| ]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Empathic_shock&diff=435918Empathic shock2016-01-28T16:26:44Z<p>SNOWPATROL: /* Consequences of Shock */</p>
<hr />
<div>{{RTOC}}<br />
'''Shock''' is the temporary loss of guild abilities that [[Empath]]s suffer when they perform violent acts.<br><br />
<br />
==Shock Theory==<br />
Every sentient creature in [[Elanthia]] is born with innate empathy for the life forces of other living things. But for most, this sense is dulled and suppressed by a lifetime of the tiny (or not so tiny) harmful actions that are usually necessary for survival. Empaths, in contrast, strengthen and focus this natural sense into a highly refined skill, but to do so they must entirely avoid violence.<br><br />
<br><br />
When a non-Empath does harm, their suppression of natural empathy means they experience no ill effects. When an Empath attempts harm, it clashes violently with their finely-honed sensitivity to the life forces around them and causes shock. It is a psycho-physical reaction, like a reflex. There is no direct moral component to it, although many Empaths view shock as a highly personal issue and will only discuss it with their closest friends and family.<br><br />
<br><br />
'''SimuCon 2003 Empath Guild Seminar''': Why can an Empath not hunt, or not swing a sword without getting shock even if they don't actually hit anything?<br><br />
<br><br />
When people are born today, over many generations, people have been developing the skill that will be empathy. As that power/ability developed, the suppression of it also developed. Everyone is capable of becoming an Empath. Those who make the choice to be combat oriented learn to suppress empathy. Empathy and the suppression of empathy are reflexive mental actions. When someone joins the Empath guild, suppression is not developed much if at all, but the empathy instinct is primed. The skill for suppression is suppressed and empathy is enhanced when a person joins the guild. Empathic shock is something done to the self when the suppression is suddenly activated to the empathy part of the brain. It is the natural suppression reflex which has been suppressed kicking in and kicking hard.<br><br />
<br />
==Causes of Shock==<br />
Empathic shock is caused by a variety of actions which intend to harm life. These include but are not limited to: attacking a creature or other adventurer, casting directly harmful magic, and fishing (since it involves piercing the fish with a hook), attempting to heal [[Necromancer]]s with high enough [[Divine Outrage]]. Specific actions either always cause shock or they always don't--the only way to avoid it is to never attempt a shock-causing action. <br><br />
<br><br />
Shock will not happen when an Empath causes ''indirect'' harm, for example by hiring an assassin or firing a mangonel at a boat, nor will it generally occur if an Empath was not intending to harm anything. Generally speaking, shock-causing actions require the Empath to be the '''primary, direct and deliberate causative agent''' of the attempted harm. In the case of mangonels, the Empath is absolved since the direct target is an inanimate object (the boat) and not a living being. Finding a way to directly harm other players, yet not receive shock is warnable as [[mechanics abuse]] and shock may be applied retroactively by a GM.<br><br />
<br><br />
Shock wears off with time as long as you are not "permashocked" or numb, but its duration can be considerable. Generally speaking, the more violent the offense, the longer the length of shock. Merely punching or kicking someone will incur only perhaps an hour or two of shock, but it might take many days in game to work off the shock from causing death. Once you reach "permashock" or the numb stage, a [[Shock Quest|quest]] must be performed to be able to start recovering from shock normally. The details of the quest are a secret or game spoiler, so try discreetly asking other Empaths.<br><br />
<br />
==Consequences of Shock==<br />
The first consequence of getting shock is a short stun. Empaths who have significantly deadened their Empathic sensitivity will have significantly shorter stuns than more pristine Empaths. That is, the more shocked you are, the shorter your shock stun will be. Shock is granular, and as you accrue more shock you will gradually weaken many of your abilities. For example, a partially shocked Empath will cast healing spells on themselves with less efficiency, and will not be able to perceive life as far as an unshocked Empath of equal skill. When you reach complete insensitivity ("perma-shock"), many of your abilities will not work or will work at reduced power.<ref>[[Post:Shock Rewrite - 07/21/2012 - 21:22]]</ref><br><br />
:'''The amount of shock an empath has will automatically drain as long as the Empath is both online and not currently permashocked/completely insensitive.''' If the Empath is completely insensitive the [[Shock Quest Walkthrough|shock quest]] must be performed to restart the automatic drain. The quest can also be performed before being completely insensitive to help reduce a large amount of shock per quest.<br />
The following abilities and spells will not work for the Empath who is completely insensitive:<br><br />
*[[Empath Healing|healing others]]<br />
*[[Link ability|link]]<br />
*[[Perceive Health|perceive health]]<br />
*[[Manipulate ability|manipulate]]<br />
*[[Shift ability|shift]]<br />
*[[Scholarship skill|teaching or listening to classes]] on empathy<br />
*[[Fountain of Creation]]<br />
*<s>[[Gift of Life]]</s><br />
*[[Guardian Spirit]]<br />
*[[Heart Link]]<br />
*<s>[[Innocence]]</s><br />
*[[Regenerate]]<br />
*[[Circle of Sympathy]]<br />
<br><br />
For playability reasons, the following "bread-and-butter" healing spells will still work, but at reduced power/efficiency:<br><br />
*[[Cure Disease]]<br />
*[[Flush Poisons]]<br />
*[[Heal Scars]]<br />
*[[Heal Wounds]]<br />
*[[Heal]]<br />
*[[Vitality Healing]]<br />
<br><br />
*[[Combat spells such as Vigor, AGS and IC<br />
*[[PoP DOES work - confirmed]]<br />
[[Nissa's Binding]] currently works while shocked. (That was not always the case.)<br><br />
<br><br />
Shock leaves a permanent scar on the Empath who first received it, which is evident to another Empath upon touch. '''You cannot get a scar by sharing shock from another Empath'''.<br><br />
<br><br />
; The creatures that spawn from the [[Ranger]] spell [[Awaken Forest]] are NOT constructs. Attacking them as an [[Empath]] WILL result in Empathic [[Shock]].<br><br />
<br />
==Sharing Shock==<br />
At 10th circle, other Empaths can {{tt|TAKE}} a portion of the shock to reduce the amount of time you are affected by it, but by doing so, they will become shocked themselves. Each time an Empath shares shock from a guildmate, he/she takes approximately half of the remaining shock, leaving half behind. '''Sharing shock from a guildmate does not cause stunning.'''<br><br />
