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	<title>Elanthipedia - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/ZORCH"/>
	<updated>2026-05-18T18:41:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Crafting&amp;diff=594461</id>
		<title>Player suggestions for Crafting</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Player_suggestions_for_Crafting&amp;diff=594461"/>
		<updated>2022-08-25T19:25:39Z</updated>

		<summary type="html">&lt;p&gt;ZORCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spawning from [https://discord.com/channels/619301383451181075/619364324233838593/1010010554892558376 This post by GM Zadraes on the official Discord] Binu and I (Mahtra) collated the suggestions that players made in that thread, we cleaned them up, re-worded and merged them. The Impact Rating field is entirely subjective, based on our opinion at the time this page is created. Where possible, names of those who suggested were kept, unless multiple people suggested the same/similar things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Player Suggestions for Crafting&lt;br /&gt;
|-&lt;br /&gt;
! From !! suggestion !! impact rating !! related craft !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Nideya || Increase access to, and availability of rare materials || low - &amp;quot;would be nice if&amp;quot; || all ||&lt;br /&gt;
|-&lt;br /&gt;
| Vlachodimos || Add at least one Tier 12 recipe to artificing. There&#039;s currently none and it makes learning in the 1500+ range much slower and impossible to get hard work orders at that point too || high - allows progression of training  || Enchanting ||&lt;br /&gt;
|-&lt;br /&gt;
| Mahtra || Enchanting could do with a speed brazier template. Enchanting could do with not requiring sigil farming (which is extremely painful at the top tiers) The sigil minigame is neat and all, but punishing too. || low - brings braziers in line with other tools that have speed and quality templates || Enchanting ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || RT reductions (with commensurate rewards reductions?) || low - this would just be nice to have at this stage || all ||&lt;br /&gt;
|-&lt;br /&gt;
| Scrounger || Custom recipe books so we can scribe commonly used patterns and not need to carry all books around all the time. || low  - This could be an awesome MT item... || all ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Carving lockpicks brought into Engineering || medium - Thief lockpick carving is a wasted &amp;quot;class&amp;quot; thing at the moment. || Engineering ||&lt;br /&gt;
|-&lt;br /&gt;
| Malkien || Carreer/Hobby reset option || medium - QoL for incomplete systems || all ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt; Multiple people &amp;lt;/s&amp;gt;||&amp;lt;s&amp;gt; Add secondary sigils to enchanting societies &amp;lt;/s&amp;gt;||&amp;lt;s&amp;gt; high - allows progression of training  &amp;lt;/s&amp;gt;||&amp;lt;s&amp;gt; Enchanting || Done in TT131&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Add herbs to societies: Blue Flowers, Hulij Leaves, Dioica Sap, Belradi Moss, qun pollen (also normalize blue/red flowers across all societies) || high - allows progression of training  || Remedies ||&lt;br /&gt;
|-&lt;br /&gt;
| Inneth || Perceiving sigils whilst remaining invisible please || low - Can have Social Outrage implications || enchanting || TT131 allows harvesting whilst invisible, which is immensely appreciated. This ask is to bring `perc sigil` in line with `perc mana` which can be done wholly whilst invisible.&lt;br /&gt;
|-&lt;br /&gt;
| Binu/CU || Craftable consumables (pins, oil, lotion, stain, hilts, etc).  These not being master crafted causes problems with the higher tier templates combined with low workability materials. || high - high tier recipes are impossible without || multiple crafts ||&lt;br /&gt;
|-&lt;br /&gt;
| Binu/CU || Separate registers (or sections in the main register) for leather, cloth, bone, stone, wood, and metal. || medium - Akin to other games having crafting dedicated containers || multiple crafts ||&lt;br /&gt;
|-&lt;br /&gt;
| Binu/CU || Allow crafting of Mortars, bellows, clamps, bowls, and any tool a player may need for crafting || High - some items can be hard to find, raising the barrier of entry into these professions || Remedies, forging ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Herb to cure disease.  Combo herbs for wounds the way we have cebi and hisan for scars.&amp;quot; || High - Help necros out here || Remedies ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Do something with advanced marks. Maybe an automated system for people to choose &amp;quot;custom&amp;quot; marks like 2021 HE&#039;s gift? || low - This might be a neat TT by itself, but in terms of things broken in crafting... this is low priority || Forging ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Allow reclamation of crafted materials, such as Stone, bone, leather, cloth || Medium - This is extremely frustrating, especially for rarer materials. So much wastage. || Carving/Tailoring ||&lt;br /&gt;
|-&lt;br /&gt;
| Multiple people || Allow combining of Stone pieces || Medium - This is extremely frustrating, especially for rarer materials. So much wastage. || Carving/Tailoring ||&lt;br /&gt;
|-&lt;br /&gt;
| Hanryu || Allow foraging in all rooms with presses/grinders for herbs. || medium - If I had to choose, I&#039;d rather have the herbs available in societies, but this is an either/or to that in a way. || Remedies ||&lt;br /&gt;
|-&lt;br /&gt;
| Hanryu ||Renta-forge (instanced forges) in all locations|| medium || Forging ||&lt;br /&gt;
|-&lt;br /&gt;
| Kali||Make Shard supply room crate items match Crossing - specifically the wand.|| Low - QOL increase but not system-breaking || Enchanting ||&lt;br /&gt;
|-&lt;br /&gt;
| Zorthuric||Bring back astral guide creation|| Low - Cool Factor || Enchanting ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZORCH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592544</id>
		<title>Drathrok&#039;s Duskruin 442/Incidental loot</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Drathrok%27s_Duskruin_442/Incidental_loot&amp;diff=592544"/>
		<updated>2022-07-25T14:03:55Z</updated>

		<summary type="html">&lt;p&gt;ZORCH: /* Collection Pieces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
*&#039;&#039;&#039;Bold&#039;&#039;&#039; items are &#039;&#039;&#039;new&#039;&#039;&#039;.&lt;br /&gt;
