https://elanthipedia.play.net/api.php?action=feedcontributions&user=MITHGREK&feedformat=atomElanthipedia - User contributions [en]2024-03-29T13:50:19ZUser contributionsMediaWiki 1.39.5https://elanthipedia.play.net/index.php?title=Transparent_shylvic&diff=484363Transparent shylvic2018-02-01T05:34:49Z<p>MITHGREK: /* Gen Rate */</p>
<hr />
<div>{{Critter<br />
|Critter Name=Transparent Shylvic<br />
|MinCap=240<br />
|MaxCap=325<br />
|BodyType=ghost<br />
|Skinnable=no<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=yes<br />
|Construct=no<br />
|Corporeal=no<br />
|BackStabbable=yes<br />
|Casts Spells=yes<br />
|Stealthy=no<br />
|Special=no<br />
|Attack Range=Melee<br />
|Province=Ilithi<br />
|City=Shard<br />
|MapList=*{{rmap|64d|The Abyss (64d)}}<br />
|hasskin=No<br />
|Skin Name=<br />
|Skin Weight=<br />
|haspart=No<br />
|Part Name=<br />
|Part Weight=<br />
|hasbone=No<br />
|Bone Name=<br />
|Bone Weight=<br />
|hasorgan=No<br />
|Organ Name=<br />
|Organ Weight=<br />
|RequiredRanks=<br />
|MaxVal=<br />
|MaxArrangedVal=<br />
|InitCost=<br />
|InitCost2=<br />
|InitCost3=<br />
|InitCost4=<br />
|InitCost5=<br />
|Poachable=No<br />
|Skin Type=<br />
|Weight=<br />
|Tannable=<br />
|NumPieces=<br />
|Crushable=<br />
}}<br />
The Transparent Shylvic resides with the [[Feral Bone Mastiff]] in [[Maelshyve]]'s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] Quest.<br />
<br />
__NOTOC__<br />
<br />
==Description==<br />
Two blazing green eyes peer out from a transparent faced framed by a hood that is barely there. Diaphanous frost-tinged robes of rippling ether cloak the shylvic's Human-esque stature. You find it difficult to focus upon its form, as the outline of the surroundings bleed through, obscuring its translucent body. A faint, icy aura of frost permeates the air around the apparition as it floats aloft, a few feet off the ground.<br />
<br />
==In Depth==<br />
===Inventory/Loot===<br />
*a {{cloot|a|diaphanous ethereal robe}}<br />
*a {{cloot|w|frosted ethereal falchion}}<br />
Interaction with any of the equipment will cause it to disappear.<br />
''As you reach for the ethereal falchion, it disperses in a wave of benign light.''<br><br />
''As you reach for the ethereal robe, its threads unravel like tiny luminous snakes that slither off into oblivion.''<br />
<br />
===Spells===<br />
*Casts [[casts spell::Petrifying Visions]] and [[casts spell::Blood Burst]] spells.<br />
<br />
===Scary Speech===<br />
*A transparent shylvic slashes its ethereal falchion through the air with a flourish, whispering icily, "Maelshyve will drink well of your blood, <tt>[name]</tt>."<br />
<br />
===Gen Rate===<br />
*Extremly Low!<br />
1/31/2018: Gen rate seems fine. On the center span to the altar of soul, I have 2-4 of the shylvics and mastiffs on me, and the majority of the mobs are the shylvic.<br />
Training ranges seem right.<br />
<br />
===Area Details===<br />
To get to the Transparent Shylvic area is complicated. One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church) to find the correct path, and solve a puzzle within the mausoleum based on religious iconography.<br />
{{RefAl}}<br />
{{cat|Extra-planar creatures}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Weapon:Ebony-handled_ball_and_chain_with_an_icesteel_spiked_ball&diff=484096Weapon:Ebony-handled ball and chain with an icesteel spiked ball2018-01-26T08:57:20Z<p>MITHGREK: </p>
<hr />
<div>{{Weapon<br />
|newapp2=Yes<br />
|noun=ball<br />
|look=A silversteel chain connects the dusky-colored haft to the silversteel ball. Translucent spikes of pale cerulean metal project all around the sphere, providing extra damage when utilized. Snowflakes have been inlaid into the handle in animite.<br />
|MTag=silversteel, animite, icesteel, ebony,<br />
|CTag=blue,<br />
|STag=snowflake,<br />
|range=melee<br />
|adraw=No<br />
|type=HB<br />
|puncture=no<br />
|slice=somewhat moderate<br />
|impact=very mighty<br />
|fire=no<br />
|cold=no<br />
|electric=no<br />
|foi=superbly<br />
|balance=terribly<br />
|suitedness=superbly<br />
|construction=practically invulnerable<br />
|metal=yes<br />
|weight=65<br />
|sourcetype=-<br />
|fname=No<br />
}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Wood_shaper&diff=483528Wood shaper2018-01-20T09:23:39Z<p>MITHGREK: /* Templates */</p>
<hr />
<div>{{RTOC}}A '''wood shaper''' is a crafting tool used in [[Shaping discipline|shaping]].<br />
<br />
See [[Crafting Tools]] for details.<br />
<br />
==Creation and Repair==<br />
A wood shaper can be created using [[Forging skill|forging techniques]] that fall under the [[Blacksmithing discipline]].<br />
<br />
Likewise, their repair falls under the same skills, with standard processes for [[Blacksmithing discipline#Tool Repair|metal tool repair]].<br />
<br />
==Templates==<br />
<br />
{| class="wikitable"<br />
! colspan="3" | &nbsp; !! colspan="2" | Durability Cap !! colspan="2" | Speed Cap<br />
|-<br />
! Type !! Difficulty !! Weight !! Durability !! Speed !! Durability !! Speed<br />
|-<br />
| {{ilink|i|flat shaper (crafting)|flat ''<metal>'' shaper}} || 5 - basic || 4 x density || || || || <br />
|-<br />
| {{ilink|i|rough wood shaper (crafting)|rough ''<metal>'' wood shaper}} || 6 - s. challenging || 4 x density || || ||2 - very delicate || 6 - sort of effective<br />
|-<br />
| {{ilink|i|beveled wood shaper (crafting)|''<metal>'' beveled wood shaper}} || 9 - intricate || 4 x density || || || ||<br />
|-<br />
| {{ilink|i|jagged wood shaper (crafting)|''<metal>'' jagged wood shaper}} || 11 - very difficult || 4 x density || || || ||<br />
|}<br />
<br />
<nowiki>**</nowiki> Cap indicates the best possible score that can be reached using normal metals. It should be noted that it is not possible to reach both caps in the same item.<br />
<br />
==Standard==<br />
{{TSearch|wood shaper}}<br />
{{RefAl}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Soul_system&diff=483198Soul system2018-01-09T00:59:30Z<p>MITHGREK: /* Soul pool */</p>
<hr />
<div>{{RTOC}}<br />
The '''Soul system''' reflects the fact that the [[Paladin]]'s soul has been sanctified by a divine agent. The level of a Paladin's soul in turn reflects the size of the '''soul pool''' that powers a [[Paladin]]'s abilities. The size of a Paladin's soul pool is directly related to the Paladin's circle, [[charisma]], and state of their soul.<br />
<br />
==Nature of the soul==<br />
<br />
All creatures that have any degree of self-determination have a soul. The soul is an incorporeal organ of the body -- sort of like a spleen but made out of ephemeral material called spiritual energy. Though it cannot be directly detected outside the use of divine, demonic, or holy magic, the soul is real, and its health has an immediate impact on the health of the body.<ref>[[Post:Death and the Soul - 5/11/2009 - 1:39:41]]</ref><br><br />
<br><br />
The soul is the seat of consciousness. If the soul is separated from the body, the individual's awareness and sense of self remains with the soul. Souls without the protection of a corporeal body "ablate" over time and diminish, doing damage to the personality trapped within and eventually becoming so rarefied it stops existing on this plane entirely. (Although necromancy can animate the remaining corpse and even bestow it with a sense of intelligence, it is not the same consciousness as the former individual.)<br />
<br />
===A Paladin's soul===<br />
<br />
During the initiation process, a [[Paladin]]'s soul is sanctified. How this is done is a holy mystery the Guildleaders keep to themselves, but it's either within mortal means, or there's something Upstairs that is very decidedly active in the process of inducting a Paladin.<ref>[[Post:Backlaaaaaaaash - 06/17/2014 - 14:06]]</ref><br><br />
<br><br />
The sanctified soul is the source of a Paladin's divine power. Unlike the [[Cleric]]s, who call down divine attention through their rites, the Paladin grounds divinity into the mortal world directly through his actions. While Paladins often think of themselves as servants or vessels of particular Immortals, this distinction has no functional value: the Paladin as a magician and wielder of holy power is wholly defined by the spark of divinity that has set his soul on fire.<ref>[[Post:The Sacred and the Profane - 2/15/2010 - 22:16:03]]</ref><br><br />
<br><br />
What this means to the Paladin varies wildly. While there is a very well known and institutionalized approach to being a Paladin, any path that does not sully the divine soul can be said to be to be a right and proper path to being a Paladin.<br><br />
<br><br />
A Paladin who allows the divine fire to gutter is not an anti-hero; he is even less than a human, having opened his soul up to a greater reality and found himself wanting.<br />
<br />
==Soul state==<br />
<br />
The benefits of a pristine soul are:<br />
*larger soul pool (powers Paladin abilities)<br />
*more potent [[Sixth Sense]]<br />
*more potent soul-dependent abilities (such as [[Smite]])<br />
*eligibility for guild quests<br />
<br />
===Possible soul states===<br />
<br />
A Paladin can check his soul state by rubbing a [[soulstone]] or walking through a soulstone arch. The soul states from best to worst are:<br />
#gleams brightly with a pristine luminescence!<br />
#pure white light<br />
#steady white hue<br />
#chalky grey<br />
#pallid grey<br />
#cold and lifeless, tainted darkish grey with sinister black streaks<br />
#stunned by a soulstone arch<br />
<br />
===Improving soul state===<br />
The following deeds purify a Paladin's soul:<br />
*praying to [[Chadatru]] at the [[Shard]], [[Crossing]], or [[Mer'Kresh]] [[Chadatru]] altars and tracing the Glyph of Renew on your holy weapon. (This is the biggest soul boost available.) Timer: 1 hour<br />
*praying on a {{ilink|i|pilgrim's badge}}, the greater the number of altars and shrines on the badge, the greater the boost to your soul. Timer: 31 minutes<br />
*playing a hymn or psalm at a devotion-capable altar or shrine. Requires 100+ in your chosen instrument for hymns and 200+ in your chosen instrument for psalms<br />
*listening to a Cleric read the entire [[Book of Chadatru]] in [[RanikMap42a|Theren Keep]].<br />
*praying in the meditation pool in the [[Hibarnhvidar]] Guild Hall.<br />
*cleaning an [[Anloral]] pin of a non-dark aspect from [[Soulful Trinkets]].<br />
<br />
*protecting someone against a creature that is a danger to the Paladin. Timer: 1 hour<br />
*tending a non-Paladin's wounds. Timer: 1 hour<br />
*tracing the [[Glyph of Mana]] in a room that has a [[Cleric]] and a corpse in it<br />
*tithing at an [[almsbox]]. You will get the maximum boost to your soul by tithing 5 silver. (Giving a larger amount does not result in a larger boost.) Timer: 4 hours<br />
*feeding a starving caravan<br />
<br />
*killing [[:Category:Evil Creatures|Undead/Cursed]] creatures, so long as the Paladin gains experience and lands the killing blow. (The effect is random; you will not experience a boost in your soul ''every'' time you make a kill.)<br />
*successfully {{com|accuse|accusing}} someone of [[Necromancer|necromancy]] or theft.<br />
<br />
*obtaining a favor from [[Chadatru]] or [[Rutilor]] will give a soul boost.<br />
*starting an [[RPA]]<br />
*using a [[Holy Weapon|Holy Icon]] (clean it three times, hug it, then focus on it).<br />
<br />
===Reducing soul state===<br />
<br />
====Passively====<br />
Known as soul drift, as time goes on, the Paladin's soul will gradually become darker. However, the soul will never naturally fall below the chalky grey level. This is slow, gradual process, so as long as the Paladin perform "good" deeds somewhat regularly, he or she should have little trouble maintaining a pristine soul.<br />
<br />
====Actively====<br />
<br />
The following deeds harm a Paladin's soul:<br />
*attacking, advancing, or retreating while hidden or invisible<br />
*hiding during combat with other adventurers<br />
*handling, making, or using [[poison]] or poisoned weapons<br />
*{{com|flee|fleeing}} from combat<br />
*<s>attacking first in combat with a fellow adventurer</s> (removed on 2/20/2017)<br />
*<s>killing another adventurer</s> (removed on 2/20/2017)<br />
<br />
*grave-robbing<br />
*stealing or listening to a class on stealing (requires penance)<br />
*being charged with a crime<br />
<br />
*using [[Smite]] with an empty smite pool<br />
<br />
*throwing dirt<br />
*spitting<br />
<br />
===Penance===<br />
<br />
Attempting to steal or even learning about stealing will cause you to lose standing in the guild. You will not be allowed to circle or learn new abilities until you complete a specific quest of atonement. (You must atone even if you only listened to one pulse of a stealing class before joining the guild.)<br><br />
<br><br />
To repent, you must {{com|PRAY}} {{tt|CHADATRU}}. At this point, you will pray for forgiveness. ('''Do not interrupt your penance.''' The timer does not tick down unless you wait out the entire penance without interruption.) After the prayer, you will be restored to good standing, and any stealing ranks that you gained will be erased.<br><br />
<br><br />
The length of penance depends on how many ranks you have in thievery. At 1,750 ranks, it takes '''29.2 hours'''.<br><br />
<br><br />
:''>{{tt|ask Verika about circle}}''<br><br />
::[[Verika]] glances at you sadly, "Stealing by Paladins is not permitted. Even learning how to do it is forbidden. To return to good standing in the guild, you must perform the following penance. Take a journey up to the northwest to [[Therenborough]], and in the Chapel of [[Chadatru]] repent of your wrong doings! The length of your penance will be up to the gods."<br><br><br />
When you are at Theren Keep, Chapel (Genie #goto 83):<br />
:''>{{tt|repent}}''<br><br />
::You kneel and begin meditating upon your sins.<br />
:''>{{tt|pray chadatru}}''<br><br />
::Showing true repentance, you pray for forgiveness.<br />
::[Your penance will take X seconds.]<br />
<br><br />
::As you complete your prayers, a brilliant flash of white light blinds you! Searing pain lances through your soul as your sins are cauterized by holy fire! When the light subsides, a soft voice whispers, 'Go forth free of guilt and sin no more.' As the voice trails off, you are left with a wondrous sense of your own well-being.<br />
<br />
==Soul pool==<br />
<br />
The size of a Paladin's soul pool is directly related to the Paladin's circle, [[charisma]], and the state of his soul.<br />
<br />
A Paladin can check his soul pool by exhaling on a soulstone. From lowest to full, the soul pool levels are:<br />
#You believe you catch the faintest flicker of light. You might have imagined it.<br />
#You catch the faintest flicker of light.<br />
#It briefly flickers with an inner light.<br />
#It flickers with an inner light.<br />
#It pulses briefly with an inner light.<br />
#It pulses with an inner light.<br />
#It pulses rapidly with an inner light.<br />
#It brightens with an inner light, which lingers for a few moments before returning to its normal state.<br />
#It brightens with a powerful inner light, which lingers before returning to its normal state.<br />
#It brightens with a powerful inner light that, somehow, manages to not cast shadows.<br />
{{RefAl|r=y}}<br />
{{cat|Lore, Paladin abilities}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Emerald_Knight_quest_walkthrough&diff=454320Emerald Knight quest walkthrough2016-10-04T20:02:01Z<p>MITHGREK: /* Paladin Quest Spoilers */</p>
<hr />
<div>{{spoilers}}<br />
<br />
==Ranger Quest Spoilers==<br />
*The first two quests involve replenishing the arms and healing herb supplies for the guards. <br />
::The weapons and herbs can be foraged or purchased before starting the quest. (NOTE: Herbs gathered via COLLECT are apparently not fresh enough to be turned in to Dorilee. You must forage the herbs one-by-one to be awarded credit.)<br />
::Rangers need to provide 20 longbows. (it would appear to be a random number between 20 and 30 - Athanasius)<br />
*The third quest requires assisting [[Grimnur]] in killing [[Shadoweaver]]s and [[Wormwood Vine]]s<br />
::You not only have to survive for an anlas, but also kill a minimum number of invaders. If you fail in the first anlas the commander will come tell you that you need to kill more and extend your service time 1 anlas.<br />
<br />
==Paladin Quest Spoilers==<br />
*The first quest is received from Commander Fenhalut and directs you to The Last, and involves getting large rocks from the trader outpost northeast from the canyon entrance, then repairing the wall with the rocks. You have to repair the wall completely in each of the four rooms that comprise the base of the wall.<br />
*The second quest is similar to the first. You must repair an onager with items gotten from a crate. This quest is received from the Second of the wall. You must repair each item individually with the proper material.<br />
*The final quest you must patrol the forward battlements, killing [[Shadoweaver]]s and [[Wormwood Vine]]s as they appear. If you do not kill enough, your time will be extended until you do kill enough. Do not leave the forward battlements except to climb the watch tower and use the clarion to summon aid. [[Grimnur]] will come to you regularly and check on your progress and will tell you if you are done with the quest and what to do next.<br />
<br />
Update November 2016:<br />
<br />
Final quest duration is six anlas. Reward item is a badge, not a sword, and the Emerald Knight title.<br />
As a circle 40 paladin, surviving for three hours was a challenge. I used and needed all the paladin buffs at to sustain, including Holy Warrior, which caused severe stuns to the shadoweaver. The nicks and minor wounds did add up, and I needed healing about two hours in. (Magics were higher than circle minimum at ~270 average. I also had MAF, which I did not keep up as diligently as I should)<br />
<br />
==Rewards==<br />