<br><br />
The most efficient way to reduce shock is by organizing a '''Shock Circle'''. Since shock is reduced by half each time it is shared, you can benefit from this geometric reduction by setting up several tiers of Empaths to repeatedly take the shock in a hierarchical tree-like progression. A properly organized circle can quickly reduce shock since it will be worked off by many Empaths simultaneously. Shock circles are not easy to set up, since ideally you need five or more Empaths who are all willing sacrifice their skills for several [[Elanthian Time|anlaen]] in order to help.<br><br />
<br />
==Shock Quest==<br />
Empaths also have the ability now to complete a lengthy quest to help reduce the time it takes to manage shock. A trip to the [[Adder's Coil]] in [[Forfedhdar]] will start the shocked Empath on the road to restoring their empathic senses.<br/><br />
The following link contains spoilers about the quest:<br />
* [[Shock Quest Walkthrough]]<br />
{{RefAl}}<br />
[[guild association is::Empath| ]]<br />
[[page type is::definition| ]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Beisswurm&diff=432581Beisswurm2015-11-28T18:36:51Z<p>SNOWPATROL: /* Combat 3.0 */</p>
<hr />
<div>{{Critter<br />
|Image File=beisswurm.jpg<br />
|MinCap=50<br />
|MaxCap=77<br />
|BodyType=Worm<br />
|new=Yes<br />
|level=9<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=no<br />
|Attack Range=Melee<br />
|Province=Zoluren<br />
|City=Stone Clan<br />
|MapList=*{{rmap|10| Abandoned Mine (10)}}<br />
|hasskin=No<br />
|haspart=Yes<br />
|Part Name=a razorsharp claw<br />
|Part Weight=4<br />
|hasbone=No<br />
|RequiredRanks=45<br />
|MaxVal=>170 Kronars<br />
|MaxArrangedVal=190 Kronars<br />
|Manipulated=yes<br />
|hasorgan=No<br />
|InitCost=43<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
The beisswurm does not seem to have the fully developed body of the lesser known [[biter|adult]]. Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal. Only later in life does it grow legs and develop the ability to deliver icy breath.<br />
<br />
==In Depth==<br />
<br />
Squishy. Swarm. Only found in 1 place and spawns homogeneously. Bridge south of area leads to extremely deadly Warklins. Be careful not to wander there. Spawn 3 per hunter in area.<br/><br />
Skill Range: can handle 2 with average 40 in shield/evasion.<br />
<br />
== Combat 3.0 ==<br />
Armor (tert) currently hard capped at 70<br/><br />
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.<br />
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.<br/><br />
With 18 agility was able to start two-handed blunt from 0 and hit them.<br />
<br />
-----------<br />
<br />
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.<br />
<br />
Bards have issues training debilitation against since they can't hear sound? DMRS does NOT work, so I assume other enchantes won't either.</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Bristle-backed_peccary&diff=430892Bristle-backed peccary2015-11-20T11:24:15Z<p>SNOWPATROL: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|Image File=bristlebackedpeccary.jpg<br />
|MinCap=280<br />
|MaxCap=380<br />
|BodyType=Quadruped<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=yes<br />
|Attack Range=Melee<br />
|Province=Qi'Reshalia, Therengia<br />
|City=Rossman's Landing, M'Riss<br />
|MapList=*{{rmap|34a | Rossman's Landing (34a)}}<br />
|MapList2=*{{rmap|109|M'Riss Mountain Trail (109)}}<br />
|hasskin=No<br />
|haspart=Yes<br />
|Part Name=a curved tusk<br />
|Part Weight=4<br />
|hasbone=No<br />
|hasorgan=No<br />
|RequiredRanks=>219<br />
|MaxVal=1052 Lirums<br />
|Manipulated=yes<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
At first glance, you think boar but when you see the peccary in full you realize this is a different animal entirely. However like the common boar the tiny eyes and massive snout are caged behind two mean-looking curved tusks. Its startlingly white lips contrast sharply with its dark grey almost black hide.<br />
<br />
==In Depth==<br />
Extra Dangers: Charge attack from pole range. <br />
<br><br />
Notes: The Mriss Mountain Trail area spawns 3 bristle-backed peccaries per hunter.<br />
Still dabbling in evasion at 390. Highly recommended as a gap trainer after genis if you're having trouble handling Orc Raiders. Also, Empath Manipulation will train empathy WELL into the 400s, so this is also a highly recommended creature for empaths to hunt.<br />
<br />
==Also See==<br />
* [[Small Peccary]]<br />
* [[Peccary]]</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Empath_Spinner_(script)&diff=428542Empath Spinner (script)2015-11-11T11:32:28Z<p>SNOWPATROL: </p>
<hr />
<div>{{Script<br />
|cat=utility<br />
|fe=StormFront<br />
|auth=Favre<br />
}}<br />
<br />
== EmpathSpinner (StormFront)==<br />
'''Empath StormFront script for using the Spinner during Hollow's Eve.'''<br />
<br />
----<br />
Must be an Empath. Must have 400+ Appraisal. Must have Flush Poison. Must have a ton of patience.<br />
<br />
(UPDATED: 11/10/15 - %1 variable will now listen to a person teach, also added ...wait Matches for EVERY item adjustment, should cause no more hang-ups)<br />
<br />
==Script==<br />
<br />
<pre>#EmpathSpinner<br />
<br />
START:<br />
put listen to %1<br />
put push button<br />
waitfor You count out 1000 Dokoras<br />
<br />
APPRAISE:<br />
pause .1<br />
put appraise spinner<br />
MATCH POKEDIAL You think you can poke the dial<br />
MATCH POKEGADGET You think you can poke the gadget<br />
MATCH POKESLIDER You think you can poke the slider<br />
MATCH POKEPRONG You think you can poke the prong<br />
MATCH POKEGIZMO You think you can poke the gizmo<br />
MATCH PRODDIAL You think you can prod the dial<br />
MATCH PRODGADGET You think you can prod the gadget<br />
MATCH PRODSLIDER You think you can prod the slider<br />
MATCH PRODPRONG You think you can prod the prong<br />
MATCH PRODGIZMO You think you can prod the gizmo<br />
MATCH PINCHDIAL You think you can pinch the dial<br />
MATCH PINCHGADGET You think you can pinch the gadget<br />
MATCH PINCHSLIDER You think you can pinch the slider<br />
MATCH PINCHPRONG You think you can pinch the prong<br />
MATCH PINCHGIZMO You think you can pinch the gizmo<br />
MATCH PUSHDIAL You think you can push the dial<br />
MATCH PUSHGADGET You think you can push the gadget<br />
MATCH PUSHSLIDER You think you can push the slider<br />
MATCH PUSHPRONG You think you can push the prong<br />
MATCH PUSHGIZMO You think you can push the gizmo<br />
MATCH PULLDIAL You think you can pull the dial<br />
MATCH PULLGADGET You think you can pull the gadget<br />
