https://elanthipedia.play.net/api.php?action=feedcontributions&user=DR-JHUSTIS&feedformat=atomElanthipedia - User contributions [en]2024-03-28T09:19:44ZUser contributionsMediaWiki 1.39.5https://elanthipedia.play.net/index.php?title=Post:Tuesday_Tidings_183_-_Jousting_Updates_-_08/22/2023_-_20:30&diff=640276Post:Tuesday Tidings 183 - Jousting Updates - 08/22/2023 - 20:302024-01-19T15:57:43Z<p>DR-JHUSTIS: </p>
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<div>{{Post<br />
|a=DR-CORDULIA<br />
|t=Tuesday Tidings 183 - Jousting Updates<br />
|d=08/22/2023 20:30<br />
|n=2028<br />
|f=Discussions with DragonRealms Staff and Players / Game Master and Official Announcements<br />
|c=d<br />
|p=Happy [[Tuesday Tidings|Tuesday]]! This week, we are rolling out an update to [[jousting]]. Thanks to [[Zadraes]] and [[Ynami]] for guidance on implementation and to [[Zadraes]] and [[Ulerith]] for the technical and item QCs, respectively.<br />
<br />
<b>Shattering [[Lance]]s</b><br />
<br />
During a joust, there was a high probability that the victor’s lance would be shattered (deleted). While this may have made sense when these mechanics were originally created, we have recently been moving away from destroying players’ gear.<br />
<br />
Accordingly, we have updated the jousting mechanics so that they will only delete lances that are flagged as disposable. Disposable lances are now sold at all jousting venues and can be identified by the following STUDY: “Designed to shatter upon impact, the jousting lance reduces the risk of serious injury when jousting.” We have also updated these lances to have standard T1 stats, which will result in a slight increase in performance due to the other changes we have made. (See below.)<br />
<br />
All other lances will incur damage each time they “shatter” during a joust. This creates an incentive to use lances with higher durability. Once a lance has 0 remaining health, you will not be able to joust with it until you repair the lance, which can be done anywhere weapons can be repaired.<br />
<br />
All jousting venues now also have a waste bin (a wooden bin labeled “shattered lances”) for disposing of legacy lances or any other lances you decide aren’t worth repairing.<br />
<br />
The following jousting venues were updated. (If we missed any, please let us know by submitting a BUG report while standing in the room where the lances are sold.)<br />
<ul><br />
<li>[[Crossing]]: Paladins’ Guild, Jousting Arena</li><br />
<li>[[Crossing]]: Zoluren Royal Mews, Jousting Field</li><br />
<li>[[Therenborough]]: Baronial Tournament Arena, Practice Field</li><br />
<li>[[Therenborough]]: Baronial Tournament Arena, Jousting Field of Honor</li><br />
<li>[[Rossman's Landing]]: Rossgallan Keep, Jousting Field</li><br />
<li>[[Ratha]]: Ratha Stables</li><br />
<li>[[Qi'Reshalia]]: Dunes</li><br />
<li>Order house venues</li><br />
</ul><br />
<br />
<b>Jousting Contest</b><br />
<br />
We have also adjusted the way jousts are scored. Previously, the primary stats that mattered were:<br />
<ul><br />
<li>ranks in [[polearms]] and [[shield usage skill|shield usage]]</li><br />
<li>[[agility]], [[reflex]], and [[strength]]</li><br />
<li>size of the lance and shield (bigger being better)</li><br />
<li>whether the rider and [[horse]] were trained to joust</li><br />
<li>whether the rider was a [[Paladin]]</li><br />
<li>a few other miscellaneous factors</li><br />
</ul><br />
<br />
While these factors continue to matter, the new calculation also includes weapon stats and shield stats. These weapon and shield bonuses are reduced by damage, such that a lance or shield with 0% remaining health results in 0 bonus. Skill continues to be the driving factor in the jousting contest, but there is now an incentive to use heavier lances and shields.<br />
<br />
Please let us know if you notice anything unusual or have constructive feedback on the new scoring mechanics.<br />
<br />
GM [[Cordulia]]<br />
|sub=Tuesday Tidings, Jousting,<br />
}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Provincial_Requirements_for_Order_Sanctioning&diff=566377Provincial Requirements for Order Sanctioning2021-08-30T15:18:06Z<p>DR-JHUSTIS: </p>
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<div>{{RTOC}}''The following regulations are from an Out of Character Perspective and are subject to change without notice.''<br><br />
''If anyone has any Order specific questions, they can be directed to DR-OrderGM@googlegroups.com.''<br />
<br />
==<span style="color:#917647">'''SECTION 0: General Information About Orders'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 0.1'''</span> Orders in DragonRealms are a privilege, not a right. Simutronics reserves the right to dissolve/disband any non-sanctioned Order at any time without explanation.<br />
<br />
<span style="color:#917647">'''SECTION 0.2'''</span> There is no ownership of property in an Order. "Buying" is an in character term used to reference the exchange of in game credits to have the GameMasters set something up. The Order owns nothing.<br />
<br />
<span style="color:#917647">'''SECTION 0.3'''</span> The in game administration of Orders will be handled by the "Orders GM". That same GM has an in character personality called "The Provincial Administrator of Orders". The two are the same individual as referenced in this document. When referred to as the Orders GM, that will typically be referring to interaction that will take place Out Of Character (OOC). When referring to the Administrator of Orders that will typically be referring to interaction that will take place In Character (IC), or in-game.<br />
<br />
==<span style="color:#917647">'''SECTION 1: What Is A Sanctioned Order?'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 1.0'''</span> Orders are player run organizations that come together for a given purpose in the game. Orders specifically exist to provide a role-playing vehicle to the players, to enhance the quality of the game and to provide assistance to other players both members of the Order and non-members alike.<br />
<br />
==<span style="color:#917647">'''SECTION 2: Sanctioning An Official Order'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 2.0'''</span> An Order will be considered "official" only when it is "sanctioned" by the provincial government.<br />
<br />
<span style="color:#917647">'''SECTION 2.1'''</span> Any Order not sanctioned by the provincial government or an Order who has lost their sanctioning shall not have any of the rights or privileges afforded a sanctioned Order.<br />
<br />
<span style="color:#917647">'''SECTION 2.2'''</span> No Order's sanctioned status is permanent. Orders are required, as set forth below, to maintain their sanctioned status within the province. Any order that does not maintain their status is in jeopardy of losing their sanctioning and any property, privileges or rights they may have.<br />
<br />
<span style="color:#917647">'''SECTION 2.3'''</span> The GameMaster Staff and Simutronics reserve the right to dissolve any sanctioning of any Order, as it deems necessary. This right is immediate, and absolute.<br />
<br />
<span style="color:#917647">'''SECTION 2.4'''</span> Sanctioned Orders fall under the direction of the "Order GameMaster" who has final say on all matters concerning all Orders or their operation and organization.<br />
<br />
<span style="color:#917647">'''SECTION 2.5'''</span> The "Provincial Administrator of Orders" in an in character persona in the game that the Orders deal with. The Order GM, or someone on his or her staff, may play this NPC. All dealings with the Provincial Administrator of Orders are to be in character, whereas dealing with the Orders GM will typically be Out Of Character.<br />
<br />
==<span style="color:#917647">'''SECTION 3: Requirements For Order Sanctioning'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 3.0'''</span> For an Order to become sanctioned it must have selected a proper name for the order.<br />
<br />
<span style="color:#917647">'''SECTION 3.1'''</span> Naming an Order<br />
<br />
<span style="color:#917647">'''SECTION 3.2'''</span> Proper names for Orders shall not include the terms/words: "Clan", "House", "Guild", "Society", "Secret", "Royal", "His Highness'", "Her Majesty's" or "Evil". Further restrictions on words in an Order's name may be imposed by the Order GM as needed. All names for Orders will include the word "Order" somewhere in their name.<br />
<br />
<span style="color:#917647">'''SECTION 3.3'''</span> No Order name may reference "real life" organizations, or copyrighted names in the real world. Any Order that chooses a copyrighted name or the name of a real world organization, and that relationship is not discovered in the beginning, will be required to change the Order name upon discovery.<br />
<br />
<span style="color:#917647">'''SECTION 3.4'''</span> The Order GM has the right at anytime to reject an Order's name, or to require the Order to change their name.<br />
<br />
<span style="color:#917647">'''SECTION 3.5'''</span> A detailed explanation of what the Order's Crest (if any) looks like will be supplied with each application.<br />
<br />
<span style="color:#917647">'''SECTION 3.6'''</span> A detailed explanation of the insignia, or badge of membership, worn by the members of the Order will be supplied with each application.<br />
<br />
<span style="color:#917647">'''SECTION 3.7'''</span> Sanction availability is at the sole discretion of the Simutronics staff.<br />
<br />
==<span style="color:#917647">'''SECTION 4: Organizational Structure'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 4.1'''</span> Officers<br />
<br />
<span style="color:#917647">'''SECTION 4.2'''</span> The Order must have appointed a Speaker, a Vice Speaker and a Treasurer at the time they apply for sanctioning.<br />
<br />
<span style="color:#917647">'''SECTION 4.3'''</span> The Order must have appointed a Council of at least ten (10) when they apply for sanctioning. No Officer may hold a seat on the Council.<br />
<br />
==<span style="color:#917647">'''SECTION 5: The Order's Charter'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 5.1'''</span> An Order must provide the Charter for the Order at the time they apply for sanctioning. The Charter must explain in detail:<br />
<br />
{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. The reason the Order was founded'''<br>'''2. The Order's purpose'''<br>'''3. The Order's insignia'''<br>'''4. The item worn by members acknowledging their membership'''<br>'''5. The Order's goals'''<br>'''6. Official sub-offices of the Order (optional)'''</span><br />
|}<br />
<br />
<span style="color:#917647">'''SECTION 5.2'''</span> It is to be understood that the Order's Charter is to be its guideline "in general" for all members founding, old and new.<br />
<br />
<span style="color:#917647">'''SECTION 5.3'''</span> The Charter will be posted for public viewing, accessible to both members and non-members. In that vein, the Order GM will expect Charters to be colorful, detailed, and well written (this is one of many role-playing challenges for Orders) and reserves the right to require a Charter to be re-written.<br />
<br />
==<span style="color:#917647">'''SECTION 6: By Laws'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 6.1'''</span> An Order must have its by-laws clearly defined and written in fashion that appears official, as they are the official rules for the Order. Included in the by-laws must be the following at minimum but not limited to:<br />
<br />
{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. The laws of the Order itself, as it applies to all members'''<br>'''2. A definition of the authority, responsibility and limitations for each officer (Speaker, Vice Speaker, Treasurer)'''<br>'''3. The complete set of requirements for membership'''<br>'''4. A definition of whether new members must be sponsored or not'''<br>'''5. The rules and guidelines that will be used for determining when a member can or should lose membership'''<br>'''6. How much a general member is authorized to borrow from the loan fund (if any)'''<br>'''7. How much an officer is authorized to borrow from the loan fund (if any)'''<br>'''8. Any other sub office the order might decide is necessary. (NOTE: Sub Offices are not recognized by the Order GM or the Order Game Mechanics. It is purely an office of honor/role playing)'''</span><br />
|}<br />
<br />
<span style="color:#917647">'''SECTION 6.2'''</span> The Order GM shall have final say over any by-laws adopted by the Order.<br />
<br />
<span style="color:#917647">'''SECTION 6.3'''</span> No Order's by-laws may circumvent the basic responsibilities or authorities of the officers or council set forth below.<br />
<br />
==<span style="color:#917647">'''SECTION 7: Membership Application Fees'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 7.0'''</span> Once an Order has fulfilled the above requirements, the Speaker for that Order may submit their application to the Order GM. Each office for The Administrator of Orders will display the valid email address of the current Order GM.<br />
<br />
<span style="color:#917647">'''SECTION 7.1'''</span> The person sending in the application (the Speaker) will have 10 platinum coins deducted from his or her bank account in the currency of the province the application was submitted in.<br />
<br />
==<span style="color:#917647">'''SECTION 8: Application Approval Or Rejection'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 8.0'''</span> The Order GM will review the application and make a decision to accept or reject the application.<br />
<br />
<span style="color:#917647">'''SECTION 8.1'''</span> The Order GM may at his or her discretion not reject an application in total but request that one or more of the instruments submitted be changed or rewritten. In this case, no additional filing fees will be charged, but the Order will not be considered sanctioned until the application meets all requirements and the Order GM states such.<br />
<br />
<span style="color:#917647">'''SECTION 8.2'''</span> When the Order GM requests that an instrument should be changed or rewritten, the Order will have two real world weeks to complete the request. If they do not supply the changed or rewritten instrument within the two-week period, the application as a whole will be rejected and filing fees will apply to any future applications.<br />
<br />
<span style="color:#917647">'''SECTION 8.3'''</span> The Order GM shall not be held to a time frame on deciding to accept or deny an application. Further, the order GM is under no obligation to accept or deny applications in the order they are submitted.<br />
<br />
<span style="color:#917647">'''SECTION 8.4'''</span> Upon acceptance of an application, the Speaker for that Order will be contacted, and informed. A meeting with the Administrator of Orders will be arranged so a recruiting office in the Administrator's Building can be designed. (See below)<br />
<br />
==<span style="color:#917647">'''SECTION 9: After Sanctioning'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 9.1'''</span> Upon acceptance of an Order's Application, it will be declared by the Order GM that the Order is Sanctioned, and the Administrator of Orders will recognize that Order.<br />
<br />
<span style="color:#917647">'''SECTION 9.2.0'''</span> The Recruitment Office<br />
<br />
<span style="color:#917647">'''SECTION 9.2.1'''</span> To provide for recruiting needs, a recruitment office for the newly sanctioned Order will be established in the building that houses The Administrator of Orders. This office is not optional. All Orders must have an office in the building, at least until they have a house.<br />
<br />
<span style="color:#917647">'''SECTION 9.2.2'''</span> The costs for the recruitment office, in the Administrator's building, will be at the sole descretion of the Simutronics staff and is subject to change without notice (see below).<br />
<br />
<span style="color:#917647">'''SECTION 9.3'''</span> In the event that fees are assessed, if the Order's Trust Fund cannot pay the weekly fee, the Order will be found in default and have one (1) real-life week to correct the situation. After one real-life week, if the Order cannot cover the financial costs they will lose their sanctioning and no longer be recognized as an Order.<br />
<br />
<span style="color:#917647">'''SECTION 9.4'''</span> The recruitment office for an Order will contain the following:<br />
<br />
{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. A posted copy of the Order's Charter'''<br>'''2. A posted copy of the Order's By-laws'''<br>'''3. A membership application sheet'''<br>'''4. A banner with the name of the Order'''<br>'''5. The Order's crest displayed'''<br>'''6. A plaque naming the Officers and Council members'''<br>'''7. A trust fund deposit box'''</span><br />
|}<br />
<br />
<span style="color:#917647">'''SECTION 9.5'''</span> The membership application sheet will exist in one of two forms: 1) A sheet that does not provide existing member sponsorship; and 2) A sheet that provides for existing member sponsorship<br />
<br />
<span style="color:#917647">'''SECTION 9.6'''</span> The deposit boxes for the funds will allow deposits only. No money may be removed once it is deposited.<br />
<br />
<span style="color:#917647">'''SECTION 9.7'''</span> The building of the Administrator of Orders will offer, for a fee, several chambers for an Order to use as Council Chambers to conduct Council meetings in. These Chambers are offered on a first come, first served basis and may be rented for two (2) hours at a time. Chambers cannot be reserved.<br />
<br />
<span style="color:#917647">'''SECTION 9.8'''</span> The building of the Administrator of Orders will offer, for a fee, several meeting halls for an Order to use as a Meeting Hall for general meetings. These Halls are offered on a first come, first served basis and may be rented for a period of two (2) hours at a time. Halls cannot be reserved.<br />
<br />
==<span style="color:#917647">'''SECTION 10: Post Sanctioning Requirements'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 10.0'''</span> After the recruitment office for an Order has been officially opened; the Order has 60 real world days to increase their membership to 25 members.<br />
<br />
<span style="color:#917647">'''SECTION 10.1'''</span> If an Order has not met the 25 member minimum at the end of the 60 day period, the Administrator of Orders will meet with the Speaker of the Order to asses the problem. If sufficient reason is given for having not met the requirements, the Administrator may decide to give the Order an extension. The amount of time extended is at the discretion of the Administrator.<br />
<br />
<span style="color:#917647">'''SECTION 10.2'''</span> If the Administrator is not convinced the Order will be able to meet the minimum requirements of membership, the Order will lose their sanctioning and their recruitment office will be closed. The Administrator's decision is final.<br />
<br />
==<span style="color:#917647">'''SECTION 11: Post Membership Requirements'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 11.1'''</span> Once an Order has met its membership requirements, the Speaker of the Order, and the Vice Speaker of the Order will be presented their Order's Scepter. This is a magical device that allows these officers access to certain areas, meetings, and creates items that apply to the Order. At this point, the Order is not only sanctioned, but also considered and recognized as an official Order of the Province.<br />
<br />
<span style="color:#917647">'''SECTION 11.2'''</span> Only the Speaker and Vice Speaker may hold their scepter. If they lose it, it will be replaced for a very expensive fee to be paid by the Order.<br />
<br />
<span style="color:#917647">'''SECTION 11.3'''</span> The council will hold its first official meeting and pass a resolution to accept the charter and by-laws or to reject it.<br />
<br />
<span style="color:#917647">'''SECTION 11.4'''</span> If the council rejects the charter or the by-laws, the Order will have two real world weeks to amend the charter to a point where the Council adopts it.<br />
<br />
<span style="color:#917647">'''SECTION 11.5'''</span> If at the end of two weeks, the Order has not been able to resolve its differences regarding the Charter and by-laws, the Order GM, at his or her option, may grant an extension or step in and take matters into his or her own hands.<br />
<br />
==<span style="color:#917647">'''SECTION 12: Order Status'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 12.0'''</span> At the time of sanctioning, the Order's status in the Province will be set to "Average."<br />
<br />
<span style="color:#917647">'''SECTION 12.1'''</span> There are three differing levels of status an order may hold. Outstanding" is the best rating an Order can have, "Disdain" is the worst, with "Average" in the middle.<br />
<br />
<span style="color:#917647">'''SECTION 12.2'''</span> An Order's status may be raised or lowered by any GameMaster on staff as the result of actions by the Order in general or by actions of any of its members.<br />
<br />
<span style="color:#917647">'''SECTION 12.3'''</span> The Order's Officers and Council will have the means to review the Order's current standing at any time. No explanation will be given for an Order's current standing, or change in standing, by the Administrator of Orders. Any determination of that status by the Administrator of Orders is immediate and without debate.<br />
<br />
=<span style="color:#917647">'''DUTIES OF OFFICE'''</span>=<br />
<br />
==<span style="color:#917647">'''SECTION 13: The Speaker'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 13.1'''</span> An Order must have a "Speaker". The speaker of the Order is the person who deals one on one with the Administrator of Orders (the Order GM).<br />
<br />
<span style="color:#917647">'''SECTION 13.2'''</span> The authority and responsibilities of the Speaker is to be laid out in the Order's Charter and by-laws. At no time shall the by-laws of any Order subvert the structure of authority and responsibilities entrusted to the Council (see below).<br />
<br />
<span style="color:#917647">'''SECTION 13.3'''</span> The position of Speaker shall be seen by the Order GM as the "Head" of the Order, regardless of the authority and responsibilities and privileges laid out in the Order's Charter and by-laws. With this recognition, it is assumed the Speaker speaks for the Order and has the authority to make decisions on behalf of the Order when dealing with the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 13.4'''</span> When a Council of the Orders is held with the Provincial Administrator of Orders, or other government officials, the Speaker of the Order will be the individual who attends, representing his or her Order.<br />
<br />
<span style="color:#917647">'''SECTION 13.5'''</span> Any imposed term limits on the Speaker's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 13.6'''</span> If the Order so chooses in its charter and/or by-laws, the Speaker is the officer of the Order that presides over official swearing in ceremonies of new members, officers, and Council members.<br />
<br />
<span style="color:#917647">'''SECTION 13.7'''</span> In the event a Council cannot convene enough of a majority to fill its seats, the Speaker of the Order will appoint members until a majority of the seats have been filled.<br />
<br />
==<span style="color:#917647">'''SECTION 14: The Vice-Speaker'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 14.1'''</span> An Order must have a Vice Speaker. The office of Vice Speaker will be considered the second point of contact for the Order GM or Provincial Administrator of Orders in the event the Speaker cannot be contacted.<br />
<br />
<span style="color:#917647">'''SECTION 14.2'''</span> The Vice Speaker will be the "backup" individual who attends provincial Councils of the Orders when the Speaker is not available.<br />
<br />
<span style="color:#917647">'''SECTION 14.3'''</span> Is it the Vice Speaker's responsibility to understand this document, as well as the Order's Charter and by-laws and any changes made to them, so they may clarify for any member the nature of these documents.<br />
<br />
<span style="color:#917647">'''SECTION 14.4'''</span> Any questions the Vice Speaker might have concerning this document, the Order's Charter, or the Order's by-laws may be presented to the Order GM for clarification. The Order GM's decision on such clarifications is final.<br />
<br />
<span style="color:#917647">'''SECTION 14.5'''</span> Any imposed term limits on the Vice Speaker's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
==<span style="color:#917647">'''SECTION 15: The Treasurer'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 15.1'''</span> An Order must have a Treasurer. The office of Treasurer will have total access to certain financial information concerning the Order.<br />
<br />
<span style="color:#917647">'''SECTION 15.2'''</span> It is the responsibility of the Treasurer to keep the Speaker, Vice Speaker, and the Council, informed on the Order's financial status.<br />
<br />
<span style="color:#917647">'''SECTION 15.3'''</span> Only the Order's Treasurer will have the authority (ability) to transfer monies between funds (see Funds below).<br />
<br />
<span style="color:#917647">'''SECTION 15.4'''</span> At no time shall the Treasurer of any Order have the ability to withdraw monies into hard currency from any of the Order's Funds.<br />
<br />
<span style="color:#917647">'''SECTION 15.5'''</span> Only the Treasurer will be entrusted with the Order's books pertaining to dues owed (if any), and outstanding with any member loans (if any).<br />
<br />
<span style="color:#917647">'''SECTION 15.6'''</span> Any imposed term limits on the Treasurer's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
==<span style="color:#917647">'''SECTION 16: The Council'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 16.0'''</span> An Order must have a standing "Council of Ten." The Council of Ten shall be considered the governing body of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.1'''</span> All Council seats must be filled at all times. Any seat left open for a period of more than two real world weeks, will place the Order in jeopardy of losing their sanctioning.<br />
<br />
<span style="color:#917647">'''SECTION 16.2'''</span> After the initial appointment of the Council, seats on the Council are "appointed" by the Council member vacating that seat. The right of the vacating member to appoint his or her successor shall not be abridged by the Order's Charter or by-laws.<br />
<br />
<span style="color:#917647">'''SECTION 16.3'''</span> In the event a Council member cannot be contacted, and has missed four consecutive Council meetings, the remaining Council may vote that Council member's seat vacant, and vote in a replacement member.<br />
<br />
<span style="color:#917647">'''SECTION 16.4'''</span> No officer of the Order may sit on the Council while they hold office. Any Council member voted into office will immediately vacate his or her seat, without the option of being able to appoint his or her replacement (through game mechanics).<br />
<br />
<span style="color:#917647">'''SECTION 16.5.0'''</span> A Council seat left vacant because the member was voted into office will be filled by a vote of the remaining Council body.<br />
<br />
<span style="color:#917647">'''SECTION 16.5.1'''</span> If the Council cannot present a body of members large enough to satisfy an official vote (see below) then SECTION 16.5.0 will be invoked by the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 16.6'''</span> Order Councils may meet officially as many times as they wish, however, it is required that the Order's Council hold an official Council meeting in game and in character, every two real world weeks. Failure to meet this requirement will put the Order in jeopardy of losing its sanction.<br />
<br />
<span style="color:#917647">'''SECTION 16.7'''</span> A Council Meeting will be declared official when convened in the Council Chambers with at least a majority of Council members present.<br />
<br />
<span style="color:#917647">'''SECTION 16.8'''</span> Council meetings will be held in private. Not even the Officers of the Order will be permitted in the Council Chambers when an official meeting is convened.<br />
<br />
<span style="color:#917647">'''SECTION 16.9'''</span> Council votes will be secret. Not even the members of the voting Council will no how the others voted. A Council member may respond to a motion with VOTE YES, VOTE NO, or VOTE ABSTAIN.<br />
<br />
<span style="color:#917647">'''SECTION 16.10'''</span> The Council attendant (an NPC) will tally the votes. If the majority vote is YES, the motion is carried. If the majority vote is NO, the motion fails. If there is no majority vote there is a declared NO VOTE situation.<br />
<br />
<span style="color:#917647">'''SECTION 16.11'''</span> All motions put forward on the Floor of the Council Chamber will be announced in the room directly outside the door of the Council Chamber. All voting results will be announced in the same manner.<br />
<br />
<span style="color:#917647">'''SECTION 16.12'''</span> Councils will have the authority and responsibility of voting in the Officers of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.13'''</span> Councils will have the authority to hold a vote of "confidence" or "no confidence" regarding the Officers of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.14'''</span> Once the Council has held a successful vote of no confidence, the Council will have the authority to vote an Officer out of office. That Officer does not lose his or her membership in the Order, only his or her position of Office. (See Updates below.)<br />
<br />
<span style="color:#917647">'''SECTION 16.15'''</span> The Council will have the authority and responsibility of setting the weekly dues members are required to pay (if any).<br />
<br />
<span style="color:#917647">'''SECTION 16.16'''</span> The Council will have the authority and responsibility of voting in new members or voting out existing members.<br />
<br />
<span style="color:#917647">'''SECTION 16.17'''</span> The Council will have the authority and responsibility for setting the interest rate charged to those members who take out new loans. Existing loan rates are not effected by this change.<br />
<br />
<span style="color:#917647">'''SECTION 16.18'''</span> The Council will have the authority to raise or lower the loan limit of any Order member. Current outstanding loans are not effected and a member may only have one outstanding loan at any given time.<br />
<br />
<span style="color:#917647">'''SECTION 16.19'''</span> Any imposed term limits on the Council Seats are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involved the Order GM or the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 16.20'''</span> Any Council seat vacated as the result of term limits shall be passed on to an appointee of the departing Council member's choosing. The Order's by-laws or Charter shall not abridge this right.<br />
<br />
==<span style="color:#917647">'''SECTION 17: Funds For The Order'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 17.0.0'''</span> An Order will maintain a Trust Fund, a Building Fund, and a Loan Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.0.1'''</span> Unless otherwise stipulated by the Charter and by-laws, an Order is not required to maintain any specific balance in any of its funds. However, the Provincial Government once a week withdraws the expenses of the Order, and should the Trust Fund not be able to cover the expenses, the Order will be found in default. ''(Note: Trust Funds are not currently an ongoing part of the Order requirements. -- 11/2013)''<br />
<br />
<span style="color:#917647">'''SECTION 17.1'''</span> The Trust Fund shall be that fund which all expenses are extracted from by the Provincial Government weekly.<br />
<br />
<span style="color:#917647">'''SECTION 17.2'''</span> It is the responsibility of the Order to keep track of any balances of the funds. Neither the Order GM nor the Administrator of Orders has any obligation to consult the Order on their financial status.<br />
<br />
<span style="color:#917647">'''SECTION 17.3'''</span> The Treasurer may transfer funds between the Trust Fund and the Loan Fund at his or her discretion.<br />
<br />
<span style="color:#917647">'''SECTION 17.4'''</span> The Treasurer may transfer funds from the Trust Fund or the Loan Fund into the Building Fund at his or her discretion.<br />
<br />
<span style="color:#917647">'''SECTION 17.5'''</span> At no time may funds be transferred out of the Building Fund or the Loan Fund to the Trust Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.6'''</span> The interest charged on a member's outstanding loan will be applied to the outstanding total on a weekly basis.<br />
<br />
<span style="color:#917647">'''SECTION 17.7'''</span> If a member of the Order walks the starry path or rerolls, the Order is simply out that money (such is the risks of being in the loan business). At no time will the Administrator of Orders or the Orders GM be recruited to get monies back from any player. Further, any effort by any Order to satisfy past debts from a new character will be severely frowned on and place the Order's sanctioning in jeopardy.<br />
<br />
<span style="color:#917647">'''SECTION 17.8'''</span> All repayments of loans go directly back into the Loan Fund, thus the interest earned on loans goes to the Order.<br />
<br />
<span style="color:#917647">'''SECTION 17.9'''</span> All Officers and Council Members will have access to the information reporting the current balance of all funds.<br />
<br />
<span style="color:#917647">'''SECTION 17.10'''</span> Only the Treasurer of the Order will have access to the loan records of members. It is the Treasurer's responsibility to track the outstanding loan balances of the members of the Order, and to notify the Officers or Council when there is fear the member may be getting over his or her head.<br />
<br />
<span style="color:#917647">'''SECTION 17.12'''</span> No purchase of land, buildings, or furnishings may take place unless there is sufficient funds in the Building Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.13'''</span> Any purchase of land, buildings, or furnishings, be it for initial building or for expansion, will require that the Order's Trust Fund has a balance sufficient to cover the new lease rate for at least one month (four (4) weekly payments).<br />
<br />
==<span style="color:#917647">'''SECTION 18: Land Leases'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 18.1'''</span> Once an Order has met their minimum membership requirements, and they have been in good standing for a period of no less than one year, they may begin looking for a lot on which they will build their House.<br />
<br />
<span style="color:#917647">'''SECTION 18.2'''</span> Any lot selected must be in the province the application was filed in.<br />
<br />
<span style="color:#917647">'''SECTION 18.3'''</span> The Order GM has the right to decline any request for any lot.<br />
<br />
<span style="color:#917647">'''SECTION 18.4'''</span> The Order's Speaker may submit a selection list of up to 5 lots at a time, each submission will cost 2 platinum in the currency of the Order's home province. ''(Note: There is currently no charge for submitting a requested lot for their House. - 11/2013.)''<br />
<br />
<span style="color:#917647">'''SECTION 18.5'''</span> No existing building in the game will be torn down to make room for a house.<br />
<br />
<span style="color:#917647">'''SECTION 18.6'''</span> Lots outside of towns may be submitted. However, the Order must realize the risk they take when building in the wilds. Invasions, thieves, and general uncivilized problems will be something that must be dealt with in the wilds, whereas this would not be so much a problem in the cities.<br />
<br />
<span style="color:#917647">'''SECTION 18.7'''</span> No lot is ever owned by the Order. All lots are leased to the Order on a (real world) weekly basis and costs are deducted from the Order's Trust Fund. The amount of the lease is relative to the value of the land and the going rate will be quoted by the Order GM when he or she approves or disapproves your site selection. ''(Note: The land leases are not currently in effect. -- 11/2013.)''<br />
<br />
<span style="color:#917647">'''SECTION 18.8'''</span> Simutronics reserves the right to relocate any House at any time within the same province if it deems necessary. While extremely rare, there might arise a time when a House simply cannot remain where it is any longer. In the event this should happen, the Order GM will work with the Order to find a mutually agreeable location, and move the house free of charge.<br />
<br />
==<span style="color:#917647">'''SECTION 19: Houses'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 19.1'''</span> Houses will be offered to Orders who have been active and in good standing no less than one year. Houses will be offered in standard models, or the Order can option to have a house custom built by the Order GM. While houses are extremely expensive to begin with, they will be overwhelmingly expensive when custom designed.<br />
<br />
<span style="color:#917647">'''SECTION 19.2'''</span> The value of a House determines the additional cost of the weekly lease rate on top of weekly land lease. NOTE: This is a serious factor to consider when choosing the house you will have, as you become married to that lease forever.<br />
<br />
<span style="color:#917647">'''SECTION 19.3'''</span> Certain landscaping and furnishing adds to the value of the house which effects the weekly lease rates.<br />
<br />
<span style="color:#917647">'''SECTION 19.4'''</span> Once an Order has a house, they may choose to maintain the recruiting office in the Administrator of Orders building, or they may move it to their House. Recruitment offices in Houses must be open to the public.<br />
<br />
==<span style="color:#917647">'''SECTION 20: Financial Default'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 20.1'''</span> Once an Order is established and has a House, if they default on their weekly lease payment, they will be notified by the Order GM. They will then have one week to get back into the "black." Their lease charges will continue to accrue.<br />
<br />
<span style="color:#917647">'''SECTION 20.2'''</span> If a House cannot get themselves back into "the black", after one week, the Administrator will close the House. The recruitment office will be moved back into the Administrator's Building. Lease charges on the house will continue to accrue, and the weekly charge for the recruitment office will be added on. The house will then have one (1) real life month to resolve their financial crisis.<br />
<br />
<span style="color:#917647">'''SECTION 20.3'''</span> If after one (1) month the House still has not resolved their financial problems, possession of the House will revert back to the provincial government and is lost to the Order. The Order will still owe the money and have one additional month to pay. If at the end of that month they still cannot meet their obligations, the Order will lose its sanctioning and cease to be recognized.<br />
<br />
==<span style="color:#917647">'''SECTION 21: Membership Minimums'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 21.1'''</span> No Order may allow its membership to drop below 25 members, regardless of being able to meet its financial commitments with or without the minimum. The Provincial Administrator of Orders will put any Order that allows its membership to drop below 25 members on notice and they will have one real world (1) month to correct the situation.<br />
<br />
<span style="color:#917647">'''SECTION 21.2'''</span> If after one (1) month the order has not been able to raise its membership numbers, the Order's House will be closed by the Order GM and the recruitment office set up in the Administrator's Building. The Order will then have one (1) additional month to correct the situation.<br />
<br />
<span style="color:#917647">'''SECTION 21.3'''</span> If the additional month passes, and the Order has not been able to raise its membership to the minimum 25 members, the Order will lose its sanctioning and the House will revert back to ownership of the Provincial Government.<br />
<br />
==<span style="color:#917647">'''SECTION 22: Changes To This Document'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 22.1'''</span> This document may be changed at any time by Simutronics without warning.<br />
<br />
<span style="color:#917647">'''SECTION 22.2'''</span> A single character involved in an Officially Sanctioned Order may not be a member of another Order at the same time. In addition, any member of an Officially Sanctioned Order bearing a militaristic branch may not be a member of another militia, be that Officially Sanctioned or otherwise. The exception to the double membership rule would occur when a single character is part of an Officially Sanctioned Order that bears no involvement of a militaristic nature. In that case, the single character may also be involved in a separate (non-Order) militia, and a non-militaristic Order.<br />
<br />
<span style="color:#917647">'''SECTION 22.3'''</span> Changes to this document will be announced in the method found most reliable by the Order GM.<br />
<br />
<span style="color:#917647">'''SECTION 22.4'''</span> Changes in this document shall be dated with real world dates to distinguish them from the original draft.<br />
<br />
<span style="color:#917647">'''SECTION 22.5'''</span> All parts of this document are subject to the Order GM's interpretation and his or her decision is final.<br />
<br />
<span style="color:#917647">'''SECTION 22.6'''</span> Updates -- 29 Shorka 426<br />
<br />
:<span style="color:#917647">'''SECTION 22.6.1'''</span> (Reference Section 0.2) Buying and credits do not currently apply to any sanctioned Order events. This requirement is subject to change by the Official Council of Elanthian Orders and is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.2'''</span> (Reference Section 7.1) In the case when additional applications are being accepted for new Orders (and only then), the costs submitted may be revised based on the game's current economy and such a determination would be made by the Official Council of Elanthian Orders and is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.3'''</span> (Reference Section 9.3) Currently there are no trust funds for the Orders, nor weekly fees. The GameMaster Staff and Simutronics reserve the right to make changes to this requirement without notice, and this right is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.4'''</span> (Reference Section 9.7 and 9.8) These options are no longer available to any sanctioned Order. Instead, in the case where the Order does not yet have their own sanctioned Order House, there are private meeting rooms made available in each of the Administrator of Orders buildings within in the Order's respectively sanctioned province.<br><br />
:<span style="color:#917647">'''SECTION 22.6.5'''</span> (Reference Section 10) Currently the mandatory minimum membership of 25 does not apply. However, there are certain requirements that should be met within a designated time frame. Those requirements and the designated time frame are determined by the Administrator of Orders, and made known to the Order's leadership, and are immediate and absolute. All other requirements within the referenced Section still apply.<br><br />
:<span style="color:#917647">'''SECTION 22.6.6'''</span> (Reference Section 11.3, 11.4 and 11.5) All currently sanctioned Orders cannot change their Order's charter. An Order can, however, made adjustments to their by-laws, which must be first approved by the Administrator of Orders, and cannot circumvent the Order's sanctioned charter.<br><br />
:<span style="color:#917647">'''SECTION 22.6.7'''</span> (Reference Section 12) All active Orders are currently not subject to, specifically, this type of Order status "mechanism". All Orders and their members are, however, subject to expectations in behavior befitting a member of an esteemed, officially sanctioned Order. All reviews of those behaviors are at the sole discretion of the Official Council of Elanthian Orders. Should the behavior of any Order member be particularly contrary to the higher standard expected of those within an officially sanctioned Order, and/or cause the Official Council of Elanthian Orders any reason to believe they are representing the Order in a negative way, the decision to remove the offending member would be at the sole discretion of the Official Council of Elanthian Orders and such a decision would be immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.8'''</span> (Reference Section 13.7 and 16.0) All officially sanctioned Orders must have a Council of no less than five members at any given time, so that all Council votes can be discussed and addressed in game as part of that Order's expectation of role-play within the game environment. It should also be understood by all members that all Council votes to elect an Order officer are to be done with no less than a majority of Council members present and will be attended by the Administrator of Orders, as the Administrator is the only one who can induct officers and must account for that vote. All other guidelines will apply to all officially sanctioned Orders, as described in Section 16.<br><br />
:<span style="color:#917647">'''SECTION 22.6.9'''</span> (Reference Section 15.1) Currently, all officially sanctioned Orders are not required to maintain the office of Treasurer. Such a determination is it at the sole discretion of the Order's Council and should include a vote from all current Council members within their respective Order. Should the Order's Council decide to maintain the office of Treasurer, then all other requirements for that position would apply according to the Order's official sanction and additional by-laws.<br><br />
:<span style="color:#917647">'''SECTION 22.6.10'''</span> (Reference Section 16.14) The requirement for this Section remains intact, however whether or not the Officer being voted out of their position with a successful vote of no confidence remains within the officially sanctioned Order is at the sole discretion of that Order's Council and should also be an included part of the vote for no confidence.<br><br />
:<span style="color:#917647">'''SECTION 22.6.11'''</span> (Reference Section 17) Restating that currently trust funds are not an ongoing part of an officially sanctioned Order's requirements. All other provisions and requirements set forth by the Order regarding the Order's funds are still in effect and are determined at the discretion of the Order's Council.<br><br />
:<span style="color:#917647">'''SECTION 22.6.12'''</span> (Reference Section 18) Restating that there are currently no costs for submitting a request for a particular lot with regard to where an officially sanctioned Order's House might be built. All other requirements within this Section remain in effect.<br><br />
:<span style="color:#917647">'''SECTION 22.6.13'''</span> (Reference Section 19) Lease rates are currently not a requirement for any officially sanctioned Order. Lease rates are subject to change without notice by the Official Council of Elanthian Orders and shall be immediate and absolute. All other requirements or guidelines within this Section remain in effect.<br><br />
:<span style="color:#917647">'''SECTION 22.6.14'''</span> (Reference Section 20) Restating that lease costs are currently not required for officially sanctioned Orders but are subject to change without notice by the Official Council of Elanthian Orders and are immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.15'''</span> (Reference Section 21) All officially sanctioned Orders are no longer required to maintain a minimum of 25 members. However, all Orders are expected to maintain their Speaker and Vice positions, as well as the minimum of five Council members at all times. These minimums must include members that are actively engaged in the game's environment.<br><br />
:<span style="color:#917647">'''SECTION 22.6.16'''</span> No officially sanctioned Order will allow necromancers to become part of their membership roster. It is understood that the Official Council of Elanthian Orders would never approve of such a member. If it is found that a necromancer exists within an Order's ranks then it should be understood by all members that disclosing the nature of such a member, removing, and/or any associated consequences would be something played out within the game's environment and role-play.<br><br />
:<span style="color:#917647">'''SECTION 22.6.17'''</span> Should any officially sanctioned Order enter into a period of inactivity and they have an Order House, it is understood that the Order House will be closed during this period of inactivity by the Official Council of Elanthian Orders until such time that the Order is re-established and the new membership maintains efficient activity for a period to be determined by the Administrator of Orders. Such determinations are made clear to those involved and are immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.18'''</span> The determination of an official sanction is conducted by both the Official Council of Elanthian Orders and the ruling body of the province, and all members understand that they inevitably serve that provinces ruling body. No Order members can change or otherwise move the Order from their officially sanctioned province. In addition, F2P players cannot be inducted as Order Officers.<br><br />
:<span style="color:#917647">'''SECTION 22.6.19'''</span> If a member chooses to leave an officially sanctioned Order, they must meet with the Order's leadership to be officially removed from that Order. If the leadership is not available to remove the member, then the Administrator of Orders should by contacted at the address listed below (See Section 22.6.22).<br><br />
:<span style="color:#917647">'''SECTION 22.6.20'''</span> All members of any official sanctioned Order should understand that the idea of being in and maintaining an Order is for those who are actively present in game and maintaining the role play of that Order within the game's environment.<br><br />
:<span style="color:#917647">'''SECTION 22.6.21'''</span> All officially sanctioned Orders are currently required to hold at least three events per month. All events held by an Order are restricted to the province where their official sanction is maintained. Any and all requirements for those official events are to be met by the members of the Order and a copy of those official requirements are supplied to the Order's leadership by the Administrator of Orders. Any member wishing a copy of those official event requirements should be able to contact their Order's leadership to receive a copy.<br><br />
:<span style="color:#917647">'''SECTION 22.6.22'''</span> Any player or member of an officially sanctioned Order is free to contact the Administrator of Orders with any specific questions they might have about Orders at DR-OrderGM@googlegroups.com.<br />
<br />
<br />
{{cat|Official orders}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Nikoruk&diff=563021Nikoruk2021-07-15T19:55:36Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{NPC<br />
|name=Nikoruk<br />
|status=Alive<br />
|guild=Mage<br />
|race=Orc<br />
|gender=Male<br />
|assoc=Viggu<br />
}}<br />
<br />
: Nikoruk is a mage of some kind, though no one can be sure what kind.<br />
<br />
<br />
<br />
You see Archwizard Nikoruk, an Orc Clan Chief.<br><br />
Glowing viridian eyes peer out from the shadow beneath his heavy, mishappen brow, keenly surveying his surroundings. Crude tribal tattoos are inked into the scarred, grey-hued skin along the sides of his head which is crested with a stringy mohawk that trails down the hunched musculature of his back. Yellowed fangs, wet with slime, protrude from his jutting lower jaw, giving him a menacing appearance from his hulking stature, all the way to his blackened, claw-like extremities.<br><br />
Exuding a foul stench, he is surrounded by an ever-shifting swarm of gnats.<br><br />
He is in good shape.<br><br />
<br><br />
He is wearing a dented iron helm crested with grimy blunted horns, a small rusted nose ring dripping with snot, a blackened ash longbow, a stained burlap bag tied with rotting sinew-covered bones, some pitted armor with spiked pauldrons, a tarnished shield shaped like a large wolf's head, a pair of blackened steel gauntlets, a worn iron ring, a black leather war belt riveted with blued-steel studs and a pair of cracked leather boots caked with dried mud.<br><br />
<br />
<br />
[[Category:Alive]][[Category:NPCs]]</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Viggu&diff=563020Viggu2021-07-15T19:54:46Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{NPC<br />
|status=y<br />
|guild=Barbarian<br />
|race=Orc<br />
|gender=Male<br />
|location=Therengia<br />
|map=-<br />
|assoc=Nikoruk<br />
}}<br />
[[Viggu]] is an orc chieftain of the [[member of::Red Bear clan]] who raids [[found near::Therenborough]] and [[found near::Rossman's Landing]], often kidnapping women for his orcs to breed with. He also terrorizes the local goblin villages and presses them into service on his raids.<br />
<br />
==Appearance==<br />
You see War Lord Viggu, an Orc Chieftain.<br /><br />
Running from his jutting forehead to the corner of his mouth, a jagged scar blinds one eye, giving his face a perpetually fierce scowl. His one good eye, which is the color of fresh blood, peeks out from under a thick thatch of greasy black hair that hangs down his hunched, muscular back. Breath that stinks of rotting meat emanates from yellowed fangs, sharpened to razor sharp points from years of carnage.<br /><br />
He has a brawny build with bulging arms covered in crude tribal tattoos.<br /><br />
He is in his prime and tall for an Orc.<br /><br />
<br /><br />
He is holding a heavy crossbow in his right hand.<br /><br />
He is wearing some scarred leather boots splattered with bloodstains, some battered horsehide pants, some darkened steel gauntlets with spiked knuckle guards and serrated cuffs, an ironwood shield reinforced by a taut covering of Gor'Tog skin with a slashed barbaric tattoo, some crudely-forged armor reinforced by shards of human bone, a blackened leather weapon harness studded with rotting human teeth, a goblin skin thigh quiver, a gruesome necklace of severed body parts rotting on a piece of sinew, a kyanite gwethdesuan, a jadeite gwethdesuan and a helm of pitted steel fashioned into a skull and jawbone with enormous curving horns. <br /><br />
<br /><br />
''Also fights with a spear. Barbarian [[roars]] are especially powerful.''{{cat|Therengia}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Theren_Guard&diff=545349Order of the Theren Guard2021-02-06T04:23:58Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Theren Guard<br />
|province=[[Therengia]]<br />
|city=[[Therenborough]]<br />
|activemembers=19<br />
|website=http://www.therenguard.org<br />
|twitter=TherenGuard<br />
|speaker=[[Aysta]]<br />
|vicespeaker=[[Karthor]]<br />
|treasurer=[[Raggard]]<br />
|official=yes<br />
|council={{Mem|Aaiyaah,Angel,Felicini,Gneme,Jertaug}}<br />
|members={{Mem|Druidal,Wenwick,Crystell}}<br />
}}<br />
<br />
[[File:TherenGuardWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Theren Guard ~~<br /><br />
<br /><br />
Sanctioning Province: [[Therengia]]<br /><br />
<br /><br />
The Order of the Theren Guard provides and promotes fellowship amongst members and citizens, defends the province of [[Therengia]] in times of need, teaches [[Therengia]]n history and aids in assistance of the citizens.<br /><br />
<br /><br />
The Order holds weekly events for members and guests in an effort to improve and heighten morale, increase involvement both in the community and the Order, and to promote fellowship with one another.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All with exception to those who follow the path of the Knife.<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Aysta]] Kenman<br /><br />
'''Vice Speaker''': [[Cristalyn]] deChartrain<br /><br />
'''Treasurer''': [[Raggard]] Ramblinman<br /><br />
'''Council''': [[Aaiyaah]] Kenman, [[Druidal]] Greybeard, [[Felicini]] Zanche, [[Karthor]] Ashanfel, [[Somniumvisum]] LeoRudo, [[Gneme]] <br /><br />
<br />
==Charter==<br />
<br />
You can read the Order of the Theren Guard's charter [http://www.therenguard.org/docs/Charter.pdf here].<br />
<br />
==Joining==<br />
<br />
You can speak to a member and they can help you with the application process or you can go [http://therenguard.org/index.php?page=join here].<br />
<br />
==Founding==<br />
A long time ago, Lord Torsten ruled House Hedeon. A lord of lesser nobility, he ruled his house with a cruel hand and an iron fist. He had one son and heir, Valkrin. As time passed Torsten began to worry that his only son was not following the path that he wished him to travel. In Torsten's eyes Valkrin was weak and much too friendly with the common class. Torsten, having no wife for many years decided it was time to change his son's path to one more suiting to his station. He had Valkrin taken from the public he loved and began strong teachings in hopes of making his son more like him.<br />
<br />
Torsten acted too late, for Valkrin had fallen in love with a commoner. Lilea was her name, an Elothean of a House in the southern lands. With the help of his cousin, the Lady Galya, Valkrin escaped his would be prison and asked for Lilea's hand in marriage. The guard was sent to retrieve the rogue son of the Lord of Hedeon. Valkrin was retaken by his father but not before securing Lilea's safety with her friends. Lord Torsten demanded to know the name of the woman that had bewitched his son and turned Valkrin against his father. Valkrin would not surrender her name and claimed he would have her as his wife. Torsten flared and had his guard take Valkrin under house arrest.<br />
<br />
As Valkrin lay isolated from his friends and his newfound love, he had decided that the only way his father could not stop him from marrying the woman he loved would be to denounce his inheritance. He decided then and there he would do just that. Meanwhile, Torsten had signed an agreement with another lesser noble and an arranged marriage was made between his son and the other noble's daughter. They were to marry within the week. Upon learning of what his father had done Valkrin became enraged, knowing full well this was not something he could fight outright. He denounced his claim to Hedeon and demanded he be set free. Torsten laughed at his claim and told the empaths to give Valkrin something for his mind as he was in a state of shock, and nothing more, and the plans for the wedding proceeded. Valkrin's cousin, the Lady Galya, found out about Valkrin's plight. Knowing what it was to be promised to someone you could never love, she called for help from the people of the town and they moved in and rescued Valkrin from his holding. After the effects of the drugs wore off they escaped to the islands.<br />
<br />
Time passed and after securing the blessing of Galya's own father, Lord Marlin of Hedeon, Eldest brother and true Lord of Hedeon. They returned to confront Lord Torsten as to his claim on the House and on the young lordling's heart. However, upon arriving they discovered that Lord Torsten had looted the House funds, destroyed the family manor, took whoever would follow him and his guard and left Theren into hiding. Patrols were dispatched to find him, but no trace was ever found. Lord Marlin surrendered, what was left of the House, to Lord Valkrin and gave his blessing for his union to Lilea.<br />
<br />
Valkrin decided that the first thing he must do is to rebuild the House. He sent out pages far and wide that all those with good heart should come and rally to the cause of protection of Therengia, the Barony and the House Hedeon. Many came, some were turned away, some were taken in and the new guard was formed. They became known to all as The Theren Guard.<br />
<br />
Valkrin and Lilea were married and after time had a daughter, Hanah. Hanah was Valkrin's heir, but she has since moved from Therenborough to continue her life and her own guard in the Province of Ilithi with the blessing of her father. Since that day Valkrin has chosen an Heir Designate to compensate for the departure of his only child.<br />
<br />
==Insignia==<br />
<br />
'''Badge''': an antiqued filigree clasp overlaid with a crimson shield bearing the embossed gold image of a rearing silvery gryphon<br /><br />
:A regal gryphon sergeant, upon a crimson field, holds a white rose in one talon and clenches a gold and crimson streamer in the other. Meticulously etched across the streamer is a flowing inscription.<br />
::A filigree clasp reads: "Justice not Law, Deeds not Words."<br /><br />
<br /><br />
'''Official Description''': The Guard's crest shows a rearing golden gryphon holding a white rose in one talon, and clenching a gold and crimson streamer in the other, on a crimson background. The Guard chose the Gryphon to represent our founder, Valkrin. The rose represents our honor toward our duties. The streamer represents each of our members as they strive to overcome the struggles, as represented by the crimson background, faced by the Guard.<br /><br />
<br /><br />
'''Motto''': "Justice not Law, Deeds not Words."<br /><br />
<br /><br />
'''Blazon''': Gules, a gryphon sergeant holding a rose argent. Motto: Justice not Law, Deeds not Words.<br /><br />
<br /><br />
'''Order House''': Order House Grand Opening 38 Arhat 411 AV -- February 1, 2014.<br /><br />
<br /><br />
'''Elanthics''': Organized and hosted the first [[Elanthics]] Games in the month of Skullcleaver the Dwarven Axe 401 AV.<br />
<br />
{{cat|Martial organizations, Therengia organizations, Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&diff=545348Tavern Troupe Performing Order2021-02-06T04:21:10Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
[[File:TavernTroupeArms2.png|center]]<br />
[[File:Troupe_Banner_Small.jpg|center]]<br />
{{Order<br />
|ordername=Tavern Troupe Performing Order<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|speaker=[[Vixonia]]<br />
|vicespeaker=[[Emyrose]]<br />
|treasurer=<br />
|activemembers=19<br />
|website=http://www.taverntroupe.com/<br />
|twitter=TheTavernTroupe<br />
|official=yes<br />
|vicespeaker=[[Emyrose]]<br />
|council={{Mem|Ahneya, Allye, Almarius, Hebion, Lydena, Tiarmo}}<br />
|members={{Mem|Daerlynn, Eruwyn, Fenlyn, Iryta, Lorwryn, Nilme, Stormzyn, Taliciah}}<br />
}}<br />
<br />
==Flyer==<br />
<br />
:~~ Tavern Troupe Performing Order ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens' effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.<br /><br />
<br /><br />
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Vixonia]] Toryan<br /><br />
'''Vice Speaker''': [[Emyrose]] Dane<br /><br />
'''Treasurer''':<br /><br />
'''Council Members''': [[Lydena]] Calenlasse, [[Allye]] Kendialahle, [[Ahneya]], [[Hebion]] Cholares, [[Almarius]] Kendialahle, [[Tiarmo]]<br />
==Former Speakers==<br />
[[Kelela]] FyreDance, [[Kasto]] del'Fawkraste, [[Anjinson]] Shilanthor<br />
<br />
==History==<br />
<br />
'''"Keep your throats wet and your strings dry."'''<br /><br />
<sub>- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order</sub><br /><br />
<br /><br />
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn't seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.<br /><br />
<br /><br />
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe's entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts. While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, 'I found them in a Tavern, the Troupe of the Tavern you might say!' Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the 'Troupe of the Taverns' to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.<br /><br />
<br /><br />
Other bards began to hear of the success and fun of the 'Tavern Troupe' as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]'s and [[Belirendrick]]'s Costume Ball, the Traders' Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Belirendrick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.<br /><br />
<br /><br />
Through their continued efforts, the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.<br />
<br />
==Performance History==<br />
<br />
Below is a list of some of the Tavern Troupe's greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe's activities, the list serves as a means to acknowledge some of the most memorable and notable ones.<br />
<br />
[[Tavern Troupe's Performance History]]<br />
<br />
==Purpose==<br />
<br />
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens' effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.<br /><br />
<br /><br />
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.<br /><br />
<br /><br />
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.<br /><br />
<br />
==Goals==<br />
<br />
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens' morale, by offering the performance of individual members' plays and songs at least once a month.<br /><br />
Secondary goals include:<br /><br />
* Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting.<br /><br />
* Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.<br /><br />
* Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing. While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.<br /><br />
* Having a fun time doing all of these. The whole point of performing is to have fun<br /><br />
<br />
==Charter and By-Laws==<br />
<br />
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.<br />
<br />
[[Tavern Troupe’s Conducting of the Chorus]]<br />
<br />
==Insignia==<br />
<br />
'''Badge''': a black tankard-shaped badge etched with the insignia of the Tavern Troupe<br /><br />
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading "The Tavern Troupe" in bard-blue lettering.<br /><br />
<br /><br />
'''Official Description''': Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, "The Tavern Troupe" in bard-blue lettering.<br /><br />
<br /><br />
'''Colors''': bard-blue, ivory and gold.<br /><br />
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.<br /><br />
<br /><br />
'''Blazon''': Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester's cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. <br /><br />
<br /><br />
[[Image:TavernTroupeArms1.png|center]]<br />
<br />
==Related Items==<br />
<br /><br /><br /><br />
Throughout the Tavern Troupe's extensive history, they've set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.<br /><br />
<br /><br />
[[Tavern Troupe's Gifts and Prizes]] '''- UNDER CONSTRUCTION!'''<br /><br />
<br /><br />
[[File:Insignia.gif|center]]<br />
<br />
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Apostles&diff=545347Order of the Apostles2021-02-06T04:18:18Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Apostles<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|activemembers=9<br />
|website=http://orderofapostles.com/index.html<br />
|twitter=apostlesorder<br />
|speaker=[[Ayliana]]<br />
|vicespeaker=[[Kiks]]<br />
|treasurer=[[]]<br />
|official=yes<br />
|council={{Mem|Erons,Plake,Zynell,Glorgg}}<br />
|members={{Mem|Aislynn,Damiza,Elizzibiana,Gemith,Taurture,Chyronn,Telamont,Qzadi,Lesael}}<br />
}}<br />
<br />
[[File:ApostlesWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Apostles ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The Order of the Apostles commits themselves to the organization of citizens in times of conflict, defends Elanthians against invading forces, develops an exceptional information network, sets strong moral values and educates and trains members in an effort to actualize their true prowess based on their race and their profession of choice, through instruction taught by individuals specializing in those fields.<br /><br />
<br /><br />
While the leadership of the Order is most often felt during times of war, peacetime assessments are constantly made in the name of finding areas of weakness in the defense of the Crossing. Furthermore, the Apostles provide invaluable intelligence and reconnaissance, enabling the citizens under its protection to make informed decisions and act in their own best interests.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All Except Necromancers<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': Ayliana<br /><br />
'''Vice Speaker''': Kiks <br /><br />
'''Treasurer''': [[]] <br /><br />
'''Council Members''': Erons,Kingdok,Neryndil,Plake,[[Zynell]]<br />
<br />
==Charter==<br />
<br />
'''Preamble'''<br><br />
It is our belief that in times of turmoil, as well as times of peace, there stands a need for people of like mind and purpose to unite their efforts in order to guard and defend the greater good. To further this cause, the call has often been sounded and we, who have responded, pledge ourselves to a purpose beyond that of personal advancement or gain. We, who once fought alone and who now stand united, seek strength in unity while embracing the individuality in each member. Held together through strength of purpose, we strive to make the lives of all Elanthian citizens safer by providing leadership and valued service to the community.<br />
<br><br><br />
'''Mission Statement'''<br><br />
The Order of the Apostles strives To protect, inform, lead and serve the law-abiding citizens of Elanthia.<br />
<br><br><br />
'''Reason for Founding'''<br><br />
In the early years, those adventurers who would become the founding members of the Apostles, began to draw people together to instruct the young, exchange information and strengthen the bonds of community. During the period of time known to some as the Red Winter War, when community resources were pushed to the breaking point, it was quickly realized that without strong leadership the invading forces of the Gorbesh would quickly overcome the defenders of Elanthia. The first members of the Apostles answered this need by organizing patrols, rally points and leading the citizens of Elanthia in repulsing the aggressors.<br />
<br><br />
Once the war had come to an end, it became apparent that the need for leadership did not end in the absence of a common enemy. Quite the opposite became evident over time and led to the formal founding of an Order meant to fill this need. The Apostles stand ready to provide leadership in times of war; while continuing to gather the young and teach them the skills needed to thrive in times of peace.<br />
<br><br><br />
'''Purpose'''<br><br />
While the leadership of the Order is most often felt during times of war, peacetime assessments are constantly made in the name of finding areas of weakness in the defense of the realms as a whole. Furthermore, the Apostles provide invaluable intelligence and reconnaissance, enabling the citizens under its protection to make informed decisions and act in the best interest of Elanthia. All members of the Order are rigorously trained to make full use of their talents, regardless of race or guild standing, to ensure the Elanthian public will have leadership they are able to respect and follow. The Order of the Apostles believes respect can not be demanded nor is it the "right of might". Respect is won through good deeds, friendship and conducting oneself in an honorable fashion. It is something each Apostle assists their fellow members not only to achieve, but maintain.<br />
<br><br><br />
<br />
'''Goals of the Order'''<br><br />
1. The Apostles will educate and train its members in an effort to assist them in realizing their true potential. Members are then encouraged to share their knowledge and experience with other citizens of Elanthia.<br />
<br>2. The Apostles will develop an exceptional information network and provide it to the public.<br />
<br>3. Individual members of the Apostles will set strong moral values and encourage others to uphold them as well.<br />
<br>4. Members of the Apostles will commit themselves to the organization of citizens in times of conflict.<br />
<br>5. The Apostles will work together with Elanthian citizens towards neutralizing any threat against Elanthia as a whole.<br />
<br />
<br />
<br />
==Insignia==<br />
<br />
'''Badge''': a ceremonial pauldron etched with a white shield overlaying crossed longswords<br><br />
:Etched into the brightly shining metal is the image of a white shield overlaying twin, crossed longswords. A perfect circle of thirteen ruby stars crests the shield's center. Beneath the etching, fine lines detail the mission of the Order of the Apostles.<br />
<br><br />
'''Official Description''': The crest of the Apostles, two swords crossing behind a shield, stands as our symbol of leadership and strength. The shield represents the defense of Elanthia. The white in the body of the shield symbolizes goodness and purity. The thirteen red stars in the field of shield are placed for remembrance of those whose lives poured out on the field of battle defending Elanthia and her gods and goddesses. The two crossed swords characterize wisdom and purpose; that which guide the strike of a weapon. The shield and sword mounted on display declare the readiness and vigilance of an Apostle member.<br><br />
<br><br />
'''Blazon''': Argent, 13 mullets gules in annulo.<br />
<br />
{{cat|Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&diff=545345Order of the Iron Circle2021-02-06T04:15:57Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Iron Circle<br />
|province=[[Qi'Reshalia]]<br />
|city=[[Ratha]]<br />
|activemembers=13<br />
|website= <br />
|speaker=[[Alymast]]<br />
|vicespeaker=[[Akexon]]<br />
|treasurer=[[Annandale]]<br />
<!-- |logo=tumbra.gif --><br />
|color=000000<br />
|official=yes<br />
|council={{Mem|Feizy,Galahai,Ghanan,Noopin}}<br />
|members={{Mem|Arsot,Hawqwinter,Lasaia,Tweedum}}<br />
}}<br />
<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Iron Circle (Li Tumbra Mir) ~~<br /><br />
<br /><br />
Sanctioning Province: [[Qi'Reshalia]]<br /><br />
<br /><br />
The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals. The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.<br /><br />
<br /><br />
The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and Immortals, serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Alymast]]<br /><br />
'''Vice Speaker''': [[Akexon]]<br /><br />
'''Treasurer''': [[Annandale]]<br /><br />
'''Council Members''': [[Feizy]], [[Galahai]], [[Ghanan]], [[Noopin]]<br><br />
