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	<updated>2026-04-15T17:46:06Z</updated>
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		<id>https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=460859</id>
		<title>Foraging compendium</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Foraging_compendium&amp;diff=460859"/>
		<updated>2016-11-28T16:43:31Z</updated>

		<summary type="html">&lt;p&gt;ZYANTHIA: Added not winter as requirement to foraging berries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Foraging Compendium&#039;&#039;&#039; is an attempt to capture the required [[Outdoorsmanship skill]], common locations, and any other known restrictions for foraging different items.&lt;br /&gt;
&lt;br /&gt;
This page was originally compiled by [[Zeltaen]] on the official forums, but exists here to allow updates by the community.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Contributing==&lt;br /&gt;
Contributions are eagerly encouraged. If you have solid data that you wish to add, simply update the chart, or post your findings on the discussion page.&lt;br /&gt;
&lt;br /&gt;
The ranks required reflect not only raw [[Outdoorsmanship skill]], but also [[Perception skill|Perception]]. While the exact level that perception affects the skill is not yet known, please be advised that due to the inclusion of the perception skill, these numbers can never be exact.&lt;br /&gt;
&lt;br /&gt;
Furthermore, [[Ranger]]s appear to have a bonus to foraging, and in certain areas, some items are more rare and therefore harder to find. The best way to know if your contribution as a ranger will be accurate is to use [[Forage command|&amp;lt;tt&amp;gt;FORAGE CAREFUL&amp;lt;/tt&amp;gt;]] to find the item. If the roundtime is 15 seconds and you are able to find the item, it&#039;s likely that you&#039;re at least vaguely in the experience range.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Healing herbs]]&lt;br /&gt;
*{{com|forage}} command&lt;br /&gt;
*[[Foraging]]&lt;br /&gt;
*[[Lumberjacking]]&lt;br /&gt;
*[[Outdoorsmanship skill]]&lt;br /&gt;
*[http://www.olwydd.org/herbs/forage.php Olwydd.org Foraging Database]&lt;br /&gt;
&lt;br /&gt;
==Foraging Compendium==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item!!Ranks!!Restrictions!!Location!!Note&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|berries}}||0||Not winter||Crossing: About 3-4 steps north of NE gate on the NTR||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|branch}}||0||--||--||Anyone can find, regardless of skill or skill modifiers, assuming it is present. You will get a random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] branch.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|bread crumb}}||0||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|broken shell}}||0||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dust bunny}}||0||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fish bone}}||0||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grass}}||0||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|leaf}}||0||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rock}}||0||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|root}}||0||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shell}}||0||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stick}}||0||--||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] stick.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|twig}}||0||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood chip}}||0||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wood splinter}}||0||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|acorn}}||10||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cattail}}||10||daytime||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirt}}||10||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sea shell}}||10||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shoe tack}}||10||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torch}}||10||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|corn}}||20||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|grungy feather}}||20||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|jadice flower}}||20||--||[[Crossing]] - city streets&amp;lt;br /&amp;gt;[[Ratha]]- city streets&amp;lt;br /&amp;gt;[[Shard]] - city streets||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|limb}}||20||--||--||A random [[:Category:Woods|&amp;lt;wood type&amp;gt;]] limb.&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|log}}||20||--||--||May no longer be foragable since [[Lumberjacking]]?&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|peat}}||20||--||--||Will burn in a [[portable stove]].&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rusty nail}}||20||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sap}}||20||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scallion}}||20||daytime; spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seaweed}}||20||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|stem}}||20||spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue flower}}||30||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blueberries}}||30||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cherry}}||30||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam shell}}||30||spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|georin|georin grass}}||30||not winter||Crossing- outside Ranger Guild||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red flower}}||30||summer||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|snail shell}}||30||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|strawberry}}||30||indoors||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|taffelberries}}||30||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|torn