MATCH PULLSLIDER You think you can pull the slider<br />
MATCH PULLPRONG You think you can pull the prong<br />
MATCH PULLGIZMO You think you can pull the gizmo<br />
MATCH APPRAISE something<br />
MATCH APPRAISE items<br />
MATCH APPRAISE ...wait<br />
MATCH START You are pretty sure you can PUSH the BUTTON to start playing the spinneret game<br />
MATCHWAIT<br />
<br />
POKEDIAL:<br />
put poke dial<br />
MATCH APPRAISE_TWO You<br />
MATCH POKEDIAL ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
POKEGADGET:<br />
put poke gadget<br />
MATCH APPRAISE_TWO You<br />
MATCH POKEGADGET ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
POKESLIDER:<br />
put poke slider<br />
MATCH POKESLIDER ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISE_TWO You<br />
MATCHWAIT<br />
<br />
POKEPRONG:<br />
put poke prong<br />
MATCH APPRAISE_TWO You<br />
MATCH POKEPRONG ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
POKEGIZMO:<br />
put poke gizmo<br />
MATCH POKEGIZMO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISE_TWO You<br />
MATCHWAIT<br />
<br />
PRODDIAL:<br />
put prod dial<br />
MATCH APPRAISE_TWO You<br />
MATCH PRODDIAL ..wait<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
PRODGADGET:<br />
put prod gadget<br />
MATCH APPRAISE_TWO You<br />
MATCH PRODGADGET ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
PRODSLIDER:<br />
put prod slider<br />
MATCH APPRAISE_TWO You<br />
MATCH PRODSLIDER ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
PRODPRONG:<br />
put prod prong<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PRODPRONG ...wait<br />
MATCHWAIT<br />
<br />
PRODGIZMO:<br />
put prod gizmo<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PRODGIZMO ...wait<br />
MATCHWAIT<br />
<br />
PINCHDIAL:<br />
put pinch dial<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PINCHDIAL ...wait<br />
MATCHWAIT<br />
<br />
PINCHGADGET:<br />
put PINCH GADGET<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PINCHGADGET ...wait<br />
MATCHWAIT<br />
<br />
PINCHSLIDER:<br />
put pinch slider<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PINCHSLIDER ...wait<br />
MATCHWAIT<br />
<br />
PINCHPRONG:<br />
put pinch prong<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PINCHPRONG ...wait<br />
MATCHWAIT<br />
<br />
PINCHGIZMO:<br />
put pinch gizmo<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PINCHGIZMO ...wait<br />
MATCHWAIT<br />
<br />
PUSHDIAL:<br />
put push dial<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PUSHDIAL ...wait<br />
MATCHWAIT<br />
<br />
PUSHGADGET:<br />
put push gadget<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PUSHGADGET ...wait<br />
MATCHWAIT<br />
<br />
PUSHSLIDER:<br />
put push slider<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PUSHSLIDER ...wait<br />
MATCHWAIT<br />
<br />
PUSHPRONG:<br />
put push prong<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PUSHPRONG ...wait<br />
MATCHWAIT<br />
<br />
PUSHGIZMO:<br />
put push gizmo<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PUSHGIZMO ...wait<br />
MATCHWAIT<br />
<br />
PULLDIAL:<br />
put pull dial<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULLDIAL ...wait<br />
MATCHWAIT<br />
<br />
PULLGADGET:<br />
put pull gadget<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULLGADGET ...wait<br />
MATCHWAIT<br />
<br />
PULLSLIDER:<br />
put pull slider<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULLSLIDER ...wait<br />
MATCHWAIT<br />
<br />
PULLPRONG:<br />
put pull prong<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULLPRONG ...wait<br />
MATCHWAIT<br />
<br />
PULLGIZMO:<br />
put pull gizmo<br />
MATCH APPRAISE_TWO You<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULLGIZMO ...wait<br />
MATCHWAIT<br />
<br />
APPRAISE_TWO:<br />
pause .1<br />
put appraise spinner<br />
MATCH POKEDIAL_TWO You think you can poke the dial<br />
MATCH POKEGADGET_TWO You think you can poke the gadget<br />
MATCH POKESLIDER_TWO You think you can poke the slider<br />
MATCH POKEPRONG_TWO You think you can poke the prong<br />
MATCH POKEGIZMO_TWO You think you can poke the gizmo<br />
MATCH PRODDIAL_TWO You think you can prod the dial<br />
MATCH PRODGADGET_TWO You think you can prod the gadget<br />
MATCH PRODSLIDER_TWO You think you can prod the slider<br />
MATCH PRODPRONG_TWO You think you can prod the prong<br />
MATCH PRODGIZMO_TWO You think you can prod the gizmo<br />
MATCH PINCHDIAL_TWO You think you can pinch the dial<br />
MATCH PINCHGADGET_TWO You think you can pinch the gadget<br />
MATCH PINCHSLIDER_TWO You think you can pinch the slider<br />
MATCH PINCHPRONG_TWO You think you can pinch the prong<br />
MATCH PINCHGIZMO_TWO You think you can pinch the gizmo<br />
MATCH PUSHDIAL_TWO You think you can push the dial<br />
MATCH PUSHGADGET_TWO You think you can push the gadget<br />
MATCH PUSHSLIDER_TWO You think you can push the slider<br />
MATCH PUSHPRONG_TWO You think you can push the prong<br />
MATCH PUSHGIZMO_TWO You think you can push the gizmo<br />
MATCH PULLDIAL_TWO You think you can pull the dial<br />
MATCH PULLGADGET_TWO You think you can pull the gadget<br />
MATCH PULLSLIDER_TWO You think you can pull the slider<br />
MATCH PULLPRONG_TWO You think you can pull the prong<br />
MATCH PULLGIZMO_TWO You think you can pull the gizmo<br />
MATCH APPRAISE_TWO something<br />
MATCH APPRAISE_TWO items<br />
MATCH APPRAISE_TWO ...wait<br />
MATCH START You are pretty sure you can PUSH the BUTTON to start playing the spinneret game<br />
MATCHWAIT<br />
<br />
POKEDIAL_TWO:<br />
pause .1<br />
put poke dial<br />
MATCH APPRAISETHREE You<br />
MATCH START However, since you aren't currently playing<br />
MATCH POKEDIAL_TWO ...wait<br />
MATCHWAIT<br />
<br />
POKEGADGET_TWO:<br />
PAUSE .1<br />
put poke gadget<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCH POKEGADGET_TWO ...wait<br />
MATCHWAIT<br />
<br />
POKESLIDER_TWO:<br />
pause .1<br />
put poke slider<br />
MATCH APPRAISETHREE You<br />
MATCH START However, since you aren't currently playing<br />
MATCH POKESLIDER_TWO ...wait<br />
MATCHWAIT<br />
<br />
POKEPRONG_TWO:<br />
pause .1<br />
put poke prong<br />
MATCH APPRAISETHREE You<br />
MATCH START However, since you aren't currently playing<br />
MATCH POKEPRONG_TWO ...wait<br />
MATCHWAIT<br />
<br />
POKEGIZMO_TWO:<br />
pause .1<br />
put poke gizmo<br />
MATCH APPRAISETHREE You<br />
MATCH POKEGIZMO_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
PRODDIAL_TWO:<br />
pause .1<br />
put prod dial<br />
MATCH APPRAISETHREE You<br />
MATCH PRODDIAL_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
PRODGADGET_TWO:<br />
pause .1<br />
put prod gadget<br />
MATCH APPRAISETHREE You<br />
MATCH PRODGADGET_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
