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	<title>Elanthipedia - User contributions [en]</title>
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	<updated>2026-04-14T23:20:04Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=362993</id>
		<title>Yamcer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=362993"/>
		<updated>2014-06-08T02:37:18Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Alterations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Yamcer Neujahr |&lt;br /&gt;
      Race        = Elf |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Warrior Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Wind Elf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see [[Warrior Mage]] &#039;&#039;&#039;Yamcer Neujahr&#039;&#039;&#039;, [[Arcana Expert]] of the [[Ilithi]] Infantry, an [[Elf]].&amp;lt;br&amp;gt;&lt;br /&gt;
Yamcer has pointed ears and black eyes.  His grey-streaked black hair is long and straight, and is worn in a careless, windblown arrangement.  He has tanned skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
Ten platinum Dokoras float lazily around his right hand, glowing with a lustrous sheen against his skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a white rose encircled by a blood-stained thorny vine on his arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Born :The 8th day of the 2nd month of Ka&#039;len the Sea Drake in the year of the Golden Panther, 303 years after the victory of [[Lanival]] the Redeemer.&lt;br /&gt;
;Married [[Fyrelace]] :You affirmed your vows before the gods in the 3rd month of Lirisa the Archer in the year of the Iron Toad, 361.&lt;br /&gt;
;Unbonded Fyrelace :in year 375&lt;br /&gt;
;Bonded [[Belphoebe]] :You affirmed your vows before the gods in the 8th month of Skullcleaver the Dwarven Axe in the year of the Bronze Wyvern, 400.&lt;br /&gt;
===Military career===&lt;br /&gt;
Joined the Zolurn Infantry during the Sorrow War. He eventually became a Lieutenant in the Wolfhounds protecting the north gate area of crossing.&lt;br /&gt;
&lt;br /&gt;
In the year 399, joined the Ilithia Infantry&lt;br /&gt;
*Promoted to Sergeant in the Lotus Battalion in the year 403.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
*Father is Everdeath&lt;br /&gt;
*Mother is Tristianna&lt;br /&gt;
*Daughter from first wife, Fyrelace, is Akaira&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Alterations===&lt;br /&gt;
;an antiqued folded steel ring forming a coiled viper with dark cambrinth eyes&lt;br /&gt;
:Glistening like twin drops of poison, tiny Ilithi emeralds hang from the very tips of the serpent&#039;s fangs.&lt;br /&gt;
:&amp;quot;If the bite doesn&#039;t kill, the venom will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;a viper skin weapon harness blotched with suspicious oil stains&lt;br /&gt;
:Sinuous scales coil around the harness, mimicking the appearance of a sleeping snake.  The supple leather has been pockmarked in numerous places, reminiscent of the acidic spray from deadly poisons.  Several large blade-shaped splotches indicate that perhaps the scars accumulated from multiple nefarious sources both inside and out.  The shoulder strap is held to the main body of the harness by silver serpent fang-shaped clasps.&lt;br /&gt;
:&amp;quot;Sleep -- How I loathe those little slices of death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;some scale-patterned sun goggles with dark lenses framed in platinum&lt;br /&gt;
:The coils of a viper wrap around the shapely rims, artfully designed to fit snugly on the face.  Dark crystal lenses the color of cooled ash conceal the wearer&#039;s eyes, and connecting side-shields of the same hue help protect them from such hazards as sun, wind, water, or flying debris.  Inscribed on the outside of the goggles is a wolf&#039;s head shrouded by an aura of flame over twin crossed swords, the crest of the Warrior Mage Guild.&lt;br /&gt;
&lt;br /&gt;
;a sinuous viper skin haversack clasped with needle-sharp fangs&lt;br /&gt;
:Discoloration and acid-etched stains form streaks down from the clasp, indicating the fangs were fresh when attached to the supple viper skin.  The seams are reinforced with strands of steelsilk, and a hard leather lining keeps the container&#039;s shape regardless of its contents.  Several lockpick-sized padded pockets are nestled in the interior, each one closing with a small silver clasp shaped like a viper&#039;s fang.&lt;br /&gt;
&lt;br /&gt;
;a broad-bladed partisan with viper skin-covered shaft&lt;br /&gt;
:Eighteen hands from end to end, the broad spearhead of this partisan is forged from woodgrain-patterned steel.  The pristine metal has green-tinted lines etched into it by some acidic substance.  A couple of viper fangs dangle on leather thongs from the base of the spearhead.  The shaft is covered in the supple skin of a viper, allowing the scales to give a secure grip in the fiercest of battles.&lt;br /&gt;
&lt;br /&gt;
;a sly looking Elf hand-puppet dressed as a fearsome Warrior Mage&lt;br /&gt;
:A tiny ball of black firesilk nestles in the puppet&#039;s hand.  The red silk threads used in the warp of the fabric make the fireball appear to shimmer with fire as the light catches it.&lt;br /&gt;
Verbs&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;poke&#039;&#039;&lt;br /&gt;
:You make a poking motion inside the hand-puppet and gaze at it.  The miniature Elven War Mage turns slowly to face you.  After a moment of contemplation the puppet throws a tiny fireball made of black firesilk in your general direction.&lt;br /&gt;
:&#039;&#039;pinch&#039;&#039;&lt;br /&gt;
:You make a pinching motion inside the hand-puppet and dip it slightly.  The miniature Elven War Mage grips a tiny talisman in its hand before a plush panther drops out of it on a string.  The panther dances about on its tether before retracting back up inside the talisman.&lt;br /&gt;
&lt;br /&gt;
;an elegantly tailored suit of deep dark-green steelsilk&lt;br /&gt;
:The intricate flow of this suit will exude a dapperness at the fanciest ball or the fiercest of fights.  The cloth has a subtle scale pattern embroidered into the quilting of the padded garment, giving the piece the appearance of serpents coiled about the body.  Two gems dot the cuff of each sleeve, a pair of Ilithi emeralds on the right and brilliant rubies on the left.  Needle-sharp fang cufflinks complete the illusion, anointing each wrist with the visage of a giant thicket viper and magma viper.&lt;br /&gt;
:&amp;quot;Tailored to fit Yamcer Neujahr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;an enveloping hood cut from the finest steelsilk&lt;br /&gt;
:The dark green steelsilk has been quilted with a scale like pattern.  Curving up about the head, this padded hood provides both protection and shadows for the face.  Draping over the neck and shoulders of the wearer, the fine fabric dangles charms made from the fangs of various venomous snakes, each tipped in a green-tinted substance.&lt;br /&gt;
&lt;br /&gt;
;some dark green steelsilk gloves missing the thumb and first finger&lt;br /&gt;
:Extra quilting on the back of the hand provides some protection while minimizing any hindrance to manual dexterity.  The supple steelsilk is woven tight over the palm and the remaining three digits leaving the thumb and first finger free for any fine manipulations and the use of the tactile sense.  A viper snakes around each cuff, mouth to tail, in a never ending circle.&lt;br /&gt;