<br />
==Former Speakers==<br />
[[Yanbelev]] Woodbury<br><br />
[[Aaoskar]] Moonbender<br><br />
[[Lenaea]] Rothschild<br><br />
[[Cayra]] Barazza<br><br />
<br />
==History==<br />
<br />
<br />
In times past, many great warriors gathered together to form an Order that would change the face of Elanthia, as it was known...<br><br />
<br />
...and they shall gather in a Circle, wrought of Iron, forged from the Spirit of their souls.<br><br />
<br />
They gathered not for glory or for greed, but for Fellowship. It was their spirit that would shape the face of the future, paving a roadway for the generations that would follow. It was in Li Tumbra Mir that they found the means to achieve that end. "The Circle is Forever," spread across the lands, for they believed that if they were eternally vigilant, the Circle would remain unbroken. And so it did for a time.<br><br />
<br />
After the Great Wars there was not a need for an Order that combined the abilities of many as one there was little need for peace, for it had come to the realms through the deeds of Lanival and his Redeeming Armies. So the Circle slept waiting until it was needed again. Now the Circle has awoken, the need is great, the danger close let the warriors gather at the Iron Table once again, forming the Circle that will save us all.<br><br />
<br />
==Purpose of the Mir==<br />
<br />
To bring Balance and Fellowship into Elanthia. By spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.<br><br />
<br />
The Mir wishes to share the diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves and believe that through this strong bond of faith and brotherhood the Mir shall deliver the teachings back into the Realm. Conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.<br><br />
<br />
==Symbol of the Mir==<br />
<br />
The Symbol of the Mir is an etched crystalline sphere resting within three intertwined Iron Rings. Further inspection of the Symbol reveals that the etched crystalline sphere appears to be a detailed miniature likeness of Elanthia that is resting safely within the Rings as they continuously rotate about it in never ending circles.<br /><br />
<br /><br />
Each member has also chosen to wear an item that will show his or her devotion to the Order. A dark iron armlet engraved with ancient symbols and inset with an etched crystalline sphere is that item. Looking closely at the armlet all members are able to see the crystalline sphere catch light, and sparkle brightly against the dark iron it is set within. Each member also knows the symbols are ancient Gamgweth and translate to 'The Circle is Eternal', which serves to remind them of the fellowship the Order enjoys.<br /><br />
<br /><br />
The traditional colors of the Mir are Black, Silver, and Red.<br /><br />
<br />
==Joining==<br />
<br />
You can speak to a member and they can help you with the application process. Check News 4 10, in game, to find information on the next meeting, group hunt, and special events.<br />
<br />
==Gifts==<br />
<br />
[[Order of the Iron Circle Gifts|Iron Circle Event Gifts]]<br />
<br />
{{cat|Martial organizations,Qi'Reshalia organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Black_Fox&diff=545344Order of the Black Fox2021-02-06T04:14:17Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Black Fox<br />
|province=[[Zoluren]]<br />
|city=[[Leth Deriel]]<br />
|activemembers=24<br />
|website=https://orderoftheblackfox.godaddysites.com/<br />
|twitter=BlackFoxOrder<br />
|speaker=[[Kaelie]]<br />
|vicespeaker=[[Mystyrain]]<br />
|treasurer=<br />
|official=yes<br />
|council={{Mem|Bellatristezza,Malign,Mazrian,Dyerase,Levinas,Jiah,Lycette}}<br />
|members={{Mem|Karturis,Aurayn,Nereyda,Talvor,Roodie,Bulvine,Kamisama,Ikevindy,Addeptic,Keankong,Serrennity}}<br />
}}<br />
<br />
[[File:OBFsmall.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Black Fox ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
Ask any member for an application!<br /><br />
<br /><br />
'''Sponsorship Required''': No<br /><br />
'''Minimum Circle Requirement to Join''': 0<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Kaelie]] Rudeone<br /><br />
'''Vice Speaker''': [[Mystyrain]] Silverlining<br /><br />
'''Council Members''': [[Dyerase]], [[Bellatristezza]], [[Levinas]], [[Jiah]], [[Malign]], [[Mazrian]], [[Lycette]]<br />
<br />
==History==<br />
In 332, the Year of the Amber Phoenix, deep in the forests surrounding Leth Deriel, a pact was made in a secluded glade known only to the locals. They called the place “the Black Fox Hollow” after the rare and gentle foxes that once resided there. Fourteen families, seeing trouble ahead, pledged that they and their children would forever protect Elanthia and its traditions. The children were sent across the lands to learn the ways and teachings of the lands. When they returned as adults, they found much changed in their former home. It was decided they would band together to continue the wisdom of their elders and became the founding council for the Order of the Black Fox, a group to which all Elanthians might look for guidence and instruction.<br />
<br />
At one time, the full story of the founding of the Order of the Black Fox could be found in the book, "The History of the Order of the Black Fox" which was passed from Historian to Historian. Unfortunately, over time, this book has been misplaced and whatever deeper secrets it held have been lost. It is the hope of our scholars that it may one day be found or re-written from verbal accounts gathered from those who were once among our ranks. The former Historian, [[Kohab|Kohab Iani]], had researched this topic to great lengths and efforts are provided below.<br />
<br />
[[History of the Order of the Black Fox]]<br />
<br />
==Goals==<br />
1. Promote activities to help people learn and understand the traditions and history of the lands.<br />
<br />
2. Inspire the citizens of Elanthia in virtues of respect, loyalty, excellence in whatever niche you occupy, fraternity, articulation, freedom and honor.<br />
<br />
3. Leaders will hold the group's priority as a whole over any one or few persons.<br />
<br />
4. Eat, drink, smoke, joust, bid, hunt and enjoy yourself. (OOC: Have fun)<br />
<br />
5. The Order will remain neutral. Issues will be discussed and considered from all guilds and races in that fashion. You are free to participate in whatever military action you support. This Order is not interested in changing anyone's personal opinions, rather celebrating the diversity of opinions and culture across the Realm.<br />
<br />
All within the laws of the province of Zoluren.<br />
<br />
==Insignia==<br />
<br />
'''Badge''':<br />
<br />
an enameled-iron black fox pin with bright amber eyes<br><br />
<br />
:Cut into the shape of a sitting black fox, the pin has been enameled with shades of black and charcoal. Finely detailed, the tiny creature wears a mirthful expression and its amber eyes give an air of warmth and wisdom. A flowing script winds around the edge.<br />
:There appears to be something written on it.<br />
::A black fox pin reads:<br />
::"Member of the Order of the Black Fox."<br />
<br><br />
'''Official Description''': The Black Fox insignia is a white tower shield with a bold red chevron, at the center of which sits a small, placid black fox with glowing amber eyes. On a crescent-shaped silk banner atop the shield, the words "Order of the Black Fox" are embroidered in gold thread in bold, flowing script.<br><br />
<br><br />
'''Blazon''': Argent, a chevron inverted gules and a fox sejant guardant sable. Supporters: dexter, a woodsman holding a spear; sinister, a maiden holding in her dexter hand a sword, and in her sinister hand two arrows.<br />
<br />
<br />
==Related Items==<br />
The Order of the Black Fox hosts many events. At these events, all attendees receive a gift and prizes may be awarded to competition winners. The gifts and prizes from these events are documented on the following page:<br />
<br />
[[Order of the Black Fox Gifts and Prizes]]<br />
<br />
{{cat|Cultural organizations,Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_White_Rose&diff=545342Order of the White Rose2021-02-06T04:11:43Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the White Rose<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|official=yes<br />
|activemembers=18<br />
|website=http://www.orderofthewhiterose.net/<br />
|twitter=WhiteRoseOrder<br />
|speaker=[[Gwenddolyn]]<br />
|vicespeaker=[[Tiakim]]<br />
|treasurer=<br />
|council={{Mem|Crowfeet, Meeanda, Miralynn, Rackus}}<br />
|members={{Mem|Antionetta,Argentocoxa,Ciles,Dakre,Gwenddydd,Gwenhwyfach,Misaericordia,Muleie,Rhatt}}<br />
}}<br />
<br />
[[File:WhiteRoseWiki.png|right]]<br />
<br />
==Mission Statement==<br />
The Order and its Members will strive, above all, to achieve and maintain peace throughout Elanthia.<br /><br />
<br /><br />
To this end, the Order seeks to develop friendly diplomatic relations among the provinces, offers protection and support to the people of Elanthia in times of need, and provides civic services that encourage the sharing of knowledge.<br /><br />
<br /><br />
These are offered equally to all those who wish to pursue a harmonious existence, regardless of race, ethnicity, occupation, religion and status.<br /><br />
<br /><br />
To begin the application process, please contact one of the members below and attend the next scheduled General Meeting for an interview.<br />
<br /><br />
<br />
==Flyer==<br />
<br />
:~~ Order of the White Rose ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The Order of the White Rose strives to promote unity, reunification of the [[Empire of the Seven Pointed Star]] and education of the masses as well as aiding those adventurers in need of assistance.<br /><br />
<br /><br />
The Order of the White Rose provides trauma teams for those times of need, holds teaching sessions to educate on history and crafting and the [[Empire of the Seven Pointed Star]], searches for lost relics of the Empire and coordinates social gatherings for members and non-members alike.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': 5<br /><br />
'''Guilds Welcome''': All except those who follow the knife<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Gwenddolyn]] MacAlhaismorien<br /><br />
'''Vice Speaker''': [[Tiakim]] Kuchiki<br /><br />
'''Treasurer''':<br /><br />
'''Council Members''': Crowfeet, Istellam, Meeanda, Miralynn, [[Mysterys]], [[Rackus]]<br />
<br />
==Charter==<br />
<br />
May it be known that here is written the Charter of the Order of White Rose, which defines the Order's mission, founding, purposes, principles, objectives, and insignia. In memory of the once-celebrated Empire of the Seven-Pointed Star, this Charter holds as its principles the untiring pursuit of amity and peace, and equality and respect for all.<br /><br />
<br />
<br /><br />
The Order and its Members will strive, above all, to achieve and maintain peace throughout Elanthia. To that end, the Order seeks:<br />
<br /><br />
<br />
~ To develop amiable diplomatic relations among the provinces.<br /><br />
~ To offer assistance and support to the peoples of Elanthia during times of need.<br /><br />
~ To provide civic services that encourage the teaching and sharing knowledge of History, Crafting and Triage among Elanthians, regardless of race, ethnicity, occupation, religion, or status.<br /><br />
<br />
<br /><br />
The Order of the White Rose was initially founded for the purpose of resurrecting the former Empire of the Seven-Pointed Star. Centuries ago, the Empire brought long-lasting peace to the original seven races ~ Dwarf, Elf, Elothean, Gor'Tog, Halfling, Human, and S'Kra Mur ~ by uniting their peoples and their lands under the rule of a single Emperor. The Empire was originally built upon the foundations of peace, equality, respect, and knowledge. It was successful for many generations until it succumbed to forces of corruption and dissension from within. Thus, the Empire of the Seven-Pointed Star became known as the Fallen Empire.<br />
<br />
<br /><br />
As the Empire neared its end, however, those faithful to its original principles made efforts to ensure the preservation of its most precious documents and treasures in the hope that these relics would one day become useful again. Generations later, the records of these hidden artifacts, rumored to be buried beneath a white rose bush, were sought by the descendants of those loyal few, and the Order of the White Rose was born.<br />
<br />
<br /><br />
The Order of the White Rose received official sanction, and its Founders, who remained loyal to the ideals of the once-celebrated Empire, sought to bring together the leaders of the provinces in order to ensure that peace and equality endured throughout the continent of Kermoria.<br />
<br />
<br /><br />
Today, the Order and its Members still recognize the significance of the Empire of the Seven-Pointed Star, not only for its strengths but also for its weaknesses. Corruption eventually undermined the Empire and its goals, and this aspect of its history must never be forgotten.<br />
<br />
<br /><br />
The Order continues to uphold the principles of peace and equality but also understands that the world has changed: the lands of Kermoria are more diverse than ever, with the addition of the Gnomes, Kaldar, Prydaen, and Rakash and their respective customs and beliefs; the perils now faced by Elanthia are greater than ever before and include the ever-growing threat of Necromancy; and finally, the known lands have expanded considerably, revealing additional territories such as the islands of Qi, which have brought additional opportunities and risks.<br />
<br />
<br /><br />
The Order, in the midst of these changes, remembers the Empire of the Seven-Pointed Star and holds true to its commitments to peace, equality, and knowledge among the diverse peoples of Elanthia.<br />
<br />
==Purpose==<br />
<br />
~ To maintain amity, peace, and security among the provinces. To that end, the Order seeks to prevent and eliminate threats to the peace, and to bring about by peaceful means the settlement of provincial disputes or situations that might lead to a breach of the peace.<br /><br />
<br /><br />
~ To promote friendly relations among the provinces based on the principles of respect and equality, through both diplomatic and civic means, including the sharing and spread of historical, racial, professional, and other knowledge.<br /><br />
<br /><br />
~ To foster cooperation among the provinces for the purpose of addressing economic, social, or cultural problems, and to promote respect for the rights of all without regard to race, ethnicity, occupation, religion, or status.<br /><br />
<br /><br />
~ To be a balancing force for the provinces and their peoples and a center for all who seek the attainment of these common ends.<br /><br />
<br /><br />
<br />
==Insignia==<br />
'''Badge''': an {{ilink|i|exquisitely woven white silk rose with an emerald green stem twined around a platinum seven-pointed star}}<br /><br />
:The petals are soft and delicate to the touch reaching out from one another and creating the illusion of outstretched hands waiting to guide and help. Engraved along the points of the platinum star a flowing script surrounds the phrase "Order of the White Rose."<br />
::A white silk rose reads:<br />
::"Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues"<br />
<br /><br />
'''Official Description''': The Order's full achievement of arms consists of a shield of silver and black parted per bend and charged with a white rose and a platinum seven-pointed star lying in pale. The helm is adorned by a Phoenix in flames. Supporting the shield are a white Unicorn with a golden horn and hooves and a gold Dragon. Two banners bear the Order's motto in Gamgweth and Common: "Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues; Hold Respect, Guard Peace, Know Honor, Teach Love."<br /><br />
<br /><br />
'''Blazon''': Per bend argent and sable, in pale a rose slipped and leaved and a mullet of seven points inverted argent. Crest: a phoenix in flames. Supporters: dexter, a unicorn reguardant armed and hoofed Or; sinister, a dragon reguardant Or. Motto: Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues; Hold Respect, Guard Peace, Know Honor, Teach Love.<br />
<br />
[[Image:WhiteRoseArms1.png|left]]<br />
<br />
==History==<br />
<br />
See the Order of the White Rose wiki for additional history [http://orderofthewhiterose.org/wiki/History].<br />
<br />
{{cat|Cultural organizations,Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&diff=545341Order of the Dragon Shield2021-02-06T04:06:12Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order <br />
|ordername=Order of the Dragon Shield<br />
|province=[[Therengia]]<br />
|city=[[Riverhaven]]<br />
|activemembers=40|website=http://www.orderofthedragonshield.org<br />
|speaker=[[Mystylaine]]<br />
|vicespeaker=[[Kenamer]]<br />
|treasurer=<br />
|official=yes<br />
|council={{Mem|Mevilan,Phoul,Rekon,Rheela,Tankata,Thyon,Tyx}}<br />
|members={{Mem|Adamantavious,Dantia,Erixx,Gigondas,Kalinandra,Neeno,Nithhogr,Pengwin,Penrhyn,Satinova,Solitudines,Soryan,Zalinyar}}<br />
}}<br />
<br />
==Flyer==<br />
:~~ Order of the Dragon Shield ~~<br />
<br />
Sanctioning Province: [[Therengia]]<br />
<br />
The Order of the Dragon Shield stands for basic understanding that life is diversified and has many faces. Even with such diversity citizens can become united in spirit with a cause that makes the whole much more than who an individual is. If the cause is right, then spirits turn righteous and actions are honorable.<br />
<br />
The Order of the Dragon Shield promotes fellowship amongst members and citizens, defends the province of [[Therengia]], teaches [[Therengia|Therengian]] lore, aids in assistance of the citizens and preserves the history and lore of Elanthia by searching and collecting all information old and new to share this knowledge.<br />
<br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All that follow the immortals<br /><br />
'''Races Welcome''': All<br />
<br />
'''Speaker of the Order''': [[Mystylaine|Mystylaine Rincon]]<br /><br />
'''Vice Speaker''': [[Kenamer Maylan]] <br /><br />
'''Council Lead''': [[Rekon|Rekon Rincon]]<br /><br />
'''Council Members''': [[Mevilan]], [[Phoul]], [[Rheela]], [[Tankata]], [[Thyon]], [[Tyx]]<br /><br />
'''Ambassador''': [[Pengwin]] <br /><br />
'''Speaker's Aide''': [[Zalinyar]] <br /><br />
'''Vice Speaker's Aide''': Available<br />
<br />
==Motto==<br />
<br />
'''''Many Swords, One Shield''''' <br />
<br />
[[File:ODS.png]] <br />
<br />
==Mission==<br />
<br />
Our Goals as an Official Order include, but are not limited to the following:<br />
#Promote fellowship amongst our members and the citizens of Elanthia.<br />
#Defend the Province of Therengia and specifically the towns of Riverhaven and Rossman's Landing during times of invasion or war.<br />
#Help the general populace of the realms by teaching, listening, healing, raising, and coming to the defense of those that cry out for our aid.<br />
#Sponsor Order run events open to all citizens of Elanthia (Fights, Scavenger Hunts, Friendly Competitions, Parties, etc...).<br />
#To bring the people together as one for a stronger province.<br />
<br />
==Charter==<br />
<br />
We, proud citizens of Elanthia, chose to found this Order of the Dragon Shield for the following reasons and purpose;<br /><br />
<br /><br />
In the beginning there was just a dream, a small glint in the eyes of a few. Behind it all was such enthusiasm and determination that a spark was born. From that spark a fire was lit, and from that fire a forge was built. From our forge a shield was struck. With this shield Elanthia we'll defend.<br /><br />
<br /><br />
To all those who wish to be heard and seen as an equal, to all those who seek to be part of principal better than themselves as an individual, to all those who seek to bring honor to their guild, and to all those who seek not the privilege of power but the providence of truth, here is your home!<br /><br />
<br /><br />
We humble souls strive to bring a sense of honor, loyalty, truth and acceptance to our order, "The Order of the Dragon Shield." Our group stands for a basic understanding that life is diversified and has many faces. Even with such diversity we can become united in spirit with a cause that makes us much more than who we are as an individual. If our cause be right, then our spirits turn righteous and our actions honorable.<br /><br />
<br /><br />
This is what we seek as a unified body of spirits who have amiable hearts. We are determined to rise up and ennoble those that are humble, empower those who are powerless, and defend the defenseless. With earnest prayer we seek the power to change ourselves to better beings. Should we, by grace, receive such power, we ask for the wisdom in application to further greater good of the Order. Always we are willing to sacrifice ourselves for the whole, and the whole is willing to sacrifice itself for the greater good of Elanthia.<br />
<br />
==The NEW Order==<br />
<br />
Sadly things happened and the Order was disbanded. Six long years the Realms went without the ODS, though now it's been revived. For the added protection of the province it was decided to bring the Order of the Dragon Shield back to life. Give it a second life actually. The new Speaker that was appointed after many interviews was [[Raeyel]] Rincon. [[Raeyel]] was familiar with the ODS, both when it was great and during the days before it collapsed, giving this Barbarian warrior a unique perspective. The NEW ODS is focused on family, friendship and service to Therengia and the Baron. The Order has a very social focus now, and welcomes others into the 'family' that seek a place to belong.<br />
<br />
With the idea in mind that the only way to bring back the ODS was to go back to its roots...back to being about the community and about family...rebuilding wasn't going to be easy, but it would definitely be worth it. [[Raeyel]] spent a bit of time convincing his aunt and uncle to come on board. His aunt, [[Mystylaine]] Rincon had experience in building an Order from the ground up with [[Lancel]] and the Apostles, and became his Vice Speaker. Wanting a strong presence on the Council, he talked his uncle, [[Rekon]] Rincon, into joining since the [[Northern Watch]], of which [[Rekon]] had been Deputy Commander, was now on indefinite hold. [[Rekon]] joined and became the first of the Council in the Order of the Dragon Shield, and is the Head Councilman. <br />
<br />
Finding others that shared his vision, [[Raeyel]], with the help of his Vice and Councilman, began filling the ranks. A full council quickly formed and since the Order was sworn to the Baron and defending Therengia, the Strike Force was restored as well. Head Councilman [[Rekon]] oversees all the military aspects as Defense Advisor with fellow Paladin [[Kenamer]] Maylan running the Strike Force under his supervision. Appointed as Strike Force Leader, [[Kenamer]] is responsible for the training and day to day of the Strike Force and leads the weekly meetings.<br />
<br />
Pulling another prior member from the days of the OLD ODS, [[Raeyel]] brought on [[Rheela]] as Treasurer and to lead and coordinate Triage for the Order. Being a resident of Riverhaven and a very capable empath, she was a perfect choice for both positions. Councilman [[Nefarious]], and former [[Northern Watch]] Sergeant, was put in charge of Intelligence and runs a more specialized part of the Strike Force. <br />
<br />
Being part of the Strike Force is completely optional, and is the only aspect of the NEW ODS that functions in any sort of a military capacity. [[Raeyel]] had also been a soldier in the [[Northern Watch]] and several of his comrades also came over to the ODS, including former Watch Commander [[Vykanthiss]] and other soldiers. Councilman [[Alymast]] provides assistance to both the Speaker and Vice Speaker as well as the Head Councilman and accumulates and organizes reports that need turned in, as well as other duties as needed.<br />
<br />
Council and Strike Force set, the membership grew quickly under the new leadership and new direction. Yes, there is a defensive regiment to the Order, but the Order ITSELF is not militant. Focusing on family and FUN, and bringing a sense of community back to Therengia is the direction of the Order. The New ODS has completely re-branded as well and the Order now has an actual web presence obtainable by the link above. Members are very active socially, events are well attended, and the sense of family is palatable...a dysfunctional, oddball family...but a cohesive and tightly knit family. <br />
<br />
With the focus on fun, [[Raeyel]] was at a loss, not being too knowledgeable on what people like, he turned to his aunt, [[Mystylaine]]. [[Mystylaine]], being a social person, had her finger to the pulse of the people (insert empath joke here) and knew what people found fun. Not only that but also knew about designing items that people would love. With [[Raeyel]]'s knowledge of weapons and her eye for what looks cool, they knew they had a winning formula. [[Raeyel]] is still learning about the social, with help from both his aunt and uncle.<br />
<br />
Leadership has changed. [[Mystylaine]] is the Speaker and the Vice is [[Kenamer]], with [[Rekon]] still Head Council and Defense Advisor. [[Taehara]] is Aide to the Speaker and the Order Ambassador is [[Pengwin]]. We will continue to serve the Baron and the protect the lands of Therengia, specifically Riverhaven and Rossman's Landing, and raising to the call of the [[Theren Guard]] when they need assistance as well as the occasional joint event with them. We will also continue to work towards a unified community, and for our events to be the place to go to socialize and have FUN with some of the best gifts and prizes to be had!!<br />
<br />
We are NEW BLOOD, we are a NEW ORDER, we are not your average Order, and we pride ourselves on this! We are a second family to some, the only family to others...but in the end, we are A FAMILY and we are the defenders of Riverhaven. Come join us at any of our events, we do them weekly, and we always have great creative gifts, tasty refreshments and amazing prizes. We want to see you there!! <br />
<br />
<br />
History is important, so here is ours.....<br />
<br />
==History==<br />
<br />
In the beginning, there was only one. A [[Paladin]], a known and respected warrior of virtue, gathered unto himself nine of his closest friends and allies. He spoke to them a dream he held close to his heart. A dream of a organized group of close friends, adventurers, sages and poets who would come together to protect their homes and friends, lend aid to harried souls who toil across the Realms, and protect the weak and impoverished. The nine were inspired by the paladin's words and they swore an oath to make his dream a reality. Truth be told, none of them knew what they had gotten themselves into.<br /><br />
<br /><br />
Late at night, the first ten gathered around a small fire in a cozy cabin near the city of [[Therenborough]]. Many such nights would follow as the foundations were laid for what would become The Order of the Dragon Shield. [[Naveraun]], the first paladin, worked many hours with quill and ink and parchment laying to written word the dream he held. His close friend, [[Devihn]], noble paladin of the Realms, spent much time working hand in hand with Naveraun. Carefully, so that Naveraun's intent was not changed, Devihn scribed what would become our Charter.<br /><br />
<br /><br />
The [[Ranger]] [[Purrlin]], in a moment inspiration, spoke the words that became our Motto. "Many Swords, One Shield." A humble woman of virtue, Purrlin is also responsible for the badge that we now wear proudly upon our chests.<br /><br />
<br /><br />
The S'Kra healer [[Lys]] and her husband [[Naul]] the [[Warrior Mage]] spent many late nights working with the suggestions of others to produce the Laws which bind all of the Shield. They used the guidelines set down by the Great Mages, but nothing became Law until all had agreed upon the fairness of the Law.<br /><br />
<br /><br />
[[Vazar]] the Paladin was the first to use the name Order of the Dragon Shield, a name he received from a vision of a lone warrior defending a small child from the World Dragon with nothing more than a battered shield.<br /><br />
<br /><br />
[[Deathpick]] the [[Thief]], [[Jackaltooth]] the [[Cleric]] and [[Niktoahl]] the Ranger came together to help protect the members of our Order in its early days when there were those that wished that it would not come to be. Even though not yet a formal Order of the Realms, they roamed far and wide upholding the beliefs of our Order. They voiced their opinions in the meetings that were held, making certain that the Laws and Charter were written fairly for all and that not one voice went unheard.<br /><br />
<br /><br />
The last of the ten, but certainly not the least, was [[Razzer]] the [[Bard]], whose words and deeds and expensive bar tabs spread the word to others who wished to be part of the dream of equality, freedom for all and protection for those unable to defend themselves. Razzer brought to our small cabin recruits both young and old, adding more voices to the chorus.<br /><br />
<br /><br />
It was not easy, in those early days. No one ever said the path we chose to take would be easy, and for good reason. If they had, we would have strung him up to dance a jig from the leafless tree. Setbacks were more common than progress. The Great Mage [[Naiph]] worked with us, but she was a grueling taskmaster. Rumors of scandals were spread, lives were threatened, hearts were broken and tears shed both in sorrow and joy. But strong wills persevered and the first ten became fifteen, then twenty and still more flocked to the banner which waved solemnly above a small house outside the city of Therenborough.<br /><br />
<br /><br />
When the newly forged Order was ready, Naveraun stood proudly before the forty strong swords that numbered our strength and the Shield was born. We had become an official Order, but the adventure had only just begun. As long as there are those who share the dream, there will always be a place for them to come together and comrades in arms to hold palaver with.<br /><br />
<br /><br />
Many Swords, One Shield<br /><br />
<br /><br />
Written by Jackaltooth, ODS Co-Founder ... Added to by Officers of the NEW ODS <br />
<br />
{{cat|Martial organizations,Therengia organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Talk:Locksmith_Union&diff=528006Talk:Locksmith Union2020-08-30T11:34:25Z<p>DR-JHUSTIS: Created page with "Union Members:<br> For all calendar requests and requests for leadership key changes: Email DR-Events@play.net."</p>
<hr />
<div>Union Members:<br><br />
For all calendar requests and requests for leadership key changes: Email DR-Events@play.net.</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Locksmith_Union&diff=528005Locksmith Union2020-08-30T11:30:49Z<p>DR-JHUSTIS: /* Current officers */</p>
<hr />
<div>{{PCOrg}}<br />
The stated purpose of '''The Locksmith Union''' is to provide locations where locksmiths can practice their trade for their fellow adventurers.<br />
<br />
[[Image:locksmithavatar.jpg|right|thumb|Locksmith Union Logo designed by Azaal Daak'tor]]<br />
<br />
==Current officers==<br />
*Leader: [[Darkewolff]]<br />
*2nd In Command: Ezerak<br />
*Treasurer: Meeanda<br />
*Event Coordinator: <br />
*Archivist:<br />
<br />
<br />
;City Representatives<br />
*Crossing: [[Enthien]]<br />
*Riverhaven/Rossman's: [[Glorgg]]<br />
*Theren, Lang and it's western territories: Kintryn<br />
*Qi: Darkewollf<br />
*Shard/Forfedhdar: Ezerak<br />
<br />
==Affirmed Members==<br />
<br />
{| role="members" class="wikitable mw-collapsible mw-collapsed"<br />
! Member !! Active<br />
|-<br />
| Ajathaer || Active<br />
|-<br />
| Alesea || Inactive<br />
|-<br />
| Alisyn || Inactive<br />
|-<br />
| Amaci || Inactive<br />
|-<br />
| Annalyse || Inactive<br />
|-<br />
| [[Arandrowse]] || Inactive<br />
|-<br />
| Arcticdark || Inactive<br />
|-<br />
| [[Arianah]] || Inactive<br />
|-<br />
| [[Artdel]] || Inactive<br />
|-<br />
| Aspet || Inactive<br />
|-<br />
| Asterid || Active<br />
|-<br />
| [[Azillatem]] || Inactive<br />
|-<br />
| [[Ayrell]] || Active<br />
|-<br />
| Azothy || Active<br />
|-<br />
| Baudolino || Inactive<br />
|-<br />
| [[Beauris]] || Inactive<br />
|-<br />
| [[Bedlight]] || Active<br />
|-<br />
| Berouz || Active<br />
|-<br />
| Caale || Inactive<br />
|-<br />
| Caehys || Inactive<br />
|-<br />
| Catelinn || Active<br />
|-<br />
| [[Carvalhal]] || Inactive<br />
|-<br />
| Chozen || Unknown<br />
|-<br />
| Cilka || Active<br />
|-<br />
| [[Clamil]] || Unknown<br />
|-<br />
| Codiax || Inactive<br />
|-<br />
| [[Craetos]] || Unknown<br />
|-<br />
| Crobin || Active<br />
|-<br />
| [[Cyiarriah]] || Inactive<br />
|-<br />
| [[Danoryiel]] || Inactive<br />
|-<br />
| Darkewolff || Active<br />
|-<br />
| Darkeskye || Active<br />
|-<br />
| Darkgaze || Active<br />
|-<br />
| Dartwin || Inactive<br />
|-<br />
| [[Deaglan]] || Inactive<br />
|-<br />
| Deassimus || Inactive<br />
|-<br />
| Deeter || Inactive<br />
|-<br />
| Derenth || Inactive<br />
|-<br />
| Deztra || Inactive<br />
|-<br />
| Doarte || Inactive<br />
|-<br />
| [[Drevid]] || Inactive<br />
|-<br />
| Dronic || Inactive<br />
|-<br />
| Druesyillia || Active<br />
|-<br />
| Dyler || Active<br />
|-<br />
| Ehrendyl || Inactive<br />
|-<br />
| Eldrich || Inactive<br />
|-<br />
| Elizondo || Inactive<br />
|-<br />
| Emou || Active<br />
|-<br />
| Enrahn || Active<br />
|-<br />
| Enthien || Active<br />
|-<br />
| [[Enwah]] || Inactive<br />
|-<br />
| Eonon || Active<br />
|-<br />
| [[Erixx]] || Active<br />
|-<br />
| Escent || Active<br />
|-<br />
| Evermore || Inactive<br />
|-<br />
| Ezerak || Active<br />
|-<br />
| Faehlan || Active<br />
|-<br />
| Fariden || Active<br />
|-<br />
| Fiasko || Active<br />
|-<br />
| Firekiller || Inactive<br />
|-<br />
| Fizzicle || Inactive<br />
|-<br />
| Fyrusa || Inactive<br />
|-<br />
| Gamalon || Active<br />
|-<br />
| [[Gags]] || Active<br />
|-<br />
| Gandoft || Inactive<br />
|-<br />
| Gidien || Inactive<br />
|-<br />
| Glorgg || Active<br />
|-<br />
| Glynnes || Inactive<br />
|-<br />
| Govahgn || Retired<br />
|-<br />
| Grisela || Inactive<br />
|-<br />
| Hangren || Inactive<br />
|-<br />
| Hoger || Active<br />
|-<br />
| Imerald || Active<br />
|-<br />
| Ipkin || Inactive<br />
|-<br />
| Ishtok || Inactive<br />
|-<br />
| Izykial || Inactive<br />
|-<br />
| Jaelles || Inactive<br />
|-<br />
| [[Jalika]] || Active<br />
|-<br />
| Jenealle || Inactive<br />
|-<br />
| Jilette || Retired<br />
|-<br />
| Jiol || Inactive<br />
|-<br />
| Jobian || Active<br />
|-<br />
| Joehaynus || Inactive<br />
|-<br />
| Joshuan || Inactive<br />
|-<br />
| [[Jostak]] || Inactive<br />
|-<br />
| Julenne || Inactive<br />
|-<br />
| [[Kaeta]] || Active<br />
|-<br />
| Kara || Inactive<br />
|-<br />
| Kartaan || Inactive<br />
|-<br />
| Kaxis || Active<br />
|-<br />
| Kekahuna || Inactive<br />
|-<br />
| Kelyan || Inactive<br />
|-<br />
| Kerizon || Active<br />
|-<br />
| Kharansea || Inactive<br />
|-<br />
| Khhriv || Inactive<br />
|-<br />
| Khohan || Inactive<br />
|-<br />
| Kingdok || Active<br />
|-<br />
| Kintryn || Active<br />
|-<br />
| Kionsun || Inactive<br />
|-<br />
| Kirchov || Inactive<br />
|-<br />
| Kkeno || Inactive<br />
|-<br />
| [[Kraelyst]] || Retired<br />
|-<br />
| Kyloin || Inactive<br />
|-<br />
| Lagury || Inactive<br />
|-<br />
| Larhea || Inactive<br />
|-<br />
| Ldeek || Active<br />
|-<br />
| Liham || Active<br />
|-<br />
| Linden || Inactive<br />
|-<br />
| Loeth || Active<br />
|-<br />
| Lythalar || Inactive<br />
|-<br />
| Maatrim || Inactive<br />
|-<br />
| Mahe || Inactive<br />
|-<br />
| Majorly || Active<br />
|-<br />
| Malgore || Inactive<br />
|-<br />
| Mallitek || Inactive<br />
|-<br />
| Mattreem || Inactive<br />
|-<br />
| [[Meantermel]] || Active<br />
|-<br />
| Meeanda || Active<br />
|-<br />
| Melindrha || Active<br />
|-<br />
| Melv || Active<br />
|-<br />
| Mendicant || Inactive<br />
|-<br />
| Miir || Inactive<br />
|-<br />
| Mischeif || Active<br />
|-<br />
| Mobyus || Active<br />
|-<br />
| Mujaki || Inactive<br />
|-<br />
| Myzteke || Inactive<br />
|-<br />
| Naomee || Inactive<br />
|-<br />
| Nausikaa || Active<br />
|-<br />
| Nebby || Inactive<br />
|-<br />
| [[Nideaya]] || Active<br />
|-<br />
| Nitali || Inactive<br />
|-<br />
| Nithaven || Inactive<br />
|-<br />
| Nivak || Unknown<br />
|-<br />
| Oberom || Inactive<br />
|-<br />
| Osires || Inactive<br />
|-<br />
| Pazohn || Inactive<br />
|-<br />
| Phabious || Active<br />
|-<br />
| Psyanide || Inactive<br />
|-<br />
| Plix || Active<br />
|-<br />
| Purruna || Inactive<br />
|-<br />
| [[Pythea]] || Active<br />
|-<br />
| Regalorn || Inactive<br />
|-<br />
| Rejind || Unknown<br />
|-<br />
| Repoh || Inactive<br />
|-<br />
| Reznov || Inactive<br />
|-<br />
| Rgamato || Inactive<br />
|-<br />
| Rhodium || Active<br />
|-<br />
| Rickman || Inactive<br />
|-<br />
| [[Rikimari]] || Inactive<br />
|-<br />
| Ritsum || Inactive<br />
|-<br />
| Riverlynn || Active<br />
|-<br />
| Roodie || Active<br />
|-<br />
| Rumplefoot || Inactive<br />
|-<br />
| Ruven || Active<br />
|-<br />
| Saiyana || Inactive<br />
|-<br />
| Sameesh || Inactive<br />
|-<br />
| [[Sandspray]] || Inactive<br />
|-<br />
| Sanne || Inactive<br />
|-<br />
| Schreck || Inactive<br />
|-<br />
| [[Schvartzgonif]] || Inactive<br />
|-<br />
| [[Scrounger]] || Inactive<br />
|-<br />
| [[Selarr]] || Active<br />
|-<br />
| Serakk || Active<br />
|-<br />
| [[Serindifity]] || Inactive<br />
|-<br />
| [[Shaydee]] || Active<br />
|-<br />
| Shifft || Active<br />
|-<br />
| Silvanus || Inactive<br />
|-<br />
| Sinestar || Inactive<br />
|-<br />
| Siobhannic || Inactive<br />
|-<br />
| [[Sissie]] || Inactive<br />
|-<br />
| [[Slavis]] || Inactive<br />
|-<br />
| Slital || Inactive<br />
|-<br />
| [[Sneak]] || Inactive<br />
|-<br />
| Sneeky || Inactive<br />
|-<br />
| Sok || Nomad<br />
|-<br />
| Somnas || Active<br />
|-<br />
| Syrreneo || Inactive<br />
|-<br />
| Taliath || Inactive<br />
|-<br />
| Tallen || Inactive<br />
|-<br />
| Targon || Active<br />
|-<br />
| Tathalus || Active<br />
|-<br />
| Teebone || Active<br />
|-<br />
| Tehryn || Inactive<br />
|-<br />
| [[Tepht]] || Inactive<br />
|-<br />
| Teranavi || Inactive<br />
|-<br />
| Teyl || Active<br />
|-<br />
| Thady || Inactive<br />
|-<br />
| Thalamarr || Inactive<br />
|-<br />
| Thallie || Inactive<br />
|-<br />
| Theale || Inactive<br />
|-<br />
| Thinkdark || Inactive<br />
|-<br />
| Thyon || Active<br />
|-<br />
| [[Tolena]] || Inactive<br />
|-<br />
| Tonaktie || Inactive<br />
|-<br />
| Travisius || Inactive<br />
|-<br />
| Tyrrus || Inactive<br />
|-<br />
| Tyx || Active<br />
|-<br />
| Ungara || Inactive<br />
|-<br />
| Vaila || Inactive<br />
|-<br />
| [[Veela]] || Inactive<br />
|-<br />
| Vequ || Inactive<br />
|-<br />
| [[Vylencia]] || Inactive<br />
|-<br />
| [[Whistling]] || Inactive<br />
|-<br />
| Wyntia || Inactive<br />
|-<br />
| Wyspe || Inactive<br />
|-<br />
| Xinge || Inactive<br />
|-<br />
| Zhunni || Inactive<br />
|-<br />
| Zillk || Inactive<br />
|-<br />
| Zinchaga || Active<br />
|-<br />
| [[Zynell]] || Active<br />
|-<br />
| Zyyn || Inactive<br />
|}<br />
<br />
==Retired & Respected Locksmith Union Members==<br />
These Members are seen in all respect and light of the Union as their time with our Community was valued and enjoyed.<br />
;As Listed:<br />
<br />
[[Mahone]],<br />
[[Walcar]],<br />
[[Shannodoah]],<br />
[[Dyamond]],<br />
[[Zamn]],<br />
[[Korutu]]<br />
<br />
==Union Rules & Government==<br />
* Requirements are 150 ranks in Lockpicking and a confirming vote of a minimum of three yah. Older bylaw required a 100 ranks or to be guilded circle 10. <br />
* LSU offers a minionship for would-be members that do not meet the requirements. They are encouraged to hang around, attending meetings, and attend events. <br />
* Any position can be questioned and a vote can be called for. A tally will be taken and arrangements will be made, to the result.<br />
* Sustaining vote to open the meeting and Sustaining vote to close the meeting. <br />
* This is a Player ran Organization, there in by, laws can be changed and modified. <br />
* Votes are held in a yah or nay, fashion. <br />
* Monthly meetings are held on the '''Third Wednesday''' of every '''month''' at '''9 pm''' eastern time, at the Crossing, Pond.<br />
<br />
== History ==<br />
<br />
* The Locksmith Union was founded on November 16th, 2001 by [[Kraelyst the Hand]], who remained its leader until Jilette succeeded him on March 1, 2008. The founding was made public through the production of the first ever [[The_Locksmith_Union#Box_Raffle|Box Raffle]] (details below).<br />
<br />
* During the summer of 2002 the general public was immersed in a conflict regarding lockpick prices which resulted in blame being misdirected at The Locksmith Union for fixing prices. The confusion arose because one of the Union's few rules was that its ''members'' could not sell lockpicks for less than 4 gold per master or 1 platinum per grandmaster. People hostile to the Union or Thieves or locksmiths in general began intentionally underselling lockpicks by large amounts or giving lockpicks away for free. Many locksmiths (some in the Union and some not) took retribution on people who continued to purposefully undersell lockpicks. The Locksmith Union published a statement that it was not involved with enforcing prices on non-members and did not condone nor condemn the independent acts of its members.<br />
<br />
* Lockpick prices have continued to remain stable at approximately 4 gold per master and 1 plat per grandmaster despite the pricing conflict and despite the fact that The Locksmith Union dropped minimum lockpick prices from its member rules in 2005.<br />
<br />
* In January 2003 The Locksmith Union became the first non-Official player organization to receive a group badge (a gleaming animite key) and an affiliation post-title "of The Locksmith Union." This was made possible by Product Manager Solomon and Senior GameMaster Jeremael who transferred the badge mechanics over from The Fallen where they were being used for the warring organizations.<br />
<br />
* In May 2003 The Locksmith Union was granted its own Simutronics Forums avatar, which was designed by Union member Azaal Daak'tor.<br />
<br />
* In January 2004 the first "City Reps" were named. These individuals were to coordinate efforts and act as a leader for members in their region. They included:<br />
** Crossing Rep: Vaetle Loeion <br />
** Riverhaven Rep: Mackes Cultellus<br />
** Langenfirth Rep: Walcar Walcars<br />
** Shard Rep: Silverfly Wasarbus<br />
<br />
* In December 2004 Jilette Darkkwidow was selected as the new box raffle chairman to replace [[Kraelyst]] who had done the previous three raffles. Jilette organized the 2006 Box Raffle and the 2007 Box Raffle, which was the first to be held in a wedding area so as to be easily accessible from all major cities.<br />
<br />
* On March 1, 2008 Kraelyst announced that Jilette Darkkwidow would succeed him has leader of the Locksmith Union.<br />
<br />
* In late 2008 Jilette due to Real Life reasons stopped Playing Dragonrealms, leaving a leadership vacume in the Union, and due to the Union's rules it cannot induct new members until a new leader is chosen.<br />
<br />
* October 2010 The Locksmith Union met with the Orders GM to talk about choosing a new leader. Candidates were asked to email the GM and answer questions, the outcome of which, she would choose a new leader. However, no Leader has been selected as of yet, and the Union still remains in a state of stagnation.<br />
<br />
* November 2010 [[Shannodoah]] named new leader of the Union. [[Shannodoah]] would somewhat soon there after step down from leadership of the Locksmith Union. Though he would key as his first new member [[Arandrowse]]. [[Druesyllia]] soon thereafter took over Leadership of the Locksmith Union, including returning the popular Box Raffles! She stepped down from leadership handing the leadership over to [[Arandrowse]] in May 2016.<br />
* December 2016 A vote was called for by [[Nebby]] for the removal of [[Arandrowse]] as leader of the Union. A No-faith is leadership vote was taken and concluded that [[Arandrowse]] was to step down from his role. [[Nideaya]] was voted in as Acting-Leader until an official vote could occur.<br />
* January 2017 Nideaya was voted in a Leader of the Locksmith Union. Akudyn would be voted in as an Officer representing the Islands. Nebby would be voted in next as Officer representing the Zoluren area. Tallen as Event Coordinator. Linue was also voted in as Treasurer. Aedineus would contribute voted in as Scrolls and Records. <br />
* January 2018 Pazohn voted in as Officer representing Shard.<br />
* August 2019 A vote was called for by [[Tathalus]] for the removal of [[Nideaya]] as leader of the Union. A No-Faith vote was taken and it was decided by unanimous vote that [[Nideaya]] (who had been absent from several recent meetings) was to step down. [[Tathalus]] was voted Leader of the Locksmith Union.<br />
* July 2020 [[Darkewolff]] voted in as new Leader of the Locksmith Union.<br />
<br />
== Box raffle ==<br />
<br />
The Box Raffle is an event hosted by The Locksmith Union every year or two years. Its purpose is to raise awareness and goodwill for The Locksmith Union. To receive entries into the raffle a person brings boxes to a designated location to be open by members of The Locksmith Union. Each box opened is worth one entry in the raffle up to a maximum number of entries. An additional limited number of entries can be obtained by purchasing master or grandmaster lockpicks from Union members at or above the standard price. The entry phase of the raffle typically lasts for 2 to 3 non-stop days. Hundreds of items and thousands of platinums are given away as prizes.<br />
<br />
== Other events ==<br />
<br />
The Locksmith Union has organized and participated in many other events including regular group raids on the [[Throne City Museum]], an exploration of the [[Penal Colony]] on [[M'riss]], and the Locksmith Union's anniversary party in 2007.<br />
{{Cat|Player organizations,Unofficial organizations,Service organizations,Active organizations}}[[page type is::organization| ]]</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Locksmith_Union&diff=528004Locksmith Union2020-08-30T11:30:14Z<p>DR-JHUSTIS: /* History */</p>
<hr />
<div>{{PCOrg}}<br />
The stated purpose of '''The Locksmith Union''' is to provide locations where locksmiths can practice their trade for their fellow adventurers.<br />
<br />
[[Image:locksmithavatar.jpg|right|thumb|Locksmith Union Logo designed by Azaal Daak'tor]]<br />
<br />
==Current officers==<br />
*Leader: [[Tathalus]]<br />
*2nd In Command: Ezerak<br />
*Treasurer: Meeanda<br />
*Event Coordinator: <br />
*Archivist:<br />
<br />
<br />
;City Representatives<br />
*Crossing: [[Enthien]]<br />
*Riverhaven/Rossman's: [[Glorgg]]<br />
*Theren, Lang and it's western territories: Kintryn<br />
*Qi: Darkewollf<br />
*Shard/Forfedhdar: Ezerak<br />
<br />
==Affirmed Members==<br />
<br />
{| role="members" class="wikitable mw-collapsible mw-collapsed"<br />
! Member !! Active<br />
|-<br />
| Ajathaer || Active<br />
|-<br />
| Alesea || Inactive<br />
|-<br />
| Alisyn || Inactive<br />
|-<br />
| Amaci || Inactive<br />
|-<br />
| Annalyse || Inactive<br />
|-<br />
| [[Arandrowse]] || Inactive<br />
|-<br />
| Arcticdark || Inactive<br />
|-<br />
| [[Arianah]] || Inactive<br />
|-<br />
| [[Artdel]] || Inactive<br />
|-<br />
| Aspet || Inactive<br />
|-<br />
| Asterid || Active<br />
|-<br />
| [[Azillatem]] || Inactive<br />
|-<br />
| [[Ayrell]] || Active<br />
|-<br />
| Azothy || Active<br />
|-<br />
| Baudolino || Inactive<br />
|-<br />
| [[Beauris]] || Inactive<br />
|-<br />
| [[Bedlight]] || Active<br />
|-<br />
| Berouz || Active<br />
|-<br />
| Caale || Inactive<br />
|-<br />
| Caehys || Inactive<br />
|-<br />
| Catelinn || Active<br />
|-<br />
| [[Carvalhal]] || Inactive<br />
|-<br />
| Chozen || Unknown<br />
|-<br />
| Cilka || Active<br />
|-<br />
| [[Clamil]] || Unknown<br />
|-<br />
| Codiax || Inactive<br />
|-<br />
| [[Craetos]] || Unknown<br />
|-<br />
| Crobin || Active<br />
|-<br />
| [[Cyiarriah]] || Inactive<br />
|-<br />
| [[Danoryiel]] || Inactive<br />
|-<br />
| Darkewolff || Active<br />
|-<br />
| Darkeskye || Active<br />
|-<br />
| Darkgaze || Active<br />
|-<br />
| Dartwin || Inactive<br />
|-<br />
| [[Deaglan]] || Inactive<br />
|-<br />
| Deassimus || Inactive<br />
|-<br />
| Deeter || Inactive<br />
|-<br />
| Derenth || Inactive<br />
|-<br />
| Deztra || Inactive<br />
|-<br />
| Doarte || Inactive<br />
|-<br />
| [[Drevid]] || Inactive<br />
|-<br />
| Dronic || Inactive<br />
|-<br />
| Druesyillia || Active<br />
|-<br />
| Dyler || Active<br />
|-<br />
| Ehrendyl || Inactive<br />
|-<br />
| Eldrich || Inactive<br />
|-<br />
| Elizondo || Inactive<br />
|-<br />
| Emou || Active<br />
|-<br />
| Enrahn || Active<br />
|-<br />
| Enthien || Active<br />
|-<br />
| [[Enwah]] || Inactive<br />
|-<br />
| Eonon || Active<br />
|-<br />
| [[Erixx]] || Active<br />
|-<br />
| Escent || Active<br />
|-<br />
| Evermore || Inactive<br />
|-<br />
| Ezerak || Active<br />
|-<br />
| Faehlan || Active<br />
|-<br />
| Fariden || Active<br />
|-<br />
| Fiasko || Active<br />
|-<br />
| Firekiller || Inactive<br />
|-<br />
| Fizzicle || Inactive<br />
|-<br />
| Fyrusa || Inactive<br />
|-<br />
| Gamalon || Active<br />
|-<br />
| [[Gags]] || Active<br />
|-<br />
| Gandoft || Inactive<br />
|-<br />
| Gidien || Inactive<br />
|-<br />
| Glorgg || Active<br />
|-<br />
| Glynnes || Inactive<br />
|-<br />
| Govahgn || Retired<br />
|-<br />
| Grisela || Inactive<br />
|-<br />
| Hangren || Inactive<br />
|-<br />
| Hoger || Active<br />
|-<br />
| Imerald || Active<br />
|-<br />
| Ipkin || Inactive<br />
|-<br />
| Ishtok || Inactive<br />
|-<br />
| Izykial || Inactive<br />
|-<br />
| Jaelles || Inactive<br />
|-<br />
| [[Jalika]] || Active<br />
|-<br />
| Jenealle || Inactive<br />
|-<br />
| Jilette || Retired<br />
|-<br />
| Jiol || Inactive<br />
|-<br />
| Jobian || Active<br />
|-<br />
| Joehaynus || Inactive<br />
|-<br />
| Joshuan || Inactive<br />
|-<br />
| [[Jostak]] || Inactive<br />
|-<br />
| Julenne || Inactive<br />
|-<br />
| [[Kaeta]] || Active<br />
|-<br />
| Kara || Inactive<br />
|-<br />
| Kartaan || Inactive<br />
|-<br />
| Kaxis || Active<br />
|-<br />
| Kekahuna || Inactive<br />
|-<br />
| Kelyan || Inactive<br />
|-<br />
| Kerizon || Active<br />
|-<br />
| Kharansea || Inactive<br />
|-<br />
| Khhriv || Inactive<br />
|-<br />
| Khohan || Inactive<br />
|-<br />
| Kingdok || Active<br />
|-<br />
| Kintryn || Active<br />
|-<br />
| Kionsun || Inactive<br />
|-<br />
| Kirchov || Inactive<br />
|-<br />
| Kkeno || Inactive<br />
|-<br />
| [[Kraelyst]] || Retired<br />
|-<br />
| Kyloin || Inactive<br />
|-<br />
| Lagury || Inactive<br />
|-<br />
| Larhea || Inactive<br />
|-<br />
| Ldeek || Active<br />
|-<br />
| Liham || Active<br />
|-<br />
| Linden || Inactive<br />
|-<br />
| Loeth || Active<br />
|-<br />
| Lythalar || Inactive<br />
|-<br />
| Maatrim || Inactive<br />
|-<br />
| Mahe || Inactive<br />
|-<br />
| Majorly || Active<br />
|-<br />
| Malgore || Inactive<br />
|-<br />
| Mallitek || Inactive<br />
|-<br />
| Mattreem || Inactive<br />
|-<br />
| [[Meantermel]] || Active<br />
|-<br />
| Meeanda || Active<br />
|-<br />
| Melindrha || Active<br />
|-<br />
| Melv || Active<br />
|-<br />
| Mendicant || Inactive<br />
|-<br />
| Miir || Inactive<br />
|-<br />
| Mischeif || Active<br />
|-<br />
| Mobyus || Active<br />
|-<br />
| Mujaki || Inactive<br />
|-<br />
| Myzteke || Inactive<br />
|-<br />
| Naomee || Inactive<br />
|-<br />
| Nausikaa || Active<br />
|-<br />
| Nebby || Inactive<br />
|-<br />
| [[Nideaya]] || Active<br />
|-<br />
| Nitali || Inactive<br />
|-<br />
| Nithaven || Inactive<br />
|-<br />
| Nivak || Unknown<br />
|-<br />
| Oberom || Inactive<br />
|-<br />
| Osires || Inactive<br />
|-<br />
| Pazohn || Inactive<br />
|-<br />
| Phabious || Active<br />
|-<br />
| Psyanide || Inactive<br />
|-<br />
| Plix || Active<br />
|-<br />
| Purruna || Inactive<br />
|-<br />
| [[Pythea]] || Active<br />
|-<br />
| Regalorn || Inactive<br />
|-<br />
| Rejind || Unknown<br />
|-<br />
| Repoh || Inactive<br />
|-<br />
| Reznov || Inactive<br />
|-<br />
| Rgamato || Inactive<br />
|-<br />
| Rhodium || Active<br />
|-<br />
| Rickman || Inactive<br />
|-<br />
| [[Rikimari]] || Inactive<br />
|-<br />
| Ritsum || Inactive<br />
|-<br />
| Riverlynn || Active<br />
|-<br />
| Roodie || Active<br />
|-<br />
| Rumplefoot || Inactive<br />
|-<br />
| Ruven || Active<br />
|-<br />
| Saiyana || Inactive<br />
|-<br />
| Sameesh || Inactive<br />
|-<br />
| [[Sandspray]] || Inactive<br />
|-<br />
| Sanne || Inactive<br />
|-<br />
| Schreck || Inactive<br />
|-<br />
| [[Schvartzgonif]] || Inactive<br />
|-<br />
| [[Scrounger]] || Inactive<br />
|-<br />
| [[Selarr]] || Active<br />
|-<br />
| Serakk || Active<br />
|-<br />
| [[Serindifity]] || Inactive<br />
|-<br />
| [[Shaydee]] || Active<br />
|-<br />
| Shifft || Active<br />
|-<br />
| Silvanus || Inactive<br />
|-<br />
| Sinestar || Inactive<br />
|-<br />
| Siobhannic || Inactive<br />
|-<br />
| [[Sissie]] || Inactive<br />
|-<br />
| [[Slavis]] || Inactive<br />
|-<br />
| Slital || Inactive<br />
|-<br />
| [[Sneak]] || Inactive<br />
|-<br />
| Sneeky || Inactive<br />
|-<br />
| Sok || Nomad<br />
|-<br />
| Somnas || Active<br />
|-<br />
| Syrreneo || Inactive<br />
|-<br />
| Taliath || Inactive<br />
|-<br />
| Tallen || Inactive<br />
|-<br />
| Targon || Active<br />
|-<br />
| Tathalus || Active<br />
|-<br />
| Teebone || Active<br />
|-<br />
| Tehryn || Inactive<br />
|-<br />
| [[Tepht]] || Inactive<br />
|-<br />
| Teranavi || Inactive<br />
|-<br />
| Teyl || Active<br />
|-<br />
| Thady || Inactive<br />
|-<br />
| Thalamarr || Inactive<br />
|-<br />
| Thallie || Inactive<br />
|-<br />
| Theale || Inactive<br />
|-<br />
| Thinkdark || Inactive<br />
|-<br />
| Thyon || Active<br />
|-<br />
| [[Tolena]] || Inactive<br />
|-<br />
| Tonaktie || Inactive<br />
|-<br />
| Travisius || Inactive<br />
|-<br />
| Tyrrus || Inactive<br />
|-<br />
| Tyx || Active<br />
|-<br />
| Ungara || Inactive<br />
|-<br />
| Vaila || Inactive<br />
|-<br />
| [[Veela]] || Inactive<br />
|-<br />
| Vequ || Inactive<br />
|-<br />
| [[Vylencia]] || Inactive<br />
|-<br />
| [[Whistling]] || Inactive<br />
|-<br />
| Wyntia || Inactive<br />
|-<br />
| Wyspe || Inactive<br />
|-<br />
| Xinge || Inactive<br />
|-<br />
| Zhunni || Inactive<br />
|-<br />
| Zillk || Inactive<br />
|-<br />
| Zinchaga || Active<br />
|-<br />
| [[Zynell]] || Active<br />
|-<br />
| Zyyn || Inactive<br />
|}<br />
<br />
==Retired & Respected Locksmith Union Members==<br />
These Members are seen in all respect and light of the Union as their time with our Community was valued and enjoyed.<br />
;As Listed:<br />
<br />
[[Mahone]],<br />
[[Walcar]],<br />
[[Shannodoah]],<br />
[[Dyamond]],<br />
[[Zamn]],<br />
[[Korutu]]<br />
<br />
==Union Rules & Government==<br />
* Requirements are 150 ranks in Lockpicking and a confirming vote of a minimum of three yah. Older bylaw required a 100 ranks or to be guilded circle 10. <br />
* LSU offers a minionship for would-be members that do not meet the requirements. They are encouraged to hang around, attending meetings, and attend events. <br />
* Any position can be questioned and a vote can be called for. A tally will be taken and arrangements will be made, to the result.<br />
* Sustaining vote to open the meeting and Sustaining vote to close the meeting. <br />
* This is a Player ran Organization, there in by, laws can be changed and modified. <br />
* Votes are held in a yah or nay, fashion. <br />
* Monthly meetings are held on the '''Third Wednesday''' of every '''month''' at '''9 pm''' eastern time, at the Crossing, Pond.<br />
<br />
== History ==<br />
<br />
* The Locksmith Union was founded on November 16th, 2001 by [[Kraelyst the Hand]], who remained its leader until Jilette succeeded him on March 1, 2008. The founding was made public through the production of the first ever [[The_Locksmith_Union#Box_Raffle|Box Raffle]] (details below).<br />
<br />
* During the summer of 2002 the general public was immersed in a conflict regarding lockpick prices which resulted in blame being misdirected at The Locksmith Union for fixing prices. The confusion arose because one of the Union's few rules was that its ''members'' could not sell lockpicks for less than 4 gold per master or 1 platinum per grandmaster. People hostile to the Union or Thieves or locksmiths in general began intentionally underselling lockpicks by large amounts or giving lockpicks away for free. Many locksmiths (some in the Union and some not) took retribution on people who continued to purposefully undersell lockpicks. The Locksmith Union published a statement that it was not involved with enforcing prices on non-members and did not condone nor condemn the independent acts of its members.<br />
<br />
* Lockpick prices have continued to remain stable at approximately 4 gold per master and 1 plat per grandmaster despite the pricing conflict and despite the fact that The Locksmith Union dropped minimum lockpick prices from its member rules in 2005.<br />
<br />
* In January 2003 The Locksmith Union became the first non-Official player organization to receive a group badge (a gleaming animite key) and an affiliation post-title "of The Locksmith Union." This was made possible by Product Manager Solomon and Senior GameMaster Jeremael who transferred the badge mechanics over from The Fallen where they were being used for the warring organizations.<br />
<br />
* In May 2003 The Locksmith Union was granted its own Simutronics Forums avatar, which was designed by Union member Azaal Daak'tor.<br />
<br />
* In January 2004 the first "City Reps" were named. These individuals were to coordinate efforts and act as a leader for members in their region. They included:<br />
** Crossing Rep: Vaetle Loeion <br />
** Riverhaven Rep: Mackes Cultellus<br />
** Langenfirth Rep: Walcar Walcars<br />
** Shard Rep: Silverfly Wasarbus<br />
<br />
* In December 2004 Jilette Darkkwidow was selected as the new box raffle chairman to replace [[Kraelyst]] who had done the previous three raffles. Jilette organized the 2006 Box Raffle and the 2007 Box Raffle, which was the first to be held in a wedding area so as to be easily accessible from all major cities.<br />
<br />
* On March 1, 2008 Kraelyst announced that Jilette Darkkwidow would succeed him has leader of the Locksmith Union.<br />
<br />
* In late 2008 Jilette due to Real Life reasons stopped Playing Dragonrealms, leaving a leadership vacume in the Union, and due to the Union's rules it cannot induct new members until a new leader is chosen.<br />
<br />
* October 2010 The Locksmith Union met with the Orders GM to talk about choosing a new leader. Candidates were asked to email the GM and answer questions, the outcome of which, she would choose a new leader. However, no Leader has been selected as of yet, and the Union still remains in a state of stagnation.<br />
<br />
* November 2010 [[Shannodoah]] named new leader of the Union. [[Shannodoah]] would somewhat soon there after step down from leadership of the Locksmith Union. Though he would key as his first new member [[Arandrowse]]. [[Druesyllia]] soon thereafter took over Leadership of the Locksmith Union, including returning the popular Box Raffles! She stepped down from leadership handing the leadership over to [[Arandrowse]] in May 2016.<br />
* December 2016 A vote was called for by [[Nebby]] for the removal of [[Arandrowse]] as leader of the Union. A No-faith is leadership vote was taken and concluded that [[Arandrowse]] was to step down from his role. [[Nideaya]] was voted in as Acting-Leader until an official vote could occur.<br />
* January 2017 Nideaya was voted in a Leader of the Locksmith Union. Akudyn would be voted in as an Officer representing the Islands. Nebby would be voted in next as Officer representing the Zoluren area. Tallen as Event Coordinator. Linue was also voted in as Treasurer. Aedineus would contribute voted in as Scrolls and Records. <br />
* January 2018 Pazohn voted in as Officer representing Shard.<br />
* August 2019 A vote was called for by [[Tathalus]] for the removal of [[Nideaya]] as leader of the Union. A No-Faith vote was taken and it was decided by unanimous vote that [[Nideaya]] (who had been absent from several recent meetings) was to step down. [[Tathalus]] was voted Leader of the Locksmith Union.<br />
* July 2020 [[Darkewolff]] voted in as new Leader of the Locksmith Union.<br />
<br />
== Box raffle ==<br />
<br />
The Box Raffle is an event hosted by The Locksmith Union every year or two years. Its purpose is to raise awareness and goodwill for The Locksmith Union. To receive entries into the raffle a person brings boxes to a designated location to be open by members of The Locksmith Union. Each box opened is worth one entry in the raffle up to a maximum number of entries. An additional limited number of entries can be obtained by purchasing master or grandmaster lockpicks from Union members at or above the standard price. The entry phase of the raffle typically lasts for 2 to 3 non-stop days. Hundreds of items and thousands of platinums are given away as prizes.<br />
<br />
== Other events ==<br />
<br />
The Locksmith Union has organized and participated in many other events including regular group raids on the [[Throne City Museum]], an exploration of the [[Penal Colony]] on [[M'riss]], and the Locksmith Union's anniversary party in 2007.<br />
{{Cat|Player organizations,Unofficial organizations,Service organizations,Active organizations}}[[page type is::organization| ]]</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Locksmith_Union&diff=528003Locksmith Union2020-08-30T11:29:37Z<p>DR-JHUSTIS: /* History */</p>
<hr />
<div>{{PCOrg}}<br />
The stated purpose of '''The Locksmith Union''' is to provide locations where locksmiths can practice their trade for their fellow adventurers.<br />
<br />
[[Image:locksmithavatar.jpg|right|thumb|Locksmith Union Logo designed by Azaal Daak'tor]]<br />
<br />
==Current officers==<br />
*Leader: [[Tathalus]]<br />
*2nd In Command: Ezerak<br />
*Treasurer: Meeanda<br />
*Event Coordinator: <br />
*Archivist:<br />
<br />
<br />
;City Representatives<br />
*Crossing: [[Enthien]]<br />
*Riverhaven/Rossman's: [[Glorgg]]<br />
*Theren, Lang and it's western territories: Kintryn<br />
*Qi: Darkewollf<br />
*Shard/Forfedhdar: Ezerak<br />
<br />
==Affirmed Members==<br />
<br />
{| role="members" class="wikitable mw-collapsible mw-collapsed"<br />
! Member !! Active<br />
|-<br />
| Ajathaer || Active<br />
|-<br />
| Alesea || Inactive<br />
|-<br />
| Alisyn || Inactive<br />
|-<br />
| Amaci || Inactive<br />
|-<br />
| Annalyse || Inactive<br />
|-<br />
| [[Arandrowse]] || Inactive<br />
|-<br />
| Arcticdark || Inactive<br />
|-<br />
| [[Arianah]] || Inactive<br />
|-<br />
| [[Artdel]] || Inactive<br />
|-<br />
| Aspet || Inactive<br />
|-<br />
| Asterid || Active<br />
|-<br />
| [[Azillatem]] || Inactive<br />
|-<br />
| [[Ayrell]] || Active<br />
|-<br />
| Azothy || Active<br />
|-<br />
| Baudolino || Inactive<br />
|-<br />
| [[Beauris]] || Inactive<br />
|-<br />
| [[Bedlight]] || Active<br />
|-<br />
| Berouz || Active<br />
|-<br />
| Caale || Inactive<br />
|-<br />
| Caehys || Inactive<br />
|-<br />
| Catelinn || Active<br />
|-<br />
| [[Carvalhal]] || Inactive<br />
|-<br />
| Chozen || Unknown<br />
|-<br />
| Cilka || Active<br />
|-<br />
| [[Clamil]] || Unknown<br />
|-<br />
| Codiax || Inactive<br />
|-<br />
| [[Craetos]] || Unknown<br />
|-<br />
| Crobin || Active<br />
|-<br />
| [[Cyiarriah]] || Inactive<br />
|-<br />
| [[Danoryiel]] || Inactive<br />
|-<br />
| Darkewolff || Active<br />
|-<br />
| Darkeskye || Active<br />
|-<br />
| Darkgaze || Active<br />
|-<br />
| Dartwin || Inactive<br />
|-<br />
| [[Deaglan]] || Inactive<br />
|-<br />
| Deassimus || Inactive<br />
|-<br />
| Deeter || Inactive<br />
|-<br />
| Derenth || Inactive<br />
|-<br />
| Deztra || Inactive<br />
|-<br />
| Doarte || Inactive<br />
|-<br />
| [[Drevid]] || Inactive<br />
|-<br />
| Dronic || Inactive<br />
|-<br />
| Druesyillia || Active<br />
|-<br />
| Dyler || Active<br />
|-<br />
| Ehrendyl || Inactive<br />
|-<br />
| Eldrich || Inactive<br />
|-<br />
| Elizondo || Inactive<br />
|-<br />
| Emou || Active<br />
|-<br />
| Enrahn || Active<br />
|-<br />
| Enthien || Active<br />
|-<br />
| [[Enwah]] || Inactive<br />
|-<br />
| Eonon || Active<br />
|-<br />
| [[Erixx]] || Active<br />
|-<br />
| Escent || Active<br />
|-<br />
| Evermore || Inactive<br />
|-<br />
| Ezerak || Active<br />
|-<br />
| Faehlan || Active<br />
|-<br />
| Fariden || Active<br />
|-<br />
| Fiasko || Active<br />
|-<br />
| Firekiller || Inactive<br />
|-<br />
| Fizzicle || Inactive<br />
|-<br />
| Fyrusa || Inactive<br />
|-<br />
| Gamalon || Active<br />
|-<br />
| [[Gags]] || Active<br />
|-<br />
| Gandoft || Inactive<br />
|-<br />
| Gidien || Inactive<br />
|-<br />
| Glorgg || Active<br />
|-<br />
| Glynnes || Inactive<br />
|-<br />
| Govahgn || Retired<br />
|-<br />
| Grisela || Inactive<br />
|-<br />
| Hangren || Inactive<br />
|-<br />
| Hoger || Active<br />
|-<br />
| Imerald || Active<br />
|-<br />
| Ipkin || Inactive<br />
|-<br />
| Ishtok || Inactive<br />
|-<br />
| Izykial || Inactive<br />
|-<br />
| Jaelles || Inactive<br />
|-<br />
| [[Jalika]] || Active<br />
|-<br />
| Jenealle || Inactive<br />
|-<br />
| Jilette || Retired<br />
|-<br />
| Jiol || Inactive<br />
|-<br />
| Jobian || Active<br />
|-<br />
| Joehaynus || Inactive<br />
|-<br />
| Joshuan || Inactive<br />
|-<br />
| [[Jostak]] || Inactive<br />
|-<br />
| Julenne || Inactive<br />
|-<br />
| [[Kaeta]] || Active<br />
|-<br />
| Kara || Inactive<br />
|-<br />
| Kartaan || Inactive<br />
|-<br />
| Kaxis || Active<br />
|-<br />
| Kekahuna || Inactive<br />
|-<br />
| Kelyan || Inactive<br />
|-<br />
| Kerizon || Active<br />
|-<br />
| Kharansea || Inactive<br />
|-<br />
| Khhriv || Inactive<br />
|-<br />
| Khohan || Inactive<br />
|-<br />
| Kingdok || Active<br />
|-<br />
| Kintryn || Active<br />
|-<br />
| Kionsun || Inactive<br />
|-<br />
| Kirchov || Inactive<br />
|-<br />
| Kkeno || Inactive<br />
|-<br />
| [[Kraelyst]] || Retired<br />
|-<br />
| Kyloin || Inactive<br />
|-<br />
| Lagury || Inactive<br />
|-<br />
| Larhea || Inactive<br />
|-<br />
| Ldeek || Active<br />
|-<br />
| Liham || Active<br />
|-<br />
| Linden || Inactive<br />
|-<br />
| Loeth || Active<br />
|-<br />
| Lythalar || Inactive<br />
|-<br />
| Maatrim || Inactive<br />
|-<br />
| Mahe || Inactive<br />
|-<br />
| Majorly || Active<br />
|-<br />
| Malgore || Inactive<br />
|-<br />
| Mallitek || Inactive<br />
|-<br />
| Mattreem || Inactive<br />
|-<br />
| [[Meantermel]] || Active<br />
|-<br />
| Meeanda || Active<br />
|-<br />
| Melindrha || Active<br />
|-<br />
| Melv || Active<br />
|-<br />
| Mendicant || Inactive<br />
|-<br />
| Miir || Inactive<br />
|-<br />
| Mischeif || Active<br />
|-<br />
| Mobyus || Active<br />
|-<br />
| Mujaki || Inactive<br />
|-<br />
| Myzteke || Inactive<br />
|-<br />
| Naomee || Inactive<br />
|-<br />
| Nausikaa || Active<br />
|-<br />
| Nebby || Inactive<br />
|-<br />
| [[Nideaya]] || Active<br />
|-<br />
| Nitali || Inactive<br />
|-<br />
| Nithaven || Inactive<br />
|-<br />
| Nivak || Unknown<br />
|-<br />
| Oberom || Inactive<br />
|-<br />
| Osires || Inactive<br />
|-<br />
| Pazohn || Inactive<br />
|-<br />
| Phabious || Active<br />
|-<br />
| Psyanide || Inactive<br />
|-<br />
| Plix || Active<br />
|-<br />
| Purruna || Inactive<br />
|-<br />
| [[Pythea]] || Active<br />
|-<br />
| Regalorn || Inactive<br />
|-<br />
| Rejind || Unknown<br />
|-<br />
| Repoh || Inactive<br />
|-<br />
| Reznov || Inactive<br />
|-<br />
| Rgamato || Inactive<br />
|-<br />
| Rhodium || Active<br />
|-<br />
| Rickman || Inactive<br />
|-<br />
| [[Rikimari]] || Inactive<br />
|-<br />
| Ritsum || Inactive<br />
|-<br />
| Riverlynn || Active<br />
|-<br />
| Roodie || Active<br />
|-<br />
| Rumplefoot || Inactive<br />
|-<br />
| Ruven || Active<br />
|-<br />
| Saiyana || Inactive<br />
|-<br />
| Sameesh || Inactive<br />
|-<br />
| [[Sandspray]] || Inactive<br />
|-<br />
| Sanne || Inactive<br />
|-<br />
| Schreck || Inactive<br />
|-<br />
| [[Schvartzgonif]] || Inactive<br />
|-<br />
| [[Scrounger]] || Inactive<br />
|-<br />
| [[Selarr]] || Active<br />
|-<br />
| Serakk || Active<br />
|-<br />
| [[Serindifity]] || Inactive<br />
|-<br />
| [[Shaydee]] || Active<br />
|-<br />
| Shifft || Active<br />
|-<br />
| Silvanus || Inactive<br />
|-<br />
| Sinestar || Inactive<br />
|-<br />
| Siobhannic || Inactive<br />
|-<br />
| [[Sissie]] || Inactive<br />
|-<br />
| [[Slavis]] || Inactive<br />
|-<br />
| Slital || Inactive<br />
|-<br />
| [[Sneak]] || Inactive<br />
|-<br />
| Sneeky || Inactive<br />
|-<br />
| Sok || Nomad<br />
|-<br />
| Somnas || Active<br />
|-<br />
| Syrreneo || Inactive<br />
|-<br />
| Taliath || Inactive<br />
|-<br />
| Tallen || Inactive<br />
|-<br />
| Targon || Active<br />
|-<br />
| Tathalus || Active<br />
|-<br />
| Teebone || Active<br />
|-<br />
| Tehryn || Inactive<br />
|-<br />
| [[Tepht]] || Inactive<br />
|-<br />
| Teranavi || Inactive<br />
|-<br />
| Teyl || Active<br />
|-<br />
| Thady || Inactive<br />
|-<br />
| Thalamarr || Inactive<br />
|-<br />
| Thallie || Inactive<br />
|-<br />
| Theale || Inactive<br />
|-<br />
| Thinkdark || Inactive<br />
|-<br />
| Thyon || Active<br />
|-<br />
| [[Tolena]] || Inactive<br />
|-<br />
| Tonaktie || Inactive<br />
|-<br />
| Travisius || Inactive<br />
|-<br />
| Tyrrus || Inactive<br />
|-<br />
| Tyx || Active<br />
|-<br />
| Ungara || Inactive<br />
|-<br />
| Vaila || Inactive<br />
|-<br />
| [[Veela]] || Inactive<br />
|-<br />
| Vequ || Inactive<br />
|-<br />
| [[Vylencia]] || Inactive<br />
|-<br />
| [[Whistling]] || Inactive<br />
|-<br />
| Wyntia || Inactive<br />
|-<br />
| Wyspe || Inactive<br />
|-<br />
| Xinge || Inactive<br />
|-<br />
| Zhunni || Inactive<br />
|-<br />
| Zillk || Inactive<br />
|-<br />
| Zinchaga || Active<br />
|-<br />
| [[Zynell]] || Active<br />
|-<br />
| Zyyn || Inactive<br />
|}<br />
<br />
==Retired & Respected Locksmith Union Members==<br />
These Members are seen in all respect and light of the Union as their time with our Community was valued and enjoyed.<br />
;As Listed:<br />
<br />
[[Mahone]],<br />
[[Walcar]],<br />
[[Shannodoah]],<br />
[[Dyamond]],<br />
[[Zamn]],<br />
[[Korutu]]<br />
<br />
==Union Rules & Government==<br />
* Requirements are 150 ranks in Lockpicking and a confirming vote of a minimum of three yah. Older bylaw required a 100 ranks or to be guilded circle 10. <br />
* LSU offers a minionship for would-be members that do not meet the requirements. They are encouraged to hang around, attending meetings, and attend events. <br />
* Any position can be questioned and a vote can be called for. A tally will be taken and arrangements will be made, to the result.<br />
* Sustaining vote to open the meeting and Sustaining vote to close the meeting. <br />
* This is a Player ran Organization, there in by, laws can be changed and modified. <br />
* Votes are held in a yah or nay, fashion. <br />
* Monthly meetings are held on the '''Third Wednesday''' of every '''month''' at '''9 pm''' eastern time, at the Crossing, Pond.<br />
<br />
== History ==<br />
<br />
* The Locksmith Union was founded on November 16th, 2001 by [[Kraelyst the Hand]], who remained its leader until Jilette succeeded him on March 1, 2008. The founding was made public through the production of the first ever [[The_Locksmith_Union#Box_Raffle|Box Raffle]] (details below).<br />
<br />
* During the summer of 2002 the general public was immersed in a conflict regarding lockpick prices which resulted in blame being misdirected at The Locksmith Union for fixing prices. The confusion arose because one of the Union's few rules was that its ''members'' could not sell lockpicks for less than 4 gold per master or 1 platinum per grandmaster. People hostile to the Union or Thieves or locksmiths in general began intentionally underselling lockpicks by large amounts or giving lockpicks away for free. Many locksmiths (some in the Union and some not) took retribution on people who continued to purposefully undersell lockpicks. The Locksmith Union published a statement that it was not involved with enforcing prices on non-members and did not condone nor condemn the independent acts of its members.<br />
<br />
* Lockpick prices have continued to remain stable at approximately 4 gold per master and 1 plat per grandmaster despite the pricing conflict and despite the fact that The Locksmith Union dropped minimum lockpick prices from its member rules in 2005.<br />
<br />
* In January 2003 The Locksmith Union became the first non-Official player organization to receive a group badge (a gleaming animite key) and an affiliation post-title "of The Locksmith Union." This was made possible by Product Manager Solomon and Senior GameMaster Jeremael who transferred the badge mechanics over from The Fallen where they were being used for the warring organizations.<br />
<br />
* In May 2003 The Locksmith Union was granted its own Simutronics Forums avatar, which was designed by Union member Azaal Daak'tor.<br />
<br />
* In January 2004 the first "City Reps" were named. These individuals were to coordinate efforts and act as a leader for members in their region. They included:<br />
** Crossing Rep: Vaetle Loeion <br />
** Riverhaven Rep: Mackes Cultellus<br />
** Langenfirth Rep: Walcar Walcars<br />
** Shard Rep: Silverfly Wasarbus<br />
<br />
* In December 2004 Jilette Darkkwidow was selected as the new box raffle chairman to replace [[Kraelyst]] who had done the previous three raffles. Jilette organized the 2006 Box Raffle and the 2007 Box Raffle, which was the first to be held in a wedding area so as to be easily accessible from all major cities.<br />
<br />
* On March 1, 2008 Kraelyst announced that Jilette Darkkwidow would succeed him has leader of the Locksmith Union.<br />
<br />