*Upon completion of this quest you will receive a sword which will allow you to pass through the gate as well as the ability to choose the [[Title:Emerald Knight|Emerald Knight title]].</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Paladin_titles_by_rank&diff=453420Paladin titles by rank2016-09-18T15:23:01Z<p>MITHGREK: /* 100-199 */</p>
<hr />
<div>{{RTOC}}<br />
WORK IN PROGRESS. (Please help!)<br><br />
<br><br />
This page is a collaborate effort to determine all [[guild association is::Paladin]] title requirements. It is organized by the highest skill required. Within each skill bracket, it is organized by skill (in ascending order). If two titles have the same highest skill requirement, they are sorted alphabetically.<br><br />
<br><br />
For titles that list only circles, the highest skill is the primary armor requirement for that circle (for sorting purposes). For titles that list only spells or abilities, the highest skill is the primary armor requirement for the lowest circle at which the ability can be learned.<br><br />
<br><br />
Even if you do not know the exact requirement, you can contribute. Look at your title list, then look at the noted skills. For example, the list may say "Armor #1: 500", but you may notice you have the title even though you only have 400 ranks in your primary armor. So you can change it to "Armor #1: 400." Or you may notice you have 500 ranks in your primary armor but still do not have the title, so you can place a note that there is an additional requirement.<br><br />
<br><br />
If you aren't comfortable that you can edit the table without breaking something, post your contribution on the [[Talk:Paladin Titles by Rank|discussion]] page, and someone who is more wiki-savvy will add it.<br><br />
<br><br />
You may also post your title list followed by skills, stats, and abilities that may be relevant on the [[Talk:Paladin Titles by Rank|discussion]] page. This allows other people to reverse engineer the requirements for unknown titles.<br />
<br />
==0-99==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Footboy|Footboy]]||Circle: 1<br>Male||<br />
|-<br />
|[[Title:Footgirl|Footgirl]]||Circle: 1<br>Female||<br />
|-<br />
|[[Title:Initiate Paladin|Initiate Paladin]]||Circle: 1||<br />
|-<br />
|[[Title:Page|Page]]||Circle: 1-10||<br />
|-<br />
|[[Title:Equerry|Equerry]]||Circle: 5<br>Outdoorsmanship: 5<br>Horse||<br />
|-<br />
|[[Title:Groom|Groom]]||Circle: 5<br>Outdoorsmanship: 5<br>Horse||<br />
|-<br />
|[[Title:Apprentice Paladin|Apprentice Paladin]]||Circle: 10||<br />
|-<br />
|[[Title:Guardsman|Guardsman]]||Circle: 10<br>Armor #1: 40<br>Male||<br />
|-<br />
|[[Title:Guardswoman|Guardswoman]]||Circle: 10<br>Armor #1: 40<br>Female||<br />
|-<br />
|[[Title:Hostler|Hostler]]||Circle: 10<br>Outdoorsmanship: 10<br>Horse||<br />
|-<br />
|[[Title:Squire|Squire]]||Circle: 10||<br />
|-<br />
|[[Title:Stableboy|Stableboy]]||Circle: 10<br>Outdoorsmanship: 10<br>Horse<br>Male||<br />
|-<br />
|[[Title:Stablegirl|Stablegirl]]||Circle: 10<br>Outdoorsmanship: 10<br>Horse<br>Female||<br />
|-<br />
|[[Title:Stableman|Stableman]]||Circle: 10<br>Outdoorsmanship: 10<br>Horse<br>Male||<br />
|-<br />
|[[Title:Stablewoman|Stablewoman]]||Circle: 10<br>Outdoorsmanship: 10<br>Horse<br>Female||<br />
|-<br />
|[[Title:Stonewall|Stonewall]]||Circle: 10||<br />
|-<br />
|[[Title:Sentry|Sentry]]||Armor #1: 45<br>Circle: 10||<br />
|-<br />
|[[Title:Cadet|Cadet]]||Circle: 15||<br />
|-<br />
|[[Title:Legionnaire|Legionnaire]]||Circle: 15<br>Charisma: 15||<br />
|-<br />
|[[Title:Defender of the Faith|Defender of the Faith]]||Armor #1: 90||<br />
|-<br />
|[[Title:Faithful|Faithful]]||Circle: 40<br>Favors: 5<br>[[Soul System|soul state]]: pristine||<br />
|-<br />
|[[Title:Ironguts|Ironguts]]||Armor #1: 90<br>Brawling: 70||<br />
|-<br />
|[[Title:Journeyman Paladin|Journeyman Paladin]]||Circle: 20<br>Male||<br />
|-<br />
|[[Title:Journeywoman Paladin|Journeywoman Paladin]]||Circle: 20<br>Female||<br />
|-<br />
|[[Title:Madame|Madame]]||Armor #1: 90<br>Female||My Lady<br />
|-<br />
|[[Title:Ridder|Ridder]]||Armor #1: 90<br>Horse||<br />
|-<br />
|[[Title:Sir|Sir]]||Armor #1: 90<br>Male||<br />
|}<br />
<br />
==100-199==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Cavalier (Paladin)|Cavalier]]||Armor #1: 115<br>Outdoorsmanship: 30<br>Horse||<br />
|-<br />
|[[Title:Hussar|Hussar]]||Armor #1: 115<br>Outdoorsmanship: 30<br>Horse||<br />
|-<br />
|[[Title:Conservator|Conservator]]||Armor #1: 140||<br />
|-<br />
|[[Title:Guardian|Guardian]]||Armor #1: 140||<br />
|-<br />
|[[Title:Heretic|Heretic]]||Armor #1: 140<br>[[Soul System|soul state]]||<br />
|-<br />
|[[Title:Holy Warrior|Holy Warrior]]||Armor #1: 140<br>Weapon #1: 110<br>Parry: 90<br>Shield: 60<br>Defending: 60||<br />
|-<br />
|[[Title:Leader|Leader]]||Armor #1: 140<br>Charisma: 20||<br />
|-<br />
|[[Title:Paladin|Paladin]]||Circle: 30||<br />
|-<br />
|[[Title:Sentinel|Sentinel]]||Armor #1: 140||<br />
|-<br />
|[[Title:Warder|Warder]]||Armor #1: 140||<br />
|-<br />
|[[Title:Dame|Dame]]||Armor #1: 190<br>Charisma: 22<br>Horse<br>Female||<br />
|-<br />
|[[Title:Expert Paladin|Expert Paladin]]||Circle: 40||<br />
|-<br />
|[[Title:Interceptor|Interceptor]]||[[Protect|protect cover]]||<br />
|-<br />
|[[Title:Knight|Knight]]||Armor #1: 190<br>Charisma: 22<br>Horse<br>Male||<br />
|-<br />
|[[Title:Lance|Lance]]||Armor #1: 190<br>Outdoorsmanship: 40<br>Horse||<br />
|-<br />
|[[Title:Officer|Officer]]||Armor #1: 190<br>Charisma: 22||<br />
|-<br />
|[[Title:Protector of the Innocent|Protector of the Innocent]]||[[Protect|protect cover]]||<br />
|-<br />
|[[Title:Rescuer|Rescuer]]||Armor #1: 190||<br />
|-<br />
|[[Title:Templar|Templar]]||Armor #1: 190<br>Charisma: 20||<br />
|-<br />
|[[Title:Tower Guard|Tower Guard]]||Armor #1: 190||<br />
|}<br />
<br />
==200-299==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Fist of Light|Fist of Light]]||Brawling: 200||<br />
|-<br />
|[[Title:Advocate|Advocate]]||Armor #1: 240||<br />
|-<br />
|[[Title:Champion|Champion]]||Armor #1: 240<br>Weapon #1: 190<br>Strength: 33<br>Charisma: 26||<br />
|-<br />
|[[Title:Hallowed Helm|Hallowed Helm]]||Circle: 50<br>Favors: 5<br>[[Soul System|soul state]]||<br />
|-<br />
|[[Title:Jouster|Jouster]]||Armor #1: 240<br>Outdoorsmanship: 50<br>Horse||<br />
|-<br />
|[[Title:Justice Seeker|Justice Seeker]]||Armor #1: 240<br>Scholarship: 175<br>Scholarship: 175<br>Charisma: 28||<br />
|-<br />
|[[Title:Knight Templar|Knight Templar]]||Armor #1: 240<br>Charisma: 32<br>Horse||<br />
|-<br />
|[[Title:Lord Knight|Lord Knight]]||Armor #1: 240<br>Charisma: 32<br>Horse||<br />
|-<br />
|[[Title:Guardian Lady|Guardian Lady]]||Armor #1: 250<br>Female||<br />
|-<br />
|[[Title:Guardian Lord|Guardian Lord]]||Armor #1: 250<br>Male||<br />
|-<br />
|[[Title:Fist of the Heavens|Fist of the Heavens]]||Brawling: 270?<br>additional unknown requirements||<br />
|-<br />
|[[Title:Master Paladin|Master Paladin]]||Circle: 60||<br />
|-<br />
|[[Title:Sacred Sword|Sacred Sword]]||Armor #1: 290<br>Charisma: 30||<br />
|}<br />
<br />
==300-399==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Alyda Darva|Alyda Darva]]||Armor #1: 340<br>Weapon #1: 270<br>[[Human]]||Holy Hammer<br />
|-<br />
|[[Title:Anefubi Vahabaha|Anefubi Vahabaha]]||Armor #1: 340<br>Weapon #1: 266<br>[[Prydaen]]||Faith's Hammer<br />
|-<br />
|[[Title:Baronet|Baronet]]||Armor #1: 340||<br />
|-<br />
|[[Title:Hamar ut Sverth|Hamar ut Sverth]]||Armor #1: 340<br>Weapon #1: 270<br>[[Dwarf]]||Hammer of Honor<br />
|-<br />
|[[Title:Harurs del Cawna|Harurs del Cawna]]||Armor #1: 340<br>Weapon #1: 270<br>[[Rakash]]||Hammer of Honor<br />
|-<br />
|[[Title:Honorable Marshal|Honorable Marshal]]||Armor #1: 340<br>[[Soul System|soul state]]: pristine<br>additional unknown requirements||<br />
|-<br />
|[[Title:Justiciar|Justiciar]]||Armor #1: 340<br>Weapon #1: 270<br>Holy Magic: 255<br>[[Divine Guidance]]<br>[[Holy Warrior (spell)]]<br>[[Marshal Order]]||<br />
|-<br />
|[[Title:Kulaka talna Ibin|Kulaka talna Ibin]]||Armor #1: 340<br>Weapon #1: 270<br>[[Gor'Tog]]||Hammer of Heaven<br />
|-<br />
|[[Title:Malko a Karanoi|Malko a Karanoi]]||Armor #1: 340<br>[[Elothean]]||Knight of Faith<br />
|-<br />
|[[Title:Namazata Checich|Namazata Checich]]||Armor #1: 340<br>Weapon #1: 270<br>[[Elf]]<br>additional unknown requirements||Holy Hammer<br />
|-<br />
|[[Title:Paragon|Paragon]]||Armor #1: 340||<br />
|-<br />
|[[Title:Poho Ograth|Poho Ograth]]||Armor #1: 340<br>Weapon #1: 270<br>[[S'Kra Mur]]||Lord/Lady of the Hammer<br />
|-<br />
|[[Title:Shadow Bane|Shadow Bane]]||Armor #1: 340<br>[[Clarity]]<br>additional unknown requirements||<br />
|-<br />
|[[Title:Zirdzin del Ticiva|Zirdzin del Ticiva]]||Armor #1: 340<br>[[Rakash]]<br>additional unknown requirements||Knight of Faith<br />
|-<br />
|[[Title:Champion of Arms|Champion of Arms]]||Weapon #1: 370<br>additional unknown requirements||<br />
|-<br />
|[[Title:Grand Master Paladin|Grand Master Paladin]]||Circle: 80||<br />
|-<br />
|[[Title:Warrior of Virtue|Warrior of Virtue]]||Circle: 80||<br />
|}<br />
<br />
==400-499==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Chivalrous Shield|Chivalrous Shield]]||Shield: 400||<br />
|-<br />
|[[Title:Peace Keeper|Peace Keeper]]||Armor #1: 400<br>Scholarship: 275<br>Scholarship: 250<br>Charisma: 35||<br />
|-<br />
|[[Title:Stura Arumiz|Stura Arumiz]]||Armor #1: 400<br>[[Gnome]] or [[Kaldar]]||Sacred Shield<br />
|-<br />
|[[Title:Sword of Faith|Sword of Faith]]||Armor #1: 400<br>[[Holy Weapon]]||<br />
|-<br />
|[[Title:Tactician|Tactician]]||Armor #1: 400<br>Charisma: 35||<br />
|-<br />
|[[Title:Divine Armor|Divine Armor]]||Armor #1: ???<br>Armor #2: 430<br>Shield: ???||<br />
|-<br />
|[[Title:Archon|Archon]]||Armor #1: 440||<br />
|-<br />
|[[Title:Authoritarian|Authoritarian]]||Armor #1: 440<br>Weapon #1: 305||<br />
|-<br />
|[[Title:Chief Marshal|Chief Marshal]]||Armor #1: 440||<br />
|-<br />
|[[Title:Datuc a Ylosh|Datuc a Ylosh]]||Armor #1: 440<br>[[Elothean]]||Peace Guard<br />
|-<br />
|[[Title:Hegessger rae Fostra|Hegessger rae Fostra]]||Armor #1: 440<br>[[Human]]<br>additional unknown requirements||Knight of Peace<br />
|-<br />
|[[Title:Holy Vengeance|Holy Vengeance]]||Armor #1: 440||<br />
|-<br />
|[[Title:Langen Waldwico|Langen Waldwico]]||Armor #1: 440<br>[[Elf]]||Knight of Peace<br />
|-<br />
|[[Title:Latagi 'hhrs Em|Latagi 'hhrs Em]]||Armor #1: 440<br>[[S'Kra Mur]]||Knight of Peace<br />
|-<br />
|[[Title:Lataki talna Im|Lataki talna Im]]||Armor #1: 440<br>[[Gor'Tog]]||Knight of Peace<br />
|-<br />
|[[Title:Strategist|Strategist]]||Armor #1: 440<br>Charisma: 32||<br />
|-<br />
|[[Title:Ucho Aha|Ucho Aha]]||Armor #1: 440<br>[[Gnome]] or [[Kaldar]]||Knight of Peace<br />
|-<br />
|[[Title:Hammer of Heretics|Hammer of Heretics]]||Blunt Weapon: 470<br>additional unknown requirements||<br />
|-<br />
|[[Title:Hammer of Justice|Hammer of Justice]]||Blunt Weapon: 470<br>additional unknown requirements||<br />
|-<br />
|[[Title:Aegis of Justice|Aegis of Justice]]||Armor #1: 490<br>additional unknown requirements||<br />
|-<br />
|[[Title:Field Marshal|Field Marshal]]||Armor #1: 490<br>Charisma: 40||<br />
|-<br />
|[[Title:General|General]]||Armor #1: 490<br>Charisma: 38||<br />
|-<br />
|[[Title:Holy Guardian|Holy Guardian]]||Armor #1: 490<br>Parry: 370<br>Holy Magic: 300<br>Shield: 297<br>Defending: 230||<br />
|-<br />
|[[Title:Legendary Paladin|Legendary Paladin]]||Circle: 100||<br />
|-<br />
|[[Title:Master of Defense|Master of Defense]]||Armor #1: 490<br>Shield: 450<br>Armor #2: 375<br>Parry: 370<br>Male||<br />
|-<br />
|[[Title:Mistress of Defense|Mistress of Defense]]||Armor #1: 490<br>Shield: 450<br>Armor #2: 375<br>Parry: 370<br>Female||<br />
|-<br />
|[[Title:Seneschal|Seneschal]]||Armor #1: 490||<br />
|}<br />
<br />
==500-599==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Holy Soldier|Holy Soldier]]||Armor #1: 500<br>Parry: 375<br>Holy Magic: 310<br>Shield: 300<br>Defending: 240||<br />
|-<br />
|[[Title:Shield Maiden|Shield Maiden]]||Armor #1: 500<br>Female||<br />
|-<br />
|[[Title:Vindicator (Paladin)|Vindicator]]||Armor #1: 525||<br />
|-<br />
|[[Title:Divine Blade|Divine Blade]]||Edged Weapon: 545||<br />
|-<br />
|[[Title:Battle Lion|Battle Lion]]||Weapon #1: 575<br>Male<br>additional unknown requirements||<br />
|-<br />
|[[Title:Battle Lioness|Battle Lioness]]||Weapon #1: 575<br>Female<br>additional unknown requirements||<br />
|-<br />
|[[Title:Divine Avenger|Divine Avenger]]||Weapon #1: 575<br>additional unknown requirements||<br />
|-<br />
|[[Title:Valiant|Valiant]]||Weapon #1: 575||<br />
|}<br />
<br />
==600-799==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Warrior Zealot|Warrior Zealot]]||Armor #1: 600||<br />
|-<br />
|[[Title:Castellan|Castellan]]||Armor #1: 640<br>Charisma: 40||<br />
|-<br />
|[[Title:Crusader|Crusader]]||Armor #1: 640<br>Parry: 495<br>Shield: 422<br>Holy Magic: 350<br>Defending: 330||<br />
|-<br />
|[[Title:Sanyu Blarstil|Sanyu Blarstil]]||Armor #1: 640||Divine Guard<br />
|-<br />
|[[Title:Avatar of Defense|Avatar of Defense]]||Armor #1: 650<br>Shield: 500<br>Armor #2: 450<br>[[Soul System|soul state]]||<br />
|-<br />
|[[Title:Chatelain|Chatelain]]||Armor #1: 650<br>Charisma: 40<br>Female<br>additional unknown requirements||castellan<br />
|-<br />
|[[Title:Lord General|Lord General]]||Armor #1: 650<br>Charisma: 40||<br />
|-<br />
|[[Title:Lord Paragon|Lord Paragon]]||Armor #1: 650<br>Weapon #1: 575<br>Shield: 500<br>Armor #2: 450<br>Weapon #2: 450<br>Lore #3: 350<br>Charisma: 40||<br />
|-<br />
|[[Title:High Marshal|High Marshal]]||Armor #1: 670||<br />
|-<br />
|[[Title:Smiter of Heretics|Smiter of Heretics]]||Armor #1: 750<br>[[Holy Weapon]]||<br />
|-<br />
|[[Title:Hierarch (Paladin)|Hierarch]]||Armor #1: 790||<br />
|-<br />
|[[Title:Transcendent Paladin|Transcendent Paladin]]||Circle: 150||<br />
|}<br />
<br />
==800+==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Divine Fury|Divine Fury]]||Armor #1: 800+<br>additional unknown requirements||<br />
|-<br />
|[[Title:Grand Dame of Justice|Grand Dame of Justice]]||Armor #1: 800+<br>Female||<br />
|-<br />
|[[Title:Hierarch of Justice|Hierarch of Justice]]||Armor #1: 800+<br>additional unknown requirements||<br />
|-<br />
|[[Title:High Lord of Justice|High Lord of Justice]]||Armor #1: 820<br>additional unknown requirements||<br />
|}<br />
<br />
==Unknown Requirements==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Avenger (Paladin)|Avenger]]||unknown requirements||<br />
|-<br />
|[[Title:Champion of Faith|Champion of Faith]]||[[Favors]]: 3<br>[[Soul System|soul state]]: pristine<br>additional unknown requirements||<br />
|-<br />
|[[Title:Chikuraga Ikamaye|Chikuraga Ikamaye]]||[[Prydaen]]<br>additional unknown requirements||Sacred Shield<br />
|-<br />
|[[Title:Divine Cavalier|Divine Cavalier]]||unknown requirements||<br />
|-<br />
|[[Title:Faithless|Faithless]]||[[Soul System|soul state]]: black<br>additional unknown requirements||<br />
|-<br />
|[[Title:Haalik Showldh|Haalik Showldh]]||[[Dwarf]]<br>additional unknown requirements||Sacred Shield<br />
|-<br />
|[[Title:Holy Questor|Holy Questor]]||unknown requirements||<br />
|-<br />
|[[Title:Illumined Warrior|Illumined Warrior]]||[[Clarity]]<br>[[Divine Guidance]]<br>additional unknown requirements||<br />
|-<br />
|[[Title:Lady Cavalier|Lady Cavalier]]||Female<br>additional unknown requirements||<br />
|-<br />
|[[Title:Lord Cavalier|Lord Cavalier]]||Male<br>additional unknown requirements||<br />
|-<br />
|[[Title:Protector of Faith|Protector of Faith]]||unknown requirements||<br />
|-<br />
|[[Title:Reverant Shield|Reverant Shield]]||Shield: ???<br>additional unknown requirements||<br />
|-<br />
|[[Title:Righteous|Righteous]]||[[Soul System|soul state]]: pristine<br>additional unknown requirements||<br />
|-<br />
|[[Title:Sacred Fist|Sacred Fist]]||Brawling: ???||<br />
|-<br />
|[[Title:Standard Bearer|Standard Bearer]]||unknown requirements||<br />
|-<br />
|[[Title:Steadfast (Paladin)|Steadfast]]||unknown requirements||<br />
|-<br />
|[[Title:Tainted|Tainted]]||[[Soul System|soul state]]: black<br>additional unknown requirements||<br />
|}<br />
{{Cat|Titles}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Paladin_titles_by_rank&diff=453413Paladin titles by rank2016-09-18T06:36:11Z<p>MITHGREK: </p>
<hr />
<div>{{RTOC}}<br />
WORK IN PROGRESS. (Please help!)<br><br />
<br><br />
This page is a collaborate effort to determine all [[guild association is::Paladin]] title requirements. It is organized by the highest skill required. Within each skill bracket, it is organized by skill (in ascending order). If two titles have the same highest skill requirement, they are sorted alphabetically.<br><br />
<br><br />
For titles that list only circles, the highest skill is the primary armor requirement for that circle (for sorting purposes). For titles that list only spells or abilities, the highest skill is the primary armor requirement for the lowest circle at which the ability can be learned.<br><br />
<br><br />
Even if you do not know the exact requirement, you can contribute. Look at your title list, then look at the noted skills. For example, the list may say "Armor #1: 500", but you may notice you have the title even though you only have 400 ranks in your primary armor. So you can change it to "Armor #1: 400." Or you may notice you have 500 ranks in your primary armor but still do not have the title, so you can place a note that there is an additional requirement.<br><br />
<br><br />
If you aren't comfortable that you can edit the table without breaking something, post your contribution on the [[Talk:Paladin Titles by Rank|discussion]] page, and someone who is more wiki-savvy will add it.<br><br />
<br><br />
You may also post your title list followed by skills, stats, and abilities that may be relevant on the [[Talk:Paladin Titles by Rank|discussion]] page. This allows other people to reverse engineer the requirements for unknown titles.<br />
<br />
==0-99==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Footboy|Footboy]]||Circle: 1<br>Male||<br />
|-<br />