&lt;br /&gt;
;a muted steelsilk belt buckled with a polished wormwood viper skull&lt;br /&gt;
:The serpent&#039;s head, whose maw is open with the forked tongue used as the prong, has a smokey thealstone eye which emits a soft and eerie glow.  Delicate scales in intricate detail have been carved into the wood giving a life like appearance.  The darkened steelsilk is quilted to mimic the body of the viper swallowing its own tail when worn.&lt;br /&gt;
:&#039;&#039;Hides belt worn items&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;a haralun-banded staff capped with a large cambrinth orb&lt;br /&gt;
:Carved thealstones resembling serpents have been worked into the dark ironwood of this elegant weapon.  A particularly large stone shaped like a viper&#039;s open maw caps the shaft, and within the mouth is an orb of solid cambrinth lit eerily from below.  The well-used haralun ferrule appears to have trace remnants of some sticky green substance.&lt;br /&gt;
&lt;br /&gt;
;a pair of full seat equestrian tights made from platinum-hued shadesatin&lt;br /&gt;
:Although they seem like a bit of trouble to get into, the tights are form-fitting to provide unrestricted movement.  The bootcut style is perfect for schooling, trail riding or endurance races, and can easily tuck into a half chap or tall winter boot.  The high compression threads of the fabric serve to support the rider, offering a secure grip in the saddle.  Dramatic shadows dance across the material&#039;s surface, their size and shape dependant on the amount and type of light in the area.&lt;br /&gt;
&lt;br /&gt;
;a pair of soft-soled snakeskin boots with huge scorpion diamonds on the toes&lt;br /&gt;
:The natural beauty of the supple scales has been preserved in the delicate tanning process.  The shaft is molded to comfortably fit the ankle and calf with a trick of the tailoring to give the illusion of a serpent constricting.&lt;br /&gt;
:&#039;&#039;Sure footing spell&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
;an animite ring with an elaborate intaglio detailing a sleeping panther&lt;br /&gt;
:A panther curled about itself with its head resting atop crossed paws is carved on the flat of the ring.&lt;br /&gt;
: [[Astoshe&#039;s Eclipse]] Ring - app 481250 kronars&lt;br /&gt;
&lt;br /&gt;
;a slate-grey cloak of pure spidersilk that is embroidered with tiny spiders in silvery thread and is edged in heavy black braid&lt;br /&gt;
:a slate-grey spidersilk cloak that is draped in tattered webbing that obscures the black braid edging and the embroidery beneath&lt;br /&gt;
:1) The spidersilk cloak is smooth and sleek, with a texture like that of flowing water.&lt;br /&gt;
:2) The spidersilk cloak is draped with faint threads of webbing that are clumped into scattered bundles.&lt;br /&gt;
:3) The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&lt;br /&gt;
:4)The fabric of the cloak is liberally draped with cobwebs and trailing bits of tattered spidersilk.  Insect legs, wings, and carapaces are hung throughout the webs, grisly remnants of a spider&#039;s last meal.&lt;br /&gt;
:Magical - living spider cloak&lt;br /&gt;
&lt;br /&gt;
;some ghoulskin boots colored pale grey splotched with sickly green&lt;br /&gt;
:The ghoulskin boots look light and very comfortable, despite its horrible origins.&lt;br /&gt;
:Magical - balance booster&lt;br /&gt;
&lt;br /&gt;
;a rough-hewn spruce panther totem&lt;br /&gt;
:The panther&#039;s tail is covered with faceted citrine octagons in a rippling pattern that seems to shift subtly with every movement.  A set of polished ivory teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The eyes are a pair of perfectly clear crystals, shining brightly with hidden wisdom.  The panther appears to be in the middle of a particularly good stretch.&lt;br /&gt;
:Push - light - 1 charge&lt;br /&gt;
:Wave - Bless weapon - 2 charges&lt;br /&gt;
:Point - Stat boost - 3 charges&lt;br /&gt;
:Shake - Skill boost  - 5 charges&lt;br /&gt;
:Kiss - Favor orb - 10 charges&lt;br /&gt;
:Raise - 20% chance RPA - Remaing charges&lt;br /&gt;
:Clean - 1 per week - need an item that alter takes for favor (knife, Dusk berry)&lt;br /&gt;
&lt;br /&gt;
;a clockwork spider&lt;br /&gt;
:Deftly crafted from tiny panels of glittering gold, the spider is fashioned to resemble a spider of the birdcatcher species.&lt;br /&gt;
:The glittering gold birdcatcher spider has dragonfire amber along each side of its abdomen, a cluster of eyes made of tiny chips of plum garnet, and ruby shards faintly dotting each of the legs.  A pair of tiny niello fangs jut from the spider&#039;s head.&lt;br /&gt;
&lt;br /&gt;
==Vaults==&lt;br /&gt;
[[Yamcer Vault List]]&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=User:YAMCER&amp;diff=322218</id>
		<title>User:YAMCER</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=User:YAMCER&amp;diff=322218"/>
		<updated>2014-05-12T06:09:03Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: Created page with &amp;quot;I play Yamcer.&amp;lt;br/&amp;gt;  Aim: YamcerDR  Email: Yamcer (at) play.net  [http://en.wikiversity.org/wiki/Help:Editing Wiki Editing]  User:Yamcer/sandbox  [[User:Yamcer/flowerb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play [[Yamcer]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aim: YamcerDR&lt;br /&gt;
&lt;br /&gt;
Email: Yamcer (at) play.net&lt;br /&gt;
&lt;br /&gt;
[http://en.wikiversity.org/wiki/Help:Editing Wiki Editing]&lt;br /&gt;
&lt;br /&gt;
[[User:Yamcer/sandbox]]&lt;br /&gt;
&lt;br /&gt;
[[User:Yamcer/flowerbox]]&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256370</id>
		<title>Magic 3.1 comments</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magic_3.1_comments&amp;diff=256370"/>
		<updated>2014-01-23T06:04:20Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Thief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Created at the request of [[GM]] [[Kodius]] as a page to collect comments on [[Magic 3.1]].  This is &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; an official page on which to report bugs; it is intended to be a central list for the convenience of GM staff and the DR community.&lt;br /&gt;
To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board].&lt;br /&gt;
&lt;br /&gt;
When you make an entry below, please include a &#039;&#039;&#039;timestamp&#039;&#039;&#039; &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.&lt;br /&gt;
&lt;br /&gt;
If/when an issue is resolved, please go back and &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; your entry by enclosing it with &amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt; and &amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt; to indicate the issue has been closed. Please keep the main page&#039;s list concise. Long discussions may go on the talk page.&lt;br /&gt;
&lt;br /&gt;
*{{lastrev}}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
This section is reserved exclusively for items that are mechanical defects in the magic systems. This includes typos and effect failures.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