cloth}}||30||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tree root}}||30||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|vine}}||30||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|weed}}||30||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fana shell}}||40||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jasmine blossom}}||40||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nedoren shell}}||40||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|shark tooth}}||40||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|aloe|aloe leaf}}||50||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|asarwuden shell}}||60||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briar berries}}||60||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nemoih|nemoih root}}||60||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|phelim shell}}||60||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|yelith|yelith root}}||60||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|apple}}||65||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clam}}||65||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lemon}}||65||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild carrot}}||65||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|clover}}||70||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|orange}}||70||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|rose}}||70||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|seolarn weed}}||70||not winter||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pale toadstool|toadstool}}||70||--||Crossing- NE Gate||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|chamomile}}||80||spring, summer, fall?||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|draconaeia blossom}}||80||spring, fall||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|fat turnip|turnip}}||80||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|gooseberries}}||80||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|lavender}}||80||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|moss}}||80||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|almond}}||90||fall||1 room west of Caravansary on the [[NTR]] heading from Crossing to the ferry dock||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nilos|nilos grass}}||90||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|old button}}||90||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|plovik|plovik leaves}}||90||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sage}}||90||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|tea leaf}}||90||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|white rose}}||90||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|green moss}}||100||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulnik|hulnik grass}}||100||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|riolur|riolur leaves}}||100||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|briarberry root}}||110||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|pig root}}||110||not winter||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blocil|blocil berries}}||120||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|glaysker flower}}||120||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red rose}}||120||spring, fall||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sufil|sufil sap}}||120||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sprig of mistletoe|mistletoe}}||150||--||[[Rossman&#039;s Landing]]- Mistwood Forest||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coffee bean}}||175||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|eghmok|eghmok moss}}||175||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|muljin|muljin sap}}||175||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|wild orchid}}||175||[[Yavash]] up; very hard in fall-winter||[[Ratha]]- 1st tier||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|honey comb}}||200||[[Xibar]] up; fall, winter||[[Mer&#039;Kresh]] Garden, Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|butterfly orchid}}||240||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|cebi|cebi root}}||275||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|genich|genich stem}}||275||?||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|jadice|jadice pollen}}||275|||--||[[Crossing]]- Town Green North pond||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|nuloe|nuloe stem}}||275|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|qun|qun pollen}}||275|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|coin}}||300|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|hulij|hulij leaves}}||~300|||--||[[Crossing]] - Willow Walk Pond||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|junliar|junliar stem}}||335||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dustanjis flower}}||445|||--||[[Vela&#039;Tohr Overlook]], Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|blue iris}}||?|||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|dirdel flower}}||?|||daytime; not winter||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|large turnip}}||?||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|purple iris}}||?|||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red fox blossom}}||?|||--||Aesry Surlaenis&#039;a, Bu&#039;amakra||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|red lily}}||?|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|scorpion flower}}||?|||--||Theren North Road||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|sniper lily}}||?|||--||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|valerian blossom}}||?|||daytime; spring||--||&lt;br /&gt;
|-&lt;br /&gt;
|{{sloot|i|viper grass}}||?|||--||--||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZYANTHIA</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=375435</id>