* In late 2008 Jilette due to Real Life reasons stopped Playing Dragonrealms, leaving a leadership vacume in the Union, and due to the Union's rules it cannot induct new members until a new leader is chosen.<br />
<br />
* October 2010 The Locksmith Union met with the Orders GM to talk about choosing a new leader. Candidates were asked to email the GM and answer questions, the outcome of which, she would choose a new leader. However, no Leader has been selected as of yet, and the Union still remains in a state of stagnation.<br />
<br />
* November 2010 [[Shannodoah]] named new leader of the Union. [[Shannodoah]] would somewhat soon there after step down from leadership of the Locksmith Union. Though he would key as his first new member [[Arandrowse]]. [[Druesyllia]] soon thereafter took over Leadership of the Locksmith Union, including returning the popular Box Raffles! She stepped down from leadership handing the leadership over to [[Arandrowse]] in May 2016.<br />
* December 2016 A vote was called for by [[Nebby]] for the removal of [[Arandrowse]] as leader of the Union. A No-faith is leadership vote was taken and concluded that [[Arandrowse]] was to step down from his role. [[Nideaya]] was voted in as Acting-Leader until an official vote could occur.<br />
* January 2017 Nideaya was voted in a Leader of the Locksmith Union. Akudyn would be voted in as an Officer representing the Islands. Nebby would be voted in next as Officer representing the Zoluren area. Tallen as Event Coordinator. Linue was also voted in as Treasurer. Aedineus would contribute voted in as Scrolls and Records. <br />
* January 2018 Pazohn voted in as Officer representing Shard.<br />
* August 2019 A vote was called for by [[Tathalus]] for the removal of [[Nideaya]] as leader of the Union. A No-Faith vote was taken and it was decided by unanimous vote that [[Nideaya]] (who had been absent from several recent meetings) was to step down. [[Tathalus]] was voted Leader of the Locksmith Union.<br />
* July 2020 Darkewolff voted in as new Leader of the Locksmith Union.<br />
<br />
== Box raffle ==<br />
<br />
The Box Raffle is an event hosted by The Locksmith Union every year or two years. Its purpose is to raise awareness and goodwill for The Locksmith Union. To receive entries into the raffle a person brings boxes to a designated location to be open by members of The Locksmith Union. Each box opened is worth one entry in the raffle up to a maximum number of entries. An additional limited number of entries can be obtained by purchasing master or grandmaster lockpicks from Union members at or above the standard price. The entry phase of the raffle typically lasts for 2 to 3 non-stop days. Hundreds of items and thousands of platinums are given away as prizes.<br />
<br />
== Other events ==<br />
<br />
The Locksmith Union has organized and participated in many other events including regular group raids on the [[Throne City Museum]], an exploration of the [[Penal Colony]] on [[M'riss]], and the Locksmith Union's anniversary party in 2007.<br />
{{Cat|Player organizations,Unofficial organizations,Service organizations,Active organizations}}[[page type is::organization| ]]</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=S%27Kra_Mur_Sraans&diff=526317S'Kra Mur Sraans2020-08-05T05:30:29Z<p>DR-JHUSTIS: /* Official Clans */</p>
<hr />
<div>See also: [[S'Kra_Mur_Society#Political_Breakdown|S'Kra Mur Society - Political Breakdown]]<br />
<br />
==Official Clans==<br />
{| class="wikitable sortable" width="700px"<br />
|-<br />
!S'Kra!!Common!!Location!!Known For!!Active<br />
|-<br />
|[[:Category:Sraan Arna|Sraan Arna]]||Boulder Clan||mainland||metals and crafts||yes<br />
|-<br />
|[[:Category:Sraan Indakar|Sraan Indakar]]||Thunder Clan||western Therengia||||yes<br />
|-<br />
|[[:Category:Sraan Irhhnth|Sraan Irhhnth]]||Scorpion Clan||Velaka Desert||politics and historic figures||yes<br />
|-<br />
|[[:Category:Sraan Malk|Sraan Malk]]||Gold Clan||mainland||merchants||yes<br />
|-<br />
|[[:Category:Sraan Mehath|Sraan Mehath]]||Wind Clan||western Therengia||dead heroes||no<br />
|-<br />
|[[:Category:Sraan Mhhg|Sraan Mhhg]]||Serpent Clan||Eastern Riverhaven||commerce, politics, and alchemy||yes<br />
|-<br />
|[[:Category:Sraan Nehgris|Sraan Nehgris]]||Spear Clan||Shamilho Island||warriors and spear use||no<br />
|-<br />
|[[:Category:Sraan Rasha|Sraan Rasha]]||Flower Clan||mainland||nomads, Bards, and Rangers||yes<br />
|-<br />
|[[:Category:Sraan Smolg|Sraan Smolg]]||Tail Clan||Qi'Reshalia||heroes||yes<br />
|-<br />
|[[:Category:Sraan T'Lar|Sraan T'Lar]]||Drum Clan||southern jungles of Ilithi||Heritage Keepers and alchemy||yes<br />
|-<br />
|[[:Category:Sraan Venda|Sraan Venda]]||Ring Clan||Aesry Surlaenis'a||||no<br />
|}<br />
<br />
==Player-Run Clans==<br />
<br />
{| class="wikitable sortable" width="700px"<br />
|-<br />
!S'Kra!!Common!!Location!!Known For!!Active<br />
|-<br />
|[[:Category:Sraan Hav'roth|Sraan Hav'roth]]||Hav'roth Clan||Therengia||scholars||no<br />
|-<br />
|[[Sraan Hhrki|Sraan Hhrki]]||Soul Clan||Unknown||Unknown||Unknown<br />
|-}<br />
<br />
{{Cat|S'Kra Mur,Sraan,Organizations}}[[page type is::organization| ]]</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Category:Sraan_Mhhg&diff=526316Category:Sraan Mhhg2020-08-05T05:29:29Z<p>DR-JHUSTIS: </p>
<hr />
<div>{| class="wikitable"<br />
|-<br />
! Location:<br />
| Eastern Riverhaven<br />
|-<br />
! Known For: <br />
| Commerce, Politics, and Alchemy<br />
|-<br />
! Active:<br />
| Yes<br />
|-<br />
! Crest:<br />
| A brown shield with a small black lizard<br />
|}<br />
<br />
The [[race association is::s'kra mur|S'Kra Mur]] Serpent Clan once ruled over [[Zhamikhh]] Island, but lost control of it to [[Sraan Indakar]] (Thunder Clan) and chose to migrate to the mainland rather than be absorbed. They had great difficulty finding a new home and suffered several failed attempts. Once they had found a home though, their star rose to shine very brightly indeed. Today, they are one of the more visible clans, involved in commerce and politics. They are justly famous across the lands for their alchemists -- see [[A Brief History of Alchemy (book)]] for further information.<br />
{{RefAl}}<br />
{{Cat|S'Kra Mur,Sraan,Organizations}}[[page type is::organization| ]]</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Theren_Guard&diff=518574Order of the Theren Guard2020-05-12T14:47:56Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Theren Guard<br />
|province=[[Therengia]]<br />
|city=[[Therenborough]]<br />
|activemembers=19<br />
|website=http://www.therenguard.org<br />
|twitter=TherenGuard<br />
|speaker=[[Aysta]]<br />
|vicespeaker=[[Cristalyn]]<br />
|treasurer=[[Raggard]]<br />
|official=yes<br />
|council={{Mem|Aaiyaah,Angel,Druidal,Felicini,Toreakas}}<br />
|members={{Mem|Camai,Karthor,Ripa,Rirsti,Sturm,Taevish,Wenwick}}<br />
}}<br />
<br />
[[File:TherenGuardWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Theren Guard ~~<br /><br />
<br /><br />
Sanctioning Province: [[Therengia]]<br /><br />
<br /><br />
The Order of the Theren Guard provides and promotes fellowship amongst members and citizens, defends the province of [[Therengia]] in times of need, teaches [[Therengia]]n history and aids in assistance of the citizens.<br /><br />
<br /><br />
The Order holds weekly events for members and guests in an effort to improve and heighten morale, increase involvement both in the community and the Order, and to promote fellowship with one another.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All with exception to those who follow the path of the Knife.<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Aysta]] Kenman<br /><br />
'''Vice Speaker''': [[Cristalyn]] deChartrain<br /><br />
'''Treasurer''': [[Raggard]] Ramblinman<br /><br />
'''Council''': [[Aaiyaah]] Kenman, [[Druidal]] Greybeard, [[Felicini]] Zanche, [[Karthor]] Ashanfel, [[Somniumvisum]] LeoRudo, [[Gneme]] <br /><br />
<br />
==Charter==<br />
<br />
You can read the Order of the Theren Guard's charter [http://www.therenguard.org/docs/Charter.pdf here].<br />
<br />
==Joining==<br />
<br />
You can speak to a member and they can help you with the application process or you can go [http://therenguard.org/index.php?page=join here].<br />
<br />
==Founding==<br />
A long time ago, Lord Torsten ruled House Hedeon. A lord of lesser nobility, he ruled his house with a cruel hand and an iron fist. He had one son and heir, Valkrin. As time passed Torsten began to worry that his only son was not following the path that he wished him to travel. In Torsten's eyes Valkrin was weak and much too friendly with the common class. Torsten, having no wife for many years decided it was time to change his son's path to one more suiting to his station. He had Valkrin taken from the public he loved and began strong teachings in hopes of making his son more like him.<br />
<br />
Torsten acted too late, for Valkrin had fallen in love with a commoner. Lilea was her name, an Elothean of a House in the southern lands. With the help of his cousin, the Lady Galya, Valkrin escaped his would be prison and asked for Lilea's hand in marriage. The guard was sent to retrieve the rogue son of the Lord of Hedeon. Valkrin was retaken by his father but not before securing Lilea's safety with her friends. Lord Torsten demanded to know the name of the woman that had bewitched his son and turned Valkrin against his father. Valkrin would not surrender her name and claimed he would have her as his wife. Torsten flared and had his guard take Valkrin under house arrest.<br />
<br />
As Valkrin lay isolated from his friends and his newfound love, he had decided that the only way his father could not stop him from marrying the woman he loved would be to denounce his inheritance. He decided then and there he would do just that. Meanwhile, Torsten had signed an agreement with another lesser noble and an arranged marriage was made between his son and the other noble's daughter. They were to marry within the week. Upon learning of what his father had done Valkrin became enraged, knowing full well this was not something he could fight outright. He denounced his claim to Hedeon and demanded he be set free. Torsten laughed at his claim and told the empaths to give Valkrin something for his mind as he was in a state of shock, and nothing more, and the plans for the wedding proceeded. Valkrin's cousin, the Lady Galya, found out about Valkrin's plight. Knowing what it was to be promised to someone you could never love, she called for help from the people of the town and they moved in and rescued Valkrin from his holding. After the effects of the drugs wore off they escaped to the islands.<br />
<br />
Time passed and after securing the blessing of Galya's own father, Lord Marlin of Hedeon, Eldest brother and true Lord of Hedeon. They returned to confront Lord Torsten as to his claim on the House and on the young lordling's heart. However, upon arriving they discovered that Lord Torsten had looted the House funds, destroyed the family manor, took whoever would follow him and his guard and left Theren into hiding. Patrols were dispatched to find him, but no trace was ever found. Lord Marlin surrendered, what was left of the House, to Lord Valkrin and gave his blessing for his union to Lilea.<br />
<br />
Valkrin decided that the first thing he must do is to rebuild the House. He sent out pages far and wide that all those with good heart should come and rally to the cause of protection of Therengia, the Barony and the House Hedeon. Many came, some were turned away, some were taken in and the new guard was formed. They became known to all as The Theren Guard.<br />
<br />
Valkrin and Lilea were married and after time had a daughter, Hanah. Hanah was Valkrin's heir, but she has since moved from Therenborough to continue her life and her own guard in the Province of Ilithi with the blessing of her father. Since that day Valkrin has chosen an Heir Designate to compensate for the departure of his only child.<br />
<br />
==Insignia==<br />
<br />
'''Badge''': an antiqued filigree clasp overlaid with a crimson shield bearing the embossed gold image of a rearing silvery gryphon<br /><br />
:A regal gryphon sergeant, upon a crimson field, holds a white rose in one talon and clenches a gold and crimson streamer in the other. Meticulously etched across the streamer is a flowing inscription.<br />
::A filigree clasp reads: "Justice not Law, Deeds not Words."<br /><br />
<br /><br />
'''Official Description''': The Guard's crest shows a rearing golden gryphon holding a white rose in one talon, and clenching a gold and crimson streamer in the other, on a crimson background. The Guard chose the Gryphon to represent our founder, Valkrin. The rose represents our honor toward our duties. The streamer represents each of our members as they strive to overcome the struggles, as represented by the crimson background, faced by the Guard.<br /><br />
<br /><br />
'''Motto''': "Justice not Law, Deeds not Words."<br /><br />
<br /><br />
'''Blazon''': Gules, a gryphon sergeant holding a rose argent. Motto: Justice not Law, Deeds not Words.<br /><br />
<br /><br />
'''Order House''': Order House Grand Opening 38 Arhat 411 AV -- February 1, 2014.<br /><br />
<br /><br />
'''Elanthics''': Organized and hosted the first [[Elanthics]] Games in the month of Skullcleaver the Dwarven Axe 401 AV.<br />
<br />
{{cat|Martial organizations, Therengia organizations, Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Apostles&diff=518573Order of the Apostles2020-05-12T14:47:14Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Apostles<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|activemembers=23<br />
|website=http://orderofapostles.com/index.html<br />
|twitter=apostlesorder<br />
|speaker=[[Kerizon]]<br />
|vicespeaker=[[Melindrha]]<br />
|treasurer=[[Ayliana]]<br />
|official=yes<br />
|council={{Mem|Imerald,Neryndil,Erons,Kingdok,Zynell}}<br />
|members={{Mem|Eloqui,Daartin,Elizzibiana,Plake,Aislynn,Shylen,Kiks,Shyduska,Garia,Damiza,Niekelett,Velenda,Nallya,Isenriel,Valthrea}}<br />
}}<br />
<br />
[[File:ApostlesWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Apostles ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The Order of the Apostles commits themselves to the organization of citizens in times of conflict, defends Elanthians against invading forces, develops an exceptional information network, sets strong moral values and educates and trains members in an effort to actualize their true prowess based on their race and their profession of choice, through instruction taught by individuals specializing in those fields.<br /><br />
<br /><br />
While the leadership of the Order is most often felt during times of war, peacetime assessments are constantly made in the name of finding areas of weakness in the defense of the Crossing. Furthermore, the Apostles provide invaluable intelligence and reconnaissance, enabling the citizens under its protection to make informed decisions and act in their own best interests.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All Except Necromancers<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Kerizon]] JagerDraco<br /><br />
'''Vice Speaker''': [[Melindrha]] <br /><br />
'''Treasurer''': [[Ayliana]] <br /><br />
'''Council Members''': [[Imerald]], [[Zynell]], [[Erons]], [[Neryndil]], [[Kingdok]], [[Zynell]]<br />
<br />
==Charter==<br />
<br />
'''Preamble'''<br><br />
It is our belief that in times of turmoil, as well as times of peace, there stands a need for people of like mind and purpose to unite their efforts in order to guard and defend the greater good. To further this cause, the call has often been sounded and we, who have responded, pledge ourselves to a purpose beyond that of personal advancement or gain. We, who once fought alone and who now stand united, seek strength in unity while embracing the individuality in each member. Held together through strength of purpose, we strive to make the lives of all Elanthian citizens safer by providing leadership and valued service to the community.<br />
<br><br><br />
'''Mission Statement'''<br><br />
The Order of the Apostles strives To protect, inform, lead and serve the law-abiding citizens of Elanthia.<br />
<br><br><br />
'''Reason for Founding'''<br><br />
In the early years, those adventurers who would become the founding members of the Apostles, began to draw people together to instruct the young, exchange information and strengthen the bonds of community. During the period of time known to some as the Red Winter War, when community resources were pushed to the breaking point, it was quickly realized that without strong leadership the invading forces of the Gorbesh would quickly overcome the defenders of Elanthia. The first members of the Apostles answered this need by organizing patrols, rally points and leading the citizens of Elanthia in repulsing the aggressors.<br />
<br><br />
Once the war had come to an end, it became apparent that the need for leadership did not end in the absence of a common enemy. Quite the opposite became evident over time and led to the formal founding of an Order meant to fill this need. The Apostles stand ready to provide leadership in times of war; while continuing to gather the young and teach them the skills needed to thrive in times of peace.<br />
<br><br><br />
'''Purpose'''<br><br />
While the leadership of the Order is most often felt during times of war, peacetime assessments are constantly made in the name of finding areas of weakness in the defense of the realms as a whole. Furthermore, the Apostles provide invaluable intelligence and reconnaissance, enabling the citizens under its protection to make informed decisions and act in the best interest of Elanthia. All members of the Order are rigorously trained to make full use of their talents, regardless of race or guild standing, to ensure the Elanthian public will have leadership they are able to respect and follow. The Order of the Apostles believes respect can not be demanded nor is it the "right of might". Respect is won through good deeds, friendship and conducting oneself in an honorable fashion. It is something each Apostle assists their fellow members not only to achieve, but maintain.<br />
<br><br><br />
<br />
'''Goals of the Order'''<br><br />
1. The Apostles will educate and train its members in an effort to assist them in realizing their true potential. Members are then encouraged to share their knowledge and experience with other citizens of Elanthia.<br />
<br>2. The Apostles will develop an exceptional information network and provide it to the public.<br />
<br>3. Individual members of the Apostles will set strong moral values and encourage others to uphold them as well.<br />
<br>4. Members of the Apostles will commit themselves to the organization of citizens in times of conflict.<br />
<br>5. The Apostles will work together with Elanthian citizens towards neutralizing any threat against Elanthia as a whole.<br />
<br />
<br />
<br />
==Insignia==<br />
<br />
'''Badge''': a ceremonial pauldron etched with a white shield overlaying crossed longswords<br><br />
:Etched into the brightly shining metal is the image of a white shield overlaying twin, crossed longswords. A perfect circle of thirteen ruby stars crests the shield's center. Beneath the etching, fine lines detail the mission of the Order of the Apostles.<br />
<br><br />
'''Official Description''': The crest of the Apostles, two swords crossing behind a shield, stands as our symbol of leadership and strength. The shield represents the defense of Elanthia. The white in the body of the shield symbolizes goodness and purity. The thirteen red stars in the field of shield are placed for remembrance of those whose lives poured out on the field of battle defending Elanthia and her gods and goddesses. The two crossed swords characterize wisdom and purpose; that which guide the strike of a weapon. The shield and sword mounted on display declare the readiness and vigilance of an Apostle member.<br><br />
<br><br />
'''Blazon''': Argent, 13 mullets gules in annulo.<br />
<br />
{{cat|Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&diff=518572Tavern Troupe Performing Order2020-05-12T14:46:38Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
[[File:TavernTroupeArms2.png|center]]<br />
[[File:Troupe_Banner_Small.jpg|center]]<br />
{{Order<br />
|ordername=Tavern Troupe Performing Order<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|speaker=[[Vixonia]]<br />
|vicespeaker=[[Emyrose]]<br />
|treasurer=<br />
|activemembers=19<br />
|website=http://www.taverntroupe.com/<br />
|twitter=TheTavernTroupe<br />
|official=yes<br />
|vicespeaker=[[Emyrose]]<br />
|council={{Mem|Ahneya, Allye, Lydena, Hebion, Casimira, Raiael}}<br />
|members={{Mem|Almarius, Corcus, Eruwyn, Fenlyn, Lorwryn, Shumos, Tiarmo, Voksrig, Zalinyar}}<br />
}}<br />
<br />
==Flyer==<br />
<br />
:~~ Tavern Troupe Performing Order ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens' effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.<br /><br />
<br /><br />
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Vixonia]] Toryan<br /><br />
'''Vice Speaker''': [[Emyrose]] Dane<br /><br />
'''Treasurer''':<br /><br />
'''Council Members''': [[Lydena]] Calenlasse, [[Allye]] Shhoiyvvhur'Slo, [[Ahneya]], [[Hebion]] Cholares, [[Casimira]] Vadrozsa, [[Raiael]] Rilotranotis<br />
<br />
==Former Speakers==<br />
[[Kelela]] FyreDance, [[Kasto]] del'Fawkraste, [[Anjinson]] Shilanthor<br />
<br />
==History==<br />
<br />
'''"Keep your throats wet and your strings dry."'''<br /><br />
<sub>- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order</sub><br /><br />
<br /><br />
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn't seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.<br /><br />
<br /><br />
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe's entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts. While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, 'I found them in a Tavern, the Troupe of the Tavern you might say!' Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the 'Troupe of the Taverns' to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.<br /><br />
<br /><br />
Other bards began to hear of the success and fun of the 'Tavern Troupe' as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]'s and [[Belirendrick]]'s Costume Ball, the Traders' Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Belirendrick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.<br /><br />
<br /><br />
Through their continued efforts, the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.<br />
<br />
==Performance History==<br />
<br />
Below is a list of some of the Tavern Troupe's greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe's activities, the list serves as a means to acknowledge some of the most memorable and notable ones.<br />
<br />
[[Tavern Troupe's Performance History]]<br />
<br />
==Purpose==<br />
<br />
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens' effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.<br /><br />
<br /><br />
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.<br /><br />
<br /><br />
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.<br /><br />
<br />
==Goals==<br />
<br />
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens' morale, by offering the performance of individual members' plays and songs at least once a month.<br /><br />
Secondary goals include:<br /><br />
* Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting.<br /><br />
* Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.<br /><br />
* Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing. While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.<br /><br />
* Having a fun time doing all of these. The whole point of performing is to have fun<br /><br />
<br />
==Charter and By-Laws==<br />
<br />
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.<br />
<br />
[[Tavern Troupe’s Conducting of the Chorus]]<br />
<br />
==Insignia==<br />
<br />
'''Badge''': a black tankard-shaped badge etched with the insignia of the Tavern Troupe<br /><br />
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading "The Tavern Troupe" in bard-blue lettering.<br /><br />
<br /><br />
'''Official Description''': Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, "The Tavern Troupe" in bard-blue lettering.<br /><br />
<br /><br />
'''Colors''': bard-blue, ivory and gold.<br /><br />
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.<br /><br />
<br /><br />
'''Blazon''': Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester's cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. <br /><br />
<br /><br />
[[Image:TavernTroupeArms1.png|center]]<br />
<br />
==Related Items==<br />
<br /><br /><br /><br />
Throughout the Tavern Troupe's extensive history, they've set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.<br /><br />
<br /><br />
[[Tavern Troupe's Gifts and Prizes]] '''- UNDER CONSTRUCTION!'''<br /><br />
<br /><br />
[[File:Insignia.gif|center]]<br />
<br />
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&diff=518571Tavern Troupe Performing Order2020-05-12T14:45:13Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
[[File:TavernTroupeArms2.png|center]]<br />
[[File:Troupe_Banner_Small.jpg|center]]<br />
{{Order<br />
|ordername=Tavern Troupe Performing Order<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|speaker=[[Vixonia]]<br />
|vicespeaker=[[Emyrose]]<br />
|treasurer=<br />
|activemembers=17<br />
|website=http://www.taverntroupe.com/<br />
|twitter=TheTavernTroupe<br />
|official=yes<br />
|vicespeaker=[[Emyrose]]<br />
|council={{Mem|Ahneya, Allye, Lydena, Hebion, Casimira, Raiael}}<br />
|members={{Mem|Almarius, Corcus, Eruwyn, Fenlyn, Lorwryn, Shumos, Tiarmo, Voksrig, Zalinyar}}<br />
}}<br />
<br />
==Flyer==<br />
<br />
:~~ Tavern Troupe Performing Order ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens' effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.<br /><br />
<br /><br />
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Vixonia]] Toryan<br /><br />
'''Vice Speaker''': [[Emyrose]] Dane<br /><br />
'''Treasurer''':<br /><br />
'''Council Members''': [[Lydena]] Calenlasse, [[Allye]] Shhoiyvvhur'Slo, [[Ahneya]], [[Hebion]] Cholares, [[Casimira]] Vadrozsa, [[Raiael]] Rilotranotis<br />
<br />
==Former Speakers==<br />
[[Kelela]] FyreDance, [[Kasto]] del'Fawkraste, [[Anjinson]] Shilanthor<br />
<br />
==History==<br />
<br />
'''"Keep your throats wet and your strings dry."'''<br /><br />
<sub>- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order</sub><br /><br />
<br /><br />
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn't seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.<br /><br />
<br /><br />
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe's entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts. While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, 'I found them in a Tavern, the Troupe of the Tavern you might say!' Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the 'Troupe of the Taverns' to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.<br /><br />
<br /><br />
Other bards began to hear of the success and fun of the 'Tavern Troupe' as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]'s and [[Belirendrick]]'s Costume Ball, the Traders' Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Belirendrick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.<br /><br />
<br /><br />
Through their continued efforts, the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.<br />
<br />
==Performance History==<br />
<br />
Below is a list of some of the Tavern Troupe's greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe's activities, the list serves as a means to acknowledge some of the most memorable and notable ones.<br />
<br />
[[Tavern Troupe's Performance History]]<br />
<br />
==Purpose==<br />
<br />
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens' effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.<br /><br />
<br /><br />
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.<br /><br />
<br /><br />
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.<br /><br />
<br />
==Goals==<br />
<br />
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens' morale, by offering the performance of individual members' plays and songs at least once a month.<br /><br />
Secondary goals include:<br /><br />
* Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting.<br /><br />
* Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.<br /><br />
* Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing. While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.<br /><br />
* Having a fun time doing all of these. The whole point of performing is to have fun<br /><br />
<br />
==Charter and By-Laws==<br />
<br />
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.<br />
<br />
[[Tavern Troupe’s Conducting of the Chorus]]<br />
<br />
==Insignia==<br />
<br />
'''Badge''': a black tankard-shaped badge etched with the insignia of the Tavern Troupe<br /><br />
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading "The Tavern Troupe" in bard-blue lettering.<br /><br />
<br /><br />
'''Official Description''': Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, "The Tavern Troupe" in bard-blue lettering.<br /><br />
<br /><br />
'''Colors''': bard-blue, ivory and gold.<br /><br />
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.<br /><br />
<br /><br />
'''Blazon''': Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester's cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. <br /><br />
<br /><br />
[[Image:TavernTroupeArms1.png|center]]<br />
<br />
==Related Items==<br />
<br /><br /><br /><br />
Throughout the Tavern Troupe's extensive history, they've set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.<br /><br />
<br /><br />
[[Tavern Troupe's Gifts and Prizes]] '''- UNDER CONSTRUCTION!'''<br /><br />
<br /><br />
[[File:Insignia.gif|center]]<br />
<br />
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Apostles&diff=518567Order of the Apostles2020-05-12T14:28:45Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Apostles<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|activemembers=20<br />
|website=http://orderofapostles.com/index.html<br />
|twitter=apostlesorder<br />
|speaker=[[Kerizon]]<br />
|vicespeaker=[[Melindrha]]<br />
|treasurer=[[Ayliana]]<br />
|official=yes<br />
|council={{Mem|Imerald,Neryndil,Erons,Kingdok,Zynell}}<br />
|members={{Mem|Eloqui,Daartin,Elizzibiana,Plake,Aislynn,Shylen,Kiks,Shyduska,Garia,Damiza,Niekelett,Velenda,Nallya,Isenriel,Valthrea}}<br />
}}<br />
<br />
[[File:ApostlesWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Apostles ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The Order of the Apostles commits themselves to the organization of citizens in times of conflict, defends Elanthians against invading forces, develops an exceptional information network, sets strong moral values and educates and trains members in an effort to actualize their true prowess based on their race and their profession of choice, through instruction taught by individuals specializing in those fields.<br /><br />
<br /><br />
While the leadership of the Order is most often felt during times of war, peacetime assessments are constantly made in the name of finding areas of weakness in the defense of the Crossing. Furthermore, the Apostles provide invaluable intelligence and reconnaissance, enabling the citizens under its protection to make informed decisions and act in their own best interests.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All Except Necromancers<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Kerizon]] JagerDraco<br /><br />
'''Vice Speaker''': [[Melindrha]] <br /><br />
'''Treasurer''': [[Ayliana]] <br /><br />
'''Council Members''': [[Imerald]], [[Zynell]], [[Erons]], [[Neryndil]], [[Kingdok]], [[Zynell]]<br />
<br />
==Charter==<br />
<br />
'''Preamble'''<br><br />
It is our belief that in times of turmoil, as well as times of peace, there stands a need for people of like mind and purpose to unite their efforts in order to guard and defend the greater good. To further this cause, the call has often been sounded and we, who have responded, pledge ourselves to a purpose beyond that of personal advancement or gain. We, who once fought alone and who now stand united, seek strength in unity while embracing the individuality in each member. Held together through strength of purpose, we strive to make the lives of all Elanthian citizens safer by providing leadership and valued service to the community.<br />
<br><br><br />
'''Mission Statement'''<br><br />
The Order of the Apostles strives To protect, inform, lead and serve the law-abiding citizens of Elanthia.<br />
<br><br><br />
'''Reason for Founding'''<br><br />
In the early years, those adventurers who would become the founding members of the Apostles, began to draw people together to instruct the young, exchange information and strengthen the bonds of community. During the period of time known to some as the Red Winter War, when community resources were pushed to the breaking point, it was quickly realized that without strong leadership the invading forces of the Gorbesh would quickly overcome the defenders of Elanthia. The first members of the Apostles answered this need by organizing patrols, rally points and leading the citizens of Elanthia in repulsing the aggressors.<br />
<br><br />
Once the war had come to an end, it became apparent that the need for leadership did not end in the absence of a common enemy. Quite the opposite became evident over time and led to the formal founding of an Order meant to fill this need. The Apostles stand ready to provide leadership in times of war; while continuing to gather the young and teach them the skills needed to thrive in times of peace.<br />
<br><br><br />
'''Purpose'''<br><br />
While the leadership of the Order is most often felt during times of war, peacetime assessments are constantly made in the name of finding areas of weakness in the defense of the realms as a whole. Furthermore, the Apostles provide invaluable intelligence and reconnaissance, enabling the citizens under its protection to make informed decisions and act in the best interest of Elanthia. All members of the Order are rigorously trained to make full use of their talents, regardless of race or guild standing, to ensure the Elanthian public will have leadership they are able to respect and follow. The Order of the Apostles believes respect can not be demanded nor is it the "right of might". Respect is won through good deeds, friendship and conducting oneself in an honorable fashion. It is something each Apostle assists their fellow members not only to achieve, but maintain.<br />
<br><br><br />
<br />
'''Goals of the Order'''<br><br />
1. The Apostles will educate and train its members in an effort to assist them in realizing their true potential. Members are then encouraged to share their knowledge and experience with other citizens of Elanthia.<br />
<br>2. The Apostles will develop an exceptional information network and provide it to the public.<br />
<br>3. Individual members of the Apostles will set strong moral values and encourage others to uphold them as well.<br />
<br>4. Members of the Apostles will commit themselves to the organization of citizens in times of conflict.<br />
<br>5. The Apostles will work together with Elanthian citizens towards neutralizing any threat against Elanthia as a whole.<br />
<br />
<br />
<br />
==Insignia==<br />
<br />
'''Badge''': a ceremonial pauldron etched with a white shield overlaying crossed longswords<br><br />
:Etched into the brightly shining metal is the image of a white shield overlaying twin, crossed longswords. A perfect circle of thirteen ruby stars crests the shield's center. Beneath the etching, fine lines detail the mission of the Order of the Apostles.<br />
<br><br />
'''Official Description''': The crest of the Apostles, two swords crossing behind a shield, stands as our symbol of leadership and strength. The shield represents the defense of Elanthia. The white in the body of the shield symbolizes goodness and purity. The thirteen red stars in the field of shield are placed for remembrance of those whose lives poured out on the field of battle defending Elanthia and her gods and goddesses. The two crossed swords characterize wisdom and purpose; that which guide the strike of a weapon. The shield and sword mounted on display declare the readiness and vigilance of an Apostle member.<br><br />
<br><br />
'''Blazon''': Argent, 13 mullets gules in annulo.<br />
<br />
{{cat|Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Black_Fox&diff=518566Order of the Black Fox2020-05-12T14:21:01Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Black Fox<br />
|province=[[Zoluren]]<br />
|city=[[Leth Deriel]]<br />
|activemembers=17<br />
|twitter=BlackFoxOrder<br />
|speaker=[[Kaelie]]<br />
|vicespeaker=[[Karturis]]<br />
|treasurer=[[Mazrian]]<br />
|official=yes<br />
|council={{Mem|Bellatristezza,Kammae,Malign,Lycette,Dyerase,Levinas,Jiah}}<br />
|members={{Mem|Aurayn,Malign,Nereyda,Fiaenna,Slush,Talvor,Roodie,Andricus}}<br />
}}<br />
<br />
[[File:BlackFoxWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Black Fox ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
Ask any member for an application!<br /><br />
<br /><br />
'''Sponsorship Required''': No<br /><br />
'''Minimum Circle Requirement to Join''': 0<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Kaelie]] Rudeone<br /><br />
'''Vice Speaker''': [[Karturis]]<br /><br />
'''Treasurer''': [[Mazrian]] Daemondred<br /><br />
'''Council Members''': [[Dyerase]], [[Kammae]], [[Bellatristezza]], [[Levinas]], [[Jiah]], [[Malign]], [[Lycette]]<br />
<br />
==History==<br />
In 332, the Year of the Amber Phoenix, deep in the forests surrounding Leth Deriel, a pact was made in a secluded glade known only to the locals. They called the place “the Black Fox Hollow” after the rare and gentle foxes that once resided there. Fourteen families, seeing trouble ahead, pledged that they and their children would forever protect Elanthia and its traditions. The children were sent across the lands to learn the ways and teachings of the lands. When they returned as adults, they found much changed in their former home. It was decided they would band together to continue the wisdom of their elders and became the founding council for the Order of the Black Fox, a group to which all Elanthians might look for guidence and instruction.<br />
<br />
At one time, the full story of the founding of the Order of the Black Fox could be found in the book, "The History of the Order of the Black Fox" which was passed from Historian to Historian. Unfortunately, over time, this book has been misplaced and whatever deeper secrets it held have been lost. It is the hope of our scholars that it may one day be found or re-written from verbal accounts gathered from those who were once among our ranks. The former Historian, [[Kohab|Kohab Iani]], had researched this topic to great lengths and efforts are provided below.<br />
<br />
[[History of the Order of the Black Fox]]<br />
<br />
==Goals==<br />
1. Promote activities to help people learn and understand the traditions and history of the lands.<br />
<br />
2. Inspire the citizens of Elanthia in virtues of respect, loyalty, excellence in whatever niche you occupy, fraternity, articulation, freedom and honor.<br />
<br />
3. Leaders will hold the group's priority as a whole over any one or few persons.<br />
<br />
4. Eat, drink, smoke, joust, bid, hunt and enjoy yourself. (OOC: Have fun)<br />
<br />
5. The Order will remain neutral. Issues will be discussed and considered from all guilds and races in that fashion. You are free to participate in whatever military action you support. This Order is not interested in changing anyone's personal opinions, rather celebrating the diversity of opinions and culture across the Realm.<br />
<br />
All within the laws of the province of Zoluren.<br />
<br />
==Insignia==<br />
<br />
'''Badge''':<br />
<br />
an enameled-iron black fox pin with bright amber eyes<br><br />
<br />
:Cut into the shape of a sitting black fox, the pin has been enameled with shades of black and charcoal. Finely detailed, the tiny creature wears a mirthful expression and its amber eyes give an air of warmth and wisdom. A flowing script winds around the edge.<br />
:There appears to be something written on it.<br />
::A black fox pin reads:<br />
::"Member of the Order of the Black Fox."<br />
<br><br />
'''Official Description''': The Black Fox insignia is a white tower shield with a bold red chevron, at the center of which sits a small, placid black fox with glowing amber eyes. On a crescent-shaped silk banner atop the shield, the words "Order of the Black Fox" are embroidered in gold thread in bold, flowing script.<br><br />
<br><br />
'''Blazon''': Argent, a chevron inverted gules and a fox sejant guardant sable. Supporters: dexter, a woodsman holding a spear; sinister, a maiden holding in her dexter hand a sword, and in her sinister hand two arrows.<br />
<br />
[[Image:BlackFoxArms.png|center]]<br />
<br />
==Related Items==<br />
The Order of the Black Fox hosts many events. At these events, all attendees receive a gift and prizes may be awarded to competition winners. The gifts and prizes from these events are documented on the following page:<br />
<br />
[[Order of the Black Fox Gifts and Prizes]]<br />
<br />
{{cat|Cultural organizations,Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_White_Rose&diff=518565Order of the White Rose2020-05-12T14:20:25Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the White Rose<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|official=yes<br />
|activemembers=18<br />
|website=http://www.orderofthewhiterose.net/<br />
|twitter=WhiteRoseOrder<br />
|speaker=[[Gwenddolyn]]<br />
|vicespeaker=[[Ozzimandius]]<br />
|treasurer=<br />
|council={{Mem|Istellam,Mysterys,Rackus}}<br />
|members={{Mem|Antionetta,Argentocoxa,Crowfeet,Dakre,Gwenddydd,Gwenhwyfach,Meeanda,Miralynn,Misaericordia,Muleie,Rhatt,Tiakim,Vesago}}<br />
}}<br />
<br />
[[File:WhiteRoseWiki.png|right]]<br />
<br />
==Mission Statement==<br />
The Order and its Members will strive, above all, to achieve and maintain peace throughout Elanthia.<br /><br />
<br /><br />
To this end, the Order seeks to develop friendly diplomatic relations among the provinces, offers protection and support to the people of Elanthia in times of need, and provides civic services that encourage the sharing of knowledge.<br /><br />
<br /><br />
These are offered equally to all those who wish to pursue a harmonious existence, regardless of race, ethnicity, occupation, religion and status.<br /><br />
<br /><br />
To begin the application process, please fill out an application at http://www.owr.site/application/.<br />
<br /><br />
<br />
==Flyer==<br />
<br />
:~~ Order of the White Rose ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The Order of the White Rose strives to promote unity, reunification of the [[Empire of the Seven Pointed Star]] and education of the masses as well as aiding those adventurers in need of assistance.<br /><br />
<br /><br />
The Order of the White Rose provides trauma teams for those times of need, holds teaching sessions to educate on history and crafting and the [[Empire of the Seven Pointed Star]], searches for lost relics of the Empire and coordinates social gatherings for members and non-members alike.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': 5<br /><br />
'''Guilds Welcome''': All except those who follow the knife<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Gwenddolyn]] MacAlhaismorien<br /><br />
'''Vice Speaker''': [[Ozzimandius]]<br /><br />
'''Treasurer''':<br /><br />
'''Council Members''': Istellam, [[Mysterys]] Al'thor, [[Rackus]] <br />
<br />
==Charter==<br />
<br />
May it be known that here is written the Charter of the Order of White Rose, which defines the Order's mission, founding, purposes, principles, objectives, and insignia. In memory of the once-celebrated Empire of the Seven-Pointed Star, this Charter holds as its principles the untiring pursuit of amity and peace, and equality and respect for all.<br /><br />
<br />
<br /><br />
The Order and its Members will strive, above all, to achieve and maintain peace throughout Elanthia. To that end, the Order seeks:<br />
<br /><br />
<br />
~ To develop amiable diplomatic relations among the provinces.<br /><br />
~ To offer assistance and support to the peoples of Elanthia during times of need.<br /><br />
~ To provide civic services that encourage the teaching and sharing knowledge of History, Crafting and Triage among Elanthians, regardless of race, ethnicity, occupation, religion, or status.<br /><br />
<br />
<br /><br />
The Order of the White Rose was initially founded for the purpose of resurrecting the former Empire of the Seven-Pointed Star. Centuries ago, the Empire brought long-lasting peace to the original seven races ~ Dwarf, Elf, Elothean, Gor'Tog, Halfling, Human, and S'Kra Mur ~ by uniting their peoples and their lands under the rule of a single Emperor. The Empire was originally built upon the foundations of peace, equality, respect, and knowledge. It was successful for many generations until it succumbed to forces of corruption and dissension from within. Thus, the Empire of the Seven-Pointed Star became known as the Fallen Empire.<br />
<br />
<br /><br />
As the Empire neared its end, however, those faithful to its original principles made efforts to ensure the preservation of its most precious documents and treasures in the hope that these relics would one day become useful again. Generations later, the records of these hidden artifacts, rumored to be buried beneath a white rose bush, were sought by the descendants of those loyal few, and the Order of the White Rose was born.<br />
<br />
<br /><br />
The Order of the White Rose received official sanction, and its Founders, who remained loyal to the ideals of the once-celebrated Empire, sought to bring together the leaders of the provinces in order to ensure that peace and equality endured throughout the continent of Kermoria.<br />
<br />
<br /><br />
Today, the Order and its Members still recognize the significance of the Empire of the Seven-Pointed Star, not only for its strengths but also for its weaknesses. Corruption eventually undermined the Empire and its goals, and this aspect of its history must never be forgotten.<br />
<br />
<br /><br />
The Order continues to uphold the principles of peace and equality but also understands that the world has changed: the lands of Kermoria are more diverse than ever, with the addition of the Gnomes, Kaldar, Prydaen, and Rakash and their respective customs and beliefs; the perils now faced by Elanthia are greater than ever before and include the ever-growing threat of Necromancy; and finally, the known lands have expanded considerably, revealing additional territories such as the islands of Qi, which have brought additional opportunities and risks.<br />
<br />
<br /><br />
The Order, in the midst of these changes, remembers the Empire of the Seven-Pointed Star and holds true to its commitments to peace, equality, and knowledge among the diverse peoples of Elanthia.<br />
<br />
==Purpose==<br />
<br />
~ To maintain amity, peace, and security among the provinces. To that end, the Order seeks to prevent and eliminate threats to the peace, and to bring about by peaceful means the settlement of provincial disputes or situations that might lead to a breach of the peace.<br /><br />
<br /><br />
~ To promote friendly relations among the provinces based on the principles of respect and equality, through both diplomatic and civic means, including the sharing and spread of historical, racial, professional, and other knowledge.<br /><br />
<br /><br />
~ To foster cooperation among the provinces for the purpose of addressing economic, social, or cultural problems, and to promote respect for the rights of all without regard to race, ethnicity, occupation, religion, or status.<br /><br />
<br /><br />
~ To be a balancing force for the provinces and their peoples and a center for all who seek the attainment of these common ends.<br /><br />
<br /><br />
<br />
==Insignia==<br />
'''Badge''': an {{ilink|i|exquisitely woven white silk rose with an emerald green stem twined around a platinum seven-pointed star}}<br /><br />
:The petals are soft and delicate to the touch reaching out from one another and creating the illusion of outstretched hands waiting to guide and help. Engraved along the points of the platinum star a flowing script surrounds the phrase "Order of the White Rose."<br />
::A white silk rose reads:<br />
::"Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues"<br />
<br /><br />
'''Official Description''': The Order's full achievement of arms consists of a shield of silver and black parted per bend and charged with a white rose and a platinum seven-pointed star lying in pale. The helm is adorned by a Phoenix in flames. Supporting the shield are a white Unicorn with a golden horn and hooves and a gold Dragon. Two banners bear the Order's motto in Gamgweth and Common: "Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues; Hold Respect, Guard Peace, Know Honor, Teach Love."<br /><br />
<br /><br />
'''Blazon''': Per bend argent and sable, in pale a rose slipped and leaved and a mullet of seven points inverted argent. Crest: a phoenix in flames. Supporters: dexter, a unicorn reguardant armed and hoofed Or; sinister, a dragon reguardant Or. Motto: Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues; Hold Respect, Guard Peace, Know Honor, Teach Love.<br />
<br />
[[Image:WhiteRoseArms1.png|left]]<br />
<br />
==History==<br />
<br />
See the Order of the White Rose wiki for additional history [http://orderofthewhiterose.org/wiki/History].<br />
<br />
{{cat|Cultural organizations,Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Iron_Circle&diff=518564Order of the Iron Circle2020-05-12T14:19:48Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Iron Circle<br />
|province=[[Qi'Reshalia]]<br />
|city=[[Ratha]]<br />
|activemembers=12<br />
|website= <br />
|speaker=[[Alymast]]<br />
|vicespeaker=[[Akexon]]<br />
|treasurer=[[Annandale]]<br />
<!-- |logo=tumbra.gif --><br />
|color=000000<br />
|official=yes<br />
|council={{Mem|Feizy,Galahai,Ghanan,Noopin}}<br />
|members={{Mem|Arsot,Hawkwinter,Kattera,Lasaia,Tunstall}}<br />
}}<br />
<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Iron Circle (Li Tumbra Mir) ~~<br /><br />
<br /><br />
Sanctioning Province: [[Qi'Reshalia]]<br /><br />
<br /><br />
The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals. The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.<br /><br />
<br /><br />
The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and Immortals, serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Alymast]]<br /><br />
'''Vice Speaker''': [[Akexon]]<br /><br />
'''Treasurer''': [[Annandale]]<br /><br />
'''Council Members''': [[Feizy]], [[Galahai]], [[Ghanan]], [[Noopin]]<br><br />
<br />
==Former Speakers==<br />
[[Yanbelev]] Woodbury<br><br />
[[Aaoskar]] Moonbender<br><br />
[[Lenaea]] Rothschild<br><br />
[[Cayra]] Barazza<br><br />
<br />
==History==<br />
<br />
<br />
In times past, many great warriors gathered together to form an Order that would change the face of Elanthia, as it was known...<br><br />
<br />
...and they shall gather in a Circle, wrought of Iron, forged from the Spirit of their souls.<br><br />
<br />
They gathered not for glory or for greed, but for Fellowship. It was their spirit that would shape the face of the future, paving a roadway for the generations that would follow. It was in Li Tumbra Mir that they found the means to achieve that end. "The Circle is Forever," spread across the lands, for they believed that if they were eternally vigilant, the Circle would remain unbroken. And so it did for a time.<br><br />
<br />
After the Great Wars there was not a need for an Order that combined the abilities of many as one there was little need for peace, for it had come to the realms through the deeds of Lanival and his Redeeming Armies. So the Circle slept waiting until it was needed again. Now the Circle has awoken, the need is great, the danger close let the warriors gather at the Iron Table once again, forming the Circle that will save us all.<br><br />
<br />
==Purpose of the Mir==<br />
<br />
To bring Balance and Fellowship into Elanthia. By spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.<br><br />
<br />
The Mir wishes to share the diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves and believe that through this strong bond of faith and brotherhood the Mir shall deliver the teachings back into the Realm. Conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.<br><br />
<br />
==Symbol of the Mir==<br />
<br />
The Symbol of the Mir is an etched crystalline sphere resting within three intertwined Iron Rings. Further inspection of the Symbol reveals that the etched crystalline sphere appears to be a detailed miniature likeness of Elanthia that is resting safely within the Rings as they continuously rotate about it in never ending circles.<br /><br />
<br /><br />
Each member has also chosen to wear an item that will show his or her devotion to the Order. A dark iron armlet engraved with ancient symbols and inset with an etched crystalline sphere is that item. Looking closely at the armlet all members are able to see the crystalline sphere catch light, and sparkle brightly against the dark iron it is set within. Each member also knows the symbols are ancient Gamgweth and translate to 'The Circle is Eternal', which serves to remind them of the fellowship the Order enjoys.<br /><br />
<br /><br />
The traditional colors of the Mir are Black, Silver, and Red.<br /><br />
<br />
==Joining==<br />
<br />
You can speak to a member and they can help you with the application process. Check News 4 10, in game, to find information on the next meeting, group hunt, and special events.<br />
<br />
==Gifts==<br />
<br />
[[Order of the Iron Circle Gifts|Iron Circle Event Gifts]]<br />
<br />
{{cat|Martial organizations,Qi'Reshalia organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&diff=518563Order of the Dragon Shield2020-05-12T14:15:36Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order <br />
|ordername=Order of the Dragon Shield<br />
|province=[[Therengia]]<br />
|city=[[Riverhaven]]<br />
|activemembers=31|website=http://www.orderofthedragonshield.org<br />
|speaker=[[Mystylaine]]<br />
|vicespeaker=[[Kenamer]]<br />
|treasurer=<br />
|official=yes<br />
|council={{Mem|Mevilan,Phoul,Rekon,Rheela,Rzin,Tankata,Thyon,Tyx}}<br />
|members={{Mem|Artemicion,Blaayd,Chrysagon,Crayzeke,Dantia,Digmo,Eriin,Erixx,Gigondas,Ianhanse,Kalinandra,Mekage,Neeno,Nithhogr,Pengwin,Penrhyn,Satinova,Solitudines,Soryan,Taehara,Vleri}}<br />
}}<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Dragon Shield ~~<br /><br />
<br /><br />
Sanctioning Province: [[Therengia]]<br /><br />
<br /><br />
The Order of the Dragon Shield stands for basic understanding that life is diversified and has many faces. Even with such diversity citizens can become united in spirit with a cause that makes the whole much more than who an individual is. If the cause is right, then spirits turn righteous and actions are honorable.<br /><br />
<br /><br />
The Order of the Dragon Shield promotes fellowship amongst members and citizens, defends the province of [[Therengia]], teaches [[Therengia]]n lore, aids in assistance of the citizens and preserves the history and lore of Elanthia by searching and collecting all information old and new to share this knowledge.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All that follow the immortals<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Mystylaine|Mystylaine Rincon]]<br /><br />
'''Vice Speaker''': [[Kenamer Maylan]] <br /><br />
'''Council Members''': [[Mevilan]], [[Phoul]], [[Rekon|Rekon Rincon]], [[Rheela]], [[Rzin]], [[Tankata]], [[Thyon]], [[Tyx]]<br /><br />
'''Speaker's Aide''': [[Taehara]] <br /><br />
'''Ambassador''': [[Pengwin]] <br /><br />
'''Treasurer''': <br /><br />
<br />
==Motto==<br />
<br />
'''''Many Swords, One Shield''''' <br />
<br />
[[File:ODS.png]] <br />
<br />
==Mission==<br />
<br />
Our Goals as an Official Order include, but are not limited to the following:<br />
#Promote fellowship amongst our members and the citizens of Elanthia.<br />
#Defend the Province of Therengia and specifically the towns of Riverhaven and Rossman's Landing during times of invasion or war.<br />
#Help the general populace of the realms by teaching, listening, healing, raising, and coming to the defense of those that cry out for our aid.<br />
#Sponsor Order run events open to all citizens of Elanthia (Fights, Scavenger Hunts, Friendly Competitions, Parties, etc...).<br />
#To bring the people together as one for a stronger province.<br />
<br />
==Charter==<br />
<br />
We, proud citizens of Elanthia, chose to found this Order of the Dragon Shield for the following reasons and purpose;<br /><br />
<br /><br />
In the beginning there was just a dream, a small glint in the eyes of a few. Behind it all was such enthusiasm and determination that a spark was born. From that spark a fire was lit, and from that fire a forge was built. From our forge a shield was struck. With this shield Elanthia we'll defend.<br /><br />
<br /><br />
To all those who wish to be heard and seen as an equal, to all those who seek to be part of principal better than themselves as an individual, to all those who seek to bring honor to their guild, and to all those who seek not the privilege of power but the providence of truth, here is your home!<br /><br />
<br /><br />
We humble souls strive to bring a sense of honor, loyalty, truth and acceptance to our order, "The Order of the Dragon Shield." Our group stands for a basic understanding that life is diversified and has many faces. Even with such diversity we can become united in spirit with a cause that makes us much more than who we are as an individual. If our cause be right, then our spirits turn righteous and our actions honorable.<br /><br />
<br /><br />
This is what we seek as a unified body of spirits who have amiable hearts. We are determined to rise up and ennoble those that are humble, empower those who are powerless, and defend the defenseless. With earnest prayer we seek the power to change ourselves to better beings. Should we, by grace, receive such power, we ask for the wisdom in application to further greater good of the Order. Always we are willing to sacrifice ourselves for the whole, and the whole is willing to sacrifice itself for the greater good of Elanthia.<br />
<br />
==The NEW Order==<br />
<br />
Sadly things happened and the Order was disbanded. Six long years the Realms went without the ODS, though now it's been revived. For the added protection of the province it was decided to bring the Order of the Dragon Shield back to life. Give it a second life actually. The new Speaker that was appointed after many interviews was [[Raeyel]] Rincon. [[Raeyel]] was familiar with the ODS, both when it was great and during the days before it collapsed, giving this Barbarian warrior a unique perspective. The NEW ODS is focused on family, friendship and service to Therengia and the Baron. The Order has a very social focus now, and welcomes others into the 'family' that seek a place to belong.<br />
<br />
With the idea in mind that the only way to bring back the ODS was to go back to its roots...back to being about the community and about family...rebuilding wasn't going to be easy, but it would definitely be worth it. [[Raeyel]] spent a bit of time convincing his aunt and uncle to come on board. His aunt, [[Mystylaine]] Rincon had experience in building an Order from the ground up with [[Lancel]] and the Apostles, and became his Vice Speaker. Wanting a strong presence on the Council, he talked his uncle, [[Rekon]] Rincon, into joining since the [[Northern Watch]], of which [[Rekon]] had been Deputy Commander, was now on indefinite hold. [[Rekon]] joined and became the first of the Council in the Order of the Dragon Shield, and is the Head Councilman. <br />
<br />
Finding others that shared his vision, [[Raeyel]], with the help of his Vice and Councilman, began filling the ranks. A full council quickly formed and since the Order was sworn to the Baron and defending Therengia, the Strike Force was restored as well. Head Councilman [[Rekon]] oversees all the military aspects as Defense Advisor with fellow Paladin [[Kenamer]] Maylan running the Strike Force under his supervision. Appointed as Strike Force Leader, [[Kenamer]] is responsible for the training and day to day of the Strike Force and leads the weekly meetings.<br />
<br />
Pulling another prior member from the days of the OLD ODS, [[Raeyel]] brought on [[Rheela]] as Treasurer and to lead and coordinate Triage for the Order. Being a resident of Riverhaven and a very capable empath, she was a perfect choice for both positions. Councilman [[Nefarious]], and former [[Northern Watch]] Sergeant, was put in charge of Intelligence and runs a more specialized part of the Strike Force. <br />
<br />
Being part of the Strike Force is completely optional, and is the only aspect of the NEW ODS that functions in any sort of a military capacity. [[Raeyel]] had also been a soldier in the [[Northern Watch]] and several of his comrades also came over to the ODS, including former Watch Commander [[Vykanthiss]] and other soldiers. Councilman [[Alymast]] provides assistance to both the Speaker and Vice Speaker as well as the Head Councilman and accumulates and organizes reports that need turned in, as well as other duties as needed.<br />
<br />
Council and Strike Force set, the membership grew quickly under the new leadership and new direction. Yes, there is a defensive regiment to the Order, but the Order ITSELF is not militant. Focusing on family and FUN, and bringing a sense of community back to Therengia is the direction of the Order. The New ODS has completely re-branded as well and the Order now has an actual web presence obtainable by the link above. Members are very active socially, events are well attended, and the sense of family is palatable...a dysfunctional, oddball family...but a cohesive and tightly knit family. <br />
<br />
With the focus on fun, [[Raeyel]] was at a loss, not being too knowledgeable on what people like, he turned to his aunt, [[Mystylaine]]. [[Mystylaine]], being a social person, had her finger to the pulse of the people (insert empath joke here) and knew what people found fun. Not only that but also knew about designing items that people would love. With [[Raeyel]]'s knowledge of weapons and her eye for what looks cool, they knew they had a winning formula. [[Raeyel]] is still learning about the social, with help from both his aunt and uncle.<br />
<br />
Leadership has changed. [[Mystylaine]] is the Speaker and the Vice is [[Kenamer]], with [[Rekon]] still Head Council and Defense Advisor. [[Taehara]] is Aide to the Speaker and the Order Ambassador is [[Pengwin]]. We will continue to serve the Baron and the protect the lands of Therengia, specifically Riverhaven and Rossman's Landing, and raising to the call of the [[Theren Guard]] when they need assistance as well as the occasional joint event with them. We will also continue to work towards a unified community, and for our events to be the place to go to socialize and have FUN with some of the best gifts and prizes to be had!!<br />
<br />
We are NEW BLOOD, we are a NEW ORDER, we are not your average Order, and we pride ourselves on this! We are a second family to some, the only family to others...but in the end, we are A FAMILY and we are the defenders of Riverhaven. Come join us at any of our events, we do them weekly, and we always have great creative gifts, tasty refreshments and amazing prizes. We want to see you there!! <br />
<br />
<br />
History is important, so here is ours.....<br />
<br />
==History==<br />
<br />
In the beginning, there was only one. A [[Paladin]], a known and respected warrior of virtue, gathered unto himself nine of his closest friends and allies. He spoke to them a dream he held close to his heart. A dream of a organized group of close friends, adventurers, sages and poets who would come together to protect their homes and friends, lend aid to harried souls who toil across the Realms, and protect the weak and impoverished. The nine were inspired by the paladin's words and they swore an oath to make his dream a reality. Truth be told, none of them knew what they had gotten themselves into.<br /><br />
<br /><br />
Late at night, the first ten gathered around a small fire in a cozy cabin near the city of [[Therenborough]]. Many such nights would follow as the foundations were laid for what would become The Order of the Dragon Shield. [[Naveraun]], the first paladin, worked many hours with quill and ink and parchment laying to written word the dream he held. His close friend, [[Devihn]], noble paladin of the Realms, spent much time working hand in hand with Naveraun. Carefully, so that Naveraun's intent was not changed, Devihn scribed what would become our Charter.<br /><br />
<br /><br />
The [[Ranger]] [[Purrlin]], in a moment inspiration, spoke the words that became our Motto. "Many Swords, One Shield." A humble woman of virtue, Purrlin is also responsible for the badge that we now wear proudly upon our chests.<br /><br />
<br /><br />
The S'Kra healer [[Lys]] and her husband [[Naul]] the [[Warrior Mage]] spent many late nights working with the suggestions of others to produce the Laws which bind all of the Shield. They used the guidelines set down by the Great Mages, but nothing became Law until all had agreed upon the fairness of the Law.<br /><br />
<br /><br />
[[Vazar]] the Paladin was the first to use the name Order of the Dragon Shield, a name he received from a vision of a lone warrior defending a small child from the World Dragon with nothing more than a battered shield.<br /><br />
<br /><br />
[[Deathpick]] the [[Thief]], [[Jackaltooth]] the [[Cleric]] and [[Niktoahl]] the Ranger came together to help protect the members of our Order in its early days when there were those that wished that it would not come to be. Even though not yet a formal Order of the Realms, they roamed far and wide upholding the beliefs of our Order. They voiced their opinions in the meetings that were held, making certain that the Laws and Charter were written fairly for all and that not one voice went unheard.<br /><br />
<br /><br />
The last of the ten, but certainly not the least, was [[Razzer]] the [[Bard]], whose words and deeds and expensive bar tabs spread the word to others who wished to be part of the dream of equality, freedom for all and protection for those unable to defend themselves. Razzer brought to our small cabin recruits both young and old, adding more voices to the chorus.<br /><br />
<br /><br />
It was not easy, in those early days. No one ever said the path we chose to take would be easy, and for good reason. If they had, we would have strung him up to dance a jig from the leafless tree. Setbacks were more common than progress. The Great Mage [[Naiph]] worked with us, but she was a grueling taskmaster. Rumors of scandals were spread, lives were threatened, hearts were broken and tears shed both in sorrow and joy. But strong wills persevered and the first ten became fifteen, then twenty and still more flocked to the banner which waved solemnly above a small house outside the city of Therenborough.<br /><br />
<br /><br />
When the newly forged Order was ready, Naveraun stood proudly before the forty strong swords that numbered our strength and the Shield was born. We had become an official Order, but the adventure had only just begun. As long as there are those who share the dream, there will always be a place for them to come together and comrades in arms to hold palaver with.<br /><br />
<br /><br />
Many Swords, One Shield<br /><br />
<br /><br />
Written by Jackaltooth, ODS Co-Founder ... Added to by Officers of the NEW ODS <br />
<br />
{{cat|Martial organizations,Therengia organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Black_Fox&diff=518562Order of the Black Fox2020-05-12T13:45:16Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Black Fox<br />
|province=[[Zoluren]]<br />
|city=[[Leth Deriel]]<br />
|activemembers=14<br />
|twitter=BlackFoxOrder<br />
|speaker=[[Kaelie]]<br />
|vicespeaker=[[Karturis]]<br />
|treasurer=[[Mazrian]]<br />
|official=yes<br />
|council={{Mem|Bellatristezza,Kammae,Malign,Lycette,Dyerase,Levinas,Jiah}}<br />
|members={{Mem|Aurayn,Malign,Nereyda,Fiaenna,Slush,Talvor,Roodie,Andricus}}<br />
}}<br />
<br />
[[File:BlackFoxWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Black Fox ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
Ask any member for an application!<br /><br />
<br /><br />
'''Sponsorship Required''': No<br /><br />
'''Minimum Circle Requirement to Join''': 0<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Kaelie]] Rudeone<br /><br />
'''Vice Speaker''': [[Karturis]]<br /><br />
'''Treasurer''': [[Mazrian]] Daemondred<br /><br />
'''Council Members''': [[Dyerase]], [[Kammae]], [[Bellatristezza]], [[Levinas]], [[Jiah]], [[Malign]], [[Lycette]]<br />
<br />
==History==<br />
In 332, the Year of the Amber Phoenix, deep in the forests surrounding Leth Deriel, a pact was made in a secluded glade known only to the locals. They called the place “the Black Fox Hollow” after the rare and gentle foxes that once resided there. Fourteen families, seeing trouble ahead, pledged that they and their children would forever protect Elanthia and its traditions. The children were sent across the lands to learn the ways and teachings of the lands. When they returned as adults, they found much changed in their former home. It was decided they would band together to continue the wisdom of their elders and became the founding council for the Order of the Black Fox, a group to which all Elanthians might look for guidence and instruction.<br />
<br />
At one time, the full story of the founding of the Order of the Black Fox could be found in the book, "The History of the Order of the Black Fox" which was passed from Historian to Historian. Unfortunately, over time, this book has been misplaced and whatever deeper secrets it held have been lost. It is the hope of our scholars that it may one day be found or re-written from verbal accounts gathered from those who were once among our ranks. The former Historian, [[Kohab|Kohab Iani]], had researched this topic to great lengths and efforts are provided below.<br />
<br />
[[History of the Order of the Black Fox]]<br />
<br />
==Goals==<br />
1. Promote activities to help people learn and understand the traditions and history of the lands.<br />
<br />
2. Inspire the citizens of Elanthia in virtues of respect, loyalty, excellence in whatever niche you occupy, fraternity, articulation, freedom and honor.<br />
<br />
3. Leaders will hold the group's priority as a whole over any one or few persons.<br />
<br />
4. Eat, drink, smoke, joust, bid, hunt and enjoy yourself. (OOC: Have fun)<br />
<br />
5. The Order will remain neutral. Issues will be discussed and considered from all guilds and races in that fashion. You are free to participate in whatever military action you support. This Order is not interested in changing anyone's personal opinions, rather celebrating the diversity of opinions and culture across the Realm.<br />
<br />
All within the laws of the province of Zoluren.<br />
<br />
==Insignia==<br />
<br />
'''Badge''':<br />
<br />
an enameled-iron black fox pin with bright amber eyes<br><br />
<br />
:Cut into the shape of a sitting black fox, the pin has been enameled with shades of black and charcoal. Finely detailed, the tiny creature wears a mirthful expression and its amber eyes give an air of warmth and wisdom. A flowing script winds around the edge.<br />
:There appears to be something written on it.<br />
::A black fox pin reads:<br />
::"Member of the Order of the Black Fox."<br />
<br><br />
'''Official Description''': The Black Fox insignia is a white tower shield with a bold red chevron, at the center of which sits a small, placid black fox with glowing amber eyes. On a crescent-shaped silk banner atop the shield, the words "Order of the Black Fox" are embroidered in gold thread in bold, flowing script.<br><br />
<br><br />
'''Blazon''': Argent, a chevron inverted gules and a fox sejant guardant sable. Supporters: dexter, a woodsman holding a spear; sinister, a maiden holding in her dexter hand a sword, and in her sinister hand two arrows.<br />
<br />
[[Image:BlackFoxArms.png|center]]<br />
<br />
==Related Items==<br />
The Order of the Black Fox hosts many events. At these events, all attendees receive a gift and prizes may be awarded to competition winners. The gifts and prizes from these events are documented on the following page:<br />
<br />
[[Order of the Black Fox Gifts and Prizes]]<br />
<br />
{{cat|Cultural organizations,Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_White_Rose&diff=518560Order of the White Rose2020-05-12T13:39:34Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the White Rose<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|official=yes<br />
|activemembers=22<br />
|website=http://www.orderofthewhiterose.net/<br />
|twitter=WhiteRoseOrder<br />
|speaker=[[Gwenddolyn]]<br />
|vicespeaker=[[Ozzimandius]]<br />
|treasurer=<br />
|council={{Mem|Istellam,Mysterys,Rackus}}<br />
|members={{Mem|Antionetta,Argentocoxa,Crowfeet,Dakre,Gwenddydd,Gwenhwyfach,Meeanda,Miralynn,Misaericordia,Muleie,Rhatt,Tiakim,Vesago}}<br />
}}<br />
<br />
[[File:WhiteRoseWiki.png|right]]<br />
<br />
==Mission Statement==<br />
The Order and its Members will strive, above all, to achieve and maintain peace throughout Elanthia.<br /><br />
<br /><br />
To this end, the Order seeks to develop friendly diplomatic relations among the provinces, offers protection and support to the people of Elanthia in times of need, and provides civic services that encourage the sharing of knowledge.<br /><br />
<br /><br />
These are offered equally to all those who wish to pursue a harmonious existence, regardless of race, ethnicity, occupation, religion and status.<br /><br />
<br /><br />
To begin the application process, please fill out an application at http://www.owr.site/application/.<br />
<br /><br />
<br />
==Flyer==<br />
<br />
:~~ Order of the White Rose ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The Order of the White Rose strives to promote unity, reunification of the [[Empire of the Seven Pointed Star]] and education of the masses as well as aiding those adventurers in need of assistance.<br /><br />