* [[Rushleel]] needs to be reminded that Dances don&#039;t exist anymore. -Moderator [[User:Caraamon|Caraamon Makdasi]]&amp;lt;sup&amp;gt;([[User talk:Caraamon|talk]])&amp;lt;/sup&amp;gt; 05:46, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
&lt;br /&gt;
* The replacement effect of Misdirection is a problem, because of its strange nature as a combination buff/debuff.  Discussed [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1593 here] and [http://forums.play.net/forums/DragonRealms/The%20Bards/Suggestions%20and%20Discussion%20-%20Enchantes/view/1595 here].--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* Pulse-to-group isn&#039;t working correctly.  Individual details below:--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RAGE: Behaves like group-cast buff (e.g. ES), but also ends if the other person leaves the room (but not the group).&lt;br /&gt;
** DRUM: Same as RAGE.&lt;br /&gt;
** REPR: Seems to be working correctly, including &amp;quot;cast self&amp;quot;.&lt;br /&gt;
** NAME: Closer to REPR, but it has some weird behavior: If Joe is joined with BerthaBard, Joe will see &amp;quot;BerthaBard&#039;s fearsome determination...&amp;quot; when it pulses to him.  A little bit later, he&#039;ll see &amp;quot;Joe&#039;s fearsome determination...&amp;quot;.  A little bit after that, it will wear off.  Then it will pulse back with &amp;quot;BerthaBard&#039;s fearsome determination...&amp;quot;, and the whole cycle will repeat.--[[User:Antendren|Antendren]] 17:48, 13 January 2014 (UTC)  &lt;br /&gt;
** {{GM|Can somebody verify that REPR is working correctly?}} --[[User:DR-GMSocharis|DR-GMSocharis]] 09:34, 22 January 2014 (UTC)&lt;br /&gt;
* Aewo&#039;s debuff to mana regen isn&#039;t working.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** {{GM|Fixed}} --[[User:DR-GMSocharis|DR-GMSocharis]] 09:34, 22 January 2014 (UTC)&lt;br /&gt;
* DRUM isn&#039;t replace casting.  A second cast of DRUM is simply ignored.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** {{GM|This is fixed.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 10:56, 22 January 2014 (UTC)&lt;br /&gt;
* RAGE has a number of frustrating issues: it doesn&#039;t buff thrown weapons; it doesn&#039;t buff both weapons when dual wielding; if you pull out a weapon and then put it away, it doesn&#039;t switch back to buffing brawling; it takes a while for the buff to switch.  All of these could be resolved by just having it buff all the weapon skills all the time.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
* RESO is really annoying in its current form: it only buffs one weapon at a time, and it&#039;s a pain to switch weapons with it.  Also, please let it affect brawling gear.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** RESO further - Specifically, requiring a second cast to remove the spell is silly. It would be so much better to use the same model the warrior mage spell ignite uses. The spell is tagged to the specific weapon, but the effect is tied to the bard so the bard can simply release it and cast on another weapon rather than requiring a silly intermediate step. --[[User:Elriic|Elriic]] 20:14, 12 January 2014 (UTC)&lt;br /&gt;
** I would prefer a reversion to the 3.0 model, so I could have it on multiple weapons.  Unless Ignite allows that.--[[User:Antendren|Antendren]] 02:24, 13 January 2014 (UTC)&lt;br /&gt;
* GJ gives relatively little exp (compared to HODI) even when using up all the caster&#039;s mana. It&#039;s also not well suited as an Intro spell, since most novices do not fight spellcasting monsters -- meanwhile, elder bards who might be using it regularly will not learn from it. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
* NEXUS does not display duration and disappears when the Bard leaves the room (unlike Fissure in both cases). Intended? --[[User:Eyuve|Eyuve]] 08:26, 14 January 2014 (UTC)&lt;br /&gt;
** {{GM|Intended that it disappears when the bard leaves the room.  Messaging has been fixed.}}  --[[User:DR-GMSocharis|DR-GMSocharis]] 10:00, 22 January 2014 (UTC)&lt;br /&gt;
* I could not get NEXUS to increase room mana even one level with two people in the room (25 mana cast, the max I could get at 284 Util). It would be nice if it had some minimum level of effectiveness so it could be used while alone. --[[User:Eyuve|Eyuve]] 08:30, 14 January 2014 (UTC)&lt;br /&gt;
* BOTF is not affecting people, neither in their regular mana regeneration nor by increasing attunement above max (as it used to). This was tested using both CAST and CAST AREA (with Area Casting feat). --[[User:Eyuve|Eyuve]] 08:55, 14 January 2014 (UTC)&lt;br /&gt;
** {{GM|Mana regeneration should be fixed, verified that maximum harness is being increased (it&#039;s hard to notice as a player I suspect)}} --[[User:DR-GMSocharis|DR-GMSocharis]] 10:27, 22 January 2014 (UTC)&lt;br /&gt;
* BOTF seems like it might require Area Casting. If so, messaging should be clear, as a regular CAST will show all people in the room the &amp;quot;pleasant buzzing in your nerves&amp;quot; message. Further, if it does require this feat, it&#039;s a little harsh for Bards. No other Bard spell requires it, and that effectively adds 2 slots to BOTF&#039;s cost (for Area Casting and its prereq, Augmentation Mastery). Additionally, BOTF by itself &#039;&#039;does not&#039;&#039; help the Bard, who has to spend attunement to use it. It exists solely to help others, and therefore requiring extra cost for it seems like a bit much. --[[User:Eyuve|Eyuve]] 08:55, 14 January 2014 (UTC)&lt;br /&gt;
** {{GM|Nope, it doesn&#039;t require Area Casting.  This was likely due to all beneficial spells acting like they were being CAST AREA, but should be fixed now.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 10:27, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
* Because the stats used in the Benediction spell are outside cleric&#039;s SoI, our bonus drops from +15 for most mid and high level clerics in 3.0 to 10 or less even for clerics nearing the 150 mark. This isn&#039;t inherently a bad thing, but it does mean a pretty dramatic change from what we&#039;re used to. To achieve the +15 like what was in 3.0, a cleric would have to have 100 points, and to get above 15 (since it will be pointed out that there is no longer any cap at all), a cleric would need 107 points of str/stam/ref (the jump from 100 to 107 requires 10,815 TDPs, FYI). --[[User:Tenike|Tenike]] 22:01, 17 January 2014 (UTC)&lt;br /&gt;
* Harm Horde moving up to 5 spell slots. I under stand it&#039;s a DFA, AoE spell so it should be expensive. But on the other hand, it&#039;s undead/evil/cursed only, so not really a PvP spell and it only gets one strike at missile range opponents where FoU gets two strikes at all targets. So for clearing out a room in an invasion, FoU is the better spell anyway, as only four opponents can get hit multiple times. --[[User:Tenike|Tenike]] 22:01, 17 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
&lt;br /&gt;
===Moon Mage===&lt;br /&gt;
* --Neither Tangled Fate nor Sever Thread can be cast on PCs.  --[[User:Traim|Traim]] 03:05, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
