https://elanthipedia.play.net/api.php?action=feedcontributions&user=ARCANE&feedformat=atomElanthipedia - User contributions [en]2024-03-29T12:10:19ZUser contributionsMediaWiki 1.39.5https://elanthipedia.play.net/index.php?title=Spotted_kashika_serpent&diff=447252Spotted kashika serpent2016-06-30T05:18:12Z<p>ARCANE: /* In Depth */</p>
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<div>{{Critter<br />
|Critter Name=Spotted Kashika Serpent<br />
|MinCap=100<br />
|MaxCap=160<br />
|BodyType=Ophidian<br />
|new=No<br />
|Skinnable=yes<br />
|Has Coins=no<br />
|Has Gems=no<br />
|Has Boxes=no<br />
|Evil=no<br />
|Construct=no<br />
|Corporeal=yes<br />
|BackStabbable=no<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Special=no<br />
|Attack Range=Melee<br />
|Province=Ilithi<br />
|City=Fang Cove<br />
|MapList=*{{rmap|151|Beneath Fang's Peak (151)}}<br />
|hasskin=Yes<br />
|Skin Name=serpent skin<br />
|haspart=No<br />
|hasbone=No<br />
|MaxVal=>357 Dokoras<br />
|MaxArrangedVal=433 Dokoras<br />
|Manipulated=yes<br />
|hasorgan=No<br />
|InitCost=<br />
|InitCost2=<br />
|InitCost3=<br />
|InitCost4=<br />
|InitCost5=<br />
|Skin Type=skin<br />
|Weight=2<br />
|Tannable=yes<br />
|NumPieces=5<br />
|Crushable=no<br />
}}<br />
==Description==<br />
Intricate patterns of greens, browns and black cover the dull scales of the kashika serpent, making it difficult to distinguish from its surroundings.<br />
<br />
==In Depth==<br />
Very similar to serpents out east gate of Riverhaven. They like to swarm, and you can get webbed moving from one room to another.<br /><br />
Easy to hit. Can hit with about 80 ranks.<br /><br />
Hard cap TM >155<br /><br />
119 Evasion, 101 Parry, 94 Shield, 31 Reflex, No burden - defenses too low - serpents getting light and good hits regularly<br /></div>ARCANEhttps://elanthipedia.play.net/index.php?title=Granite_gargoyle&diff=447171Granite gargoyle2016-06-27T06:27:03Z<p>ARCANE: /* Support Skill Caps */</p>
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<div>{{Critter<br />
|Critter Name=Granite Gargoyle<br />
|Image File=garg.jpg<br />
|MinCap=95<br />
|MaxCap=125<br />
|BodyType=Biped<br />
|new=Yes<br />
|level=19<br />
|Skinnable=yes<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=no<br />
|Construct=yes<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=yes<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Defense=yes<br />
|Attack Range=Melee<br />
|Province=Ilithi, Zoluren<br />
|City=Shard, Crossing<br />
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}<br />
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}<br />
|hasskin=Yes<br />
|Skin Name=a stone grey hide<br />
|Skin Weight=7<br />
|haspart=No<br />
|hasbone=No<br />
|RequiredRanks=60<br />
|MaxVal=154 Dokoras<br />
|MaxArrangedVal=169 Dokoras<br />
|Manipulated=no<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.<br />
<br />
==In Depth==<br />
General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.<br />
===Combat Skill Caps===<br />
:Defence: Parry, Shield, and Evasion training very slowly at 128.<br />
::::95s are sufficient to handle 2, but not for 3 or 4.<br /><br />
:Armor: Dabbling at 128; stops training at 132. <br /><br />
:Weapons: Still training well at 120. <br /><br />
:TM & Debil: Won't move past dabbling at 133. <br /><br />
===Support Skill Caps===<br />
:Skinning: (full arrange) still locking at 200 <br /><br />
:Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. <br /><br />
:Stealth starts to slow down around 157, and hard caps at 182 ranks. <br /><br />
:Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.<br />
:Locksmithing: Using mainly "quick" at 133 (Nov. 2014) still locking at 160 (Jan. 2016) <br /><br />
:*struggling to find traps with 80 disarm & perception, but able to disarm and pick once lucky enough to discover the trap.<br />
:*Picking boxes relatively easily with 66 locksmithing, 30 agility, using machinist's touch<br />