*Items with an asterisk (&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) are not accepted by the [[Grizzled Dwarven veteran with a large pack|grizzled dwarven veteran]] for trade ins.&lt;br /&gt;
*{{ilink|i|Duskruin bloodscrip}} in varying amounts are also found as a prize from each game.&lt;br /&gt;
==Arena==&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
&amp;lt;!--{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! {{sloot|w|steel nodachi}} (2HE)&lt;br /&gt;
! {{sloot|w|steel tachi}} (HE)&lt;br /&gt;
! {{sloot|w|steel wakizashi}} (ME)&lt;br /&gt;
! {{sloot|w|steel tanto}} (SE)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|heavy blade}}&lt;br /&gt;
* {{sloot|i|heavy handle}}&lt;br /&gt;
* {{sloot|i|heavy pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|long handle}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|curved blade}}&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|short handle}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|Dwarven iron fife with bands of luminous moonsilver knotwork}}&lt;br /&gt;
* &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Duskruin Vault==&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|short blade}}&lt;br /&gt;
* {{sloot|i|long blade}}&lt;br /&gt;
* {{sloot|i|ruby chunk}}&lt;br /&gt;
* {{sloot|i|curved pommel}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* {{sloot|w|icesteel hanger with a lapis lazuli hilt}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|smokewood pelletbow with tarts painted along the stock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|s|blackened steel shield embossed with a stylized centaur&#039;s head}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel bar-mail hauberk marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel mail balaclava layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|s|icesteel shield emblazoned in black with a rearing dragon}}&lt;br /&gt;
* {{sloot|a|rusty chain greaves with tattered leather ties}}&lt;br /&gt;
* {{sloot|a|stained leather gloves lined in grey fur}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bear-pelt leather mantle clasped with a jagged immola tooth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|demon gaze agate pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|filigreed platinum brooch centered with a large flawless damaryu pearl}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ice-blue scarf}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|peach-colored dress bordered along the neck and hem with tiny vermillion rosebuds}}&lt;br /&gt;
* {{sloot|i|supple wyvern hide thigh boots side-laced through burnished palladium eyelets}}&lt;br /&gt;
* {{sloot|i|pair of silver earrings set with umber opals}}&lt;br /&gt;
* {{sloot|i|pair of sword-shaped gold cufflinks hilted in black onyx}}&lt;br /&gt;
* {{sloot|i|palladium cage pendant featuring an onyx and indurium cinnabar moth}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|polished godsmarked turquoise cabochon pilgrim&#039;s badge}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|trio of purple gold anklets threaded with lightning amethysts}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|warm honey-mustard watered silk cloak}}&lt;br /&gt;
* {{sloot|i|weathered leather sandals with burnished brass buckles}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|zoetia worry beads carved into colorful flowers}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|absinthe emerald-eyed seordmaor skull with electroweave straps}}&lt;br /&gt;
* {{sloot|i|gladiator&#039;s combat kit of hardened leather with carved dragonwood toggles}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|sea-green backpack of supple leather clasped with an ivory starfish}}&lt;br /&gt;
* {{sloot|i|sleek sword belt}}&lt;br /&gt;
* {{sloot|i|soft white sailcloth woodwind pouch}} - &#039;&#039;Contains a {{sloot|i|penguin egg ocarina}}&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|awl carved of burnished ebony}}&lt;br /&gt;
* {{sloot|i|forging hammer with platinum accents}}&lt;br /&gt;
* {{sloot|i|glaes wrist blade with a wide hilt}}&lt;br /&gt;
* {{sloot|i|hide scraper of burnished ebony}}&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|metal drawknife edged in glaes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|cambrinth tailband inlaid with jade}}&lt;br /&gt;
* {{sloot|i|chakrel fist hung from a thick rope}}&lt;br /&gt;
* {{sloot|i|warped parchment of twisted linen fibers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|battlefield painting framed in blackened hickory}}&lt;br /&gt;
* {{sloot|i|pair of iron sconces}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* {{sloot|i|avia frostweyr bear with carved iceblink peridot claws}}&lt;br /&gt;
* {{sloot|i|blank-faced rag doll}}&lt;br /&gt;
* {{sloot|i|ceramic jug of partially congealed blood-ale}}&lt;br /&gt;
* {{sloot|i|elegant mahogany grooming kit with sturdy black leather straps}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|large glass bottle of Bobcat&#039;s blood rum}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|kertig cowbell etched with an arena}}&lt;br /&gt;
* {{sloot|i|moonshine jug with five painted X&#039;s}}&lt;br /&gt;
* {{sloot|i|piece of striated foil}}&lt;br /&gt;
* {{sloot|i|ruby-crested mechanical penguin}}&lt;br /&gt;
* {{sloot|i|silver kaleidoscope engraved with climbing roses and grape vines}}&lt;br /&gt;
* {{sloot|i|sleek kirmiko vault book cover painted with the arched entrance of a catacomb}}&lt;br /&gt;
* {{sloot|i|small silversteel cowbell etched with daisy garlands along the rim}}&lt;br /&gt;
* {{sloot|i|some spiny bloodfish with colorfully painted accents}}&lt;br /&gt;
* {{sloot|i|steely-eyed warrior puppet}}&lt;br /&gt;
* {{sloot|i|stuffed iridescent blue bird with patches of cobalt and black}}&lt;br /&gt;
* {{sloot|i|tiny mechanical Haramorlam horse}}&lt;br /&gt;
* {{sloot|i|tiny mechanical red brocket deer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
&amp;lt;!-- * {{sloot|n|}} --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Labyrinth==&lt;br /&gt;
* {{com|search}} for the {{sloot|i|monkey}} [[vanity pet]].&lt;br /&gt;
&lt;br /&gt;
===Collection Pieces===&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|i|curved handle}}&lt;br /&gt;
* {{sloot|i|large grip}}&lt;br /&gt;
* {{sloot|i|large rim}}&lt;br /&gt;
* {{sloot|i|small rim}}&lt;br /&gt;
* {{sloot|i|small cover}}&lt;br /&gt;
* {{sloot|i|medium rim}}&lt;br /&gt;