* &#039;&#039;&#039;Sentinel&#039;s Resolve/Veteran Insight (BUG)&#039;&#039;&#039;: Stance points from defending buff persist beyond the spell&#039;s duration until they are manually reallocated. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;Rebuke&#039;&#039;&#039;: Wonderful spell against creatures, but does not knock down players who are even wearing a shield (mostly everyone) because of autostance. Please consider making the knockdown work on players regardless of whether they use shield or not. --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&lt;br /&gt;
===Thief===&lt;br /&gt;
*&amp;lt;s&amp;gt;In 3.0, low-mid level thieves (~50ish) can utilize spar and skulk. As of every test tried in 3.1, standing, sitting, delayed, instant, they cannot use either. It appears that the magic &amp;quot;grandfathering&amp;quot; is simply not enough for low-to-mid level characters. Perhaps a sliding scale?. Right now, when 3.1 drops,  those characters will be rendered very difficult to play. --[[User:Sneeky|Sneeky]] 20:03, 12 January 2014 (UTC)&amp;lt;/s&amp;gt;&lt;br /&gt;
**Having just restested in the test server, skulk is startable on delay while standing or sitting. Spar is startable instantly while sitting, and on delay while standing. This is not an optimal situation, but it is by far a better option than was previously available. --[[User:Sneeky|Sneeky]] 20:48, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Warrior Mage===&lt;br /&gt;
* Mantle of Flame does not apply a bonus to brawling, staves, polearms and perhaps other weapon skills. --[[User:Greyfox|Greyfox]] 23:05, 12 January 2014 (UTC)&lt;br /&gt;
**Note: This is likely intended - Mantle of Flame is not a weapon skill boost, it is an offensive accuracy boost. Its bonus to brawling is damage alone, not skill. --[[User:Starlear|Starlear]] 08:34, 18 January 2014 (UTC) &lt;br /&gt;
*** In 3.1 it was changed to a skill boost, it shows in EXP mods for some weapons, but not the ones I listed and perhaps some I didn&#039;t have with me to check, you might be right about the brawling though! --[[User:Greyfox|Greyfox]] 22:00, 18 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Fortress of Ice is still not available to be learned. --[[User:Greyfox|Greyfox]] 23:13, 12 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Ethereal Fissure is messaging correctly, but does not seem to actually provide the additional mana(on behalf of another forum goer) --[[User:Greyfox|Greyfox]] 14:36, 15 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Commentary==&lt;br /&gt;
This area is reserved for commentary on various aspects of the 3.1 magic system. This is the area for commentary on things that are not technical flaws, such as power imbalances or opinions on usefulness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KEEP IT CONSTRUCTIVE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
===Barbarian===&lt;br /&gt;
===Bard===&lt;br /&gt;
&lt;br /&gt;
* Some bards are finding that DEMA doesn&#039;t have a reliable effect on enemy balance.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** I had another look at this and it&#039;s better than I thought initially. It lasts about 90 seconds, it&#039;s just that the critters I tried (leucros) seem to recover from the pulses remarkably quickly, so they are often still at decent balance at various times in that period. I&#039;d have to do more serious long-term testing to see whether the spell is really useful. So far it seems okay (but not great). --[[User:Eyuve|Eyuve]] 08:01, 14 January 2014 (UTC)&lt;br /&gt;
* PYRE teaches TM only about half as well as single casts of BOS. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
** {{GM|This is by design.  Cyclic TM is less accurate than other attacks, and the mana range can have a big impact too.}}  --[[User:DR-GMSocharis|DR-GMSocharis]] 10:00, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
===Empath===&lt;br /&gt;
===Moon Mage===&lt;br /&gt;
===Necromancer===&lt;br /&gt;
*VIVI is too expensive and too underwhelming compared to other TM options--[[User:Izawwlgood|Izawwlgood]] 23:10, 22 January 2014 (UTC)&lt;br /&gt;
*DEVO needs attention or tweaking--[[User:Izawwlgood|Izawwlgood]] 23:10, 22 January 2014 (UTC)&lt;br /&gt;
*Poor options for training Warding aside from MAF--[[User:Izawwlgood|Izawwlgood]] 23:10, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
===Ranger===&lt;br /&gt;
===Thief===&lt;br /&gt;
Remove the Khri cooldown timer on non-special Khri. - [[User:Yamcer|Yamcer]] 06:04, 23 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Warrior Mage===&lt;br /&gt;
&lt;br /&gt;
* Y&#039;ntrel Sechra is essentially useless once you have ~300 ranks of armor --[[User:Elriic|Elriic]] 19:49, 12 January 2014 (UTC)&lt;br /&gt;
** The effect of Y&#039;ntrel is arguably not worth using before this point either, though the hindrance reduction from increased ranks does taper after ~300 --[[User:Greyfox|Greyfox]] 23:11, 12 January 2014 (UTC)&lt;br /&gt;
* At low levels (260 TM) Rimefang seems a particularly poor choice when compared to Fire Rain, though I&#039;ve heard from others than they have no problems at higher levels. --[[User:Saragos|Saragos]]&lt;br /&gt;
&lt;br /&gt;
* Chain Lightning needs something to differentiate it from Shockwave (While Shockwave has the knockback and optional Flame Shockwave metaspell, they feel functionally identical, both hitting everything one time). --[[User:Starlear|Starlear]] 08:34, 18 January 2014 (UTC) &lt;br /&gt;
&lt;br /&gt;
* Ward Break feels useless compared to other dispels - it only removes a very small set of buffs. Generally the spells I&#039;d want to remove with it are not effected by it. --[[User:Starlear|Starlear]] 08:34, 18 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Delayed Issues==&lt;br /&gt;
The GMs have indicated that some bugs are insufficiently problematic to delay the 3.1 roll out. This area will be a holding area for such issues. Players should only move issues here if a GM has explicitly indicated that the issue should be moved here.&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* Sky giant&#039;s don&#039;t seem to be casting Lightning bolt any more. --[[User:Greyfox|Greyfox]] 23:24, 12 January 2014 (UTC)&lt;br /&gt;
** {{GM|Looks like this has been the case since 3.0.  Needs fixing, but it&#039;s not necessarily tied to 3.1.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 03:06, 13 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
===Bard===&lt;br /&gt;
&lt;br /&gt;
* Eye of Kertigen is useless.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** Specifically, several posters did not find a searching spell desirable without interaction with the targets. --[[User:Eyuve|Eyuve]] 18:18, 13 January 2014 (UTC)&lt;br /&gt;
**EoK suggestions - Dedicated perception boost, room lighting feature, or allowing the caster to interact with revealed targets could make this spell more desirable.--[[User:Noopin|Noopin]] 23:15, 12 January 2014 (UTC)&lt;br /&gt;
** {{GM|This spell could probably be improved but we won&#039;t hold up the 3.1 release for it.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 09:41, 22 January 2014 (UTC)&lt;br /&gt;
* AoT - All languages are achieved at 40 mana, but the cap is 100.--[[User:Antendren|Antendren]] 19:03, 12 January 2014 (UTC)&lt;br /&gt;
** {{GM|The mana range could probably be improved but we won&#039;t hold up the 3.1 release for it.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 09:41, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Cleric===&lt;br /&gt;
===Empath===&lt;br /&gt;