|[[Title:Footgirl|Footgirl]]||Circle: 1<br>Female||<br />
|-<br />
|[[Title:Initiate Paladin|Initiate Paladin]]||Circle: 1||<br />
|-<br />
|[[Title:Page|Page]]||Circle: 1-10||<br />
|-<br />
|[[Title:Equerry|Equerry]]||Circle: 5<br>Outdoorsmanship: 5<br>Horse||<br />
|-<br />
|[[Title:Groom|Groom]]||Circle: 5<br>Outdoorsmanship: 5<br>Horse||<br />
|-<br />
|[[Title:Apprentice Paladin|Apprentice Paladin]]||Circle: 10||<br />
|-<br />
|[[Title:Guardsman|Guardsman]]||Circle: 10<br>Armor #1: 40<br>Male||<br />
|-<br />
|[[Title:Guardswoman|Guardswoman]]||Circle: 10<br>Armor #1: 40<br>Female||<br />
|-<br />
|[[Title:Hostler|Hostler]]||Circle: 10<br>Outdoorsmanship: 10<br>Horse||<br />
|-<br />
|[[Title:Squire|Squire]]||Circle: 10||<br />
|-<br />
|[[Title:Stableboy|Stableboy]]||Circle: 10<br>Outdoorsmanship: 10<br>Horse<br>Male||<br />
|-<br />
|[[Title:Stablegirl|Stablegirl]]||Circle: 10<br>Outdoorsmanship: 10<br>Horse<br>Female||<br />
|-<br />
|[[Title:Stableman|Stableman]]||Circle: 10<br>Outdoorsmanship: 10<br>Horse<br>Male||<br />
|-<br />
|[[Title:Stablewoman|Stablewoman]]||Circle: 10<br>Outdoorsmanship: 10<br>Horse<br>Female||<br />
|-<br />
|[[Title:Stonewall|Stonewall]]||Circle: 10||<br />
|-<br />
|[[Title:Sentry|Sentry]]||Armor #1: 45<br>Circle: 10||<br />
|-<br />
|[[Title:Cadet|Cadet]]||Circle: 15||<br />
|-<br />
|[[Title:Legionnaire|Legionnaire]]||Circle: 15<br>Charisma: 15||<br />
|-<br />
|[[Title:Defender of the Faith|Defender of the Faith]]||Armor #1: 90||<br />
|-<br />
|[[Title:Faithful|Faithful]]||Circle: 40<br>Favors: 5<br>[[Soul System|soul state]]: pristine||<br />
|-<br />
|[[Title:Ironguts|Ironguts]]||Armor #1: 90<br>Brawling: 70||<br />
|-<br />
|[[Title:Journeyman Paladin|Journeyman Paladin]]||Circle: 20<br>Male||<br />
|-<br />
|[[Title:Journeywoman Paladin|Journeywoman Paladin]]||Circle: 20<br>Female||<br />
|-<br />
|[[Title:Madame|Madame]]||Armor #1: 90<br>Female||My Lady<br />
|-<br />
|[[Title:Ridder|Ridder]]||Armor #1: 90<br>Horse||<br />
|-<br />
|[[Title:Sir|Sir]]||Armor #1: 90<br>Male||<br />
|}<br />
<br />
==100-199==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Cavalier (Paladin)|Cavalier]]||Armor #1: 115<br>Outdoorsmanship: 30<br>Horse||<br />
|-<br />
|[[Title:Hussar|Hussar]]||Armor #1: 115<br>Outdoorsmanship: 30<br>Horse||<br />
|-<br />
|[[Title:Conservator|Conservator]]||Armor #1: 140||<br />
|-<br />
|[[Title:Guardian|Guardian]]||Armor #1: 140||<br />
|-<br />
|[[Title:Heretic|Heretic]]||Armor #1: 140<br>[[Soul System|soul state]]||<br />
|-<br />
|[[Title:Holy Warrior|Holy Warrior]]||Armor #1: 140<br>Weapon #1: 110<br>Parry: 90<br>Shield: 60<br>Defending: 60||<br />
|-<br />
|[[Title:Leader|Leader]]||Armor #1: 140<br>Charisma: 20||<br />
|-<br />
|[[Title:Paladin|Paladin]]||Circle: 30||<br />
|-<br />
|[[Title:Sentinel|Sentinel]]||Armor #1: 140||<br />
|-<br />
|[[Title:Warder|Warder]]||Armor #1: 140||<br />
|-<br />
|[[Title:Dame|Dame]]||Armor #1: 190<br>Charisma: 22<br>Horse<br>Female||<br />
|-<br />
|[[Title:Expert Paladin|Expert Paladin]]||Circle: 40||<br />
|-<br />
|[[Title:Interceptor|Interceptor]]||[[Protect|protect cover]]||<br />
|-<br />
|[[Title:Knight|Knight]]||Armor #1: 190<br>Charisma: 22<br>Horse<br>Male||<br />
|-<br />
|[[Title:Lance|Lance]]||Armor #1: 190<br>Outdoorsmanship: 40<br>Horse||<br />
|-<br />
|[[Title:Officer|Officer]]||Armor #1: 190<br>Charisma: 22||<br />
|-<br />
|[[Title:Protector of the Innocent|Protector of the Innocent]]||[[Protect|protect cover]]||<br />
|-<br />
|[[Title:Rescuer|Rescuer]]||Armor #1: 190||<br />
|-<br />
|[[Title:Templar|Templar]]||Armor #1: 190<br>Charisma: 20||<br />
|-<br />
|[[Title:Tower Guard|Tower Guard]]||Circle: 40||<br />
|}<br />
<br />
==200-299==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Fist of Light|Fist of Light]]||Brawling: 200||<br />
|-<br />
|[[Title:Advocate|Advocate]]||Armor #1: 240||<br />
|-<br />
|[[Title:Champion|Champion]]||Armor #1: 240<br>Weapon #1: 190<br>Strength: 33<br>Charisma: 26||<br />
|-<br />
|[[Title:Hallowed Helm|Hallowed Helm]]||Circle: 50<br>Favors: 5<br>[[Soul System|soul state]]||<br />
|-<br />
|[[Title:Jouster|Jouster]]||Armor #1: 240<br>Outdoorsmanship: 50<br>Horse||<br />
|-<br />
|[[Title:Justice Seeker|Justice Seeker]]||Armor #1: 240<br>Scholarship: 175<br>Scholarship: 175<br>Charisma: 28||<br />
|-<br />
|[[Title:Knight Templar|Knight Templar]]||Armor #1: 240<br>Charisma: 32<br>Horse||<br />
|-<br />
|[[Title:Lord Knight|Lord Knight]]||Armor #1: 240<br>Charisma: 32<br>Horse||<br />
|-<br />
|[[Title:Guardian Lady|Guardian Lady]]||Armor #1: 250<br>Female||<br />
|-<br />
|[[Title:Guardian Lord|Guardian Lord]]||Armor #1: 250<br>Male||<br />
|-<br />
|[[Title:Fist of the Heavens|Fist of the Heavens]]||Brawling: 270?<br>additional unknown requirements||<br />
|-<br />
|[[Title:Master Paladin|Master Paladin]]||Circle: 60||<br />
|-<br />
|[[Title:Sacred Sword|Sacred Sword]]||Armor #1: 290<br>Charisma: 30||<br />
|}<br />
<br />
==300-399==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Alyda Darva|Alyda Darva]]||Armor #1: 340<br>Weapon #1: 270<br>[[Human]]||Holy Hammer<br />
|-<br />
|[[Title:Anefubi Vahabaha|Anefubi Vahabaha]]||Armor #1: 340<br>Weapon #1: 266<br>[[Prydaen]]||Faith's Hammer<br />
|-<br />
|[[Title:Baronet|Baronet]]||Armor #1: 340||<br />
|-<br />
|[[Title:Hamar ut Sverth|Hamar ut Sverth]]||Armor #1: 340<br>Weapon #1: 270<br>[[Dwarf]]||Hammer of Honor<br />
|-<br />
|[[Title:Harurs del Cawna|Harurs del Cawna]]||Armor #1: 340<br>Weapon #1: 270<br>[[Rakash]]||Hammer of Honor<br />
|-<br />
|[[Title:Honorable Marshal|Honorable Marshal]]||Armor #1: 340<br>[[Soul System|soul state]]: pristine<br>additional unknown requirements||<br />
|-<br />
|[[Title:Justiciar|Justiciar]]||Armor #1: 340<br>Weapon #1: 270<br>Holy Magic: 255<br>[[Divine Guidance]]<br>[[Holy Warrior (spell)]]<br>[[Marshal Order]]||<br />
|-<br />
|[[Title:Kulaka talna Ibin|Kulaka talna Ibin]]||Armor #1: 340<br>Weapon #1: 270<br>[[Gor'Tog]]||Hammer of Heaven<br />
|-<br />
|[[Title:Malko a Karanoi|Malko a Karanoi]]||Armor #1: 340<br>[[Elothean]]||Knight of Faith<br />
|-<br />
|[[Title:Namazata Checich|Namazata Checich]]||Armor #1: 340<br>Weapon #1: 270<br>[[Elf]]<br>additional unknown requirements||Holy Hammer<br />
|-<br />
|[[Title:Paragon|Paragon]]||Armor #1: 340||<br />
|-<br />
|[[Title:Poho Ograth|Poho Ograth]]||Armor #1: 340<br>Weapon #1: 270<br>[[S'Kra Mur]]||Lord/Lady of the Hammer<br />
|-<br />
|[[Title:Shadow Bane|Shadow Bane]]||Armor #1: 340<br>[[Clarity]]<br>additional unknown requirements||<br />
|-<br />
|[[Title:Zirdzin del Ticiva|Zirdzin del Ticiva]]||Armor #1: 340<br>[[Rakash]]<br>additional unknown requirements||Knight of Faith<br />
|-<br />
|[[Title:Champion of Arms|Champion of Arms]]||Weapon #1: 370<br>additional unknown requirements||<br />
|-<br />
|[[Title:Grand Master Paladin|Grand Master Paladin]]||Circle: 80||<br />
|-<br />
|[[Title:Warrior of Virtue|Warrior of Virtue]]||Circle: 80||<br />
|}<br />
<br />
==400-499==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Chivalrous Shield|Chivalrous Shield]]||Shield: 400||<br />
|-<br />
|[[Title:Peace Keeper|Peace Keeper]]||Armor #1: 400<br>Scholarship: 275<br>Scholarship: 250<br>Charisma: 35||<br />
|-<br />
|[[Title:Stura Arumiz|Stura Arumiz]]||Armor #1: 400<br>[[Gnome]] or [[Kaldar]]||Sacred Shield<br />
|-<br />
|[[Title:Sword of Faith|Sword of Faith]]||Armor #1: 400<br>[[Holy Weapon]]||<br />
|-<br />
|[[Title:Tactician|Tactician]]||Armor #1: 400<br>Charisma: 35||<br />
|-<br />
|[[Title:Divine Armor|Divine Armor]]||Armor #1: ???<br>Armor #2: 430<br>Shield: ???||<br />
|-<br />
|[[Title:Archon|Archon]]||Armor #1: 440||<br />
|-<br />
|[[Title:Authoritarian|Authoritarian]]||Armor #1: 440<br>Weapon #1: 305||<br />
|-<br />
|[[Title:Chief Marshal|Chief Marshal]]||Armor #1: 440||<br />
|-<br />
|[[Title:Datuc a Ylosh|Datuc a Ylosh]]||Armor #1: 440<br>[[Elothean]]||Peace Guard<br />
|-<br />
|[[Title:Hegessger rae Fostra|Hegessger rae Fostra]]||Armor #1: 440<br>[[Human]]<br>additional unknown requirements||Knight of Peace<br />
|-<br />
|[[Title:Holy Vengeance|Holy Vengeance]]||Armor #1: 440||<br />
|-<br />
|[[Title:Langen Waldwico|Langen Waldwico]]||Armor #1: 440<br>[[Elf]]||Knight of Peace<br />
|-<br />
|[[Title:Latagi 'hhrs Em|Latagi 'hhrs Em]]||Armor #1: 440<br>[[S'Kra Mur]]||Knight of Peace<br />
|-<br />
|[[Title:Lataki talna Im|Lataki talna Im]]||Armor #1: 440<br>[[Gor'Tog]]||Knight of Peace<br />
|-<br />
|[[Title:Strategist|Strategist]]||Armor #1: 440<br>Charisma: 32||<br />
|-<br />
|[[Title:Ucho Aha|Ucho Aha]]||Armor #1: 440<br>[[Gnome]] or [[Kaldar]]||Knight of Peace<br />
|-<br />
|[[Title:Hammer of Heretics|Hammer of Heretics]]||Blunt Weapon: 470<br>additional unknown requirements||<br />
|-<br />
|[[Title:Hammer of Justice|Hammer of Justice]]||Blunt Weapon: 470<br>additional unknown requirements||<br />
|-<br />
|[[Title:Aegis of Justice|Aegis of Justice]]||Armor #1: 490<br>additional unknown requirements||<br />
|-<br />
|[[Title:Field Marshal|Field Marshal]]||Armor #1: 490<br>Charisma: 40||<br />
|-<br />
|[[Title:General|General]]||Armor #1: 490<br>Charisma: 38||<br />
|-<br />
|[[Title:Holy Guardian|Holy Guardian]]||Armor #1: 490<br>Parry: 370<br>Holy Magic: 300<br>Shield: 297<br>Defending: 230||<br />
|-<br />
|[[Title:Legendary Paladin|Legendary Paladin]]||Circle: 100||<br />
|-<br />
|[[Title:Master of Defense|Master of Defense]]||Armor #1: 490<br>Shield: 450<br>Armor #2: 375<br>Parry: 370<br>Male||<br />
|-<br />
|[[Title:Mistress of Defense|Mistress of Defense]]||Armor #1: 490<br>Shield: 450<br>Armor #2: 375<br>Parry: 370<br>Female||<br />
|-<br />
|[[Title:Seneschal|Seneschal]]||Armor #1: 490||<br />
|}<br />
<br />
==500-599==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Holy Soldier|Holy Soldier]]||Armor #1: 500<br>Parry: 375<br>Holy Magic: 310<br>Shield: 300<br>Defending: 240||<br />
|-<br />
|[[Title:Shield Maiden|Shield Maiden]]||Armor #1: 500<br>Female||<br />
|-<br />
|[[Title:Vindicator (Paladin)|Vindicator]]||Armor #1: 525||<br />
|-<br />
|[[Title:Divine Blade|Divine Blade]]||Edged Weapon: 545||<br />
|-<br />
|[[Title:Battle Lion|Battle Lion]]||Weapon #1: 575<br>Male<br>additional unknown requirements||<br />
|-<br />
|[[Title:Battle Lioness|Battle Lioness]]||Weapon #1: 575<br>Female<br>additional unknown requirements||<br />
|-<br />
|[[Title:Divine Avenger|Divine Avenger]]||Weapon #1: 575<br>additional unknown requirements||<br />
|-<br />
|[[Title:Valiant|Valiant]]||Weapon #1: 575||<br />
|}<br />
<br />
==600-799==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Warrior Zealot|Warrior Zealot]]||Armor #1: 600||<br />
|-<br />
|[[Title:Castellan|Castellan]]||Armor #1: 640<br>Charisma: 40||<br />
|-<br />
|[[Title:Crusader|Crusader]]||Armor #1: 640<br>Parry: 495<br>Shield: 422<br>Holy Magic: 350<br>Defending: 330||<br />
|-<br />
|[[Title:Sanyu Blarstil|Sanyu Blarstil]]||Armor #1: 640||Divine Guard<br />
|-<br />
|[[Title:Avatar of Defense|Avatar of Defense]]||Armor #1: 650<br>Shield: 500<br>Armor #2: 450<br>[[Soul System|soul state]]||<br />
|-<br />
|[[Title:Chatelain|Chatelain]]||Armor #1: 650<br>Charisma: 40<br>Female<br>additional unknown requirements||castellan<br />
|-<br />
|[[Title:Lord General|Lord General]]||Armor #1: 650<br>Charisma: 40||<br />
|-<br />
|[[Title:Lord Paragon|Lord Paragon]]||Armor #1: 650<br>Weapon #1: 575<br>Shield: 500<br>Armor #2: 450<br>Weapon #2: 450<br>Lore #3: 350<br>Charisma: 40||<br />
|-<br />
|[[Title:High Marshal|High Marshal]]||Armor #1: 670||<br />
|-<br />
|[[Title:Smiter of Heretics|Smiter of Heretics]]||Armor #1: 750<br>[[Holy Weapon]]||<br />
|-<br />
|[[Title:Hierarch (Paladin)|Hierarch]]||Armor #1: 790||<br />
|-<br />
|[[Title:Transcendent Paladin|Transcendent Paladin]]||Circle: 150||<br />
|}<br />
<br />
==800+==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Divine Fury|Divine Fury]]||Armor #1: 800+<br>additional unknown requirements||<br />
|-<br />
|[[Title:Grand Dame of Justice|Grand Dame of Justice]]||Armor #1: 800+<br>Female||<br />
|-<br />
|[[Title:Hierarch of Justice|Hierarch of Justice]]||Armor #1: 800+<br>additional unknown requirements||<br />
|-<br />
|[[Title:High Lord of Justice|High Lord of Justice]]||Armor #1: 820<br>additional unknown requirements||<br />
|}<br />
<br />
==Unknown Requirements==<br />
<br />
{| class="wikitable sortable" width="445px"<br />
|-<br />
!Title!!Requirement(s)!!Translation<br />
|-<br />
|[[Title:Avenger (Paladin)|Avenger]]||unknown requirements||<br />
|-<br />
|[[Title:Champion of Faith|Champion of Faith]]||[[Favors]]: 3<br>[[Soul System|soul state]]: pristine<br>additional unknown requirements||<br />
|-<br />
|[[Title:Chikuraga Ikamaye|Chikuraga Ikamaye]]||[[Prydaen]]<br>additional unknown requirements||Sacred Shield<br />
|-<br />
|[[Title:Divine Cavalier|Divine Cavalier]]||unknown requirements||<br />
|-<br />
|[[Title:Faithless|Faithless]]||[[Soul System|soul state]]: black<br>additional unknown requirements||<br />
|-<br />
|[[Title:Haalik Showldh|Haalik Showldh]]||[[Dwarf]]<br>additional unknown requirements||Sacred Shield<br />
|-<br />
|[[Title:Holy Questor|Holy Questor]]||unknown requirements||<br />
|-<br />
|[[Title:Illumined Warrior|Illumined Warrior]]||[[Clarity]]<br>[[Divine Guidance]]<br>additional unknown requirements||<br />
|-<br />
|[[Title:Lady Cavalier|Lady Cavalier]]||Female<br>additional unknown requirements||<br />
|-<br />
|[[Title:Lord Cavalier|Lord Cavalier]]||Male<br>additional unknown requirements||<br />
|-<br />
|[[Title:Protector of Faith|Protector of Faith]]||unknown requirements||<br />
|-<br />
|[[Title:Reverant Shield|Reverant Shield]]||Shield: ???<br>additional unknown requirements||<br />
|-<br />
|[[Title:Righteous|Righteous]]||[[Soul System|soul state]]: pristine<br>additional unknown requirements||<br />
|-<br />
|[[Title:Sacred Fist|Sacred Fist]]||Brawling: ???||<br />
|-<br />
|[[Title:Standard Bearer|Standard Bearer]]||unknown requirements||<br />
|-<br />
|[[Title:Steadfast (Paladin)|Steadfast]]||unknown requirements||<br />
|-<br />
|[[Title:Tainted|Tainted]]||[[Soul System|soul state]]: black<br>additional unknown requirements||<br />
|}<br />
{{Cat|Titles}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Attunement&diff=452759Attunement2016-09-07T20:04:48Z<p>MITHGREK: </p>
<hr />
<div>{{RTOC}}<br />
Your '''attunement''' represents your current capacity to harness available [[mana]] for use in [[magic]]. It is primarily governed by the [[Attunement skill]]. It is easiest to understand it as the raw ability of a magician to perform magic. Increasing ability to manipulate mana largely reflects changes in the magicians nervous system that allow greater sensitivity to mana. Casting spells or harnessing [[mana]] is mentally fatiguing and reduces your current attunement, which regenerates in pulses every 6 seconds. <ref>[[Post:Introductory Magic Theory - 11/06/2014 - 12:23]]</ref><br />
<br />
Note: As of Magic 3.2, the below <s>struck-out</s> section is no longer true. <br />
<s>Attunement regeneration is determined by your guild (as a skillset perk, Magic Primes regenerate attunement faster than Magic Secondaries, who regenerate faster than Magic Tertiaries) and by your current attunement -- the less attunement you have remaining, the faster it regenerates.</s> Certain [[Magical Feats|magical feats]] also affect attunement.<br />
<br />
Your current level of attunement can be shown using the {{com|Mana}} or {{com|Harness}} command, and appears in the [[Front end|Stormfront]] mana bar.<br />
<br />
==Abilities that affect attunement==<br />
===Boost max attunement===<br />
{{#ask:[[Boosts::Attunement pool]]<br />
|?guild association is<br />
|format=ul<br />
|headers=hide<br />
|default=None<br />
}}<br />
===Heal attunement===<br />
{{#ask:[[Heal type::Attunement heal]]<br />
|?guild association is<br />
|format=ul<br />
|headers=hide<br />
|default=None<br />
}}<br />
===Boost attunement regeneration===<br />
{{#ask:[[Boosts::Attunement pool regeneration]]<br />
|?guild association is<br />
|format=ul<br />
|headers=hide<br />
|default=None<br />
}}<br />
===Debuff max attunement===<br />
{{#ask:[[Debuffs::Attunement pool]]<br />
|?guild association is<br />
|format=ul<br />
|headers=hide<br />
|default=None<br />
}}<br />
===Damage attunement===<br />
{{#ask:[[Damage type::Attunement damage]]<br />
|?guild association is<br />
|format=ul<br />
|headers=hide<br />
|default=None<br />
}}<br />
===Decrease attunement regeneration===<br />
{{#ask:[[Debuffs::Attunement pool regeneration]]<br />
|?guild association is<br />
|format=ul<br />
|headers=hide<br />
|default=None<br />
}}<br />
<br />
==Attunement Levels==<br />
{|class="wikitable"<br />
! Percent !! Message<br />
|-<br />
| 0 ||You have no attunement at all to the mana flowing through this area.<br />
|-<br />
| ||You have effectively no attunement to the mana flowing through this area.<br />
|-<br />
| 5 ||You have very nearly no effective attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a pathetically low strength attunement to the mana flowing through this area.<br />
|-<br />
| ||You have an extremely low attunement to the mana flowing through this area.<br />
|-<br />
| 10 ||You have a very low attunement to the mana flowing through this area.<br />
|-<br />
| 13 ||You have a low attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a rather low attunement to the mana flowing through this area.<br />
|-<br />
| 20 ||You have a somewhat low attunement to the mana flowing through this area.<br />
|-<br />
| ||You have somewhat less than a quarter strength attunement to the mana flowing through this area.<br />
|-<br />
| 25 ||You have roughly a quarter strength attunement to the mana flowing through this area.<br />
|-<br />
| ||You have close to a quarter strength attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a bit more than a quarter strength attunement to the mana flowing through this area.<br />
|-<br />
| ||You have just under a third of your normal attunement to the mana flowing through this area.<br />
|-<br />