<br /><br />
The Order of the White Rose provides trauma teams for those times of need, holds teaching sessions to educate on history and crafting and the [[Empire of the Seven Pointed Star]], searches for lost relics of the Empire and coordinates social gatherings for members and non-members alike.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': 5<br /><br />
'''Guilds Welcome''': All except those who follow the knife<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Gwenddolyn]] MacAlhaismorien<br /><br />
'''Vice Speaker''': [[Ozzimandius]]<br /><br />
'''Treasurer''':<br /><br />
'''Council Members''': Istellam, [[Mysterys]] Al'thor, [[Rackus]] <br />
<br />
==Charter==<br />
<br />
May it be known that here is written the Charter of the Order of White Rose, which defines the Order's mission, founding, purposes, principles, objectives, and insignia. In memory of the once-celebrated Empire of the Seven-Pointed Star, this Charter holds as its principles the untiring pursuit of amity and peace, and equality and respect for all.<br /><br />
<br />
<br /><br />
The Order and its Members will strive, above all, to achieve and maintain peace throughout Elanthia. To that end, the Order seeks:<br />
<br /><br />
<br />
~ To develop amiable diplomatic relations among the provinces.<br /><br />
~ To offer assistance and support to the peoples of Elanthia during times of need.<br /><br />
~ To provide civic services that encourage the teaching and sharing knowledge of History, Crafting and Triage among Elanthians, regardless of race, ethnicity, occupation, religion, or status.<br /><br />
<br />
<br /><br />
The Order of the White Rose was initially founded for the purpose of resurrecting the former Empire of the Seven-Pointed Star. Centuries ago, the Empire brought long-lasting peace to the original seven races ~ Dwarf, Elf, Elothean, Gor'Tog, Halfling, Human, and S'Kra Mur ~ by uniting their peoples and their lands under the rule of a single Emperor. The Empire was originally built upon the foundations of peace, equality, respect, and knowledge. It was successful for many generations until it succumbed to forces of corruption and dissension from within. Thus, the Empire of the Seven-Pointed Star became known as the Fallen Empire.<br />
<br />
<br /><br />
As the Empire neared its end, however, those faithful to its original principles made efforts to ensure the preservation of its most precious documents and treasures in the hope that these relics would one day become useful again. Generations later, the records of these hidden artifacts, rumored to be buried beneath a white rose bush, were sought by the descendants of those loyal few, and the Order of the White Rose was born.<br />
<br />
<br /><br />
The Order of the White Rose received official sanction, and its Founders, who remained loyal to the ideals of the once-celebrated Empire, sought to bring together the leaders of the provinces in order to ensure that peace and equality endured throughout the continent of Kermoria.<br />
<br />
<br /><br />
Today, the Order and its Members still recognize the significance of the Empire of the Seven-Pointed Star, not only for its strengths but also for its weaknesses. Corruption eventually undermined the Empire and its goals, and this aspect of its history must never be forgotten.<br />
<br />
<br /><br />
The Order continues to uphold the principles of peace and equality but also understands that the world has changed: the lands of Kermoria are more diverse than ever, with the addition of the Gnomes, Kaldar, Prydaen, and Rakash and their respective customs and beliefs; the perils now faced by Elanthia are greater than ever before and include the ever-growing threat of Necromancy; and finally, the known lands have expanded considerably, revealing additional territories such as the islands of Qi, which have brought additional opportunities and risks.<br />
<br />
<br /><br />
The Order, in the midst of these changes, remembers the Empire of the Seven-Pointed Star and holds true to its commitments to peace, equality, and knowledge among the diverse peoples of Elanthia.<br />
<br />
==Purpose==<br />
<br />
~ To maintain amity, peace, and security among the provinces. To that end, the Order seeks to prevent and eliminate threats to the peace, and to bring about by peaceful means the settlement of provincial disputes or situations that might lead to a breach of the peace.<br /><br />
<br /><br />
~ To promote friendly relations among the provinces based on the principles of respect and equality, through both diplomatic and civic means, including the sharing and spread of historical, racial, professional, and other knowledge.<br /><br />
<br /><br />
~ To foster cooperation among the provinces for the purpose of addressing economic, social, or cultural problems, and to promote respect for the rights of all without regard to race, ethnicity, occupation, religion, or status.<br /><br />
<br /><br />
~ To be a balancing force for the provinces and their peoples and a center for all who seek the attainment of these common ends.<br /><br />
<br /><br />
<br />
==Insignia==<br />
'''Badge''': an {{ilink|i|exquisitely woven white silk rose with an emerald green stem twined around a platinum seven-pointed star}}<br /><br />
:The petals are soft and delicate to the touch reaching out from one another and creating the illusion of outstretched hands waiting to guide and help. Engraved along the points of the platinum star a flowing script surrounds the phrase "Order of the White Rose."<br />
::A white silk rose reads:<br />
::"Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues"<br />
<br /><br />
'''Official Description''': The Order's full achievement of arms consists of a shield of silver and black parted per bend and charged with a white rose and a platinum seven-pointed star lying in pale. The helm is adorned by a Phoenix in flames. Supporting the shield are a white Unicorn with a golden horn and hooves and a gold Dragon. Two banners bear the Order's motto in Gamgweth and Common: "Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues; Hold Respect, Guard Peace, Know Honor, Teach Love."<br /><br />
<br /><br />
'''Blazon''': Per bend argent and sable, in pale a rose slipped and leaved and a mullet of seven points inverted argent. Crest: a phoenix in flames. Supporters: dexter, a unicorn reguardant armed and hoofed Or; sinister, a dragon reguardant Or. Motto: Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues; Hold Respect, Guard Peace, Know Honor, Teach Love.<br />
<br />
[[Image:WhiteRoseArms1.png|left]]<br />
<br />
==History==<br />
<br />
See the Order of the White Rose wiki for additional history [http://orderofthewhiterose.org/wiki/History].<br />
<br />
{{cat|Cultural organizations,Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Theren_Guard&diff=518559Order of the Theren Guard2020-05-12T13:35:50Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Theren Guard<br />
|province=[[Therengia]]<br />
|city=[[Therenborough]]<br />
|activemembers=25<br />
|website=http://www.therenguard.org<br />
|twitter=TherenGuard<br />
|speaker=[[Aysta]]<br />
|vicespeaker=[[Cristalyn]]<br />
|treasurer=[[Raggard]]<br />
|official=yes<br />
|council={{Mem|Aaiyaah,Angel,Druidal,Felicini,Toreakas}}<br />
|members={{Mem|Camai,Karthor,Ripa,Rirsti,Sturm,Taevish,Wenwick}}<br />
}}<br />
<br />
[[File:TherenGuardWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Theren Guard ~~<br /><br />
<br /><br />
Sanctioning Province: [[Therengia]]<br /><br />
<br /><br />
The Order of the Theren Guard provides and promotes fellowship amongst members and citizens, defends the province of [[Therengia]] in times of need, teaches [[Therengia]]n history and aids in assistance of the citizens.<br /><br />
<br /><br />
The Order holds weekly events for members and guests in an effort to improve and heighten morale, increase involvement both in the community and the Order, and to promote fellowship with one another.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All with exception to those who follow the path of the Knife.<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Aysta]] Kenman<br /><br />
'''Vice Speaker''': [[Cristalyn]] deChartrain<br /><br />
'''Treasurer''': [[Raggard]] Ramblinman<br /><br />
'''Council''': [[Aaiyaah]] Kenman, [[Druidal]] Greybeard, [[Felicini]] Zanche, [[Karthor]] Ashanfel, [[Somniumvisum]] LeoRudo, [[Gneme]] <br /><br />
<br />
==Charter==<br />
<br />
You can read the Order of the Theren Guard's charter [http://www.therenguard.org/docs/Charter.pdf here].<br />
<br />
==Joining==<br />
<br />
You can speak to a member and they can help you with the application process or you can go [http://therenguard.org/index.php?page=join here].<br />
<br />
==Founding==<br />
A long time ago, Lord Torsten ruled House Hedeon. A lord of lesser nobility, he ruled his house with a cruel hand and an iron fist. He had one son and heir, Valkrin. As time passed Torsten began to worry that his only son was not following the path that he wished him to travel. In Torsten's eyes Valkrin was weak and much too friendly with the common class. Torsten, having no wife for many years decided it was time to change his son's path to one more suiting to his station. He had Valkrin taken from the public he loved and began strong teachings in hopes of making his son more like him.<br />
<br />
Torsten acted too late, for Valkrin had fallen in love with a commoner. Lilea was her name, an Elothean of a House in the southern lands. With the help of his cousin, the Lady Galya, Valkrin escaped his would be prison and asked for Lilea's hand in marriage. The guard was sent to retrieve the rogue son of the Lord of Hedeon. Valkrin was retaken by his father but not before securing Lilea's safety with her friends. Lord Torsten demanded to know the name of the woman that had bewitched his son and turned Valkrin against his father. Valkrin would not surrender her name and claimed he would have her as his wife. Torsten flared and had his guard take Valkrin under house arrest.<br />
<br />
As Valkrin lay isolated from his friends and his newfound love, he had decided that the only way his father could not stop him from marrying the woman he loved would be to denounce his inheritance. He decided then and there he would do just that. Meanwhile, Torsten had signed an agreement with another lesser noble and an arranged marriage was made between his son and the other noble's daughter. They were to marry within the week. Upon learning of what his father had done Valkrin became enraged, knowing full well this was not something he could fight outright. He denounced his claim to Hedeon and demanded he be set free. Torsten laughed at his claim and told the empaths to give Valkrin something for his mind as he was in a state of shock, and nothing more, and the plans for the wedding proceeded. Valkrin's cousin, the Lady Galya, found out about Valkrin's plight. Knowing what it was to be promised to someone you could never love, she called for help from the people of the town and they moved in and rescued Valkrin from his holding. After the effects of the drugs wore off they escaped to the islands.<br />
<br />
Time passed and after securing the blessing of Galya's own father, Lord Marlin of Hedeon, Eldest brother and true Lord of Hedeon. They returned to confront Lord Torsten as to his claim on the House and on the young lordling's heart. However, upon arriving they discovered that Lord Torsten had looted the House funds, destroyed the family manor, took whoever would follow him and his guard and left Theren into hiding. Patrols were dispatched to find him, but no trace was ever found. Lord Marlin surrendered, what was left of the House, to Lord Valkrin and gave his blessing for his union to Lilea.<br />
<br />
Valkrin decided that the first thing he must do is to rebuild the House. He sent out pages far and wide that all those with good heart should come and rally to the cause of protection of Therengia, the Barony and the House Hedeon. Many came, some were turned away, some were taken in and the new guard was formed. They became known to all as The Theren Guard.<br />
<br />
Valkrin and Lilea were married and after time had a daughter, Hanah. Hanah was Valkrin's heir, but she has since moved from Therenborough to continue her life and her own guard in the Province of Ilithi with the blessing of her father. Since that day Valkrin has chosen an Heir Designate to compensate for the departure of his only child.<br />
<br />
==Insignia==<br />
<br />
'''Badge''': an antiqued filigree clasp overlaid with a crimson shield bearing the embossed gold image of a rearing silvery gryphon<br /><br />
:A regal gryphon sergeant, upon a crimson field, holds a white rose in one talon and clenches a gold and crimson streamer in the other. Meticulously etched across the streamer is a flowing inscription.<br />
::A filigree clasp reads: "Justice not Law, Deeds not Words."<br /><br />
<br /><br />
'''Official Description''': The Guard's crest shows a rearing golden gryphon holding a white rose in one talon, and clenching a gold and crimson streamer in the other, on a crimson background. The Guard chose the Gryphon to represent our founder, Valkrin. The rose represents our honor toward our duties. The streamer represents each of our members as they strive to overcome the struggles, as represented by the crimson background, faced by the Guard.<br /><br />
<br /><br />
'''Motto''': "Justice not Law, Deeds not Words."<br /><br />
<br /><br />
'''Blazon''': Gules, a gryphon sergeant holding a rose argent. Motto: Justice not Law, Deeds not Words.<br /><br />
<br /><br />
'''Order House''': Order House Grand Opening 38 Arhat 411 AV -- February 1, 2014.<br /><br />
<br /><br />
'''Elanthics''': Organized and hosted the first [[Elanthics]] Games in the month of Skullcleaver the Dwarven Axe 401 AV.<br />
<br />
{{cat|Martial organizations, Therengia organizations, Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Sanowret_crystal&diff=516353Sanowret crystal2020-03-22T04:48:02Z<p>DR-JHUSTIS: /* Holy Magic */</p>
<hr />
<div>{{RTOC}}<br />
Sanowret crystals are magical crystals imbued with knowledge, based on the workings of an [[Item:Achaedi crystal|achaedi crystal]]. Sanowret crystals both teach the [[Arcana]] skill (regardless of guild and skill) and come with extensive notes about one of nine topics of magic theory.<br />
<br />
To use it, one merely gazes upon the crystal while fully concentrated and absorbs the knowledge therein. Arcana is learned as the notes on magic theory progress, over the course of approximately half a minute. The amount of Arcana experience granted scales upward with your skill.<br />
<br />
This is a permanent item, without needing to be recharged. Non-magic users can use them. It consumes [[concentration]] to use. The initial lecture the crystal is prepared with is random, although more may be unlocked with [[Item:potency crystal|potency crystals]]. '''Unlocking additional lectures does not increase the experience granted, and they are primarily for role-play purposes or "fluff".'''<br />
<br />
They were available as consolation prizes from the [[Bacon Man's Birthday Bash 419 Auction|Bacon Man's Birthday Bash's token auction]] as a special sneak-preview. They were scheduled for general release some time after [[Hollow Eve 2016]], and arrived for sale at [[Web of Fate (3)]] at [[Guildfest 423]]. [[Chris' Mass Festival 425]] (2017) saw special frost-colored sanowret crystals that held new wintry stories. <br />
<br />
==Usage==<br />
*{{com|study}} {{tt|crystal}}<br />
:Looking at the sanowret crystal, you believe it to contain some hidden knowledge that you can access if you GAZE into the crystal, or EXHALE on it to gain rudimentary knowledge of arcana.<br />
:You also think that you can turn, raise, rub, and clean the crystal.<br />
:The crystal looks fragile. You think you could LOWER it to put it on the ground instead of dropping it, which might damage it.<br />
*{{com|gaze}} {{tt|crystal}}<br />
:View a lecture on a magical subject. Arcana experience is earned with each new pulse of information.<br />
*{{com|exhale}} {{tt|crystal}}<br />
:Gain a single pulse of Arcana experience.<br />
*{{com|lower}} {{tt|crystal}}<br />
:Used to put the crystal on the ground without damaging it.<br />
*{{com|push}} {{tt|crystal}}<br />
:Changes which lecture is viewed when {{tt|gaze}}ing at the crystal. Only available for crystals that have been upgraded with a potency crystal.<br />
*{{com|clean}} {{tt|crystal}}<br />
:Activates wrist-worn position:<br />
:You gently clean your sanowret crystal, buffing it to a crystal clear shine.<br />
:You also notice a hidden chain attached to your crystal and pull it free, allowing it to be worn around your wrist.<br />
<br />
===Notes===<br />
*{{tt|Gaze}} seems to take roughly 30 seconds to discharge the lecture. Each pulse of lecture information gives a pulse of exp. It seems to consume 51% of concentration regardless. Learning is dependent upon current arcana ranks.<br />
*{{tt|exhale}} appears to teach roughly half as well, but it's instant and does not have a wall of text. Concentration hit seems to be the same.<br />
*Both commands have no noticeable cool down and can be used as soon as concentration hits 100% again.<br />
*No other skills gain exp regardless of the subject of the lecture.<br />
*Initially, sanowret crystals randomly generated a permanent wrist or neck worn position, though various worn locations, including generally worn, are now available.<br />
<br />
===Care and handling===<br />
*Crystals should not be {{com|drop}}ped or they will be damaged. <br />
*They can be {{com|lower}}ed to the ground instead to avoid damage.<br />
*Damaged crystals can be repaired by using an [[Item:Infuser stone|infuser stone]] on them.<br />
*They do not require any other special handling and are weather-proof.<br />
<br />
==Lectures==<br />
===Arcane Magic===<br />
<div class="mw-collapsible mw-collapsed"><br />
Knowledge from your sanowret crystal about Arcane Magic rings clear in your mind:<br />
<div class="mw-collapsible-content"><br />
<br />
Arcane magic is, by definition, a poorly understood field. A generous reading of the field includes all forms of magic that are unquantified or poorly fit the categorization of the four frequency model of magic. More typically, it refers to sorcerers and Necromancers. Scholars with an unhealthy interest in the later often try to hide behind the former to gain a veneer of respectability, further polluting opinion of the field.<br />
<br />
Focusing on its 'legitimate' face, Arcane researchers attempt to categorize the great bounty of magical phenomenon on Elanthia, everything from the nature of mana-reactive materials (such as cambrinth) to the attunement practices of animals. Analogous Patterns are also traditionally considered Arcane, due to no one guild or discipline being able to claim them, and spell researchers that delve into this 'pure' theory of magic are (often unwillingly) categorized as Arcane.<br />
<br />
Sorcery is the major focus of Arcane magic. Scholarly understanding of the practice changes practically from decade to decade, but in recent years there has been a general consensus that sorcery refers to a style of casting which allows the magician to exceed the known limits of attunement and the frequency model. By invoking powerful, negative emotions, a well trained magician can intuitively manipulate mana that they are otherwise blind to.<br />
<br />
There is not sufficient space in this crystal to emphasize how unusual this is. Conventional magic is, by its nature, a very meticulous practice that requires intense concentration and discipline. Sorcery not only flies in the face of physics, it requires a wholly different paradigm.<br />
<br />
This method, sometimes referred to specifically as 'sorcerous casting,' allows a magician to cast spells that would otherwise be beyond the ken of their attunement. It also is required to cast 'sorcerous spells,' or spells that by their very construct require two or more frequencies of mana to function. The generic term 'sorcery' is used colloquially to refer to both the casting paradigm and the broken spells that require it, resulting in often unnecessary confusion.<br />
<br />
Debate rages within the adventuring community as to the morality of sorcery, much to the horror of other strata of society. While sorcery is illegal across Kermoria and seen as reprehensible by the vast majority of its inhabitants, adventurers will often argue the utilitarian merits of sorcerous casting. Within their subculture there is relatively little censure for 'mild' sorcery usage, to the point that they often forget that they can be accused of heinous crimes should it be witnessed by others.<br />
<br />
Necromancy is a specific form of sorcery, which occurs whenever Life mana is added to a sorcerous spell. It focuses on the manipulation and perversion of the life cycle. While Life magic is perfectly at home with death and decay, necromancy focuses instead on mutations, reanimating the dead as soulless minions, and bizarre, unworldly malaise such as psychic diseases and exploding blood.<br />
<br />
The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about Arcane Magic. You feel quite enlightened, if a bit mentally tired.<br />
</div><br />
<br />
===Attunement===<br />
<div class="mw-collapsible mw-collapsed"><br />
Knowledge from your sanowret crystal about Attunement rings clear in your mind:<br />
<div class="mw-collapsible-content"><br />
Attunement is a descriptive term referring to an individual magician's capacity to see and manipulate the mana of a particular frequency in their environment. While attunement can happen naturally within certain species of animal and even in extremely rare instances spontaneously within people, in modern times the various guilds are responsible for the vast majority of attunements and each possesses their own traditions and methods. In particular, the Moon Mage Guild has been known to persecute those who pursue Lunar attunement outside of the hegemony of their organization, ensuring their monopoly on the practice of Lunar magic. For other frequencies, small and exclusive enclaves of hedgemagicians still exist largely in rural areas and practice various means of their own attunement processes and minor feats of spellcasting.<br />
<br />
Through guided meditation a nascent magician learns to see or feel the normally invisible, incorporeal frequency to which they wish to become attuned. This process and the resulting experience of a particular frequency of mana depends on the magical lineage of the teacher and can vary wildly between traditions. The experience of mana to the senses can be thought of as an illusion or sensory shortcut rather than a literal manifestation of the force in question for example, an Elemental magician trained by the Bards' Guild will experience mana aurally as a kind of ambient harmony, while one trained by the Warrior Mage Guild experiences a visual illusion of a more roiling, violent force flowing around them. Neither is a more correct way of experiencing Elemental mana than the other, but instead reflect the traditions and dispositions of either guild.<br />
<br />
The initial process of attunement can take anywhere from hours to months based on an individual's proficiency with the exercises in question, but once a magician is attuned to a frequency certain changes take place within the nervous system that allow them to access that frequency with relatively a small exertion of mental effort. This alteration is effectively permanent and attunement to more than one frequency at a time is physiologically impossible. Certain exercises have proven capable of 'shifting' a magician's attunement to a different frequency, but in the process they completely lose access to the old one, and such a shift is has not been known to occur without the specific effort of the magician in question.<br />
<br />
Once attuned, a magician may then concentrate to feel their mana and manipulate individual streams into patterns to produce the spell energy necessary to create a magical effect. Doing this is mentally and physically exhausting as well as potentially dangerous. Simply through normal spellcasting, a magician will eventually find themselves too mentally depleted to continue without a period of rest, much as one may need to rest their body after lifting and carrying a heavy weight. Additionally, as the nervous system is the means by which a magician interfaces with their attuned frequency, channeling spell energy through it or mangling spell patterns -- known colloquially as backfiring -- can lead to increasingly crippling damage to the nervous system, which in turn affects a magician's ability to continue manipulating mana.<br />
<br />
Nearly everybody possesses the basic mental and physical capacity for attunement to any frequency given adequate training, though attunement in the population at large tends to be quite rare and restricted to those privileged with wealth, power, or those otherwise capable of accessing some kind of formal magical training. Individuals who attempt to become attuned may also fail to be able to attune to a particular frequency of mana while being capable of attuning to another for no readily discernible cause. The most common anomaly however is a condition known as mana blindness, defined as a physiological inability to attune to any frequency of mana. Mana blindness is congenital, can be inherited from either parent, and is known to breed true, with magicians estimating anywhere from 1-5% and growing of the population lacking the ability to perform magic entirely.<br />
<br />
Fables exist about attunement the same as any other magical subject with the most famous being legends about so-called 'true sorcerers': individuals capable of attuning to multiple or even all frequencies of mana simultaneously. As noted, the nervous system is not physically capable of being altered or adapted to attune to more than one frequency at a time, and attempts to do so at best lead to a magician's attunement simply shifting from one frequency to another. The manipulation of mana outside of a magician's attuned frequency is possible but dangerous and must be done blindly, with no means of actually measuring or sensing the mana in question. No evidence has ever been found to suggest that multi-attunement is anything but an urban legend, and sorcerous casting remains a dangerous and frequently hubristic pursuit.<br />
<br />
The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about Attunement. You feel quite enlightened, if a bit mentally tired.<br />
</div><br />
<br />
===Elemental Magic===<br />
<div class="mw-collapsible mw-collapsed"><br />
Knowledge from your sanowret crystal about Elemental Magic rings clear in your mind:<br /><br />
<div class="mw-collapsible-content"><br />
The oldest scholarly body of work on magic concerns Elemental magic. While Holy and Arcane magic have mythic histories and Lunar <br />
magic a scattered archaeological record, only Elemental magic has a continuous history stretching multiple millennia. Broadly, Elemental mana derives its power from natural forces and interacts with the physical fundament of the Plane of Abiding.<br />
<br />
At the heart of Elemental magic is the knowledge that all things on the Plane of Abiding are complex mixtures of simple building blocks. The commonly accepted elements are Aether, Air, Earth, Electricity, Fire, and Water, though fringe scholars within the Warrior Mage Guild have recently begun championing the existence of Metal as an additional element. These compose the atoms of which all material is made, and Elemental magic exploits (and, commonly, explodes) this.<br />
<br />
Elemental mana is resonate with or created by (depending on your point of view) natural forces. Everything from waves to earthquakes, storms to volcanoes, find Elemental mana in abundance. Conversely, places that are stable and geologically 'dead' are bereft of elemental might. In addition, some mana appears to come into Elanthia from the Elemental Planes, springing forth from seemingly nowhere.<br />
<br />
The Warrior Mages are perhaps the most iconic magicians on Kermoria, summoning relatively simple but powerful manifestations of pure elements. Lightning bolts, sheets of ice and pyroclastic clouds are their staples. Bardic magic, through the medium of sound waves, focuses more on subtle manipulations.<br />
<br />
Elemental magic has the distinction of being the first 'legitimized' branch of magic in the current epoch. While the other branches were still mired in mysticism and elaborate ritual, Elemental magic had already grown to regard itself as a science. The first consistent Attunements were to Elemental mana, and the first magical devices made by mortal hands were Elemental powered.<br />
<br />
By the Imperial era the study of Elemental magic was so well entrenched that the College of War Magics was the single institution of scholarly magic within the empire. This hegemonic force would last until the formation of the Moon Mage Guild, which sought and acquired legitimacy despite the College's best efforts.<br />
<br />
The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about Elemental Magic. You feel quite enlightened, if a bit mentally tired.<br />
</div><br />
<br />
===Holy Magic===<br />
<div class="mw-collapsible mw-collapsed"><br />
Knowledge from your sanowret crystal about Holy Magic rings clear in your mind:<br />
<div class="mw-collapsible-content"><br />
Holy magic is theoretically the oldest form of magic known. While Elemental magic has the oldest continual record, there have been tales of priests and wonder-workers for as long as there has been accounts of mortals upon the Plane of Abiding. It is assumed, then, that Holy magic has been with us the entire history of the Plane of Abiding. Broadly, its domain is the soul, spiritual energies and the fabric of magic itself.<br />
<br />
The range of effects that Holy magic can conjure up is impressively wide, recalling the dominion of the Immortals over Elanthia. However, the discipline is most at home augmenting or cursing what already exists, as well as manipulation of subtle energies such as spiritual energy. Metamagic is a particular passion of the Cleric Guild, born from early attempts to 'bless' magic.<br />
<br />
Holy magic derives both its name and its power from the Immortals. Holy mana is resonate with or created by (depending on your point of view) places where the Immortals have, or will, exercise their power. Metaphorically, Holy magic springs out from the 'footprints' of the Immortals. Since this is irrespective of time, causality is often muddled and Holy mana can appear effectively random.<br />
<br />
Moreso than any other discipline of magic, Holy magicians consider high concentrations of mana to be sacred in and of itself. This has often led to the construction of altars and cemeteries in high mana areas. However, taken that mana appears irrespective of time, this leads to a great confusion of causality. Was the altar placed in an area of native high mana, or is the area highly attune to Holy mana because we would place an altar there?<br />
<br />
While Holy magic is powered by the activity of the Immortals, as a rule it does not directly invoke divine attention. Like all magic, it is ultimately mechanistic in how it functions. There are, however, exceptions to this rule, such as the Divine Intervention magic that Clerics wield.<br />
<br />
It is fair to say that Holy magic has a moralistic bend, but this is found in the confounds that empower it rather than the spell patterns themselves. Clerics rely on a poorly understood connection to the Immortals that they cultivate through ritual veneration. Paladins depend upon the purity of their sanctified souls to channel magic. The spells themselves are indifferent to the piety of the Cleric or goodness of the Paladin, but suffer in the hands of 'fallen' members of these guilds due to their confounds dictating codes of conduct.<br />
<br />
Despite this discipline's strong connection to the Immortals, other entities have historically made use of Holy magic. Priests of the western gods were verifiably using Holy magic prior to contact, as seen through their artifacts (including the Barrier, which kept Lyras contained for decades). A frightening but poorly understood adjunct to this is that demons seem capable of replicating Holy magic, either in whole or in effect, and there is insufficient study to determine how deeply the similarity to Holy magic this 'unholy' magic runs.<br />
<br />
The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about Holy Magic. You feel quite enlightened, if a bit mentally tired.<br />
</div><br />
<br />
===Life Magic===<br />
<div class="mw-collapsible mw-collapsed"><br />
Knowledge from your sanowret crystal about Life Magic rings clear in your mind:<br />
<div class="mw-collapsible-content"><br />
<br />
Life magic is perhaps the most mysterious realm to Kermorians, lacking the scholarly body of the other three conventional realms and the critical eye placed upon Arcane magic. Broadly, it derives its power from the cycle of life and death, expressions of biological order and entropy.<br />
<br />
Despite the name, Life mana is strongly identified with the natural processes of decay. This has been a matter of some confusion, since common sensibilities would place the 'magic of death' as being Necromancy, but this is not the case. Necromancy deals with perversions and unnatural permutations of life and death. The actual process of dying and decaying into constituent parts is part of the power of Life.<br />
<br />
While sufficient Life magic can accelerate or delay the march of time upon an organism, the central principle of Life magic is 'Life cannot defeat Life.' Life magic, again, draws its power from life's cycle, and it thus has no power to totally usurp or stop it from happening. This chiefly creates two problems: Life magic alone cannot forestall death beyond a certain point (usually 100 years), and Life magic cannot create whole life out of nothingness, it must work with energies and organisms that already exist.<br />
<br />
Despite this, both the Empaths and Rangers have made an art out of stretching the limits of what Life magic can do. While it cannot defeat death, it can bring someone back from the furthest brink. While it cannot create life, it can channel existing energies in living beings to incredible ends.<br />
<br />
Life mana is created by or resonate with (depending on your point of view) with vibrant ecosystems. Places with great concentrations of birth or death will spill out Life mana, while even serene places that are static or slow to develop will stifle it. While great wilderness regions are the iconic example, busy cities are by no means bereft of Life mana either.<br />
<br />
The history of Life magic is incomplete, in large part due to the disbanding of the Imperial Healers Guild in the Imperial era. Fragmented records suggest that there was a vastly sophisticated understanding of biology and Life magic over a thousand years ago, but for an unknown reason the guild did not survive the empire. While the Empaths are famously scholarly, there is only limited scholarship across the intervening centuries to try and recapture some of this body of knowledge.<br />
<br />
Conspiracy theorists claim that the Empath Guild is suppressing knowledge of the history and advanced applications of Life magic, but there is no proof of such claims (which, admittedly, may simply be the sign of an effective conspiracy). The Ranger Guild, while it has scholarly members, has never been focused on the production of high theory, so has not contributed to the debate.<br />
<br />
The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about Life Magic. You feel quite enlightened, if a bit mentally tired.<br />
</div><br />
<br />
===Lunar Magic===<br />
<div class="mw-collapsible mw-collapsed"><br />
Knowledge from your sanowret crystal about Lunar Magic rings clear in your mind:<br />
<div class="mw-collapsible-content"><br />
The youngest of the magical disciplines, Lunar magic's scholarly study begins in the Imperial era. Broadly, it is the study of the powers derived from the celestial bodies, which include magical ('enlightened') geometry, psychic phenomenon, and light manipulation.<br />
<br />
Lunar magic is, befitting the name, strongly affected by the rise and fall of the three moons, but all the heavenly spheres play a role in the production or resonance of Lunar mana. It is theorized that Lunar mana specifically results from the kinetic energy of massive bodies, with the planets and sun being incomprehensibly massive but also so incomprehensibly distant that they pale compared to the relatively nearby moons.<br />
<br />
Due to the nature of the forces that Lunar mages use, the seemingly insubstantial nature of their powers often take a very real, almost surreal, edge. Lunar magic does not merely create or manipulate shadows, it can make it substantial or worrisomely alive. Psychic attacks do not merely cause distraction or headaches, but crippling neurological damage.<br />
<br />
Another facet of these forces is that they tend to be more volatile than other forms of magic. Certain forms of Lunar magic, though especially teleportation spells, can backfire dramatically, leaving little of the incautious magician than a depressing mess.<br />
<br />
This volatility combined with a generally malicious edge to Lunar spells has historically lead to misunderstandings regarding its nature. Prior to the Imperial era Lunar magic was conflated with Sorcery and Lunar magicians were hunted down and killed regularly. It was only through extensive political and diplomatic efforts that the disparate sects of Lunar mages won their legitimacy in Imperial society.<br />
<br />
Archeological evidence proves that a highly advanced form of Lunar magic was practiced sometime prior to the waking of the World Dragon. The nature of these 'proto-Moon Mages' are almost completely unknown, except that they possessed magic that can best be described as more broadly 'celestial' than limited to the power of the moons. Whatever secrets these magicians held, only scattered artifacts survived Grazhir's fall.<br />
<br />
Moon Mages specifically derive much of the character and power behind their magic from a psychic connection to the Plane of Probability, a distant plane where time warps and concepts are living, breathing things. Moon Mages have been locked in conflict with the denizens of the Plane of Probability since the guild's inception, though little is known of why the beings that dwell there are so hostile to Elanthian life. <br />
<br />
The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about Lunar Magic. You feel quite enlightened, if a bit mentally tired.<br />
</div><br />
<br />
===Magical Devices===<br />
<div class="mw-collapsible mw-collapsed"><br />
Knowledge from your sanowret crystal about Magical Devices rings clear in your mind:<br />
<div class="mw-collapsible-content"><br />
Magical devices are, simply, devices that use mana or spell energy to function. While this covers the vast majority of all 'wondrous' items seen in Kermoria, it is not all inclusive. Godly artifacts, soul stones, Chakral and Gnomish steam-engineering are all examples of objects which defy common understanding but nonetheless do not rely on magic to function, therefore are beyond the scope of this topic.<br />
<br />
A popular theory of magical genesis places the first magical devices as naturally-formed runestones, where wind and water by sheer, improbable happenstance created spell patterns in stone. No such natural magic has ever been found (though there have been numerous hoaxes in recorded history), but it's a convenient theory for explaining how mortals first learned to manufacture spell patterns.<br />
<br />
The mechanism for devices typically come in two forms: conductive or resistant. Conductive devices contain a core of some kind of mana-conducting material in a configuration that, when charged, forms a spell pattern. Resistant devices are made out of mana-resistant material so that when enough mana is 'pushed through' it the hollow interior forms the pattern. Both forms of device have advantages and disadvantages to manufacture, keeping both styles alive.<br />
<br />
In addition, devices can be characterized as self-powered or requiring an external source of mana or spell energy. Self-powered devices employ what's typically referred to as a fount (or, in gnomish circles, a 'mana engine') to deliver the necessary power. Founts can be incredibly complex, up to and including self-recharging. Other magical devices either are built to hold a limited magical charge, or require the input of energy from a magician for every use.<br />
<br />
There are some practical limits to these devices, especially self-powered ones. While founts of sufficient simplicity (or ingenious craftsmanship) can be 'free standing' or purely magical in nature, most of them require a cambrinth core. The more power, the bigger the core. This places a practical limit as to the power of a device, before you start needing a wagon team to haul it around. Likewise, there is a limit to how miniaturized a spell pattern can be while still remaining coherent at a desirable level of potency. Once again, particularly powerful devices tend to be larger.<br />
<br />
Activation of a magical device can range from simple to incomprehensibly complex. The simplest devices include physical levers or buttons, while increasingly complex devices can require complex ritual, chanting, or even esoteric qualities like projecting an emotion or having a specific parentage.<br />
<br />
Due to the nature of mana incompatibility, devices tend toward being based on one frequency of mana and accept no other kind of energy. Typically this is the mana most aligned with the device's effect, however relentless ingenuity has time and again proven you can create very similar effects from different frequencies if you try hard enough. However, in recent decades an Analogous Pattern that 'scrubs' spell energy into a mana-neutral state has become increasingly popular for pan-discipline usage. First seen in the Crossing's temple defenses, the 'scrubbing' pattern has since been miniaturized for common usage, though it remains an expensive and rare enchantment.<br />
<br />
The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about magical devices. You feel quite enlightened, if a bit mentally tired.<br />
</div><br />
<br />
===Mana===<br />
<div class="mw-collapsible mw-collapsed"><br />
Knowledge from your sanowret crystal about Mana rings clear in your mind:<br /><br />
<div class="mw-collapsible-content"><br />
Mana, simply, is the basic building block of magic. It is a form of energy that surrounds and suffuses all of Elanthia and the raw potential that is shaped into spell patterns.<br />
<br />
Invisible and intangible to untrained senses, mana responds to psychic effort by an appropriately attuned nervous system. Mana is manipulated through the nervous system into specific, usually complex, patterns that compose the spell. This manipulation generates a secondary energy called 'spell energy' which gathers in the shape of the disturbed mana. Upon completion of the spell, the mana returns back to its original configuration and the spell energy, suspended in the shape of the pattern, activates, generating the manifested spell.<br />
<br />
It is spell energy, not mana, that is created and expended in the process of casting a spell. Mana itself is considered by all reputable scholars to be impossible to create or destroy by mortal hands. Sufficient magic can shape it, divert it, or even enable wide-scale change of its layout, but nothing short of an Immortal or the forces of nature can create it. This answers one of the questions many apprentices have regarding magic: There is no threat of mana ever running out due to too much magic use.<br />
<br />
There are two competing theories for to categorize mana, the frequency theory and the field theory. Frequency theory is by far the more popular and colors all of our descriptions. In it, we describe mana as existing in discrete units called, frequencies or realms, which do not interact with each other. Each frequency of mana is a separate natural force which shares many similarities but are nonetheless complete unto themselves.<br />
<br />
Each frequency of mana is traditionally arrayed within something confusingly called the 'mana spectrum,' though careful scholars note that this metaphor is misleading. Mana, according to the frequency theory, does not exist in the smooth granularity of a spectrum, but instead is separated by stark leaps. Nonetheless, it is at least helpful as a construct that mana is categorized as going from 'more physical' to 'more rarified' from Lunar, to Elemental, Life, and then Holy.<br />
<br />
Field theory, which is proposed to better explain sorcerous casting, argues that mana is a holistic force. Mana field theorists imagine mana as a single field or 'aura' of energy emanating from Elanthia, which in turn is aspected or 'colored' by various forces to produce the different sub-types that we know.<br />
<br />
While field theorists lack evidence for their model, it is fair to say that sorcerous casting flies in the face of frequency theory and cannot be accounted for by conventional scholars. Meanwhile, field theory accounts for this by stating that since mana is a holistic force that we are selectively blind to, it is possible for any one manipulation to impact and warp the rest of the mana field, allowing for manipulation of other realms.<br />
<br />
The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about Mana. You feel quite enlightened, if a bit mentally tired.<br />
</div><br />
<br />
===Spell Patterns===<br />
<div class="mw-collapsible mw-collapsed"><br />
Knowledge from your sanowret crystal about Spell Patterns rings clear in your mind:<br />
<div class="mw-collapsible-content"><br />
If mana is the building blocks of magic, spell patterns are the buildings magicians make out of them. Spell patterns are three-dimensional drawings, often but not always geometric, that are the raw 'formulae' of the spell being cast. While spell patterns vary in complexity, they are often extraordinarily complex 'images' that are vanishingly rare in nature. There are legends of spell patterns manifesting naturally by freak happenstance in the waving of tree branches or carved in gulleys by wind and rain, but no example of this has ever been formally documented.<br />
<br />
While each magical guild has a corpus of spells unique to themselves, spell patterns tend to vary by frequency rather than guild. For example, Bardic and Warrior Mage magic both use very fundamentally similar patterns, even though both guilds keep their own grimories. This, in addition to attunement and mana compatibility, allows magicians that share frequencies to also share spells relatively easily.<br />
<br />
Conversely, spells across frequencies tend to look bizarre to those who are not used to the rules and physics of that type of magic. For example, Holy patterns most often appear to have trinary elements to them, while Lunar patterns most often look like spirals or fractals. Nothing stops a Cleric from making a mana-spiral, but the figure would make no sense in terms of Holy magic and, at best, backfire.<br />
<br />
Most spell patterns are rigid in their definitions and effect. The Clear Vision pattern does one thing and only one thing, and cannot be casually modified to do other, even conceptually similar, things. An exception to this rule is the relative rare 'spell matrix.' Spell matrices are an advanced form of pattern that have built-in redundancies and adaptive functions, giving them a limited ability to shift function based on environment or other contingencies. Even matrices are limited and mechanical, however. There is, as far as modern scholarship is aware, no such thing as a truly adaptive or 'living' spell.<br />
<br />
The science, or perhaps art, of creating new spell effects is called spell research. Spell research is an incredibly dangerous practice of trying to find new, functional patterns from the basis of existing ones. While some of this work can be done theoretically to some success, radical new inventions in magic require physical, and typically explosive, experimentation. Spell researchers tend to blur the line between genius and madness, especially those that survive long enough to be published.<br />
<br />
Complicating both casting and research further is the existence of confounds. A confound in tradition research is an unaccounted for variable; in spellcraft, it is a natural or supernatural force that influences the effect of magic. Many, perhaps even most, spells in existence benefit from or even flat out require a confound to function.<br />
<br />
Each confound is unique and all known magical guilds have at least one if not more. For example, Moon Mage teleportation magic requires an extensive and intimate knowledge of multi-planar geometry to function correctly. The Teleport pattern, in what other guilds would consider a fatal flaw, does not include proper handling for targeting the destination correctly. That aspect is 'missing,' but the average Moon Mage is perfectly capable of filling in for it.<br />
<br />
Indeed, to outsiders confounds often look like missing bits in patterns. There is no part of the Resurrection pattern that actually deals with the reunion of flesh and spirit. Likewise, the Fire Rain spell by itself lacks sufficient elemental power to form a pyroclastic cloud. In all these cases, the magician adds something special to make the spell function, and without it the spell is simply nonsense.<br />
<br />
The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about Spell Patterns. You feel quite enlightened, if a bit mentally tired.<br />
</div><br />
<br />
=Variations=<br />
There are various types of sanowret crystals<br />
{{MSearch|sanowret crystal}}<br />
<br />
{{RefAl|a=y}}<br />
*[[Magical theory]]<br />
{{cat|Magical items}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Atmosphere_command&diff=504588Atmosphere command2019-07-02T22:55:40Z<p>DR-JHUSTIS: </p>
<hr />
<div>The '''{{tt|atmosphere}} [[page type is::command]]''' allows you to toggle the messaging status of items like snake charms. <br />
<br />
==Syntax==<br />
* {{tt|ATMOSPHERE ''< righthand / lefthand >''}}<br />
<br />
{{cat|Commands}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Apostles&diff=501807Order of the Apostles2019-03-31T16:26:52Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Apostles<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|activemembers=19<br />
|website=http://apostlesorder.com<br />
|twitter=apostlesorder<br />
|speaker=[[Haileyann]]<br />
|vicespeaker=[[Velenda]]<br />
|treasurer=Empty<br />
|official=yes<br />
|council={{Mem|Barovia,Calabra,Crobin,Elphierose,Sekmeht,Shaeun}}<br />
|members={{Mem|Daartin,Elizzibiana,Eloqui,Garthic,Kerizon,Searoar,Tiliandria,Unzew,Voree,Aislynn,Stahgar,Klondaras,Denoces,Hadrak}}<br />
}}<br />
<br />
[[File:ApostlesWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Apostles ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The Order of the Apostles commits themselves to the organization of citizens in times of conflict, defends Elanthians against invading forces, develops an exceptional information network, sets strong moral values and educates and trains members in an effort to actualize their true prowess based on their race and their profession of choice, through instruction taught by individuals specializing in those fields.<br /><br />
<br /><br />
While the leadership of the Order is most often felt during times of war, peacetime assessments are constantly made in the name of finding areas of weakness in the defense of the Crossing. Furthermore, the Apostles provide invaluable intelligence and reconnaissance, enabling the citizens under its protection to make informed decisions and act in their own best interests.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Haileyann]] Duvaindis<br /><br />
'''Vice Speaker''': [[Velenda]] VonDestral<br /><br />
'''Treasurer''': <br /><br />
'''Council Members''': [[Crobin]] Seord, [[Shaeun]] Shontoleen, [[Elphierose]] Sastere, [[Calabra]] Forest-Seord, [[Sekmeht]] Usho<br />
<br />
==Charter==<br />
<br />
'''Preamble'''<br><br />
It is our belief that in times of turmoil, as well as times of peace, there stands a need for people of like mind and purpose to unite their efforts in order to guard and defend the greater good. To further this cause, the call has often been sounded and we, who have responded, pledge ourselves to a purpose beyond that of personal advancement or gain. We, who once fought alone and who now stand united, seek strength in unity while embracing the individuality in each member. Held together through strength of purpose, we strive to make the lives of all Elanthian citizens safer by providing leadership and valued service to the community.<br />
<br><br><br />
'''Mission Statement'''<br><br />
The Order of the Apostles strives To protect, inform, lead and serve the law-abiding citizens of Elanthia.<br />
<br><br><br />
'''Reason for Founding'''<br><br />
In the early years, those adventurers who would become the founding members of the Apostles, began to draw people together to instruct the young, exchange information and strengthen the bonds of community. During the period of time known to some as the Red Winter War, when community resources were pushed to the breaking point, it was quickly realized that without strong leadership the invading forces of the Gorbesh would quickly overcome the defenders of Elanthia. The first members of the Apostles answered this need by organizing patrols, rally points and leading the citizens of Elanthia in repulsing the aggressors.<br />
<br><br />
Once the war had come to an end, it became apparent that the need for leadership did not end in the absence of a common enemy. Quite the opposite became evident over time and led to the formal founding of an Order meant to fill this need. The Apostles stand ready to provide leadership in times of war; while continuing to gather the young and teach them the skills needed to thrive in times of peace.<br />
<br><br><br />
'''Purpose'''<br><br />
While the leadership of the Order is most often felt during times of war, peacetime assessments are constantly made in the name of finding areas of weakness in the defense of the realms as a whole. Furthermore, the Apostles provide invaluable intelligence and reconnaissance, enabling the citizens under its protection to make informed decisions and act in the best interest of Elanthia. All members of the Order are rigorously trained to make full use of their talents, regardless of race or guild standing, to ensure the Elanthian public will have leadership they are able to respect and follow. The Order of the Apostles believes respect can not be demanded nor is it the "right of might". Respect is won through good deeds, friendship and conducting oneself in an honorable fashion. It is something each Apostle assists their fellow members not only to achieve, but maintain.<br />
<br><br><br />
<br />
'''Goals of the Order'''<br><br />
1. The Apostles will educate and train its members in an effort to assist them in realizing their true potential. Members are then encouraged to share their knowledge and experience with other citizens of Elanthia.<br />
<br>2. The Apostles will develop an exceptional information network and provide it to the public.<br />
<br>3. Individual members of the Apostles will set strong moral values and encourage others to uphold them as well.<br />
<br>4. Members of the Apostles will commit themselves to the organization of citizens in times of conflict.<br />
<br>5. The Apostles will work together with Elanthian citizens towards neutralizing any threat against Elanthia as a whole.<br />
<br />
<br />
<br />
==Insignia==<br />
<br />
'''Badge''': a ceremonial pauldron etched with a white shield overlaying crossed longswords<br><br />
:Etched into the brightly shining metal is the image of a white shield overlaying twin, crossed longswords. A perfect circle of thirteen ruby stars crests the shield's center. Beneath the etching, fine lines detail the mission of the Order of the Apostles.<br />
<br><br />
'''Official Description''': The crest of the Apostles, two swords crossing behind a shield, stands as our symbol of leadership and strength. The shield represents the defense of Elanthia. The white in the body of the shield symbolizes goodness and purity. The thirteen red stars in the field of shield are placed for remembrance of those whose lives poured out on the field of battle defending Elanthia and her gods and goddesses. The two crossed swords characterize wisdom and purpose; that which guide the strike of a weapon. The shield and sword mounted on display declare the readiness and vigilance of an Apostle member.<br><br />
<br><br />
'''Blazon''': Argent, 13 mullets gules in annulo.<br />
<br />
{{cat|Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Black_Fox&diff=501806Order of the Black Fox2019-03-31T16:21:47Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Black Fox<br />
|province=[[Zoluren]]<br />
|city=[[Leth Deriel]]<br />
|activemembers=16<br />
|twitter=BlackFoxOrder<br />
|speaker=[[Kaelie]]<br />
|vicespeaker=[[Lycette]]<br />
|treasurer=[[Mazrian]]<br />
|official=yes<br />
|council={{Mem|Aliselyn,Jiah,Witterwell,Zesoma,Uelea,Brennarose}}<br />
|members={{Mem|Aurayn,Karturis,Nereyda,Dyerase,Raiael}}<br />
}}<br />
<br />
[[File:BlackFoxWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Black Fox ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
Ask any member for an application!<br /><br />
<br /><br />
'''Sponsorship Required''': No<br /><br />
'''Minimum Circle Requirement to Join''': 0<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Kaelie]] Rudeone<br /><br />
'''Vice Speaker''': [[Lycette]] Visenya<br /><br />
'''Treasurer''': [[Mazrian]] Daemondred<br /><br />
'''Council Members''': [[Jiah]] Rhyian, [[Zesoma]] Rex'fures, [[Uelea]] Elan, [[Brennarose]] d'Yquem, [[Witterwell]] Saccharine<br /><br />
<br />
==History==<br />
In 332, the Year of the Amber Phoenix, deep in the forests surrounding Leth Deriel, a pact was made in a secluded glade known only to the locals. They called the place “the Black Fox Hollow” after the rare and gentle foxes that once resided there. Fourteen families, seeing trouble ahead, pledged that they and their children would forever protect Elanthia and its traditions. The children were sent across the lands to learn the ways and teachings of the lands. When they returned as adults, they found much changed in their former home. It was decided they would band together to continue the wisdom of their elders and became the founding council for the Order of the Black Fox, a group to which all Elanthians might look for guidence and instruction.<br />
<br />
At one time, the full story of the founding of the Order of the Black Fox could be found in the book, "The History of the Order of the Black Fox" which was passed from Historian to Historian. Unfortunately, over time, this book has been misplaced and whatever deeper secrets it held have been lost. It is the hope of our scholars that it may one day be found or re-written from verbal accounts gathered from those who were once among our ranks. The former Historian, [[Kohab|Kohab Iani]], had researched this topic to great lengths and efforts are provided below.<br />
<br />
[[History of the Order of the Black Fox]]<br />
<br />
==Goals==<br />
1. Promote activities to help people learn and understand the traditions and history of the lands.<br />
<br />
2. Inspire the citizens of Elanthia in virtues of respect, loyalty, excellence in whatever niche you occupy, fraternity, articulation, freedom and honor.<br />
<br />
3. Leaders will hold the group's priority as a whole over any one or few persons.<br />
<br />
4. Eat, drink, smoke, joust, bid, hunt and enjoy yourself. (OOC: Have fun)<br />
<br />
5. The Order will remain neutral. Issues will be discussed and considered from all guilds and races in that fashion. You are free to participate in whatever military action you support. This Order is not interested in changing anyone's personal opinions, rather celebrating the diversity of opinions and culture across the Realm.<br />
<br />
All within the laws of the province of Zoluren.<br />
<br />
==Insignia==<br />
<br />
'''Badge''':<br />
<br />
an enameled-iron black fox pin with bright amber eyes<br><br />
<br />
:Cut into the shape of a sitting black fox, the pin has been enameled with shades of black and charcoal. Finely detailed, the tiny creature wears a mirthful expression and its amber eyes give an air of warmth and wisdom. A flowing script winds around the edge.<br />
:There appears to be something written on it.<br />
::A black fox pin reads:<br />
::"Member of the Order of the Black Fox."<br />
<br><br />
'''Official Description''': The Black Fox insignia is a white tower shield with a bold red chevron, at the center of which sits a small, placid black fox with glowing amber eyes. On a crescent-shaped silk banner atop the shield, the words "Order of the Black Fox" are embroidered in gold thread in bold, flowing script.<br><br />
<br><br />
'''Blazon''': Argent, a chevron inverted gules and a fox sejant guardant sable. Supporters: dexter, a woodsman holding a spear; sinister, a maiden holding in her dexter hand a sword, and in her sinister hand two arrows.<br />
<br />
[[Image:BlackFoxArms.png|center]]<br />
<br />
==Related Items==<br />
The Order of the Black Fox hosts many events. At these events, all attendees receive a gift and prizes may be awarded to competition winners. The gifts and prizes from these events are documented on the following page:<br />
<br />
[[Order of the Black Fox Gifts and Prizes]]<br />
<br />
{{cat|Cultural organizations,Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_White_Rose&diff=501805Order of the White Rose2019-03-31T16:15:57Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the White Rose<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|official=yes<br />
|activemembers=20<br />
|website=http://www.owr.site/<br />
|twitter=WhiteRoseOrder<br />
|speaker=[[Gwenddolyn]]<br />
|vicespeaker=[[Barola]]<br />
|treasurer=<br />
|council={{Mem|Mysterys,Ozzimandius}}<br />
|members={{Mem|Antionetta,Argentocoxa,Crowfeet,Evenia,Gronen,Gwenddydd,Gwenhwyfach,Irona,Misaericordia,Nibala,Rackus,Rhatt,Sadfoot,Tylli}}<br />
}}<br />
<br />
[[File:WhiteRoseWiki.png|right]]<br />
<br />
==Mission Statement==<br />
The Order and its Members will strive, above all, to achieve and maintain peace throughout Elanthia.<br /><br />
<br /><br />
To this end, the Order seeks to develop friendly diplomatic relations among the provinces, offers protection and support to the people of Elanthia in times of need, and provides civic services that encourage the sharing of knowledge.<br /><br />
<br /><br />
These are offered equally to all those who wish to pursue a harmonious existence, regardless of race, ethnicity, occupation, religion and status.<br /><br />
<br /><br />
To begin the application process, please fill out an application at http://www.owr.site/application/.<br />
<br /><br />
<br />
==Flyer==<br />
<br />
:~~ Order of the White Rose ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The Order of the White Rose strives to promote unity, reunification of the [[Empire of the Seven Pointed Star]] and education of the masses as well as aiding those adventurers in need of assistance.<br /><br />
<br /><br />
The Order of the White Rose provides trauma teams for those times of need, holds teaching sessions to educate on history and crafting and the [[Empire of the Seven Pointed Star]], searches for lost relics of the Empire and coordinates social gatherings for members and non-members alike.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': 5<br /><br />
'''Guilds Welcome''': All except those who follow the knife<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Gwenddolyn]] MacAlhaismorien<br /><br />
'''Vice Speaker''': [[Barola]] Rosama<br /><br />
'''Treasurer''':<br /><br />
'''Council Members''': [[Mysterys]] Al'thor, Ozzimandius<br />
<br />
==Charter==<br />
<br />
May it be known that here is written the Charter of the Order of White Rose, which defines the Order's mission, founding, purposes, principles, objectives, and insignia. In memory of the once-celebrated Empire of the Seven-Pointed Star, this Charter holds as its principles the untiring pursuit of amity and peace, and equality and respect for all.<br /><br />
<br />
<br /><br />
The Order and its Members will strive, above all, to achieve and maintain peace throughout Elanthia. To that end, the Order seeks:<br />
<br /><br />
<br />
~ To develop amiable diplomatic relations among the provinces.<br /><br />
~ To offer assistance and support to the peoples of Elanthia during times of need.<br /><br />
~ To provide civic services that encourage the teaching and sharing knowledge of History, Crafting and Triage among Elanthians, regardless of race, ethnicity, occupation, religion, or status.<br /><br />
<br />
<br /><br />
The Order of the White Rose was initially founded for the purpose of resurrecting the former Empire of the Seven-Pointed Star. Centuries ago, the Empire brought long-lasting peace to the original seven races ~ Dwarf, Elf, Elothean, Gor'Tog, Halfling, Human, and S'Kra Mur ~ by uniting their peoples and their lands under the rule of a single Emperor. The Empire was originally built upon the foundations of peace, equality, respect, and knowledge. It was successful for many generations until it succumbed to forces of corruption and dissension from within. Thus, the Empire of the Seven-Pointed Star became known as the Fallen Empire.<br />
<br />
<br /><br />
As the Empire neared its end, however, those faithful to its original principles made efforts to ensure the preservation of its most precious documents and treasures in the hope that these relics would one day become useful again. Generations later, the records of these hidden artifacts, rumored to be buried beneath a white rose bush, were sought by the descendants of those loyal few, and the Order of the White Rose was born.<br />
<br />
<br /><br />
The Order of the White Rose received official sanction, and its Founders, who remained loyal to the ideals of the once-celebrated Empire, sought to bring together the leaders of the provinces in order to ensure that peace and equality endured throughout the continent of Kermoria.<br />
<br />
<br /><br />
Today, the Order and its Members still recognize the significance of the Empire of the Seven-Pointed Star, not only for its strengths but also for its weaknesses. Corruption eventually undermined the Empire and its goals, and this aspect of its history must never be forgotten.<br />
<br />
<br /><br />
The Order continues to uphold the principles of peace and equality but also understands that the world has changed: the lands of Kermoria are more diverse than ever, with the addition of the Gnomes, Kaldar, Prydaen, and Rakash and their respective customs and beliefs; the perils now faced by Elanthia are greater than ever before and include the ever-growing threat of Necromancy; and finally, the known lands have expanded considerably, revealing additional territories such as the islands of Qi, which have brought additional opportunities and risks.<br />
<br />
<br /><br />
The Order, in the midst of these changes, remembers the Empire of the Seven-Pointed Star and holds true to its commitments to peace, equality, and knowledge among the diverse peoples of Elanthia.<br />
<br />
==Purpose==<br />
<br />
~ To maintain amity, peace, and security among the provinces. To that end, the Order seeks to prevent and eliminate threats to the peace, and to bring about by peaceful means the settlement of provincial disputes or situations that might lead to a breach of the peace.<br /><br />
<br /><br />
~ To promote friendly relations among the provinces based on the principles of respect and equality, through both diplomatic and civic means, including the sharing and spread of historical, racial, professional, and other knowledge.<br /><br />
<br /><br />
~ To foster cooperation among the provinces for the purpose of addressing economic, social, or cultural problems, and to promote respect for the rights of all without regard to race, ethnicity, occupation, religion, or status.<br /><br />
<br /><br />
~ To be a balancing force for the provinces and their peoples and a center for all who seek the attainment of these common ends.<br /><br />
<br /><br />
<br />
==Insignia==<br />
'''Badge''': an {{ilink|i|exquisitely woven white silk rose with an emerald green stem twined around a platinum seven-pointed star}}<br /><br />
:The petals are soft and delicate to the touch reaching out from one another and creating the illusion of outstretched hands waiting to guide and help. Engraved along the points of the platinum star a flowing script surrounds the phrase "Order of the White Rose."<br />
::A white silk rose reads:<br />
::"Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues"<br />
<br /><br />
'''Official Description''': The Order's full achievement of arms consists of a shield of silver and black parted per bend and charged with a white rose and a platinum seven-pointed star lying in pale. The helm is adorned by a Phoenix in flames. Supporting the shield are a white Unicorn with a golden horn and hooves and a gold Dragon. Two banners bear the Order's motto in Gamgweth and Common: "Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues; Hold Respect, Guard Peace, Know Honor, Teach Love."<br /><br />
<br /><br />
'''Blazon''': Per bend argent and sable, in pale a rose slipped and leaved and a mullet of seven points inverted argent. Crest: a phoenix in flames. Supporters: dexter, a unicorn reguardant armed and hoofed Or; sinister, a dragon reguardant Or. Motto: Olkar Haleen, Blar Fostra, Mivar Feas, Alrar Abues; Hold Respect, Guard Peace, Know Honor, Teach Love.<br />
<br />
[[Image:WhiteRoseArms1.png|left]]<br />
<br />
==History==<br />
<br />
See the Order of the White Rose wiki for additional history [http://orderofthewhiterose.org/wiki/History].<br />
<br />
{{cat|Cultural organizations,Martial organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Tavern_Troupe_Performing_Order&diff=501804Tavern Troupe Performing Order2019-03-31T16:13:07Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
[[File:TavernTroupeArms2.png|center]]<br />
[[File:Troupe_Banner_Small.jpg|center]]<br />
{{Order<br />
|ordername=Tavern Troupe Performing Order<br />
|province=[[Zoluren]]<br />
|city=[[Crossing]]<br />
|speaker=[[Vixonia]]<br />
|vicespeaker=[[Hebion]]<br />
|treasurer=<br />
|activemembers=10<br />
|website=http://www.taverntroupe.com/<br />
|twitter=TheTavernTroupe<br />
|official=yes<br />
|vicespeaker=[[Tirost]]<br />
|council={{Mem|Aashja,Casimira,Fariden,Lydena,Emyrose}}<br />
|members={{Mem|Ahneya,Allye,Almarius,Lasika,Morlen}}<br />
}}<br />
<br />
==Flyer==<br />
<br />
:~~ Tavern Troupe Performing Order ~~<br /><br />
<br /><br />
Sanctioning Province: [[Zoluren]]<br /><br />
<br /><br />
The purpose of the Tavern Troupe Performing Order is to provide Elanthia with entertainment that will in turn, increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens' effectiveness in fighting, as well as help to impact the economy -- happy people fight better and work harder.<br /><br />
<br /><br />
The Tavern Troupe provides entertainment for formal and informal gatherings, teaches skills such as song and play writing, and sponsors their own gatherings to entertain and reward the citizens.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Vixonia]] Toryan<br /><br />
'''Vice Speaker''': [[Hebion]] Cholares<br /><br />
'''Treasurer''':<br /><br />
'''Council Members''': [[Fariden]] Morsileo, [[Casimira]] Vadrozsa, [[Lydena]] Calenlasse, [[Aashja]] Malaka, [[Emyrose]] Dane<br />
<br />
==Former Speakers==<br />
[[Kelela]], [[Kasto]] del'Fawkrasterde, [[Anjinson]]<br />
<br />
==History==<br />
<br />
'''"Keep your throats wet and your strings dry."'''<br /><br />
<sub>- [[Bubbinster]] Bladebender, Founder of the Tavern Troupe Performing Order</sub><br /><br />
<br /><br />
Long, long ago there existed a small group of [[bards]], mostly young, but quite wild and exciting as well as entertaining. This group of friends all enjoyed writing songs and plays, and would sometimes sing them in the streets of Crossing as many bards do, but discovered that the general public didn't seem to share their enjoyment of their performances. They began to wonder how they could find audiences that would enjoy hearing and watching the group perform. Being young bards, they were constantly broke, and lacking of even enough coins to buy their instruments, they also wondered how they would be able to make a living with their bardic talents.<br /><br />
<br /><br />
Then, the day came when they met at a Tavern and after much commiserating of their situation, they decided to form a performing troupe. They wrote some plays and songs specifically for them to perform as a group, and instead of singing songs in the streets, they sang to offer the troupe's entertainment to any who may wish to hire them. Eventually, a patron overheard their songs of advertisement and offered to hire the group of young bards to perform at his wedding. Well, the bards were a huge hit with the guests, and their patron rewarded them handsomely, both in coins and in gifts.While many of the guests were leaving the wedding, they asked the groom where he found such an entertaining bunch of merrymakers. The groom simply replied, 'I found them in a Tavern, the Troupe of the Tavern you might say!' Well, lo and behold, the happy group of young bard friends soon had folks inquiring of the 'Troupe of the Taverns' to entertain at their own weddings or parties. Rapidly they discovered their talents were being engaged more and more frequently.<br /><br />
<br /><br />
Other bards began to hear of the success and fun of the 'Tavern Troupe' as well, and the small group of friends turned into a larger and larger group of friends, with many more new and exciting ideas for plays, songs and performances. As the troupe stands today, it has amassed credits of performances at engagements such as, Prince [[Vorclaf]]'s and Bellenderick's Costume Ball, the Traders' Guild Ball and Dinner/Date Auction, The Memorial Service for Prince [[Bellenderick]], The First Annual Apostle Reunion Party, The Rakash Moot 396, and a multitude of fine weddings and parties.<br /><br />