PRODSLIDER_TWO:<br />
pause .1<br />
put prod slider<br />
MATCH APPRAISETHREE You<br />
MATCH PRODSLIDER_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
PRODPRONG_TWO:<br />
pause .1<br />
put prod prong<br />
MATCH PRODPRONG_TWO ...wait<br />
MATCH APPRAISETHREE You<br />
MATCH START However, since you aren't currently playing<br />
MATCHWAIT<br />
<br />
PRODGIZMO_TWO:<br />
pause .1<br />
put prod gizmo<br />
MATCH PRODGIZMO_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PINCHDIAL_TWO:<br />
pause .1<br />
put pinch dial<br />
MATCH PINCHDIAL_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PINCHGADGET_TWO:<br />
pause .1<br />
put PINCH GADGET<br />
MATCH PINCHGADGET_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PINCHSLIDER_TWO:<br />
pause .1<br />
put pinch slider<br />
MATCH PINCHSLIDER_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PINCHPRONG_TWO:<br />
pause .1<br />
put pinch prong<br />
MATCH PINCHPRONG_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PINCHGIZMO_TWO:<br />
pause .1<br />
put pinch gizmo<br />
MATCH PINCHGIZMO_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PUSHDIAL_TWO:<br />
pause .1<br />
put push dial<br />
MATCH PUSHDIAL_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PUSHGADGET_TWO:<br />
pause .1<br />
put push gadget<br />
MATCH PUSHGADGET_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PUSHSLIDER_TWO:<br />
pause .1<br />
put push slider<br />
MATCH PUSHSLIDER_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PUSHPRONG_TWO:<br />
pause .1<br />
put push prong<br />
MATCH PUSHPRONG_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PUSHGIZMO_TWO:<br />
pause .1<br />
put push gizmo<br />
MATCH PUSHGIZMO_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PULLDIAL_TWO:<br />
pause .1<br />
put pull dial<br />
MATCH PULLDIAL_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PULLGADGET_TWO:<br />
pause .1<br />
put pull gadget<br />
MATCH PULLGADGET_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PULLSLIDER_TWO:<br />
pause .1<br />
put pull slider<br />
MATCH PULLSLIDER_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PULLPRONG_TWO:<br />
pause .1<br />
put pull prong<br />
MATCH PULLPRONG_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
PULLGIZMO_TWO:<br />
pause .1<br />
put pull gizmo<br />
MATCH PULLGIZMO_TWO ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISETHREE You<br />
MATCHWAIT<br />
<br />
APPRAISETHREE:<br />
pause .1<br />
put appraise spinner<br />
MATCH POKEDIAL_THREE You think you can poke the dial<br />
MATCH POKEGADGET_THREE You think you can poke the gadget<br />
MATCH POKESLIDER_THREE You think you can poke the slider<br />
MATCH POKEPRONG_THREE You think you can poke the prong<br />
MATCH POKEGIZMO_THREE You think you can poke the gizmo<br />
MATCH PRODDIAL_THREE You think you can prod the dial<br />
MATCH PRODGADGET_THREE You think you can prod the gadget<br />
MATCH PRODSLIDER_THREE You think you can prod the slider<br />
MATCH PRODPRONG_THREE You think you can prod the prong<br />
MATCH PRODGIZMO_THREE You think you can prod the gizmo<br />
MATCH PINCHDIAL_THREE You think you can pinch the dial<br />
MATCH PINCHGADGET_THREE You think you can pinch the gadget<br />
MATCH PINCHSLIDER_THREE You think you can pinch the slider<br />
MATCH PINCHPRONG_THREE You think you can pinch the prong<br />
MATCH PINCHGIZMO_THREE You think you can pinch the gizmo<br />
MATCH PUSHDIAL_THREE You think you can push the dial<br />
MATCH PUSHGADGET_THREE You think you can push the gadget<br />
MATCH PUSHSLIDER_THREE You think you can push the slider<br />
MATCH PUSHPRONG_THREE You think you can push the prong<br />
MATCH PUSHGIZMO_THREE You think you can push the gizmo<br />
MATCH PULLDIAL_THREE You think you can pull the dial<br />
MATCH PULLGADGET_THREE You think you can pull the gadget<br />
MATCH PULLSLIDER_THREE You think you can pull the slider<br />
MATCH PULLPRONG_THREE You think you can pull the prong<br />
MATCH PULLGIZMO_THREE You think you can pull the gizmo<br />
MATCH APPRAISETHREE something<br />
MATCH APPRAISETHREE items<br />
MATCH APPRAISETHREE ...wait<br />
MATCH START You are pretty sure you can PUSH the BUTTON to start playing the spinneret game<br />
MATCHWAIT<br />
<br />
POKEDIAL_THREE:<br />
pause .1<br />
put poke dial<br />
MATCH POKEDIAL_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
POKEGADGET_THREE:<br />
pause .1<br />
put poke gadget<br />
MATCH POKEGADGET_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
POKESLIDER_THREE:<br />
pause .1<br />
put poke slider<br />
MATCH POKESLIDER_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
POKEPRONG_THREE:<br />
pause .1<br />
put poke prong<br />
MATCH POKEPRONG_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
POKEGIZMO_THREE:<br />
pause .1<br />
put poke gizmo<br />
MATCH POKEGIZMO_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PRODDIAL_THREE:<br />
pause .1<br />
put prod dial<br />
MATCH PRODDIAL_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PRODGADGET_THREE:<br />
pause .1<br />
put prod gadget<br />
MATCH PRODGADGET_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PRODSLIDER_THREE:<br />
pause .1<br />
put prod slider<br />
MATCH PRODSLIDER_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PRODPRONG_THREE:<br />
pause .1<br />
put prod prong<br />
MATCH PRODPRONG_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PRODGIZMO_THREE:<br />
pause .1<br />
put prod gizmo<br />
MATCH PRODGIZMO_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PINCHDIAL_THREE:<br />
pause .1<br />
put pinch dial<br />
MATCH PINCHDIAL_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PINCHGADGET_THREE:<br />
pause .1<br />
put PINCH GADGET<br />
MATCH PINCHGADGET_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PINCHSLIDER_THREE:<br />
pause .1<br />
put pinch slider<br />
MATCH PINCHSLIDER_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PINCHPRONG_THREE:<br />
pause .1<br />
put pinch prong<br />
MATCH PINCHPRONG_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PINCHGIZMO_THREE:<br />
pause .1<br />
put pinch gizmo<br />
MATCH PINCHGIZMO_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PUSHDIAL_THREE:<br />
pause .1<br />
put push dial<br />
MATCH PUSHDIAL_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PUSHGADGET_THREE:<br />
pause .1<br />
put push gadget<br />
MATCH PUSHGADGET_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PUSHSLIDER_THREE:<br />
pause .1<br />
put push slider<br />
MATCH PUSHSLIDER_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PUSHPRONG_THREE:<br />
pause .1<br />
put push prong<br />
MATCH PUSHPRONG_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PUSHGIZMO_THREE:<br />
pause .1<br />
put push gizmo<br />