* {{sloot|i|long pommel}}&lt;br /&gt;
* {{sloot|i|short pommel}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|w|badly rusted steel surgical saw with a simple oak haft}}&lt;br /&gt;
* {{sloot|w|brass-inlaid mace with an ironwood haft}}&lt;br /&gt;
* {{sloot|w|broad-bladed Dwarven iron voulge with a stout hickory haft}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|bronze nightstick with a series of notches crudely engraved along its length}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|carved oaken parry stick shaped like a scrawny rat}}&lt;br /&gt;
* {{sloot|w|dark steel parry stick forged to resemble a stack of rats}}&lt;br /&gt;
* {{sloot|w|dark steel throwing club with an eagle-shaped head}}&lt;br /&gt;
* {{sloot|w|darkstone longsword trailing wraith-bone ringlets from the pommel}}&lt;br /&gt;
* {{sloot|w|dragon&#039;s tail flail with a firestained head of agonite}}&lt;br /&gt;
* {{sloot|w|ebony handled greathammer with a blackened steel head}}&lt;br /&gt;
* {{sloot|w|engraved steel war hammer with a spiraled golden handle}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|forgeheart iron war hammer with a polished and engraved head}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|w|grimwood cudgel with a scarlet-dyed leather-wrapped grip}}&lt;br /&gt;
* {{sloot|w|haon arbalest with a series of small notches cut into the stock}}&lt;br /&gt;
* {{sloot|w|icesteel cutlass with an azurite hilt}}&lt;br /&gt;
* {{sloot|w|oversized kertig maul capped with a viciously sharp warklin impaler}}&lt;br /&gt;
* {{sloot|w|rosewood spear with a viciously serrated head}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|w|skeletal dire mace studded with bony knobs}}&#039;&#039;&#039; - &#039;&#039;Nature Flare&#039;&#039;&lt;br /&gt;
* {{sloot|w|savage flamewood riste embedded with jagged blades of agonite}}&lt;br /&gt;
* {{sloot|w|steel hanger embellished with engraved sharks along the blade}}&lt;br /&gt;
* {{sloot|w|steel parry stick engraved with a soaring comet}}&lt;br /&gt;
* {{sloot|w|tarnished razaksel throwing hammer embellished with niello}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi knee spikes bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tel&#039;athi-spiked footwraps bound with strips of Velakan linen}}&lt;br /&gt;
* {{sloot|w|tursa military fork}}&lt;br /&gt;
* {{sloot|w|weatherbeaten battle stonebow with a pitted iron windlass}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armor &amp;amp; Shields===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|coarse hiro bearskin leathers marked with dark crimson slashes}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin cowl layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|hiro bearskin gloves interlaced with strips of ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|icesteel great helm layered with dark crimson wool and ice-veined leather}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|rusty chain gloves lined with stained leather}}&lt;br /&gt;
* {{sloot|a|polished agonite ceremonial shield embellished with eventide moonstone chips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone gloves reinforced with gravecloth padding}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|a|segmented bone helm fastened to a gravecloth hood}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|a|stained leather mask trimmed with grey fur}}&lt;br /&gt;
* {{sloot|a|steel plate gauntlets etched with faint stars}}&lt;br /&gt;
* {{sloot|a|striking kuwinite-plated dome helm embellished with baroque silverwork}}&lt;br /&gt;
* {{sloot|a|zeltfish bone hauberk painted with a full moon}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Clothing &amp;amp; Jewelry===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|amber silk dress with short sleeves}}&lt;br /&gt;
* {{sloot|i|band centered with a cushion-cut Syrin&#039;s heart}}&lt;br /&gt;
* {{sloot|i|pair of brown boots caked in dried mud}}&lt;br /&gt;
* {{sloot|i|dark leather fighting pants fastened with ebony studs}}&lt;br /&gt;
* {{sloot|i|delicate silver circlet bedecked with ruby and emerald foliage}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dewdrop diopside pendant}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|distressed leather shoes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|dusky grey silk tabard embroidered with a series of frolicking rats}}&lt;br /&gt;
* {{sloot|i|furred mask}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|godsmarked turquoise pendant}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green striped vest-clad monkey costume with a long curved tail}}&lt;br /&gt;
* {{sloot|i|heavy woolen greatkilt bearing a silver-shot blue-on-grey tartan pattern}}&lt;br /&gt;
* {{sloot|i|midnight-blue Elven silk gown washed with a sheen of sickly green ichor}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|nomlas-hued faesilk cravat with black polka dots}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|platinum chain}}&lt;br /&gt;
* {{sloot|i|silverweave gown trimmed with Albarian lace}}&lt;br /&gt;
* {{sloot|i|simple silver ring}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|velvety white spectral mask set with a godsmarked turquoise}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|braided nightsilk harness with a black onyx clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|dark purple farandine bag with a polished purple gold clasp}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|gladiator&#039;s battle kit fabricated from dark leather and asini fittings}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|green pouch embroidered with flowing grass}}&lt;br /&gt;
* {{sloot|i|heavily scarred warrior&#039;s belt fit with a blackened silver buckle}}&lt;br /&gt;
* {{sloot|i|juvenile wyvern skull}}&lt;br /&gt;
* {{sloot|i|large blue-grey plush shark secured with a black leather strap}}&lt;br /&gt;
* {{sloot|i|red pouch embroidered with a pork chop}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|serpentine-hide bota}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|shimmering strip of faeweave dusted with sky opal faeries}}&lt;br /&gt;
* {{sloot|i|warrior&#039;s duffel bag}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|watersilk bota edged in sea-green avia cord with golden fringe}}&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Crafting &amp;amp; Instructions===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|bone saw with a blade edged in audrualm}}&lt;br /&gt;