===Moon Mage===&lt;br /&gt;
===Necromancer===&lt;br /&gt;
===Paladin===&lt;br /&gt;
* &#039;&#039;&#039;Righteous Wrath&#039;&#039;&#039;: Please consider adding even a half-strength thrown buff to RW. Training at-level thrown has become near impossible (mindstate does not improve beyond dabbling) against at-level creatures even with stuns (appraising &amp;quot;If you threw the &amp;lt;thrown weapon&amp;gt; at the enemy you are certain that it would train rather well&amp;quot;). Thrown is thematically relevant.  --[[User:Warbrolus|Warbrolus]] 14:43, 14 January 2014 (UTC)&lt;br /&gt;
** {{GM|Worth considering but not something we&#039;ll hold the 3.1 release up for.}} --[[User:DR-GMSocharis|DR-GMSocharis]] 11:01, 22 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
===Thief===&lt;br /&gt;
===Warrior Mage===&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_410/Raffles&amp;diff=252088</id>
		<title>Hollow Eve Festival 410/Raffles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_410/Raffles&amp;diff=252088"/>
		<updated>2013-11-17T20:39:44Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Raffle 56 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=The Massive Metal Arachnid, Raffle Center&lt;br /&gt;
|desc=The polished bronze walls of the room easily reflect the light of the hanging lanterns.  A wide granite counter sits on this side of a canvas curtain dividing the interior space into two rooms, preventing the casual peruser from seeing the cache of prizes beyond.  You also see a large iron arch, a raffle result board, a bucket of viscous gloop, and Raffle Attendant [[Kentikatili]].&amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
A sign reads:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Containers may have been filled using extraordinary measures.  &lt;br /&gt;
If you take something out, it may or may not go back.  &lt;br /&gt;
We will not put it back. Remove things at your own risk!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you win one, you get this message for the next drawing, (possibly for 12 hours).&amp;lt;br /&amp;gt;&lt;br /&gt;
Kentikatili quietly says, &amp;quot;Our records show you won recently.  We&#039;d like to give others a chance.  Perhaps you can try again later.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
and&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
after 3 wins...&amp;lt;br /&amp;gt;&lt;br /&gt;
Kentikatili leans over and whispers, &amp;quot;Sorry, but I&#039;m afraid our sponsors want to let more folks win.  You&#039;ve had a string of good luck, so we&#039;d appreciate you not taking a ticket right now.  Thanks for understanding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Raffle 2==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| daffodil-yellow gem pouch with a pyrite comet charm|Linett|Contained:a gold coin, some bronze coins, some copper coins, a small lapis lazuli, a small lavender amethyst and some serpentine-hide leather.}}&lt;br /&gt;
{{Raffle|a| blackened-steel hauberk with leather epaulettes|Cyiarriah}}&lt;br /&gt;
{{Raffle|c| elaborate gown adorned with barbs of dark glaes amidst gilt-edged shrike feathers|Majebrad}}&lt;br /&gt;
{{Raffle|i|black leather shaving kit tooled with the crest of the Paladins&#039; Guild|Gragnathmor}}&lt;br /&gt;
{{Raffle|i| brown poke embroidered with a forest scene|Dreamheart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 3==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| broad-bladed cinquedea with a brass hilt|Collain}}&lt;br /&gt;
{{Raffle|m| piece of cambrinth bacon|Valif}}&lt;br /&gt;
{{Raffle|a| skeletal valsgarde helmet with a draping mail aventail|Aiobheal}}&lt;br /&gt;
{{Raffle|i| oversized crow&#039;s skull mask with an elongated beak|Sesi}}&lt;br /&gt;
{{Raffle|i| sard disc carved into the shape of an anvil|Djinsoku|stamina booster}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raffle 4==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|a| thick leathers painted to look like bacon| Meganlique}}&lt;br /&gt;
{{Raffle|i| painting kit tied with brilliant crimson ribbon |Valif|Contained:a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead and a silver-handled paintbrush.  }} &lt;br /&gt;
{{Raffle|i| pair of trilliant-cut cloudstone cufflinks edged in gold |Kythryn    }}   &lt;br /&gt;
{{Raffle|c| moth-eaten cloak of dark purple velvet edged in matted ermine |Ajathaer    }}&lt;br /&gt;
{{Raffle|i| length of scalene fabric |Dyminica   }}  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 5==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| steel-bladed double axe inlaid with copper swirls  |Daskari}}&lt;br /&gt;
{{Raffle|m| simple cambrinth ring etched with a triquetra  |Lukretia}}&lt;br /&gt;
{{Raffle|i| strand of square-shape green beryl beads  |Collain}}&lt;br /&gt;
{{Raffle|i| sandy yellow gem pouch with an ilmenite bull charm  |Zandrith|Contained:a gold coin, some copper coins, a small lilac kunzite, a medium piece of ivory and some thin zenganne cloth}}&lt;br /&gt;
{{Raffle|w| darkened iron ball and chain  |Ozban}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 6==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|transucleant blue mistglass Tamsine emblem affixed upon a length of duchess satin |Sesi|will update after transucleant is fixed}}&lt;br /&gt;
{{Raffle|i|painting kit tied with ruddy twine |Saslisena}}&lt;br /&gt;
{{Raffle|i|dark blue gem pouch with a wrought iron sun charm |Veresa|gold coin, some silver coins, some bronze coins, some copper coins, a medium russet beryl, a large moss-green chrysoprase, a tiny blue aquamarine and a soapstone boulder}}&lt;br /&gt;
{{Raffle|a|chainmail robe overlain by long swaths of steelsilk |Kalyndara}}&lt;br /&gt;
{{Raffle|i|diminutive glass snow globe |Sebestyen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 7==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j|strand of brilliant-cut scarlet spinel beads |Jackerkrack}}&lt;br /&gt;
{{Raffle|w|steel-bladed battle axe with a rowan haft |Wulftooth}}&lt;br /&gt;
{{Raffle|m|thick cambrinth band etched with a series of symbols |Whitbuffalo}}&lt;br /&gt;
{{Raffle|j|animite Kertigen emblem displayed on a black gold chain |Witchbaby}}&lt;br /&gt;
{{Raffle|i|wine-colored gem pouch with a platinum comet charm |Vyshkaldi|a gold coin, a silver coin, some bronze coins, some copper coins, a small lavender agate, a tiny smoky blue-purple tanzanite and a basalt boulder.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 8==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j|hammered bronze pendant displaying a talisman of carved alshabi stone |Sarianna}}&lt;br /&gt;
{{Raffle|i|worn and tattered map |Kaelie}}&lt;br /&gt;
{{Raffle|w|steel katar engraved with panthers along the blade |Jaibriel}}&lt;br /&gt;
{{Raffle|i|polished gloomwood walking cane capped with a large obsidian sphere |Seldaren}}&lt;br /&gt;
{{Raffle|i|small carved flamewood case set with a golden medallion |Fahijeck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 9==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|bright blue poke embroidered with bolts of lightning |Leika}}&lt;br /&gt;
{{Raffle|j|diamond and platinum locket |Secretia}}&lt;br /&gt;
{{Raffle|i|mahogany-brown gem pouch with a wrought iron hammer charm |Arandrowse|a gold coin, a silver coin, some bronze coins, a copper coin, a medium scarlet sunstone, a small grey hematite, a tiny purple opal and a breccia boulder.}}&lt;br /&gt;