MATCH PUSHGIZMO_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PULLDIAL_THREE:<br />
pause .1<br />
put pull dial<br />
MATCH PULLDIAL_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PULLGADGET_THREE:<br />
pause .1<br />
put pull gadget<br />
MATCH PULLGADGET_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PULLSLIDER_THREE:<br />
pause .1<br />
put pull slider<br />
MATCH PULLSLIDER_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PULLPRONG_THREE:<br />
pause .1<br />
put pull prong<br />
MATCH PULLPRONG_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
PULLGIZMO_THREE:<br />
pause .1<br />
put pull gizmo<br />
MATCH PULLGIZMO_THREE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFOUR You<br />
MATCHWAIT<br />
<br />
APPRAISEFOUR:<br />
pause .1<br />
put appraise spinner<br />
MATCH POKEDIAL_FOUR You think you can poke the dial<br />
MATCH POKEGADGET_FOUR You think you can poke the gadget<br />
MATCH POKESLIDER_FOUR You think you can poke the slider<br />
MATCH POKEPRONG_FOUR You think you can poke the prong<br />
MATCH POKEGIZMO_FOUR You think you can poke the gizmo<br />
MATCH PRODDIAL_FOUR You think you can prod the dial<br />
MATCH PRODGADGET_FOUR You think you can prod the gadget<br />
MATCH PRODSLIDER_FOUR You think you can prod the slider<br />
MATCH PRODPRONG_FOUR You think you can prod the prong<br />
MATCH PRODGIZMO_FOUR You think you can prod the gizmo<br />
MATCH PINCHDIAL_FOUR You think you can pinch the dial<br />
MATCH PINCHGADGET_FOUR You think you can pinch the gadget<br />
MATCH PINCHSLIDER_FOUR You think you can pinch the slider<br />
MATCH PINCHPRONG_FOUR You think you can pinch the prong<br />
MATCH PINCHGIZMO_FOUR You think you can pinch the gizmo<br />
MATCH PUSHDIAL_FOUR You think you can push the dial<br />
MATCH PUSHGADGET_FOUR You think you can push the gadget<br />
MATCH PUSHSLIDER_FOUR You think you can push the slider<br />
MATCH PUSHPRONG_FOUR You think you can push the prong<br />
MATCH PUSHGIZMO_FOUR You think you can push the gizmo<br />
MATCH PULLDIAL_FOUR You think you can pull the dial<br />
MATCH PULLGADGET_FOUR You think you can pull the gadget<br />
MATCH PULLSLIDER_FOUR You think you can pull the slider<br />
MATCH PULLPRONG_FOUR You think you can pull the prong<br />
MATCH PULLGIZMO_FOUR You think you can pull the gizmo<br />
MATCH APPRAISEFOUR something<br />
MATCH APPRAISEFOUR items<br />
MATCH APPRAISEFOUR ...wait<br />
MATCH START You are pretty sure you can PUSH the BUTTON to start playing the spinneret game<br />
MATCHWAIT<br />
<br />
POKEDIAL_FOUR:<br />
pause .1<br />
put poke dial<br />
MATCH POKEDIAL_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
POKEGADGET_FOUR:<br />
pause .1<br />
put poke gadget<br />
MATCH POKEGADGET_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
POKESLIDER_FOUR:<br />
pause .1<br />
put poke slider<br />
MATCH POKESLIDER_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
POKEPRONG_FOUR:<br />
pause .1<br />
put poke prong<br />
MATCH POKEPRONG_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
POKEGIZMO_FOUR:<br />
pause .1<br />
put poke gizmo<br />
MATCH POKEGIZMO_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PRODDIAL_FOUR:<br />
pause .1<br />
put prod dial<br />
MATCH PRODDIAL_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PRODGADGET_FOUR:<br />
pause .1<br />
put prod gadget<br />
MATCH PRODGADGET_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PRODSLIDER_FOUR:<br />
pause .1<br />
put prod slider<br />
MATCH PRODSLIDER_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PRODPRONG_FOUR:<br />
pause .1<br />
put prod prong<br />
MATCH PRODPRONG_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PRODGIZMO_FOUR:<br />
pause .1<br />
put prod gizmo<br />
MATCH PRODPRONG_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PINCHDIAL_FOUR:<br />
pause .1<br />
put pinch dial<br />
MATCH PINCHDIAL_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PINCHGADGET_FOUR:<br />
pause .1<br />
put PINCH GADGET<br />
MATCH PINCHGADGET_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PINCHSLIDER_FOUR:<br />
pause .1<br />
put pinch slider<br />
MATCH PINCHSLIDER_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PINCHPRONG_FOUR:<br />
pause .1<br />
put pinch prong<br />
MATCH PINCHPRONG_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PINCHGIZMO_FOUR:<br />
pause .1<br />
put pinch gizmo<br />
MATCH PINCHGIZMO_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PUSHDIAL_FOUR:<br />
pause .1<br />
put push dial<br />
MATCH PUSHDIAL_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PUSHGADGET_FOUR:<br />
pause .1<br />
put push gadget<br />
MATCH PUSHGADGET_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PUSHSLIDER_FOUR:<br />
pause .1<br />
put push slider<br />
MATCH PUSHSLIDER_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PUSHPRONG_FOUR:<br />
pause .1<br />
put push prong<br />
MATCH PUSHPRONG_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PUSHGIZMO_FOUR:<br />
pause .1<br />
put push gizmo<br />
MATCH PUSHGIZMO_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PULLDIAL_FOUR:<br />
pause .1<br />
put pull dial<br />
MATCH PULLDIAL_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PULLGADGET_FOUR:<br />
pause .1<br />
put pull gadget<br />
MATCH PULLGADGET_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PULLSLIDER_FOUR:<br />
pause .1<br />
put pull slider<br />
MATCH PULLSLIDER_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PULLPRONG_FOUR:<br />
pause .1<br />
put pull prong<br />
MATCH PULLPRONG_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
PULLGIZMO_FOUR:<br />
pause .1<br />
put pull gizmo<br />
MATCH PULLGIZMO_FOUR ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH APPRAISEFIVE You<br />
MATCHWAIT<br />
<br />
APPRAISEFIVE:<br />
pause .1<br />
put appraise spinner<br />
MATCH POKEDIAL_FIVE You think you can poke the dial<br />
MATCH POKEGADGET_FIVE You think you can poke the gadget<br />
MATCH POKESLIDER_FIVE You think you can poke the slider<br />
MATCH POKEPRONG_FIVE You think you can poke the prong<br />
MATCH POKEGIZMO_FIVE You think you can poke the gizmo<br />
MATCH PRODDIAL_FIVE You think you can prod the dial<br />
MATCH PRODGADGET_FIVE You think you can prod the gadget<br />
MATCH PRODSLIDER_FIVE You think you can prod the slider<br />
MATCH PRODPRONG_FIVE You think you can prod the prong<br />
MATCH PRODGIZMO_FIVE You think you can prod the gizmo<br />
MATCH PINCHDIAL_FIVE You think you can pinch the dial<br />
MATCH PINCHGADGET_FIVE You think you can pinch the gadget<br />
MATCH PINCHSLIDER_FIVE You think you can pinch the slider<br />
MATCH PINCHPRONG_FIVE You think you can pinch the prong<br />
MATCH PINCHGIZMO_FIVE You think you can pinch the gizmo<br />