<br /><br />
Through their continued efforts the Tavern Troupe has become a widely recognized performing organization of the realms, and is known throughout the lands as an order full of talented and fun-loving individuals.<br />
<br />
==Performance History==<br />
<br />
Below is a list of some of the Tavern Troupe's greatest accomplishments. Not limited to just performances, the Troupe maintains involvement in a variety of events throughout history. While not a complete list of all the Troupe's activities, the list serves as a means to acknowledge some of the most memorable and notable ones.<br />
<br />
[[Tavern Troupe's Performance History]]<br />
<br />
==Purpose==<br />
<br />
The purpose of the Tavern Troupe is to provide Elanthia with entertainment that will in turn increase the morale of the citizens of the land. Morale, especially in times of war or times of rebuilding, is very important as it impacts the citizens' effectiveness in fighting, as well as helps to impact the economy - happy people fight better and work harder.<br /><br />
<br /><br />
The Tavern Troupe Performing Order allows Elanthians to easily request a fine group of entertainers prepared to accept gigs and perform for patrons and their guests, while charging a modest fee. The Troupe goes to great lengths to welcome new members into the Order and to train them in the ways of the performing bard. We teach skills such as song and play writing, offering these classes to the general public so any that wish to learn them may do so.<br /><br />
<br /><br />
Additionally, we often enhance parties and gatherings of Elanthia, even participating at times, as we perform our gigs for various organizations.<br /><br />
<br />
==Goals==<br />
<br />
The primary goal of the Tavern Troupe Performing Order is to provide entertainment to Elanthia, and thus increase the citizens' morale, by offering the performance of individual members' plays and songs at least once a month.<br /><br />
Secondary goals include:<br /><br />
* Acting as a support network for those individuals who wish to improve their writing and performing skills by giving general encouragement as well as workshops in songwriting. Workshops are offered once a month, more often if there is demand for them.<br /><br />
* Offering a creative outlet to those bards who wish to compose songs, tell stories and/or write plays. Creativity is an integral part of the Tavern Troupe Performing Order, and therefore the creative outlet is given constantly to all members and in fact to everyone who wishes to perform.<br /><br />
* Giving performers an opportunity to earn coins, thus supporting themselves financially, while applying their bardic trade. This also relates to morale, but specifically to the morale of bards (not necessarily guilded Bards) in general, many of whom would love to themselves be performing. While hunting is and always will be the primary way that citizens support themselves, it is always good to provide alternatives for those who wish to have choices in how they support themselves.<br /><br />
* Having a fun time doing all of these. The whole point of performing is to have fun<br /><br />
<br />
==Charter and By-Laws==<br />
<br />
As one of the official provincial orders of Elanthia, the Tavern Troupe is required to make their charter and by-laws available for public viewing. These are the same regulations that were put in place upon the founding of the Tavern Troupe Performing Order and have remained through the various leaderships.<br />
<br />
[[Tavern Troupe’s Conducting of the Chorus]]<br />
<br />
==Insignia==<br />
<br />
'''Badge''': a black tankard-shaped badge etched with the insignia of the Tavern Troupe<br /><br />
:A pair of ivory drama masks rest proudly above a golden mandolin. A flowing script, playfully intermixed with musical notes, encircles the image reading "The Tavern Troupe" in bard-blue lettering.<br /><br />
<br /><br />
'''Official Description''': Our badge is a black badge cut in the shape of a tankard emblazoned with a pair of ivory drama masks above a golden mandolin. A flowing script intermixed with musical notes encircles the image reading, "The Tavern Troupe" in bard-blue lettering.<br /><br />
<br /><br />
'''Colors''': bard-blue, ivory and gold.<br /><br />
*Blue is the color of emotions, chosen because we evoke strong feelings during our singing and acting. Ivory is the color of ale mixed with pure white, selected because we have pure voices and we sure drink a lot of ale. Gold represents the value of the Order, as each member is worth his or her weight in gold for all the hard work he or she does writing songs, plays and performing.<br /><br />
<br /><br />
'''Blazon''': Tierced per pall inverted, azure, sable, and Or, a comedy mask argent, a tragedy mask Or, and a stein sable. Crest: a jester's cap. Supporters: dexter, a maiden playing a double flute; sinister, a maiden playing a lyre. <br /><br />
<br /><br />
[[Image:TavernTroupeArms1.png|center]]<br />
<br />
==Related Items==<br />
<br /><br /><br /><br />
Throughout the Tavern Troupe's extensive history, they've set a standard for amazing gifts and prizes for all of their events. While many of these have been kept by those who have won them, a number have found their way into the Elanthian markets. Attempts have been made to document them here for interested parties.<br /><br />
<br /><br />
[[Tavern Troupe's Gifts and Prizes]] '''- UNDER CONSTRUCTION!'''<br /><br />
<br /><br />
[[File:Insignia.gif|center]]<br />
<br />
{{cat|Cultural organizations,Service organizations,Zoluren organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Theren_Guard&diff=501803Order of the Theren Guard2019-03-31T16:10:02Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order<br />
|ordername=Order of the Theren Guard<br />
|province=[[Therengia]]<br />
|city=[[Therenborough]]<br />
|activemembers=20<br />
|website=http://www.therenguard.org<br />
|twitter=TherenGuard<br />
|speaker=[[Aysta]]<br />
|vicespeaker=[[Rairken]]<br />
|treasurer=[[Somniumvisum]]<br />
|official=yes<br />
|council={{Mem|Aaiyaah,Angel,Blackmuse,Druidal,Felicini,Sereze,Toreakas}}<br />
|members={{Mem|Camai,Crupikte,Karthor,Khohan,Liham,Ripa,Rirsti,Scyte,Sturm,Wenwick,Wolfington}}<br />
}}<br />
<br />
[[File:TherenGuardWiki.png|right]]<br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Theren Guard ~~<br /><br />
<br /><br />
Sanctioning Province: [[Therengia]]<br /><br />
<br /><br />
The Order of the Theren Guard provides and promotes fellowship amongst members and citizens, defends the province of [[Therengia]] in times of need, teaches [[Therengia]]n history and aids in assistance of the citizens.<br /><br />
<br /><br />
The Order holds weekly events for members and guests in an effort to improve and heighten morale, increase involvement both in the community and the Order, and to promote fellowship with one another.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All with exception to those who follow the path of the Knife.<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Aysta]] Kenman<br /><br />
'''Vice Speaker''': [[Rairken]] Maylan<br /><br />
'''Treasurer''': [[Somniumvisum]] LeoRudo<br /><br />
'''Council''': [[Aaiyaah]] Kenman, [[Angel]] Sacredstorm, [[Blackmuse]], [[Druidal]] Greybeard, [[Felicini]] Zanche, [[Sereze]], [[Toreakas]]<br /><br />
<br />
==Charter==<br />
<br />
You can read the Order of the Theren Guard's charter [http://www.therenguard.org/docs/Charter.pdf here].<br />
<br />
==Joining==<br />
<br />
You can speak to a member and they can help you with the application process or you can go [http://therenguard.org/index.php?page=join here].<br />
<br />
==Founding==<br />
A long time ago, Lord Torsten ruled House Hedeon. A lord of lesser nobility, he ruled his house with a cruel hand and an iron fist. He had one son and heir, Valkrin. As time passed Torsten began to worry that his only son was not following the path that he wished him to travel. In Torsten's eyes Valkrin was weak and much too friendly with the common class. Torsten, having no wife for many years decided it was time to change his son's path to one more suiting to his station. He had Valkrin taken from the public he loved and began strong teachings in hopes of making his son more like him.<br />
<br />
Torsten acted too late, for Valkrin had fallen in love with a commoner. Lilea was her name, an Elothean of a House in the southern lands. With the help of his cousin, the Lady Galya, Valkrin escaped his would be prison and asked for Lilea's hand in marriage. The guard was sent to retrieve the rogue son of the Lord of Hedeon. Valkrin was retaken by his father but not before securing Lilea's safety with her friends. Lord Torsten demanded to know the name of the woman that had bewitched his son and turned Valkrin against his father. Valkrin would not surrender her name and claimed he would have her as his wife. Torsten flared and had his guard take Valkrin under house arrest.<br />
<br />
As Valkrin lay isolated from his friends and his newfound love, he had decided that the only way his father could not stop him from marrying the woman he loved would be to denounce his inheritance. He decided then and there he would do just that. Meanwhile, Torsten had signed an agreement with another lesser noble and an arranged marriage was made between his son and the other noble's daughter. They were to marry within the week. Upon learning of what his father had done Valkrin became enraged, knowing full well this was not something he could fight outright. He denounced his claim to Hedeon and demanded he be set free. Torsten laughed at his claim and told the empaths to give Valkrin something for his mind as he was in a state of shock, and nothing more, and the plans for the wedding proceeded. Valkrin's cousin, the Lady Galya, found out about Valkrin's plight. Knowing what it was to be promised to someone you could never love, she called for help from the people of the town and they moved in and rescued Valkrin from his holding. After the effects of the drugs wore off they escaped to the islands.<br />
<br />
Time passed and after securing the blessing of Galya's own father, Lord Marlin of Hedeon, Eldest brother and true Lord of Hedeon. They returned to confront Lord Torsten as to his claim on the House and on the young lordling's heart. However, upon arriving they discovered that Lord Torsten had looted the House funds, destroyed the family manor, took whoever would follow him and his guard and left Theren into hiding. Patrols were dispatched to find him, but no trace was ever found. Lord Marlin surrendered, what was left of the House, to Lord Valkrin and gave his blessing for his union to Lilea.<br />
<br />
Valkrin decided that the first thing he must do is to rebuild the House. He sent out pages far and wide that all those with good heart should come and rally to the cause of protection of Therengia, the Barony and the House Hedeon. Many came, some were turned away, some were taken in and the new guard was formed. They became known to all as The Theren Guard.<br />
<br />
Valkrin and Lilea were married and after time had a daughter, Hanah. Hanah was Valkrin's heir, but she has since moved from Therenborough to continue her life and her own guard in the Province of Ilithi with the blessing of her father. Since that day Valkrin has chosen an Heir Designate to compensate for the departure of his only child.<br />
<br />
==Insignia==<br />
<br />
'''Badge''': an antiqued filigree clasp overlaid with a crimson shield bearing the embossed gold image of a rearing silvery gryphon<br /><br />
:A regal gryphon sergeant, upon a crimson field, holds a white rose in one talon and clenches a gold and crimson streamer in the other. Meticulously etched across the streamer is a flowing inscription.<br />
::A filigree clasp reads: "Justice not Law, Deeds not Words."<br /><br />
<br /><br />
'''Official Description''': The Guard's crest shows a rearing golden gryphon holding a white rose in one talon, and clenching a gold and crimson streamer in the other, on a crimson background. The Guard chose the Gryphon to represent our founder, Valkrin. The rose represents our honor toward our duties. The streamer represents each of our members as they strive to overcome the struggles, as represented by the crimson background, faced by the Guard.<br /><br />
<br /><br />
'''Motto''': "Justice not Law, Deeds not Words."<br /><br />
<br /><br />
'''Blazon''': Gules, a gryphon sergeant holding a rose argent. Motto: Justice not Law, Deeds not Words.<br /><br />
<br /><br />
'''Order House''': Order House Grand Opening 38 Arhat 411 AV -- February 1, 2014.<br /><br />
<br /><br />
'''Elanthics''': Organized and hosted the first [[Elanthics]] Games in the month of Skullcleaver the Dwarven Axe 401 AV.<br />
<br />
{{cat|Martial organizations, Therengia organizations, Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&diff=501802Order of the Dragon Shield2019-03-31T16:07:15Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order <br />
|ordername=Order of the Dragon Shield<br />
|province=[[Therengia]]<br />
|city=[[Riverhaven]]<br />
|activemembers=60|website=http://www.orderofthedragonshield.org<br />
|speaker=[[Mystylaine]]<br />
|vicespeaker=[[Alymast]]<br />
|treasurer=[[Rheela]]<br />
|official=yes<br />
|council={{Mem|Dhalinar,Dreaderic,Feizy,Hitchock,Kenamer,Nithhogr,Rekon,}}<br />
|members={{Mem|Akexon,Alyester,Annandale,Blaayd,Camalita,Chrysagon,Digmo,Eriin, Erixx,Etal,Ianhanse,Kenamer,Martel,Mevilan,Neeno,Noopin,Penrhyn,Rzin,Taishi,Thornrot,Tybress,Tyx,Vune,Versahja,Xeffrin}}<br />
}} <br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Dragon Shield ~~<br /><br />
<br /><br />
Sanctioning Province: [[Therengia]]<br /><br />
<br /><br />
The Order of the Dragon Shield stands for basic understanding that life is diversified and has many faces. Even with such diversity citizens can become united in spirit with a cause that makes the whole much more than who an individual is. If the cause is right, then spirits turn righteous and actions are honorable.<br /><br />
<br /><br />
The Order of the Dragon Shield promotes fellowship amongst members and citizens, defends the province of [[Therengia]], teaches [[Therengia]]n lore, aids in assistance of the citizens and preserves the history and lore of Elanthia by searching and collecting all information old and new to share this knowledge.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All that follow the immortals<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Mystylaine]] Rincon<br /><br />
'''Vice Speaker''': [[Alymast]] Dejacque <br /><br />
'''Treasurer''':<br /><br />
'''Council Members''': [[Dhalinar]], [[Feizy]] d'Isiljen, [[Hitchock]], [[Kenamer]] Maylan, [[Nithhogr]], [[Rekon]] Rincon<br /><br />
<br />
==Motto==<br />
<br />
'''''Many Swords, One Shield''''' <br />
<br />
[[File:ODS.png]] <br />
<br />
==Mission==<br />
<br />
Our Goals as an Official Order include, but are not limited to the following:<br />
#Promote fellowship amongst our members and the Citizens of Elanthia.<br />
#Defend the Province of Therengia and specifically the Towns of Riverhaven and Rossmans during times of Invasion or War.<br />
#Help the general populace of the Realms by teaching, listening, healing, raising, and coming to the defense of those that cry out for our aid.<br />
#Sponsor Order run events open to all Citizens of the Elanthia (Fights, Scavenger Hunts, Friendly Competitions, Parties, etc...).<br />
#To bring the people together as one for a stronger province.<br />
<br />
==Charter==<br />
<br />
We, proud citizens of Elanthia, chose to found this Order of the Dragon Shield for the following reasons and purpose;<br /><br />
<br /><br />
In the beginning there was just a dream, a small glint in the eyes of a few. Behind it all was such enthusiasm and determination that a spark was born. From that spark a fire was lit, and from that fire a forge was built. From our forge a shield was struck. With this shield Elanthia we'll defend.<br /><br />
<br /><br />
To all those who wish to be heard and seen as an equal, to all those who seek to be part of principal better than themselves as an individual, to all those who seek to bring honor to their guild, and to all those who seek not the privilege of power but the providence of truth, here is your home!<br /><br />
<br /><br />
We humble souls strive to bring a sense of honor, loyalty, truth and acceptance to our order, "The Order of the Dragon Shield." Our group stands for a basic understanding that life is diversified and has many faces. Even with such diversity we can become united in spirit with a cause that makes us much more than who we are as an individual. If our cause be right, then our spirits turn righteous and our actions honorable.<br /><br />
<br /><br />
This is what we seek as a unified body of spirits who have amiable hearts. We are determined to rise up and ennoble those that are humble, empower those who are powerless, and defend the defenseless. With earnest prayer we seek the power to change ourselves to better beings. Should we, by grace, receive such power, we ask for the wisdom in application to further greater good of the Order. Always we are willing to sacrifice ourselves for the whole, and the whole is willing to sacrifice itself for the greater good of Elanthia.<br />
<br />
==The NEW Order==<br />
<br />
Sadly things happened and the Order was disbanded. Six long years the Realms went without the ODS, though now it's been revived. For the added protection of the province it was decided to bring the Order of the Dragon Shield back to life. Give it a second life actually. The new Speaker that was appointed after many interviews was Raeyel Rincon. Raeyel was familiar with the ODS both when it was great and during the days before it collapsed, giving this Barbarian warrior a unique perspective. The NEW ODS is focused on family, friendship and service to Theren and the Baron. The order has a very social focus now, and welcomes others into the 'family' that seek a place to belong.<br />
<br />
With the idea in mind that the only way to bring back the ODS was to go back to it's roots... back to being about the community and about family...rebuilding wasn't going to be easy, but it would definitely be worth it. Raeyel spent a bit of time convincing his aunt and uncle to come on board. His aunt, Mystylaine Rincon had experience in building an Order from the ground up with Lancel and the Apostles, and became his Vice Speaker... wanting a strong presence on the Council he talked his uncle, Rekon Rincon, into joining since the Northern Watch, of which Rekon had been Deputy Commander, was now on indefinite hold. Rekon joined and became the first of the Council in the Order of the Dragon Shield, and is the Head Councilman. <br />
<br />
Finding others that shared his vision, Raeyel, with the help of his Vice and Councilman, began filling the ranks. A full council quickly formed and since the Order was sworn to the Baron and defending Theren, the Strike Force was restored as well. Head Councilman Rekon oversees all the military aspects as Defense Advisor with fellow Paladin Kenamer Maylan running the Strike Force under his supervision. Appointed as Strike Force Leader, Kenamer is responsible for the training and day to day of the Strike Force and leads the weekly meetings.<br />
<br />
Pulling another prior member from the days of the OLD ODS, Raeyel brought on Rheela as Treasurer and to Lead and coordinate Triage for the Order. Being a resident of Haven and a very capable Empath she was a perfect choice for both positions. Councilman Nefarious, and former Northern Watch Sergeant, was put in charge of Intelligence and runs a more specialized part of the Strike Force. <br />
<br />
Being part of the Strike Force is completely optional, and is the only aspect of the NEW ODS that functions in any sort of a military capacity. Raeyel had also been a soldier in the Northern Watch and several of his comrades also came over to the ODS, including former Watch Commander Vykanthiss and other soldiers. Councilman Alymast provides assistance to both the Speaker and Vice Speaker as well as the Head Councilman and accumulates and organizes reports that need turned in, as well as other duties as needed.<br />
<br />
Council and Strike Force set, the membership grew quickly under the new leadership and new direction. Yes, there is a defensive regiment to the Order, but the Order ITSELF is not militant. Focusing on Family and FUN, and bringing a sense of community back to Theren is the direction of the Order. The New ODS has completely re-branded as well and the Order now has an actual web presence obtainable by the link above. Members are very active socially, events are well attended, and the sense of family is palatable... a dysfunctional, oddball family.. but a cohesive and tightly knit family. <br />
<br />
With the focus on fun, Raeyel was at a loss, not being too knowledgeable on what people like, he turned to his aunt Mystylaine. Mysty, being a social person, had her finger to the pulse of the people (insert empath joke here) and knew what people found fun. Not only that but also knew about designing items that people would love. With Raeyel's knowledge of weapons and her eye for what looks cool, they knew they had a winning formula. Raeyel is still learning about the social, with help from both his aunt and uncle.<br />
<br />
Leadership has changed, Raeyel has since turned over the reigns to his aunt, Mystylaine and the new Vice is Alymast, who has proven his abilities during the Orders growth. We will continue to serve the Baron and the protect the lands of Theren, specifically Riverhaven and Rossmans, and raising to the call of the Guard when they need assistance as well as the occasional joint event with them. We will also continue to work towards a unified community, and for our events to be the place to go to socialize and have FUN with some of the best gifts and prizes to be had!!<br />
<br />
We are NEW BLOOD, we are a NEW ORDER, we are not your average order, and we pride ourselves on this! We are a second family to some, the only family to others... but in the end we are A FAMILY and we the defenders of Haven. Come join us at any of our events, we do them weekly, and we always have great creative gifts, tasty refreshments and amazing prizes. We want to see you there!! <br />
<br />
<br />
History is important, so here is ours.....<br />
<br />
==History==<br />
<br />
In the beginning, there was only one. A [[Paladin]], a known and respected warrior of virtue, gathered unto himself nine of his closest friends and allies. He spoke to them a dream he held close to his heart. A dream of a organized group of close friends, adventurers, sages and poets who would come together to protect their homes and friends, lend aid to harried souls who toil across the Realms, and protect the weak and impoverished. The nine were inspired by the paladin's words and they swore an oath to make his dream a reality. Truth be told, none of them knew what they had gotten themselves into.<br /><br />
<br /><br />
Late at night, the first ten gathered around a small fire in a cozy cabin near the city of [[Therenborough]]. Many such nights would follow as the foundations were laid for what would become The Order of the Dragon Shield. [[Naveraun]], the first paladin, worked many hours with quill and ink and parchment laying to written word the dream he held. His close friend, [[Devihn]], noble paladin of the Realms, spent much time working hand in hand with Naveraun. Carefully, so that Naveraun's intent was not changed, Devihn scribed what would become our Charter.<br /><br />
<br /><br />
The [[Ranger]] [[Purrlin]], in a moment inspiration, spoke the words that became our Motto. "Many Swords, One Shield." A humble woman of virtue, Purrlin is also responsible for the badge that we now wear proudly upon our chests.<br /><br />
<br /><br />
The S'Kra healer [[Lys]] and her husband [[Naul]] the [[Warrior Mage]] spent many late nights working with the suggestions of others to produce the Laws which bind all of the Shield. They used the guidelines set down by the Great Mages, but nothing became Law until all had agreed upon the fairness of the Law.<br /><br />
<br /><br />
[[Vazar]] the Paladin was the first to use the name Order of the Dragon Shield, a name he received from a vision of a lone warrior defending a small child from the World Dragon with nothing more than a battered shield.<br /><br />
<br /><br />
[[Deathpick]] the [[Thief]], [[Jackaltooth]] the [[Cleric]] and [[Niktoahl]] the Ranger came together to help protect the members of our Order in its early days when there were those that wished that it would not come to be. Even though not yet a formal Order of the Realms, they roamed far and wide upholding the beliefs of our Order. They voiced their opinions in the meetings that were held, making certain that the Laws and Charter were written fairly for all and that not one voice went unheard.<br /><br />
<br /><br />
The last of the ten, but certainly not the least, was [[Razzer]] the [[Bard]], whose words and deeds and expensive bar tabs spread the word to others who wished to be part of the dream of equality, freedom for all and protection for those unable to defend themselves. Razzer brought to our small cabin recruits both young and old, adding more voices to the chorus.<br /><br />
<br /><br />
It was not easy, in those early days. No one ever said the path we chose to take would be easy, and for good reason. If they had, we would have strung him up to dance a jig from the leafless tree. Setbacks were more common than progress. The Great Mage [[Naiph]] worked with us, but she was a grueling taskmaster. Rumors of scandals were spread, lives were threatened, hearts were broken and tears shed both in sorrow and joy. But strong wills persevered and the first ten became fifteen, then twenty and still more flocked to the banner which waved solemnly above a small house outside the city of Therenborough.<br /><br />
<br /><br />
When the newly forged Order was ready, Naveraun stood proudly before the forty strong swords that numbered our strength and the Shield was born. We had become an official Order, but the adventure had only just begun. As long as there are those who share the dream, there will always be a place for them to come together and comrades in arms to hold palaver with.<br /><br />
<br /><br />
Many Swords, One Shield<br /><br />
<br /><br />
Written by Jackaltooth, ODS Co-Founder ... Added to by Officers of the NEW ODS <br />
<br />
{{cat|Martial organizations,Therengia organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Order_of_the_Dragon_Shield&diff=501800Order of the Dragon Shield2019-03-31T16:04:56Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{PCOrg}}<br />
{{Order <br />
|ordername=Order of the Dragon Shield<br />
|province=[[Therengia]]<br />
|city=[[Riverhaven]]<br />
|activemembers=60|website=http://www.orderofthedragonshield.org<br />
|speaker=[[Mystylaine]]<br />
|vicespeaker=[[Alymast]]<br />
|treasurer=[[Rheela]]<br />
|official=yes<br />
|council={{Mem|Dhalinar,Dreaderic,Feizy,Hitchock,Kenamer,Nithhogr,Rekon,}}<br />
|members={{Mem|Akexon,Alyester,Annandale,Blaayd,Camalita,Chrysagon,Digmo,Eriin, Erixx,Etal,Ianhanse,Kenamer,Martel,Mevilan,Neeno,Noopin,Penrhyn,Rzin,Taishi,Thornrot,Tybress,Tyx,Vune,Versahja,Xeffrin}}<br />
}} <br />
<br />
==Flyer==<br />
<br />
:~~ Order of the Dragon Shield ~~<br /><br />
<br /><br />
Sanctioning Province: [[Therengia]]<br /><br />
<br /><br />
The Order of the Dragon Shield stands for basic understanding that life is diversified and has many faces. Even with such diversity citizens can become united in spirit with a cause that makes the whole much more than who an individual is. If the cause is right, then spirits turn righteous and actions are honorable.<br /><br />
<br /><br />
The Order of the Dragon Shield promotes fellowship amongst members and citizens, defends the province of [[Therengia]], teaches [[Therengia]]n lore, aids in assistance of the citizens and preserves the history and lore of Elanthia by searching and collecting all information old and new to share this knowledge.<br /><br />
<br /><br />
'''Sponsorship Required''': Yes<br /><br />
'''Minimum Circle Requirement to Join''': None<br /><br />
'''Guilds Welcome''': All that follow the immortals<br /><br />
'''Races Welcome''': All<br /><br />
<br /><br />
'''Speaker of the Order''': [[Mystylaine]] Rincon<br /><br />
'''Vice Speaker''': [[Alymast]] Dejacque <br /><br />
'''Treasurer''':<br /><br />
'''Council Members''': [[Devish]] Zacelphet, [[Dhalinar]] Kholin, [[Feizy]] d'Isiljen, [[Hitchock]], [[Kenamer]] Maylan, [[Nefarious]] Local, [[Nithhogr]] Synok, [[Rekon]] Rincon, [[Saldszar]]<br /><br />
<br />
==Motto==<br />
<br />
'''''Many Swords, One Shield''''' <br />
<br />
[[File:ODS.png]] <br />
<br />
==Mission==<br />
<br />
Our Goals as an Official Order include, but are not limited to the following:<br />
#Promote fellowship amongst our members and the Citizens of Elanthia.<br />
#Defend the Province of Therengia and specifically the Towns of Riverhaven and Rossmans during times of Invasion or War.<br />
#Help the general populace of the Realms by teaching, listening, healing, raising, and coming to the defense of those that cry out for our aid.<br />
#Sponsor Order run events open to all Citizens of the Elanthia (Fights, Scavenger Hunts, Friendly Competitions, Parties, etc...).<br />
#To bring the people together as one for a stronger province.<br />
<br />
==Charter==<br />
<br />
We, proud citizens of Elanthia, chose to found this Order of the Dragon Shield for the following reasons and purpose;<br /><br />
<br /><br />
In the beginning there was just a dream, a small glint in the eyes of a few. Behind it all was such enthusiasm and determination that a spark was born. From that spark a fire was lit, and from that fire a forge was built. From our forge a shield was struck. With this shield Elanthia we'll defend.<br /><br />
<br /><br />
To all those who wish to be heard and seen as an equal, to all those who seek to be part of principal better than themselves as an individual, to all those who seek to bring honor to their guild, and to all those who seek not the privilege of power but the providence of truth, here is your home!<br /><br />
<br /><br />
We humble souls strive to bring a sense of honor, loyalty, truth and acceptance to our order, "The Order of the Dragon Shield." Our group stands for a basic understanding that life is diversified and has many faces. Even with such diversity we can become united in spirit with a cause that makes us much more than who we are as an individual. If our cause be right, then our spirits turn righteous and our actions honorable.<br /><br />
<br /><br />
This is what we seek as a unified body of spirits who have amiable hearts. We are determined to rise up and ennoble those that are humble, empower those who are powerless, and defend the defenseless. With earnest prayer we seek the power to change ourselves to better beings. Should we, by grace, receive such power, we ask for the wisdom in application to further greater good of the Order. Always we are willing to sacrifice ourselves for the whole, and the whole is willing to sacrifice itself for the greater good of Elanthia.<br />
<br />
==The NEW Order==<br />
<br />
Sadly things happened and the Order was disbanded. Six long years the Realms went without the ODS, though now it's been revived. For the added protection of the province it was decided to bring the Order of the Dragon Shield back to life. Give it a second life actually. The new Speaker that was appointed after many interviews was Raeyel Rincon. Raeyel was familiar with the ODS both when it was great and during the days before it collapsed, giving this Barbarian warrior a unique perspective. The NEW ODS is focused on family, friendship and service to Theren and the Baron. The order has a very social focus now, and welcomes others into the 'family' that seek a place to belong.<br />
<br />
With the idea in mind that the only way to bring back the ODS was to go back to it's roots... back to being about the community and about family...rebuilding wasn't going to be easy, but it would definitely be worth it. Raeyel spent a bit of time convincing his aunt and uncle to come on board. His aunt, Mystylaine Rincon had experience in building an Order from the ground up with Lancel and the Apostles, and became his Vice Speaker... wanting a strong presence on the Council he talked his uncle, Rekon Rincon, into joining since the Northern Watch, of which Rekon had been Deputy Commander, was now on indefinite hold. Rekon joined and became the first of the Council in the Order of the Dragon Shield, and is the Head Councilman. <br />
<br />
Finding others that shared his vision, Raeyel, with the help of his Vice and Councilman, began filling the ranks. A full council quickly formed and since the Order was sworn to the Baron and defending Theren, the Strike Force was restored as well. Head Councilman Rekon oversees all the military aspects as Defense Advisor with fellow Paladin Kenamer Maylan running the Strike Force under his supervision. Appointed as Strike Force Leader, Kenamer is responsible for the training and day to day of the Strike Force and leads the weekly meetings.<br />
<br />
Pulling another prior member from the days of the OLD ODS, Raeyel brought on Rheela as Treasurer and to Lead and coordinate Triage for the Order. Being a resident of Haven and a very capable Empath she was a perfect choice for both positions. Councilman Nefarious, and former Northern Watch Sergeant, was put in charge of Intelligence and runs a more specialized part of the Strike Force. <br />
<br />
Being part of the Strike Force is completely optional, and is the only aspect of the NEW ODS that functions in any sort of a military capacity. Raeyel had also been a soldier in the Northern Watch and several of his comrades also came over to the ODS, including former Watch Commander Vykanthiss and other soldiers. Councilman Alymast provides assistance to both the Speaker and Vice Speaker as well as the Head Councilman and accumulates and organizes reports that need turned in, as well as other duties as needed.<br />
<br />
Council and Strike Force set, the membership grew quickly under the new leadership and new direction. Yes, there is a defensive regiment to the Order, but the Order ITSELF is not militant. Focusing on Family and FUN, and bringing a sense of community back to Theren is the direction of the Order. The New ODS has completely re-branded as well and the Order now has an actual web presence obtainable by the link above. Members are very active socially, events are well attended, and the sense of family is palatable... a dysfunctional, oddball family.. but a cohesive and tightly knit family. <br />
<br />
With the focus on fun, Raeyel was at a loss, not being too knowledgeable on what people like, he turned to his aunt Mystylaine. Mysty, being a social person, had her finger to the pulse of the people (insert empath joke here) and knew what people found fun. Not only that but also knew about designing items that people would love. With Raeyel's knowledge of weapons and her eye for what looks cool, they knew they had a winning formula. Raeyel is still learning about the social, with help from both his aunt and uncle.<br />
<br />
Leadership has changed, Raeyel has since turned over the reigns to his aunt, Mystylaine and the new Vice is Alymast, who has proven his abilities during the Orders growth. We will continue to serve the Baron and the protect the lands of Theren, specifically Riverhaven and Rossmans, and raising to the call of the Guard when they need assistance as well as the occasional joint event with them. We will also continue to work towards a unified community, and for our events to be the place to go to socialize and have FUN with some of the best gifts and prizes to be had!!<br />
<br />
We are NEW BLOOD, we are a NEW ORDER, we are not your average order, and we pride ourselves on this! We are a second family to some, the only family to others... but in the end we are A FAMILY and we the defenders of Haven. Come join us at any of our events, we do them weekly, and we always have great creative gifts, tasty refreshments and amazing prizes. We want to see you there!! <br />
<br />
<br />
History is important, so here is ours.....<br />
<br />
==History==<br />
<br />
In the beginning, there was only one. A [[Paladin]], a known and respected warrior of virtue, gathered unto himself nine of his closest friends and allies. He spoke to them a dream he held close to his heart. A dream of a organized group of close friends, adventurers, sages and poets who would come together to protect their homes and friends, lend aid to harried souls who toil across the Realms, and protect the weak and impoverished. The nine were inspired by the paladin's words and they swore an oath to make his dream a reality. Truth be told, none of them knew what they had gotten themselves into.<br /><br />
<br /><br />
Late at night, the first ten gathered around a small fire in a cozy cabin near the city of [[Therenborough]]. Many such nights would follow as the foundations were laid for what would become The Order of the Dragon Shield. [[Naveraun]], the first paladin, worked many hours with quill and ink and parchment laying to written word the dream he held. His close friend, [[Devihn]], noble paladin of the Realms, spent much time working hand in hand with Naveraun. Carefully, so that Naveraun's intent was not changed, Devihn scribed what would become our Charter.<br /><br />
<br /><br />
The [[Ranger]] [[Purrlin]], in a moment inspiration, spoke the words that became our Motto. "Many Swords, One Shield." A humble woman of virtue, Purrlin is also responsible for the badge that we now wear proudly upon our chests.<br /><br />
<br /><br />
The S'Kra healer [[Lys]] and her husband [[Naul]] the [[Warrior Mage]] spent many late nights working with the suggestions of others to produce the Laws which bind all of the Shield. They used the guidelines set down by the Great Mages, but nothing became Law until all had agreed upon the fairness of the Law.<br /><br />
<br /><br />
[[Vazar]] the Paladin was the first to use the name Order of the Dragon Shield, a name he received from a vision of a lone warrior defending a small child from the World Dragon with nothing more than a battered shield.<br /><br />
<br /><br />
[[Deathpick]] the [[Thief]], [[Jackaltooth]] the [[Cleric]] and [[Niktoahl]] the Ranger came together to help protect the members of our Order in its early days when there were those that wished that it would not come to be. Even though not yet a formal Order of the Realms, they roamed far and wide upholding the beliefs of our Order. They voiced their opinions in the meetings that were held, making certain that the Laws and Charter were written fairly for all and that not one voice went unheard.<br /><br />
<br /><br />
The last of the ten, but certainly not the least, was [[Razzer]] the [[Bard]], whose words and deeds and expensive bar tabs spread the word to others who wished to be part of the dream of equality, freedom for all and protection for those unable to defend themselves. Razzer brought to our small cabin recruits both young and old, adding more voices to the chorus.<br /><br />
<br /><br />
It was not easy, in those early days. No one ever said the path we chose to take would be easy, and for good reason. If they had, we would have strung him up to dance a jig from the leafless tree. Setbacks were more common than progress. The Great Mage [[Naiph]] worked with us, but she was a grueling taskmaster. Rumors of scandals were spread, lives were threatened, hearts were broken and tears shed both in sorrow and joy. But strong wills persevered and the first ten became fifteen, then twenty and still more flocked to the banner which waved solemnly above a small house outside the city of Therenborough.<br /><br />
<br /><br />
When the newly forged Order was ready, Naveraun stood proudly before the forty strong swords that numbered our strength and the Shield was born. We had become an official Order, but the adventure had only just begun. As long as there are those who share the dream, there will always be a place for them to come together and comrades in arms to hold palaver with.<br /><br />
<br /><br />
Many Swords, One Shield<br /><br />
<br /><br />
Written by Jackaltooth, ODS Co-Founder ... Added to by Officers of the NEW ODS <br />
<br />
{{cat|Martial organizations,Therengia organizations,Active organizations}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Mirglyn_Sisters,_Goldsmiths&diff=500642Mirglyn Sisters, Goldsmiths2019-03-01T02:12:36Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{Store At A Glance | <br />
Store Name = Mirglyn Sisters, Goldsmiths |<br />
Province = Therengia |<br />
Town = Riverhaven |<br />
MapNumber = 30 |<br />
Owner = Adaerna Mirglyn |<br />
NumRooms = 1 |<br />
Store Type = Jewelry|<br />
}}{{ShopDescription<br />
|roomname=Mirglyn Sisters, Goldsmiths<br />
|desc= Brightly burning lamps hang above the low felt-topped tables used by the Mirglyn sisters in their work. Small glass-front drawers holding assorted metal clasps and other findings used in the jewelers' creations line the back of each bench. You also see a gilded wire birdcage, Goldsmith Adaerna Mirglyn, a dark blue velvet display with a few things on it, a wicker dancing mannequin with several things on it, a polished ebonwood slab with an enameled cavern bank on it, a carved ivory pedestal with several things on it and a discreet parchment sign.<br />
Obvious exits: out.}}<br />
<br />
{{ShopHeader|title=On the ivory pedestal}}<br />
{{ShopFootnote|You may POINT these items at another player and, if they ACCEPT, and are able to wear it, you will put it on them. NOTE that this may not be possible for all items, depending on where it's worn}}<br />
{{ShopItem|t=j|silver aspen leaf circlet|1,900}}<br />
{{ShopItem|t=j|electrum holly leaf circlet|8,900}}<br />
{{ShopItem|t=j|golden maple leaf circlet|20,000}}<br />
{{ShopItem|t=j|red gold oak leaf circlet|16,000}}<br />
{{ShopItem|t=j|brushed platinum wedding band|55,000}}<br />
{{ShopItem|t=j|braided electrum wedding band|3,800}}<br />
{{ShopItem|t=j|narrow gold wedding band|5,800}}<br />
|}<br />
<br />
{{ShopHeader|title=On the dark blue velvet display}}<br />
{{ShopItem|t=j|black velvet ankle bracelets with polished electrum bells|8,000}}<br />
{{ShopItem|t=j|deep blue beaded ankle bracelets with etched silver bells|8,000}}<br />
{{ShopItem|t=j|cluster of burnished gold toe-bells|8,200}}<br />
{{ShopItem|t=j|pair of dainty brushed silver toe-bells|1,200}}<br />
|}<br />
<br />
{{ShopHeader|title=On a wicker dancing mannequin}}<br />
{{ShopItem|t=j|silver-washed chainmail belt hung with red gold bells|7,600}}<br />
{{ShopItem|t=j|scarlet silk sash hung with tiny silver bells|4,000}}<br />
{{ShopItem|t=j|scalloped electrum hip chain hung with tiny golden bells|12,500}}<br />
{{ShopItem|t=j|copper-belled leather anklet|2,500}}<br />
{{ShopItem|t=j|brass-belled suede anklet|2,500}}<br />
{{ShopItem|t=j|silver-belled chain anklet|3,000}}<br />
|}<br />
<br />
{{ShopHeader|title=In a gilded wire birdcage}}<br />
{{ShopItem|t=i|clockwork bird charm|note=NOT a [[whisper charm]], may become any of: {{sloot|i|enameled zebra wing finch}}, {{sloot|i|clockwork green parakeet}}, {{sloot|i|enameled red cardinal}}, {{sloot|i|enameled house finch}}, {{sloot|i|enameled grey and white mockingbird}}, {{sloot|i|enameled yellow canary}}, {{sloot|i|articulated blue parakeet}}, {{sloot|i|graceful wire-work nightingale}}, {{sloot|i|enameled green parrot}}, {{sloot|i|delicate cloisone pigeon}}, {{sloot|i|enameled bluebird}}, {{sloot|i|articulated scarlet tanager}}, {{sloot|i|enameled brass-wing swallow}}, {{sloot|i|clockwork brown sparrow}}, {{sloot|i|articulated goldfinch}}, {{sloot|i|cloisone red-breasted robin}}|18,000}}<br />
|}<br />
<br />
{{ShopHeader|title=On a polished ebonwood slab}}<br />
{{ShopItem|t=i|enameled cavern bank|note=Holds 20 copper Kronars|350,000}}<br />
|}<br />
<br />
{{ShopHeader|title=On a black enamel display rack}}<br />
{{ShopItem|t=w|steel-bladed silk fan with a swaying silver leaf charm|note=LE/LB|6,500}}<br />
{{ShopItem|t=w|steel-bladed silk fan with a delicate ivory tassel|note=LE/LB|8,000}}<br />
{{ShopItem|t=i|graceful carved sandalwood fan with a silver-beaded silk tassel|2,000}}<br />
{{ShopItem|t=i|delicate silver-gilt fan with a cabochon amethyst at the hinge|5,000}}<br />
{{ShopItem|t=i|delicate pierced ivory fan with pink silk ribbons|4,000}}<br />
|}<br />
<br />
{{ShopDescription<br />
|roomname=Custom Jewelry by<br />
|desc=><br />
Ask Adaerna about jewelry<br />
[[Adaerna Mirglyn]] says, "It's so nice to find someone with a sense of style! I make custom jewelry. If you're interested, I can make the following:<br />
<br />
A discreet parchment sign reads:<br />
<br />
Please use caution when selecting wedding bands to make sure you have the one you truly desire -- we will not refund the purchase price if you choose the wrong one.<br />
<br />
The steel bladed fans are a curious [[Elothean]] innovation from the [[House of the Steel Dove]]. We're not responsible for any damage incurred by careless use.<br />
<br />
Ask me about jewelry to find out about custom orders.<br />
<br />
:[[Adaerna Mirglyn]] and Sisters}}<br />
<br />
<br />
Notes: For each option, {{tt|ORDER # FROM ADAERNA}}. Once you are done with your selections, you will confirm the order before purchase.<br />
<br />
All items take approximately 5 Earth days (20 Elanthian days or 5 andaen).<br />
<br />
{{Shop Page Two Columns|title=Available Wares<br />
|contents=<br />
*1) {{sloot|i|amulet}}<br />
*2) {{sloot|i|pendant}}<br />
*3) {{sloot|i|bracelet}}<br />
*4) {{sloot|i|friendship ring}}<br />
|contents2=<br />
*5) {{sloot|i|engagement ring}}<br />
*6) {{sloot|i|haircomb}}<br />
*7) {{sloot|i|bindi}}<br />
}}<br />
<br />
Adaerna Mirglyn beams, "Oh, a very good choice. I make my amulets to celebrate the month and year of your birth (if you have questions, you can ask me about BIRTHSTONES). Now, the amulet consists of a gemstone charm representing the month of your birth (or that of the person you wish to give the gemstone to), and the background represents the year. You can pick from the following:"<br /><br />
ITEM NAME: {{sloot|i|birthstone amulet silhouetted against a metal shape|a [gem] [birthstone] amulet silhouetted against a [metal] [shape]}}<br />
{|class="wikitable"<br />
|+ Amulets<br />
! Birthstones !! Gems !! Background !! Shape<br />
|-<br />
|1) ram||1) amethyst||1) brushed silver||1) disk<br />
|-<br />
|2) sea drake||2) jade||2) hammered bronze||2) teardrop<br />
|-<br />
|3) cobra||3) carnelian||3) burnished gold||3) oval<br />
|-<br />
|4) wild man||4) sardonyx||4) honey amber||4) triangular<br />
|-<br />
|5) fire lion||5) topaz||5) rough iron||5) star<br />
|-<br />
|6) balance scale||6) lapis lazuli||6) cloudy emerald||*6) crescent moon<br />
|-<br />
|7) battle-axe||7) malachite||7) bubbled crystal||7) tree-of-life<br />
|-<br />
|8) brigantine||8) coral||||8) sunburst<br />
|-<br />
|9) maiden||9) jasper||||9) shell<br />
|-<br />
|||10) cinnebar||||10) triscele <br />
|-<br />
|||11) moss agate||||<br />
|-<br />
|||12) citrine||||<br />
|-<br />
|||13) garnet||||<br />
|-<br />
|||14) tiger's eye||||<br />
|-<br />
|||15) opal||||<br />
|-<br />
|||16) turquoise||||<br />
|-<br />
|||17) adderstone||||<br />
|-<br />
|||18) onyx||||<br />
|-<br />
|||19) hematite||||<br />
|}<br />
<br />
"Pendants are very popular for anniversaries, birthdays or even just a "please-forgive-me-I-didn't-mean-it" kind of present," Adaerna Mirglyn grins. "No matter which it's for, we've an assortment of gems for you to pick from:"<br /><br />
ITEM NAME: {{sloot|i|penant on a chain|a [shape] [gem] pendant on a [chain style] [metal] chain}}<br />
{|class="wikitable"<br />
|+ Pendants (can be POINTed AT a <friend> to put it on your friend!)<br />
! Gems !! Shapes !! Metal !! Chain Style<br />
|-<br />
|1) amber||1) oval||1) bronze||1) twisted<br />
|-<br />
|2) amethyst||2) marquise||2) brass||2) fragile<br />
|-<br />
|3) autumn jasper||3) heart-shaped||3) pewter||3) slender<br />
|-<br />
|4) baroque pearl||4) teardrop||4) silver||4) heavy<br />
|-<br />
|5) beryl||5) cabachon||5) sterling||5) massive<br />
|-<br />
|6) bloodstone||6) faceted||6) electrum||6) braided<br />
|-<br />
|7) citrine||7) step-cut||7) gold||7) carved<br />
|-<br />
|8) emerald||8) cushion-cut||8) white gold||8) flat<br />
|-<br />
|9) fire opal||9) antique||9) yellow gold||9) narrow<br />
|-<br />
|10) jade||10) star-shaped||10) rose gold||10) wide <br />
|-<br />
|11) lapis lazuli||11) channel-set||11) red gold||<br />
|-<br />
|12) carnelian||12) delicate||12) black gold||<br />
|-<br />
|13) quartz||13) dainty||13) elven silver||<br />
|-<br />
|14) turquoise||14) leaf-shaped||14) platinum||<br />
|-<br />
|15) water opal||15) triangular||||<br />
|-<br />
|16) ruby||16) moon-shaped||||<br />
|-<br />
|17) sapphire||17) starburst||||<br />
|-<br />
|18) emerald||18) rose-shaped||||<br />
|-<br />
|19) diamond||||||<br />
|}<br />
<br />
<br />
Adaerna Mirglyn smiles and says, "I'm particularly fond of bracelets. Now there are a few styles to choose from. Would you like:"<br /><br />
ITEM NAME: {{sloot|i|bracelet set with gem beads|a [finish] [metal] [style] bracelet set with [gem] beads}}<br />
{|class="wikitable"<br />
|+ Bracelets<br />
! Styles !! Metal !! Style/Finish !! Gem Beads<br />
|-<br />
| 1) bangle || 1) bronze || 1) delicate || 1) gold<br />
|-<br />
| 2) chain || 2) pewter || 2) dainty || 2) copper<br />
|-<br />
| 3) charm || 3) brass || 3) fragile || 3) platinum<br />
|-<br />
| 4) chainmaille || 4) copper || 4) brushed || 4) animite<br />
|-<br />
| || 5) sterling || 5) burnished || 5) garnet<br />
|-<br />
| || 6) silver || 6) hammered || 6) amethyst<br />
|-<br />
| || 7) electrum || 7) heavy || 7) amber<br />
|-<br />
| || 8) gold || 8) flame-etched || 8) aquamarine<br />
|-<br />
| || 9) white gold || 9) damascened || 9) topaz<br />
|-<br />
| || 10) red gold || || 10) citrine<br />
|-<br />
| || 11) black gold || || 11) malachite<br />
|-<br />
| || 12) platinum || || 12) lapis lazuli<br />
|-<br />
| || || || 13) fire opal<br />
|-<br />
| || || || 14) tourmaline<br />
|-<br />
| || || || 15) rutilated quartz<br />
|-<br />
| || || || 16) beryl<br />
|-<br />
| || || || 17) green zircon<br />
|-<br />
| || || || 18) rose quartz<br />
|-<br />
| || || || 19) foil-lined glass <br />
|}<br />
<br />
<br />
<br />
Adaerna Mirglyn smiles sympathetically. "I'm sure your friend will love one of my rings. Now, you can pick from your choice of metals:"<br /><br />
ITEM NAME: a {{sloot|i|friendship ring with glass beads|[style] [metal] friendship ring with [shape] [color] glass beads}}<br />
{|class="wikitable"<br />
|+ Friendship Rings<br />
! Metal !! Syle !! Shape !! Bead Color<br />
|-<br />
| 1) brass || 1) dainty || 1) oval || 1) green<br />
|-<br />
| 2) bronze || 2) fragile || 2) square || 2) amber<br />
|-<br />
| 3) pewter || 3) slender || 3) spiral || 3) black<br />
|-<br />
| 4) copper || 4) heavy || 4) paired || 4) violet<br />
|-<br />
| 5) silver || 5) massive || 5) heart-shaped || 5) blue<br />
|-<br />
| 6) sterling || 6) braided || 6) two || 6) dark blue<br />
|-<br />
| 7) electrum || 7) twisted || 7) a circle of || 7) pumpkin<br />
|-<br />
| 8) gold || 8) carved || 8) faceted || 8) orange<br />
|-<br />
| 9) yellow gold || 9) narrow || 9) smooth || 9) pink<br />
|-<br />
| 10) red gold || 10) wide || || 10) white<br />
|-<br />
| 11) white gold || || || 11) pastel<br />
|-<br />
| 12) rose gold || || || 12) autumn-hued<br />
|-<br />
| 13) elven silver || || || 13) twilight-hued<br />
|-<br />
| 14) black gold || || || 14) water-hued<br />
|-<br />
| 15) platinum || || || 15) clear<br />
|-<br />
| || || || 16) gilded<br />
|-<br />
| || || || 17) foil-lined<br />
|-<br />
| || || || 18) crackled<br />
|-<br />
| || || || 19) lampwork <br />
|}<br />
<br />
<br />
<br />
Adaerna Mirglyn's eyes light up appreciatively. "Only the best for such a special event in your life. Now, you can pick from any of the following metals:"<br /><br />
ITEM NAME: {{sloot|i|engagement ring with a gem|a [style] [metal] engagement ring set with a [gem] [shape]}}<br />
{|class="wikitable"<br />
|+ Engagement Rings <br />
! Metal !! Style !! Gem !! Gem Carving/Shape<br />
|-<br />
|1) silver||1) dainty||1) dark emerald||1) oval<br />
|-<br />
|2) sterling||2) fragile||2) ruby||2) marquise<br />
|-<br />
|3) electrum||3) slender||3) sapphire||3) heart<br />
|-<br />
|4) gold||4) heavy||4) citrine||4) teardrop<br />
|-<br />
|5) yellow gold||5) massive||5) pale amethyst||5) pelican<br />
|-<br />
|6) rose gold||6) braided||6) garnet||6) cat<br />
|-<br />
|7) red gold||7) twisted||7) brilliant aquamarine||7) wolf<br />
|-<br />
|8) white gold||8) carved||8) pearl||8) fox<br />
|-<br />
|9) elven silver||9) narrow||9) pink tourmaline||9) swan<br />
|-<br />
|10) black gold||10) wide||10) tiny opal||10)unicorn<br />
|-<br />
|11) platinum||||11) fire opal||11) dragon<br />
|-<br />
|||||12) peridot||12) gryphon<br />
|-<br />
|||||13) black agate||13) leaf<br />
|-<br />
|||||14) sardonyx||14) tree<br />
|-<br />
|||||15) pink sapphire||15) claw<br />
|-<br />
|||||16) moonstone||16) sunburst<br />
|-<br />
|||||17) carnelian||17) moon<br />
|-<br />
|||||18) black diamond||18) star<br />
|-<br />
|||||19) blue diamond||19) rose<br />
|}<br />
<br />
<br />
Adaerna Mirglyn smiles and says, "I'm a big fan of combs to hold back the hair for special styles. Now, what kind of material would you like me to use? You can pick from the following:"<br /><br />
ITEM NAME: {{sloot|i|haircomb set with tiny gem chips|a [adjective] [metal] [shape] haircomb set with tiny [gem] chips}}<br />
{|class="wikitable"<br />
|+ Haircombs (will change your hairstyle and show in look)<br />
! Material !! Technique !! Shape !! Gem Embellishment <br />
|-<br />
|1) silver||1) dainty||1) pinecone||1) malachite<br />
|-<br />
|2) sterling||2) fragile||2) oak leaf||2) tiger's eye<br />
|-<br />
|3) electrum||3) lifelike||3) rooster||3) moss agate<br />
|-<br />
|4) gold||4) stylized||4) leopard||4) jasper<br />
|-<br />
|5) yellow gold||5) abstract||5) mouse||5) quartz<br />
|-<br />
|6) rose gold||6) carved||6) dolphin||6) carnelian<br />
|-<br />
|7) red gold||7) engraved||7) cat||7) ruby<br />
|-<br />
|8) white gold||8) etched||8) iris||8) turquoise<br />
|-<br />
|9) elven silver||9) repousse||9) daffodil||9) onyx<br />
|-<br />
|10) black gold||10) granulated||10) rose||10)diamond<br />
|-<br />
|11) platinum||11) embossed||11) gryphon||11) sapphire<br />
|-<br />
|12) tortoiseshell||||12) unicorn||12) emerald<br />
|-<br />
|13) ivory||||13) winged horse||13) lapis lazuli<br />
|-<br />
|||||14) dragon||14) jade<br />
|-<br />
|||||15) bumblebee||15) moonstone<br />
|-<br />
|||||16) dragonfly||16) amethyst<br />
|-<br />
|||||17) starburst||17) peridot<br />
|-<br />
|||||18) crescent moon||18 garnet<br />
|-<br />
|||||19) comet||19) citrine<br />
|}<br />
<br />
<br />
<br />
Adaerna Mirglyn gives a wide grin. "I had you pegged for someone who likes the exotic! It's good to know I haven't lost my touch. Now, what kind of gem would you like for your bindi? You can pick from the following:"<br /><br />
ITEM NAME: a [cut] [gem] [shape]<br />
{|class="wikitable"<br />
|+ Bindis<br />
! Gems !! Cut !! Stone Shape <br />
|-<br />
|1) diamond||1) faceted||1) teardrop<br />
|-<br />
|2) sunrise topaz||2) cabachon||2) oval<br />
|-<br />
|3) emerald||3) intaglio||3) star<br />
|-<br />
|4) ruby||4) delicate||4) heart<br />
|-<br />
|5) blue sapphire||5) tiny||5) marquise<br />
|-<br />
|6) pink tourmaline||6) sparkling||6) solitaire<br />
|-<br />
|7) pyrope garnet||7) shimmering||7) flame<br />
|-<br />
|8) aquamarine||8) step-cut||8) moon<br />
|-<br />
|9) golden beryl||||9) starburst<br />
|-<br />
|10) pink spinel||||10) crescent<br />
|-<br />
|11) black pearl||||11) cat<br />
|-<br />
|12) fire opal||||12) dove<br />
|-<br />
|13) lapis lazuli||||13) rabbit<br />
|-<br />
|14) autumn jasper||||14) skull<br />
|-<br />
|15) black diamond||||15) talon<br />
|-<br />
|16) blue diamond||||16) fang<br />
|-<br />
|17) yellow diamond||||17) leaf<br />
|-<br />
|18) alexandrite||||18) knot<br />
|-<br />
|19) citrine||||<br />
|}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Inactive_Official_Positions&diff=500615Inactive Official Positions2019-02-26T19:54:07Z<p>DR-JHUSTIS: /* Therengia */</p>
<hr />
<div>= Inactive Official Positions =<br />
<br />
The following information documents past Player Character positions held, including Militia, Ambassador & Court positions, from various provinces, political groups and player groups.<br /><br />
<br />
== Ilithi ==<br />
{| class="wikitable sortable" cellpadding="2"<br />
|-align="left"<br />
!Home !! Name !! Rank / Title / Position !! Military Unit !! Type !! Status<br />
|-valign="top"<br />
| [[Mountain Elves]] || [[Fierolan]] || [[Morganae|Queen's]] Consul<br /> see [[Inactive Official Positions]] || || Courtier || inactive<br />
|-valign="top"<br />
| [[Ilithi]] || [[Aleyden]] || Former Lt. to Com. [[Forgenash]]<br> Former Commander<br> Former Ambassador to [[Forfedhdar]] || || Diplomat || Position Terminated<br />
|-valign="top"<br />
| Ilithi || [[Amaldur]] || Former Ambassador to [[Zoluren]] (succeeded [[Kulainik]])|| || Diplomat || Retired<br />
|-valign="top"<br />
| Ilithi || [[Asrea]] || Former Pvt. to Com. [[Kythryn]]|| Prioan Sarien || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Asrea]] || Former Lt. to Com. [[Laarth]]|| Stormbringer Brigade || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Aurica]] || Former Commander (1 of the original 11 Commanders) || || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Arourra]] || Former Court Cleric || || Courtier || Retired<br />
|-valign="top"<br />
| Ilithi || [[Ayrell]] || Former Lt. to Com. [[Fierolan]]<br> Former Emissary to the [[Mountain Elves]] || Mountain Guard || Diplomat || Retired<br />
|-valign="top"<br />
| Ilithi || [[Celitha]] || Former Court Assistant || || Courtier || Retired<br />
|-valign="top"<br />
| Ilithi || [[Daxlynn]] || Former Commander (1 of the original 11 Commanders)|| Ilithi Battering Rams || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Daython]] || Former Commander (1 of the original 11 Commanders) || || Military || Retired<br />
|-valign="top"<br />
| [[Ilithi]] || [[Fierolan]] || Former Commander (1 of the original (Ilithi) 11 Commanders)<br> Former assistant to [[Eluresturi]] of the Mountain Elf court<br> Feb 2010: see [[Official Positions]] || Mountain Guard || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Forgenash]] || Former Commander (1 of the original 11 Commanders)|| || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Hanryu]] || Former Ambassador to Theren Keep (Therengia) || || Diplomat || Retired<br />
|-valign="top"<br />
| Ilithi || [[Ildu]] || Former Court Historian || || Courtier || Inactive/Removed<br />
|-valign="top"<br />
| Ilithi || [[Issus]] || Former Court Bard || || Courtier || Retired<br />
|-valign="top"<br />
| Ilithi || [[Jairem]] || Former Commander || || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Janora]] || Former Lt. to Com. [[Nuark]]<br> Former Ambassador to Ulf'Hara Keep ([[Zoluren]]) || || Diplomat || Retired<br />
|-valign="top"<br />
| Ilithi || [[Kythryn]] || Former Commander (1 of the original 11 Commanders)|| Prioan Sarien || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Laarth]] || Former Commander (1 of the original 11 Commanders)|| Stormbringer Brigade || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Landros]] || Former Lt. to Com. [[Aleyden]]<br> Former Commander || || Military || Resigned<br />
|-valign="top"<br />
| Ilithi || [[Leissl]] || Former Court Historian || || Courtier || Retired<br />
|-valign="top"<br />
| Ilithi || [[Leucius]] || Former Commander<br> Promoted Feb 2010 <br> Former Court Advisor || || Military/Courtier|| Retired<br />
|-valign="top"<br />
| Ilithi || [[Liurilias]] || Former Court Cleric || || Courtier || Resigned<br />
|-valign="top"<br />
| Ilithi || [[Liurilias]] || Former Commander<br /> Feb 2010: see [[Official Positions]] || || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Malzard]] || Former Court Mage || || Courtier || Retired <br />
|-valign="top"<br />
| Ilithi || [[Nuark]] || Former Lt. to Com. [[Laarth]] in the Stormbringer Brigade (pre-occupation)<br> Former Lt. to Com. [[Daxlynn]] in the Ilithi Battering Rams (post-occupation)<br> Former Commander<br> Former Envoy to [[Zoluren]]<br> Former Ambassador to Theren Keep ([[Therengia]]) (succeeded [[Vivviane]]) || Stormbringer Brigade<br>Ilithi Battering Rams || Diplomat || Retired<br />
|-valign="top"<br />
| Ilithi || [[Rainea]] || Former Commander || Lotus Battallion || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Renala]] || Former Lt. to Com. [[Kythryn]]<br> Former Triage Coordinator || Prioan Sarien || Courtier || Retired<br />
|-valign="top"<br />
| Ilithi || [[Ruea]] || Former Court Bard <br> Former Theater Director|| || Courtier || Retired<br />
|-valign="top"<br />
| Ilithi || [[Sebastienne]] || Former Ambassador to [[Qi'Reshalia]] || || Diplomat || Removed<br />
|-valign="top"<br />
| Ilithi || [[Sendithu]] || Former Ambassador || || Diplomat || Resigned<br />
|-valign="top"<br />
| Ilithi || [[Sendithu]] || Former Ambassador to [[Zoluren]] || || Diplomat || Position Terminated<br />
|-valign="top"<br />
| Ilithi || [[Serienna]] || Former Ambassador to [[Therengia]] || || Diplomat || Retired<br />
|-valign="top"<br />
| Ilithi || [[Sharuul]] || Former Lt. to Com. [[Daython]]<br> Former Commander || || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Storrmm]] || Former Lt. to Com. [[Daxlynn]]<br> Former Commander<br> Former Court Advisor || Ilithi Battering Rams || Courtier || Retired<br />
|-valign="top"<br />
| Ilithi || [[Sylvaran]] || Former Ambassador to [[Therengia]] || || Diplomat || Position Terminated<br />
|-valign="top"<br />
| Ilithi || [[Synamon]] || Former Ambassador || || Courtier || Removed<br />
|-valign="top"<br />
| Ilithi || [[Teamarie]] || Former Lt. to Com. [[Aleyden]]<br> Former Court Bard || || Courtier || Retired<br />
|-valign="top"<br />
| Ilithi || [[Thangor]] || Former Commander (1 of the original 11 Commanders)|| || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Toulom]] || Former Commander (1 of the original 11 Commanders)|| Northern Ilithi Watch || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Traim]] || Former Commander || Obsidian Watch || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Vivviane]] || Former Commander (1 of the original 11 Commanders)<br> Former Ambassador to [[Therengia]] (succeeded [[Serienna]])|| || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Windreaper]] || Former Commander (1 of the original 11 Commanders)|| || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Woshliol]] || Former Lt. to Com. [[Vivviane]]<br> Former Commander || || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Xand]] || Former Lt. to Com. [[Fierolan]]<br> Former Commander<br> Former Military Liaison || Mountain Guard || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Xelten]] || Former Provincial Guard || || Courtier || Resigned<br />
|-valign="top"<br />
| Ilithi || [[Yamaga]] || Former Lt. to Com. [[Laarth]]<br> Former Commander || Stormbringer Brigade || Military || Retired<br />
|-valign="top"<br />
| Ilithi || [[Ysselt]] || (see Zoluren for more)<br /> Former Emissary to the [[Mountain Elves]]<br> Feb 2010: see [[Official Positions]] || || Courtier || Position Terminated<br />
|-valign="top"<br />
|}<br />
==== See Also ====<br />
<br />
* [[Ilithi Militia]] - History of the Ilithi Militia<br />
<br />
== Qi'Reshalia ==<br />
{| class="wikitable sortable" cellpadding="2"<br />
|-align="left"<br />
!Home !! Name !! Rank / Title / Position !! Military Unit !! Type !! Status<br />
|-valign="top"<br />
| [[M'Riss]] || [[Magdar]] || Ambassador to Theren || || Diplomat || inactive <br />
|-valign="top"<br />
| M'Riss || [[Pathlone]] || Ambassador to Ilithi || || Diplomat || inactive <br />
|-valign="top"<br />
| M'Riss || [[Genneron]] || Former Ambassador to Ilithi || || Diplomat || Retired<br />
|-valign="top"<br />
| M'Riss || [[Lancel]] || Former Ambassador to Zoluren || || Diplomat || Retired<br />
|-valign="top"<br />
| M'Riss || [[Ileia]] || Former Ambassador to Ilithi (succeeded [[Genneron]]) || || Diplomat || Retired<br />
|-valign="top"<br />
| M'Riss || [[Nektol]] || Former Ambassador to Zoluren || || Diplomat || Inactive<br />
|-valign="top"<br />
| M'Riss || [[Shellwind]] || Former Ambassador to Qi || || Diplomat || Resigned<br />
|-valign="top"<br />
|}<br />
==== See Also ====<br />
<br />
* [[Ratha Militia]] - History of the Ratha Militia<br /><br />
* [[Aesry Militia]] - History of the Aesry Militia<br /><br />
* [[M'Riss Militia]] - History of the M'Riss Militia<br />
<br />
== Therengia ==<br />
{| class="wikitable sortable" cellpadding="2"<br />
|-align="left"<br />
!Home !! Name !! Rank / Title / Position !! Military Unit !! Type !! Status<br />
|-valign="top"<br />
|Therengia || [[Kenamer]] || Former Champion to future Baroness [[Athelisa]] || || Courtier || Removed<br />
|-valign="top"<br />
|Therengia || [[Aaiyaah]] || Former Champion to [[Outcast]] Princess [[Macja]] || || Courtier || Retired<br />
|-valign="top"<br />
|Therengia || [[Dakkurn]] || Former Champion to [[Outcast]] Princess [[Macja]] || || Courtier || Retired<br />
|-valign="top"<br />
| Therengia || [[Sebestyen]] || Former Champion to Outcast Princess Macja || || Courtier || Position Terminated<br />
|-valign="top"<br />
<br />
| Therengia || [[Gwenddolyn]] || Former Champion to House Trigomas || || Courtier || Resigned<br />
|-valign="top"<br />
<br />
| Therengia || [[Barola]] || Former Ambassador to Ulf'Hara Keep (Zoluren - Succeeded Urwin) || || Diplomat || Resigned<br />
|-valign="top"<br />
| Therengia || [[Ternith]] || Former Military Advisor || || Diplomat || Resigned<br />
|-valign="top"<br />
| Therengia || [[Valkri]] || Court Advisor<br> Ambassador to [[Raenilar|King Raenilar's]] court of [[Outcast Tribes]]<br> Ambassador to [[Arhhdan|King Arhhdan]] of [[Muspar'i]]<br> Ambassador to [[Talorc|High King Talorc]] of the Gypsy Tribes || || Diplomat || Inactive<br />
|-valign="top"<br />
|Therengia || [[Rallyne]] || Former Court Advisor (succeeded [[Wyndz]])<br> Former Ambassador to [[Raenilar|King Raenilar's]] court of [[Outcast Tribes]]<br> Former Ambassador to [[Arhhdan|King Arhhdan]] of [[Muspar'i]]<br> Former Ambassador to [[Talorc|High King Talorc]] of the Gypsy Tribes || || Diplomat || Inactive<br />
|-valign="top"<br />
|Therengia || [[Wyndz]] || Former Court Advisor (succeeded [[Drexella]])<br> Former Ambassador to [[Raenilar|King Raenilar's]] court of [[Outcast Tribes]]<br> Former Ambassador to [[Arhhdan|King Arhhdan]] of [[Muspar'i]]<br> Former Ambassador to [[Talorc|High King Talorc]] of the Gypsy Tribes || || Diplomat || Retired<br />
|-valign="top"<br />
|Therengia || [[Drexella]] || Former Court Advisor<br> Former Ambassador to [[Raenilar|King Raenilar's]] court of [[Outcast Tribes]]<br> Former Ambassador to [[Arhhdan|King Arhhdan]] of [[Muspar'i]]<br> Former Ambassador to [[Talorc|High King Talorc]] of the Gypsy Tribes || || Diplomat || Resigned<br />
|-valign="top"<br />
| Therengia || [[Ketrianna]] || Former Court Advisor (succeeded by [[Drexella]])|| || Diplomat|| retired<br />
|-valign="top"<br />
| Therengia || [[Lyathe]] || Commander || Therengia Infantry, [[The Northern Watch Brigade]] || Military || Inactive<br />
|-valign="top"<br />
| Therengia || [[Mordibar]] || Lieutenant || Therengia Infantry, [[The Northern Watch Brigade]] || Military || Inactive<br />
|-valign="top"<br />
| Therengia || [[Frodes]] || Former Senior Commander of [[The Northern Watch Brigade]] || Therengian Infantry, Northern Watch || Military || Inactive<br />
|-valign="top"<br />
| Therengia || [[Marrkie]] || Former Ambassador to Ilithi (succeeded [[Viptorian]]) || || Diplomat || Resigned<br />
|-valign="top"<br />
| Therengia || [[Urwin]] || Former Ambassador to Ulf'Hara Keep (Zoluren - Moved from Qi to succeed Meidori when she become Court Cleric) || || Diplomat || Deceased<br />
|-valign="top"<br />
| Therengia || [[Valynn]] || Former Ambassador to Ilithi (succeeded [[Marrkie]]) || || Diplomat || Resigned<br />
|-valign="top"<br />
| Therengia || [[Viptorian]] || Former Ambassador to Ilithi || || Diplomat || Resigned<br />
|-valign="top"<br />
| Therengia || [[Daerlynn]] || Former Court Bardess (succeeded by [[Chabelle]]) || || Courtier || Inactive<br />
|-valign="top"<br />
| Therengia || [[Chabelle]] || Former Court Playwright (succeeded by [[Saslisena]]) || || Courtier || Reassigned<br />
|-valign="top"<br />
| Therengia || [[Erieck]] || Former Ambassador to Ilithi || || Diplomat || Reassigned<br />
|-valign="top"<br />
| Therengia || [[Marsais]] || Former Senior Commander || Therengia Infantry, [[The Northern Watch Brigade]] || Military || Retired<br />
|-valign="top"<br />
| Therengia || [[Gwenddolyn]] || Former Senior Commander of the Therengian Cavalry || [[Therengia Cavalry]] || Military || Retired<br />
|-valign="top"<br />
| Therengia || [[Klurn]] || Former Commander || [[Therengia Cavalry]] || Military || Inactive<br />
|-valign="top"<br />
| Therengia || [[Vicktorian]] || Former Commander || [[Therengia Cavalry]], Baron's Dragoons || Military || Retired<br />
|-valign="top"<br />
| Therengia || [[Barola ]] ||Former Commander || [[Therengia Cavalry]], Baron's Hussars || Military || Retired<br />
|-valign="top"<br />
| Therengia || [[Gniloi]] || Former Commander || [[Therengia Cavalry]], Baron's Outriders || Military || Retired<br />
|-valign="top"<br />
|}<br />
==== See Also ====<br />
<br />
* [[Therengia Militia]] - History of the Therengia Militia<br />
<br />
== Zoluren ==<br />
{| class="wikitable sortable" cellpadding="2"<br />
|-align="left"<br />
!Home !! Name !! Rank / Title / Position !! Military Unit !! Type !! Status<br />
|-valign="top"<br />
| Zoluren || [[Yiara]] || Court Bard || || Courtier || inactive<br />
|-valign="top"<br />
| Zoluren || [[Akariss]] || Former Captain || Zoluren Navy || Military || Officially Disbanded<br />
|-valign="top"<br />
| Zoluren || [[Anlise]] || Former Commander<br> Former Ambassador to [[Ilithi]] (succeeded [[Seijin]]) || || Diplomat || Resigned<br />
|-valign="top"<br />
| Zoluren || [[Candidus]] || Former Commander || Vorclaf's Scythe(Cavalry) || Military || Resigned<br />
|-valign="top"<br />
| Zoluren || [[Cyiarriah]] || Former Military Liaison <br> Commander || Dragoons (Infantry) || Military || Resigned<br />
|-valign="top"<br />
| Zoluren || [[Dreamheart]] || Court Bard Emeritus || || Courtier ||Retired<br />
|-valign="top"<br />
| Zoluren || [[Durnil]] || Former Ambassador to Forfedhdar || || Diplomat || Inactive<br />
|-valign="top"<br />
| Zoluren || [[Elriic]] || Former Commander || Dragoons (Infantry) || Military || Resigned<br />
|-valign="top"<br />
| Zoluren || [[Fenance]] || Former Commander || Royal Pathfinders (Cavalry) || Military || Officially Disbanded<br />
|-valign="top"<br />
| Zoluren || [[Gabrielle]] || Former Ambassador to the Tower (Ilithi) || || Diplomat || Inactive<br />
|-valign="top"<br />
| Zoluren || [[Heartsfyre]] || Former Commander || Vorclaf's Scythes (Cavalry) || Military || Resigned<br />
|-valign="top"<br />
| Zoluren || [[Markhor]] || Former Interim Commander || Black Pearl Legion (Cavalry) || Military || Officially Disbanded<br />
|-valign="top"<br />
| Zoluren || [[Paschein]] || Former Court Advisor <br> Former Commander || <br> Storm's Eye (Infantry) || Courtier || Retired<br />
|-valign="top"<br />
| Zoluren || [[Pythea]] || Former Ambassador to Theren Keep (Therengia) || || Diplomat || Inactive<br />
|-valign="top"<br />
| Zoluren || [[Redarch]] || Former Commander || Stone Clan Infantry || Military || Officially Disbanded<br />
|-valign="top"<br />
| Zoluren || [[Seijin]] || Former Ambassador to [[Ilithi]]|| || Diplomat || Resigned<br />
|-valign="top"<br />
| Zoluren || [[Villya]] || Former Commander<br> Former Ambassador to [[Ilithi]] (succeeded [[Seijin]]) || || Diplomat || Resigned<br />
|-valign="top"<br />
| Zoluren || [[Heartsfyre]] || Commander || Steel Gladiolas (later merged with the Vela'tohr) || Military || Resigned<br />
|-valign="top"<br />
| Zoluren || [[Xixist]] || Former Commander || Ulf'Hara Fist (Infantry) || Military || Resigned<br />
|-valign="top"<br />
| Zoluren || [[Ysselt]] || Former [[Arilana|Princess Arilana's]] Lady-in-Waiting<br /> (see Ilithi for more)|| || Courtier || Retired<br />
|-valign="top"<br />
| Zoluren || [[Zeroe]] || Former Captain of The S'lai Treasure (Succeeded Ibec) || Seawolves (Navy) || Military || Officially Disbanded<br />
|-valign="top"<br />
|}<br />
==== See Also ====<br />
<br />
* [[Zoluren Militia]] - History of the Zoluren Militia<br />
<br />
== Other Associations ==<br />
{| class="wikitable sortable" cellpadding="2"<br />
|-align="left"<br />
!Home !! Name !! Rank / Title / Position !! Type !! Status<br />
|-valign="top"<br />
| Outcasts || [[Jappal]] || Former [[Raenilar|King's]] Wiseman || Courtier || Retired<br />
|-valign="top"<br />
| Outcasts || [[Tiso]] || Former [[Raenilar|King's]] Wiseman || Courtier || Retired<br />
|-valign="top"<br />
| [[Outcasts]] || [[Alexii]] || Former [[Outcast]] Correspondant || Diplomat || Removed<br />
|-valign="top"<br />
| Outcasts || [[Valelaer]] || Former [[Raenilar|King's]] Scribe || Courtier || Resigned<br />
|-valign="top"<br />
| Outcasts || [[Sharuul]] || Former Outcast Envoy || Diplomat || Retired<br />
|-valign="top"<br />
| Outcasts || [[Caprianna]] || Former Lady-In-Waiting to Princess [[Macja]] || Courtier || Retired<br />
|}<br />
==== See Also ====<br />
<br />
* [[Outcasts]] - History of the Outcasts<br />
<br />
== See Also ==<br />
* [[Official Positions]] - Active listing of held positions<br />
<br />
{{cat|Player organizations,Player characters|*}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Official_Positions&diff=500614Official Positions2019-02-26T19:49:17Z<p>DR-JHUSTIS: </p>
<hr />
<div>===Player Character "Positions of Importance"===<br />
<br />
Below are ''some'' of the official governmental, diplomatic and military positions available within [[DragonRealms]], and the names of the [[:Category:Player Characters|player characters]] filling those roles.<br />
==Active as of 2018==<br />
{| class="wikitable sortable" cellpadding="2"<br />
|-align="left"<br />
!Province!!Name!!Rank/Title/Position!!Military Unit!!Type!!Status<br />
|-valign="top"<br />
|Zoluren||[[Powerhaus]]||Court Adjutant||||courtier||active<br />