* {{sloot|i|calfskin leather bellows with platinum accents}}&lt;br /&gt;
* {{sloot|i|curved wood shaper with an osage grip}}&lt;br /&gt;
* {{sloot|i|curving pickaxe edged in glaes}}&lt;br /&gt;
* {{sloot|i|demonbone belt knife with a dual edged blade}}&lt;br /&gt;
* {{sloot|i|design codex bound with grey sharkskin leather}}&lt;br /&gt;
* {{sloot|i|fine muracite knitting needles capped with blue sapphire dolphins}}&lt;br /&gt;
* {{sloot|i|glaes-edged shovel with an azurelle grip}}&lt;br /&gt;
* {{sloot|i|hooked pliers with calfskin grips}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|icesteel wrist knife set into a slim hilt}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|large purpleheart bowl edged with ivory}}&lt;br /&gt;
* {{sloot|i|polished Sunderstone slickstone}}&lt;br /&gt;
* {{sloot|i|scissors with glaes cutting edges and decorative finger rings}}&lt;br /&gt;
* {{sloot|i|purpleheart mixing stick inlaid with ivory}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|glass octahedron}}&lt;br /&gt;
* {{sloot|i|mummified rock troll hand clutching a fire opal the size of its own palm}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Homes===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|miniature wooden barricade of sharpened stakes}}&lt;br /&gt;
* {{sloot|i|miniature wrought iron fence}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{columns-list|2|&lt;br /&gt;
* {{sloot|i|alabaster sheep}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|ceramic jug of partially congealed blood-ale}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|cracked mirror with a demonscale-wrapped handle}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|fiery paintstick}}&lt;br /&gt;
* {{sloot|i|floppy faeweave goat puppet dusted with colorful glitter}}&lt;br /&gt;
* {{sloot|i|inanimate raven with a bent beak and missing eye}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|kertig mirror with a mikkhalbamar handle}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|small featherstone painted with a blood-shot eyeball}}&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|smooth porcelain mask with artfully painted features}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|subterranean ratcatcher&#039;s braided training cord}}&lt;br /&gt;
* {{sloot|i|verdigris paintstick}}&lt;br /&gt;
* &#039;&#039;&#039;{{sloot|i|winterweave snow hawk with frostflare opal eyes}}&#039;&#039;&#039;&lt;br /&gt;
* {{sloot|i|zeltfish-bone statuette of a kraken sundering a ship in twain}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gems===&lt;br /&gt;
Along with the unique gems below, which are usually required for [[alterations]], standard gems of various sizes, often being large or huge, can be found.&lt;br /&gt;
{{columns-list|4|&lt;br /&gt;
* {{sloot|n|bearclaw emerald}}&lt;br /&gt;
* {{sloot|n|drake&#039;s heart amber}}&lt;br /&gt;
* {{sloot|n|lightning amethyst}}&lt;br /&gt;
* {{sloot|n|rainbow sapphire}}&lt;br /&gt;
* {{sloot|n|dragon&#039;s scale sapphire}}&lt;br /&gt;
* {{sloot|n|blue hawkseye|cabochon-cut blue hawkseye}}&lt;br /&gt;
* {{sloot|n|spiderweb jasper}}&lt;br /&gt;
* {{sloot|n|bloodmist garnet}}&lt;br /&gt;
* {{sloot|n|scorpion diamond}}&lt;br /&gt;
* {{sloot|n|Heke&#039;mhhg lazuli}}&lt;br /&gt;
* {{sloot|n|Dalaeji black sapphire}}&lt;br /&gt;
* {{sloot|n|Gemfire ruby}}&lt;br /&gt;
* {{sloot|n|howlite|chunk of howlite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Plixbraggle&#039;s Goat-Werx==&lt;br /&gt;
* &#039;&#039;&#039;Did not open in 438. Unclear if it will appear for 442.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ZORCH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starlight_Sphere&amp;diff=591302</id>
		<title>Starlight Sphere</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starlight_Sphere&amp;diff=591302"/>
		<updated>2022-07-05T20:58:03Z</updated>

		<summary type="html">&lt;p&gt;ZORCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Starlight Sphere&lt;br /&gt;
|abbrev=sls&lt;br /&gt;
|minprep=6&lt;br /&gt;
|castcap=33&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Stellar Magic&lt;br /&gt;
|prereqs=Circle 40, either [[Burn]] or [[Dinazen Olkar]], and a [[Starlight Sphere quest|quest]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=8 to 12&lt;br /&gt;
|desc=The Starlight Sphere spell harnesses the distant, cold energy of the stars to create a sphere of stellar magic that can be directed by the caster towards an enemy.  This spell can only be cast during the night and must be anchored by a constellation.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Impact damage, Cold damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=pulsing single target.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Cast:&#039;&#039;&#039;&amp;lt;br&amp;gt;Several motes of light gather, briefly forming a minute version of the constellation of &#039;&#039;&amp;lt;constellation&amp;gt;&#039;&#039; before collapsing into a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The air takes on a sudden chill as a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere flares and rushes at a &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; stops suddenly, frozen in place by the flash of icy light, but only for a moment -- a flurry of activity follows as bones, flesh, and blood all snap, crackle, and rearrange themselves under the stress of the frigid starlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The air takes on a sudden chill as a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere flares and rushes at a &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; stares blankly as the flesh on its right leg crystallizes instantly and falls away in icy sloops.  A skeletal appendage dangles there for a moment before it, too, shatters into frosted splinters.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=quest&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle, cyclic&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*{{com|CAST}} {{tt|&amp;lt;constellation&amp;gt;}}  (cast against a constellation that is visible with OBSERVE SKY)&lt;br /&gt;
*{{com|POINT}} {{tt|&amp;lt;target&amp;gt;}} &lt;br /&gt;
*{{com|POINT}} {{tt|sphere at &amp;lt;target&amp;gt;}}&lt;br /&gt;
:Both commands force sphere engagement with your target. Using the former command avoids confusion when other moon mages&#039; spheres are in the room.&lt;br /&gt;
&lt;br /&gt;