<br />
===Special Attacks===<br />
*<s>Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.</s> (see [[Talk:Granite_gargoyle|discussion]])<br />
*Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])<br />
<br />
===Special Defenses===<br />
*{{com|appraise}} {{tt|CAREFUL}} info: ''The gargoyle appears immune to cold and fire.<br />
Granite gargoyles are immune to [[spell::Ice Patch]].<br /><br />
Although they appear immune to fire, granite gargoyles are not immune to [[spell::Mark of Arhat]] or [[spell::Fire Ball]].<br />
<br />
===[[Attributes]]===<br />
*'''[[Strength (stat)|Strength]]''' - is about 20 <br /><br />
*'''[[Agility (stat)|Agility]]''' - is about 20 <br /><br />
*'''[[Discipline (stat)|Discipline]]''' - is somewhat less than 20 <br /><br />
*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br /><br />
*'''[[Stamina (stat)|Stamina]]''' - is somewhat less than 20 <br /><br />
<br />
===Equipment/Loot===<br />
*''it is wearing nothing.<br />
*''it is carrying nothing.<br />
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:<br />
*140 [[Locksmithing skill|Locksmithing]] / 170 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (3) ''trivially constructed'' - (5) ''should not take long''<br />
*150 [[Locksmithing skill|Locksmithing]] / 190 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (2) ''laughable matter'' - (4) ''simple matter''<br />
*160 [[Locksmithing skill|Locksmithing]] / 220 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (2) ''laughable matter'' - (3) ''trivially constructed''<br />
I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis)<br />
{{cat|Gargoyle}}<br />
<br />
Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)<br />
<br />
===Body Parts===<br />
*{{com|arrange}} {{tt|INFO}}: ''The gargoyle can be arranged to produce a skin.<br />
Skin ({{ilink|i|stone grey hide}})<br />
*Unarranged max value: 154 Dokoras. High Quality (70) - ''work loose a sterling example of a stone grey hide<br />
*Arranged max value: 169 Dokoras. Perfect Quality (99) - ''retrieve a perfect hide<br />
<br />
==Messaging==<br />
*Spawn: ''A loud stomping sound fills the air as a granite gargoyle comes clomping in.<br />
*Entrance: ''Muttering fills the air as a granite gargoyle stomps in.<br />
*Exit: ''A granite gargoyle stomps <direction>, muttering to itself.<br />
*Death1: ''A granite gargoyle grumbles and falls over with a *THUD*.<br />
*Death2: ''A granite gargoyle grumbles and goes still.<br />
*Decay: ''A granite gargoyle's statuesque form turns to dust and fades away.<br />
<br />
==[[Recall]] Knowledge==<br />
''Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.<br /><br />
''They are not known to cast any recognized spells.<br /><br />
''They are known to carry loot in locked boxes.<br /></div>ARCANEhttps://elanthipedia.play.net/index.php?title=Granite_gargoyle&diff=447170Granite gargoyle2016-06-27T06:26:34Z<p>ARCANE: /* Support Skill Caps */</p>
<hr />
<div>{{Critter<br />
|Critter Name=Granite Gargoyle<br />
|Image File=garg.jpg<br />
|MinCap=95<br />
|MaxCap=125<br />
|BodyType=Biped<br />
|new=Yes<br />
|level=19<br />
|Skinnable=yes<br />
|Has Coins=yes<br />
|Has Gems=yes<br />
|Has Boxes=yes<br />
|Evil=no<br />
|Construct=yes<br />
|Corporeal=yes<br />
|Special=yes<br />
|BackStabbable=yes<br />
|Casts Spells=no<br />
|Stealthy=no<br />
|Defense=yes<br />
|Attack Range=Melee<br />
|Province=Ilithi, Zoluren<br />
|City=Shard, Crossing<br />
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}<br />
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}<br />
|hasskin=Yes<br />
|Skin Name=a stone grey hide<br />
|Skin Weight=7<br />
|haspart=No<br />
|hasbone=No<br />
|RequiredRanks=60<br />
|MaxVal=154 Dokoras<br />
|MaxArrangedVal=169 Dokoras<br />
|Manipulated=no<br />
|mskill1=<br />
|mskill2=<br />
|mcap=<br />
}}<br />
__NOTOC__<br />
<br />
==Description==<br />