|-valign="top"<br />
|Zoluren||[[Saisen]]||Military Adjutant||||courtier||active<br />
|-valign="top"<br />
|Zoluren||[[Talliska]]||Envoy||||courtier||active<br />
|-valign="top"<br />
|Zoluren||[[Vinjince]]||Military Advisor||||courtier||active<br />
|-valign="top"<br />
|Zoluren||[[Cyiarriah]]||Court Advisor||||diplomat||active<br />
|-valign="top"<br />
|Zoluren||[[Haileyann]]||Speaker||[[Order of the Apostles]]||order||active<br />
|-valign="top"<br />
|Zoluren||[[Poloth]]||Vice Speaker||[[Order of the Apostles]]||order||active<br />
|-valign="top"<br />
|Zoluren||[[Velenda]]||Treasurer||[[Order of the Apostles]]||order||active<br />
|-valign="top"<br />
|Zoluren||[[Kaelie]]||Speaker||[[Order of the Black Fox]]||order||active<br />
|-valign="top"<br />
|Zoluren||[[Bellatristezza]]||Vice Speaker||[[Order of the Black Fox]]||order||active<br />
|-valign="top"<br />
|Zoluren||[[Lycette]]||Treasurer||[[Order of the Black Fox]]||order||active<br />
|-valign="top"<br />
|Zoluren||[[Gwenddolyn]]||Speaker||[[Order of the White Rose]]||order||active<br />
|-valign="top"<br />
|Zoluren||[[Barola]]||Vice Speaker||[[Order of the White Rose]]||order||active<br />
|-valign="top"<br />
|Zoluren||Vacant||Treasurer||[[Order of the White Rose]]||order||active<br />
|-valign="top"<br />
|Zoluren||[[Vixonia]]||Speaker||[[Tavern Troupe Performing Order]]||order||active<br />
|-valign="top"<br />
|Zoluren||[[Charlize]]||Vice Speaker||[[Tavern Troupe Performing Order]]||order||active<br />
|-valign="top"<br />
|Zoluren||vacant||Treasurer||[[Tavern Troupe Performing Order]]||order||active<br />
|-valign="top"<br />
|Therengia||[[Chabelle]]||Court Bardess||||courtier||active<br />
|-valign="top"<br />
|Therengia||[[Erieck]]||Court Historian||||courtier||active<br />
|-valign="top"<br />
|Therengia||[[Vacant]]||Champion to House Trigomas||||courtier||active<br />
|-valign="top"<br />
|Therengia||[[Klurn]]||Champion to future Baroness Athelisa Ananthor||||courtier||active<br />
|-valign="top"<br />
|Therengia||[[Liurilias]]||Court Cleric||||courtier||active<br />
|-valign="top"<br />
|Therengia||[[Mordibar]]||Liaison to House Trigomas||||courtier||active<br />
|-valign="top"<br />
|Therengia||[[Saslisena]]||Court Playwright||||courtier||active<br />
|-valign="top"<br />
|Therengia||vacant||Court Military Advisor||||diplomat||retired<br />
|-valign="top"<br />
|Therengia||vacant||Commander||[[Baron's Own Militia]]||military||inactive<br />
|-valign="top"<br />
|Therengia||[[Vykanthiss]]||Commander||[[Northern Watch Brigade]] (Therengia Infantry)||military||active<br />
|-valign="top"<br />
|Therengia||Rekon||Deputy Commander||[[Northern Watch Brigade]] (Therengia Infantry)||military||inactive<br />
|-valign="top"<br />
|Therengia||[[Mystylaine]]||Speaker||[[Order of the Dragon Shield]]||military||active<br />
|-valign="top"<br />
|Therengia||Alymast||Vice Speaker||[[Order of the Dragon Shield]]||military||active<br />
|-valign="top"<br />
|Therengia||Rheela||Treasurer||[[Order of the Dragon Shield]]||military||inactive<br />
|-valign="top"<br />
|Therengia||[[Klurn]]||Speaker||[[Order of the Theren Guard]]||military||active<br />
|-valign="top"<br />
|Therengia||[[Karthor]]||Vice Speaker||[[Order of the Theren Guard]]||military||active<br />
|-valign="top"<br />
|Therengia||[[Arimane]]||Treasurer||[[Order of the Theren Guard]]||military||active<br />
|-valign="top"<br />
|Therengia||Vacant||Commander||[[Therengia Cavalry]]||military||inactive<br />
|-valign="top"<br />
|Outcasts||[[Craetos]]||Outcast Warrior||||military||active<br />
|-valign="top"<br />
|Outcasts||[[Lomelinde]]||Outcast Chieftain||||military||active<br />
|-valign="top"<br />
|Ilithi||[[Miskton]]||Court Mage||||courtier||active<br />
|-valign="top"<br />
|Ilithi||[[Sesi]]||Theater Director||||courtier||active<br />
|-valign="top"<br />
|Ilithi||[[Dianelle]]||Lieutenant||Crystal Vanguard ([[Ilithi Militia]])||military||active<br />
|-valign="top"<br />
|Ilithi||[[Starlear]]||Lieutenant||Crystal Vanguard ([[Ilithi Militia]])||military||active<br />
|-valign="top"<br />
|Qi'Reshalia||Vacant||Speaker||[[Order of the Iron Circle]]||order||inactive<br />
|-valign="top"<br />
|Qi'Reshalia||Vacant||Vice Speaker||[[Order of the Iron Circle]]||order||inactive<br />
|-valign="top"<br />
|Qi'Reshalia||Vacant||Treasurer||[[Order of the Iron Circle]]||order||inactive<br />
|}<br />
<br />
== See Also ==<br />
<br />
* [[Inactive Official Positions]] - Former Player Character Militia, Ambassador & Court positions<br />
<br />
{{Cat|Player organizations,Player characters|*}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Hhr%27tami&diff=495711Hhr'tami2018-11-12T10:24:09Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{stub}}<br />
This [[page type is::definition|is]] a [[race association is::s'kra mur|S'Kra Mur]] racial version of a war hammer.<ref>{{ilink|w|Black steel hhr'tami}}</ref><br />
<br />
: ''Set upon a short iron shaft, the head of the hhr'tami is just a solid block of black steel.''<br />
<br />
==Variations==<br />
{{ISearch|n=y|hhr'tami}}<br />
{{RefAl|r=y}}<br />
{{cat|Weapons,Definitions}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Provincial_Requirements_for_Order_Sanctioning&diff=492445Provincial Requirements for Order Sanctioning2018-10-12T11:49:39Z<p>DR-JHUSTIS: /* SECTION 22: Changes To This Document */</p>
<hr />
<div>{{RTOC}}''The following regulations are from an Out of Character Perspective and are subject to change without notice.''<br />
<br />
==<span style="color:#917647">'''SECTION 0: General Information About Orders'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 0.1'''</span> Orders in DragonRealms are a privilege, not a right. Simutronics reserves the right to dissolve/disband any non-sanctioned Order at any time without explanation.<br />
<br />
<span style="color:#917647">'''SECTION 0.2'''</span> There is no ownership of property in an Order. "Buying" is an in character term used to reference the exchange of in game credits to have the GameMasters set something up. The Order owns nothing.<br />
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<span style="color:#917647">'''SECTION 0.3'''</span> The in game administration of Orders will be handled by the "Orders GM". That same GM has an in character personality called "The Provincial Administrator of Orders". The two are the same individual as referenced in this document. When referred to as the Orders GM, that will typically be referring to interaction that will take place Out Of Character (OOC). When referring to the Administrator of Orders that will typically be referring to interaction that will take place In Character (IC), or in-game.<br />
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==<span style="color:#917647">'''SECTION 1: What Is A Sanctioned Order?'''</span>==<br />
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<span style="color:#917647">'''SECTION 1.0'''</span> Orders are player run organizations that come together for a given purpose in the game. Orders specifically exist to provide a role-playing vehicle to the players, to enhance the quality of the game and to provide assistance to other players both members of the Order and non-members alike.<br />
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==<span style="color:#917647">'''SECTION 2: Sanctioning An Official Order'''</span>==<br />
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<span style="color:#917647">'''SECTION 2.0'''</span> An Order will be considered "official" only when it is "sanctioned" by the provincial government.<br />
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<span style="color:#917647">'''SECTION 2.1'''</span> Any Order not sanctioned by the provincial government or an Order who has lost their sanctioning shall not have any of the rights or privileges afforded a sanctioned Order.<br />
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<span style="color:#917647">'''SECTION 2.2'''</span> No Order's sanctioned status is permanent. Orders are required, as set forth below, to maintain their sanctioned status within the province. Any order that does not maintain their status is in jeopardy of losing their sanctioning and any property, privileges or rights they may have.<br />
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<span style="color:#917647">'''SECTION 2.3'''</span> The GameMaster Staff and Simutronics reserve the right to dissolve any sanctioning of any Order, as it deems necessary. This right is immediate, and absolute.<br />
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<span style="color:#917647">'''SECTION 2.4'''</span> Sanctioned Orders fall under the direction of the "Order GameMaster" who has final say on all matters concerning all Orders or their operation and organization.<br />
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<span style="color:#917647">'''SECTION 2.5'''</span> The "Provincial Administrator of Orders" in an in character persona in the game that the Orders deal with. The Order GM, or someone on his or her staff, may play this NPC. All dealings with the Provincial Administrator of Orders are to be in character, whereas dealing with the Orders GM will typically be Out Of Character.<br />
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==<span style="color:#917647">'''SECTION 3: Requirements For Order Sanctioning'''</span>==<br />
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<span style="color:#917647">'''SECTION 3.0'''</span> For an Order to become sanctioned it must have selected a proper name for the order.<br />
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<span style="color:#917647">'''SECTION 3.1'''</span> Naming an Order<br />
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<span style="color:#917647">'''SECTION 3.2'''</span> Proper names for Orders shall not include the terms/words: "Clan", "House", "Guild", "Society", "Secret", "Royal", "His Highness'", "Her Majesty's" or "Evil". Further restrictions on words in an Order's name may be imposed by the Order GM as needed. All names for Orders will include the word "Order" somewhere in their name.<br />
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<span style="color:#917647">'''SECTION 3.3'''</span> No Order name may reference "real life" organizations, or copyrighted names in the real world. Any Order that chooses a copyrighted name or the name of a real world organization, and that relationship is not discovered in the beginning, will be required to change the Order name upon discovery.<br />
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<span style="color:#917647">'''SECTION 3.4'''</span> The Order GM has the right at anytime to reject an Order's name, or to require the Order to change their name.<br />
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<span style="color:#917647">'''SECTION 3.5'''</span> A detailed explanation of what the Order's Crest (if any) looks like will be supplied with each application.<br />
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<span style="color:#917647">'''SECTION 3.6'''</span> A detailed explanation of the insignia, or badge of membership, worn by the members of the Order will be supplied with each application.<br />
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<span style="color:#917647">'''SECTION 3.7'''</span> Sanction availability is at the sole discretion of the Simutronics staff.<br />
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==<span style="color:#917647">'''SECTION 4: Organizational Structure'''</span>==<br />
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<span style="color:#917647">'''SECTION 4.1'''</span> Officers<br />
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<span style="color:#917647">'''SECTION 4.2'''</span> The Order must have appointed a Speaker, a Vice Speaker and a Treasurer at the time they apply for sanctioning.<br />
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<span style="color:#917647">'''SECTION 4.3'''</span> The Order must have appointed a Council of at least ten (10) when they apply for sanctioning. No Officer may hold a seat on the Council.<br />
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==<span style="color:#917647">'''SECTION 5: The Order's Charter'''</span>==<br />
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<span style="color:#917647">'''SECTION 5.1'''</span> An Order must provide the Charter for the Order at the time they apply for sanctioning. The Charter must explain in detail:<br />
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{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. The reason the Order was founded'''<br>'''2. The Order's purpose'''<br>'''3. The Order's insignia'''<br>'''4. The item worn by members acknowledging their membership'''<br>'''5. The Order's goals'''<br>'''6. Official sub-offices of the Order (optional)'''</span><br />
|}<br />
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<span style="color:#917647">'''SECTION 5.2'''</span> It is to be understood that the Order's Charter is to be its guideline "in general" for all members founding, old and new.<br />
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<span style="color:#917647">'''SECTION 5.3'''</span> The Charter will be posted for public viewing, accessible to both members and non-members. In that vein, the Order GM will expect Charters to be colorful, detailed, and well written (this is one of many role-playing challenges for Orders) and reserves the right to require a Charter to be re-written.<br />
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==<span style="color:#917647">'''SECTION 6: By Laws'''</span>==<br />
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<span style="color:#917647">'''SECTION 6.1'''</span> An Order must have its by-laws clearly defined and written in fashion that appears official, as they are the official rules for the Order. Included in the by-laws must be the following at minimum but not limited to:<br />
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{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. The laws of the Order itself, as it applies to all members'''<br>'''2. A definition of the authority, responsibility and limitations for each officer (Speaker, Vice Speaker, Treasurer)'''<br>'''3. The complete set of requirements for membership'''<br>'''4. A definition of whether new members must be sponsored or not'''<br>'''5. The rules and guidelines that will be used for determining when a member can or should lose membership'''<br>'''6. How much a general member is authorized to borrow from the loan fund (if any)'''<br>'''7. How much an officer is authorized to borrow from the loan fund (if any)'''<br>'''8. Any other sub office the order might decide is necessary. (NOTE: Sub Offices are not recognized by the Order GM or the Order Game Mechanics. It is purely an office of honor/role playing)'''</span><br />
|}<br />
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<span style="color:#917647">'''SECTION 6.2'''</span> The Order GM shall have final say over any by-laws adopted by the Order.<br />
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<span style="color:#917647">'''SECTION 6.3'''</span> No Order's by-laws may circumvent the basic responsibilities or authorities of the officers or council set forth below.<br />
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==<span style="color:#917647">'''SECTION 7: Membership Application Fees'''</span>==<br />
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<span style="color:#917647">'''SECTION 7.0'''</span> Once an Order has fulfilled the above requirements, the Speaker for that Order may submit their application to the Order GM. Each office for The Administrator of Orders will display the valid email address of the current Order GM.<br />
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<span style="color:#917647">'''SECTION 7.1'''</span> The person sending in the application (the Speaker) will have 10 platinum coins deducted from his or her bank account in the currency of the province the application was submitted in.<br />
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==<span style="color:#917647">'''SECTION 8: Application Approval Or Rejection'''</span>==<br />
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<span style="color:#917647">'''SECTION 8.0'''</span> The Order GM will review the application and make a decision to accept or reject the application.<br />
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<span style="color:#917647">'''SECTION 8.1'''</span> The Order GM may at his or her discretion not reject an application in total but request that one or more of the instruments submitted be changed or rewritten. In this case, no additional filing fees will be charged, but the Order will not be considered sanctioned until the application meets all requirements and the Order GM states such.<br />
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<span style="color:#917647">'''SECTION 8.2'''</span> When the Order GM requests that an instrument should be changed or rewritten, the Order will have two real world weeks to complete the request. If they do not supply the changed or rewritten instrument within the two-week period, the application as a whole will be rejected and filing fees will apply to any future applications.<br />
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<span style="color:#917647">'''SECTION 8.3'''</span> The Order GM shall not be held to a time frame on deciding to accept or deny an application. Further, the order GM is under no obligation to accept or deny applications in the order they are submitted.<br />
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<span style="color:#917647">'''SECTION 8.4'''</span> Upon acceptance of an application, the Speaker for that Order will be contacted, and informed. A meeting with the Administrator of Orders will be arranged so a recruiting office in the Administrator's Building can be designed. (See below)<br />
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==<span style="color:#917647">'''SECTION 9: After Sanctioning'''</span>==<br />
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<span style="color:#917647">'''SECTION 9.1'''</span> Upon acceptance of an Order's Application, it will be declared by the Order GM that the Order is Sanctioned, and the Administrator of Orders will recognize that Order.<br />
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<span style="color:#917647">'''SECTION 9.2.0'''</span> The Recruitment Office<br />
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<span style="color:#917647">'''SECTION 9.2.1'''</span> To provide for recruiting needs, a recruitment office for the newly sanctioned Order will be established in the building that houses The Administrator of Orders. This office is not optional. All Orders must have an office in the building, at least until they have a house.<br />
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<span style="color:#917647">'''SECTION 9.2.2'''</span> The costs for the recruitment office, in the Administrator's building, will be at the sole descretion of the Simutronics staff and is subject to change without notice (see below).<br />
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<span style="color:#917647">'''SECTION 9.3'''</span> In the event that fees are assessed, if the Order's Trust Fund cannot pay the weekly fee, the Order will be found in default and have one (1) real-life week to correct the situation. After one real-life week, if the Order cannot cover the financial costs they will lose their sanctioning and no longer be recognized as an Order.<br />
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<span style="color:#917647">'''SECTION 9.4'''</span> The recruitment office for an Order will contain the following:<br />
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{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. A posted copy of the Order's Charter'''<br>'''2. A posted copy of the Order's By-laws'''<br>'''3. A membership application sheet'''<br>'''4. A banner with the name of the Order'''<br>'''5. The Order's crest displayed'''<br>'''6. A plaque naming the Officers and Council members'''<br>'''7. A trust fund deposit box'''</span><br />
|}<br />
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<span style="color:#917647">'''SECTION 9.5'''</span> The membership application sheet will exist in one of two forms: 1) A sheet that does not provide existing member sponsorship; and 2) A sheet that provides for existing member sponsorship<br />
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<span style="color:#917647">'''SECTION 9.6'''</span> The deposit boxes for the funds will allow deposits only. No money may be removed once it is deposited.<br />
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<span style="color:#917647">'''SECTION 9.7'''</span> The building of the Administrator of Orders will offer, for a fee, several chambers for an Order to use as Council Chambers to conduct Council meetings in. These Chambers are offered on a first come, first served basis and may be rented for two (2) hours at a time. Chambers cannot be reserved.<br />
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<span style="color:#917647">'''SECTION 9.8'''</span> The building of the Administrator of Orders will offer, for a fee, several meeting halls for an Order to use as a Meeting Hall for general meetings. These Halls are offered on a first come, first served basis and may be rented for a period of two (2) hours at a time. Halls cannot be reserved.<br />
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==<span style="color:#917647">'''SECTION 10: Post Sanctioning Requirements'''</span>==<br />
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<span style="color:#917647">'''SECTION 10.0'''</span> After the recruitment office for an Order has been officially opened; the Order has 60 real world days to increase their membership to 25 members.<br />
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<span style="color:#917647">'''SECTION 10.1'''</span> If an Order has not met the 25 member minimum at the end of the 60 day period, the Administrator of Orders will meet with the Speaker of the Order to asses the problem. If sufficient reason is given for having not met the requirements, the Administrator may decide to give the Order an extension. The amount of time extended is at the discretion of the Administrator.<br />
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<span style="color:#917647">'''SECTION 10.2'''</span> If the Administrator is not convinced the Order will be able to meet the minimum requirements of membership, the Order will lose their sanctioning and their recruitment office will be closed. The Administrator's decision is final.<br />
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==<span style="color:#917647">'''SECTION 11: Post Membership Requirements'''</span>==<br />
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<span style="color:#917647">'''SECTION 11.1'''</span> Once an Order has met its membership requirements, the Speaker of the Order, and the Vice Speaker of the Order will be presented their Order's Scepter. This is a magical device that allows these officers access to certain areas, meetings, and creates items that apply to the Order. At this point, the Order is not only sanctioned, but also considered and recognized as an official Order of the Province.<br />
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<span style="color:#917647">'''SECTION 11.2'''</span> Only the Speaker and Vice Speaker may hold their scepter. If they lose it, it will be replaced for a very expensive fee to be paid by the Order.<br />
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<span style="color:#917647">'''SECTION 11.3'''</span> The council will hold its first official meeting and pass a resolution to accept the charter and by-laws or to reject it.<br />
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<span style="color:#917647">'''SECTION 11.4'''</span> If the council rejects the charter or the by-laws, the Order will have two real world weeks to amend the charter to a point where the Council adopts it.<br />
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<span style="color:#917647">'''SECTION 11.5'''</span> If at the end of two weeks, the Order has not been able to resolve its differences regarding the Charter and by-laws, the Order GM, at his or her option, may grant an extension or step in and take matters into his or her own hands.<br />
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==<span style="color:#917647">'''SECTION 12: Order Status'''</span>==<br />
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<span style="color:#917647">'''SECTION 12.0'''</span> At the time of sanctioning, the Order's status in the Province will be set to "Average."<br />
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<span style="color:#917647">'''SECTION 12.1'''</span> There are three differing levels of status an order may hold. Outstanding" is the best rating an Order can have, "Disdain" is the worst, with "Average" in the middle.<br />
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<span style="color:#917647">'''SECTION 12.2'''</span> An Order's status may be raised or lowered by any GameMaster on staff as the result of actions by the Order in general or by actions of any of its members.<br />
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<span style="color:#917647">'''SECTION 12.3'''</span> The Order's Officers and Council will have the means to review the Order's current standing at any time. No explanation will be given for an Order's current standing, or change in standing, by the Administrator of Orders. Any determination of that status by the Administrator of Orders is immediate and without debate.<br />
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=<span style="color:#917647">'''DUTIES OF OFFICE'''</span>=<br />
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==<span style="color:#917647">'''SECTION 13: The Speaker'''</span>==<br />
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<span style="color:#917647">'''SECTION 13.1'''</span> An Order must have a "Speaker". The speaker of the Order is the person who deals one on one with the Administrator of Orders (the Order GM).<br />
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<span style="color:#917647">'''SECTION 13.2'''</span> The authority and responsibilities of the Speaker is to be laid out in the Order's Charter and by-laws. At no time shall the by-laws of any Order subvert the structure of authority and responsibilities entrusted to the Council (see below).<br />
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<span style="color:#917647">'''SECTION 13.3'''</span> The position of Speaker shall be seen by the Order GM as the "Head" of the Order, regardless of the authority and responsibilities and privileges laid out in the Order's Charter and by-laws. With this recognition, it is assumed the Speaker speaks for the Order and has the authority to make decisions on behalf of the Order when dealing with the Administrator of Orders.<br />
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<span style="color:#917647">'''SECTION 13.4'''</span> When a Council of the Orders is held with the Provincial Administrator of Orders, or other government officials, the Speaker of the Order will be the individual who attends, representing his or her Order.<br />
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<span style="color:#917647">'''SECTION 13.5'''</span> Any imposed term limits on the Speaker's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
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<span style="color:#917647">'''SECTION 13.6'''</span> If the Order so chooses in its charter and/or by-laws, the Speaker is the officer of the Order that presides over official swearing in ceremonies of new members, officers, and Council members.<br />
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<span style="color:#917647">'''SECTION 13.7'''</span> In the event a Council cannot convene enough of a majority to fill its seats, the Speaker of the Order will appoint members until a majority of the seats have been filled.<br />
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==<span style="color:#917647">'''SECTION 14: The Vice-Speaker'''</span>==<br />
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<span style="color:#917647">'''SECTION 14.1'''</span> An Order must have a Vice Speaker. The office of Vice Speaker will be considered the second point of contact for the Order GM or Provincial Administrator of Orders in the event the Speaker cannot be contacted.<br />
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<span style="color:#917647">'''SECTION 14.2'''</span> The Vice Speaker will be the "backup" individual who attends provincial Councils of the Orders when the Speaker is not available.<br />
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<span style="color:#917647">'''SECTION 14.3'''</span> Is it the Vice Speaker's responsibility to understand this document, as well as the Order's Charter and by-laws and any changes made to them, so they may clarify for any member the nature of these documents.<br />
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<span style="color:#917647">'''SECTION 14.4'''</span> Any questions the Vice Speaker might have concerning this document, the Order's Charter, or the Order's by-laws may be presented to the Order GM for clarification. The Order GM's decision on such clarifications is final.<br />
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<span style="color:#917647">'''SECTION 14.5'''</span> Any imposed term limits on the Vice Speaker's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
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==<span style="color:#917647">'''SECTION 15: The Treasurer'''</span>==<br />
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<span style="color:#917647">'''SECTION 15.1'''</span> An Order must have a Treasurer. The office of Treasurer will have total access to certain financial information concerning the Order.<br />
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<span style="color:#917647">'''SECTION 15.2'''</span> It is the responsibility of the Treasurer to keep the Speaker, Vice Speaker, and the Council, informed on the Order's financial status.<br />
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<span style="color:#917647">'''SECTION 15.3'''</span> Only the Order's Treasurer will have the authority (ability) to transfer monies between funds (see Funds below).<br />
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<span style="color:#917647">'''SECTION 15.4'''</span> At no time shall the Treasurer of any Order have the ability to withdraw monies into hard currency from any of the Order's Funds.<br />
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<span style="color:#917647">'''SECTION 15.5'''</span> Only the Treasurer will be entrusted with the Order's books pertaining to dues owed (if any), and outstanding with any member loans (if any).<br />
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<span style="color:#917647">'''SECTION 15.6'''</span> Any imposed term limits on the Treasurer's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
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==<span style="color:#917647">'''SECTION 16: The Council'''</span>==<br />
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<span style="color:#917647">'''SECTION 16.0'''</span> An Order must have a standing "Council of Ten." The Council of Ten shall be considered the governing body of the Order.<br />
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<span style="color:#917647">'''SECTION 16.1'''</span> All Council seats must be filled at all times. Any seat left open for a period of more than two real world weeks, will place the Order in jeopardy of losing their sanctioning.<br />
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<span style="color:#917647">'''SECTION 16.2'''</span> After the initial appointment of the Council, seats on the Council are "appointed" by the Council member vacating that seat. The right of the vacating member to appoint his or her successor shall not be abridged by the Order's Charter or by-laws.<br />
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<span style="color:#917647">'''SECTION 16.3'''</span> In the event a Council member cannot be contacted, and has missed four consecutive Council meetings, the remaining Council may vote that Council member's seat vacant, and vote in a replacement member.<br />
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<span style="color:#917647">'''SECTION 16.4'''</span> No officer of the Order may sit on the Council while they hold office. Any Council member voted into office will immediately vacate his or her seat, without the option of being able to appoint his or her replacement (through game mechanics).<br />
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<span style="color:#917647">'''SECTION 16.5.0'''</span> A Council seat left vacant because the member was voted into office will be filled by a vote of the remaining Council body.<br />
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<span style="color:#917647">'''SECTION 16.5.1'''</span> If the Council cannot present a body of members large enough to satisfy an official vote (see below) then SECTION 16.5.0 will be invoked by the Administrator of Orders.<br />
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<span style="color:#917647">'''SECTION 16.6'''</span> Order Councils may meet officially as many times as they wish, however, it is required that the Order's Council hold an official Council meeting in game and in character, every two real world weeks. Failure to meet this requirement will put the Order in jeopardy of losing its sanction.<br />
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<span style="color:#917647">'''SECTION 16.7'''</span> A Council Meeting will be declared official when convened in the Council Chambers with at least a majority of Council members present.<br />
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<span style="color:#917647">'''SECTION 16.8'''</span> Council meetings will be held in private. Not even the Officers of the Order will be permitted in the Council Chambers when an official meeting is convened.<br />
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<span style="color:#917647">'''SECTION 16.9'''</span> Council votes will be secret. Not even the members of the voting Council will no how the others voted. A Council member may respond to a motion with VOTE YES, VOTE NO, or VOTE ABSTAIN.<br />
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<span style="color:#917647">'''SECTION 16.10'''</span> The Council attendant (an NPC) will tally the votes. If the majority vote is YES, the motion is carried. If the majority vote is NO, the motion fails. If there is no majority vote there is a declared NO VOTE situation.<br />
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<span style="color:#917647">'''SECTION 16.11'''</span> All motions put forward on the Floor of the Council Chamber will be announced in the room directly outside the door of the Council Chamber. All voting results will be announced in the same manner.<br />
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<span style="color:#917647">'''SECTION 16.12'''</span> Councils will have the authority and responsibility of voting in the Officers of the Order.<br />
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<span style="color:#917647">'''SECTION 16.13'''</span> Councils will have the authority to hold a vote of "confidence" or "no confidence" regarding the Officers of the Order.<br />
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<span style="color:#917647">'''SECTION 16.14'''</span> Once the Council has held a successful vote of no confidence, the Council will have the authority to vote an Officer out of office. That Officer does not lose his or her membership in the Order, only his or her position of Office. (See Updates below.)<br />
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<span style="color:#917647">'''SECTION 16.15'''</span> The Council will have the authority and responsibility of setting the weekly dues members are required to pay (if any).<br />
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<span style="color:#917647">'''SECTION 16.16'''</span> The Council will have the authority and responsibility of voting in new members or voting out existing members.<br />
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<span style="color:#917647">'''SECTION 16.17'''</span> The Council will have the authority and responsibility for setting the interest rate charged to those members who take out new loans. Existing loan rates are not effected by this change.<br />
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<span style="color:#917647">'''SECTION 16.18'''</span> The Council will have the authority to raise or lower the loan limit of any Order member. Current outstanding loans are not effected and a member may only have one outstanding loan at any given time.<br />
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<span style="color:#917647">'''SECTION 16.19'''</span> Any imposed term limits on the Council Seats are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involved the Order GM or the Administrator of Orders.<br />
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<span style="color:#917647">'''SECTION 16.20'''</span> Any Council seat vacated as the result of term limits shall be passed on to an appointee of the departing Council member's choosing. The Order's by-laws or Charter shall not abridge this right.<br />
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==<span style="color:#917647">'''SECTION 17: Funds For The Order'''</span>==<br />
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<span style="color:#917647">'''SECTION 17.0.0'''</span> An Order will maintain a Trust Fund, a Building Fund, and a Loan Fund.<br />
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<span style="color:#917647">'''SECTION 17.0.1'''</span> Unless otherwise stipulated by the Charter and by-laws, an Order is not required to maintain any specific balance in any of its funds. However, the Provincial Government once a week withdraws the expenses of the Order, and should the Trust Fund not be able to cover the expenses, the Order will be found in default. ''(Note: Trust Funds are not currently an ongoing part of the Order requirements. -- 11/2013)''<br />
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<span style="color:#917647">'''SECTION 17.1'''</span> The Trust Fund shall be that fund which all expenses are extracted from by the Provincial Government weekly.<br />
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<span style="color:#917647">'''SECTION 17.2'''</span> It is the responsibility of the Order to keep track of any balances of the funds. Neither the Order GM nor the Administrator of Orders has any obligation to consult the Order on their financial status.<br />
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<span style="color:#917647">'''SECTION 17.3'''</span> The Treasurer may transfer funds between the Trust Fund and the Loan Fund at his or her discretion.<br />
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<span style="color:#917647">'''SECTION 17.4'''</span> The Treasurer may transfer funds from the Trust Fund or the Loan Fund into the Building Fund at his or her discretion.<br />
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<span style="color:#917647">'''SECTION 17.5'''</span> At no time may funds be transferred out of the Building Fund or the Loan Fund to the Trust Fund.<br />
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<span style="color:#917647">'''SECTION 17.6'''</span> The interest charged on a member's outstanding loan will be applied to the outstanding total on a weekly basis.<br />
<br />
<span style="color:#917647">'''SECTION 17.7'''</span> If a member of the Order walks the starry path or rerolls, the Order is simply out that money (such is the risks of being in the loan business). At no time will the Administrator of Orders or the Orders GM be recruited to get monies back from any player. Further, any effort by any Order to satisfy past debts from a new character will be severely frowned on and place the Order's sanctioning in jeopardy.<br />
<br />
<span style="color:#917647">'''SECTION 17.8'''</span> All repayments of loans go directly back into the Loan Fund, thus the interest earned on loans goes to the Order.<br />
<br />
<span style="color:#917647">'''SECTION 17.9'''</span> All Officers and Council Members will have access to the information reporting the current balance of all funds.<br />
<br />
<span style="color:#917647">'''SECTION 17.10'''</span> Only the Treasurer of the Order will have access to the loan records of members. It is the Treasurer's responsibility to track the outstanding loan balances of the members of the Order, and to notify the Officers or Council when there is fear the member may be getting over his or her head.<br />
<br />
<span style="color:#917647">'''SECTION 17.12'''</span> No purchase of land, buildings, or furnishings may take place unless there is sufficient funds in the Building Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.13'''</span> Any purchase of land, buildings, or furnishings, be it for initial building or for expansion, will require that the Order's Trust Fund has a balance sufficient to cover the new lease rate for at least one month (four (4) weekly payments).<br />
<br />
==<span style="color:#917647">'''SECTION 18: Land Leases'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 18.1'''</span> Once an Order has met their minimum membership requirements, and they have been in good standing for a period of no less than one year, they may begin looking for a lot on which they will build their House.<br />
<br />
<span style="color:#917647">'''SECTION 18.2'''</span> Any lot selected must be in the province the application was filed in.<br />
<br />
<span style="color:#917647">'''SECTION 18.3'''</span> The Order GM has the right to decline any request for any lot.<br />
<br />
<span style="color:#917647">'''SECTION 18.4'''</span> The Order's Speaker may submit a selection list of up to 5 lots at a time, each submission will cost 2 platinum in the currency of the Order's home province. ''(Note: There is currently no charge for submitting a requested lot for their House. - 11/2013.)''<br />
<br />
<span style="color:#917647">'''SECTION 18.5'''</span> No existing building in the game will be torn down to make room for a house.<br />
<br />
<span style="color:#917647">'''SECTION 18.6'''</span> Lots outside of towns may be submitted. However, the Order must realize the risk they take when building in the wilds. Invasions, thieves, and general uncivilized problems will be something that must be dealt with in the wilds, whereas this would not be so much a problem in the cities.<br />
<br />
<span style="color:#917647">'''SECTION 18.7'''</span> No lot is ever owned by the Order. All lots are leased to the Order on a (real world) weekly basis and costs are deducted from the Order's Trust Fund. The amount of the lease is relative to the value of the land and the going rate will be quoted by the Order GM when he or she approves or disapproves your site selection. ''(Note: The land leases are not currently in effect. -- 11/2013.)''<br />
<br />
<span style="color:#917647">'''SECTION 18.8'''</span> Simutronics reserves the right to relocate any House at any time within the same province if it deems necessary. While extremely rare, there might arise a time when a House simply cannot remain where it is any longer. In the event this should happen, the Order GM will work with the Order to find a mutually agreeable location, and move the house free of charge.<br />
<br />
==<span style="color:#917647">'''SECTION 19: Houses'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 19.1'''</span> Houses will be offered to Orders who have been active and in good standing no less than one year. Houses will be offered in standard models, or the Order can option to have a house custom built by the Order GM. While houses are extremely expensive to begin with, they will be overwhelmingly expensive when custom designed.<br />
<br />
<span style="color:#917647">'''SECTION 19.2'''</span> The value of a House determines the additional cost of the weekly lease rate on top of weekly land lease. NOTE: This is a serious factor to consider when choosing the house you will have, as you become married to that lease forever.<br />
<br />
<span style="color:#917647">'''SECTION 19.3'''</span> Certain landscaping and furnishing adds to the value of the house which effects the weekly lease rates.<br />
<br />
<span style="color:#917647">'''SECTION 19.4'''</span> Once an Order has a house, they may choose to maintain the recruiting office in the Administrator of Orders building, or they may move it to their House. Recruitment offices in Houses must be open to the public.<br />
<br />
==<span style="color:#917647">'''SECTION 20: Financial Default'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 20.1'''</span> Once an Order is established and has a House, if they default on their weekly lease payment, they will be notified by the Order GM. They will then have one week to get back into the "black." Their lease charges will continue to accrue.<br />
<br />
<span style="color:#917647">'''SECTION 20.2'''</span> If a House cannot get themselves back into "the black", after one week, the Administrator will close the House. The recruitment office will be moved back into the Administrator's Building. Lease charges on the house will continue to accrue, and the weekly charge for the recruitment office will be added on. The house will then have one (1) real life month to resolve their financial crisis.<br />
<br />
<span style="color:#917647">'''SECTION 20.3'''</span> If after one (1) month the House still has not resolved their financial problems, possession of the House will revert back to the provincial government and is lost to the Order. The Order will still owe the money and have one additional month to pay. If at the end of that month they still cannot meet their obligations, the Order will lose its sanctioning and cease to be recognized.<br />
<br />
==<span style="color:#917647">'''SECTION 21: Membership Minimums'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 21.1'''</span> No Order may allow its membership to drop below 25 members, regardless of being able to meet its financial commitments with or without the minimum. The Provincial Administrator of Orders will put any Order that allows its membership to drop below 25 members on notice and they will have one real world (1) month to correct the situation.<br />
<br />
<span style="color:#917647">'''SECTION 21.2'''</span> If after one (1) month the order has not been able to raise its membership numbers, the Order's House will be closed by the Order GM and the recruitment office set up in the Administrator's Building. The Order will then have one (1) additional month to correct the situation.<br />
<br />
<span style="color:#917647">'''SECTION 21.3'''</span> If the additional month passes, and the Order has not been able to raise its membership to the minimum 25 members, the Order will lose its sanctioning and the House will revert back to ownership of the Provincial Government.<br />
<br />
==<span style="color:#917647">'''SECTION 22: Changes To This Document'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 22.1'''</span> This document may be changed at any time by Simutronics without warning.<br />
<br />
<span style="color:#917647">'''SECTION 22.2'''</span> A single character involved in an Officially Sanctioned Order may not be a member of another Order at the same time. In addition, any member of an Officially Sanctioned Order bearing a militaristic branch may not be a member of another militia, be that Officially Sanctioned or otherwise. The exception to the double membership rule would occur when a single character is part of an Officially Sanctioned Order that bears no involvement of a militaristic nature. In that case, the single character may also be involved in a separate (non-Order) militia, and a non-militaristic Order.<br />
<br />
<span style="color:#917647">'''SECTION 22.3'''</span> Changes to this document will be announced in the method found most reliable by the Order GM.<br />
<br />
<span style="color:#917647">'''SECTION 22.4'''</span> Changes in this document shall be dated with real world dates to distinguish them from the original draft.<br />
<br />
<span style="color:#917647">'''SECTION 22.5'''</span> All parts of this document are subject to the Order GM's interpretation and his or her decision is final.<br />
<br />
<span style="color:#917647">'''SECTION 22.6'''</span> Updates -- 29 Shorka 426<br />
<br />
:<span style="color:#917647">'''SECTION 22.6.1'''</span> (Reference Section 0.2) Buying and credits do not currently apply to any sanctioned Order events. This requirement is subject to change by the Official Council of Elanthian Orders and is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.2'''</span> (Reference Section 7.1) In the case when additional applications are being accepted for new Orders (and only then), the costs submitted may be revised based on the game's current economy and such a determination would be made by the Official Council of Elanthian Orders and is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.3'''</span> (Reference Section 9.3) Currently there are no trust funds for the Orders, nor weekly fees. The GameMaster Staff and Simutronics reserve the right to make changes to this requirement without notice, and this right is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.4'''</span> (Reference Section 9.7 and 9.8) These options are no longer available to any sanctioned Order. Instead, in the case where the Order does not yet have their own sanctioned Order House, there are private meeting rooms made available in each of the Administrator of Orders buildings within in the Order's respectively sanctioned province.<br><br />
:<span style="color:#917647">'''SECTION 22.6.5'''</span> (Reference Section 10) Currently the mandatory minimum membership of 25 does not apply. However, there are certain requirements that should be met within a designated time frame. Those requirements and the designated time frame are determined by the Administrator of Orders, and made known to the Order's leadership, and are immediate and absolute. All other requirements within the referenced Section still apply.<br><br />
:<span style="color:#917647">'''SECTION 22.6.6'''</span> (Reference Section 11.3, 11.4 and 11.5) All currently sanctioned Orders cannot change their Order's charter. An Order can, however, made adjustments to their by-laws, which must be first approved by the Administrator of Orders, and cannot circumvent the Order's sanctioned charter.<br><br />
:<span style="color:#917647">'''SECTION 22.6.7'''</span> (Reference Section 12) All active Orders are currently not subject to, specifically, this type of Order status "mechanism". All Orders and their members are, however, subject to expectations in behavior befitting a member of an esteemed, officially sanctioned Order. All reviews of those behaviors are at the sole discretion of the Official Council of Elanthian Orders. Should the behavior of any Order member be particularly contrary to the higher standard expected of those within an officially sanctioned Order, and/or cause the Official Council of Elanthian Orders any reason to believe they are representing the Order in a negative way, the decision to remove the offending member would be at the sole discretion of the Official Council of Elanthian Orders and such a decision would be immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.8'''</span> (Reference Section 13.7 and 16.0) All officially sanctioned Orders must have a Council of no less than five members at any given time, so that all Council votes can be discussed and addressed in game as part of that Order's expectation of role-play within the game environment. It should also be understood by all members that all Council votes to elect an Order officer are to be done with no less than a majority of Council members present and will be attended by the Administrator of Orders, as the Administrator is the only one who can induct officers and must account for that vote. All other guidelines will apply to all officially sanctioned Orders, as described in Section 16.<br><br />
:<span style="color:#917647">'''SECTION 22.6.9'''</span> (Reference Section 15.1) Currently, all officially sanctioned Orders are not required to maintain the office of Treasurer. Such a determination is it at the sole discretion of the Order's Council and should include a vote from all current Council members within their respective Order. Should the Order's Council decide to maintain the office of Treasurer, then all other requirements for that position would apply according to the Order's official sanction and additional by-laws.<br><br />
:<span style="color:#917647">'''SECTION 22.6.10'''</span> (Reference Section 16.14) The requirement for this Section remains intact, however whether or not the Officer being voted out of their position with a successful vote of no confidence remains within the officially sanctioned Order is at the sole discretion of that Order's Council and should also be an included part of the vote for no confidence.<br><br />
:<span style="color:#917647">'''SECTION 22.6.11'''</span> (Reference Section 17) Restating that currently trust funds are not an ongoing part of an officially sanctioned Order's requirements. All other provisions and requirements set forth by the Order regarding the Order's funds are still in effect and are determined at the discretion of the Order's Council.<br><br />
:<span style="color:#917647">'''SECTION 22.6.12'''</span> (Reference Section 18) Restating that there are currently no costs for submitting a request for a particular lot with regard to where an officially sanctioned Order's House might be built. All other requirements within this Section remain in effect.<br><br />
:<span style="color:#917647">'''SECTION 22.6.13'''</span> (Reference Section 19) Lease rates are currently not a requirement for any officially sanctioned Order. Lease rates are subject to change without notice by the Official Council of Elanthian Orders and shall be immediate and absolute. All other requirements or guidelines within this Section remain in effect.<br><br />
:<span style="color:#917647">'''SECTION 22.6.14'''</span> (Reference Section 20) Restating that lease costs are currently not required for officially sanctioned Orders but are subject to change without notice by the Official Council of Elanthian Orders and are immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.15'''</span> (Reference Section 21) All officially sanctioned Orders are no longer required to maintain a minimum of 25 members. However, all Orders are expected to maintain their Speaker and Vice positions, as well as the minimum of five Council members at all times. These minimums must include members that are actively engaged in the game's environment.<br><br />
:<span style="color:#917647">'''SECTION 22.6.16'''</span> No officially sanctioned Order will allow necromancers to become part of their membership roster. It is understood that the Official Council of Elanthian Orders would never approve of such a member. If it is found that a necromancer exists within an Order's ranks then it should be understood by all members that disclosing the nature of such a member, removing, and/or any associated consequences would be something played out within the game's environment and role-play.<br><br />
:<span style="color:#917647">'''SECTION 22.6.17'''</span> Should any officially sanctioned Order enter into a period of inactivity and they have an Order House, it is understood that the Order House will be closed during this period of inactivity by the Official Council of Elanthian Orders until such time that the Order is re-established and the new membership maintains efficient activity for a period to be determined by the Administrator of Orders. Such determinations are made clear to those involved and are immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.18'''</span> The determination of an official sanction is conducted by both the Official Council of Elanthian Orders and the ruling body of the province, and all members understand that they inevitably serve that provinces ruling body. No Order members can change or otherwise move the Order from their officially sanctioned province. In addition, F2P players cannot be inducted as Order Officers.<br><br />
:<span style="color:#917647">'''SECTION 22.6.19'''</span> If a member chooses to leave an officially sanctioned Order, they must meet with the Order's leadership to be officially removed from that Order. If the leadership is not available to remove the member, then the Administrator of Orders should by contacted at the address listed below (See Section 22.6.22).<br><br />
:<span style="color:#917647">'''SECTION 22.6.20'''</span> All members of any official sanctioned Order should understand that the idea of being in and maintaining an Order is for those who are actively present in game and maintaining the role play of that Order within the game's environment.<br><br />
:<span style="color:#917647">'''SECTION 22.6.21'''</span> All officially sanctioned Orders are currently required to hold at least three events per month. All events held by an Order are restricted to the province where their official sanction is maintained. Any and all requirements for those official events are to be met by the members of the Order and a copy of those official requirements are supplied to the Order's leadership by the Administrator of Orders. Any member wishing a copy of those official event requirements should be able to contact their Order's leadership to receive a copy.<br><br />
:<span style="color:#917647">'''SECTION 22.6.22'''</span> Any player or member of an officially sanctioned Order is free to contact the Administrator of Orders with any specific questions they might have about Orders at DR-OrderGM@googlegroups.com.<br />
<br />
<br />
{{cat|Official orders}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Legend_of_the_World_Dragon_(book)&diff=486205Legend of the World Dragon (book)2018-04-08T06:25:18Z<p>DR-JHUSTIS: /* Dragon Worship */</p>
<hr />
<div>''by Huntress [[Sable]]''<br />
<br />
==Table of Contents==<br />
<br />
CHAPTER 1: [[Book:MrwLWD#The_World_Dragon|The World Dragon]] ...................... Page 1<br/><br />
CHAPTER 2: [[Book:MrwLWD#Dragon_Worship|Dragon Worship]] ........................ Page 6<br/><br />
CHAPTER 3: [[Book:MrwLWD#The_Prophecy_of_Sithsia|The Legend of Sithsia]] ................. Page 9<br/><br />
<br/><br />
==The World Dragon==<br />
The [[World Dragon]] was born from the [[Grazhir|fourth moon]] when it hatched. No one is<br />
quite sure how it came to be, but many are certain that one of the gods' dark<br />
aspects got loose and planted the creature to bring about the end of [[Elanthia]]<br />
(some suspect it was [[Huldah]], who -- unlike [[Truffenyi]] -- despises mankind and<br />
Elanthia).<br />
<br/><br/><br />
The World Dragon is terrible and yet beautiful to behold. Its scales<br />
glitter like black metal, and its claws are thick and razor sharp. It is all<br />
but indestructible, its maw as wide as some mountain ranges and its tail<br />
stretching from horizon to horizon. Its eyes were a glowing pool of red, its<br />
pupils slit horizontal, and its wings were leathery and long, blotting out the<br />
sun at times.<br />
<br/><br/><br />
When the World Dragon hatched, shards of its egg hit Elanthia and caused<br />
massive changes. Some civilizations died, cities were crushed, when one hit<br />
an ocean it caused a massive tidal wave that drowned the entire western side<br />
of the continent upon which The Crossing resides and killed many of its<br />
inhabitants. Since the waters there have now receded, much of that area as<br />
yet still remains wild and untamed, although the ruins of that shattered land<br />
are rumored to still exist.<br />
<br/><br/><br />
The Dragon's first attack was upon Elanthia itself, which it was drawn to<br />
because of its inner fire. The creature landed upon Truffenyi's domain and<br />
began to drink the fire from its depths. In terror -- for Truffenyi was<br />
certain that his world would die if the World Dragon continued -- the god of<br />
Elanthia called upon the others to aid him. He was ignored mostly, until he<br />
pointed out that if the Dragon drained his world, it would move onto the next<br />
closest source of fire -- the sun.<br />
<br/><br/><br />
A great battle ensued between the [[Immortals]] and the [[World Dragon]] as it, in<br />
turn, spat its own fires across the world, scorching some of the lands. One<br />
of the moons set on fire as it blew its flames across the sky. Eluned<br />
quenched it with her waters, but the moon would be black forever after.<br />
<br/><br/><br />
As the great war continued, the Immortals despaired, for the Dragon seemed<br />
unbeatable. Truffenyi rallied all the Immortals for a final, great battle<br />
against the World Dragon. The battle was so awful, that the sun hid itself<br />
for seven days behind a veil of clouds, and mountains trembled before the<br />
wrath of the Immortals.<br />
<br/><br/><br />
When the battle ended, the World Dragon was weakened, but not dead. It was<br />
then that Phelim decided that it could not be destroyed, and so waited until<br />
it had slunk away and ambushed it, casting his sands of sleep in its face.<br />
The Dragon, feeble from the struggle, succumbed to the sleep and fell into a<br />
slumber as deep as [[Void|Urrem'tier's void]].<br />
<br/><br/><br />
Truffenyi, now free to think of something else, realized that his world was<br />
dying because the World Dragon had all but drained it of its marrow. It was<br />
Peri'el who stepped forward and, in her soft and sibilant voice, put forth the<br />
idea of housing the Dragon in the place it had desired the most -- the inner<br />
earth of Elanthia. Many of the Immortals thought this idea was disastrous,<br />
but then Peri'el -- who was one of the greatest of the Immortal warriors --<br />
pointed out that the Dragon's very skin was certainly hot enough to heat all<br />
of Elanthia, and, so long as she watched it and sang to it, it would remain<br />
sleeping.<br />
<br/><br/><br />
[[Peri'el]] had been crippled during the combat with the Dragon. Her right leg<br />
was lame and her left eye had been torn out; as the Dragon was undefeatable,<br />
so were the wounds it had dealt unhealable. Peri'el had been wounded the most<br />
and was nearly useless now as a warrior, but her voice was still clear and<br />
beautiful -- and very lulling, even for vain Idon. With the Dragon and a full<br />
sack of Phelim's sands on her hip, she descended into Elanthia's inner earth,<br />
where she remains with the Dragon in its lair, playing her gold-stringed harp<br />
and singing in her soft, reptilian voice that the Dragon -- reptilian itself<br />
-- apparently finds very lulling.<br />
<br/><br/><br />
It was during this war that the Immortals learned how much they needed<br />
Elanthia. While all the gods have their own worlds, only Elanthia is<br />
inhabited with the creatures they find the most amusing and inspiring:<br />
mortals.<br />
<br/><br/><br />
==Dragon Worship==<br />
After the fall of the [[Seven-Star Empire]], many people turned back to<br />
religion to console themselves over the war that the Empire's<br />
crumbling caused. One inspired priest by the name of [[Sh'kial]] --<br />
a S'Kra religious zealot -- brought about the worship of greatest<br />
fear of all Elanthians -- the dragon that dwells within the heart<br />
of their very world.<br />
<br/><br/><br />
Sh'kial's theory was that, through worship and devotion, the <br />
tempermental personality of Elanthia could be controlled and <br />
prevented. If the World Dragon was appeased, then It would cease<br />
its rumblings and a golden age of Peace could be achieved.<br />
<br/><br/><br />
While well-intended, the reign of the [[Dragon Priest (Cult)|Dragon Priests]] (as the<br />
followers of Sh'kial soon became known) soon turned into a nightmare.<br />
Sh'kial's original doctrine followed the belief of existential<br />
offerings such as goat flesh, roses, pearls, and other valuables.<br />
His followers soon twisted this by offering up human sacrifices<br />
or -- in a special case -- S'Kra sacrifices. The S'Kra race<br />
in many places became a dominant force, crushing and subverting<br />
all other species in the belief that "those who were fashioned<br />
in the shape of the Great Dragon should hold power over all others."<br />
<br/><br/><br />
Sh'kial, when he learned of the terrible things his followers<br />
were performing, ordered them to cease, and was promptly named<br />
a heretic by his closest protege, a S'Kra female by the name of<br />
[[Dzree]]. Backstabbed when he was bending over to pick up a babe<br />
from a cradle by one of Dzree's students, Dzree immediately took<br />
over as the leader of the nations the Dragon Priests had brought<br />
under their control.<br />
<br/><br/><br />
Her greatest opposers were the [[Bard]]s of Elanthia. Their leader,<br />
an Elf by the name of [[Neithrel]] Silverfrost, lead an army against Dzree, <br />
but was defeated. Dzree began a war upon all Bards at that point,<br />
and the songsmiths became prime targets for sacrifices to the World<br />
Dragon. All guild houses were destroyed beyond repair, and the<br />
ways of the Bards lost save to the Bards that remained in hiding.<br />
Neithrel himself was taken captive as Dzree's personal slave and <br />
scribe, and was kept chained at the foot of her Throne, with the <br />
command to record all that transcribed within her chambers.<br />
Consumed by hate but compelled by truth, the bard could do nothing<br />
but what she ordered.<br />
<br/><br/><br />
The next one hundred and fifty years were a living hell for all<br />
races other than S'Kra -- and even then, many of the serpentine<br />
folk found the horrors the Priests brought upon others intolerable.<br />
Dzree lived in paranoia of her own students, and had many killed<br />
outright if she had even the slightest notion that they might<br />
be after her throne. In all, the Lorethew have accounted for over<br />
one hundred thousand deaths from sacrifices alone over the course of <br />
Dzree's reign as high Dragon Priestess.<br />
<br/><br/><br />
<br />
==The Prophecy of Sithsia==<br />
Old but still bitterly clinging to life through dark enchantments,<br />
Dzree finally met her end in the year of the Silver Wyvern at<br />
the hand of words alone.<br />
<br/><br/><br />
In her time, Dzree had made many enemies, and when she turned her<br />
eyes to [[Leth Deriel]] in the hopes of taking the city as her own,<br />
she made her greatest enemy of all. Ten thousand of her highly<br />
trained soldiers went marching toward the Elven city. One returned.<br />
<br/><br/><br />
The one that returned babbled like a madman, but told the tale<br />
of how the army had walked the road to the city and encountered<br />
a [[Forest of Night|darkling forest]] midway there. As they had passed through it,<br />
strange things began to happen. Mist rose up from the ground<br />
and seemed to choke some of the men, while ravens flew down<br />
from the trees and distracted or blinded others. Then, from<br />
the forest, many dark figures appeared -- Fae of some sort, but<br />
hideously twisted. The soldiers were wiped out and this one<br />
sent back as a messenger.<br />
<br/><br/><br />
Dzree became enraged, and began to send army after army toward<br />
Leth Deriel, each one growing in size as they went, each one<br />
destroyed with only one member left to recount a tale of horror<br />
and destruction beyond belief.<br />
<br/><br/><br />
The following passage was written by [[Neithrel]] himself:<br />
<br />
:It was late in the evening, for the shadows were darkening the Throne of Blood into the color of dried crimson. The high windows of the citadel let in little light, but I could still see.<br />
<br />
:Seated on her throne was Dzree, old and bony Dzree, her eyes flickering with the fires of madness, cold and amber. Her scales were now faded to a white-gray, and she sat in the throne like a hag-queen, hunched and watchful.<br />
<br />
:The raven landed on the window above me, and I was the first to notice it. It was larger than any black bird I had ever seen, with a wing span that I would estimate at seven feet. Its eyes were amber as well, and it glided down to land at the feet of Dzree.<br />
<br />
:In that moment, it changed, shifting from raven to Human within moments. In its place stood a stunning woman of approximately five feet. Her hair was long and silver, her eyes the yellow of the raven's. Her clothing may have been fine once, but was now tattered and bloody, ground in with dust and the ravages of time. She smiled at Dzree and bowed, the silver circlet on her brow winking.<br />
<br />
:"You seek the city of Leth Deriel," she said in a soft voice, "and I am here to tell you you shall not have it. The Elven Village is mine."<br />
<br />
:Dzree narrowed her eyes at the woman and hissed, "And who are you to sssay thisss, woman?"<br />
<br />
:"I am [[Sithsia]], Mage of the forest. Leth Deriel is under my protection. You will not take it." I drew in a breath as she said this. Everyone knew of the mad mage Sithsia. The tale was legendary.<br />
<br />
:It was easy to tell from the look in Dzree's eyes that she knew the name too, for she looked startled for a moment before snapping, "How dare you defy me, upssstart! Guards, sssseize her!"<br />
<br />
:I stopped a cry as the guards rushed toward the mage. Sithsia merely laughed and gestured, and the men froze where they stood, then began to scream as their flesh smoked. They turned to ashes as I watched, leaving naught but a sword and shield to mark that they'd ever even existed.<br />
<br />
:Sithsia smiled at Dzree. "I prophecy this, fool priest. In a years time, a warrior shall come who shall smite you where you stand and destroy you and your empire. All you have done will be as your former guards there -- ashes to the wind. This I promise, and this I say to be, I, the mage Sithsia."<br />
<br />
:With that, the air swirled around the mage and swept her up. As I watched, she became enrobed in a tumult of feathers and took again the form of the raven, flying through a high window.<br />
<br />
:And in her wake was her breeze, stirring the ashes of the guards on the wind....<br />
<br />
Enraged, Dzree ordered her men to hunt down the insane sorceress,<br />
but they all fell to the same fate as her army. Feeling the pressures<br />
of karma, Dzree ordered the remains of her army into her citadel,<br />
closed the gates, and remained pent up there, waiting.<br />
<br/><br/><br />
A year passed, as Sithsia had prophesized, and nervously Dzree sat<br />
on her throne. Blood ran in the citadel as she slaughtered anyone<br />
she suspected to be her killer, and her sermons became more and<br />
more twisted, foreseeing a time not of golden Peace, but one of<br />
terrible war, where the World Dragon awoke and consumed all of<br />
Elanthia.<br />
<br/><br/><br />
It was one year to the day that Sithsia had stood before her throne<br />
that Dzree met her end. As she paced in her chambers, one of her guards<br />
knocked on her door to tell her a message had arrived for her. Nervous<br />
and waiting for the deathblow, Dzree drew her knife as the guard was<br />
speaking to her, her crazed eyes mistaking him for the assassin Sithsia<br />
had said would be coming for her. The guard died as she stabbed him,<br />
then drew his own sword and chopped his head off.<br />
<br/><br/><br />
Old and unuse to exertion, the strain of the evening were too much<br />
to Dzree's heart, and she collapsed on the ground over the guard's<br />
body. Empaths rushed in to attend to her, but she was past their<br />
skillful aid. At long last, Dzree was dead -- killed by a self-fulfilling<br />
prophecy.<br />
<br/><br/><br />
While Dzree had been mad, she had still kept a tight reign on her<br />
empire. With her death, the great undulating snake of the Dragon<br />
Priests became headless. Contenders rose for the Blood Throne,<br />
but each consumed the other, leaving the empire thrashing in its<br />
death throes.<br />
<br/><br/><br />
An uprising, lead by Dzree's former slave Neithrel and a young<br />
Elven warrior named [[Savrin]], wiped out the remnants of the empire,<br />
toppling its bloody fist. Together, Neithrel and Savrin sought out<br />
the various former royal houses of the realms and, where they did<br />
not exist, set up good and wise people as leaders. An alliance<br />
was forged between many clans during this time, and an unsteady<br />
peace descended soon after.<br />
<br/><br/><br />
Savrin removed herself from the public eye soon after the downfall<br />
of the Priests, fearing for herself and her children's life at the<br />
hand of former members of the Dragon Worship. Neithrel began the<br />
restoration of the Bards, passing on much of his knowledge to his<br />
daughter by Savrin, the Bard known only as [[Silverfrost]]. Soon after,<br />
Neithrel vanished, and has remained unseen since then.<br />
<br/><br/><br />
So it is that history has brought itself up to now, with the Dragon<br />
Priests defamed but still lurking, and all the lands recovering<br />
from shattered promises.<br />
<br />
[[Category:Book]]</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Nikoruk&diff=485205Nikoruk2018-03-21T15:22:47Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{NPC<br />
|name=Nikoruk<br />
|status=Alive<br />
|guild=Mage<br />
|race=Orc<br />
|gender=Male<br />
|relat=<br />
}}<br />
<br />
: Nikoruk is a mage of some kind, though no one can be sure what kind.<br />
<br />
<br />
<br />
You see Archwizard Nikoruk, an Orc Clan Chief.<br><br />
Glowing viridian eyes peer out from the shadow beneath his heavy, mishappen brow, keenly surveying his surroundings. Crude tribal tattoos are inked into the scarred, grey-hued skin along the sides of his head which is crested with a stringy mohawk that trails down the hunched musculature of his back. Yellowed fangs, wet with slime, protrude from his jutting lower jaw, giving him a menacing appearance from his hulking stature, all the way to his blackened, claw-like extremities.<br><br />