MATCH PUSHDIAL_FIVE You think you can push the dial<br />
MATCH PUSHGADGET_FIVE You think you can push the gadget<br />
MATCH PUSHSLIDER_FIVE You think you can push the slider<br />
MATCH PUSHPRONG_FIVE You think you can push the prong<br />
MATCH PUSHGIZMO_FIVE You think you can push the gizmo<br />
MATCH PULLDIAL_FIVE You think you can pull the dial<br />
MATCH PULLGADGET_FIVE You think you can pull the gadget<br />
MATCH PULLSLIDER_FIVE You think you can pull the slider<br />
MATCH PULLPRONG_FIVE You think you can pull the prong<br />
MATCH PULLGIZMO_FIVE You think you can pull the gizmo<br />
MATCH APPRAISEFIVE something<br />
MATCH APPRAISEFIVE items<br />
MATCH APPRAISEFIVE ...wait<br />
MATCH START You are pretty sure you can PUSH the BUTTON to start playing the spinneret game<br />
MATCHWAIT<br />
<br />
POKEDIAL_FIVE:<br />
pause .1<br />
put poke dial<br />
MATCH POKEDIAL_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
POKEGADGET_FIVE:<br />
pause .1<br />
put poke gadget<br />
MATCH POKEGADGET_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
POKESLIDER_FIVE:<br />
pause .1<br />
put poke slider<br />
MATCH POKESLIDER_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
POKEPRONG_FIVE:<br />
pause .1<br />
put poke prong<br />
MATCH POKEPRONG_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
POKEGIZMO_FIVE:<br />
pause .1<br />
put poke gizmo<br />
MATCH POKEGIZMO_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PRODDIAL_FIVE:<br />
pause .1<br />
put prod dial<br />
MATCH PRODDIAL_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PRODGADGET_FIVE:<br />
pause .1<br />
put prod gadget<br />
MATCH PRODGADGET_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PRODSLIDER_FIVE:<br />
pause .1<br />
put prod slider<br />
MATCH PRODSLIDER_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PRODPRONG_FIVE:<br />
pause .1<br />
put prod prong<br />
MATCH PRODPRONG_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PRODGIZMO_FIVE:<br />
pause .1<br />
put prod gizmo<br />
MATCH PRODGIZMO_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PINCHDIAL_FIVE:<br />
pause .1<br />
put pinch dial<br />
MATCH PINCHDIAL_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PINCHGADGET_FIVE:<br />
pause .1<br />
put PINCH GADGET<br />
MATCH PINCHGADGET_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PINCHSLIDER_FIVE:<br />
pause .1<br />
put pinch slider<br />
MATCH PINCHSLIDER_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PINCHPRONG_FIVE:<br />
pause .1<br />
put pinch prong<br />
MATCH PINCHPRONG_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PINCHGIZMO_FIVE:<br />
pause .1<br />
put pinch gizmo<br />
MATCH PINCHGIZMO_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PUSHDIAL_FIVE:<br />
pause .1<br />
put push dial<br />
MATCH PUSHDIAL_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PUSHGADGET_FIVE:<br />
pause .1<br />
put push gadget<br />
MATCH PUSHGADGET_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PUSHSLIDER_FIVE:<br />
pause .1<br />
put push slider<br />
MATCH PUSHSLIDER_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PUSHPRONG_FIVE:<br />
pause .1<br />
put push prong<br />
MATCH PUSHPRONG_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PUSHGIZMO_FIVE:<br />
pause .1<br />
put push gizmo<br />
MATCH PUSHGIZMO_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PULLDIAL_FIVE:<br />
pause .1<br />
put pull dial<br />
MATCH PULLDIAL_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PULLGADGET_FIVE:<br />
pause .1<br />
put pull gadget<br />
MATCH PULLGADGET_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PULLSLIDER_FIVE:<br />
pause .1<br />
put pull slider<br />
MATCH PULLSLIDER_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PULLPRONG_FIVE:<br />
pause .1<br />
put pull prong<br />
MATCH PULLPRONG_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PULLGIZMO_FIVE:<br />
pause .1<br />
put pull gizmo<br />
MATCH PULLGIZMO_FIVE ...wait<br />
MATCH START However, since you aren't currently playing<br />
MATCH PULL possibly<br />
MATCHWAIT<br />
<br />
PULL:<br />
put pull lever<br />
MATCH SPIDER are poisoned!<br />
MATCH WEB webbed<br />
MATCH CLOTH felt<br />
MATCH CLOTH silk<br />
MATCH CLOTH wool<br />
MATCH CLOTH linen<br />
MATCH CLOTH bourde<br />
MATCH CLOTH ruazin<br />
MATCH CLOTH khaddar<br />
MATCH CLOTH bourde<br />
MATCH CLOTH burlap<br />
MATCH CLOTH cotton<br />
MATCH RARECLOTH arzumodine<br />
MATCH RARECLOTH dergatine<br />
MATCH RARECLOTH farandine<br />
MATCH RARECLOTH imperial<br />
MATCH RARECLOTH titanese<br />
MATCH RARECLOTH zenganne<br />
MATCH START You are pretty sure you can PUSH the BUTTON to start playing the spinneret game.<br />
MATCH PULL ...wait<br />
MATCHWAIT<br />
<br />
SPIDER:<br />
PAUSE 2<br />
move nw<br />
move nw<br />
move n<br />
put go arch<br />
move w<br />
move w<br />
put go arch<br />
put go hatch<br />
move n<br />
move n<br />
put go hatch<br />
move ne<br />
move n<br />
put go ramp<br />
move n<br />
move n<br />
move nw<br />
put go ramp<br />
put go bri<br />
pause 1<br />
put prep fp 30<br />
pause 12<br />
put cast<br />
pause 1<br />
pause 1<br />
put go bridge<br />
put go ramp<br />
move se<br />
move s<br />
move s<br />
put go ramp<br />
move s<br />
move sw<br />
put go hatch<br />
move s<br />
move s<br />
put go hatch<br />
put go arch<br />
move e<br />
move e<br />
put go arch<br />
move s<br />
move se<br />
move se<br />
pause 1<br />
GOTO START<br />
<br />
WEB:<br />
waitfor You finally manage to free yourself from the webbing<br />
pause 1<br />
GOTO START<br />
<br />
CLOTH:<br />
PAUSE 2<br />
put put my cloth in buck<br />
pause 1<br />
GOTO START<br />
<br />
RARECLOTH:<br />
PAUSE 2<br />
put stow right<br />
put stow left<br />
pause 1<br />
GOTO START</pre></div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Empath_Spinner_(script)&diff=428378Empath Spinner (script)2015-11-10T15:30:38Z<p>SNOWPATROL: </p>
<hr />
<div><br />
== EmpathSpinner (StormFront)==<br />
'''Empath StormFront script for using the Spinner during Hollow's Eve.'''<br />
<br />
----<br />
Must be an Empath. Must have 400+ Appraisal. Must have Flush Poison. Must have a ton of patience.<br />
<br />
(UPDATED: 11/10/15 - %1 variable will now listen to a person teach, also added ...wait Matches for EVERY item adjustment, should cause no more hang-ups)<br />
<br />
Feel free to edit as you see fit.<br />
<br />
http://pastebin.com/i3WXTZ9Z</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Empath_Spinner_(script)&diff=427676Empath Spinner (script)2015-11-08T02:19:53Z<p>SNOWPATROL: Created page with " == EmpathSpinner (StormFront)== '''Empath StormFront script for using the Spinner during Hollow's Eve.''' ---- Must be an empath. Must have 400+ Appraisal. Must have Flush P..."</p>