| 33 ||You have roughly a third of your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a bit above a third of your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have rather more than a third of your normal attunement to the mana flowing through this area.<br />
|-<br />
| 40 ||You have between half and one third of your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have considerably less than half your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have somewhat less than half your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a small bit less than half your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have around half your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have slightly more than half your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have more than half your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have rather more than half your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have more than half but under two-thirds your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have just under two-thirds your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have around two-thirds your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have more than two-thirds your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have more than two-thirds but less than three quarters of your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have just under three-quarters of your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have roughly three quarters of your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have more than three quarters your normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a mostly intact attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a significantly intact attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a good attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a quite good attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a very good attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a high attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a very high attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a nearly complete attunement to the mana flowing through this area.<br />
|-<br />
| 100 ||You have a complete attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a noticeably higher attunement than normal to the mana flowing through this area.<br />
|-<br />
| ||You have a slightly higher attunement than normal to the mana flowing through this area.<br />
|-<br />
| ||You have a somewhat higher than normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have a greater than normal attunement to the mana flowing through this area.<br />
|-<br />
| ||You have an abnormally greater than normal attunement to the mana flowing through this area.<br />
|}<br />
{{RefAl|r=y}}<br />
{{Cat|Magic}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Oval_shield_(leather)&diff=452256Shield:Oval shield (leather)2016-09-02T08:03:14Z<p>MITHGREK: /* Variations */</p>
<hr />
<div>{{disambig2|oval shield (crafted)}}<br />
{{CraftTemplate|itype=oval shield|noun=shield|type=mls|mat=leather|dif=6|vol=20|tech=Complex Tailored Defensive Designs|10|6|1}}<br />
<br />
===Standard===<br />
{{CraftHead|lls}}<br />
{{CraftL|t=lsh}}<br />
|}<br />
<br />
===Variations===<br />
{{CraftHead|lls}}<br />
{{CraftL|t=lsh|gargoyle-hide leather|5| 4|10|4| 13| 0 | 0 | 10 || 5 | 6 | 11 | 76}}<br />
|}<br />
{{Cat|Shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Giant_wasp&diff=451754Giant wasp2016-08-30T07:37:22Z<p>MITHGREK: /* In Depth */</p>
<hr />
<div>{{Critter<br />
|Critter Name=Giant Wasp<br />
|MinCap=35<br />
|MaxCap=55<br />
|BodyType=Insect<br />
|new=No<br />
|level=15<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=no<br />
|Attack Range=Melee<br />
|Province=Zoluren<br />
|City=Tiger Clan, Crossing<br />
|MapList=*{{rmap|4 | Woodland Path (4)}}<br />
|hasskin=No<br />
|haspart=Yes<br />
|Part Name=a wasp antenna<br />
|Part Weight=4<br />
|hasbone=No<br />
|MaxVal=330 Kronars<br />
|MaxArrangedVal=376 Kronars<br />
|Manipulated=y<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
|hasorgan=No<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Far larger than its common cousins, the giant wasp hovers malevolently nearby, its multifaceted eyes fixed on yours.<br />
<br />
<br />
==In Depth==<br />
After an attack, a Giant Wasp will occasionlly fly out of reach of melee range weapons:<br /><br />
''The giant wasp buzzes in irritation as it zips back up into the sky!''<br />
<br />
Wait for the following landing emote to attack with melee weapons:<br />
''A giant wasp darts down from the sky without warning, buzzing angrily!''<br />
<br />
Alternatively, you can use attack magic or aim for stun vulnerable body parts with a ranged weapon to force it down to ground level.<br />
<br />
* teaches thanatology excellently at 40, and continues past 79<br />
<br />
Updated August 2016<br />
<br />
Skill cap is less than the 55 stated. At 52 ranks of armor/shield, all stayed at 0/34. The eels nearby would move at 2/34.</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Dark_spirit_(1)&diff=451749Dark spirit (1)2016-08-29T23:16:36Z<p>MITHGREK: /* Caps */</p>
<hr />
<div>{{Critter<br />
|Image File=darkspirit.jpg<br />
|MinCap=150<br />
|MaxCap=180<br />
|BodyType=Biped<br />
|new=Yes<br />
|level=27<br />
|Skinnable=no<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=undead<br />
|Construct=no<br />
|Corporeal=no<br />
|BackStabbable=yes<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=no<br />
|Attack Range=Melee<br />
|Province=Qi'Reshalia, Therengia, Zoluren<br />
|City=Tiger Clan, Ker'Leor, Ratha<br />
|MapList=*{{rmap|4a | Tiger Clan (4a)}}<br />
|MapList2=*{{rmap|43 | Ker'Leor (43)}}<br />
|MapList3=*{{rmap|92 | Undead on Ratha (92)}}<br />
|hasskin=No<br />
|Skin Name=<br />
|Skin Weight=<br />
|haspart=No<br />
|Part Name=<br />
|Part Weight=<br />
|hasbone=No<br />
|Bone Name=<br />
|Bone Weight=<br />
|RequiredRanks=<br />
|MaxVal=<br />
|MaxArrangedVal=<br />
|Manipulated=no<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
|hasorgan=No<br />
|Organ Name=<br />
|Organ Weight=<br />
|InitCost=<br />
|InitCost2=<br />
|InitCost3=<br />
|InitCost4=<br />
|InitCost5=<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.<br />
<br />
==In Depth==<br />
===Area===<br />
*The [[Tiger Clan]] cemetery is completely dark. A light source or dark-seeing ability is needed.<br />
*The Beach on [[Ratha]] is foggy in every room so exits are not visible.<br />
<br />
===Equipment/Loot===<br />
It is wearing a {{cloot|a|tattered shadowy shroud}}.<br><br />
It is carrying a {{cloot|s|shadowy shield}}, a {{cloot|w|slice of black shadow}}.<br />
<br />
Interaction with any of the equipment will cause it to disappear. (E.G. ''As you reach for the black shadow, it wavers and fades into nothingness.'')<br />
<br />
===Caps===<br />
Barely getting a trickle of defenses at 178. Armor at 140 is locked, however. Still training weapons around 150 and I can hit with weapon around 115, though it takes a while.<br />
<br />
Weapon at 164 is locked, as is parry at 158. Armor trains about halfway at 171, but evasion trains only a trickle at 190.<br />
<br />
Update August 2016:<br />
<br />
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery.</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Medium_buckler_(crafted)&diff=451420Shield:Medium buckler (crafted)2016-08-18T23:11:58Z<p>MITHGREK: /* High-carbon steel */</p>
<hr />
<div>{{incomplete|Needs dimensions and standard high-carbon steel variation.}}<br />
{{CraftTemplate|itype=medium buckler|noun=buckler|type=ms|mat=metal|dif=6|vol=20|tech=Complex Shield Design|6|6|1}}<br />
<br />
The crafted {{ilink|s|Circular buckler (crafted)|circular buckler}} and {{ilink|s|Curved shield (crafted)|curved shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=sh|m=LT|83.333|61|04|03|11|03|9|00|00|09|04|05|13|3|54}}<br />
{{CraftM|t=sh|m= |85|60|05|05|12| | |00|00|10|05|06|08|5|100}}<br />
<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=sh|m=T |90|25|04|04|12|04|10|00|00|10|05|06|05|3.68|}}<br />
{{CraftM|t=sh|m=T |90|25|05|05|13|05|10|00|00|10|05|06|05|5|100}}<br />
<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
<br />
|}<br />
<br />
{{cat|shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Oval_shield_(metal)&diff=451419Shield:Oval shield (metal)2016-08-18T21:36:46Z<p>MITHGREK: /* High-carbon steel */</p>
<hr />
<div>{{disambig2|oval shield (crafted)}}<br />
{{CraftTemplate|itype=oval shield|noun=shield|type=ms|mat=metal|dif=6|vol=25|tech=Complex Shield Design|10|6|1}}<br />
<br />
The crafted {{ilink|s|Jousting shield (crafted)|jousting shield}} and {{ilink|s|Skirmisher's shield (crafted)|skirmisher's shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=lsh|m=T|83.333|61|04|04|12|04|09|00|00|06|03|04|13|3|75}} <br />
{{CraftM|t=lsh|m= |85|60|06|06|13| | |00|00|11|05|06|08|5|125}}<br />
{{CraftM|t=lsh|m=T|85|60|06|06|13|06|10|00|00|11|05|06|13|5|125}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=lsh|m=T |90|25|05|05|13|05|10|00|00|11|05|06|05|3.68|92|}}<br />
{{CraftM|t=lsh|m=T |90|25|05|05|13|05|10|00|00|11|05|06|05|3.8|95|}}<br />
{{CraftM|t=lsh|m=T |90|25|06|06|14| | |00|00|11|05|06|05|5|125|standard=y}}<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m= |90|50|04|05|13| | |00|00|10|05|06|11|3|75}}<br />
{{CraftM|t=lsh|m=R|90|50|05|05|13|05|10|00|00|10|05|06|11|3|90}}<br />
|}<br />
<br />
{{Cat|Shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Oval_shield_(metal)&diff=451418Shield:Oval shield (metal)2016-08-18T21:35:18Z<p>MITHGREK: /* High-carbon steel */</p>
<hr />
<div>{{disambig2|oval shield (crafted)}}<br />
{{CraftTemplate|itype=oval shield|noun=shield|type=ms|mat=metal|dif=6|vol=25|tech=Complex Shield Design|10|6|1}}<br />
<br />
The crafted {{ilink|s|Jousting shield (crafted)|jousting shield}} and {{ilink|s|Skirmisher's shield (crafted)|skirmisher's shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=lsh|m=T|83.333|61|04|04|12|04|09|00|00|06|03|04|13|3|75}} <br />
{{CraftM|t=lsh|m= |85|60|06|06|13| | |00|00|11|05|06|08|5|125}}<br />
{{CraftM|t=lsh|m=T|85|60|06|06|13|06|10|00|00|11|05|06|13|5|125}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=lsh|m=T |90|25|05|05|13|05|10|00|00|11|05|06|05|3.68||}}<br />
{{CraftM|t=lsh|m=T |90|25|05|05|13|05|10|00|00|11|05|06|05|3.8||}}<br />
{{CraftM|t=lsh|m=T |90|25|06|06|14| | |00|00|11|05|06|05|5|125|standard=y}}<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m= |90|50|04|05|13| | |00|00|10|05|06|11|3|75}}<br />
{{CraftM|t=lsh|m=R|90|50|05|05|13|05|10|00|00|10|05|06|11|3|90}}<br />
|}<br />
<br />
{{Cat|Shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Oval_shield_(metal)&diff=451417Shield:Oval shield (metal)2016-08-18T21:26:25Z<p>MITHGREK: /* Common metal */</p>
<hr />
<div>{{disambig2|oval shield (crafted)}}<br />
{{CraftTemplate|itype=oval shield|noun=shield|type=ms|mat=metal|dif=6|vol=25|tech=Complex Shield Design|10|6|1}}<br />
<br />
The crafted {{ilink|s|Jousting shield (crafted)|jousting shield}} and {{ilink|s|Skirmisher's shield (crafted)|skirmisher's shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=lsh|m=T|83.333|61|04|04|12|04|09|00|00|06|03|04|13|3|75}} <br />
{{CraftM|t=lsh|m= |85|60|06|06|13| | |00|00|11|05|06|08|5|125}}<br />
{{CraftM|t=lsh|m=T|85|60|06|06|13|06|10|00|00|11|05|06|13|5|125}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=lsh|m=T |90|25|05|05|13|05|10|00|00|11|05|06|05|3.8||}}<br />
{{CraftM|t=lsh|m=T |90|25|06|06|14| | |00|00|11|05|06|05|5|125|standard=y}}<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m= |90|50|04|05|13| | |00|00|10|05|06|11|3|75}}<br />
{{CraftM|t=lsh|m=R|90|50|05|05|13|05|10|00|00|10|05|06|11|3|90}}<br />
|}<br />
<br />
{{Cat|Shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Oval_shield_(metal)&diff=451415Shield:Oval shield (metal)2016-08-18T21:17:55Z<p>MITHGREK: /* High-carbon steel */</p>
<hr />
<div>{{disambig2|oval shield (crafted)}}<br />
{{CraftTemplate|itype=oval shield|noun=shield|type=ms|mat=metal|dif=6|vol=25|tech=Complex Shield Design|10|6|1}}<br />
<br />
The crafted {{ilink|s|Jousting shield (crafted)|jousting shield}} and {{ilink|s|Skirmisher's shield (crafted)|skirmisher's shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m=T|83.333|61|04|04|12|04|09|00|00|06|03|04|13|3|75}} <br />
{{CraftM|t=lsh|m= |85|60|06|06|13| | |00|00|11|05|06|08|5|125}}<br />
{{CraftM|t=lsh|m=T|85|60|06|06|13|06|10|00|00|11|05|06|13|5|125}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=lsh|m=T |90|25|05|05|13|05|10|00|00|11|05|06|05|3.8||}}<br />
{{CraftM|t=lsh|m=T |90|25|06|06|14| | |00|00|11|05|06|05|5|125|standard=y}}<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m= |90|50|04|05|13| | |00|00|10|05|06|11|3|75}}<br />
{{CraftM|t=lsh|m=R|90|50|05|05|13|05|10|00|00|10|05|06|11|3|90}}<br />
|}<br />
<br />
{{Cat|Shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Ordinary_shield_(metal)&diff=451364Shield:Ordinary shield (metal)2016-08-18T05:23:36Z<p>MITHGREK: /* High-carbon steel */</p>
<hr />
<div>{{disambig2|Ordinary shield}}<br />
<br />
{{CraftTemplate|itype=ordinary shield|noun=shield|type=ss|mat=metal|dif=4|vol=16|tech=Complex Shield Design|5|5|1}} <br />
The crafted {{ilink|s|Ceremonial shield (crafted)|ceremonial shield}} and {{ilink|s|Targe (crafted)|targe}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m=L|80|80|03|04|10|04|07|00|00|07|06|03|16|3|47}}<br />
{{CraftM|t=lsh|m= |85|60|04|04|11|04|08|00|00|08|06|04|13|5|80}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms|co=n}}<br />
{{CraftM|t=lsh|m=T L|90|25|03|04|11|04|08|00|00|08|06|04|05|3.8 |54}}<br />
{{CraftM|t=lsh|m=T |90|25|03|05|11|05|09|00|00|09|06|04|05|4 |64}}<br />
{{CraftM|t=lsh|m=T |90|25|04|05|11|05|09|00|00|09|06|04|05|5 |80|standard=y}}<br />
{{CraftM|t=lsh|m=T |90|25|04|05|11|05|09|00|00|09|06|04|05|6.32|101}}<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m= |90|50|03|04|11| |08|00|00|08|06|04|11|3 |48}}<br />
{{CraftM|t=lsh|m=L|95|70|04|05|12|05|09|00|00|10|06|04|15|6.99 |99}}<br />
{{CraftM|t=lsh|m=R|95|70|04|05|12|05|09|00|00|10|06|04|15|6.99 |133}}<br />
{{CraftM|t=lsh|m=L|99|75|04|06|12|06|10|00|00|10|06|04|16|7.057|100}}<br />
{{CraftM|t=lsh|m= |92|20|04|05|12|05|09|00|00|09|06|04|03|7.5 |120}}<br />
{{CraftM|t=lsh|m=R|92|20|05|06|12|06|09|00|00|10|06|04|03|7.5 |144}}<br />
|}<br />
<br />
{{Cat|Shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Ordinary_shield_(metal)&diff=451363Shield:Ordinary shield (metal)2016-08-18T05:16:02Z<p>MITHGREK: /* High-carbon steel */</p>
<hr />
<div>{{disambig2|Ordinary shield}}<br />
<br />
{{CraftTemplate|itype=ordinary shield|noun=shield|type=ss|mat=metal|dif=4|vol=16|tech=Complex Shield Design|5|5|1}} <br />
The crafted {{ilink|s|Ceremonial shield (crafted)|ceremonial shield}} and {{ilink|s|Targe (crafted)|targe}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m=L|80|80|03|04|10|04|07|00|00|07|06|03|16|3|47}}<br />
{{CraftM|t=lsh|m= |85|60|04|04|11|04|08|00|00|08|06|04|13|5|80}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms|co=n}}<br />
{{CraftM|t=lsh|m=T |90|25|03|04|11|04|08|00|00|08|06|04|05|3.8 |60}}<br />
{{CraftM|t=lsh|m=T |90|25|03|05|11|05|09|00|00|09|06|04|05|4 |64}}<br />
{{CraftM|t=lsh|m=T |90|25|04|05|11|05|09|00|00|09|06|04|05|5 |80|standard=y}}<br />
{{CraftM|t=lsh|m=T |90|25|04|05|11|05|09|00|00|09|06|04|05|6.32|101}}<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m= |90|50|03|04|11| |08|00|00|08|06|04|11|3 |48}}<br />
{{CraftM|t=lsh|m=L|95|70|04|05|12|05|09|00|00|10|06|04|15|6.99 |99}}<br />
{{CraftM|t=lsh|m=R|95|70|04|05|12|05|09|00|00|10|06|04|15|6.99 |133}}<br />
{{CraftM|t=lsh|m=L|99|75|04|06|12|06|10|00|00|10|06|04|16|7.057|100}}<br />
{{CraftM|t=lsh|m= |92|20|04|05|12|05|09|00|00|09|06|04|03|7.5 |120}}<br />
{{CraftM|t=lsh|m=R|92|20|05|06|12|06|09|00|00|10|06|04|03|7.5 |144}}<br />
|}<br />
<br />
{{Cat|Shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Medium_buckler_(crafted)&diff=451354Shield:Medium buckler (crafted)2016-08-17T23:40:38Z<p>MITHGREK: /* Common metal */</p>
<hr />
<div>{{incomplete|Needs dimensions and standard high-carbon steel variation.}}<br />
{{CraftTemplate|itype=medium buckler|noun=buckler|type=ms|mat=metal|dif=6|vol=20|tech=Complex Shield Design|6|6|1}}<br />
<br />
The crafted {{ilink|s|Circular buckler (crafted)|circular buckler}} and {{ilink|s|Curved shield (crafted)|curved shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=sh|m=LT|83.333|61|04|03|11|03|9|00|00|09|04|05|13|3|54}}<br />
{{CraftM|t=sh|m= |85|60|05|05|12| | |00|00|10|05|06|08|5|100}}<br />
<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
<br />
{{CraftM|t=sh|m=T |90|25|05|05|13|05|10|00|00|10|05|06|05|5|100}}<br />
<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
<br />
|}<br />
<br />
{{cat|shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Medium_buckler_(crafted)&diff=451352Shield:Medium buckler (crafted)2016-08-17T23:22:17Z<p>MITHGREK: /* High-carbon steel */</p>
<hr />
<div>{{incomplete|Needs dimensions and standard high-carbon steel variation.}}<br />
{{CraftTemplate|itype=medium buckler|noun=buckler|type=ms|mat=metal|dif=6|vol=20|tech=Complex Shield Design|6|6|1}}<br />
<br />
The crafted {{ilink|s|Circular buckler (crafted)|circular buckler}} and {{ilink|s|Curved shield (crafted)|curved shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=sh|m=LT|83.333|61|04|03|11|03|9|00|00|09|04|05|13|3|54}}<br />
{{CraftM|t=sh|m= |85|60|05|05|12| | |00|00|10|05|06|08|5|100}}<br />
<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
<br />
{{CraftM|t=sh|m=T |90|25|05|05|13|05|10|00|00|10|05|06|05|5|100}}<br />
<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
<br />
|}<br />
<br />
{{cat|shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Circular_buckler_(crafted)&diff=451351Shield:Circular buckler (crafted)2016-08-17T23:17:05Z<p>MITHGREK: </p>
<hr />