Exuding a foul stench, he is surrounded by an ever-shifting swarm of gnats.<br><br />
He is in good shape.<br><br />
<br><br />
He is wearing a dented iron helm crested with grimy blunted horns, a small rusted nose ring dripping with snot, a blackened ash longbow, a stained burlap bag tied with rotting sinew-covered bones, some pitted armor with spiked pauldrons, a tarnished shield shaped like a large wolf's head, a pair of blackened steel gauntlets, a worn iron ring, a black leather war belt riveted with blued-steel studs and a pair of cracked leather boots caked with dried mud.<br></div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Talk:Nikoruk&diff=485185Talk:Nikoruk2018-03-20T04:35:15Z<p>DR-JHUSTIS: Created page with "Nikoruk is not a half-gnome."</p>
<hr />
<div>Nikoruk is not a half-gnome.</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Nikoruk&diff=485184Nikoruk2018-03-20T04:34:19Z<p>DR-JHUSTIS: </p>
<hr />
<div>{{NPC<br />
|name=Nikoruk<br />
|status=Alive<br />
|guild=Mage<br />
|race=Orc<br />
|gender=Male<br />
|relat=<br />
}}<br />
<br />
* Information from a raid on 9/23/11<br />
: Nikoruk is a half-gnome, half orc.<br />
: He was created when the Orc Clan Chief Viggu kidnapped a large number of women and brought them to the orc lair to breed them with his orc clans. <br />
: Nikoruk is a mage of some kind, though no one can be sure what kind.<br />
<br />
<br />
<br />
You see Archwizard Nikoruk, an Orc Clan Chief.<br><br />
Glowing viridian eyes peer out from the shadow beneath his heavy, mishappen brow, keenly surveying his surroundings. Crude tribal tattoos are inked into the scarred, grey-hued skin along the sides of his head which is crested with a stringy mohawk that trails down the hunched musculature of his back. Yellowed fangs, wet with slime, protrude from his jutting lower jaw, giving him a menacing appearance from his hulking stature, all the way to his blackened, claw-like extremities.<br><br />
Exuding a foul stench, he is surrounded by an ever-shifting swarm of gnats.<br><br />
He is in good shape.<br><br />
<br><br />
He is wearing a dented iron helm crested with grimy blunted horns, a small rusted nose ring dripping with snot, a blackened ash longbow, a stained burlap bag tied with rotting sinew-covered bones, some pitted armor with spiked pauldrons, a tarnished shield shaped like a large wolf's head, a pair of blackened steel gauntlets, a worn iron ring, a black leather war belt riveted with blued-steel studs and a pair of cracked leather boots caked with dried mud.<br></div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Provincial_Requirements_for_Order_Sanctioning&diff=484725Provincial Requirements for Order Sanctioning2018-02-19T04:45:57Z<p>DR-JHUSTIS: /* SECTION 22: Changes To This Document */</p>
<hr />
<div>{{RTOC}}''The following regulations are from an Out of Character Perspective and are subject to change without notice.''<br />
<br />
==<span style="color:#917647">'''SECTION 0: General Information About Orders'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 0.1'''</span> Orders in DragonRealms are a privilege, not a right. Simutronics reserves the right to dissolve/disband any non-sanctioned Order at any time without explanation.<br />
<br />
<span style="color:#917647">'''SECTION 0.2'''</span> There is no ownership of property in an Order. "Buying" is an in character term used to reference the exchange of in game credits to have the GameMasters set something up. The Order owns nothing.<br />
<br />
<span style="color:#917647">'''SECTION 0.3'''</span> The in game administration of Orders will be handled by the "Orders GM". That same GM has an in character personality called "The Provincial Administrator of Orders". The two are the same individual as referenced in this document. When referred to as the Orders GM, that will typically be referring to interaction that will take place Out Of Character (OOC). When referring to the Administrator of Orders that will typically be referring to interaction that will take place In Character (IC), or in-game.<br />
<br />
==<span style="color:#917647">'''SECTION 1: What Is A Sanctioned Order?'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 1.0'''</span> Orders are player run organizations that come together for a given purpose in the game. Orders specifically exist to provide a role-playing vehicle to the players, to enhance the quality of the game and to provide assistance to other players both members of the Order and non-members alike.<br />
<br />
==<span style="color:#917647">'''SECTION 2: Sanctioning An Official Order'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 2.0'''</span> An Order will be considered "official" only when it is "sanctioned" by the provincial government.<br />
<br />
<span style="color:#917647">'''SECTION 2.1'''</span> Any Order not sanctioned by the provincial government or an Order who has lost their sanctioning shall not have any of the rights or privileges afforded a sanctioned Order.<br />
<br />
<span style="color:#917647">'''SECTION 2.2'''</span> No Order's sanctioned status is permanent. Orders are required, as set forth below, to maintain their sanctioned status within the province. Any order that does not maintain their status is in jeopardy of losing their sanctioning and any property, privileges or rights they may have.<br />
<br />
<span style="color:#917647">'''SECTION 2.3'''</span> The GameMaster Staff and Simutronics reserve the right to dissolve any sanctioning of any Order, as it deems necessary. This right is immediate, and absolute.<br />
<br />
<span style="color:#917647">'''SECTION 2.4'''</span> Sanctioned Orders fall under the direction of the "Order GameMaster" who has final say on all matters concerning all Orders or their operation and organization.<br />
<br />
<span style="color:#917647">'''SECTION 2.5'''</span> The "Provincial Administrator of Orders" in an in character persona in the game that the Orders deal with. The Order GM, or someone on his or her staff, may play this NPC. All dealings with the Provincial Administrator of Orders are to be in character, whereas dealing with the Orders GM will typically be Out Of Character.<br />
<br />
==<span style="color:#917647">'''SECTION 3: Requirements For Order Sanctioning'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 3.0'''</span> For an Order to become sanctioned it must have selected a proper name for the order.<br />
<br />
<span style="color:#917647">'''SECTION 3.1'''</span> Naming an Order<br />
<br />
<span style="color:#917647">'''SECTION 3.2'''</span> Proper names for Orders shall not include the terms/words: "Clan", "House", "Guild", "Society", "Secret", "Royal", "His Highness'", "Her Majesty's" or "Evil". Further restrictions on words in an Order's name may be imposed by the Order GM as needed. All names for Orders will include the word "Order" somewhere in their name.<br />
<br />
<span style="color:#917647">'''SECTION 3.3'''</span> No Order name may reference "real life" organizations, or copyrighted names in the real world. Any Order that chooses a copyrighted name or the name of a real world organization, and that relationship is not discovered in the beginning, will be required to change the Order name upon discovery.<br />
<br />
<span style="color:#917647">'''SECTION 3.4'''</span> The Order GM has the right at anytime to reject an Order's name, or to require the Order to change their name.<br />
<br />
<span style="color:#917647">'''SECTION 3.5'''</span> A detailed explanation of what the Order's Crest (if any) looks like will be supplied with each application.<br />
<br />
<span style="color:#917647">'''SECTION 3.6'''</span> A detailed explanation of the insignia, or badge of membership, worn by the members of the Order will be supplied with each application.<br />
<br />
<span style="color:#917647">'''SECTION 3.7'''</span> Sanction availability is at the sole discretion of the Simutronics staff.<br />
<br />
==<span style="color:#917647">'''SECTION 4: Organizational Structure'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 4.1'''</span> Officers<br />
<br />
<span style="color:#917647">'''SECTION 4.2'''</span> The Order must have appointed a Speaker, a Vice Speaker and a Treasurer at the time they apply for sanctioning.<br />
<br />
<span style="color:#917647">'''SECTION 4.3'''</span> The Order must have appointed a Council of at least ten (10) when they apply for sanctioning. No Officer may hold a seat on the Council.<br />
<br />
==<span style="color:#917647">'''SECTION 5: The Order's Charter'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 5.1'''</span> An Order must provide the Charter for the Order at the time they apply for sanctioning. The Charter must explain in detail:<br />
<br />
{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. The reason the Order was founded'''<br>'''2. The Order's purpose'''<br>'''3. The Order's insignia'''<br>'''4. The item worn by members acknowledging their membership'''<br>'''5. The Order's goals'''<br>'''6. Official sub-offices of the Order (optional)'''</span><br />
|}<br />
<br />
<span style="color:#917647">'''SECTION 5.2'''</span> It is to be understood that the Order's Charter is to be its guideline "in general" for all members founding, old and new.<br />
<br />
<span style="color:#917647">'''SECTION 5.3'''</span> The Charter will be posted for public viewing, accessible to both members and non-members. In that vein, the Order GM will expect Charters to be colorful, detailed, and well written (this is one of many role-playing challenges for Orders) and reserves the right to require a Charter to be re-written.<br />
<br />
==<span style="color:#917647">'''SECTION 6: By Laws'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 6.1'''</span> An Order must have its by-laws clearly defined and written in fashion that appears official, as they are the official rules for the Order. Included in the by-laws must be the following at minimum but not limited to:<br />
<br />
{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. The laws of the Order itself, as it applies to all members'''<br>'''2. A definition of the authority, responsibility and limitations for each officer (Speaker, Vice Speaker, Treasurer)'''<br>'''3. The complete set of requirements for membership'''<br>'''4. A definition of whether new members must be sponsored or not'''<br>'''5. The rules and guidelines that will be used for determining when a member can or should lose membership'''<br>'''6. How much a general member is authorized to borrow from the loan fund (if any)'''<br>'''7. How much an officer is authorized to borrow from the loan fund (if any)'''<br>'''8. Any other sub office the order might decide is necessary. (NOTE: Sub Offices are not recognized by the Order GM or the Order Game Mechanics. It is purely an office of honor/role playing)'''</span><br />
|}<br />
<br />
<span style="color:#917647">'''SECTION 6.2'''</span> The Order GM shall have final say over any by-laws adopted by the Order.<br />
<br />
<span style="color:#917647">'''SECTION 6.3'''</span> No Order's by-laws may circumvent the basic responsibilities or authorities of the officers or council set forth below.<br />
<br />
==<span style="color:#917647">'''SECTION 7: Membership Application Fees'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 7.0'''</span> Once an Order has fulfilled the above requirements, the Speaker for that Order may submit their application to the Order GM. Each office for The Administrator of Orders will display the valid email address of the current Order GM.<br />
<br />
<span style="color:#917647">'''SECTION 7.1'''</span> The person sending in the application (the Speaker) will have 10 platinum coins deducted from his or her bank account in the currency of the province the application was submitted in.<br />
<br />
==<span style="color:#917647">'''SECTION 8: Application Approval Or Rejection'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 8.0'''</span> The Order GM will review the application and make a decision to accept or reject the application.<br />
<br />
<span style="color:#917647">'''SECTION 8.1'''</span> The Order GM may at his or her discretion not reject an application in total but request that one or more of the instruments submitted be changed or rewritten. In this case, no additional filing fees will be charged, but the Order will not be considered sanctioned until the application meets all requirements and the Order GM states such.<br />
<br />
<span style="color:#917647">'''SECTION 8.2'''</span> When the Order GM requests that an instrument should be changed or rewritten, the Order will have two real world weeks to complete the request. If they do not supply the changed or rewritten instrument within the two-week period, the application as a whole will be rejected and filing fees will apply to any future applications.<br />
<br />
<span style="color:#917647">'''SECTION 8.3'''</span> The Order GM shall not be held to a time frame on deciding to accept or deny an application. Further, the order GM is under no obligation to accept or deny applications in the order they are submitted.<br />
<br />
<span style="color:#917647">'''SECTION 8.4'''</span> Upon acceptance of an application, the Speaker for that Order will be contacted, and informed. A meeting with the Administrator of Orders will be arranged so a recruiting office in the Administrator's Building can be designed. (See below)<br />
<br />
==<span style="color:#917647">'''SECTION 9: After Sanctioning'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 9.1'''</span> Upon acceptance of an Order's Application, it will be declared by the Order GM that the Order is Sanctioned, and the Administrator of Orders will recognize that Order.<br />
<br />
<span style="color:#917647">'''SECTION 9.2.0'''</span> The Recruitment Office<br />
<br />
<span style="color:#917647">'''SECTION 9.2.1'''</span> To provide for recruiting needs, a recruitment office for the newly sanctioned Order will be established in the building that houses The Administrator of Orders. This office is not optional. All Orders must have an office in the building, at least until they have a house.<br />
<br />
<span style="color:#917647">'''SECTION 9.2.2'''</span> The costs for the recruitment office, in the Administrator's building, will be at the sole descretion of the Simutronics staff and is subject to change without notice (see below).<br />
<br />
<span style="color:#917647">'''SECTION 9.3'''</span> In the event that fees are assessed, if the Order's Trust Fund cannot pay the weekly fee, the Order will be found in default and have one (1) real-life week to correct the situation. After one real-life week, if the Order cannot cover the financial costs they will lose their sanctioning and no longer be recognized as an Order.<br />
<br />
<span style="color:#917647">'''SECTION 9.4'''</span> The recruitment office for an Order will contain the following:<br />
<br />
{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. A posted copy of the Order's Charter'''<br>'''2. A posted copy of the Order's By-laws'''<br>'''3. A membership application sheet'''<br>'''4. A banner with the name of the Order'''<br>'''5. The Order's crest displayed'''<br>'''6. A plaque naming the Officers and Council members'''<br>'''7. A trust fund deposit box'''</span><br />
|}<br />
<br />
<span style="color:#917647">'''SECTION 9.5'''</span> The membership application sheet will exist in one of two forms: 1) A sheet that does not provide existing member sponsorship; and 2) A sheet that provides for existing member sponsorship<br />
<br />
<span style="color:#917647">'''SECTION 9.6'''</span> The deposit boxes for the funds will allow deposits only. No money may be removed once it is deposited.<br />
<br />
<span style="color:#917647">'''SECTION 9.7'''</span> The building of the Administrator of Orders will offer, for a fee, several chambers for an Order to use as Council Chambers to conduct Council meetings in. These Chambers are offered on a first come, first served basis and may be rented for two (2) hours at a time. Chambers cannot be reserved.<br />
<br />
<span style="color:#917647">'''SECTION 9.8'''</span> The building of the Administrator of Orders will offer, for a fee, several meeting halls for an Order to use as a Meeting Hall for general meetings. These Halls are offered on a first come, first served basis and may be rented for a period of two (2) hours at a time. Halls cannot be reserved.<br />
<br />
==<span style="color:#917647">'''SECTION 10: Post Sanctioning Requirements'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 10.0'''</span> After the recruitment office for an Order has been officially opened; the Order has 60 real world days to increase their membership to 25 members.<br />
<br />
<span style="color:#917647">'''SECTION 10.1'''</span> If an Order has not met the 25 member minimum at the end of the 60 day period, the Administrator of Orders will meet with the Speaker of the Order to asses the problem. If sufficient reason is given for having not met the requirements, the Administrator may decide to give the Order an extension. The amount of time extended is at the discretion of the Administrator.<br />
<br />
<span style="color:#917647">'''SECTION 10.2'''</span> If the Administrator is not convinced the Order will be able to meet the minimum requirements of membership, the Order will lose their sanctioning and their recruitment office will be closed. The Administrator's decision is final.<br />
<br />
==<span style="color:#917647">'''SECTION 11: Post Membership Requirements'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 11.1'''</span> Once an Order has met its membership requirements, the Speaker of the Order, and the Vice Speaker of the Order will be presented their Order's Scepter. This is a magical device that allows these officers access to certain areas, meetings, and creates items that apply to the Order. At this point, the Order is not only sanctioned, but also considered and recognized as an official Order of the Province.<br />
<br />
<span style="color:#917647">'''SECTION 11.2'''</span> Only the Speaker and Vice Speaker may hold their scepter. If they lose it, it will be replaced for a very expensive fee to be paid by the Order.<br />
<br />
<span style="color:#917647">'''SECTION 11.3'''</span> The council will hold its first official meeting and pass a resolution to accept the charter and by-laws or to reject it.<br />
<br />
<span style="color:#917647">'''SECTION 11.4'''</span> If the council rejects the charter or the by-laws, the Order will have two real world weeks to amend the charter to a point where the Council adopts it.<br />
<br />
<span style="color:#917647">'''SECTION 11.5'''</span> If at the end of two weeks, the Order has not been able to resolve its differences regarding the Charter and by-laws, the Order GM, at his or her option, may grant an extension or step in and take matters into his or her own hands.<br />
<br />
==<span style="color:#917647">'''SECTION 12: Order Status'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 12.0'''</span> At the time of sanctioning, the Order's status in the Province will be set to "Average."<br />
<br />
<span style="color:#917647">'''SECTION 12.1'''</span> There are three differing levels of status an order may hold. Outstanding" is the best rating an Order can have, "Disdain" is the worst, with "Average" in the middle.<br />
<br />
<span style="color:#917647">'''SECTION 12.2'''</span> An Order's status may be raised or lowered by any GameMaster on staff as the result of actions by the Order in general or by actions of any of its members.<br />
<br />
<span style="color:#917647">'''SECTION 12.3'''</span> The Order's Officers and Council will have the means to review the Order's current standing at any time. No explanation will be given for an Order's current standing, or change in standing, by the Administrator of Orders. Any determination of that status by the Administrator of Orders is immediate and without debate.<br />
<br />
=<span style="color:#917647">'''DUTIES OF OFFICE'''</span>=<br />
<br />
==<span style="color:#917647">'''SECTION 13: The Speaker'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 13.1'''</span> An Order must have a "Speaker". The speaker of the Order is the person who deals one on one with the Administrator of Orders (the Order GM).<br />
<br />
<span style="color:#917647">'''SECTION 13.2'''</span> The authority and responsibilities of the Speaker is to be laid out in the Order's Charter and by-laws. At no time shall the by-laws of any Order subvert the structure of authority and responsibilities entrusted to the Council (see below).<br />
<br />
<span style="color:#917647">'''SECTION 13.3'''</span> The position of Speaker shall be seen by the Order GM as the "Head" of the Order, regardless of the authority and responsibilities and privileges laid out in the Order's Charter and by-laws. With this recognition, it is assumed the Speaker speaks for the Order and has the authority to make decisions on behalf of the Order when dealing with the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 13.4'''</span> When a Council of the Orders is held with the Provincial Administrator of Orders, or other government officials, the Speaker of the Order will be the individual who attends, representing his or her Order.<br />
<br />
<span style="color:#917647">'''SECTION 13.5'''</span> Any imposed term limits on the Speaker's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 13.6'''</span> If the Order so chooses in its charter and/or by-laws, the Speaker is the officer of the Order that presides over official swearing in ceremonies of new members, officers, and Council members.<br />
<br />
<span style="color:#917647">'''SECTION 13.7'''</span> In the event a Council cannot convene enough of a majority to fill its seats, the Speaker of the Order will appoint members until a majority of the seats have been filled.<br />
<br />
==<span style="color:#917647">'''SECTION 14: The Vice-Speaker'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 14.1'''</span> An Order must have a Vice Speaker. The office of Vice Speaker will be considered the second point of contact for the Order GM or Provincial Administrator of Orders in the event the Speaker cannot be contacted.<br />
<br />
<span style="color:#917647">'''SECTION 14.2'''</span> The Vice Speaker will be the "backup" individual who attends provincial Councils of the Orders when the Speaker is not available.<br />
<br />
<span style="color:#917647">'''SECTION 14.3'''</span> Is it the Vice Speaker's responsibility to understand this document, as well as the Order's Charter and by-laws and any changes made to them, so they may clarify for any member the nature of these documents.<br />
<br />
<span style="color:#917647">'''SECTION 14.4'''</span> Any questions the Vice Speaker might have concerning this document, the Order's Charter, or the Order's by-laws may be presented to the Order GM for clarification. The Order GM's decision on such clarifications is final.<br />
<br />
<span style="color:#917647">'''SECTION 14.5'''</span> Any imposed term limits on the Vice Speaker's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
==<span style="color:#917647">'''SECTION 15: The Treasurer'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 15.1'''</span> An Order must have a Treasurer. The office of Treasurer will have total access to certain financial information concerning the Order.<br />
<br />
<span style="color:#917647">'''SECTION 15.2'''</span> It is the responsibility of the Treasurer to keep the Speaker, Vice Speaker, and the Council, informed on the Order's financial status.<br />
<br />
<span style="color:#917647">'''SECTION 15.3'''</span> Only the Order's Treasurer will have the authority (ability) to transfer monies between funds (see Funds below).<br />
<br />
<span style="color:#917647">'''SECTION 15.4'''</span> At no time shall the Treasurer of any Order have the ability to withdraw monies into hard currency from any of the Order's Funds.<br />
<br />
<span style="color:#917647">'''SECTION 15.5'''</span> Only the Treasurer will be entrusted with the Order's books pertaining to dues owed (if any), and outstanding with any member loans (if any).<br />
<br />
<span style="color:#917647">'''SECTION 15.6'''</span> Any imposed term limits on the Treasurer's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
==<span style="color:#917647">'''SECTION 16: The Council'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 16.0'''</span> An Order must have a standing "Council of Ten." The Council of Ten shall be considered the governing body of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.1'''</span> All Council seats must be filled at all times. Any seat left open for a period of more than two real world weeks, will place the Order in jeopardy of losing their sanctioning.<br />
<br />
<span style="color:#917647">'''SECTION 16.2'''</span> After the initial appointment of the Council, seats on the Council are "appointed" by the Council member vacating that seat. The right of the vacating member to appoint his or her successor shall not be abridged by the Order's Charter or by-laws.<br />
<br />
<span style="color:#917647">'''SECTION 16.3'''</span> In the event a Council member cannot be contacted, and has missed four consecutive Council meetings, the remaining Council may vote that Council member's seat vacant, and vote in a replacement member.<br />
<br />
<span style="color:#917647">'''SECTION 16.4'''</span> No officer of the Order may sit on the Council while they hold office. Any Council member voted into office will immediately vacate his or her seat, without the option of being able to appoint his or her replacement (through game mechanics).<br />
<br />
<span style="color:#917647">'''SECTION 16.5.0'''</span> A Council seat left vacant because the member was voted into office will be filled by a vote of the remaining Council body.<br />
<br />
<span style="color:#917647">'''SECTION 16.5.1'''</span> If the Council cannot present a body of members large enough to satisfy an official vote (see below) then SECTION 16.5.0 will be invoked by the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 16.6'''</span> Order Councils may meet officially as many times as they wish, however, it is required that the Order's Council hold an official Council meeting in game and in character, every two real world weeks. Failure to meet this requirement will put the Order in jeopardy of losing its sanction.<br />
<br />
<span style="color:#917647">'''SECTION 16.7'''</span> A Council Meeting will be declared official when convened in the Council Chambers with at least a majority of Council members present.<br />
<br />
<span style="color:#917647">'''SECTION 16.8'''</span> Council meetings will be held in private. Not even the Officers of the Order will be permitted in the Council Chambers when an official meeting is convened.<br />
<br />
<span style="color:#917647">'''SECTION 16.9'''</span> Council votes will be secret. Not even the members of the voting Council will no how the others voted. A Council member may respond to a motion with VOTE YES, VOTE NO, or VOTE ABSTAIN.<br />
<br />
<span style="color:#917647">'''SECTION 16.10'''</span> The Council attendant (an NPC) will tally the votes. If the majority vote is YES, the motion is carried. If the majority vote is NO, the motion fails. If there is no majority vote there is a declared NO VOTE situation.<br />
<br />
<span style="color:#917647">'''SECTION 16.11'''</span> All motions put forward on the Floor of the Council Chamber will be announced in the room directly outside the door of the Council Chamber. All voting results will be announced in the same manner.<br />
<br />
<span style="color:#917647">'''SECTION 16.12'''</span> Councils will have the authority and responsibility of voting in the Officers of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.13'''</span> Councils will have the authority to hold a vote of "confidence" or "no confidence" regarding the Officers of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.14'''</span> Once the Council has held a successful vote of no confidence, the Council will have the authority to vote an Officer out of office. That Officer does not lose his or her membership in the Order, only his or her position of Office. (See Updates below.)<br />
<br />
<span style="color:#917647">'''SECTION 16.15'''</span> The Council will have the authority and responsibility of setting the weekly dues members are required to pay (if any).<br />
<br />
<span style="color:#917647">'''SECTION 16.16'''</span> The Council will have the authority and responsibility of voting in new members or voting out existing members.<br />
<br />
<span style="color:#917647">'''SECTION 16.17'''</span> The Council will have the authority and responsibility for setting the interest rate charged to those members who take out new loans. Existing loan rates are not effected by this change.<br />
<br />
<span style="color:#917647">'''SECTION 16.18'''</span> The Council will have the authority to raise or lower the loan limit of any Order member. Current outstanding loans are not effected and a member may only have one outstanding loan at any given time.<br />
<br />
<span style="color:#917647">'''SECTION 16.19'''</span> Any imposed term limits on the Council Seats are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involved the Order GM or the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 16.20'''</span> Any Council seat vacated as the result of term limits shall be passed on to an appointee of the departing Council member's choosing. The Order's by-laws or Charter shall not abridge this right.<br />
<br />
==<span style="color:#917647">'''SECTION 17: Funds For The Order'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 17.0.0'''</span> An Order will maintain a Trust Fund, a Building Fund, and a Loan Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.0.1'''</span> Unless otherwise stipulated by the Charter and by-laws, an Order is not required to maintain any specific balance in any of its funds. However, the Provincial Government once a week withdraws the expenses of the Order, and should the Trust Fund not be able to cover the expenses, the Order will be found in default. ''(Note: Trust Funds are not currently an ongoing part of the Order requirements. -- 11/2013)''<br />
<br />
<span style="color:#917647">'''SECTION 17.1'''</span> The Trust Fund shall be that fund which all expenses are extracted from by the Provincial Government weekly.<br />
<br />
<span style="color:#917647">'''SECTION 17.2'''</span> It is the responsibility of the Order to keep track of any balances of the funds. Neither the Order GM nor the Administrator of Orders has any obligation to consult the Order on their financial status.<br />
<br />
<span style="color:#917647">'''SECTION 17.3'''</span> The Treasurer may transfer funds between the Trust Fund and the Loan Fund at his or her discretion.<br />
<br />
<span style="color:#917647">'''SECTION 17.4'''</span> The Treasurer may transfer funds from the Trust Fund or the Loan Fund into the Building Fund at his or her discretion.<br />
<br />
<span style="color:#917647">'''SECTION 17.5'''</span> At no time may funds be transferred out of the Building Fund or the Loan Fund to the Trust Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.6'''</span> The interest charged on a member's outstanding loan will be applied to the outstanding total on a weekly basis.<br />
<br />
<span style="color:#917647">'''SECTION 17.7'''</span> If a member of the Order walks the starry path or rerolls, the Order is simply out that money (such is the risks of being in the loan business). At no time will the Administrator of Orders or the Orders GM be recruited to get monies back from any player. Further, any effort by any Order to satisfy past debts from a new character will be severely frowned on and place the Order's sanctioning in jeopardy.<br />
<br />
<span style="color:#917647">'''SECTION 17.8'''</span> All repayments of loans go directly back into the Loan Fund, thus the interest earned on loans goes to the Order.<br />
<br />
<span style="color:#917647">'''SECTION 17.9'''</span> All Officers and Council Members will have access to the information reporting the current balance of all funds.<br />
<br />
<span style="color:#917647">'''SECTION 17.10'''</span> Only the Treasurer of the Order will have access to the loan records of members. It is the Treasurer's responsibility to track the outstanding loan balances of the members of the Order, and to notify the Officers or Council when there is fear the member may be getting over his or her head.<br />
<br />
<span style="color:#917647">'''SECTION 17.12'''</span> No purchase of land, buildings, or furnishings may take place unless there is sufficient funds in the Building Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.13'''</span> Any purchase of land, buildings, or furnishings, be it for initial building or for expansion, will require that the Order's Trust Fund has a balance sufficient to cover the new lease rate for at least one month (four (4) weekly payments).<br />
<br />
==<span style="color:#917647">'''SECTION 18: Land Leases'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 18.1'''</span> Once an Order has met their minimum membership requirements, and they have been in good standing for a period of no less than one year, they may begin looking for a lot on which they will build their House.<br />
<br />
<span style="color:#917647">'''SECTION 18.2'''</span> Any lot selected must be in the province the application was filed in.<br />
<br />
<span style="color:#917647">'''SECTION 18.3'''</span> The Order GM has the right to decline any request for any lot.<br />
<br />
<span style="color:#917647">'''SECTION 18.4'''</span> The Order's Speaker may submit a selection list of up to 5 lots at a time, each submission will cost 2 platinum in the currency of the Order's home province. ''(Note: There is currently no charge for submitting a requested lot for their House. - 11/2013.)''<br />
<br />
<span style="color:#917647">'''SECTION 18.5'''</span> No existing building in the game will be torn down to make room for a house.<br />
<br />
<span style="color:#917647">'''SECTION 18.6'''</span> Lots outside of towns may be submitted. However, the Order must realize the risk they take when building in the wilds. Invasions, thieves, and general uncivilized problems will be something that must be dealt with in the wilds, whereas this would not be so much a problem in the cities.<br />
<br />
<span style="color:#917647">'''SECTION 18.7'''</span> No lot is ever owned by the Order. All lots are leased to the Order on a (real world) weekly basis and costs are deducted from the Order's Trust Fund. The amount of the lease is relative to the value of the land and the going rate will be quoted by the Order GM when he or she approves or disapproves your site selection. ''(Note: The land leases are not currently in effect. -- 11/2013.)''<br />
<br />
<span style="color:#917647">'''SECTION 18.8'''</span> Simutronics reserves the right to relocate any House at any time within the same province if it deems necessary. While extremely rare, there might arise a time when a House simply cannot remain where it is any longer. In the event this should happen, the Order GM will work with the Order to find a mutually agreeable location, and move the house free of charge.<br />
<br />
==<span style="color:#917647">'''SECTION 19: Houses'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 19.1'''</span> Houses will be offered to Orders who have been active and in good standing no less than one year. Houses will be offered in standard models, or the Order can option to have a house custom built by the Order GM. While houses are extremely expensive to begin with, they will be overwhelmingly expensive when custom designed.<br />
<br />
<span style="color:#917647">'''SECTION 19.2'''</span> The value of a House determines the additional cost of the weekly lease rate on top of weekly land lease. NOTE: This is a serious factor to consider when choosing the house you will have, as you become married to that lease forever.<br />
<br />
<span style="color:#917647">'''SECTION 19.3'''</span> Certain landscaping and furnishing adds to the value of the house which effects the weekly lease rates.<br />
<br />
<span style="color:#917647">'''SECTION 19.4'''</span> Once an Order has a house, they may choose to maintain the recruiting office in the Administrator of Orders building, or they may move it to their House. Recruitment offices in Houses must be open to the public.<br />
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==<span style="color:#917647">'''SECTION 20: Financial Default'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 20.1'''</span> Once an Order is established and has a House, if they default on their weekly lease payment, they will be notified by the Order GM. They will then have one week to get back into the "black." Their lease charges will continue to accrue.<br />
<br />
<span style="color:#917647">'''SECTION 20.2'''</span> If a House cannot get themselves back into "the black", after one week, the Administrator will close the House. The recruitment office will be moved back into the Administrator's Building. Lease charges on the house will continue to accrue, and the weekly charge for the recruitment office will be added on. The house will then have one (1) real life month to resolve their financial crisis.<br />
<br />
<span style="color:#917647">'''SECTION 20.3'''</span> If after one (1) month the House still has not resolved their financial problems, possession of the House will revert back to the provincial government and is lost to the Order. The Order will still owe the money and have one additional month to pay. If at the end of that month they still cannot meet their obligations, the Order will lose its sanctioning and cease to be recognized.<br />
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==<span style="color:#917647">'''SECTION 21: Membership Minimums'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 21.1'''</span> No Order may allow its membership to drop below 25 members, regardless of being able to meet its financial commitments with or without the minimum. The Provincial Administrator of Orders will put any Order that allows its membership to drop below 25 members on notice and they will have one real world (1) month to correct the situation.<br />
<br />
<span style="color:#917647">'''SECTION 21.2'''</span> If after one (1) month the order has not been able to raise its membership numbers, the Order's House will be closed by the Order GM and the recruitment office set up in the Administrator's Building. The Order will then have one (1) additional month to correct the situation.<br />
<br />
<span style="color:#917647">'''SECTION 21.3'''</span> If the additional month passes, and the Order has not been able to raise its membership to the minimum 25 members, the Order will lose its sanctioning and the House will revert back to ownership of the Provincial Government.<br />
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==<span style="color:#917647">'''SECTION 22: Changes To This Document'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 22.1'''</span> This document may be changed at any time by Simutronics without warning.<br />
<br />
<span style="color:#917647">'''SECTION 22.2'''</span> A single character involved in an Officially Sanctioned Order may not be a member of another Order at the same time. In addition, any member of an Officially Sanctioned Order bearing a militaristic branch may not be a member of another militia, be that Officially Sanctioned or otherwise. The exception to the double membership rule would occur when a single character is part of an Officially Sanctioned Order that bears no involvement of a militaristic nature. In that case, the single character may also be involved in a separate (non-Order) militia, and a non-militaristic Order.<br />
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<span style="color:#917647">'''SECTION 22.3'''</span> Changes to this document will be announced in the method found most reliable by the Order GM.<br />
<br />
<span style="color:#917647">'''SECTION 22.4'''</span> Changes in this document shall be dated with real world dates to distinguish them from the original draft.<br />
<br />
<span style="color:#917647">'''SECTION 22.5'''</span> All parts of this document are subject to the Order GM's interpretation and his or her decision is final.<br />
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<span style="color:#917647">'''SECTION 22.6'''</span> Updates -- 29 Shorka 426<br />
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:<span style="color:#917647">'''SECTION 22.6.1'''</span> (Reference Section 0.2) Buying and credits do not currently apply to any sanctioned Order events. This requirement is subject to change by the Official Council of Elanthian Orders and is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.2'''</span> (Reference Section 7.1) In the case when additional applications are being accepted for new Orders (and only then), the costs submitted may be revised based on the game's current economy and such a determination would be made by the Official Council of Elanthian Orders and is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.3'''</span> (Reference Section 9.3) Currently there are no trust funds for the Orders, nor weekly fees. The GameMaster Staff and Simutronics reserve the right to make changes to this requirement without notice, and this right is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.4'''</span> (Reference Section 9.7 and 9.8) These options are no longer available to any sanctioned Order. Instead, in the case where the Order does not yet have their own sanctioned Order House, there are private meeting rooms made available in each of the Administrator of Orders buildings within in the Order's respectively sanctioned province.<br><br />
:<span style="color:#917647">'''SECTION 22.6.5'''</span> (Reference Section 10) Currently the mandatory minimum membership of 25 does not apply. However, there are certain requirements that should be met within a designated time frame. Those requirements and the designated time frame are determined by the Administrator of Orders, and made known to the Order's leadership, and are immediate and absolute. All other requirements within the referenced Section still apply.<br><br />
:<span style="color:#917647">'''SECTION 22.6.6'''</span> (Reference Section 11.3, 11.4 and 11.5) All currently sanctioned Orders cannot change their Order's charter. An Order can, however, made adjustments to their by-laws, which must be first approved by the Administrator of Orders, and cannot circumvent the Order's sanctioned charter.<br><br />
:<span style="color:#917647">'''SECTION 22.6.7'''</span> (Reference Section 12) All active Orders are currently not subject to, specifically, this type of Order status "mechanism". All Orders and their members are, however, subject to expectations in behavior befitting a member of an esteemed, officially sanctioned Order. All reviews of those behaviors are at the sole discretion of the Official Council of Elanthian Orders. Should the behavior of any Order member be particularly contrary to the higher standard expected of those within an officially sanctioned Order, and/or cause the Official Council of Elanthian Orders any reason to believe they are representing the Order in a negative way, the decision to remove the offending member would be at the sole discretion of the Official Council of Elanthian Orders and such a decision would be immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.8'''</span> (Reference Section 13.7 and 16.0) All officially sanctioned Orders must have a Council of no less than five members at any given time, so that all Council votes can be discussed and addressed in game as part of that Order's expectation of role-play within the game environment. It should also be understood by all members that all Council votes to elect an Order officer are to be done with no less than a majority of Council members present and will be attended by the Administrator of Orders, as the Administrator is the only one who can induct officers and must account for that vote. All other guidelines will apply to all officially sanctioned Orders, as described in Section 16.<br><br />
:<span style="color:#917647">'''SECTION 22.6.9'''</span> (Reference Section 15.1) Currently, all officially sanctioned Orders are not required to maintain the office of Treasurer. Such a determination is it at the sole discretion of the Order's Council and should include a vote from all current Council members within their respective Order. Should the Order's Council decide to maintain the office of Treasurer, then all other requirements for that position would apply according to the Order's official sanction and additional by-laws.<br><br />
:<span style="color:#917647">'''SECTION 22.6.10'''</span> (Reference Section 16.14) The requirement for this Section remains intact, however whether or not the Officer being voted out of their position with a successful vote of no confidence remains within the officially sanctioned Order is at the sole discretion of that Order's Council and should also be an included part of the vote for no confidence.<br><br />
:<span style="color:#917647">'''SECTION 22.6.11'''</span> (Reference Section 17) Restating that currently trust funds are not an ongoing part of an officially sanctioned Order's requirements. All other provisions and requirements set forth by the Order regarding the Order's funds are still in effect and are determined at the discretion of the Order's Council.<br><br />
:<span style="color:#917647">'''SECTION 22.6.12'''</span> (Reference Section 18) Restating that there are currently no costs for submitting a request for a particular lot with regard to where an officially sanctioned Order's House might be built. All other requirements within this Section remain in effect.<br><br />
:<span style="color:#917647">'''SECTION 22.6.13'''</span> (Reference Section 19) Lease rates are currently not a requirement for any officially sanctioned Order. Lease rates are subject to change without notice by the Official Council of Elanthian Orders and shall be immediate and absolute. All other requirements or guidelines within this Section remain in effect.<br><br />
:<span style="color:#917647">'''SECTION 22.6.14'''</span> (Reference Section 20) Restating that lease costs are currently not required for officially sanctioned Orders but are subject to change without notice by the Official Council of Elanthian Orders and are immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.15'''</span> (Reference Section 21) All officially sanctioned Orders are no longer required to maintain a minimum of 25 members. However, all Orders are expected to maintain their Speaker and Vice positions, as well as the minimum of five Council members at all times. These minimums must include members that are actively engaged in the game's environment.<br><br />
:<span style="color:#917647">'''SECTION 22.6.16'''</span> No officially sanctioned Order will allow necromancers to become part of their membership roster. It is understood that the Official Council of Elanthian Orders would never approve of such a member. If it is found that a necromancer exists within an Order's ranks then it should be understood by all members that disclosing the nature of such a member, removing, and/or any associated consequences would be something played out within the game's environment and role-play.<br><br />
:<span style="color:#917647">'''SECTION 22.6.17'''</span> Should any officially sanctioned Order enter into a period of inactivity and they have an Order House, it is understood that the Order House will be closed during this period of inactivity by the Official Council of Elanthian Orders until such time that the Order is re-established and the new membership maintains efficient activity for a period to be determined by the Administrator of Orders. Such determinations are made clear to those involved and are immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.18'''</span> The determination of an official sanction is conducted by both the Official Council of Elanthian Orders and the ruling body of the province, and all members understand that they inevitably serve that provinces ruling body. No Order members can change or otherwise move the Order from their officially sanctioned province.<br><br />
:<span style="color:#917647">'''SECTION 22.6.19'''</span> If a member chooses to leave an officially sanctioned Order, they must meet with the Order's leadership to be officially removed from that Order. If the leadership is not available to remove the member, then the Administrator of Orders should by contacted at the address listed below (See Section 22.6.22).<br><br />
:<span style="color:#917647">'''SECTION 22.6.20'''</span> All members of any official sanctioned Order should understand that the idea of being in and maintaining an Order is for those who are actively present in game and maintaining the role play of that Order within the game's environment.<br><br />
:<span style="color:#917647">'''SECTION 22.6.21'''</span> All officially sanctioned Orders are currently required to hold at least three events per month. All events held by an Order are restricted to the province where their official sanction is maintained. Any and all requirements for those official events are to be met by the members of the Order and a copy of those official requirements are supplied to the Order's leadership by the Administrator of Orders. Any member wishing a copy of those official event requirements should be able to contact their Order's leadership to receive a copy.<br><br />
:<span style="color:#917647">'''SECTION 22.6.22'''</span> Any player or member of an officially sanctioned Order is free to contact the Administrator of Orders with any specific questions they might have about Orders at DR-OrderGM@googlegroups.com.<br />
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<br />
{{cat|Official orders}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Provincial_Requirements_for_Order_Sanctioning&diff=484724Provincial Requirements for Order Sanctioning2018-02-19T04:45:26Z<p>DR-JHUSTIS: /* SECTION 22: Changes To This Document */</p>
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<div>{{RTOC}}''The following regulations are from an Out of Character Perspective and are subject to change without notice.''<br />
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==<span style="color:#917647">'''SECTION 0: General Information About Orders'''</span>==<br />
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<span style="color:#917647">'''SECTION 0.1'''</span> Orders in DragonRealms are a privilege, not a right. Simutronics reserves the right to dissolve/disband any non-sanctioned Order at any time without explanation.<br />
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<span style="color:#917647">'''SECTION 0.2'''</span> There is no ownership of property in an Order. "Buying" is an in character term used to reference the exchange of in game credits to have the GameMasters set something up. The Order owns nothing.<br />
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<span style="color:#917647">'''SECTION 0.3'''</span> The in game administration of Orders will be handled by the "Orders GM". That same GM has an in character personality called "The Provincial Administrator of Orders". The two are the same individual as referenced in this document. When referred to as the Orders GM, that will typically be referring to interaction that will take place Out Of Character (OOC). When referring to the Administrator of Orders that will typically be referring to interaction that will take place In Character (IC), or in-game.<br />
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==<span style="color:#917647">'''SECTION 1: What Is A Sanctioned Order?'''</span>==<br />
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<span style="color:#917647">'''SECTION 1.0'''</span> Orders are player run organizations that come together for a given purpose in the game. Orders specifically exist to provide a role-playing vehicle to the players, to enhance the quality of the game and to provide assistance to other players both members of the Order and non-members alike.<br />
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==<span style="color:#917647">'''SECTION 2: Sanctioning An Official Order'''</span>==<br />
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<span style="color:#917647">'''SECTION 2.0'''</span> An Order will be considered "official" only when it is "sanctioned" by the provincial government.<br />
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<span style="color:#917647">'''SECTION 2.1'''</span> Any Order not sanctioned by the provincial government or an Order who has lost their sanctioning shall not have any of the rights or privileges afforded a sanctioned Order.<br />
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<span style="color:#917647">'''SECTION 2.2'''</span> No Order's sanctioned status is permanent. Orders are required, as set forth below, to maintain their sanctioned status within the province. Any order that does not maintain their status is in jeopardy of losing their sanctioning and any property, privileges or rights they may have.<br />
<br />
<span style="color:#917647">'''SECTION 2.3'''</span> The GameMaster Staff and Simutronics reserve the right to dissolve any sanctioning of any Order, as it deems necessary. This right is immediate, and absolute.<br />
<br />
<span style="color:#917647">'''SECTION 2.4'''</span> Sanctioned Orders fall under the direction of the "Order GameMaster" who has final say on all matters concerning all Orders or their operation and organization.<br />
<br />
<span style="color:#917647">'''SECTION 2.5'''</span> The "Provincial Administrator of Orders" in an in character persona in the game that the Orders deal with. The Order GM, or someone on his or her staff, may play this NPC. All dealings with the Provincial Administrator of Orders are to be in character, whereas dealing with the Orders GM will typically be Out Of Character.<br />
<br />
==<span style="color:#917647">'''SECTION 3: Requirements For Order Sanctioning'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 3.0'''</span> For an Order to become sanctioned it must have selected a proper name for the order.<br />
<br />
<span style="color:#917647">'''SECTION 3.1'''</span> Naming an Order<br />
<br />
<span style="color:#917647">'''SECTION 3.2'''</span> Proper names for Orders shall not include the terms/words: "Clan", "House", "Guild", "Society", "Secret", "Royal", "His Highness'", "Her Majesty's" or "Evil". Further restrictions on words in an Order's name may be imposed by the Order GM as needed. All names for Orders will include the word "Order" somewhere in their name.<br />
<br />
<span style="color:#917647">'''SECTION 3.3'''</span> No Order name may reference "real life" organizations, or copyrighted names in the real world. Any Order that chooses a copyrighted name or the name of a real world organization, and that relationship is not discovered in the beginning, will be required to change the Order name upon discovery.<br />
<br />
<span style="color:#917647">'''SECTION 3.4'''</span> The Order GM has the right at anytime to reject an Order's name, or to require the Order to change their name.<br />
<br />
<span style="color:#917647">'''SECTION 3.5'''</span> A detailed explanation of what the Order's Crest (if any) looks like will be supplied with each application.<br />
<br />
<span style="color:#917647">'''SECTION 3.6'''</span> A detailed explanation of the insignia, or badge of membership, worn by the members of the Order will be supplied with each application.<br />
<br />
<span style="color:#917647">'''SECTION 3.7'''</span> Sanction availability is at the sole discretion of the Simutronics staff.<br />
<br />
==<span style="color:#917647">'''SECTION 4: Organizational Structure'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 4.1'''</span> Officers<br />
<br />
<span style="color:#917647">'''SECTION 4.2'''</span> The Order must have appointed a Speaker, a Vice Speaker and a Treasurer at the time they apply for sanctioning.<br />
<br />
<span style="color:#917647">'''SECTION 4.3'''</span> The Order must have appointed a Council of at least ten (10) when they apply for sanctioning. No Officer may hold a seat on the Council.<br />
<br />
==<span style="color:#917647">'''SECTION 5: The Order's Charter'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 5.1'''</span> An Order must provide the Charter for the Order at the time they apply for sanctioning. The Charter must explain in detail:<br />
<br />
{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. The reason the Order was founded'''<br>'''2. The Order's purpose'''<br>'''3. The Order's insignia'''<br>'''4. The item worn by members acknowledging their membership'''<br>'''5. The Order's goals'''<br>'''6. Official sub-offices of the Order (optional)'''</span><br />
|}<br />
<br />
<span style="color:#917647">'''SECTION 5.2'''</span> It is to be understood that the Order's Charter is to be its guideline "in general" for all members founding, old and new.<br />
<br />
<span style="color:#917647">'''SECTION 5.3'''</span> The Charter will be posted for public viewing, accessible to both members and non-members. In that vein, the Order GM will expect Charters to be colorful, detailed, and well written (this is one of many role-playing challenges for Orders) and reserves the right to require a Charter to be re-written.<br />
<br />
==<span style="color:#917647">'''SECTION 6: By Laws'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 6.1'''</span> An Order must have its by-laws clearly defined and written in fashion that appears official, as they are the official rules for the Order. Included in the by-laws must be the following at minimum but not limited to:<br />
<br />
{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. The laws of the Order itself, as it applies to all members'''<br>'''2. A definition of the authority, responsibility and limitations for each officer (Speaker, Vice Speaker, Treasurer)'''<br>'''3. The complete set of requirements for membership'''<br>'''4. A definition of whether new members must be sponsored or not'''<br>'''5. The rules and guidelines that will be used for determining when a member can or should lose membership'''<br>'''6. How much a general member is authorized to borrow from the loan fund (if any)'''<br>'''7. How much an officer is authorized to borrow from the loan fund (if any)'''<br>'''8. Any other sub office the order might decide is necessary. (NOTE: Sub Offices are not recognized by the Order GM or the Order Game Mechanics. It is purely an office of honor/role playing)'''</span><br />
|}<br />
<br />
<span style="color:#917647">'''SECTION 6.2'''</span> The Order GM shall have final say over any by-laws adopted by the Order.<br />
<br />
<span style="color:#917647">'''SECTION 6.3'''</span> No Order's by-laws may circumvent the basic responsibilities or authorities of the officers or council set forth below.<br />
<br />
==<span style="color:#917647">'''SECTION 7: Membership Application Fees'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 7.0'''</span> Once an Order has fulfilled the above requirements, the Speaker for that Order may submit their application to the Order GM. Each office for The Administrator of Orders will display the valid email address of the current Order GM.<br />
<br />
<span style="color:#917647">'''SECTION 7.1'''</span> The person sending in the application (the Speaker) will have 10 platinum coins deducted from his or her bank account in the currency of the province the application was submitted in.<br />
<br />
==<span style="color:#917647">'''SECTION 8: Application Approval Or Rejection'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 8.0'''</span> The Order GM will review the application and make a decision to accept or reject the application.<br />
<br />
<span style="color:#917647">'''SECTION 8.1'''</span> The Order GM may at his or her discretion not reject an application in total but request that one or more of the instruments submitted be changed or rewritten. In this case, no additional filing fees will be charged, but the Order will not be considered sanctioned until the application meets all requirements and the Order GM states such.<br />
<br />
<span style="color:#917647">'''SECTION 8.2'''</span> When the Order GM requests that an instrument should be changed or rewritten, the Order will have two real world weeks to complete the request. If they do not supply the changed or rewritten instrument within the two-week period, the application as a whole will be rejected and filing fees will apply to any future applications.<br />
<br />
<span style="color:#917647">'''SECTION 8.3'''</span> The Order GM shall not be held to a time frame on deciding to accept or deny an application. Further, the order GM is under no obligation to accept or deny applications in the order they are submitted.<br />
<br />
<span style="color:#917647">'''SECTION 8.4'''</span> Upon acceptance of an application, the Speaker for that Order will be contacted, and informed. A meeting with the Administrator of Orders will be arranged so a recruiting office in the Administrator's Building can be designed. (See below)<br />
<br />
==<span style="color:#917647">'''SECTION 9: After Sanctioning'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 9.1'''</span> Upon acceptance of an Order's Application, it will be declared by the Order GM that the Order is Sanctioned, and the Administrator of Orders will recognize that Order.<br />
<br />
<span style="color:#917647">'''SECTION 9.2.0'''</span> The Recruitment Office<br />
<br />
<span style="color:#917647">'''SECTION 9.2.1'''</span> To provide for recruiting needs, a recruitment office for the newly sanctioned Order will be established in the building that houses The Administrator of Orders. This office is not optional. All Orders must have an office in the building, at least until they have a house.<br />
<br />
<span style="color:#917647">'''SECTION 9.2.2'''</span> The costs for the recruitment office, in the Administrator's building, will be at the sole descretion of the Simutronics staff and is subject to change without notice (see below).<br />
<br />
<span style="color:#917647">'''SECTION 9.3'''</span> In the event that fees are assessed, if the Order's Trust Fund cannot pay the weekly fee, the Order will be found in default and have one (1) real-life week to correct the situation. After one real-life week, if the Order cannot cover the financial costs they will lose their sanctioning and no longer be recognized as an Order.<br />
<br />
<span style="color:#917647">'''SECTION 9.4'''</span> The recruitment office for an Order will contain the following:<br />
<br />
{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. A posted copy of the Order's Charter'''<br>'''2. A posted copy of the Order's By-laws'''<br>'''3. A membership application sheet'''<br>'''4. A banner with the name of the Order'''<br>'''5. The Order's crest displayed'''<br>'''6. A plaque naming the Officers and Council members'''<br>'''7. A trust fund deposit box'''</span><br />
|}<br />
<br />
<span style="color:#917647">'''SECTION 9.5'''</span> The membership application sheet will exist in one of two forms: 1) A sheet that does not provide existing member sponsorship; and 2) A sheet that provides for existing member sponsorship<br />
<br />
<span style="color:#917647">'''SECTION 9.6'''</span> The deposit boxes for the funds will allow deposits only. No money may be removed once it is deposited.<br />
<br />
<span style="color:#917647">'''SECTION 9.7'''</span> The building of the Administrator of Orders will offer, for a fee, several chambers for an Order to use as Council Chambers to conduct Council meetings in. These Chambers are offered on a first come, first served basis and may be rented for two (2) hours at a time. Chambers cannot be reserved.<br />
<br />
<span style="color:#917647">'''SECTION 9.8'''</span> The building of the Administrator of Orders will offer, for a fee, several meeting halls for an Order to use as a Meeting Hall for general meetings. These Halls are offered on a first come, first served basis and may be rented for a period of two (2) hours at a time. Halls cannot be reserved.<br />
<br />
==<span style="color:#917647">'''SECTION 10: Post Sanctioning Requirements'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 10.0'''</span> After the recruitment office for an Order has been officially opened; the Order has 60 real world days to increase their membership to 25 members.<br />
<br />
<span style="color:#917647">'''SECTION 10.1'''</span> If an Order has not met the 25 member minimum at the end of the 60 day period, the Administrator of Orders will meet with the Speaker of the Order to asses the problem. If sufficient reason is given for having not met the requirements, the Administrator may decide to give the Order an extension. The amount of time extended is at the discretion of the Administrator.<br />
<br />
<span style="color:#917647">'''SECTION 10.2'''</span> If the Administrator is not convinced the Order will be able to meet the minimum requirements of membership, the Order will lose their sanctioning and their recruitment office will be closed. The Administrator's decision is final.<br />
<br />
==<span style="color:#917647">'''SECTION 11: Post Membership Requirements'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 11.1'''</span> Once an Order has met its membership requirements, the Speaker of the Order, and the Vice Speaker of the Order will be presented their Order's Scepter. This is a magical device that allows these officers access to certain areas, meetings, and creates items that apply to the Order. At this point, the Order is not only sanctioned, but also considered and recognized as an official Order of the Province.<br />
<br />
<span style="color:#917647">'''SECTION 11.2'''</span> Only the Speaker and Vice Speaker may hold their scepter. If they lose it, it will be replaced for a very expensive fee to be paid by the Order.<br />
<br />
<span style="color:#917647">'''SECTION 11.3'''</span> The council will hold its first official meeting and pass a resolution to accept the charter and by-laws or to reject it.<br />
<br />
<span style="color:#917647">'''SECTION 11.4'''</span> If the council rejects the charter or the by-laws, the Order will have two real world weeks to amend the charter to a point where the Council adopts it.<br />
<br />
<span style="color:#917647">'''SECTION 11.5'''</span> If at the end of two weeks, the Order has not been able to resolve its differences regarding the Charter and by-laws, the Order GM, at his or her option, may grant an extension or step in and take matters into his or her own hands.<br />
<br />
==<span style="color:#917647">'''SECTION 12: Order Status'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 12.0'''</span> At the time of sanctioning, the Order's status in the Province will be set to "Average."<br />
<br />
<span style="color:#917647">'''SECTION 12.1'''</span> There are three differing levels of status an order may hold. Outstanding" is the best rating an Order can have, "Disdain" is the worst, with "Average" in the middle.<br />
<br />
<span style="color:#917647">'''SECTION 12.2'''</span> An Order's status may be raised or lowered by any GameMaster on staff as the result of actions by the Order in general or by actions of any of its members.<br />
<br />
<span style="color:#917647">'''SECTION 12.3'''</span> The Order's Officers and Council will have the means to review the Order's current standing at any time. No explanation will be given for an Order's current standing, or change in standing, by the Administrator of Orders. Any determination of that status by the Administrator of Orders is immediate and without debate.<br />
<br />
=<span style="color:#917647">'''DUTIES OF OFFICE'''</span>=<br />
<br />
==<span style="color:#917647">'''SECTION 13: The Speaker'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 13.1'''</span> An Order must have a "Speaker". The speaker of the Order is the person who deals one on one with the Administrator of Orders (the Order GM).<br />
<br />
<span style="color:#917647">'''SECTION 13.2'''</span> The authority and responsibilities of the Speaker is to be laid out in the Order's Charter and by-laws. At no time shall the by-laws of any Order subvert the structure of authority and responsibilities entrusted to the Council (see below).<br />
<br />
<span style="color:#917647">'''SECTION 13.3'''</span> The position of Speaker shall be seen by the Order GM as the "Head" of the Order, regardless of the authority and responsibilities and privileges laid out in the Order's Charter and by-laws. With this recognition, it is assumed the Speaker speaks for the Order and has the authority to make decisions on behalf of the Order when dealing with the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 13.4'''</span> When a Council of the Orders is held with the Provincial Administrator of Orders, or other government officials, the Speaker of the Order will be the individual who attends, representing his or her Order.<br />
<br />
<span style="color:#917647">'''SECTION 13.5'''</span> Any imposed term limits on the Speaker's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 13.6'''</span> If the Order so chooses in its charter and/or by-laws, the Speaker is the officer of the Order that presides over official swearing in ceremonies of new members, officers, and Council members.<br />
<br />
<span style="color:#917647">'''SECTION 13.7'''</span> In the event a Council cannot convene enough of a majority to fill its seats, the Speaker of the Order will appoint members until a majority of the seats have been filled.<br />
<br />
==<span style="color:#917647">'''SECTION 14: The Vice-Speaker'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 14.1'''</span> An Order must have a Vice Speaker. The office of Vice Speaker will be considered the second point of contact for the Order GM or Provincial Administrator of Orders in the event the Speaker cannot be contacted.<br />
<br />
<span style="color:#917647">'''SECTION 14.2'''</span> The Vice Speaker will be the "backup" individual who attends provincial Councils of the Orders when the Speaker is not available.<br />
<br />
<span style="color:#917647">'''SECTION 14.3'''</span> Is it the Vice Speaker's responsibility to understand this document, as well as the Order's Charter and by-laws and any changes made to them, so they may clarify for any member the nature of these documents.<br />
<br />
<span style="color:#917647">'''SECTION 14.4'''</span> Any questions the Vice Speaker might have concerning this document, the Order's Charter, or the Order's by-laws may be presented to the Order GM for clarification. The Order GM's decision on such clarifications is final.<br />
<br />
<span style="color:#917647">'''SECTION 14.5'''</span> Any imposed term limits on the Vice Speaker's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
==<span style="color:#917647">'''SECTION 15: The Treasurer'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 15.1'''</span> An Order must have a Treasurer. The office of Treasurer will have total access to certain financial information concerning the Order.<br />
<br />
<span style="color:#917647">'''SECTION 15.2'''</span> It is the responsibility of the Treasurer to keep the Speaker, Vice Speaker, and the Council, informed on the Order's financial status.<br />
<br />
<span style="color:#917647">'''SECTION 15.3'''</span> Only the Order's Treasurer will have the authority (ability) to transfer monies between funds (see Funds below).<br />
<br />
<span style="color:#917647">'''SECTION 15.4'''</span> At no time shall the Treasurer of any Order have the ability to withdraw monies into hard currency from any of the Order's Funds.<br />
<br />
<span style="color:#917647">'''SECTION 15.5'''</span> Only the Treasurer will be entrusted with the Order's books pertaining to dues owed (if any), and outstanding with any member loans (if any).<br />
<br />
<span style="color:#917647">'''SECTION 15.6'''</span> Any imposed term limits on the Treasurer's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
==<span style="color:#917647">'''SECTION 16: The Council'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 16.0'''</span> An Order must have a standing "Council of Ten." The Council of Ten shall be considered the governing body of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.1'''</span> All Council seats must be filled at all times. Any seat left open for a period of more than two real world weeks, will place the Order in jeopardy of losing their sanctioning.<br />
<br />
<span style="color:#917647">'''SECTION 16.2'''</span> After the initial appointment of the Council, seats on the Council are "appointed" by the Council member vacating that seat. The right of the vacating member to appoint his or her successor shall not be abridged by the Order's Charter or by-laws.<br />
<br />
<span style="color:#917647">'''SECTION 16.3'''</span> In the event a Council member cannot be contacted, and has missed four consecutive Council meetings, the remaining Council may vote that Council member's seat vacant, and vote in a replacement member.<br />
<br />
<span style="color:#917647">'''SECTION 16.4'''</span> No officer of the Order may sit on the Council while they hold office. Any Council member voted into office will immediately vacate his or her seat, without the option of being able to appoint his or her replacement (through game mechanics).<br />
<br />
<span style="color:#917647">'''SECTION 16.5.0'''</span> A Council seat left vacant because the member was voted into office will be filled by a vote of the remaining Council body.<br />
<br />
<span style="color:#917647">'''SECTION 16.5.1'''</span> If the Council cannot present a body of members large enough to satisfy an official vote (see below) then SECTION 16.5.0 will be invoked by the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 16.6'''</span> Order Councils may meet officially as many times as they wish, however, it is required that the Order's Council hold an official Council meeting in game and in character, every two real world weeks. Failure to meet this requirement will put the Order in jeopardy of losing its sanction.<br />
<br />
<span style="color:#917647">'''SECTION 16.7'''</span> A Council Meeting will be declared official when convened in the Council Chambers with at least a majority of Council members present.<br />