*{{com|RELEASE}} {{tt|SLS}}: To release the spell pattern.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===General===&lt;br /&gt;
*Auto-engages any target that advances on you.&lt;br /&gt;
*Uses Moonlight Manipulation mana level to determine attunement cost.&lt;br /&gt;
*As with all cyclic spells, the power is determined by the amount of mana it is prepared at and cannot be increased by harnessing mana or using cambrinth. Those instead act as a fuel source with the spell draining mana from cambrinth first, followed by held mana, and finally directly from your attunement if the Raw Channelling feat is known.&lt;br /&gt;
*The constellation used will determine both the [http://www.olwydd.org/guilds/moonmage/sls.php color] and the pulse speed of your sphere. Increased pulse rate translates to an increased attack rate and attunement cost.&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill the Offense prediction pool will speed up the pulse rate and mana drain. (~8 seconds per pulse)&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill the Defense prediction pool will slow down the pulse rate and mana drain. (~12 seconds per pulse)&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill neither the Offense or Defense prediction pools will have the standard pulse rate and mana drain. (~10 seconds per pulse)&lt;br /&gt;
*The descriptive adjective varies from caster to caster and is not able to be changed.&lt;br /&gt;
*:Possible adjectives: flaring, glimmering, glittering, glowing, pulsating, shimmering, shining, sparkling, translucent, twinkling.&lt;br /&gt;
*Holding a {{ilink|i|Glowing iron fragment}} in your hands at cast will yield a higher mana sphere without the increased mana cost.&lt;br /&gt;
*Mana costs will decrease significantly when the sphere is idling outside of combat.&lt;br /&gt;
:*E.g. at 15 mana the sphere will act as a 3-4 mana sphere for purposes of determining mana cost while out of combat.&lt;br /&gt;
:*Pulses within combat where the sphere doesn&#039;t attack (i.e. it faces a new target or advances towards them) will cost the full amount of attunement, not the reduced amount.&lt;br /&gt;
* Successfully able to cast on a moon mage with 100 TM, 700 primary magic,700 astrology, 100 int, 100 wis, and 70 disc. Likely requires fewer stats and may have a lower cast requirement. &lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
*Can only be cast at night (works at least as early as &amp;quot;early evening&amp;quot;). The sphere will dissipate the moment the sun rises.&lt;br /&gt;
&lt;br /&gt;
===Tips on Maintenance===&lt;br /&gt;
This spell has a particularly high attunement cost, and so can be challenging to maintain. The following are some tips to help mitigate and manage these costs.&lt;br /&gt;
*TM learning is primarily based on the difficulty of the creature you are hunting, and the mana put into the spell only acts as a modifier to this. As such, don&#039;t worry about not being able to maintain this spell at or near your personal cap. Casting it with a lower amount, even minimum prep, is just fine. Especially if you cannot maintain it at higher amounts.&lt;br /&gt;
*Use a constellation linked to Defense to slow down your pulse rate. This will slow down your attack rate in addition to the rate of mana drain, but that is a moot point if you cannot maintain the attunement cost at the higher rate of drain.&lt;br /&gt;
:*Good options are the Giant and the Magpie because these are available year round.&lt;br /&gt;
*Raw Channelling is required if you don&#039;t want to constantly maintain your sphere by charging cambrinth or harnessing mana. Be aware, however, that this means you are casting the full prep amount in one go every pulse and the attunement cost for this can be quite prohibitive.&lt;br /&gt;
*At lower ranks or on low mana days, using cambrinth or held mana will probably be required to maintain a sphere for any length of time.&lt;br /&gt;
:*Break up the mana cost into parts and charge your cambrinth or harness mana multiple times per pulse. E.g. if you prepared it at 15 mana, then charge your cambrinth 3 times per pulse with 5 mana each time, or twice per pulse with 8 mana.&lt;br /&gt;
:*The main disadvantage to this is that you will likely not be able to do very much but maintain your sphere due to the roundtimes. Using held mana can also lead to damaged nerves.&lt;br /&gt;
:*Note: You only have to invoke the cambrinth once as long as it doesn&#039;t drain completely, but be aware that the link will eventually fade after 5 to 10 minutes regardless so be prepared to re-invoke it or you will lose your sphere.&lt;br /&gt;
*You can combine the cambrinth and Raw Channelling methods by using {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;#&amp;gt;}} to only drain a limited amount from the cambrinth each pulse.&lt;br /&gt;
:*E.g. if you prepared it with 15 mana, you could invoke your cambrinth with a limit of 5 mana and then you only need to charge your cambrinth once per pulse with 5 mana and would only have to provide 10 mana per pulse through Raw Channelling rather than the full 15. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful [[Magical feats]]:&lt;br /&gt;
:*Raw channelling: This allows you to fuel the sphere directly from your attunement making it set and forget. Also useful for Moongate and especially Steps of Vuan, so it is worth getting even if you don&#039;t want to use it for this spell. Attunement costs will be higher by using the set and forget method, but knowing this feat doesn&#039;t preclude you from using the cambrinth or held mana methods so don&#039;t let that be a deterrent to choosing this.&lt;br /&gt;
:*Dedicated Cambrinth Use: This allows you to set cambrinth to only work for cyclic spells or only for standard spells. This is useful in two ways:&lt;br /&gt;
::*If you know Raw Channelling and are maintaining directly from your attunement you can {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; spell}} to prevent your sphere from using the cambrinth. Without this it becomes hard to boost standard spells with cambrinth because the cyclic drains it before you can cast the spell.&lt;br /&gt;
::*If you are using cambrinth to fuel your sphere then you can {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; cyclic}} to prevent standard spells from using the mana stored in your cambrinth. This is useful so that you can still cast standard spells without draining your sphere&#039;s resource.&lt;br /&gt;