<hr />
<div><br />
== EmpathSpinner (StormFront)==<br />
'''Empath StormFront script for using the Spinner during Hollow's Eve.'''<br />
<br />
----<br />
Must be an empath. Must have 400+ Appraisal. Must have Flush Poison<br />
<br />
Feel free to edit as you see fit.<br />
<br />
http://pastebin.com/5zCFCtBP</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=RanikMap65&diff=424237RanikMap652015-10-05T20:29:23Z<p>SNOWPATROL: /* Notes */</p>
<hr />
<div><imagemap><br />
Image:Map65.gif<br />
rect 301 477 436 528 [[RanikMap64]]<br />
rect 493 6 591 42 [[RanikMap62]]<br />
desc none<br />
</imagemap><br />
<br />
{{Map infobox<br />
|description= Under the Gondola<br />
|province= Ilithi<br />
|landmarks=<br />
|relatedmaps=<br />
}}<br />
==Notes==<br />
Able to climb the log and embankment into La'tami's from Red Leucros, with 150 ranks of athletics, about half the time.</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Baby_forest_gryphon&diff=400803Baby forest gryphon2015-03-20T23:37:01Z<p>SNOWPATROL: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|MinCap=250<br />
|MaxCap=350<br />
|BodyType=Quadruped<br />
|new=Yes<br />
|Skinnable=yes<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=no<br />
|Attack Range=Melee<br />
|City=Raven's Point, Rossman's Landing<br />
|MapList=*{{rmap|34d | Forest Gryphons (34d)}} *{{rmap|141 | Crystalline Gorge, Western Road (141)}}<br />
|hasskin=No<br />
|haspart=Yes<br />
|Part Name=a gryphon beak<br />
|Part Weight=4<br />
|hasbone=No<br />
|hasorgan=No<br />
|RequiredRanks=200<br />
|MaxVal=568 Lirums<br />
|Manipulated=yes<br />
|mcap=800<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings. The creature's cat-slitted orange eyes are flecked with crimson veins around the pupil. Though not yet strong enough to fly, the gryphon's wings are well able to deliver a good buffet to the unwary, while its beak can dismember a small deer for dinner.<br />
<br />
==In Depth==<br />
*Cannot be knocked down.<br />
*Armor soft caps (perma 1/34) at 350 (Nov. 2014)<br />
*Still training Empathy to riveted via manipulation at 438 ranks (Using both available links).<br />
<br />
==Careful Appraisal==<br />
You are certain that it is about as strong as you are.(32)<br /><br />
You are certain that it is not quite as agile as you are.(38)<br /><br />
You are certain that it is rather less disciplined than you are.(50)<br /><br />
You are certain that it is not quite as quick to react as you are.(36)<br /><br />
You are certain that it is about as conditioned as you are.(32)<br /><br />
Taking stock of its offensive abilities, and defending with a grey-scale targe with a reinforced design and a steel dagger, you are certain that the baby forest gryphon is a slightly less skilled opponent.(230 Shield/282 Weapon/266 Parry/284 Evasion)<br /><br />
Taking stock of its defensive abilities, and attacking with a steel dagger, you are certain that the baby forest gryphon is a harmless opponent.(282 Weapon/335 Melee)<br /><br />
If you attacked with a steel dagger, you are certain that the enemy would train somewhat poorly.(282 Weapon)<br /><br />
If you threw the dagger at the enemy you are certain that it would train rather well.(208 LT)<br /><br />
If you defended by parrying attacks, you are certain that the enemy would train acceptably.(266)<br /><br />
If you defended by evading attacks, you are certain that the enemy would train acceptably.(284)<br /><br />
If you defended by blocking attacks, you are certain that the enemy would train rather well.(231)<br /><br />
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.(260)<br /><br />
If you attempted to debilitate the enemy, you are certain that it would train acceptably.(242)<br /><br />
<br />
<br />
==See Also==<br />
*[[Fledgling Forest Gryphon]]<br />
*[[Young Forest Gryphon]]<br />
*[[Ruby-crested Adult Forest Gryphon]]<br />
*[[Silver-tipped Mature Forest Gryphon]]<br />
*[[Gold-taloned Elder Forest Gryphon]]<br />
{{Cat|Gryphons}}</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Baby_forest_gryphon&diff=400798Baby forest gryphon2015-03-20T21:33:33Z<p>SNOWPATROL: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|MinCap=250<br />
|MaxCap=350<br />
|BodyType=Quadruped<br />
|new=Yes<br />
|Skinnable=yes<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=no<br />
|Attack Range=Melee<br />
|City=Raven's Point, Rossman's Landing<br />
|MapList=*{{rmap|34d | Forest Gryphons (34d)}} *{{rmap|141 | Crystalline Gorge, Western Road (141)}}<br />
|hasskin=No<br />
|haspart=Yes<br />
|Part Name=a gryphon beak<br />
|Part Weight=4<br />
|hasbone=No<br />
|hasorgan=No<br />
|RequiredRanks=200<br />
|MaxVal=568 Lirums<br />
|Manipulated=yes<br />
|mcap=800<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings. The creature's cat-slitted orange eyes are flecked with crimson veins around the pupil. Though not yet strong enough to fly, the gryphon's wings are well able to deliver a good buffet to the unwary, while its beak can dismember a small deer for dinner.<br />
<br />
==In Depth==<br />
*Cannot be knocked down.<br />
*Armor soft caps (perma 1/34) at 350 (Nov. 2014)<br />
*Still training Empathy to riveted via manipulation at 438 ranks (Using both available links). But seemed to stop completely at 440. Go figure.<br />
<br />
==Careful Appraisal==<br />
You are certain that it is about as strong as you are.(32)<br /><br />
You are certain that it is not quite as agile as you are.(38)<br /><br />
You are certain that it is rather less disciplined than you are.(50)<br /><br />
You are certain that it is not quite as quick to react as you are.(36)<br /><br />
You are certain that it is about as conditioned as you are.(32)<br /><br />
Taking stock of its offensive abilities, and defending with a grey-scale targe with a reinforced design and a steel dagger, you are certain that the baby forest gryphon is a slightly less skilled opponent.(230 Shield/282 Weapon/266 Parry/284 Evasion)<br /><br />
Taking stock of its defensive abilities, and attacking with a steel dagger, you are certain that the baby forest gryphon is a harmless opponent.(282 Weapon/335 Melee)<br /><br />
If you attacked with a steel dagger, you are certain that the enemy would train somewhat poorly.(282 Weapon)<br /><br />
If you threw the dagger at the enemy you are certain that it would train rather well.(208 LT)<br /><br />
If you defended by parrying attacks, you are certain that the enemy would train acceptably.(266)<br /><br />
If you defended by evading attacks, you are certain that the enemy would train acceptably.(284)<br /><br />
If you defended by blocking attacks, you are certain that the enemy would train rather well.(231)<br /><br />
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.(260)<br /><br />