<div>{{CraftTemplate|itype=circular buckler|noun=buckler|type=ms|mat=metal|dif=6|vol=20|tech=Complex Shield Design|6|6|1|ident1=Medium buckler (crafted)|ident2=medium buckler}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Medium_buckler_(crafted)&diff=451330Shield:Medium buckler (crafted)2016-08-16T23:55:12Z<p>MITHGREK: /* Common metal */</p>
<hr />
<div>{{incomplete|Needs dimensions and standard high-carbon steel variation.}}<br />
{{CraftTemplate|itype=medium buckler|noun=buckler|type=ms|mat=metal|dif=6|vol=20|tech=Complex Shield Design|6|6|1}}<br />
<br />
The crafted {{ilink|s|Circular buckler (crafted)|circular buckler}} and {{ilink|s|Curved shield (crafted)|curved shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=sh|m=LT|83.333|61|04|03|11|03|9|00|00|09|04|05|13|3|54}}<br />
{{CraftM|t=sh|m= |85|60|05|05|12| | |00|00|10|05|06|08|5|100}}<br />
<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
<br />
|}<br />
<br />
{{cat|shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Oval_shield_(metal)&diff=451328Shield:Oval shield (metal)2016-08-16T23:09:16Z<p>MITHGREK: /* Common metal */</p>
<hr />
<div>{{disambig2|oval shield (crafted)}}<br />
{{CraftTemplate|itype=oval shield|noun=shield|type=ms|mat=metal|dif=6|vol=25|tech=Complex Shield Design|10|6|1}}<br />
<br />
The crafted {{ilink|s|Jousting shield (crafted)|jousting shield}} and {{ilink|s|Skirmisher's shield (crafted)|skirmisher's shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m=T|83.333|61|04|04|12|04|09|00|00|06|03|04|13|3|75}} <br />
{{CraftM|t=lsh|m= |85|60|06|06|13| | |00|00|11|05|06|08|5|125}}<br />
{{CraftM|t=lsh|m=T|85|60|06|06|13|06|10|00|00|11|05|06|13|5|125}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
{{CraftM|t=lsh|m= |90|25|06|06|14| | |00|00|11|05|06|05|5|125|standard=y}}<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=lsh|m= |90|50|04|05|13| | |00|00|10|05|06|11|3|75}}<br />
{{CraftM|t=lsh|m=R|90|50|05|05|13|05|10|00|00|10|05|06|11|3|90}}<br />
|}<br />
<br />
{{Cat|Shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Medium_buckler_(crafted)&diff=451327Shield:Medium buckler (crafted)2016-08-16T22:50:52Z<p>MITHGREK: /* Common metal */</p>
<hr />
<div>{{incomplete|Needs dimensions and standard high-carbon steel variation.}}<br />
{{CraftTemplate|itype=medium buckler|noun=buckler|type=ms|mat=metal|dif=6|vol=20|tech=Complex Shield Design|6|6|1}}<br />
<br />
The crafted {{ilink|s|Circular buckler (crafted)|circular buckler}} and {{ilink|s|Curved shield (crafted)|curved shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=sh|m= |85|60|05|05|12| | |00|00|10|05|06|08|5|100}}<br />
{{CraftM|t=sh|m=LT|83.333|61|04|03|11|03|9|00|00|09|04|05|13|3|54}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
<br />
|}<br />
<br />
{{cat|shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Medium_buckler_(crafted)&diff=451326Shield:Medium buckler (crafted)2016-08-16T22:49:21Z<p>MITHGREK: /* Common metal */</p>
<hr />
<div>{{incomplete|Needs dimensions and standard high-carbon steel variation.}}<br />
{{CraftTemplate|itype=medium buckler|noun=buckler|type=ms|mat=metal|dif=6|vol=20|tech=Complex Shield Design|6|6|1}}<br />
<br />
The crafted {{ilink|s|Circular buckler (crafted)|circular buckler}} and {{ilink|s|Curved shield (crafted)|curved shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=sh|m= |85|60|05|05|12| | |00|00|10|05|06|08|5|100}}<br />
{{CraftM|t=sh|m=LT|83.333|61|04|03|11|03|9|00|00|06|03|04|13|3|54}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
<br />
|}<br />
<br />
{{cat|shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Medium_buckler_(crafted)&diff=451325Shield:Medium buckler (crafted)2016-08-16T22:45:57Z<p>MITHGREK: /* Common metal */</p>
<hr />
<div>{{incomplete|Needs dimensions and standard high-carbon steel variation.}}<br />
{{CraftTemplate|itype=medium buckler|noun=buckler|type=ms|mat=metal|dif=6|vol=20|tech=Complex Shield Design|6|6|1}}<br />
<br />
The crafted {{ilink|s|Circular buckler (crafted)|circular buckler}} and {{ilink|s|Curved shield (crafted)|curved shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=sh|m= |85|60|05|05|12| | |00|00|10|05|06|08|5|100}}<br />
{{CraftM|t=sh|m=LT|83.333|61|04|03|10|03|8|00|00|06|03|04|13|3|54}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
<br />
|}<br />
<br />
{{cat|shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Medium_buckler_(crafted)&diff=451323Shield:Medium buckler (crafted)2016-08-16T22:14:55Z<p>MITHGREK: </p>
<hr />
<div>{{incomplete|Needs dimensions and standard high-carbon steel variation.}}<br />
{{CraftTemplate|itype=medium buckler|noun=buckler|type=ms|mat=metal|dif=6|vol=20|tech=Complex Shield Design|6|6|1}}<br />
<br />
The crafted {{ilink|s|Circular buckler (crafted)|circular buckler}} and {{ilink|s|Curved shield (crafted)|curved shield}} are identical in performance to this template.<br />
<br />
==Variations==<br />
===Common metal===<br />
{{CraftHead|lms|co=y}}<br />
{{CraftM|t=sh|m= |85|60|05|05|12| | |00|00|10|05|06|08|5|100}}<br />
|}<br />
<br />
===High-carbon steel===<br />
{{CraftHead|lms}}<br />
<br />
|}<br />
<br />
===Rare metal===<br />
{{CraftHead|lms|co=y}}<br />
<br />
|}<br />
<br />
{{cat|shields}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Shield:Curved_shield_(crafted)&diff=451322Shield:Curved shield (crafted)2016-08-16T22:13:37Z<p>MITHGREK: </p>
<hr />
<div>{{CraftTemplate|itype=curved shield|noun=shield|type=ms|mat=metal|dif=6|vol=20|tech=Complex Shield Design|6|6|1|ident1=Medium buckler (crafted)|ident2=medium buckler}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Category:Horses&diff=448058Category:Horses2016-07-19T04:34:26Z<p>MITHGREK: /* Skills Taught to Adventurers */</p>
<hr />
<div>{{RTOC}}<br />
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]<br />
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you're a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.<br />
<br />
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and <tt>ASK <STABLEMASTER> ABOUT HORSE</tt>. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply "listen" to the lesson. When it is complete, you'll know how to ride! In addition, magic users should <tt>ASK <Stablemaster> ABOUT PREPARE</tt>, so that they can prepare spells while mounted.<br />
<br />
<br />
<br />
==Buying a Horse==<br />
Before buying your horse, there are two very important points to consider. <br />
<br />
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to <tt>KNEEL</tt> by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. <br />
<br />
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!<br />
<br />
===Buying from a Stable===<br />
<br />
At the stable, you can either <tt>LOOK IN CORRAL</tt> or simply <tt>ORDER</tt> to see a menu of the of the horses currently available, along with their prices. To <tt>LOOK</tt> at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to <tt>LOOK 2</tt>. Likewise, to purchase the second horse, you would <tt>ORDER 2</tt>. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!<br />
<br />
===Buying from an Adventurer===<br />
<br />
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.<br />
<br />
==Horse Appearance==<br />
<br />
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. <br />
<br />
'''Gender'''<br />
<br />
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. <br />
<br />
'''Height'''<br />
[[File:Horse scale chart 500.jpg|right]]<br />
Horse height is measured in "hands", which are 4 inches each. Height is measured from the ground to the top of the horse's shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.<br />
<br />
'''Color'''<br />
<br />
The color of your horse is the first thing someone will see if your horse is standing in a room. They'll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. <br />
<br />
'''Detailed Features'''<br />
<br />
Horses can possess a number of different coat and color variations, and it's rare to find identical horses unless you're purchasing a white one. There are several different features you can look for, such as '''a glistening white coat''', or '''a light reddish brown colored coat and mahogany highlights'''. Keep an eye open for all sorts of unique patterns!<br />
<br />
'''Breeds'''<br />
<br />
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]]. Each breed has its own characteristics which are discussed on the breed's page.<br />
<br />
==Learning About Your Horse==<br />
<br />
The {{tt|RECALL MOUNT}} command displays the following information about your horse:<br />
*Whether you own a horse<br />
*Its size, color, markings<br />
*Its last known stable location, if any, and current location if out of stable<br />
*Whether your horse was caught wild or domestically bred (corral)<br />
*What training it has received<br />
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.<br />
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.<br />
<br />
==Interacting With Your Horse==<br />
<br />
Now that you have your horse, you'll want to know how to interact with it! This is why you got a horse in the first place, isn't it? <br />
<br />
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it's accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people's horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. <br />
<br />
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You'll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (''see the section on [[Horses#Horse Care|Horse Care]] below'').<br />
<br />
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.<br />
<br />
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don't know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). <br />
<br />
Horses have four speeds: '''walk, trot, canter''' and '''gallop'''. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that "curve" for you.<br />
<br />
'''To make your horse change speed:'''<br />
<br />
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]<br />
<br />
'''To make your horse perform a trick:'''<br />
<br />
{{tt|SIGNAL HORSE to}} [beg|spin] or<br />
<br />
{{tt|SIGNAL HORSE to JUMP}} (thing)<br />
<br />
==Horse Care==<br />
<br />
Horses are a responsibility. If you don't take good care of your horse, it can become sick, injured, and even die. To check on a horse's condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming. If the horse shies away from you, {{tt|APPROACH}} a few times.<br />
<br />
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.<br />
<br />
===Feeding===<br />
<br />
Horses love to eat grass, which is easily forageable in most areas. Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt's, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.<br />
<br />
To buy food from a tack shop, simply {{com|ASK}} <shopkeeper> {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. <br />
<br />
To feed your horse, just hold the food in your right hand and {{com|FEED}} <food> {{tt|TO HORSE}}. A horse will not eat on its own however so you must feed your horse or it will go hungry.<br />
<br />
===Grooming===<br />
<br />
There are three "sections" of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you've finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you <tt>ASK <shopkeeper> ABOUT GROOM</tt>.<br />
<br />
'''To clean the mane and tail''', <tt>CLEAN HORSE</tt> with empty hands until you are told you need a brush. Pull out your soft brush, and <tt>BRUSH HORSE</tt> until you are told to use another tool. Next, pull out your mane and tail brush, and <tt>BRUSH HORSE</tt> until you are done.<br />
<br />
'''To clean the coat''', hold the curry comb and <tt>CLEAN HORSE</tt>. When you're asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, <tt>BRUSH HORSE</tt>. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.<br />
<br />
'''To clean the hooves''', get your hoof pick and <tt>CLEAN HORSE</tt> four times, once for each hoof. <br />
<br />
===Stabling===<br />
<br />
When it's time to stop adventuring for the day, it's important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it's returned to the nearest stable. <br />
<br />
Stabling your horse is simple. First, bring him/her to a stable. Then make sure you are '''not''' leading the horse. Next, remove all of your gear from the horse except the bridle, and then <tt>STABLE HORSE</tt>. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you're an [[Estate Holder]] you can use <tt>BUNDLE HORSE</tt> to get the stableboys to pack up your gear for you into an {{sloot|i|oilcloth packet}}. There is a small fee for this service. <br />
<br />
When you're ready to get your horse out again, go to any stable and <tt>RETURN HORSE</tt>. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don't go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it's being fed and groomed!<br />
<br />
===Storing===<br />
<br />
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher. This enables them to catch or sell multiple horses since a player may only own one horse at a time. To retreive the horse hold the voucher in the right hand and UNSTORE twice.<br />
<br />
==Teaching Adventurers and Horses==<br />
<br />
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.<br />
<br />
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn <tt>JOUST</tt> from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.<br />
<br />
'''To teach an Adventurer:'''<br />
<tt>INSTRUCT <player> <skill></tt><br />
<br />
'''To teach a horse:'''<br />
<tt>INSTRUCT <horse> <skill></tt><br />
<br />
To review what skills you have available to teach either players or horses, simply use the <tt>INSTRUCT</tt> verb by itself.<br />
<br />
Notes:<br />
*Only one person or horse can be instructed at a time.<br />
*No normal class can be taught at the same time as instructing.<br />
*<tt>RECALL MOUNT</tt> to see what skills you and your horse have already been taught.<br />
<br />
===Skills Taught to Adventurers===<br />
<br />
{|class="wikitable"<br />
|-<br />
! Skill<br />
! Who Teaches It<br />
! What it Does<br />
! Who Can Learn<br />
! Class Time<br />
|-<br />
|Basic Horsemanship<br />
|Stablemaster<br />
|Ride horses<br />
|Everyone<br />
|<br />
|-<br />
|Prepare<br />
|Stablemaster<br />
|Prepare spells on horseback<br />
|[[Empath]] at 15th circle; magic-primary at 20th circle; other MU at 25th circle<br />
|<br />
|-<br />
|Combat<br />
|35th circle [[Paladin]]<br />
|Fight on horseback<br />
|30th circle ([[Paladin]] at 20th circle, and can learn directly from stablemaster)<br />
|~15-20 minutes<br />
|-<br />
|Mount<br />
|40th circle [[Paladin]]<br />
|Mount horse while in combat<br />
|[[Paladin]]: 35th circle<br />
|<br />
|-<br />
|Joust<br />
|50th circle [[Paladin]]<br />
|Improved jousting skill<br />
|36th circle ([[Paladin]] at 25th circle, and can learn directly from stablemaster)<br />
|~6-7 minutes<br />
|-<br />
|Load<br />
|40th circle [[Barbarian]]<br />
|Load ranged weapons on horseback<br />
|40th circle ([[Barbarian]] at 30th circle)<br />
|~20 minutes<br />
|-<br />
|Grab<br />
|40th circle [[Bard]]<br />
|Grab things off the ground from horseback<br />
|40th circle<br />
|5~8 minutes<br />
|-<br />
|Bareback<br />
|20th circle [[Ranger]]<br />
|Ride without a saddle or padding<br />
|20th circle ([[Ranger]] any time)<br />
|~10 minutes<br />
|-<br />
|Advanced Riding<br />
|45th circle [[Trader]]<br />
|Ride faster, even along "curves" if there are no intersections<br />
|40th circle ([[Trader]] at 35th circle)<br />
|~20 minutes<br />
|-<br />
|Target<br />
|30th circle [[Warrior Mage]]<br />
|Target creatures from horseback<br />
|40th circle<br />
|~10 minutes<br />
|}<br />
<br />
===Taught to Horses===<br />
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].<br><br />
<br><br />
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.<br />
{|class="wikitable"<br />
|-<br />
!Skill<br />
![[Ranger]] Level Required<br />
!Duration of Class<br />
!What it Does<br />
|-<br />
|Leadrope<br />
|20th<br />
|6 Minutes<br />
|Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD)<br />
|-<br />
|Saddle<br />
|30th<br />
|27 Minutes<br />
|Horse stays calm while having a saddle on.<br />
|-<br />
|Beg/Sit<br />
|40th<br />
|17 Minutes<br />
|Trick - The horse can sit and beg<br />
|-<br />
|Jump<br />
|40th<br />
|40 Minutes<br />
|Trick<br />
|-<br />
|Kneel<br />
|30th or 40th<br />
|16 Minutes<br />
|Teaches horse to kneel so smaller races can mount.<br />
|-<br />
|Prance<br />
|40th<br />
|57 Minutes<br />
|Trick<br />
|-<br />
|Rear/Spin<br />
|40th<br />
|17 Minutes<br />
|Trick<br />
|-<br />
|Animal<br />
|50th<br />
|48 Minutes<br />
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)<br />
Horse will BOLT when approached by one of these races, so it's important to teach it to all horses.<br />
|-<br />
|Combat<br />
|50th<br />
|52 Minutes<br />
|Teaches horse to go to battle<br />
([[Ranger]] must first learn from [[Paladin]])<br />
|-<br />
|Joust<br />
|50th<br />
|33 Minutes<br />
|Teaches horse to perform a joust<br />
([[Ranger]] must first learn from 40th [[Paladin]])<br />
|-<br />
|Magic<br />
|50th<br />
|55 Minutes<br />
|Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL)<br />
|-<br />
|War<br />
|50th<br />
|120 Minutes<br />
|Horse will fight with you ([[Paladins]] only!) when you are in combat.<br />
|}<br />
<br />
==Horse Gear and Shopping==<br />
<br />
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.<br />
<br />
For a full list of available horse gear and an explanation of each item, see [[Tack]].<br />
<br />
*[[:Category:Horse Shops|Horse Shops]]<br />
*[[:Category:Tack Shops|Tack Shops]]<br />
<br />
'''Tack''': "Tack" refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you're trained to ride bareback, you must use a saddle.<br />
<br />
'''Padding''': Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.<br />
<br />
'''Barding''': Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.<br />
<br />
'''Decorations''': Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. <br />
<br />
'''Grooming Tools''': In Elanthia, there are tools to groom the horse's coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. <br />
<br />
'''Feed''': Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.<br />
<br />