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.<br />
<br />
==In Depth==<br />
General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.<br />
===Combat Skill Caps===<br />
:Defence: Parry, Shield, and Evasion training very slowly at 128.<br />
::::95s are sufficient to handle 2, but not for 3 or 4.<br /><br />
:Armor: Dabbling at 128; stops training at 132. <br /><br />
:Weapons: Still training well at 120. <br /><br />
:TM & Debil: Won't move past dabbling at 133. <br /><br />
===Support Skill Caps===<br />
:Skinning: (full arrange) still locking at 200 <br /><br />
:Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. <br /><br />
:Stealth starts to slow down around 157, and hard caps at 182 ranks. <br /><br />
:Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.<br />
:Locksmithing: Using mainly "quick" at 133 (Nov. 2014) still locking at 160 (Jan. 2016) <br /><br />
:*struggling to find traps with 80 disarm & perception, but able to disarm and pick once lucky enough to discover the trap.<br />
: Picking boxes relatively easily with 66 locksmithing, 30 agility, using machinist's touch<br />
<br />
===Special Attacks===<br />
*<s>Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.</s> (see [[Talk:Granite_gargoyle|discussion]])<br />
*Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])<br />
<br />
===Special Defenses===<br />
*{{com|appraise}} {{tt|CAREFUL}} info: ''The gargoyle appears immune to cold and fire.<br />
Granite gargoyles are immune to [[spell::Ice Patch]].<br /><br />
Although they appear immune to fire, granite gargoyles are not immune to [[spell::Mark of Arhat]] or [[spell::Fire Ball]].<br />
<br />
===[[Attributes]]===<br />
*'''[[Strength (stat)|Strength]]''' - is about 20 <br /><br />
*'''[[Agility (stat)|Agility]]''' - is about 20 <br /><br />
*'''[[Discipline (stat)|Discipline]]''' - is somewhat less than 20 <br /><br />
*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br /><br />
*'''[[Stamina (stat)|Stamina]]''' - is somewhat less than 20 <br /><br />
<br />
===Equipment/Loot===<br />
*''it is wearing nothing.<br />
*''it is carrying nothing.<br />
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:<br />
*140 [[Locksmithing skill|Locksmithing]] / 170 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (3) ''trivially constructed'' - (5) ''should not take long''<br />
*150 [[Locksmithing skill|Locksmithing]] / 190 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (2) ''laughable matter'' - (4) ''simple matter''<br />
*160 [[Locksmithing skill|Locksmithing]] / 220 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (2) ''laughable matter'' - (3) ''trivially constructed''<br />
I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis)<br />
{{cat|Gargoyle}}<br />
<br />
Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)<br />
<br />
===Body Parts===<br />
*{{com|arrange}} {{tt|INFO}}: ''The gargoyle can be arranged to produce a skin.<br />
Skin ({{ilink|i|stone grey hide}})<br />
*Unarranged max value: 154 Dokoras. High Quality (70) - ''work loose a sterling example of a stone grey hide<br />
*Arranged max value: 169 Dokoras. Perfect Quality (99) - ''retrieve a perfect hide<br />
<br />
==Messaging==<br />
*Spawn: ''A loud stomping sound fills the air as a granite gargoyle comes clomping in.<br />
*Entrance: ''Muttering fills the air as a granite gargoyle stomps in.<br />
*Exit: ''A granite gargoyle stomps <direction>, muttering to itself.<br />
*Death1: ''A granite gargoyle grumbles and falls over with a *THUD*.<br />
*Death2: ''A granite gargoyle grumbles and goes still.<br />
*Decay: ''A granite gargoyle's statuesque form turns to dust and fades away.<br />
<br />
==[[Recall]] Knowledge==<br />
''Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.<br /><br />
''They are not known to cast any recognized spells.<br /><br />
''They are known to carry loot in locked boxes.<br /></div>ARCANE