If you attempted to debilitate the enemy, you are certain that it would train acceptably.(242)<br /><br />
<br />
<br />
==See Also==<br />
*[[Fledgling Forest Gryphon]]<br />
*[[Young Forest Gryphon]]<br />
*[[Ruby-crested Adult Forest Gryphon]]<br />
*[[Silver-tipped Mature Forest Gryphon]]<br />
*[[Gold-taloned Elder Forest Gryphon]]<br />
{{Cat|Gryphons}}</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Baby_forest_gryphon&diff=400769Baby forest gryphon2015-03-19T20:36:07Z<p>SNOWPATROL: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|MinCap=250<br />
|MaxCap=350<br />
|BodyType=Quadruped<br />
|new=Yes<br />
|Skinnable=yes<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=no<br />
|Attack Range=Melee<br />
|City=Raven's Point, Rossman's Landing<br />
|MapList=*{{rmap|34d | Forest Gryphons (34d)}} *{{rmap|141 | Crystalline Gorge, Western Road (141)}}<br />
|hasskin=No<br />
|haspart=Yes<br />
|Part Name=a gryphon beak<br />
|Part Weight=4<br />
|hasbone=No<br />
|hasorgan=No<br />
|RequiredRanks=200<br />
|MaxVal=568 Lirums<br />
|Manipulated=yes<br />
|mcap=800<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Smaller than a standard gryphon, the forest gryphon has the body of a bobcat with its fluffy bobbed tail and plush tawny fur, while soft brown and white feathers cover the forequarters and wings. The creature's cat-slitted orange eyes are flecked with crimson veins around the pupil. Though not yet strong enough to fly, the gryphon's wings are well able to deliver a good buffet to the unwary, while its beak can dismember a small deer for dinner.<br />
<br />
==In Depth==<br />
*Cannot be knocked down.<br />
*Armor soft caps (perma 1/34) at 350 (Nov. 2014)<br />
*Still training Empathy to riveted via manipulation at 438 ranks (Using both available links).<br />
<br />
==Careful Appraisal==<br />
You are certain that it is about as strong as you are.(32)<br /><br />
You are certain that it is not quite as agile as you are.(38)<br /><br />
You are certain that it is rather less disciplined than you are.(50)<br /><br />
You are certain that it is not quite as quick to react as you are.(36)<br /><br />
You are certain that it is about as conditioned as you are.(32)<br /><br />
Taking stock of its offensive abilities, and defending with a grey-scale targe with a reinforced design and a steel dagger, you are certain that the baby forest gryphon is a slightly less skilled opponent.(230 Shield/282 Weapon/266 Parry/284 Evasion)<br /><br />
Taking stock of its defensive abilities, and attacking with a steel dagger, you are certain that the baby forest gryphon is a harmless opponent.(282 Weapon/335 Melee)<br /><br />
If you attacked with a steel dagger, you are certain that the enemy would train somewhat poorly.(282 Weapon)<br /><br />
If you threw the dagger at the enemy you are certain that it would train rather well.(208 LT)<br /><br />
If you defended by parrying attacks, you are certain that the enemy would train acceptably.(266)<br /><br />
If you defended by evading attacks, you are certain that the enemy would train acceptably.(284)<br /><br />
If you defended by blocking attacks, you are certain that the enemy would train rather well.(231)<br /><br />
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably.(260)<br /><br />
If you attempted to debilitate the enemy, you are certain that it would train acceptably.(242)<br /><br />
<br />
<br />
==See Also==<br />
*[[Fledgling Forest Gryphon]]<br />
*[[Young Forest Gryphon]]<br />
*[[Ruby-crested Adult Forest Gryphon]]<br />
*[[Silver-tipped Mature Forest Gryphon]]<br />
*[[Gold-taloned Elder Forest Gryphon]]<br />
{{Cat|Gryphons}}</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Item:Furry_orange_and_black_tail&diff=399506Item:Furry orange and black tail2015-03-05T15:42:46Z<p>SNOWPATROL: </p>
<hr />
<div>{{Item<br />
|look=Alternating orange and black stripes repeat along the length of the tail, which appears to have been removed from a large cat.<br />
|STag=cat<br />
|CTag=orange,black<br />
|noun=tail<br />
|type=magic<br />
|uses=<br />
|weight=5<br />
|appcost=25,000<br />
|sourcetype=-<br />
|cost=18,040 Dokoras<br />
}}<br />
Provides a bonus to {{in|Stalking skill}} and likely transferred to {{in|Stealth skill}}.<br />
Item test confirmed stealth boost as of 3/5/2015. Lasts for approximately 30 seconds. After some testing, I would probably say the boost is equal to somewhere between 10-25 ranks.<br />
<br />
==Verbs==<br />
* {{com|rub}}:>rub tail<br />
You rub your tail.<br />
<br />You blend into the shadows more easily, as the air wraps around you masking your sounds.<br />
<br />You feel like your Stealth skill has returned to normal.</div>SNOWPATROLhttps://elanthipedia.play.net/index.php?title=Rock_guardian_(1)&diff=399373Rock guardian (1)2015-03-03T12:12:22Z<p>SNOWPATROL: </p>
<hr />
<div>{{Critter<br />
|Critter Name=Rock Guardian<br />
|Image File=rockguardian.jpg<br />
|MinCap=200<br />
|MaxCap=323<br />
|BodyType=Biped<br />
|Skinnable=no<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=yes<br />
|Corporeal=yes<br />
|BackStabbable=yes<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=no<br />
|Attack Range=Melee<br />
|Province=Zoluren<br />
|City=Stone Clan<br />
|MapList=*{{rmap|11 | Rocky Chasm (11)}}<br />
|hasskin=No<br />
|Skin Name=<br />
|Skin Weight=<br />
|haspart=No<br />
|Part Name=<br />
|Part Weight=<br />
|hasbone=No<br />
|Bone Name=<br />
|Bone Weight=<br />
|hasorgan=No<br />
|Organ Name=<br />
|Organ Weight=<br />
|RequiredRanks=<br />
|MaxVal=<br />
|MaxArrangedVal=<br />
|Manipulated=no<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Huge! Approximately twenty feet high, the rock guardian looks like a construct of some kind. The entire thing is made of stone (very much like granite). Even so, the thing does not move awkwardly. Instead, its slow movements seem deliberate, almost graceful. Its face does not appear as fierce as its size might suggest. Instead, it looks almost sad. However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed. You harbor no illusions. This thing is deadly.<br />
<br />
==In Depth==<br />
===Special Attacks===<br />
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.<br />
<br />
===Equipment/Loot===<br />
<br />
Drops gems and coins worth 3-6 silver. Before treasure system rewrite, Guardians dropped special laced granite treasure:<br />
<br />
*a chunk of animite-laced granite (62500 [[Kronars]])<br />
*a chunk of platinum-laced granite (12500 [[Kronars]])<br />
*a chunk of gold-laced granite (1250 [[Kronars]])<br />
*some silver-laced granite (250 [[Kronars]])<br />
*a piece of crystallized granite (70 [[Kronars]])<br />
<br />
<br />
==Stealth Training==<br />
<br />
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.</div>SNOWPATROL