{{Raffle|j|round of silver-caught erythraean suspended from a wide circlet |Kilien}}&lt;br /&gt;
{{Raffle|i|soft silver poke embroidered with a waterfall |Sneeky}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 10==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j|polished tyrium bangles with dangling charms |Gridaksma}}&lt;br /&gt;
{{Raffle|i|polished satinwood gittern inlaid with thin bands of malachite |Xixist}}&lt;br /&gt;
{{Raffle|w|a curved-blade scimitar with a cherrywood hilt |Locistone}}&lt;br /&gt;
{{Raffle|m|small cambrinth sphere hung on a length of leather |Jackerkrack}}&lt;br /&gt;
{{Raffle|i|??? |Bobbygoblin|A fool and his ticket are soon parted.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 11==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| phlegm-yellow gem pouch with a bronze gargoyle charm|Broichan|Contained:a gold coin, some silver coins, some bronze coins, some copper coins and a tiny carmine ruby and some warcat-pelt leather. }}&lt;br /&gt;
{{Raffle|c| deeply-cowled black cloak with elaborate embroidery along the back|Belea}}&lt;br /&gt;
{{Raffle|w| wyndwood parry stick embellished with undulating waves of blue diamonds|Fillius}}&lt;br /&gt;
{{Raffle|w| steel-tipped partisan with copper inlay|Aterri}}&lt;br /&gt;
{{Raffle|i| serrated hunting knife with a drop hook blade|Idony}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 12==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| iron-studded hara with an apple wood handle|Vyshkaldi}}&lt;br /&gt;
{{Raffle|i| fleece-lined purple leather saddle with an amethyst inlaid horn|Miskton}}&lt;br /&gt;
{{Raffle|j| gleaming platinum ring engraved with the Sraan Indakar crest|Zynara}}&lt;br /&gt;
{{Raffle|i| scarlet gem pouch with a copper shark charm|Kasto|Contained: a gold coin, some silver coins, some bronze coins, some copper coins, a tiny pink tourmaline, a tiny banded indigo topaz, a small smoky green zircon and a massive pewter bar.}}&lt;br /&gt;
{{Raffle|i| turquoise gem pouch with a gold road charm|Darmisk|Contained: a gold coin, a silver coin, some bronze coins, some copper coins, a tiny chartreuse sapphire, a tiny yellow-green alexandrite and some lava drake-hide leather.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 13==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| watery-blue fishing pole painted with leaping frogs |Gholoth}}&lt;br /&gt;
{{Raffle|a| tawny-hued leathers laced with black cording |Fahijeck}}&lt;br /&gt;
{{Raffle|c| rich mulberry velvet gown accented with gilded lace |Shenney}}&lt;br /&gt;
{{Raffle|i| wooly sheepskin pouch secured with a bear claw clasp| Kilien |Contained: some platinum coins.}}&lt;br /&gt;
{{Raffle|i| gilded tapestry hip pouch |Etherian |Contained:a smokewood hair brush with golden inlay and a smokewood hand mirror with an ornate golden handle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 14==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| butcherbird finger puppet|Caidie}}&lt;br /&gt;
{{Raffle|a| articulated plate gauntlets accented with crocodile-skin along the cuffs|Aeymi}}&lt;br /&gt;
{{Raffle|i| diminutive glass snow globe|Styllian}}&lt;br /&gt;
{{Raffle|w| blackened steel stiletto with inlaid white jade in the hilt|Kammae}}&lt;br /&gt;
{{Raffle|j| strand of blue and green seaglass beads |Taleek}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 15==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| painting kit tied with a black silk ribbon |Tiddeggur|Contained: a sheet of white paper, a sheet of white paper, a sheet of white paper, a sheet of white paper, a sheet of white paper and a gold-handled paintbrush.}}&lt;br /&gt;
{{Raffle|i| lava drake-hide forging apron lined with grey silk |Cristalyn}}&lt;br /&gt;
{{Raffle|i| creamy leather waterskin branded with the image of a tattooed Akul&#039;tiz nightblade |Fimath}}&lt;br /&gt;
{{Raffle|j| strand of faceted smoky diamond beads |Tranon}}&lt;br /&gt;
{{Raffle|i| dark Wayerd pyramid covered with macabre paintings |Darkscale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 16==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| large bolt of sunkissed chiffon fabric |Heartsfyre}}&lt;br /&gt;
{{Raffle|j| tyrium Glythtide emblem hung from a strip of diamond-hide |Collain}}&lt;br /&gt;
{{Raffle|j| gleaming heartstone Faenella emblem strung from sunkissed chiffon |Telodia}}&lt;br /&gt;
{{Raffle|w| war hammer inlaid with electrum lightning bolts |Khaytaiths}}&lt;br /&gt;
{{Raffle|i| deep blue gem pouch with a pewter ram charm |Lovasus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 17==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| steel greathammer engraved with bolts of lightning |Bulzzer}}&lt;br /&gt;
{{Raffle|i| gloomwood violin with an elaborate witchclaw fret |Xixist}}&lt;br /&gt;
{{Raffle|w| curved nehlata with a lemonwood hilt |Rifkinn}}&lt;br /&gt;
{{Raffle|i| small black pouch |Leilanie}}&lt;br /&gt;
{{Raffle|i| deep blue gem pouch with a brass insect charm |Atrie|Contained: a gold coin, some bronze coins, a copper coin, a small grey hematite, a tiny carmine carnelian and a blackened-bone stack.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 18==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|black butcherbird pinata |Azaylea}}&lt;br /&gt;
{{Raffle|w|boarding axe with a silverwood handle |Cirie}}&lt;br /&gt;
{{Raffle|i|oval chakrel amulet |Drexella}}&lt;br /&gt;
{{Raffle|j|fine web of platinum strands set with faceted heliotrope stars |Cristalyn}}&lt;br /&gt;
{{Raffle|i|polished ebonwood gittern inlaid with thin bands of onyx  |Parcere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 19==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w|blackened-steel war sword with icesteel-inlaid etchings along the blade  |Phabious}}&lt;br /&gt;
{{Raffle|j|strand of faceted chrome tourmaline beads |Penethol}}&lt;br /&gt;
{{Raffle|w|black dagger inlaid with mother of pearl |Oshten}}&lt;br /&gt;
{{Raffle|c|full-length black damask cloak woven with a subtle pattern of butcherbirds |Seldaren}}&lt;br /&gt;
{{Raffle|i|blue steelsilk bandolier embroidered with images of soaring butcherbirds |Telutci}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 20==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| two-headed hammer with ox-shaped heads |Shenney}}&lt;br /&gt;
{{Raffle|i| elegant stationery box tied with brilliant crimson ribbon |Camillo|Contained: a gold-tipped gryphon feather quill, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead and a sheet of white paper with elegant letterhead.}}&lt;br /&gt;
{{Raffle|a| gleaming steel great helm accented with an embossed knotwork pattern |Mordimer}}&lt;br /&gt;
{{Raffle|i| amaranth gem pouch with a gold rabbit charm |Xixist|Contained: a gold coin, some bronze coins, some copper coins, a tiny spotted cyan chalcedony, a small olive aquamarine and some fine farandine cloth}}&lt;br /&gt;
{{Raffle|i| deep indigo gem pouch with an ilmenite panther charm |Kithrievarion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 21==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| simple fishing pole with tiny tally marks carved along its length |Sebrahn}}&lt;br /&gt;
{{Raffle|i| golden Wayerd pyramid |Dianelle}}&lt;br /&gt;