		<title>Barbarians 3.1</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Barbarians_3.1&amp;diff=375435"/>
		<updated>2014-09-14T19:29:18Z</updated>

		<summary type="html">&lt;p&gt;ZYANTHIA: /* Barbarian Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
A page for listing the major changes in [[DragonRealms 3.1]] for Barbarians.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* Ranged weapon parrying has been removed.&lt;br /&gt;
* Forms will now give a large amount of experience when they have completely powered up (about a minute). It is possible to stop and restart them once they&#039;ve powered up to gain more experience, though there is a cooldown.&lt;br /&gt;
* Addition of {{com|Meditate command#Research|{{tt|MEDITATE RESEARCH}}}} &#039;&#039;&amp;lt;ability&amp;gt;&#039;&#039; which will act as a combination of {{com|research}} and {{com|discern}}. This has a moderate cooldown, but allows training without cycling Forms on and off all the time.&lt;br /&gt;
* Slots are learned every other level, up to circle 70, then one slot every 4 levels until circle 150.&lt;br /&gt;
* Scrolls can now be SMASHED and EATEN. There is a tiny chance that destroying items will tank your IF, and a small chance of it negatively impacting it. A large chance of a minor IF gain and a tiny chance of a large IF gain. &lt;br /&gt;
&lt;br /&gt;
==Inner Fire Changes==&lt;br /&gt;
Inner Fire usage has been a concern expressed by players regarding the new system in 3.0.  To address this we released some modifications to the overall system.&lt;br /&gt;
&lt;br /&gt;
* Berserk ability costs were reduced to make them more balanced and attractive compared to other abilities.&lt;br /&gt;
* Several of the Mastery abilities increase IF regen limits, increase Inner Fire skill, or allow for improved IF regeneration.&lt;br /&gt;
* The new Barbarian Analyze combos can regenerate IF with ANALYZE FLAME.&lt;br /&gt;
* Barbarians also have a chance to regenerate some Inner Fire when using a Combat Charged Maneuver if they pass an Expertise check.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Combos==&lt;br /&gt;
Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill.  These combos are self-only, cannot be refreshed and give a selective bonus when finished.  Each form of ANALYZE unlocks with more Expertise skill.&lt;br /&gt;
&lt;br /&gt;
:{{com|ANALYZE}} &amp;lt;type&amp;gt;&lt;br /&gt;
:Barbarians can analyze themselves to begin a self combo.  These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged.  Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted.  It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.&lt;br /&gt;
&lt;br /&gt;
:* Flame gives an IF boost when successfully completed.&lt;br /&gt;
:* Accuracy should be straight-forward. - Unlocks at 50 ranks in Expertise.&lt;br /&gt;
:* Damage should be straight-forward. - Unlocks at 140 ranks in Expertise&lt;br /&gt;
:* Intimidation prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise&lt;br /&gt;
:* Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)&lt;br /&gt;
:* Balance reduces balance lost from combat.&lt;br /&gt;
:* Vitality recovers some lost vitality in combat.&lt;br /&gt;
:* Rage allows the next Berserk to be started at reduced initial IF cost.&lt;br /&gt;
:* Calm allows the next meditation to be used at reduced IF cost.&lt;br /&gt;
&lt;br /&gt;
Choices available will be based on how much Expertise skill is known.&lt;br /&gt;
&lt;br /&gt;
==Expertise Skill==&lt;br /&gt;
Barbarians will have a new Primary skill called Expertise grandfathered upon logging in.  This skill represents a Barbarian&#039;s Mastery with weapons and combat-related tasks.&lt;br /&gt;
&lt;br /&gt;
* Expertise can be trained by performing Charged Combat Maneuvers and succeeding an Expertise Check.&lt;br /&gt;
* Expertise can be trained by completing Barbarian Combos.  &lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability!!Type!!Skill!!Difficulty!!Path!!Cost!!Prereqs!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Piranha Form|Piranha]]||Form||Augmentation||Basic||Predator|| || ||&#039;&#039;&#039;Evasion Boost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey Form|Monkey]]||Form||Augmentation||Basic||Flame||&#039;&#039;&#039;2&#039;&#039;&#039;|| ||&#039;&#039;&#039;Balance and reflex Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Badger Form|Badger]]||Form||Warding||Advanced||Horde|| || ||&#039;&#039;&#039;Practicing these movement styles will provide moderate protection against all contested attacks except those involving agility, if the user possesses sufficient skill with warding.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Famine Berserk|Famine]]||Berserk||&#039;&#039;&#039;?Warding?&#039;&#039;&#039;||Basic||Flame||&#039;&#039;&#039;2&#039;&#039;&#039;|| ||Pulsing Vitality Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|[[Wildfire Berserk|Wildfire]]||Berserk||Augmentation||Basic||Horde|| || ||&#039;&#039;&#039;Agility bonus and a chance at RT reduction on weapon attacks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Earthquake Berserk|Earthquake]]||Berserk||&#039;&#039;&#039;Debilitation&#039;&#039;&#039;||Advanced||Horde||&#039;&#039;&#039;2&#039;&#039;&#039;||&#039;&#039;&#039;6&#039;&#039;&#039;||&#039;&#039;&#039;Enacting this rage will periodically unbalance, force to the knees, stun or harry an enemy if the user presents sufficient debilitation skill and succeeds in a contest of power versus reflex against his or her foe.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Volcano Berserk|Volcano]]||Berserk||Augmentation||Expert||Horde|| || ||&#039;&#039;&#039;Enacting this rage will prevent the Barbarian from death for a very short time.  Each blow that would fell the warrior will instead quench the user&#039;s inner fire.