::*If you are combining both cambrinth and Raw Channelling to maintain your sphere via setting a limit on cambrinth drain then you can use {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;#&amp;gt; cyclic}} to set your cambrinth to only drain a specific amount and still let you cast standard spells without draining your sphere&#039;s resource.&lt;br /&gt;
:*Deep Attunement: This improves your natural attunement regeneration rate. This will help a lot with being able to maintain a sphere, and is useful for any high cost spell casting situation. Worth getting for multiple reasons.&lt;br /&gt;
:*Efficient Channelling: This reduces your cyclic spell attunement costs by 10%. Very useful for this spell if you know Raw Channelling. This is much more focused than Deep Attunement so you won&#039;t get much benefit from it except with this spell, since the other cyclic spells Moon Mages have are not attunement intensive. Still very useful to have if you want to use SLS with any frequency.&lt;br /&gt;
:*Efficient Harnessing: This reduces attunement costs for casting spells. This will help with being able to maintain your sphere, and is useful for any spell casting situation. Worth getting for multiple reasons. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful spells:&lt;br /&gt;
:*[[Aura Sight]]: The buff to {{skill|attunement}} will reduce attunement costs. Always have this up while using a sphere.&lt;br /&gt;
:*[[Shadowling]]: The extra attunement regeneration provided by a shadowling is significant and a must have for using a sphere. It is up to you whether you want to {{com|invoke}} your shadowling or not, since there are advantages either way. Because the sphere can only be used at night, you can easily use a single cast of an un-invoked shadowling to last a very long time. Invoking it, however, provides mobility.&lt;br /&gt;
:*[[Blessing of the Fae]]: This spell works like a shadowling to provide additional attunement regeneration. This is a signature cyclic Bard spell, so you can only receive its effects from a Bard who remains in the same room as you. If you hunt with a Bard, make sure to ask them to use this.&lt;br /&gt;
&lt;br /&gt;
===Movement Messages===&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere drifts in with a hiss, following you.&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere crackles with luminescence, its previous target unavailable.&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; buoys above your head like a guardian star, appearing nigh-erased by the sunlight.&lt;br /&gt;
* An aura of what feels like frozen light radiates from a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere.&lt;br /&gt;
*&#039;&#039;The &amp;lt;color&amp;gt; sphere begins to move ominously towards &amp;lt;target&amp;gt;. -&#039;&#039;&#039;missile range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere drifts closer to &amp;lt;target&amp;gt;. -&#039;&#039;&#039;pole range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere drifts very close to &amp;lt;target&amp;gt;. -&#039;&#039;&#039;melee range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere suddenly flares with a cold light and vaporizes!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sphere Description===&lt;br /&gt;
*{{com|LOOK}} sphere&lt;br /&gt;
: The sphere is a nearly translucent globe of light only two fingers in width.&lt;br /&gt;
: Sparkling with brilliant red shades of color, it leaves a barely noticeable trail of frost hanging delicately in the air when it moves.&lt;br /&gt;
: It is currently not attempting to attack anyone.&lt;br /&gt;
: This sphere was created by you.&lt;br /&gt;
: [POINT at a target to direct the sphere to attack it.]&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ZORCH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Starlight_Sphere&amp;diff=591301</id>
		<title>Starlight Sphere</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Starlight_Sphere&amp;diff=591301"/>
		<updated>2022-07-05T20:56:40Z</updated>

		<summary type="html">&lt;p&gt;ZORCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Starlight Sphere&lt;br /&gt;
|abbrev=sls&lt;br /&gt;
|minprep=6&lt;br /&gt;
|castcap=33&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Special&lt;br /&gt;
|guild=Moon Mage&lt;br /&gt;
|magic=Lunar Magic&lt;br /&gt;
|spellbook=Stellar Magic&lt;br /&gt;
|prereqs=Circle 40, either [[Burn]] or [[Dinazen Olkar]], and a [[Starlight Sphere quest|quest]]&lt;br /&gt;
|slot=1&lt;br /&gt;
|pulse=8 to 12&lt;br /&gt;
|desc=The Starlight Sphere spell harnesses the distant, cold energy of the stars to create a sphere of stellar magic that can be directed by the caster towards an enemy.  This spell can only be cast during the night and must be anchored by a constellation.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|dtype=Impact damage, Cold damage&lt;br /&gt;
|htype=No heal&lt;br /&gt;
|effect=pulsing single target.&lt;br /&gt;
|messaging=&#039;&#039;&#039;Cast:&#039;&#039;&#039;&amp;lt;br&amp;gt;Several motes of light gather, briefly forming a minute version of the constellation of &#039;&#039;&amp;lt;constellation&amp;gt;&#039;&#039; before collapsing into a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The air takes on a sudden chill as a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere flares and rushes at a &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; stops suddenly, frozen in place by the flash of icy light, but only for a moment -- a flurry of activity follows as bones, flesh, and blood all snap, crackle, and rearrange themselves under the stress of the frigid starlight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The air takes on a sudden chill as a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere flares and rushes at a &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039;!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&amp;lt;target&amp;gt;&#039;&#039; stares blankly as the flesh on its right leg crystallizes instantly and falls away in icy sloops.  A skeletal appendage dangles there for a moment before it, too, shatters into frosted splinters.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=quest&lt;br /&gt;
|type=targeted&lt;br /&gt;
|ctype=battle, cyclic&lt;br /&gt;
}}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*{{com|CAST}} {{tt|&amp;lt;constellation&amp;gt;}}  (cast against a constellation that is visible with OBSERVE SKY)&lt;br /&gt;
*{{com|POINT}} {{tt|&amp;lt;target&amp;gt;}} &lt;br /&gt;