==Jousting==<br />
<br />
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. <br />
<br />
To initiate the challenge, you must <tt>SIGNAL HORSE TO JOUST <player></tt> and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.<br />
<br />
For more information, see [[Jousting]].<br />
<br />
==Horse Wrangling==<br />
<br />
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any "active" horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply <tt>STORE HORSE</tt> at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.<br />
<br />
Before you head out, make sure to pick up a leadrope. <tt>TIE</tt> the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!<br />
<br />
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area. In the process of breaking the herd, the horse may attack the ranger. For information about horses as creatures, click here: [[Horse (creature)]]<br />
<br />
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.<br />
<br />
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.<br />
Once you find the herd, <tt>HIDE</tt>! Your next step is to <tt>STALK HERD</tt>. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the <tt>STALK HERD</tt> command until you are '''<tt>DANGEROUSLY CLOSE</tt>''' to them. Now, <tt>CUT HERD</tt>. You will separate one horse from the rest of the herd, you don't get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.<br />
<br />
Success is based on the Ranger's [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.<br />
<br />
Once you get the horse you want, <tt>THROW ROPE AT HORSE</tt>. If you happen to have more than one horse cut from the herd, specify the one you want by color - <tt>THROW ROPE AT <COLOR> HORSE</tt>. The individual horses can wander around, so it's good to specify so that you don't accidentally end up with the wrong horse.<br />
<br />
==Horse History==<br />
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game. Never say never!<br />
<br />
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.<br />
<br />
===Announcement regarding horses by Jeremael===<br />
Greetings! <br />
I've updated the Horse System with a number of new things. <br />
<br />
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR & SIGNAL HORSE SPIN. <br />
<br />
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! <br />
<br />
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. <br />
<br />
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. <br />
<br />
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! <br />
<br />
GM Jeremael<br />
<br />
===Killing Player Horses===<br />
Player-owned horses are killable through a [[bug]] and skinnable once slain. Since killing a player-owned horse is a bug it is currently against policy.<br />
{{RefAl}}<br />
{{Cat|Travel, Creation systems, Fauna}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Category:Horses&diff=448057Category:Horses2016-07-19T04:31:21Z<p>MITHGREK: /* Skills Taught to Adventurers */</p>
<hr />
<div>{{RTOC}}<br />
[[Image:Paladin_horse.jpg|300px|right|Paladin Riding a Horse]]<br />
The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a [[Paladin]], or loading a ranged weapon while riding if you're a [[Barbarian]]. These types of abilities do have circle and sometimes guild requirements.<br />
<br />
First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and <tt>ASK <STABLEMASTER> ABOUT HORSE</tt>. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply "listen" to the lesson. When it is complete, you'll know how to ride! In addition, magic users should <tt>ASK <Stablemaster> ABOUT PREPARE</tt>, so that they can prepare spells while mounted.<br />
<br />
<br />
<br />
==Buying a Horse==<br />
Before buying your horse, there are two very important points to consider. <br />
<br />
[[:Category:Halfling|Halflings]], [[:Category:Dwarf|Dwarves]], and [[:Category:Gnome|Gnomes]] can ride full size horses. However, the horse must be taught to <tt>KNEEL</tt> by a [[Ranger]] before these height-challenged races will be able to mount them. Ponies are only rideable by these three races. <br />
<br />
Horses do not like [[Prydaen]] or [[Rakash]] when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a [[Ranger]], otherwise you will not be able to approach them!<br />
<br />
===Buying from a Stable===<br />
<br />
At the stable, you can either <tt>LOOK IN CORRAL</tt> or simply <tt>ORDER</tt> to see a menu of the of the horses currently available, along with their prices. To <tt>LOOK</tt> at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to <tt>LOOK 2</tt>. Likewise, to purchase the second horse, you would <tt>ORDER 2</tt>. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!<br />
<br />
===Buying from an Adventurer===<br />
<br />
When buying a horse from another adventurer, you must use the services of a [[Trader]] that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. [[Traders]] that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.<br />
<br />
==Horse Appearance==<br />
<br />
Horses in [[Elanthia]] come in all types of colors and sizes, with all sorts of features that make each one unique. <br />
<br />
'''Gender'''<br />
<br />
Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding. <br />
<br />
'''Height'''<br />
[[File:Horse scale chart 500.jpg|right]]<br />
Horse height is measured in "hands", which are 4 inches each. Height is measured from the ground to the top of the horse's shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.<br />
<br />
'''Color'''<br />
<br />
The color of your horse is the first thing someone will see if your horse is standing in a room. They'll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others. <br />
<br />
'''Detailed Features'''<br />
<br />
Horses can possess a number of different coat and color variations, and it's rare to find identical horses unless you're purchasing a white one. There are several different features you can look for, such as '''a glistening white coat''', or '''a light reddish brown colored coat and mahogany highlights'''. Keep an eye open for all sorts of unique patterns!<br />
<br />
'''Breeds'''<br />
<br />
Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the [[Akhaal]], [[Haramorlam]], [[Kirmalia]], and [[Zeharca]]. Each breed has its own characteristics which are discussed on the breed's page.<br />
<br />
==Learning About Your Horse==<br />
<br />
The {{tt|RECALL MOUNT}} command displays the following information about your horse:<br />
*Whether you own a horse<br />
*Its size, color, markings<br />
*Its last known stable location, if any, and current location if out of stable<br />
*Whether your horse was caught wild or domestically bred (corral)<br />
*What training it has received<br />
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.<br />
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.<br />
<br />
==Interacting With Your Horse==<br />
<br />
Now that you have your horse, you'll want to know how to interact with it! This is why you got a horse in the first place, isn't it? <br />
<br />
When you first get your horse out of the stable, you need to {{com|APPROACH}} it to make sure it's accustomed to you. As the horse spends time with you out in the world, sometimes you will need to {{tt|APPROACH}} it again to make sure it remembers who you are! If you wish to interact with other people's horses, sometimes you will need to {{tt|APPROACH}} them multiple times before they will allow you to do anything. <br />
<br />
For roleplay value, you can {{com|PET}}, {{com|HUG}}, {{com|TOUCH}}, {{com|KISS}}, {{com|SCRATCH}}, and {{com|RUB}} your horse. You'll also need to {{com|STUDY}} your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (''see the section on [[Horses#Horse Care|Horse Care]] below'').<br />
<br />
Use {{com|LEAD}} {{tt|HORSE}} when you want the horse to follow you on foot. In this mode, horses act just like a [[Trader]] caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply {{tt|LEAD HORSE}} again.<br />
<br />
To ride your horse, simply {{com|MOUNT}} {{tt|HORSE}}. If you don't know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, {{com|DISMOUNT}} {{tt|HORSE}}. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world). <br />
<br />
Horses have four speeds: '''walk, trot, canter''' and '''gallop'''. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that "curve" for you.<br />
<br />
'''To make your horse change speed:'''<br />
<br />
{{com|SIGNAL}} {{tt|HORSE to}} [walk|trot|canter|gallop]<br />
<br />
'''To make your horse perform a trick:'''<br />
<br />
{{tt|SIGNAL HORSE to}} [beg|spin] or<br />
<br />
{{tt|SIGNAL HORSE to JUMP}} (thing)<br />
<br />
==Horse Care==<br />
<br />
Horses are a responsibility. If you don't take good care of your horse, it can become sick, injured, and even die. To check on a horse's condition, use {{tt|STUDY HORSE}}. Studying a horse will tell you if it has been fed recently and if it needs grooming. If the horse shies away from you, {{tt|APPROACH}} a few times.<br />
<br />
You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.<br />
<br />
===Feeding===<br />
<br />
Horses love to eat grass, which is easily forageable in most areas. Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt's, or south of [[Therenborough]]) or gardens (carrots and other vegetables) found throughout Elanthia.<br />
<br />
To buy food from a tack shop, simply {{com|ASK}} <shopkeeper> {{tt|ABOUT FOOD}}. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items. <br />
<br />
To feed your horse, just hold the food in your right hand and {{com|FEED}} <food> {{tt|TO HORSE}}. A horse will not eat on its own however so you must feed your horse or it will go hungry.<br />
<br />
===Grooming===<br />
<br />
There are three "sections" of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you've finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you <tt>ASK <shopkeeper> ABOUT GROOM</tt>.<br />
<br />
'''To clean the mane and tail''', <tt>CLEAN HORSE</tt> with empty hands until you are told you need a brush. Pull out your soft brush, and <tt>BRUSH HORSE</tt> until you are told to use another tool. Next, pull out your mane and tail brush, and <tt>BRUSH HORSE</tt> until you are done.<br />
<br />
'''To clean the coat''', hold the curry comb and <tt>CLEAN HORSE</tt>. When you're asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, <tt>BRUSH HORSE</tt>. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.<br />
<br />
'''To clean the hooves''', get your hoof pick and <tt>CLEAN HORSE</tt> four times, once for each hoof. <br />
<br />
===Stabling===<br />
<br />
When it's time to stop adventuring for the day, it's important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it's returned to the nearest stable. <br />
<br />
Stabling your horse is simple. First, bring him/her to a stable. Then make sure you are '''not''' leading the horse. Next, remove all of your gear from the horse except the bridle, and then <tt>STABLE HORSE</tt>. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you're an [[Estate Holder]] you can use <tt>BUNDLE HORSE</tt> to get the stableboys to pack up your gear for you into an {{sloot|i|oilcloth packet}}. There is a small fee for this service. <br />
<br />
When you're ready to get your horse out again, go to any stable and <tt>RETURN HORSE</tt>. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don't go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it's being fed and groomed!<br />
<br />
===Storing===<br />
<br />
Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher. This enables them to catch or sell multiple horses since a player may only own one horse at a time. To retreive the horse hold the voucher in the right hand and UNSTORE twice.<br />
<br />
==Teaching Adventurers and Horses==<br />
<br />
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.<br />
<br />
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn <tt>JOUST</tt> from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.<br />
<br />
'''To teach an Adventurer:'''<br />
<tt>INSTRUCT <player> <skill></tt><br />
<br />
'''To teach a horse:'''<br />
<tt>INSTRUCT <horse> <skill></tt><br />
<br />
To review what skills you have available to teach either players or horses, simply use the <tt>INSTRUCT</tt> verb by itself.<br />
<br />
Notes:<br />
*Only one person or horse can be instructed at a time.<br />
*No normal class can be taught at the same time as instructing.<br />
*<tt>RECALL MOUNT</tt> to see what skills you and your horse have already been taught.<br />
<br />
===Skills Taught to Adventurers===<br />
<br />
{|class="wikitable"<br />
|-<br />
! Skill<br />
! Who Teaches It<br />
! What it Does<br />
! Who Can Learn<br />
! Class Time<br />
|-<br />
|Basic Horsemanship<br />
|Stablemaster<br />
|Ride horses<br />
|Everyone<br />
|<br />
|-<br />
|Prepare<br />
|Stablemaster<br />
|Prepare spells on horseback<br />
|[[Empath]] at 15th circle; magic-primary at 20th circle; other MU at 25th circle<br />
|<br />
|-<br />
|Combat<br />
|35th circle [[Paladin]]<br />
|Fight on horseback<br />
|30th circle ([[Paladin]] at 20th circle. Paladin can learn from Stablemaster (tested at 29th circle))<br />
|~15-20 minutes<br />
|-<br />
|Mount<br />
|40th circle [[Paladin]]<br />
|Mount horse while in combat<br />
|[[Paladin]]: 35th circle<br />
|<br />
|-<br />
|Joust<br />
|50th circle [[Paladin]]<br />
|Improved jousting skill<br />
|36th circle ([[Paladin]] at 25th circle)<br />
|~6-7 minutes<br />
|-<br />
|Load<br />
|40th circle [[Barbarian]]<br />
|Load ranged weapons on horseback<br />
|40th circle ([[Barbarian]] at 30th circle)<br />
|~20 minutes<br />
|-<br />
|Grab<br />
|40th circle [[Bard]]<br />
|Grab things off the ground from horseback<br />
|40th circle<br />
|5~8 minutes<br />
|-<br />
|Bareback<br />
|20th circle [[Ranger]]<br />
|Ride without a saddle or padding<br />
|20th circle ([[Ranger]] any time)<br />
|~10 minutes<br />
|-<br />
|Advanced Riding<br />
|45th circle [[Trader]]<br />
|Ride faster, even along "curves" if there are no intersections<br />
|40th circle ([[Trader]] at 35th circle)<br />
|~20 minutes<br />
|-<br />
|Target<br />
|30th circle [[Warrior Mage]]<br />
|Target creatures from horseback<br />
|40th circle<br />
|~10 minutes<br />
|}<br />
<br />
===Taught to Horses===<br />
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].<br><br />
<br><br />
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.<br />
{|class="wikitable"<br />
|-<br />
!Skill<br />
![[Ranger]] Level Required<br />
!Duration of Class<br />
!What it Does<br />
|-<br />
|Leadrope<br />
|20th<br />
|6 Minutes<br />
|Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD)<br />
|-<br />
|Saddle<br />
|30th<br />
|27 Minutes<br />
|Horse stays calm while having a saddle on.<br />
|-<br />
|Beg/Sit<br />
|40th<br />
|17 Minutes<br />
|Trick - The horse can sit and beg<br />
|-<br />
|Jump<br />
|40th<br />
|40 Minutes<br />
|Trick<br />
|-<br />
|Kneel<br />
|30th or 40th<br />
|16 Minutes<br />
|Teaches horse to kneel so smaller races can mount.<br />
|-<br />
|Prance<br />
|40th<br />
|57 Minutes<br />
|Trick<br />
|-<br />
|Rear/Spin<br />
|40th<br />
|17 Minutes<br />
|Trick<br />
|-<br />
|Animal<br />
|50th<br />
|48 Minutes<br />
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)<br />
Horse will BOLT when approached by one of these races, so it's important to teach it to all horses.<br />
|-<br />
|Combat<br />
|50th<br />
|52 Minutes<br />
|Teaches horse to go to battle<br />
([[Ranger]] must first learn from [[Paladin]])<br />
|-<br />
|Joust<br />
|50th<br />
|33 Minutes<br />
|Teaches horse to perform a joust<br />
([[Ranger]] must first learn from 40th [[Paladin]])<br />
|-<br />
|Magic<br />
|50th<br />
|55 Minutes<br />
|Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL)<br />
|-<br />
|War<br />
|50th<br />
|120 Minutes<br />
|Horse will fight with you ([[Paladins]] only!) when you are in combat.<br />
|}<br />
<br />
==Horse Gear and Shopping==<br />
<br />
There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.<br />
<br />
For a full list of available horse gear and an explanation of each item, see [[Tack]].<br />
<br />
*[[:Category:Horse Shops|Horse Shops]]<br />
*[[:Category:Tack Shops|Tack Shops]]<br />
<br />
'''Tack''': "Tack" refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you're trained to ride bareback, you must use a saddle.<br />
<br />
'''Padding''': Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.<br />
<br />
'''Barding''': Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.<br />
<br />
'''Decorations''': Some items, such as caparisons, wreaths, and ribbons, are primarily decorative. <br />
<br />
'''Grooming Tools''': In Elanthia, there are tools to groom the horse's coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often. <br />
<br />
'''Feed''': Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.<br />
<br />
==Jousting==<br />
<br />
[[Jousting]] requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character. <br />
<br />
To initiate the challenge, you must <tt>SIGNAL HORSE TO JOUST <player></tt> and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.<br />
<br />
For more information, see [[Jousting]].<br />
<br />
==Horse Wrangling==<br />
<br />
One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a [[Ranger]], at least 60th circle, and you must not have any "active" horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply <tt>STORE HORSE</tt> at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.<br />
<br />
Before you head out, make sure to pick up a leadrope. <tt>TIE</tt> the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!<br />
<br />
The wild horse herd roams in [[Ilithi]] in the steppes around [[Horse Clan]], so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area. In the process of breaking the herd, the horse may attack the ranger. For information about horses as creatures, click here: [[Horse (creature)]]<br />
<br />
Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.<br />
<br />
Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards.<br />