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tsunami Berserk|Tsunami]]||Berserk||Augmentation||Expert||Flame|| || ||&#039;&#039;&#039;Enacting this rage will enhance the Barbarian&#039;s held weapon with increased damage and balance.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Everild&#039;s Rage Roar|Everild&#039;s Rage]] ||Roar||Debilitation|| Basic || Predator|| || ||&#039;&#039;&#039;Debuffs enemy&#039;s evasion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mana Torment Roar|Mana Torment]]||Roar||Debilitation||Expert||Flame||&#039;&#039;&#039;3&#039;&#039;&#039;||&#039;&#039;&#039;8&#039;&#039;&#039;||Drain Mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[Contemplation Meditation|Contemplation]]||Meditation||Augmentation||&#039;&#039;&#039;Advanced&#039;&#039;&#039;||Flame|| || ||&#039;&#039;&#039;Boosts armor and augmentation skills.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bastion Meditation|Bastion]]||Meditation||Warding||Basic||Predator|| || ||&#039;&#039;&#039;Strong barrier versus willpower contested attacks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Tenacity Meditation|Tenacity]]||Meditation||Warding||Advanced||Horde||&#039;&#039;&#039;2&#039;&#039;&#039;|| ||Physical Damage resistance&lt;br /&gt;
|-&lt;br /&gt;
|[[Dispel Meditation|Dispel]]||Meditation||&#039;&#039;&#039;Warding&#039;&#039;&#039;||Advanced||Flame|| || ||Removes all magic on barbarian&lt;br /&gt;
|-&lt;br /&gt;
|[[Serenity Meditation|Serenity]]||Meditation||Warding||Expert||Flame|| || ||&#039;&#039;&#039;This technique will enact a strong integrity barrier against all offensive magics if the user has sufficient warding skill.  Each spell deflected will drain some inner fire and roaring will shatter the ward.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Masteries===&lt;br /&gt;
Barbarians now have access to new Mastery Abilities.  These represent advanced training within a path, and they have a high cost and required number of pre-requisite abilities. Can be trained at the former dance teachers.&lt;br /&gt;
&lt;br /&gt;
For the most part individual MU feats do wimpy little things. Barbarian feats are awesome, and cost appropriately. Masteries are intended to be grand achievements and not a piece of flair worn down to the spit shack. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ability!!Type!!Path!!Cost!!Prereqs!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Duelist Mastery|Duelist]]||Mastery||Predator||4||8||Unlocks {{tt|MEDITATE DUEL}} ability. Doubles the Barbarian&#039;s passive If regen limit for 10 minutes. Only usable out of combat, breaks once combat is initiated. Cooldown varies with IF skill but starts at 2 hours and caps at 45 minutes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tribalist Mastery|Tribalist]]||Mastery||Predator||4||8||Boosts debilitation skill and reduces IF forms cost.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dervish Mastery|Dervish]]||Mastery||Predator||1||&#039;&#039;&#039;8&#039;&#039;&#039;||Unlocks improved version [[Whirlwind (ability)|Whirlwind]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Titan Mastery|Titan]]||Mastery||Horde||4||8||+Augmentation, reduces IF cost of berserking&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategos Mastery|Strategos]]||Mastery||Horde||4||8||Bonus IF from killing enemies, unlocks ROAR AREA.&lt;br /&gt;
|-&lt;br /&gt;
|[[Juggernaut Mastery|Juggernaut]]||Mastery||Horde||1||&#039;&#039;&#039;8&#039;&#039;&#039;||Unlocks improved [[Warstomp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Powermonger Mastery|Powermonger]]||Mastery||Flame||4||9||Bonus to Inner Fire skill, more precise IF readings, +passive IF regen limit.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yogi Mastery|Yogi]]||Mastery||Flame||4||9||Allows meditating while standing and engaged at range, reduces RT and cost of meditating.&lt;br /&gt;
|-&lt;br /&gt;
|[[Templar Mastery|Templar]]||Mastery||Flame||1||&#039;&#039;&#039;9&#039;&#039;&#039;||Unlocks new ways to destroy magic items and view your count of magic items destroyed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Not Included==&lt;br /&gt;
* Hurricane Berserk is not included, and it&#039;s future status is unknown.&lt;br /&gt;
* {{com|choke}} will not be included, and it&#039;s future status is undecided.&lt;br /&gt;
* Infused chakrel will not be part of this release.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* MEDITATE RESEARCH FAMINE shows it as being warding, when it seems like it would be Augmentation.&lt;br /&gt;
     WAI?: Berserk Famine trains the warding skill.&lt;br /&gt;
* Attempting to use MEDITATE RESEARCH on masteries produces the initial message, &amp;quot;You clear your mind and begin to meditate upon the training you have received.&amp;quot; then nothing happens.&lt;br /&gt;
     Corrected: Confirmed on 05/19/2014. Message received when using MEDITATE RESEARCH on mastery abilities &amp;quot;You struggle, but find yourself unable to recall any training in that ability.&amp;quot;&lt;br /&gt;
===Typos===&lt;br /&gt;
* MEDITATE RESEARCH SWAN produces a typo, a double space, &amp;quot;Swan Form is a Basic__ability in the Path&amp;quot;.&lt;br /&gt;
* MEDITATE RESEARCH BASTION produces a typo, a double space &amp;quot;contested abilities__using Willpower.&amp;quot;&lt;br /&gt;
* MEDITATE RESEARCH SEEK produces a typo, a double space &amp;quot;user possesses__sufficient skill&amp;quot;&lt;br /&gt;
* MEDITATE RESEARCH DISPEL has a rogue newline midway through.&lt;br /&gt;
* MEDITATE RESEARCH SERENITY produces a triple space, &amp;quot;all offensive magics if___the user has sufficient&amp;quot;&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ZYANTHIA</name></author>
	</entry>
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