<br />
<span style="color:#917647">'''SECTION 16.8'''</span> Council meetings will be held in private. Not even the Officers of the Order will be permitted in the Council Chambers when an official meeting is convened.<br />
<br />
<span style="color:#917647">'''SECTION 16.9'''</span> Council votes will be secret. Not even the members of the voting Council will no how the others voted. A Council member may respond to a motion with VOTE YES, VOTE NO, or VOTE ABSTAIN.<br />
<br />
<span style="color:#917647">'''SECTION 16.10'''</span> The Council attendant (an NPC) will tally the votes. If the majority vote is YES, the motion is carried. If the majority vote is NO, the motion fails. If there is no majority vote there is a declared NO VOTE situation.<br />
<br />
<span style="color:#917647">'''SECTION 16.11'''</span> All motions put forward on the Floor of the Council Chamber will be announced in the room directly outside the door of the Council Chamber. All voting results will be announced in the same manner.<br />
<br />
<span style="color:#917647">'''SECTION 16.12'''</span> Councils will have the authority and responsibility of voting in the Officers of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.13'''</span> Councils will have the authority to hold a vote of "confidence" or "no confidence" regarding the Officers of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.14'''</span> Once the Council has held a successful vote of no confidence, the Council will have the authority to vote an Officer out of office. That Officer does not lose his or her membership in the Order, only his or her position of Office. (See Updates below.)<br />
<br />
<span style="color:#917647">'''SECTION 16.15'''</span> The Council will have the authority and responsibility of setting the weekly dues members are required to pay (if any).<br />
<br />
<span style="color:#917647">'''SECTION 16.16'''</span> The Council will have the authority and responsibility of voting in new members or voting out existing members.<br />
<br />
<span style="color:#917647">'''SECTION 16.17'''</span> The Council will have the authority and responsibility for setting the interest rate charged to those members who take out new loans. Existing loan rates are not effected by this change.<br />
<br />
<span style="color:#917647">'''SECTION 16.18'''</span> The Council will have the authority to raise or lower the loan limit of any Order member. Current outstanding loans are not effected and a member may only have one outstanding loan at any given time.<br />
<br />
<span style="color:#917647">'''SECTION 16.19'''</span> Any imposed term limits on the Council Seats are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involved the Order GM or the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 16.20'''</span> Any Council seat vacated as the result of term limits shall be passed on to an appointee of the departing Council member's choosing. The Order's by-laws or Charter shall not abridge this right.<br />
<br />
==<span style="color:#917647">'''SECTION 17: Funds For The Order'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 17.0.0'''</span> An Order will maintain a Trust Fund, a Building Fund, and a Loan Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.0.1'''</span> Unless otherwise stipulated by the Charter and by-laws, an Order is not required to maintain any specific balance in any of its funds. However, the Provincial Government once a week withdraws the expenses of the Order, and should the Trust Fund not be able to cover the expenses, the Order will be found in default. ''(Note: Trust Funds are not currently an ongoing part of the Order requirements. -- 11/2013)''<br />
<br />
<span style="color:#917647">'''SECTION 17.1'''</span> The Trust Fund shall be that fund which all expenses are extracted from by the Provincial Government weekly.<br />
<br />
<span style="color:#917647">'''SECTION 17.2'''</span> It is the responsibility of the Order to keep track of any balances of the funds. Neither the Order GM nor the Administrator of Orders has any obligation to consult the Order on their financial status.<br />
<br />
<span style="color:#917647">'''SECTION 17.3'''</span> The Treasurer may transfer funds between the Trust Fund and the Loan Fund at his or her discretion.<br />
<br />
<span style="color:#917647">'''SECTION 17.4'''</span> The Treasurer may transfer funds from the Trust Fund or the Loan Fund into the Building Fund at his or her discretion.<br />
<br />
<span style="color:#917647">'''SECTION 17.5'''</span> At no time may funds be transferred out of the Building Fund or the Loan Fund to the Trust Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.6'''</span> The interest charged on a member's outstanding loan will be applied to the outstanding total on a weekly basis.<br />
<br />
<span style="color:#917647">'''SECTION 17.7'''</span> If a member of the Order walks the starry path or rerolls, the Order is simply out that money (such is the risks of being in the loan business). At no time will the Administrator of Orders or the Orders GM be recruited to get monies back from any player. Further, any effort by any Order to satisfy past debts from a new character will be severely frowned on and place the Order's sanctioning in jeopardy.<br />
<br />
<span style="color:#917647">'''SECTION 17.8'''</span> All repayments of loans go directly back into the Loan Fund, thus the interest earned on loans goes to the Order.<br />
<br />
<span style="color:#917647">'''SECTION 17.9'''</span> All Officers and Council Members will have access to the information reporting the current balance of all funds.<br />
<br />
<span style="color:#917647">'''SECTION 17.10'''</span> Only the Treasurer of the Order will have access to the loan records of members. It is the Treasurer's responsibility to track the outstanding loan balances of the members of the Order, and to notify the Officers or Council when there is fear the member may be getting over his or her head.<br />
<br />
<span style="color:#917647">'''SECTION 17.12'''</span> No purchase of land, buildings, or furnishings may take place unless there is sufficient funds in the Building Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.13'''</span> Any purchase of land, buildings, or furnishings, be it for initial building or for expansion, will require that the Order's Trust Fund has a balance sufficient to cover the new lease rate for at least one month (four (4) weekly payments).<br />
<br />
==<span style="color:#917647">'''SECTION 18: Land Leases'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 18.1'''</span> Once an Order has met their minimum membership requirements, and they have been in good standing for a period of no less than one year, they may begin looking for a lot on which they will build their House.<br />
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<span style="color:#917647">'''SECTION 18.2'''</span> Any lot selected must be in the province the application was filed in.<br />
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<span style="color:#917647">'''SECTION 18.3'''</span> The Order GM has the right to decline any request for any lot.<br />
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<span style="color:#917647">'''SECTION 18.4'''</span> The Order's Speaker may submit a selection list of up to 5 lots at a time, each submission will cost 2 platinum in the currency of the Order's home province. ''(Note: There is currently no charge for submitting a requested lot for their House. - 11/2013.)''<br />
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<span style="color:#917647">'''SECTION 18.5'''</span> No existing building in the game will be torn down to make room for a house.<br />
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<span style="color:#917647">'''SECTION 18.6'''</span> Lots outside of towns may be submitted. However, the Order must realize the risk they take when building in the wilds. Invasions, thieves, and general uncivilized problems will be something that must be dealt with in the wilds, whereas this would not be so much a problem in the cities.<br />
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<span style="color:#917647">'''SECTION 18.7'''</span> No lot is ever owned by the Order. All lots are leased to the Order on a (real world) weekly basis and costs are deducted from the Order's Trust Fund. The amount of the lease is relative to the value of the land and the going rate will be quoted by the Order GM when he or she approves or disapproves your site selection. ''(Note: The land leases are not currently in effect. -- 11/2013.)''<br />
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<span style="color:#917647">'''SECTION 18.8'''</span> Simutronics reserves the right to relocate any House at any time within the same province if it deems necessary. While extremely rare, there might arise a time when a House simply cannot remain where it is any longer. In the event this should happen, the Order GM will work with the Order to find a mutually agreeable location, and move the house free of charge.<br />
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==<span style="color:#917647">'''SECTION 19: Houses'''</span>==<br />
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<span style="color:#917647">'''SECTION 19.1'''</span> Houses will be offered to Orders who have been active and in good standing no less than one year. Houses will be offered in standard models, or the Order can option to have a house custom built by the Order GM. While houses are extremely expensive to begin with, they will be overwhelmingly expensive when custom designed.<br />
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<span style="color:#917647">'''SECTION 19.2'''</span> The value of a House determines the additional cost of the weekly lease rate on top of weekly land lease. NOTE: This is a serious factor to consider when choosing the house you will have, as you become married to that lease forever.<br />
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<span style="color:#917647">'''SECTION 19.3'''</span> Certain landscaping and furnishing adds to the value of the house which effects the weekly lease rates.<br />
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<span style="color:#917647">'''SECTION 19.4'''</span> Once an Order has a house, they may choose to maintain the recruiting office in the Administrator of Orders building, or they may move it to their House. Recruitment offices in Houses must be open to the public.<br />
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==<span style="color:#917647">'''SECTION 20: Financial Default'''</span>==<br />
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<span style="color:#917647">'''SECTION 20.1'''</span> Once an Order is established and has a House, if they default on their weekly lease payment, they will be notified by the Order GM. They will then have one week to get back into the "black." Their lease charges will continue to accrue.<br />
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<span style="color:#917647">'''SECTION 20.2'''</span> If a House cannot get themselves back into "the black", after one week, the Administrator will close the House. The recruitment office will be moved back into the Administrator's Building. Lease charges on the house will continue to accrue, and the weekly charge for the recruitment office will be added on. The house will then have one (1) real life month to resolve their financial crisis.<br />
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<span style="color:#917647">'''SECTION 20.3'''</span> If after one (1) month the House still has not resolved their financial problems, possession of the House will revert back to the provincial government and is lost to the Order. The Order will still owe the money and have one additional month to pay. If at the end of that month they still cannot meet their obligations, the Order will lose its sanctioning and cease to be recognized.<br />
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==<span style="color:#917647">'''SECTION 21: Membership Minimums'''</span>==<br />
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<span style="color:#917647">'''SECTION 21.1'''</span> No Order may allow its membership to drop below 25 members, regardless of being able to meet its financial commitments with or without the minimum. The Provincial Administrator of Orders will put any Order that allows its membership to drop below 25 members on notice and they will have one real world (1) month to correct the situation.<br />
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<span style="color:#917647">'''SECTION 21.2'''</span> If after one (1) month the order has not been able to raise its membership numbers, the Order's House will be closed by the Order GM and the recruitment office set up in the Administrator's Building. The Order will then have one (1) additional month to correct the situation.<br />
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<span style="color:#917647">'''SECTION 21.3'''</span> If the additional month passes, and the Order has not been able to raise its membership to the minimum 25 members, the Order will lose its sanctioning and the House will revert back to ownership of the Provincial Government.<br />
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==<span style="color:#917647">'''SECTION 22: Changes To This Document'''</span>==<br />
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<span style="color:#917647">'''SECTION 22.1'''</span> This document may be changed at any time by Simutronics without warning.<br />
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<span style="color:#917647">'''SECTION 22.2'''</span> A single character involved in an Officially Sanctioned Order may not be a member of another Order at the same time. In addition, any member of an Officially Sanctioned Order bearing a militaristic branch may not be a member of another militia, be that Officially Sanctioned or otherwise. The exception to the double membership rule would occur when a single character is part of an Officially Sanctioned Order that bears no involvement of a militaristic nature. In that case, the single character may also be involved in a separate (non-Order) militia, and a non-militaristic Order.<br />
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<span style="color:#917647">'''SECTION 22.3'''</span> Changes to this document will be announced in the method found most reliable by the Order GM.<br />
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<span style="color:#917647">'''SECTION 22.4'''</span> Changes in this document shall be dated with real world dates to distinguish them from the original draft.<br />
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<span style="color:#917647">'''SECTION 22.5'''</span> All parts of this document are subject to the Order GM's interpretation and his or her decision is final.<br />
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<span style="color:#917647">'''SECTION 22.6'''</span> Updates -- 29 Shorka 426<br />
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:<span style="color:#917647">'''SECTION 22.6.1'''</span> (Reference Section 0.2) Buying and credits do not currently apply to any sanctioned Order events. This requirement is subject to change by the Official Council of Elanthian Orders and is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.2'''</span> (Reference Section 7.1) In the case when additional applications are being accepted for new Orders (and only then), the costs submitted may be revised based on the game's current economy and such a determination would be made by the Official Council of Elanthian Orders and is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.3'''</span> (Reference Section 9.3) Currently there are no trust funds for the Orders, nor weekly fees. The GameMaster Staff and Simutronics reserve the right to make changes to this requirement without notice, and this right is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.4'''</span> (Reference Section 9.7 and 9.8) These options are no longer available to any sanctioned Order. Instead, in the case where the Order does not yet have their own sanctioned Order House, there are private meeting rooms made available in each of the Administrator of Orders buildings within in the Order's respectively sanctioned province.<br><br />
:<span style="color:#917647">'''SECTION 22.6.5'''</span> (Reference Section 10) Currently the mandatory minimum membership of 25 does not apply. However, there are certain requirements that should be met within a designated time frame. Those requirements and the designated time frame are determined by the Administrator of Orders, and made known to the Order's leadership, and are immediate and absolute. All other requirements within the referenced Section still apply.<br><br />
:<span style="color:#917647">'''SECTION 22.6.6'''</span> (Reference Section 11.3, 11.4 and 11.5) All currently sanctioned Orders cannot change their Order's charter. An Order can, however, made adjustments to their by-laws, which must be first approved by the Administrator of Orders, and cannot circumvent the Order's sanctioned charter.<br><br />
:<span style="color:#917647">'''SECTION 22.6.7'''</span> (Reference Section 12) All active Orders are currently not subject to, specifically, this type of Order status "mechanism". All Orders and their members are, however, subject to expectations in behavior befitting a member of an esteemed, officially sanctioned Order. All reviews of those behaviors are at the sole discretion of the Official Council of Elanthian Orders. Should the behavior of any Order member be particularly contrary to the higher standard expected of those within an officially sanctioned Order, and/or cause the Official Council of Elanthian Orders any reason to believe they are representing the Order in a negative way, the decision to remove the offending member would be at the sole discretion of the Official Council of Elanthian Orders and such a decision would be immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.8'''</span> (Reference Section 13.7 and 16.0) All officially sanctioned Orders must have a Council of no less than five members at any given time, so that all Council votes can be discussed and addressed in game as part of that Order's expectation of role-play within the game environment. It should also be understood by all members that all Council votes to elect an Order officer are to be done with no less than a majority of Council members present and will be attended by the Administrator of Orders, as the Administrator is the only one who can induct officers and must account for that vote. All other guidelines will apply to all officially sanctioned Orders, as described in Section 16.<br><br />
:<span style="color:#917647">'''SECTION 22.6.9'''</span> (Reference Section 15.1) Currently, all officially sanctioned Orders are not required to maintain the office of Treasurer. Such a determination is it at the sole discretion of the Order's Council and should include a vote from all current Council members within their respective Order. Should the Order's Council decide to maintain the office of Treasurer, then all other requirements for that position would apply according to the Order's official sanction and additional by-laws.<br><br />
:<span style="color:#917647">'''SECTION 22.6.10'''</span> (Reference Section 16.14) The requirement for this Section remains intact, however whether or not the Officer being voted out of their position with a successful vote of no confidence remains within the officially sanctioned Order is at the sole discretion of that Order's Council and should also be an included part of the vote for no confidence.<br><br />
:<span style="color:#917647">'''SECTION 22.6.11'''</span> (Reference Section 17) Restating that currently trust funds are not an ongoing part of an officially sanctioned Order's requirements. All other provisions and requirements set forth by the Order regarding the Order's funds are still in effect and are determined at the discretion of the Order's Council.<br><br />
:<span style="color:#917647">'''SECTION 22.6.12'''</span> (Reference Section 18) Restating that there are currently no costs for submitting a request for a particular lot with regard to where an officially sanctioned Order's House might be built. All other requirements within this Section remain in effect.<br><br />
:<span style="color:#917647">'''SECTION 22.6.13'''</span> (Reference Section 19) Lease rates are currently not a requirement for any officially sanctioned Order. Lease rates are subject to change without notice by the Official Council of Elanthian Orders and shall be immediate and absolute. All other requirements or guidelines within this Section remain in effect.<br><br />
:<span style="color:#917647">'''SECTION 22.6.14'''</span> (Reference Section 20) Restating that lease costs are currently not required for officially sanctioned Orders but are subject to change without notice by the Official Council of Elanthian Orders and are immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.15'''</span> (Reference Section 21) All officially sanctioned Orders are no longer required to maintain a minimum of 25 members. However, all Orders are expected to maintain their Speaker and Vice positions, as well as the minimum of five Council members at all times. These minimums must include members that are actively engaged in the game's environment.<br><br />
:<span style="color:#917647">'''SECTION 22.6.16'''</span> No officially sanctioned Order will allow necromancers to become part of their membership roster. It is understood that the Official Council of Elanthian Orders would never approve of such a member. If it is found that a necromancer exists within an Order's ranks then it should be understood by all members that disclosing the nature of such a member, removing, and/or any associated consequences would be something played out within the game's environment and role-play.<br><br />
:<span style="color:#917647">'''SECTION 22.6.17'''</span> Should any officially sanctioned Order enter into a period of inactivity and they have an Order House, it is understood that the Order House will be closed during this period of inactivity by the Official Council of Elanthian Orders until such time that the Order is re-established and the new membership maintains efficient activity for a period to be determined by the Administrator of Orders. Such determinations are made clear to those involved and are immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.18'''</span> The determination of an official sanction is conducted by both the Official Council of Elanthian Orders and the ruling body of the province, and all members understand that they inevitably serve that provinces ruling body. No Order members can change or otherwise move the Order from their officially sanctioned province.<br><br />
:<span style="color:#917647">'''SECTION 22.6.19'''</span> If a member chooses to leave an officially sanctioned Order, they must meet with the Order's leadership to be officially removed from that Order. If the leadership is not available to remove the member, then the Administrator of Orders should by contacted at the address listed below (See Section 22.6.21).<br><br />
:<span style="color:#917647">'''SECTION 22.6.20'''</span> All members of any official sanctioned Order should understand that the idea of being in and maintaining an Order is for those who are actively present in game and maintaining the role play of that Order within the game's environment.<br><br />
:<span style="color:#917647">'''SECTION 22.6.21'''</span> All officially sanctioned Orders are currently required to hold at least three events per month. All events held by an Order are restricted to the province where their official sanction is maintained. Any and all requirements for those official events are to be met by the members of the Order and a copy of those official requirements are supplied to the Order's leadership by the Administrator of Orders. Any member wishing a copy of those official event requirements should be able to contact their Order's leadership to receive a copy.<br><br />
:<span style="color:#917647">'''SECTION 22.6.22'''</span> Any player or member of an officially sanctioned Order is free to contact the Administrator of Orders with any specific questions they might have about Orders at DR-OrderGM@googlegroups.com.<br />
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{{cat|Official orders}}</div>DR-JHUSTIShttps://elanthipedia.play.net/index.php?title=Provincial_Requirements_for_Order_Sanctioning&diff=484720Provincial Requirements for Order Sanctioning2018-02-19T04:41:30Z<p>DR-JHUSTIS: /* SECTION 22: Changes To This Document */</p>
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<div>{{RTOC}}''The following regulations are from an Out of Character Perspective and are subject to change without notice.''<br />
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==<span style="color:#917647">'''SECTION 0: General Information About Orders'''</span>==<br />
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<span style="color:#917647">'''SECTION 0.1'''</span> Orders in DragonRealms are a privilege, not a right. Simutronics reserves the right to dissolve/disband any non-sanctioned Order at any time without explanation.<br />
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<span style="color:#917647">'''SECTION 0.2'''</span> There is no ownership of property in an Order. "Buying" is an in character term used to reference the exchange of in game credits to have the GameMasters set something up. The Order owns nothing.<br />
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<span style="color:#917647">'''SECTION 0.3'''</span> The in game administration of Orders will be handled by the "Orders GM". That same GM has an in character personality called "The Provincial Administrator of Orders". The two are the same individual as referenced in this document. When referred to as the Orders GM, that will typically be referring to interaction that will take place Out Of Character (OOC). When referring to the Administrator of Orders that will typically be referring to interaction that will take place In Character (IC), or in-game.<br />
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==<span style="color:#917647">'''SECTION 1: What Is A Sanctioned Order?'''</span>==<br />
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<span style="color:#917647">'''SECTION 1.0'''</span> Orders are player run organizations that come together for a given purpose in the game. Orders specifically exist to provide a role-playing vehicle to the players, to enhance the quality of the game and to provide assistance to other players both members of the Order and non-members alike.<br />
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==<span style="color:#917647">'''SECTION 2: Sanctioning An Official Order'''</span>==<br />
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<span style="color:#917647">'''SECTION 2.0'''</span> An Order will be considered "official" only when it is "sanctioned" by the provincial government.<br />
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<span style="color:#917647">'''SECTION 2.1'''</span> Any Order not sanctioned by the provincial government or an Order who has lost their sanctioning shall not have any of the rights or privileges afforded a sanctioned Order.<br />
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<span style="color:#917647">'''SECTION 2.2'''</span> No Order's sanctioned status is permanent. Orders are required, as set forth below, to maintain their sanctioned status within the province. Any order that does not maintain their status is in jeopardy of losing their sanctioning and any property, privileges or rights they may have.<br />
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<span style="color:#917647">'''SECTION 2.3'''</span> The GameMaster Staff and Simutronics reserve the right to dissolve any sanctioning of any Order, as it deems necessary. This right is immediate, and absolute.<br />
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<span style="color:#917647">'''SECTION 2.4'''</span> Sanctioned Orders fall under the direction of the "Order GameMaster" who has final say on all matters concerning all Orders or their operation and organization.<br />
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<span style="color:#917647">'''SECTION 2.5'''</span> The "Provincial Administrator of Orders" in an in character persona in the game that the Orders deal with. The Order GM, or someone on his or her staff, may play this NPC. All dealings with the Provincial Administrator of Orders are to be in character, whereas dealing with the Orders GM will typically be Out Of Character.<br />
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==<span style="color:#917647">'''SECTION 3: Requirements For Order Sanctioning'''</span>==<br />
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<span style="color:#917647">'''SECTION 3.0'''</span> For an Order to become sanctioned it must have selected a proper name for the order.<br />
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<span style="color:#917647">'''SECTION 3.1'''</span> Naming an Order<br />
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<span style="color:#917647">'''SECTION 3.2'''</span> Proper names for Orders shall not include the terms/words: "Clan", "House", "Guild", "Society", "Secret", "Royal", "His Highness'", "Her Majesty's" or "Evil". Further restrictions on words in an Order's name may be imposed by the Order GM as needed. All names for Orders will include the word "Order" somewhere in their name.<br />
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<span style="color:#917647">'''SECTION 3.3'''</span> No Order name may reference "real life" organizations, or copyrighted names in the real world. Any Order that chooses a copyrighted name or the name of a real world organization, and that relationship is not discovered in the beginning, will be required to change the Order name upon discovery.<br />
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<span style="color:#917647">'''SECTION 3.4'''</span> The Order GM has the right at anytime to reject an Order's name, or to require the Order to change their name.<br />
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<span style="color:#917647">'''SECTION 3.5'''</span> A detailed explanation of what the Order's Crest (if any) looks like will be supplied with each application.<br />
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<span style="color:#917647">'''SECTION 3.6'''</span> A detailed explanation of the insignia, or badge of membership, worn by the members of the Order will be supplied with each application.<br />
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<span style="color:#917647">'''SECTION 3.7'''</span> Sanction availability is at the sole discretion of the Simutronics staff.<br />
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==<span style="color:#917647">'''SECTION 4: Organizational Structure'''</span>==<br />
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<span style="color:#917647">'''SECTION 4.1'''</span> Officers<br />
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<span style="color:#917647">'''SECTION 4.2'''</span> The Order must have appointed a Speaker, a Vice Speaker and a Treasurer at the time they apply for sanctioning.<br />
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<span style="color:#917647">'''SECTION 4.3'''</span> The Order must have appointed a Council of at least ten (10) when they apply for sanctioning. No Officer may hold a seat on the Council.<br />
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==<span style="color:#917647">'''SECTION 5: The Order's Charter'''</span>==<br />
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<span style="color:#917647">'''SECTION 5.1'''</span> An Order must provide the Charter for the Order at the time they apply for sanctioning. The Charter must explain in detail:<br />
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{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. The reason the Order was founded'''<br>'''2. The Order's purpose'''<br>'''3. The Order's insignia'''<br>'''4. The item worn by members acknowledging their membership'''<br>'''5. The Order's goals'''<br>'''6. Official sub-offices of the Order (optional)'''</span><br />
|}<br />
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<span style="color:#917647">'''SECTION 5.2'''</span> It is to be understood that the Order's Charter is to be its guideline "in general" for all members founding, old and new.<br />
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<span style="color:#917647">'''SECTION 5.3'''</span> The Charter will be posted for public viewing, accessible to both members and non-members. In that vein, the Order GM will expect Charters to be colorful, detailed, and well written (this is one of many role-playing challenges for Orders) and reserves the right to require a Charter to be re-written.<br />
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==<span style="color:#917647">'''SECTION 6: By Laws'''</span>==<br />
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<span style="color:#917647">'''SECTION 6.1'''</span> An Order must have its by-laws clearly defined and written in fashion that appears official, as they are the official rules for the Order. Included in the by-laws must be the following at minimum but not limited to:<br />
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{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. The laws of the Order itself, as it applies to all members'''<br>'''2. A definition of the authority, responsibility and limitations for each officer (Speaker, Vice Speaker, Treasurer)'''<br>'''3. The complete set of requirements for membership'''<br>'''4. A definition of whether new members must be sponsored or not'''<br>'''5. The rules and guidelines that will be used for determining when a member can or should lose membership'''<br>'''6. How much a general member is authorized to borrow from the loan fund (if any)'''<br>'''7. How much an officer is authorized to borrow from the loan fund (if any)'''<br>'''8. Any other sub office the order might decide is necessary. (NOTE: Sub Offices are not recognized by the Order GM or the Order Game Mechanics. It is purely an office of honor/role playing)'''</span><br />
|}<br />
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<span style="color:#917647">'''SECTION 6.2'''</span> The Order GM shall have final say over any by-laws adopted by the Order.<br />
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<span style="color:#917647">'''SECTION 6.3'''</span> No Order's by-laws may circumvent the basic responsibilities or authorities of the officers or council set forth below.<br />
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==<span style="color:#917647">'''SECTION 7: Membership Application Fees'''</span>==<br />
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<span style="color:#917647">'''SECTION 7.0'''</span> Once an Order has fulfilled the above requirements, the Speaker for that Order may submit their application to the Order GM. Each office for The Administrator of Orders will display the valid email address of the current Order GM.<br />
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<span style="color:#917647">'''SECTION 7.1'''</span> The person sending in the application (the Speaker) will have 10 platinum coins deducted from his or her bank account in the currency of the province the application was submitted in.<br />
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==<span style="color:#917647">'''SECTION 8: Application Approval Or Rejection'''</span>==<br />
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<span style="color:#917647">'''SECTION 8.0'''</span> The Order GM will review the application and make a decision to accept or reject the application.<br />
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<span style="color:#917647">'''SECTION 8.1'''</span> The Order GM may at his or her discretion not reject an application in total but request that one or more of the instruments submitted be changed or rewritten. In this case, no additional filing fees will be charged, but the Order will not be considered sanctioned until the application meets all requirements and the Order GM states such.<br />
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<span style="color:#917647">'''SECTION 8.2'''</span> When the Order GM requests that an instrument should be changed or rewritten, the Order will have two real world weeks to complete the request. If they do not supply the changed or rewritten instrument within the two-week period, the application as a whole will be rejected and filing fees will apply to any future applications.<br />
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<span style="color:#917647">'''SECTION 8.3'''</span> The Order GM shall not be held to a time frame on deciding to accept or deny an application. Further, the order GM is under no obligation to accept or deny applications in the order they are submitted.<br />
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<span style="color:#917647">'''SECTION 8.4'''</span> Upon acceptance of an application, the Speaker for that Order will be contacted, and informed. A meeting with the Administrator of Orders will be arranged so a recruiting office in the Administrator's Building can be designed. (See below)<br />
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==<span style="color:#917647">'''SECTION 9: After Sanctioning'''</span>==<br />
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<span style="color:#917647">'''SECTION 9.1'''</span> Upon acceptance of an Order's Application, it will be declared by the Order GM that the Order is Sanctioned, and the Administrator of Orders will recognize that Order.<br />
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<span style="color:#917647">'''SECTION 9.2.0'''</span> The Recruitment Office<br />
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<span style="color:#917647">'''SECTION 9.2.1'''</span> To provide for recruiting needs, a recruitment office for the newly sanctioned Order will be established in the building that houses The Administrator of Orders. This office is not optional. All Orders must have an office in the building, at least until they have a house.<br />
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<span style="color:#917647">'''SECTION 9.2.2'''</span> The costs for the recruitment office, in the Administrator's building, will be at the sole descretion of the Simutronics staff and is subject to change without notice (see below).<br />
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<span style="color:#917647">'''SECTION 9.3'''</span> In the event that fees are assessed, if the Order's Trust Fund cannot pay the weekly fee, the Order will be found in default and have one (1) real-life week to correct the situation. After one real-life week, if the Order cannot cover the financial costs they will lose their sanctioning and no longer be recognized as an Order.<br />
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<span style="color:#917647">'''SECTION 9.4'''</span> The recruitment office for an Order will contain the following:<br />
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{| border="1" cellpadding="2" cellspacing="0" bgcolor="#C7C5AC"<br />
|-<br />
|<span style="color:#917647">'''1. A posted copy of the Order's Charter'''<br>'''2. A posted copy of the Order's By-laws'''<br>'''3. A membership application sheet'''<br>'''4. A banner with the name of the Order'''<br>'''5. The Order's crest displayed'''<br>'''6. A plaque naming the Officers and Council members'''<br>'''7. A trust fund deposit box'''</span><br />
|}<br />
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<span style="color:#917647">'''SECTION 9.5'''</span> The membership application sheet will exist in one of two forms: 1) A sheet that does not provide existing member sponsorship; and 2) A sheet that provides for existing member sponsorship<br />
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<span style="color:#917647">'''SECTION 9.6'''</span> The deposit boxes for the funds will allow deposits only. No money may be removed once it is deposited.<br />
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<span style="color:#917647">'''SECTION 9.7'''</span> The building of the Administrator of Orders will offer, for a fee, several chambers for an Order to use as Council Chambers to conduct Council meetings in. These Chambers are offered on a first come, first served basis and may be rented for two (2) hours at a time. Chambers cannot be reserved.<br />
<br />
<span style="color:#917647">'''SECTION 9.8'''</span> The building of the Administrator of Orders will offer, for a fee, several meeting halls for an Order to use as a Meeting Hall for general meetings. These Halls are offered on a first come, first served basis and may be rented for a period of two (2) hours at a time. Halls cannot be reserved.<br />
<br />
==<span style="color:#917647">'''SECTION 10: Post Sanctioning Requirements'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 10.0'''</span> After the recruitment office for an Order has been officially opened; the Order has 60 real world days to increase their membership to 25 members.<br />
<br />
<span style="color:#917647">'''SECTION 10.1'''</span> If an Order has not met the 25 member minimum at the end of the 60 day period, the Administrator of Orders will meet with the Speaker of the Order to asses the problem. If sufficient reason is given for having not met the requirements, the Administrator may decide to give the Order an extension. The amount of time extended is at the discretion of the Administrator.<br />
<br />
<span style="color:#917647">'''SECTION 10.2'''</span> If the Administrator is not convinced the Order will be able to meet the minimum requirements of membership, the Order will lose their sanctioning and their recruitment office will be closed. The Administrator's decision is final.<br />
<br />
==<span style="color:#917647">'''SECTION 11: Post Membership Requirements'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 11.1'''</span> Once an Order has met its membership requirements, the Speaker of the Order, and the Vice Speaker of the Order will be presented their Order's Scepter. This is a magical device that allows these officers access to certain areas, meetings, and creates items that apply to the Order. At this point, the Order is not only sanctioned, but also considered and recognized as an official Order of the Province.<br />
<br />
<span style="color:#917647">'''SECTION 11.2'''</span> Only the Speaker and Vice Speaker may hold their scepter. If they lose it, it will be replaced for a very expensive fee to be paid by the Order.<br />
<br />
<span style="color:#917647">'''SECTION 11.3'''</span> The council will hold its first official meeting and pass a resolution to accept the charter and by-laws or to reject it.<br />
<br />
<span style="color:#917647">'''SECTION 11.4'''</span> If the council rejects the charter or the by-laws, the Order will have two real world weeks to amend the charter to a point where the Council adopts it.<br />
<br />
<span style="color:#917647">'''SECTION 11.5'''</span> If at the end of two weeks, the Order has not been able to resolve its differences regarding the Charter and by-laws, the Order GM, at his or her option, may grant an extension or step in and take matters into his or her own hands.<br />
<br />
==<span style="color:#917647">'''SECTION 12: Order Status'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 12.0'''</span> At the time of sanctioning, the Order's status in the Province will be set to "Average."<br />
<br />
<span style="color:#917647">'''SECTION 12.1'''</span> There are three differing levels of status an order may hold. Outstanding" is the best rating an Order can have, "Disdain" is the worst, with "Average" in the middle.<br />
<br />
<span style="color:#917647">'''SECTION 12.2'''</span> An Order's status may be raised or lowered by any GameMaster on staff as the result of actions by the Order in general or by actions of any of its members.<br />
<br />
<span style="color:#917647">'''SECTION 12.3'''</span> The Order's Officers and Council will have the means to review the Order's current standing at any time. No explanation will be given for an Order's current standing, or change in standing, by the Administrator of Orders. Any determination of that status by the Administrator of Orders is immediate and without debate.<br />
<br />
=<span style="color:#917647">'''DUTIES OF OFFICE'''</span>=<br />
<br />
==<span style="color:#917647">'''SECTION 13: The Speaker'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 13.1'''</span> An Order must have a "Speaker". The speaker of the Order is the person who deals one on one with the Administrator of Orders (the Order GM).<br />
<br />
<span style="color:#917647">'''SECTION 13.2'''</span> The authority and responsibilities of the Speaker is to be laid out in the Order's Charter and by-laws. At no time shall the by-laws of any Order subvert the structure of authority and responsibilities entrusted to the Council (see below).<br />
<br />
<span style="color:#917647">'''SECTION 13.3'''</span> The position of Speaker shall be seen by the Order GM as the "Head" of the Order, regardless of the authority and responsibilities and privileges laid out in the Order's Charter and by-laws. With this recognition, it is assumed the Speaker speaks for the Order and has the authority to make decisions on behalf of the Order when dealing with the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 13.4'''</span> When a Council of the Orders is held with the Provincial Administrator of Orders, or other government officials, the Speaker of the Order will be the individual who attends, representing his or her Order.<br />
<br />
<span style="color:#917647">'''SECTION 13.5'''</span> Any imposed term limits on the Speaker's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 13.6'''</span> If the Order so chooses in its charter and/or by-laws, the Speaker is the officer of the Order that presides over official swearing in ceremonies of new members, officers, and Council members.<br />
<br />
<span style="color:#917647">'''SECTION 13.7'''</span> In the event a Council cannot convene enough of a majority to fill its seats, the Speaker of the Order will appoint members until a majority of the seats have been filled.<br />
<br />
==<span style="color:#917647">'''SECTION 14: The Vice-Speaker'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 14.1'''</span> An Order must have a Vice Speaker. The office of Vice Speaker will be considered the second point of contact for the Order GM or Provincial Administrator of Orders in the event the Speaker cannot be contacted.<br />
<br />
<span style="color:#917647">'''SECTION 14.2'''</span> The Vice Speaker will be the "backup" individual who attends provincial Councils of the Orders when the Speaker is not available.<br />
<br />
<span style="color:#917647">'''SECTION 14.3'''</span> Is it the Vice Speaker's responsibility to understand this document, as well as the Order's Charter and by-laws and any changes made to them, so they may clarify for any member the nature of these documents.<br />
<br />
<span style="color:#917647">'''SECTION 14.4'''</span> Any questions the Vice Speaker might have concerning this document, the Order's Charter, or the Order's by-laws may be presented to the Order GM for clarification. The Order GM's decision on such clarifications is final.<br />
<br />
<span style="color:#917647">'''SECTION 14.5'''</span> Any imposed term limits on the Vice Speaker's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
==<span style="color:#917647">'''SECTION 15: The Treasurer'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 15.1'''</span> An Order must have a Treasurer. The office of Treasurer will have total access to certain financial information concerning the Order.<br />
<br />
<span style="color:#917647">'''SECTION 15.2'''</span> It is the responsibility of the Treasurer to keep the Speaker, Vice Speaker, and the Council, informed on the Order's financial status.<br />
<br />
<span style="color:#917647">'''SECTION 15.3'''</span> Only the Order's Treasurer will have the authority (ability) to transfer monies between funds (see Funds below).<br />
<br />
<span style="color:#917647">'''SECTION 15.4'''</span> At no time shall the Treasurer of any Order have the ability to withdraw monies into hard currency from any of the Order's Funds.<br />
<br />
<span style="color:#917647">'''SECTION 15.5'''</span> Only the Treasurer will be entrusted with the Order's books pertaining to dues owed (if any), and outstanding with any member loans (if any).<br />
<br />
<span style="color:#917647">'''SECTION 15.6'''</span> Any imposed term limits on the Treasurer's office are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involve the Order GM or the Administrator of Orders.<br />
<br />
==<span style="color:#917647">'''SECTION 16: The Council'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 16.0'''</span> An Order must have a standing "Council of Ten." The Council of Ten shall be considered the governing body of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.1'''</span> All Council seats must be filled at all times. Any seat left open for a period of more than two real world weeks, will place the Order in jeopardy of losing their sanctioning.<br />
<br />
<span style="color:#917647">'''SECTION 16.2'''</span> After the initial appointment of the Council, seats on the Council are "appointed" by the Council member vacating that seat. The right of the vacating member to appoint his or her successor shall not be abridged by the Order's Charter or by-laws.<br />
<br />
<span style="color:#917647">'''SECTION 16.3'''</span> In the event a Council member cannot be contacted, and has missed four consecutive Council meetings, the remaining Council may vote that Council member's seat vacant, and vote in a replacement member.<br />
<br />
<span style="color:#917647">'''SECTION 16.4'''</span> No officer of the Order may sit on the Council while they hold office. Any Council member voted into office will immediately vacate his or her seat, without the option of being able to appoint his or her replacement (through game mechanics).<br />
<br />
<span style="color:#917647">'''SECTION 16.5.0'''</span> A Council seat left vacant because the member was voted into office will be filled by a vote of the remaining Council body.<br />
<br />
<span style="color:#917647">'''SECTION 16.5.1'''</span> If the Council cannot present a body of members large enough to satisfy an official vote (see below) then SECTION 16.5.0 will be invoked by the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 16.6'''</span> Order Councils may meet officially as many times as they wish, however, it is required that the Order's Council hold an official Council meeting in game and in character, every two real world weeks. Failure to meet this requirement will put the Order in jeopardy of losing its sanction.<br />
<br />
<span style="color:#917647">'''SECTION 16.7'''</span> A Council Meeting will be declared official when convened in the Council Chambers with at least a majority of Council members present.<br />
<br />
<span style="color:#917647">'''SECTION 16.8'''</span> Council meetings will be held in private. Not even the Officers of the Order will be permitted in the Council Chambers when an official meeting is convened.<br />
<br />
<span style="color:#917647">'''SECTION 16.9'''</span> Council votes will be secret. Not even the members of the voting Council will no how the others voted. A Council member may respond to a motion with VOTE YES, VOTE NO, or VOTE ABSTAIN.<br />
<br />
<span style="color:#917647">'''SECTION 16.10'''</span> The Council attendant (an NPC) will tally the votes. If the majority vote is YES, the motion is carried. If the majority vote is NO, the motion fails. If there is no majority vote there is a declared NO VOTE situation.<br />
<br />
<span style="color:#917647">'''SECTION 16.11'''</span> All motions put forward on the Floor of the Council Chamber will be announced in the room directly outside the door of the Council Chamber. All voting results will be announced in the same manner.<br />
<br />
<span style="color:#917647">'''SECTION 16.12'''</span> Councils will have the authority and responsibility of voting in the Officers of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.13'''</span> Councils will have the authority to hold a vote of "confidence" or "no confidence" regarding the Officers of the Order.<br />
<br />
<span style="color:#917647">'''SECTION 16.14'''</span> Once the Council has held a successful vote of no confidence, the Council will have the authority to vote an Officer out of office. That Officer does not lose his or her membership in the Order, only his or her position of Office. (See Updates below.)<br />
<br />
<span style="color:#917647">'''SECTION 16.15'''</span> The Council will have the authority and responsibility of setting the weekly dues members are required to pay (if any).<br />
<br />
<span style="color:#917647">'''SECTION 16.16'''</span> The Council will have the authority and responsibility of voting in new members or voting out existing members.<br />
<br />
<span style="color:#917647">'''SECTION 16.17'''</span> The Council will have the authority and responsibility for setting the interest rate charged to those members who take out new loans. Existing loan rates are not effected by this change.<br />
<br />
<span style="color:#917647">'''SECTION 16.18'''</span> The Council will have the authority to raise or lower the loan limit of any Order member. Current outstanding loans are not effected and a member may only have one outstanding loan at any given time.<br />
<br />
<span style="color:#917647">'''SECTION 16.19'''</span> Any imposed term limits on the Council Seats are to be determined by the Order's by-laws. Any such limits are to be tracked by the Order, and will not involved the Order GM or the Administrator of Orders.<br />
<br />
<span style="color:#917647">'''SECTION 16.20'''</span> Any Council seat vacated as the result of term limits shall be passed on to an appointee of the departing Council member's choosing. The Order's by-laws or Charter shall not abridge this right.<br />
<br />
==<span style="color:#917647">'''SECTION 17: Funds For The Order'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 17.0.0'''</span> An Order will maintain a Trust Fund, a Building Fund, and a Loan Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.0.1'''</span> Unless otherwise stipulated by the Charter and by-laws, an Order is not required to maintain any specific balance in any of its funds. However, the Provincial Government once a week withdraws the expenses of the Order, and should the Trust Fund not be able to cover the expenses, the Order will be found in default. ''(Note: Trust Funds are not currently an ongoing part of the Order requirements. -- 11/2013)''<br />
<br />
<span style="color:#917647">'''SECTION 17.1'''</span> The Trust Fund shall be that fund which all expenses are extracted from by the Provincial Government weekly.<br />
<br />
<span style="color:#917647">'''SECTION 17.2'''</span> It is the responsibility of the Order to keep track of any balances of the funds. Neither the Order GM nor the Administrator of Orders has any obligation to consult the Order on their financial status.<br />
<br />
<span style="color:#917647">'''SECTION 17.3'''</span> The Treasurer may transfer funds between the Trust Fund and the Loan Fund at his or her discretion.<br />
<br />
<span style="color:#917647">'''SECTION 17.4'''</span> The Treasurer may transfer funds from the Trust Fund or the Loan Fund into the Building Fund at his or her discretion.<br />
<br />
<span style="color:#917647">'''SECTION 17.5'''</span> At no time may funds be transferred out of the Building Fund or the Loan Fund to the Trust Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.6'''</span> The interest charged on a member's outstanding loan will be applied to the outstanding total on a weekly basis.<br />
<br />
<span style="color:#917647">'''SECTION 17.7'''</span> If a member of the Order walks the starry path or rerolls, the Order is simply out that money (such is the risks of being in the loan business). At no time will the Administrator of Orders or the Orders GM be recruited to get monies back from any player. Further, any effort by any Order to satisfy past debts from a new character will be severely frowned on and place the Order's sanctioning in jeopardy.<br />
<br />
<span style="color:#917647">'''SECTION 17.8'''</span> All repayments of loans go directly back into the Loan Fund, thus the interest earned on loans goes to the Order.<br />
<br />
<span style="color:#917647">'''SECTION 17.9'''</span> All Officers and Council Members will have access to the information reporting the current balance of all funds.<br />
<br />
<span style="color:#917647">'''SECTION 17.10'''</span> Only the Treasurer of the Order will have access to the loan records of members. It is the Treasurer's responsibility to track the outstanding loan balances of the members of the Order, and to notify the Officers or Council when there is fear the member may be getting over his or her head.<br />
<br />
<span style="color:#917647">'''SECTION 17.12'''</span> No purchase of land, buildings, or furnishings may take place unless there is sufficient funds in the Building Fund.<br />
<br />
<span style="color:#917647">'''SECTION 17.13'''</span> Any purchase of land, buildings, or furnishings, be it for initial building or for expansion, will require that the Order's Trust Fund has a balance sufficient to cover the new lease rate for at least one month (four (4) weekly payments).<br />
<br />
==<span style="color:#917647">'''SECTION 18: Land Leases'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 18.1'''</span> Once an Order has met their minimum membership requirements, and they have been in good standing for a period of no less than one year, they may begin looking for a lot on which they will build their House.<br />
<br />
<span style="color:#917647">'''SECTION 18.2'''</span> Any lot selected must be in the province the application was filed in.<br />
<br />
<span style="color:#917647">'''SECTION 18.3'''</span> The Order GM has the right to decline any request for any lot.<br />
<br />
<span style="color:#917647">'''SECTION 18.4'''</span> The Order's Speaker may submit a selection list of up to 5 lots at a time, each submission will cost 2 platinum in the currency of the Order's home province. ''(Note: There is currently no charge for submitting a requested lot for their House. - 11/2013.)''<br />
<br />
<span style="color:#917647">'''SECTION 18.5'''</span> No existing building in the game will be torn down to make room for a house.<br />
<br />
<span style="color:#917647">'''SECTION 18.6'''</span> Lots outside of towns may be submitted. However, the Order must realize the risk they take when building in the wilds. Invasions, thieves, and general uncivilized problems will be something that must be dealt with in the wilds, whereas this would not be so much a problem in the cities.<br />
<br />
<span style="color:#917647">'''SECTION 18.7'''</span> No lot is ever owned by the Order. All lots are leased to the Order on a (real world) weekly basis and costs are deducted from the Order's Trust Fund. The amount of the lease is relative to the value of the land and the going rate will be quoted by the Order GM when he or she approves or disapproves your site selection. ''(Note: The land leases are not currently in effect. -- 11/2013.)''<br />
<br />
<span style="color:#917647">'''SECTION 18.8'''</span> Simutronics reserves the right to relocate any House at any time within the same province if it deems necessary. While extremely rare, there might arise a time when a House simply cannot remain where it is any longer. In the event this should happen, the Order GM will work with the Order to find a mutually agreeable location, and move the house free of charge.<br />
<br />
==<span style="color:#917647">'''SECTION 19: Houses'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 19.1'''</span> Houses will be offered to Orders who have been active and in good standing no less than one year. Houses will be offered in standard models, or the Order can option to have a house custom built by the Order GM. While houses are extremely expensive to begin with, they will be overwhelmingly expensive when custom designed.<br />
<br />
<span style="color:#917647">'''SECTION 19.2'''</span> The value of a House determines the additional cost of the weekly lease rate on top of weekly land lease. NOTE: This is a serious factor to consider when choosing the house you will have, as you become married to that lease forever.<br />
<br />
<span style="color:#917647">'''SECTION 19.3'''</span> Certain landscaping and furnishing adds to the value of the house which effects the weekly lease rates.<br />
<br />
<span style="color:#917647">'''SECTION 19.4'''</span> Once an Order has a house, they may choose to maintain the recruiting office in the Administrator of Orders building, or they may move it to their House. Recruitment offices in Houses must be open to the public.<br />
<br />
==<span style="color:#917647">'''SECTION 20: Financial Default'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 20.1'''</span> Once an Order is established and has a House, if they default on their weekly lease payment, they will be notified by the Order GM. They will then have one week to get back into the "black." Their lease charges will continue to accrue.<br />
<br />
<span style="color:#917647">'''SECTION 20.2'''</span> If a House cannot get themselves back into "the black", after one week, the Administrator will close the House. The recruitment office will be moved back into the Administrator's Building. Lease charges on the house will continue to accrue, and the weekly charge for the recruitment office will be added on. The house will then have one (1) real life month to resolve their financial crisis.<br />
<br />
<span style="color:#917647">'''SECTION 20.3'''</span> If after one (1) month the House still has not resolved their financial problems, possession of the House will revert back to the provincial government and is lost to the Order. The Order will still owe the money and have one additional month to pay. If at the end of that month they still cannot meet their obligations, the Order will lose its sanctioning and cease to be recognized.<br />
<br />
==<span style="color:#917647">'''SECTION 21: Membership Minimums'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 21.1'''</span> No Order may allow its membership to drop below 25 members, regardless of being able to meet its financial commitments with or without the minimum. The Provincial Administrator of Orders will put any Order that allows its membership to drop below 25 members on notice and they will have one real world (1) month to correct the situation.<br />
<br />
<span style="color:#917647">'''SECTION 21.2'''</span> If after one (1) month the order has not been able to raise its membership numbers, the Order's House will be closed by the Order GM and the recruitment office set up in the Administrator's Building. The Order will then have one (1) additional month to correct the situation.<br />
<br />
<span style="color:#917647">'''SECTION 21.3'''</span> If the additional month passes, and the Order has not been able to raise its membership to the minimum 25 members, the Order will lose its sanctioning and the House will revert back to ownership of the Provincial Government.<br />
<br />
==<span style="color:#917647">'''SECTION 22: Changes To This Document'''</span>==<br />
<br />
<span style="color:#917647">'''SECTION 22.1'''</span> This document may be changed at any time by Simutronics without warning.<br />
<br />
<span style="color:#917647">'''SECTION 22.2'''</span> A single character involved in an Officially Sanctioned Order may not be a member of another Order at the same time. In addition, any member of an Officially Sanctioned Order bearing a militaristic branch may not be a member of another militia, be that Officially Sanctioned or otherwise. The exception to the double membership rule would occur when a single character is part of an Officially Sanctioned Order that bears no involvement of a militaristic nature. In that case, the single character may also be involved in a separate (non-Order) militia, and a non-militaristic Order.<br />
<br />
<span style="color:#917647">'''SECTION 22.3'''</span> Changes to this document will be announced in the method found most reliable by the Order GM.<br />
<br />
<span style="color:#917647">'''SECTION 22.4'''</span> Changes in this document shall be dated with real world dates to distinguish them from the original draft.<br />
<br />
<span style="color:#917647">'''SECTION 22.5'''</span> All parts of this document are subject to the Order GM's interpretation and his or her decision is final.<br />
<br />
<span style="color:#917647">'''SECTION 22.6'''</span> Updates -- 29 Shorka 426<br />
<br />
:<span style="color:#917647">'''SECTION 22.6.1'''</span> (Reference Section 0.2) Buying and credits do not currently apply to any sanctioned Order events. This requirement is subject to change by the Official Council of Elanthian Orders and is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.2'''</span> (Reference Section 7.1) In the case when additional applications are being accepted for new Orders (and only then), the costs submitted may be revised based on the game's current economy and such a determination would be made by the Official Council of Elanthian Orders and is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.3'''</span> (Reference Section 9.3) Currently there are no trust funds for the Orders, nor weekly fees. The GameMaster Staff and Simutronics reserve the right to make changes to this requirement without notice, and this right is immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.4'''</span> (Reference Section 9.7 and 9.8) These options are no longer available to any sanctioned Order. Instead, in the case where the Order does not yet have their own sanctioned Order House, there are private meeting rooms made available in each of the Administrator of Orders buildings within in the Order's respectively sanctioned province.<br><br />
:<span style="color:#917647">'''SECTION 22.6.5'''</span> (Reference Section 10) Currently the mandatory minimum membership of 25 does not apply. However, there are certain requirements that should be met within a designated time frame. Those requirements and the designated time frame are determined by the Administrator of Orders, and made known to the Order's leadership, and are immediate and absolute. All other requirements within the referenced Section still apply.<br><br />
:<span style="color:#917647">'''SECTION 22.6.6'''</span> (Reference Section 11.3, 11.4 and 11.5) All currently sanctioned Orders cannot change their Order's charter. An Order can, however, made adjustments to their by-laws, which must be first approved by the Administrator of Orders, and cannot circumvent the Order's sanctioned charter.<br><br />
:<span style="color:#917647">'''SECTION 22.6.7'''</span> (Reference Section 12) All active Orders are currently not subject to, specifically, this type of Order status "mechanism". All Orders and their members are, however, subject to expectations in behavior befitting a member of an esteemed, officially sanctioned Order. All reviews of those behaviors are at the sole discretion of the Official Council of Elanthian Orders. Should the behavior of any Order member be particularly contrary to the higher standard expected of those within an officially sanctioned Order, and/or cause the Official Council of Elanthian Orders any reason to believe they are representing the Order in a negative way, the decision to remove the offending member would be at the sole discretion of the Official Council of Elanthian Orders and such a decision would be immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.8'''</span> (Reference Section 13.7 and 16.0) All officially sanctioned Orders must have a Council of no less than five members at any given time, so that all Council votes can be discussed and addressed in game as part of that Order's expectation of role-play within the game environment. It should also be understood by all members that all Council votes to elect an Order officer are to be done with no less than a majority of Council members present and will be attended by the Administrator of Orders, as the Administrator is the only one who can induct officers and must account for that vote. All other guidelines will apply to all officially sanctioned Orders, as described in Section 16.<br><br />
:<span style="color:#917647">'''SECTION 22.6.9'''</span> (Reference Section 15.1) Currently, all officially sanctioned Orders are not required to maintain the office of Treasurer. Such a determination is it at the sole discretion of the Order's Council and should include a vote from all current Council members within their respective Order. Should the Order's Council decide to maintain the office of Treasurer, then all other requirements for that position would apply according to the Order's official sanction and additional by-laws.<br><br />
:<span style="color:#917647">'''SECTION 22.6.10'''</span> (Reference Section 16.14) The requirement for this Section remains intact, however whether or not the Officer being voted out of their position with a successful vote of no confidence remains within the officially sanctioned Order is at the sole discretion of that Order's Council and should also be an included part of the vote for no confidence.<br><br />
:<span style="color:#917647">'''SECTION 22.6.11'''</span> (Reference Section 17) Restating that currently trust funds are not an ongoing part of an officially sanctioned Order's requirements. All other provisions and requirements set forth by the Order regarding the Order's funds are still in effect and are determined at the discretion of the Order's Council.<br><br />
:<span style="color:#917647">'''SECTION 22.6.12'''</span> (Reference Section 18) Restating that there are currently no costs for submitting a request for a particular lot with regard to where an officially sanctioned Order's House might be built. All other requirements within this Section remain in effect.<br><br />
:<span style="color:#917647">'''SECTION 22.6.13'''</span> (Reference Section 19) Lease rates are currently not a requirement for any officially sanctioned Order. Lease rates are subject to change without notice by the Official Council of Elanthian Orders and shall be immediate and absolute. All other requirements or guidelines within this Section remain in effect.<br><br />
:<span style="color:#917647">'''SECTION 22.6.14'''</span> (Reference Section 20) Restating that lease costs are currently not required for officially sanctioned Orders but are subject to change without notice by the Official Council of Elanthian Orders and are immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.15'''</span> (Reference Section 21) All officially sanctioned Orders are no longer required to maintain a minimum of 25 members. However, all Orders are expected to maintain their Speaker and Vice positions, as well as the minimum of five Council members at all times. These minimums must include members that are actively engaged in the game's environment.<br><br />
:<span style="color:#917647">'''SECTION 22.6.16'''</span> No officially sanctioned Order will allow necromancers to become part of their membership roster. It is understood that the Official Council of Elanthian Orders would never approve of such a member. If it is found that a necromancer exists within an Order's ranks then it should be understood by all members that disclosing the nature of such a member, removing, and/or any associated consequences would be something played out within the game's environment and role-play.<br><br />
:<span style="color:#917647">'''SECTION 22.6.17'''</span> Should any officially sanctioned Order enter into a period of inactivity and they have an Order House, it is understood that the Order House will be closed during this period of inactivity by the Official Council of Elanthian Orders until such time that the Order is re-established and the new membership maintains efficient activity for a period to be determined by the Administrator of Orders. Such determinations are made clear to those involved and are immediate and absolute.<br><br />
:<span style="color:#917647">'''SECTION 22.6.18'''</span> The determination of an official sanction is conducted by both the Official Council of Elanthian Orders and the ruling body of the province, and all members understand that they inevitably serve that provinces ruling body. No Order members can change or otherwise move the Order from their officially sanctioned province.<br><br />
:<span style="color:#917647">'''SECTION 22.6.19'''</span>If a member chooses to leave an officially sanctioned Order, they must meet with the Order's leadership to be officially removed from that Order. If the leadership is not available to remove the member, then the Administrator of Orders should by contacted at the address listed below (See Section 22.6.21).<br><br />
:<span style="color:#917647">'''SECTION 22.6.20'''</span> All members of any official sanctioned Order should understand that the idea of being in and maintaining an Order is for those who are actively present in game and maintaining the role play of that Order within the game's environment.<br><br />
:<span style="color:#917647">'''SECTION 22.6.21'''</span> All officially sanctioned Orders are currently required to hold at least three events per month. All events held by an Order are restricted to the province where their official sanction is maintained. Any and all requirements for those official events are to be met by the members of the Order and a copy of those official requirements are supplied to the Order's leadership by the Administrator of Orders. Any member wishing a copy of those official event requirements should be able to contact their Order's leadership to receive a copy.<br><br />
:<span style="color:#917647">'''SECTION 22.6.22'''</span> Any player or member of an officially sanctioned Order is free to contact the Administrator of Orders with any specific questions they might have about Orders at DR-OrderGM@googlegroups.com.<br />
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{{cat|Official orders}}</div>DR-JHUSTIS