{{Raffle|w| steel longsword with a leather-wrapped hilt |Lliselle}}&lt;br /&gt;
{{Raffle|c| huntress&#039;s cape|n=&#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; huntress&#039;s cape|Reshelheim|shimmer,color change cloak}}&lt;br /&gt;
{{Raffle|j| strand of smooth violet amber beads |Venairthew}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 22==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| sneering orc mask with a scraggly beard and rows of rotted sharp teeth  |Valif}}&lt;br /&gt;
{{Raffle|w| steel kythe with a blood ruby pommel  |Karissa}}&lt;br /&gt;
{{Raffle|w| rams-horn hilted mambeli  |Vandyl}}&lt;br /&gt;
{{Raffle|j| glistening icesteel Eluned emblem on strands of intricately woven seagrass  |Xavier}}&lt;br /&gt;
{{Raffle|c| stylish leather boots with colored laces  |Fillius}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 23==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| damascened-steel gladius engraved with wolverines along the blade|Casserah}}&lt;br /&gt;
{{Raffle|i| small reliquary painted with a stylized black sun|Aluriaz|Contained: some {{sloot|i|jasper and hematite warding beads etched with kingsnakes}}}}&lt;br /&gt;
{{Raffle|i| shiny brass tankard engraved with the image of a hovering umbral moth|Powerhaus}}&lt;br /&gt;
{{Raffle|c| full-length black wool cloak with a crocodile-headed hood|Kilien}}&lt;br /&gt;
{{Raffle|w| oak-hafted glaive with a blackened steel blade |Arandrowse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 24==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j| blackened skeletal wrist cuff|Dyminica}}&lt;br /&gt;
{{Raffle|w| hunting sword with a walnut hilt|Haileyann}}&lt;br /&gt;
{{Raffle|i| iridescent red gem pouch with a wrought iron shark charm|Brione|Contained: a deed for a basalt boulder, a tiny yellow-green citrine, a large clear crystal, a small blue-purple tanzanite, some copper coins, a bronze coin, some silver coins and a gold coin.}}&lt;br /&gt;
{{Raffle|j| gloamstone Damaris emblem displayed on heavy band of shadesatin|Bulzzer}}&lt;br /&gt;
{{Raffle|i| tawny leather arm quiver embellished with heart-shaped Gemfire rubies|Crenden}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 25==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| bright blue music box painted with whimsical Akul&#039;tiz creatures |Somniumvisum}}&lt;br /&gt;
{{Raffle|i| alabaster-white gem pouch with a nickel cow charm |Tenike|Contained: some silver coins, some bronze coins, some copper coins, a small clear iolite, a tiny purple-blue garnet, a large clear crystal and some fine linen cloth.}}&lt;br /&gt;
{{Raffle|m| gold and cambrinth circlet set with a sparkling purple sapphire |Jackerkrack}}&lt;br /&gt;
{{Raffle|w| steel claymore with a howling wolf engraved on the blade |Yoca}}&lt;br /&gt;
{{Raffle|i| length of green linen embroidered with leaves |Cristalyn}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 26==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| pink rabbit mask with tall fuzzy ears and two exaggerated front teeth |Shilane}}&lt;br /&gt;
{{Raffle|i| bistre gem pouch with a bronze mountain charm |Cyiarriah|Contained:a gold coin, some silver coins, some bronze coins, a medium turquoise and a deed for an alabaster stone.}}&lt;br /&gt;
{{Raffle|j| strand of polished blue larimar beads |Zinsbog}}&lt;br /&gt;
{{Raffle|w| iron splitting maul with an ironwood handle |Qiyan}}&lt;br /&gt;
{{Raffle|w| oak-hilted scimitar engraved with sharks on the blade  |Azaylea}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 27==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| damascened steel longsword with a brass hilt |Behem}}&lt;br /&gt;
{{Raffle|w| chestnut-hafted greataxe inlaid with abalone shell |Magurt}}&lt;br /&gt;
{{Raffle|i| somber black gem pouch with a wrought iron squirrel charm |Sebestyen|Contained: some silver coins, some bronze coins, some copper coins, a large banded clear crystal, a small green-yellow kunzite, a tiny brown peridot and some thick felt cloth.}}&lt;br /&gt;
{{Raffle|m| carved diminutive cambrinth ring |Starlear}}&lt;br /&gt;
{{Raffle|i| deep red gem pouch with a bronze bush charm |Vyshkaldi|Contained: a gold coin, some bronze coins, a small mauve star-stone and a deed for a large sandstone rock.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 28==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|  cornflower-blue gem pouch with a tin whale charm  |Dianelle|Contained: some silver coins, a copper coin, a large chunk of coral, a medium moss-green chrysoprase and a huge nickel nugget.}}&lt;br /&gt;
{{Raffle|i|  howling snowbeast mask exposing rows of razor-sharp fangs from its gaping jaws |Khaytaiths}}&lt;br /&gt;
{{Raffle|w|  battle axe engraved with lightning bolts |Ianhanse}}&lt;br /&gt;
{{Raffle|i|  diminutive glass snow globe |Gemrardi}}&lt;br /&gt;
{{Raffle|w|  steel dagger with a pyrite nugget in the pommel |Clauddvon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 29==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| smooth dragonwood broom |Oshten}}&lt;br /&gt;
{{Raffle|j| articulated sea dragon charm |Aterri}}&lt;br /&gt;
{{Raffle|j| strand of faceted cherry opal beads |Tsarenzi}}&lt;br /&gt;
{{Raffle|i| coral gem pouch with a pyrite bottle charm |Soosha|Contained: a gold coin, some bronze coins, a copper coin, a tiny pear-colored amethyst and a tiny faceted rose ruby.}}&lt;br /&gt;
{{Raffle|i| toy raven-haired banshee |Etherian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 30==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| birch-hilted dagger engraved with roaring lions |Killashandrea}}&lt;br /&gt;
{{Raffle|w| ebony boomerang wrapped with raw sinew |Daeyn}}&lt;br /&gt;
{{Raffle|j| white gold ring set with twin ulhari prisms |Ariya}}&lt;br /&gt;
{{Raffle|w| damascened-steel hanger with an ebony hilt |Aislynn}}&lt;br /&gt;
{{Raffle|c| sleek layered swan feather corset over a flaring high-to-low skirted gown of niveous silk |Fraestfynger}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 31==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| dark blue leather bullwhip with a tyrium-studded grip |Gemrardi}}&lt;br /&gt;
{{Raffle|j| triple-tiered icesteel choker set with brilliant lightning amethysts |Tarlof}}&lt;br /&gt;
{{Raffle|i| dark green suede pouch embroidered with a roaring Barbarian |Snowleaf|Contained: a white paintstick, a white paintstick and a white paintstick.}}&lt;br /&gt;
{{Raffle|i| brick-red gem pouch with a silver rose charm |Vickers}}&lt;br /&gt;
{{Raffle|c| rotting pumpkin mask with holes exposing moldy innards crawling with maggots |Linett}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 32==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|c| length of thornweave fabric |Powerhaus}}&lt;br /&gt;
{{Raffle|w| horseman&#039;s flail with a witchclaw handle |Ezly}}&lt;br /&gt;
{{Raffle|w| steel claymore with a gold-washed hilt |Elriic}}&lt;br /&gt;
{{Raffle|w| curved-blade scimitar engraved with nightingales |Belea}}&lt;br /&gt;
{{Raffle|c| slate grey odaj with thick steelsilk stitching |Yamcer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 33==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| emerald-green gem pouch with an ilmenite ball charm |Azaylea|Contained: 1 gold dok, 4 silver lir, 6 bronze kro, 1 copper dok, small clear diamond.}}&lt;br /&gt;