*{{com|POINT}} {{tt|sphere at &amp;lt;target&amp;gt;}}&lt;br /&gt;
:Both commands force sphere engagement with your target. Using the former command avoids confusion when other moon mages&#039; spheres are in the room.&lt;br /&gt;
&lt;br /&gt;
*{{com|RELEASE}} {{tt|SLS}}: To release the spell pattern.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===General===&lt;br /&gt;
*Auto-engages any target that advances on you.&lt;br /&gt;
*Uses Moonlight Manipulation mana level to determine attunement cost.&lt;br /&gt;
*As with all cyclic spells, the power is determined by the amount of mana it is prepared at and cannot be increased by harnessing mana or using cambrinth. Those instead act as a fuel source with the spell draining mana from cambrinth first, followed by held mana, and finally directly from your attunement if the Raw Channelling feat is known.&lt;br /&gt;
*The constellation used will determine both the [http://www.olwydd.org/guilds/moonmage/sls.php color] and the pulse speed of your sphere. Increased pulse rate translates to an increased attack rate and attunement cost.&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill the Offense prediction pool will speed up the pulse rate and mana drain. (~8 seconds per pulse)&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill the Defense prediction pool will slow down the pulse rate and mana drain. (~12 seconds per pulse)&lt;br /&gt;
:* [[Star Chart|Constellations]] which fill neither the Offense or Defense prediction pools will have the standard pulse rate and mana drain. (~10 seconds per pulse)&lt;br /&gt;
*The descriptive adjective varies from caster to caster and is not able to be changed.&lt;br /&gt;
*:Possible adjectives: flaring, glittering, glowing, pulsating, shimmering, shining, sparkling, translucent, twinkling.&lt;br /&gt;
*Holding a {{ilink|i|Glowing iron fragment}} in your hands at cast will yield a higher mana sphere without the increased mana cost.&lt;br /&gt;
*Mana costs will decrease significantly when the sphere is idling outside of combat.&lt;br /&gt;
:*E.g. at 15 mana the sphere will act as a 3-4 mana sphere for purposes of determining mana cost while out of combat.&lt;br /&gt;
:*Pulses within combat where the sphere doesn&#039;t attack (i.e. it faces a new target or advances towards them) will cost the full amount of attunement, not the reduced amount.&lt;br /&gt;
* Successfully able to cast on a moon mage with 100 TM, 700 primary magic,700 astrology, 100 int, 100 wis, and 70 disc. Likely requires fewer stats and may have a lower cast requirement. &lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
*Can only be cast at night (works at least as early as &amp;quot;early evening&amp;quot;). The sphere will dissipate the moment the sun rises.&lt;br /&gt;
&lt;br /&gt;
===Tips on Maintenance===&lt;br /&gt;
This spell has a particularly high attunement cost, and so can be challenging to maintain. The following are some tips to help mitigate and manage these costs.&lt;br /&gt;
*TM learning is primarily based on the difficulty of the creature you are hunting, and the mana put into the spell only acts as a modifier to this. As such, don&#039;t worry about not being able to maintain this spell at or near your personal cap. Casting it with a lower amount, even minimum prep, is just fine. Especially if you cannot maintain it at higher amounts.&lt;br /&gt;
*Use a constellation linked to Defense to slow down your pulse rate. This will slow down your attack rate in addition to the rate of mana drain, but that is a moot point if you cannot maintain the attunement cost at the higher rate of drain.&lt;br /&gt;
:*Good options are the Giant and the Magpie because these are available year round.&lt;br /&gt;
*Raw Channelling is required if you don&#039;t want to constantly maintain your sphere by charging cambrinth or harnessing mana. Be aware, however, that this means you are casting the full prep amount in one go every pulse and the attunement cost for this can be quite prohibitive.&lt;br /&gt;
*At lower ranks or on low mana days, using cambrinth or held mana will probably be required to maintain a sphere for any length of time.&lt;br /&gt;
:*Break up the mana cost into parts and charge your cambrinth or harness mana multiple times per pulse. E.g. if you prepared it at 15 mana, then charge your cambrinth 3 times per pulse with 5 mana each time, or twice per pulse with 8 mana.&lt;br /&gt;
:*The main disadvantage to this is that you will likely not be able to do very much but maintain your sphere due to the roundtimes. Using held mana can also lead to damaged nerves.&lt;br /&gt;
:*Note: You only have to invoke the cambrinth once as long as it doesn&#039;t drain completely, but be aware that the link will eventually fade after 5 to 10 minutes regardless so be prepared to re-invoke it or you will lose your sphere.&lt;br /&gt;
*You can combine the cambrinth and Raw Channelling methods by using {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;#&amp;gt;}} to only drain a limited amount from the cambrinth each pulse.&lt;br /&gt;
:*E.g. if you prepared it with 15 mana, you could invoke your cambrinth with a limit of 5 mana and then you only need to charge your cambrinth once per pulse with 5 mana and would only have to provide 10 mana per pulse through Raw Channelling rather than the full 15. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful [[Magical feats]]:&lt;br /&gt;
:*Raw channelling: This allows you to fuel the sphere directly from your attunement making it set and forget. Also useful for Moongate and especially Steps of Vuan, so it is worth getting even if you don&#039;t want to use it for this spell. Attunement costs will be higher by using the set and forget method, but knowing this feat doesn&#039;t preclude you from using the cambrinth or held mana methods so don&#039;t let that be a deterrent to choosing this.&lt;br /&gt;
:*Dedicated Cambrinth Use: This allows you to set cambrinth to only work for cyclic spells or only for standard spells. This is useful in two ways:&lt;br /&gt;
::*If you know Raw Channelling and are maintaining directly from your attunement you can {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; spell}} to prevent your sphere from using the cambrinth. Without this it becomes hard to boost standard spells with cambrinth because the cyclic drains it before you can cast the spell.&lt;br /&gt;