Once you find the herd, <tt>HIDE</tt>! Your next step is to <tt>STALK HERD</tt>. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the <tt>STALK HERD</tt> command until you are '''<tt>DANGEROUSLY CLOSE</tt>''' to them. Now, <tt>CUT HERD</tt>. You will separate one horse from the rest of the herd, you don't get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.<br />
<br />
Success is based on the Ranger's [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.<br />
<br />
Once you get the horse you want, <tt>THROW ROPE AT HORSE</tt>. If you happen to have more than one horse cut from the herd, specify the one you want by color - <tt>THROW ROPE AT <COLOR> HORSE</tt>. The individual horses can wander around, so it's good to specify so that you don't accidentally end up with the wrong horse.<br />
<br />
==Horse History==<br />
In the early years of [[DragonRealms]], it was stated that there would never be ridable mounts in the game. Never say never!<br />
<br />
Horses were first introduced into [[DragonRealms]] by [[GameMaster]] [[Jeremael]] around 2000 or 2001.<br />
<br />
===Announcement regarding horses by Jeremael===<br />
Greetings! <br />
I've updated the Horse System with a number of new things. <br />
<br />
1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR & SIGNAL HORSE SPIN. <br />
<br />
2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing! <br />
<br />
3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted. <br />
<br />
4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road. <br />
<br />
Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002! <br />
<br />
GM Jeremael<br />
<br />
===Killing Player Horses===<br />
Player-owned horses are killable through a [[bug]] and skinnable once slain. Since killing a player-owned horse is a bug it is currently against policy.<br />
{{RefAl}}<br />
{{Cat|Travel, Creation systems, Fauna}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Paladin_new_player_guide&diff=422148Paladin new player guide2015-09-01T19:37:31Z<p>MITHGREK: /* Other Abilities */</p>
<hr />
<div>This is a page for the Paladin specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.<br />
<br />
For details, rules, and the other pages involved, see [[:Category:Newbie Guide Contest]].<br />
<!-- do not edit anything above this line --><br />
{{RTOC}}<br />
<br />
==Introduction==<br />
<br />
<blockquote>A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild's teachings and through service to the Immortals, the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!</blockquote><br />
<br />
Paladins are often described as holy warriors. However, unlike Clerics, whose powers are derived from their direct connection to the gods they serve, Paladins draw power from their sanctified souls, grounding divinity into the mortal world directly through their actions.<br><br />
<br><br />
Paladins excel in the defensive arts, although they can also be potent fighters. Their [[Paladin Spells|holy magic]] and other divine powers can augment their physical abilities, protect others, and enhance their effectiveness as leaders in combat.<br><br />
<br />
===Role-playing Considerations===<br />
<br />
Of paramount importance to the Paladin is the sanctity of the Paladin's [[Soul system|soul]]. Certain actions (such as stealing, murdering, and practicing necromancy) are harmful to the soul. Allowing the soul to decay doesn't just weaken a handful of abilities. It jeopardizes the very existence of the soul.<br><br />
<br><br />
Officially, the guild teaches its members to promote goodness and justice and to oppose evil. Paladins are expected to tell the truth, keep their word, defend the innocent, and help those in need. This philosophy has been summarized as the [[Paladin Code]] and is often OOCly described as the [http://easydamus.com/lawfulgood.html Lawful Good alignment].)<br><br />
<br><br />
The institutionalized "lawful good" approach isn't the only valid approach to being a Paladin, however. As GM Armifer once said, "While there is a very well known and institutionalized approach to being a Paladin, any path that does not sully the divine soul can be said to be to be a right and proper path to being a Paladin."<br />
<br />
====Dark Paladins====<br />
<br />
While an "evil Paladin" is seldom seen (as it is a contradiction), a commonly discussed alternative is that of the "dark Paladin." A dark Paladin is willing to use questionable means in order to achieve a greater good -- and accepts the consequences. GM Armifer described [[Post:The Sacred and the Profane - 2/15/2010 - 22:16:03|dark Paladins]] thusly:<br><br />
<br><br />
<blockquote>The ethic of the Dark Paladin can be described with deceptive simplicity, "Do what you must -- and then pay for it."<br><br />
<br><br />
The Dark Paladins enter the picture as alternative paths toward divine purity. Despite popular conception, a functional Dark Paladin is ''not'' someone who allows their soul to decay. A Paladin who allows the divine fire to gutter is not an anti-hero; he is even less than a human, having opened his soul up to a greater reality and found himself wanting. The taller the pillar, the longer the fall.<br><br />
<br><br />
Successful paths of the Paladin inevitably revolve around ethical responsibility. While Dark Paladins are known for presenting a harsh edge to the world -- for doing what they perceive as necessary even if honor dictates otherwise -- they do it within a framework of sacrifice and ethical responsibility. Dark Paladins are not bullies and they are not irreverent madmen, they are crusaders who know ''exactly'' where to draw the line between divine wrath and human failing. When done with honest intention and impeccable wisdom, the universe has been known to judge even horrendous actions as worthy -- and when he missteps, the Paladin still knows that the sacrifice of their soul is worth the cause.<br><br />
<br><br />
The dividing line between a coward and a Dark Paladin often comes down to payment: if successful Paladins are defined by responsibility, then a successful Dark Paladin is defined by a willingness to accept the punishment for his actions. A murderer and a Paladin may both strike a man dead for his sins, regardless of what the law says, but what defines the Paladin's ethic is he will then stand and accept responsibility for his action. Sometimes it is as simple and painless as a murder fine, but often enough the contrived web of ethics and perceived necessity drive the Dark Paladin to bitter ends, exile, and acts of unmourned sacrifice that would cause their more romantic, honor-focused brothers to weep.</blockquote><br><br />
<br />
==Getting Started==<br />
<br />
===How Stats Affect Paladins===<br />
<br />
Unlike other guilds, which can still be successful despite having low values in one or more "dump stats," Paladins need all eight stats to varying degrees. For a full description of what each stat does, see [[Attributes]].<br><br />
<br><br />
Defensively, Paladins benefit from [[Stamina (stat)|stamina]] (overall vitality), [[Reflex (stat)|reflex]] (affects all defenses), and [[Discipline (stat)|discipline]] (affects shield usage and resistance to some spells/effects). Offensively, Paladins rely primarily on [[Strength (stat)|strength]] and [[Agility (stat)|agility]].<br><br />
<br><br />
[[Charisma (stat)|Charisma]] improves the size of your soul pool, which powers certain Paladin abilities. In the long run, charisma should not be neglected. However, early on, other stats are probably more valuable.<br><br />
<br />
===Choosing a Race===<br />
<br />
Any race is capable of succeeding as a Paladin, so you shouldn't feel like you have to choose a particular race. However, some players choose their race based on mechanical considerations of which stat bonuses and penalties are most compatible with the guild. You can see a comparison of starting stats and racial stat costs [[Stats#Starting_Stats|here]].<br><br />
<br><br />
Typically, players who choose a race for mechanical reasons want to choose races that have good stamina, strength, and/or reflex -- or at least don't have any severe penalties to those stats.<br><br />
<br><br />
Extra strength and/or stamina can be particularly valuable early in the game when you are trying to work your encumbrance down. (Plate armor is heavy.) Gnomes have a particularly difficult start, as their low strength and stamina make even the lightest plate feel like a great burden. (This can be mitigated, but only at a substantial cost in TDPs.)<br><br />
<br />
===Joining the Guild===<br />
<br />
In Crossing or Riverhaven, you can type [[Direction command|DIR PALADIN]] to get directions to the guildleader. Then type JOIN to begin the initiation process.<br><br />
<br />
===Finding Equipment===<br />
<br />
The [[General_Newbie_Help_Guide#General_Walkthrough_after_Character_Creation|Newbie Walkthrough]] explains how to exchange your items with the Veteran or Robyn. This approach is recommended if you are starting on a shoestring budget, as you can get one weapon and one type of armor that you will actually use (as opposed to the leather armor you started with).<br><br />
<br><br />
You can buy additional weapons, armor, and accessories from local shops. In Crossing or Riverhaven, Typing DIR WEAPON and DIR ARMOR will take you to these shops.<br><br />
:[[Milgrym's Weapons]]: Crossing (DIR WEAPONS)<br><br />
:[[Tembeg's Armory]]: Crossing (DIR ARMOR)<br><br />
:[[Noel's Arms]]: Riverhaven (DIR WEAPONS)<br><br />
:[[Seli's Armory]]: Riverhaven (DIR ARMOR)<br><br />
:[[Bantheld's Ironworks]]: Riverhaven (DIR IRONWORKS)<br><br />
<br><br />
As soon as you can afford it, you will want to acquire a shield and armor that covers your entire body (head, eyes, neck, chest, abdomen, back, arms, hands, and legs). You can tell what a piece of armor protects by [[Appraise command|appraising]] it.<br><br />
<br><br />
Most Paladins wear plate armor, as it offers maximum protection. Plate armor is more hindering than other types of armor, but with training, Paladins can move in plate more effectively than any other guild.<br><br />
<br><br />
Shields come in three types: large, medium, and small. (You can determine the size of a shield by appraising it.) Most Paladins prefer large shields, as they offer the most protection. (Paladins are also the only guild that can block while wearing a large shield on the arm, freeing up both hands.) However, as a novice, you lack the shield ranks to take full advantage of large shields. Therefore, many novice Paladins start with a smaller shield and upgrade to a larger one as they improve in skill. '''Additionally, you must be circle 4 to wear a medium or large shield on your arm.''' <br><br />
<br />
===Training Stats===<br />
<br />
Once you have your basic equipment, it's time to train stats. (Waiting until after you have your weapons and armor has the advantage of allowing you to see how much burden you need to work down.) If you type INFO, you will see that you have 600 TDPs or Time Development Points to spend. (You will gain additional TDPs as you advance in the guild and gain ranks in skills.)<br><br />
#Train [[Strength (stat)|strength]] and [[Stamina (stat)|stamina]] equally at least until it says "Encumbrance : None" when you type INFO. (Ideally, get these stats to about 15.) Having no encumbrance is critical, as a heavy burden will penalize your evasion and cause you to tire quickly in combat.<br />
#Train [[Reflex (stat)|reflex]] to about 15. This improves all of your defenses (shield, parry, and evasion).<br />
#Spend your remaining TDPs however you want. Many players recommend training intelligence and wisdom to learn more quickly. (These stats are equally important. See [[Experience#Stats_and_Learning|Experience]] for more information.) [[Agility (stat)|Agility]] is also helpful, as it improves the accuracy of weapons and targeted spells.<br />
<br />
===Choosing Your First Spell===<br />
<br />
As a novice, you can choose from one of three introductory spells:<br />
*[[Aspirant's Aegis]]: This is a warding spell that reduces the amount of physical damage that you take. It is most effective when cast on yourself.<br />
*[[Heroic Strength]]: This is an augmentation spell that improves your strength (and therefore anything that depends on strength). This may not seem like much, but it opens the door to some of the Paladin's most useful spells, so I would recommend it as a first choice.<br />
*[[Stun Foe]]: This is a debilitation spell that stuns a single target. (The stun effect temporarily inhibits a target's ability to attack and defend.) This spell is a requirement for learning more advanced attack spells.<br />
<br><br />
If you want to be an effective mage, you will want to learn one spell for each skill (augmentation, warding, utility, debilitation, and targeted) as soon as possible so that you can train all skills. See [[Paladin Spells]] for a list. (Make sure you don't choose a spell that you lack the skill to cast, as spell slots are precious.)<br><br />
<br />
==Training Your Paladin==<br />
<br />
Now that you have equipped yourself, trained your stats, and chosen a spell, it's time to begin your training in earnest. This section offers recommendations for skills that Paladins should train. For a detailed explanation of how to train each skill, see the [[General Newbie Help Guide]] and [[Skills]].<br><br />
<br><br />
All guilds have certain minimum skill requirements to advance. (See [[Paladin#Circle_Requirements|Paladin circle requirements]] for a full list.) However, it is recommended that you train additional skills to be a well-rounded adventurer.<br><br />
<br />
===Combat===<br />
<br />
As a combat-oriented guild, most of the guild's requirements are in combat skills.<br><br />
<br><br />
'''Active Defenses''': Paladins will often rely most on their [[Shield Usage skill|shields]], but the guild also requires them to train [[Parry Ability skill|parrying]] and [[Evasion skill|evasion]]. You will learn whatever defense you are currently using. The [[Stance command]] allows you to change your defensive stance. (STANCE HELP will tell you how to do this.) Additionally, as you defend yourself in combat, you should automatically gain experience in the [[Defending skill|defending skill]] (another guild requirement).<br><br />
<br><br />
'''Body Armor''': The [[Armor Skillset|armor skills]] are the Paladin's primary skillset, so you will have the most rigorous requirements in these skills. The options are [[Plate Armor skill|plate]], [[Brigandine skill|brigandine]] (formerly known as light plate), [[Chain Armor skill|chain]], and [[Light Armor skill|light]] (bone, leather, and cloth). Most Paladins primarily focus on plate armor. However, they often train one or more of the other skills for the extra TDPs. Unlike other guilds, Paladins do not suffer additional hindrance for wearing multiple types of armor, so it's not uncommon to see them training three or even four types at once.<br><br />
<br><br />
'''Weapons''': [[Weapon Skillset|Weapons]] are a secondary skillset, so the guild imposes modest requirements. You must train two different weapon skills; you learn them simply by using them in combat. The weapon skills can be whatever you want, but Paladins often prefer heavy-hitting melee weapons, such as swords, hammers, and spears.<br><br />
<br><br />
In order to have a variety of options, it is commonly recommended that you train at least one edged weapon, one blunt weapon, and one ranged weapon. [[Polearms skill|Polearms]] are another popular skill, especially among those who [[Jousting|joust]].<br><br />
:Paladins who use ranged weapons tend to use [[Heavy Thrown skill|heavy thrown]] or a [[Crossbows skill|crossbow]], as those weapons are more compatible with shields. (Wearing a large shield makes it difficult to load and aim a bow.) Although [[Light Thrown skill|light thrown weapons]] and [[Slings skill|slings]] are not affected by shields, they don't do as much damage as the other options.<br><br />
<br><br />
'''Tactics''': This skill allows you to analyze and exploit your enemies' weaknesses. This is a guild requirement. See [[Tactics skill]] for training instructions.<br><br />
<br />
===Lore===<br />
<br />
[[Lore Skillset|Lore]] is a secondary skillset for Paladins, so the guild imposes modest requirements. You must train [[Scholarship skill|scholarship]], [[Tactics skill|tactics]] (see above), and at least one other lore.<br><br />
<br><br />
'''[[Scholarship skill|Scholarship]]''': This skill determines how effectively you can teach and learn from classes. It is best trained by teaching classes or observing other teachers' classes.<br><br />
<br><br />
'''[[Appraisal skill|Appraisal]]''': This vital skill allows you to glean important information about items and creatures that you encounter. With enough skill, you will see precise weapon and armor stats and detailed information about how a creature compares to you and how well you might learn from it.<br><br />
<br><br />
'''[[Performance skill|Performance]]''': This skill allows you to play instruments. Currently, there is no mechanical reason to train this skill (besides TDPs), but since it is so easy to train, most people do.<br><br />
<br><br />
'''Crafting''': The crafting skills are [[Forging skill|forging]], [[Engineering skill|engineering]], [[Outfitting skill|outfitting]], [[Alchemy skill|alchemy]], and [[Enchanting skill|enchanting]] (not yet released). Traditionally, Paladins were the best armorsmiths (a discipline of forging), but now any guild can succeed at any craft with enough training and techniques. See [[Crafting]] if this interests you.<br><br />
<br />
===Magic===<br />
<br />
[[Supernatural Skillset|Magic]] is a tertiary skillset for Paladins, so the guild imposes only minimal requirements. You must train at least three magic skills. They can be anything but [[Sorcery skill|sorcery]]. (You can train sorcery, but it won't count toward your guild requirements.) See the [[General_Newbie_Help_Guide#Walkthrough_of_Your_Magic_Skills|General Newbie Help Guide]] for a basic explanation of magic.<br><br />
<br><br />
'''[[Attunement skill|Attunement]]''': This skill allows you to perceive and harness the mana around you. As you can't function effectively as a mage without it, you should train it.<br><br />
<br><br />
'''[[Arcana skill|Arcana]]''': This skill allows you to power your spells with cambrinth. It also lets you use other magical devices and memorize spell scrolls. Train it.<br><br />
<br><br />
'''[[Augmentation skill|Augmentation]]''': This skill allows you to cast spells that buff your skills or stats. You should train this skill, as Paladins have more augmentation spells than any other type of spell.<br><br />
<br><br />
'''[[Warding skill|Warding]]''': This skill allows you to cast spells that provide defensive effects. As this complements the Paladin's natural defensive abilities, you should train this skill.<br><br />
<br><br />
'''[[Utility skill|Utility]]''': This skill allows you to cast spells that provide beneficial effects not covered by augmentation of warding. These spells are not likely to be ones that you use every day, but they do fill some essential niches.<br><br />
<br><br />
'''[[Targeted Magic skill|Targeted Magic]]''': This skill allows you to cast spells that inflict damage on opponents. Paladins do not excel in this area, but it's a nice option to have in your arsenal.<br><br />
<br><br />
'''[[Debilitation skill|Debilitation]]''': This skill allows you to cast spells that disable or debuff without causing direct injury. Paladins do not excel in this area, but they do have a few spells.<br><br />
<br><br />
'''[[Primary Magic skill|Holy Magic]]''': Also known as "Primary Magic," this skill acts as a "mastery skill" for the five spell-casting skills. If it's higher than those skills, you will find those spells a little easier to cast. If it's a lot lower, you may find them more difficult to cast. You don't need to make a specific effort to train this skill, as you should learn it any time you cast spells.<br><br />
<br><br />
'''[[Sorcery skill|Sorcery]]''': This skill takes the place of Holy Magic when you cast spells that are designed to be powered with something other than holy mana. Training this skill may or may not fit into your RP concept, as sorcery is illegal and inherently dangerous. See [[Sorcery]] for possible RP implications. If you do decide to train sorcery, you should avoid doing so in a justice zone, as visible backlash will result in charges of forbidden practices.<br />
<br />
===Survival===<br />
<br />
[[Survival Skillset|Survival]] is a tertiary skillset for Paladins, so the guild imposes only minimal requirements. You must train [[Evasion skill|evasion]] (see above) and at least four other survival skills. (Do not train [[Thievery skill|thievery]]. It harms your soul and puts you in bad standing with the guild.)<br><br />
<br><br />
'''[[First Aid skill|First Aid]]''': This determines your ability to staunch bleeding wounds. With enough skill, you can instantly and completely halt even the most severe bleeding. Tending the wounds of a non-Paladin is also good for your soul. Though no longer a guild requirement, it is an essential skill for adventurers.<br><br />
<br><br />
'''[[Perception skill|Perception]]''': This determines your ability to detect hidden people and trails. It is also the best defense against stealing. Train it.<br><br />
<br><br />
'''[[Athletics skill|Athletics]]''': This governs your ability to climb and swim, among other things. It's an essential skill for getting around. At high levels of skill, you can bypass slow public transports. Train it.<br><br />
<br><br />
'''[[Skinning skill|Skinning]]''': This governs your ability to recover skins and other parts from the creatures you hunt. Early on, it's more of a nuisance than a money maker, but later in the game, you will seriously hurt your earning potential if you don't skin.<br><br />
<br><br />
'''[[Locksmithing skill|Locksmithing]]''': Some of the creatures you hunt may drop locked boxes of treasure. This skill allows you to disarm traps and pick locks. This will increase your earning potential, but not nearly as much as skinning. It's also very time-consuming and must be done outside of combat while not wearing armor.<br><br />
<br><br />
'''[[Outdoorsmanship skill|Outdoorsmanship]]''': Formerly known as animal lore and foraging. It's not really needed unless you want to forage your own [[Alchemy skill|alchemy]] ingredients or [[Mining|mine for metal]]. However, it's often trained at the same time as perception via the [[Collect command]].<br><br />
<br><br />
'''[[Stealth skill|Stealth]]''': This governs your ability to hide and ambush opponents. While the stealth skill is not inherently detrimental to Paladins (unlike Thievery), it's not practical for Paladins to train this skill, as they can't advance, retreat, or attack while hidden without tarnishing their souls. Additionally, a Paladin's heavy armor often makes hiding impossible.<br><br />
<br><br />
'''[[Thievery skill|Thievery]]''': Do not train this skill. Having any experience in this skill, even if you just listened to one pulse of a class before joining the guild, will put you in bad standing with the guild, preventing you from circling or undertaking quests until you atone. Once you have joined the guild, learning this skill (by any means) will also damage your soul.<br />
<br />
==Paladin Abilities==<br />
<br />
===Magic===<br />
<br />
Paladins use holy magic, although not as effectively as Clerics. Since they are magic-tertiary, they gain [[Spell slot progressions|spell slots]] at a slow rate:<br />
*circles 1-100: 1 slot every 2 circles<br />
*circles 101-150: 1 slot every 3 circles<br />
*circles 151-200: no slots<br />
<br><br />
At 150th circle, the Paladin will have 68 spell slots. These can be spent on [[:Category:Paladin Spells|Paladin spells]], [[:Category:Analogous Patterns Spellbook|Analogous Patterns spells]], and [[Magical Feats]]. See those links for full details on what those spells do, how many ranks are required, etc.<br><br />
<br><br />
The following spells are recommended (not necessarily in this order; they may require prerequisites that are not listed here):<br />
*[[Courage]]: boosts stamina<br />
*[[Righteous Wrath]]: boosts skill in held melee weapon or brawling<br />
*[[Divine Armor]]: boosts protection/absorption ratings of shield and all worn armor<br />
*[[Sentinel's Resolve]] + [[Veteran Insight]]: boosts defending, shield usage, and reflex<br />
*[[Holy Warrior]]: blesses held weapon and sometimes stuns attackers<br />
*[[Truffenyi's Rally]]: periodically boosts balance and dispels negative status effects<br />
<br><br />
Among the [[Magical Feats]], it is strongly recommended that you learn Deep Attunement, Raw Channeling, and Efficient Channeling. These feats will help you manage your limited attunement.<br />
<br />
===Soul System===<br />
<br />
Paladins who maintain the purity of their sanctified souls will find some of their abilities (see below) more powerful. In short, noble, selfless acts will purify your soul, while ignoble or cowardly acts will debase it. See [[Soul system]] for a list of such acts.<br><br />
<br><br />
Warning: learning [[Thievery skill|thievery]] (even in a class before you join) or attempting to steal will not only harm your soul but put you in bad standing with the guild, requiring you to complete a quest of atonement before you can circle or go on guild quests.<br />
<br />
===Other Abilities===<br />
<br />
Some of these abilities, such as Glyphs and Smite, draw from your [[Soul system|soul pool]]. Below is a summary of abilities that Paladins can learn.<br><br />
<br><br />
Quests cannot be undertaken unless you have a pure soul. The sentry is in the Crossing guildhall.<br />
<br />
{|class="wikitable sortable"<br />
|-<br />
!Ability!!When to Learn!!How to Learn!!Description<br />
|-<br />
|[[Soulstone|soulstone use]]||circle: 1||learned automatically||check the state of your [[Soul system|soul and soul pool]]<br />
|-<br />
|[[Sixth Sense]]||circle: 1||learned automatically||detect stealthy actions against you or your group<br />
|-<br />
|[[Parry Ability skill|missile weapon parrying]]||circle: 1||learned automatically||knock aside bow aimed (within range) at Paladin<br />
|-<br />
|[[Appraisal_skill#Shield_Protection|advanced shield appraisal]]||circle: 1||learned automatically||see a more detailed shield protection scale<br />
|-<br />
|[[Protect|protect coin]]||circle: 1||learned automatically||protect coins (more than other guilds)<br />
|-<br />
|[[Lead ability|lead]]||circle: 2||ask [guildleader] about lead||boost offensive and defensive abilities of Paladin's group<br />
|-<br />
|[[Shield Usage skill|wearing large shields]]||circle: 4||learned automatically||block while wearing any shield on the arm<br />
|-<br />
|[[Protect#Protect_Deflect|protect deflect]]||circle: 4||ask sentry about protect||attempt to parry/block incoming weapon attacks against someone<br />
|-<br />
|[[Glyph of Warding]]||circle: 5||ask [guildleader] about quest||protect contents of person's grave; inhibit target from aiming weapons/targeting spells<br />
|-<br />
|[[Hindrance|mixed armor penalty reduction]]||circle: 10||learned automatically||wear 2 armor types without an additional hindrance penalty<br />
|-<br />
|[[Glyph of Bonding]]||circle: 10||ask [guildleader] about quest||bond dropped weapon to the hand of its dead owner<br />
|-<br />
|[[Defending skill|extra stance point]]||every 50 ranks of Defending||learned automatically||1 extra permanent point to allocate to [[Stance command|offensive/defensive stances]]<br />
|-<br />
|[[Recall command|recall Immortal]]||scholarship: 55; intelligence: 16||learned automatically||information about the 39 [[Immortals]]<br />
|-<br />
|[[Glyph of Light]]||circle: 15||ask [[Eamonn]] about quest||light source; perception buff<br />
|-<br />
|[[Smite]]||circle: 18||learned automatically||powerful attack for melee weapons<br />
|-<br />
|[[Hindrance|mixed armor penalty reduction]]||circle: 20||learned automatically||wear 3 armor types without an additional hindrance penalty<br />
|-<br />
|[[Horse#Skills_Taught_to_Adventurers|mounted combat]]||circle: 20||ask [stablemaster] about combat||fight while mounted on your horse<br />
|-<br />
|[[Glyph of Mana]]||circle: 20||ask [guildleader] about quest||boost holy mana in room<br />
|-<br />
|[[Horse#Skills_Taught_to_Adventurers|advanced jousting]]||circle: 25||ask [stablemaster] about joust||improve your performance in [[joust]]s<br />
|-<br />
|[[Glyph of Ease]]||circle: 25||ask [[Darius]]? about quest||make corpse easier to drag; decrease target's fatigue<br />
|-<br />
|[[Hindrance|mixed armor penalty reduction]]||circle: 30||learned automatically||wear 4 armor types without an additional hindrance penalty<br />
|-<br />
|[[Auto-Glyph]]||circle: 30||learned automatically*||automatically use Glyphs of Warding and Bonding upon death<br />
|-<br />
|[[Horse#Skills_Taught_to_Adventurers|mount horse in combat]]||circle: 35||ask [stablemaster] about mount||mount your horse during combat<br />
|-<br />
|[[Protect#Protect_Cover|protect cover]]||circle: 40||ask sentry about protect||parry/block incoming weapon attacks against someone (or take the hits for him)<br />
|-<br />
|[[Holy Weapon]]||circle: 50||ask [guildleader] about holy weapon||increase damage and accuracy of one melee weapon; Bless effect<br />
|-<br />
|[[Glyph of Renewal]]||circle: 50||learned automatically*||recharge Holy Weapon<br />
|-<br />
|[[Sacred_Insight#Perceive_Item|perceive item (Sacred Insight)]]||circle: ???||ask [[Cleworth]] about quest||identify and locate owner of grave good<br />
|-<br />
|[[Sacred_Insight#Perceive_Theft|perceive theft (Sacred Insight)]]||circle: ??? (requires perceive item)||ask [[Aalar]] about trouble||identify those tainted by grave goods<br />
|-<br />
|[[Sacred_Insight#Perceive_Person|perceive person (Sacred Insight)]]||circle: 50? (requires perceive theft)||ask [[Aalar]] about trouble||detect grave goods that a person has<br />
|-<br />
|[[Protect#Protect_Assess|protect assess]]||circle: 60||ask sentry about protect||actively look for people to protect<br />
|-<br />
|[[Protect#Protect_Self|protect self]]||circle: 80||ask sentry about protect||remove stun/prone/immobile/web effect<br />
|}<br />
<br />
{{Cat|Paladins,Player Guides,New player guides,Guild Player Guides,Newbie Guide Contest}}</div>MITHGREKhttps://elanthipedia.play.net/index.php?title=Protect&diff=422145Protect2015-09-01T19:35:35Z<p>MITHGREK: /* Protect deflect */</p>
<hr />
<div>{{RTOC}}<br />
:''For the {{tt|Protect}} command, [[Protect command|see here]]''<br />
<br />
[[Protect]] is an in-service [[guild association is::Paladin]] [[page type is::ability]] that allows a Paladin to protect another from attacks. As you are trying to protect someone else and not avoid the attack (quite the opposite actually), evasion doesn't factor into the defense. A good [[Soul System|soul state]] will help with Protects -- pristine soul gives a pretty good boost, while a low soul can prevent its use completely. They are all learned from the female sentry in the [[Crossing]] guildhall.<br />
<br />
==Protect deflect==<br />
'''Circle:''' 4 <br><br />
<br />
===Syntax===<br />
[[Protect command|{{tt|Protect}}]] {{tt|<target>}} or {{tt|Protect <target> deflect}} <br><br />
<br />
===Usage===<br />
Attempts to parry/block an attack made against another player. If the block misses, the Paladin can still reduce the attack, but then it's up the other player's defenses.<br><br />
<br />
===Messaging===<br />
The Sentry looks directly at you and says, "The first protective ability to be granted to you by the grace of the gods will assist you in deflecting a blow aimed at another person. When an assailant launches an attack at another, you will be able to step in and block the attack."<br><br />
<br><br />
She pauses for a moment and continues, "Do not think that this maneuver is completely guaranteed. Nothing is ever certain, especially with a gift such as this. Do not take this for granted and always be prepared for mistakes."<br><br />
<br><br />
The Sentry looks thoughtful for a moment as if reminiscing then continues, "Remember that we learn from our mistakes so, as you become more experienced, you will instinctively become more adept."<br><br />
<br />
==Protect cover==<br />
'''Circle:''' 40<br><br />
<br />
===Syntax===<br />
{{tt|Protect <target> cover}}<br />
<br />
===Usage===<br />
Takes on a full attack against another player. It has the same initial effect as protect deflect, but if the attack gets through the Paladin will take the blow with his or her own body. In addition, a rather hefty [[evasion skill|evasion]] penalty is added, though not the complete negation it once was.<br /><br />
<br />
===Messaging===<br />
The sentry gives you a contemplative look for a moment and says, "You are ready to learn the next combat protect ability available to those of our guild. This will allow you to give greater protection than is possible with deflect. However, it involves more personal risk. When a foe attacks the person you wish to help, you will interpose your body between the two of them, taking the attack upon yourself."<br><br />
<br><br />
She gives you a wry smile and continues, "Naturally, the attacker will have an opportunity to harm you instead of the intended victim, but such is the lot of a Paladin. Your long hours of training in the art of defense should stand you in good stead."<br />
<br />
==Protect assess==<br />
'''Circle:''' 60<br />
<br />
===Syntax===<br />
{{tt|Protect assess <nowiki><deflect | cover></nowiki>}}<br />
<br />
===Usage===<br />
Actively scans a room for someone in need of protection. If someone is stunned, has low enough balance, immobilized, webbed, unconscious or has low vitality, the Paladin will either use deflect or cover on that person depending on the protect chosen when activating the ability.<br />
<br />
===Messaging===<br />
The sentry says, "I will now teach you another ability that can used in protecting others. This will enable you to scan the area for people who may need help and to provide assistance if you find such a person. When you find someone who is being attacked, you will move to protect that person using either the deflect or the cover technique, whichever one you have chosen."<br />
<br />
Her face turns serious for a moment, and she continues, "This can be very valuable in large battles, where confusion is common, particularly when there are noncombatants present. As a Paladin, you must always keep your wits about you."<br />
<br />
==Protect self==<br />
'''Circle:''' 80<br />
<br />
===Usage===<br />
{{tt|Protect self}}<br />
<br />
===Usage===<br />
Breaks up to seven negative effects (immobile, stunned, passive, webbed, prone, sitting, kneeling) on oneself. It won't work if the Paladin is unconscious. <br><br />
'''# of Uses:''' Roughly once every 11 - 12 minutes. (See notes for testing data/info)<br><br />
<br />
===Messaging===<br />
''Initial Messaging:''<br /><br />
A just sense of vengeance courses through your veins, offering renewed strength for the fight as you utter a soft prayer for Phelim's protection.<br />
<br />
''Successful Use:''<br /><br />
Wisps of violet-red light float down from the heavens and wrap protectively around your body. The bonds restraining you fade with the blink of an eye as an unseen force propels you upright, demanding the fight continue.<br />
<br />
''After a few seconds''<br />
<br />
The violet-red light surrounding you begins to waver.<br />
<br />
''Ability ending''<br />
<br />
The violet-red light draws energy from within you and then quickly fades.<br />
<br />
''Try to use again too soon:''<br /><br />
The call goes unanswered.<br />
<br />
''No negative effects to work on:''<br /><br />
Not much seems to happen.<br />
<br />
{{RefAl|a=y}}<br />
*[[Paladin]]<br />
*[[Protect command]]<br />
*[[Guard command]]<br />
<br />
{{cat|Paladin abilities}}</div>MITHGREK