::*If you are using cambrinth to fuel your sphere then you can {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; cyclic}} to prevent standard spells from using the mana stored in your cambrinth. This is useful so that you can still cast standard spells without draining your sphere&#039;s resource.&lt;br /&gt;
::*If you are combining both cambrinth and Raw Channelling to maintain your sphere via setting a limit on cambrinth drain then you can use {{com|invoke}} {{tt|&amp;lt;cambrinth&amp;gt; &amp;lt;#&amp;gt; cyclic}} to set your cambrinth to only drain a specific amount and still let you cast standard spells without draining your sphere&#039;s resource.&lt;br /&gt;
:*Deep Attunement: This improves your natural attunement regeneration rate. This will help a lot with being able to maintain a sphere, and is useful for any high cost spell casting situation. Worth getting for multiple reasons.&lt;br /&gt;
:*Efficient Channelling: This reduces your cyclic spell attunement costs by 10%. Very useful for this spell if you know Raw Channelling. This is much more focused than Deep Attunement so you won&#039;t get much benefit from it except with this spell, since the other cyclic spells Moon Mages have are not attunement intensive. Still very useful to have if you want to use SLS with any frequency.&lt;br /&gt;
:*Efficient Harnessing: This reduces attunement costs for casting spells. This will help with being able to maintain your sphere, and is useful for any spell casting situation. Worth getting for multiple reasons. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Useful spells:&lt;br /&gt;
:*[[Aura Sight]]: The buff to {{skill|attunement}} will reduce attunement costs. Always have this up while using a sphere.&lt;br /&gt;
:*[[Shadowling]]: The extra attunement regeneration provided by a shadowling is significant and a must have for using a sphere. It is up to you whether you want to {{com|invoke}} your shadowling or not, since there are advantages either way. Because the sphere can only be used at night, you can easily use a single cast of an un-invoked shadowling to last a very long time. Invoking it, however, provides mobility.&lt;br /&gt;
:*[[Blessing of the Fae]]: This spell works like a shadowling to provide additional attunement regeneration. This is a signature cyclic Bard spell, so you can only receive its effects from a Bard who remains in the same room as you. If you hunt with a Bard, make sure to ask them to use this.&lt;br /&gt;
&lt;br /&gt;
===Movement Messages===&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere drifts in with a hiss, following you.&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere crackles with luminescence, its previous target unavailable.&lt;br /&gt;
* A &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; buoys above your head like a guardian star, appearing nigh-erased by the sunlight.&lt;br /&gt;
* An aura of what feels like frozen light radiates from a &#039;&#039;&amp;lt;adjective&amp;gt;&#039;&#039; &#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; sphere.&lt;br /&gt;
*&#039;&#039;The &amp;lt;color&amp;gt; sphere begins to move ominously towards &amp;lt;target&amp;gt;. -&#039;&#039;&#039;missile range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere drifts closer to &amp;lt;target&amp;gt;. -&#039;&#039;&#039;pole range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere drifts very close to &amp;lt;target&amp;gt;. -&#039;&#039;&#039;melee range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;A &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; sphere suddenly flares with a cold light and vaporizes!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sphere Description===&lt;br /&gt;
*{{com|LOOK}} sphere&lt;br /&gt;
: The sphere is a nearly translucent globe of light only two fingers in width.&lt;br /&gt;
: Sparkling with brilliant red shades of color, it leaves a barely noticeable trail of frost hanging delicately in the air when it moves.&lt;br /&gt;
: It is currently not attempting to attack anyone.&lt;br /&gt;
: This sphere was created by you.&lt;br /&gt;
: [POINT at a target to direct the sphere to attack it.]&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>ZORCH</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Celestial_beacon_(crafted)&amp;diff=589470</id>
		<title>Item:Celestial beacon (crafted)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Celestial_beacon_(crafted)&amp;diff=589470"/>
		<updated>2022-06-13T15:11:31Z</updated>

		<summary type="html">&lt;p&gt;ZORCH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{CraftTemplate|itype=celestial beacon|noun=&amp;lt;various&amp;gt;|type=misc|mat=sigil|dif=2|vol=1|matdetail=abolition|tech=Martial Artificing|||}}&lt;br /&gt;
&lt;br /&gt;
* This item will reflect the base component (gem) used to create it, so the base noun and measurements will vary.  If the base component was &#039;&#039;a large green tourmaline&#039;&#039;, the finished item will also be &#039;&#039;a large green tourmaline&#039;&#039;.&lt;br /&gt;
* The Celestial Beacon enchantment allows a user to create a beacon point for a [[Moon Mage]] to cast a moonbeam on via [[Focus Moonbeam]].&lt;br /&gt;
:Confirmed to be working as of 26 July, 2019.&lt;br /&gt;
:Have the holder RAISE the beacon, then with Focus Moonbeam, CAST &amp;lt;moon&amp;gt; &amp;lt;target&amp;gt;.&lt;br /&gt;
:Gem type does not seem to matter; every gem tested so far gives 2 charges.&lt;br /&gt;
I&#039;m able to get 5 charges, though i&#039;m pretty sure it&#039;s based off of sigil stats and skill&lt;br /&gt;
The number of charges does not equal the number of total uses. Once the beacon is successfully targeted and cast against with FM, the beacon is completely destroyed. The Beacon is bound to the creator at creation time, and can only therefore be targeted by that specific Moon Mage. &lt;br /&gt;
&lt;br /&gt;
==Focus==&lt;br /&gt;
An example {{com|focus}} for this item:&lt;br /&gt;
&lt;br /&gt;
==Standard==&lt;br /&gt;
&#039;&#039;Use ? as a base for reference.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! Mat. Capacity !! Mat. Durability !! Speed !! Tool Durability !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  ||  ||  ||   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material !! Mat. Capacity !! Mat. Durability !! Speed !! Tool Durability !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Verbs==&lt;br /&gt;
* {{com|}}: &lt;br /&gt;
&lt;br /&gt;
{{RefAl|p=-|a=y}}&lt;/div&gt;</summary>
		<author><name>ZORCH</name></author>
	</entry>
</feed>