{{Raffle|i| carved mammoth tusk Everild emblem shown on a massive audrualm chain |Izude}}&lt;br /&gt;
{{Raffle|w| goldenoak cane capped with an ivory knob |Magdar}}&lt;br /&gt;
{{Raffle|m| round cambrinth lump suspended from braided twine |Mimaway}}&lt;br /&gt;
{{Raffle|w| steel spatha with a crimson leather-wrapped hilt  |Deysi}}&lt;br /&gt;
|}&lt;br /&gt;
==Raffle 34==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|    crushed stationery box tied with ruddy twine |Khaytaiths|Contained: a feather quill, a sheet of crinkled paper, a sheet of crinkled paper, a sheet of crinkled paper, a sheet of crinkled paper and a sheet of crinkled paper.}}&lt;br /&gt;
{{Raffle|i|    gaethzen Akul&#039;tiz statuette|Carme}}&lt;br /&gt;
{{Raffle|i|    brushed-gold sheath with a tyrium chape|Archipelago}}&lt;br /&gt;
{{Raffle|i|    steel pike staff with an oak handle|Eoworfinia}}&lt;br /&gt;
{{Raffle|i|    A delicate wisteria gem pouch with an electrum vine charm|Cerseii|Contained: some silver coins, some bronze coins, some copper coins, a huge orange morganite and a boulder soapstone deed.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 35==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| mammoth tusk warhorn capped with a brass mouthpiece |Kithrievarion}}&lt;br /&gt;
{{Raffle|i| flamewood music box|Kammae}}&lt;br /&gt;
{{Raffle|i| stationery box tied with a black silk ribbon|Jackerkrack}}&lt;br /&gt;
{{Raffle|c| black lace bridal veil accented with tiny seed pearls|Gandoft}}&lt;br /&gt;
{{Raffle|c| wire-haired boar mask with a long snout and protruding ivory tusks|Remigius}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 36==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| fisherman&#039;s creel of woven river reeds  |Erefayna}}&lt;br /&gt;
{{Raffle|i| silvery mesh poke clasped by an engraved pin |Dreamheart}}&lt;br /&gt;
{{Raffle|w| steel dagger engraved with zombies along the blade |Sarkranis}}&lt;br /&gt;
{{Raffle|i| jade-green gem pouch with an oravir column charm |Fayenangel|Contained: a gold coin, some bronze coins, some copper coins, a small amaranth chalcedony and some felt cloth}}&lt;br /&gt;
{{Raffle|j| strand of iridescent winter opal beads |Annandale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 37==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| deep indigo gem pouch with an iron moons charm  |Clauddvon|Contained:some silver coins, some bronze coins, a copper coin, a large piece of amber, a medium clear kunzite and a deed for an alabaster stone.}}&lt;br /&gt;
{{Raffle|i| mold-brown gem pouch with an iron key charm  |Calde|Contains:a gold coin, some silver coins, a copper coin, a large chunk of coral, a tiny teal opal, a medium grey hematite and some storm-bull leather.}}&lt;br /&gt;
{{Raffle|i| rich verdigris gem pouch with a bronze fork charm  |Malign|Contains:a gold coin, some silver coins, a copper coin, a large chunk of coral, a tiny teal opal, a medium grey hematite and some storm-bull leather.}}&lt;br /&gt;
{{Raffle|s| polished steel warrior&#039;s shield embossed with a wingspread raven  |Casserah}}&lt;br /&gt;
{{Raffle|w| war mattock with a curly birch handle  |Taleek}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 38==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| long red cloth with golden silk fringes |Stilva}}&lt;br /&gt;
{{Raffle|i| jaguar pelt pouch with emerald-tipped braided ties |Caidie}}&lt;br /&gt;
{{Raffle|w| steel broadsword with a red jasper pommel |Thorn}}&lt;br /&gt;
{{Raffle|w| steel-bladed stiletto with an ivory hilt |Djinsoku}}&lt;br /&gt;
{{Raffle|i| round of pure white alerce |Lovasus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 39==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|s| golden triangular shield reinforced with ornate animite trim  |Etherian}}&lt;br /&gt;
{{Raffle|j| strand of brilliant-cut saffron topaz beads|Ariya}}&lt;br /&gt;
{{Raffle|i| sandy yellow gem pouch with an ilmenite mountain charm|Marssi|Contains: a gold coin, a silver coin, some bronze coins, some copper coins, a medium lapis lazuli, a medium indigo chalcedony and some storm-bull leather. }}&lt;br /&gt;
{{Raffle|c| creamy duchess satin headscarf trimmed with beaded lace|Atanamir}}&lt;br /&gt;
{{Raffle|j| strand of faceted blue diamond beads|Alesea}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 40==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| blackened steel sabre with bronze inlay along the blade|Idony}}&lt;br /&gt;
{{Raffle|c| oiled leather wading boots decorated with fishing lures |Kaelie}}&lt;br /&gt;
{{Raffle|j| howlite Meraud emblem hung from twisted strands of electrum |Daevhid}}&lt;br /&gt;
{{Raffle|c| snarling storm bull mask with a ringed snout and long pearly horns |Remeno}}&lt;br /&gt;
{{Raffle|c| capped-sleeve doublet of dove-grey brocade revealing a finely tailored swordsman&#039;s shirt beneath |Charise}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 41==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|c| malevolent crazed madman mask bearing a green-toothed sneer and stringy hair  |Cornstalk}}&lt;br /&gt;
{{Raffle|i| bright red corduroy bedroll appliqued with soaring butcherbirds  |Penethol}}&lt;br /&gt;
{{Raffle|i| alabaster-white gem pouch with a pyrite cart charm  |Bobbygoblin|Contained: a huge vardite bar, a small mauve spinel, a tiny faceted green tourmaline and a tiny cinnamon chrysoberyl.}}&lt;br /&gt;
{{Raffle|a| gleaming steel great helm crested with a golden roaring lion&#039;s head  |Ohiyesa}}&lt;br /&gt;
{{Raffle|w| plush war sword with a rounded pommel  |Cined}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 42==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| steel marlingspike polished to a high gloss  |Artarashai}}&lt;br /&gt;
{{Raffle|i| simple black leather handbag |Eurick|Contained:a {{sloot|i|pair of black leather high-heeled slippers}}.}}&lt;br /&gt;
{{Raffle|w| steel-tipped lance with a wyndewood shaft |Noopin}}&lt;br /&gt;
{{Raffle|w| steel-headed spetum with a linwood shaft |Fillius}}&lt;br /&gt;
{{Raffle|j| bleached squirrel skeleton bracelet |Truix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 43==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| oak handled ranseur with a blackened steel head  |Rifkinn}}&lt;br /&gt;
{{Raffle|i| large rat-like Akul&#039;tiz skull  |Uthgaar}}&lt;br /&gt;
{{Raffle|s| white-gold tower shield acid-etched with the image of an armored knight upon a rearing Kirmalia stallion  |Locistone}}&lt;br /&gt;
{{Raffle|a| golden great helm shaped like a ram&#039;s head  |Reshelheim}}&lt;br /&gt;
{{Raffle|i| wispy gossamer poke  |Lysalfa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 44==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| cambrinth umbral moth|Korene}}&lt;br /&gt;
{{Raffle|i| silvery-white gem pouch with a lead arrow charm|Kaeta|Contained: some silver coins, some bronze coins, a copper coin, a small olive bloodstone, a small grey hematite and some khaddar cloth.}}&lt;br /&gt;
{{Raffle|i| globular dusky smokewood case|Ceranora}}&lt;br /&gt;
{{Raffle|i| apricot-colored gem pouch with a tin shark charm |Tarlof|Contained: a gold coin, a silver coin, some bronze coins, some copper coins, a large piece of amber, a large chunk of coral and some marble-hide leather. }}&lt;br /&gt;
{{Raffle|i| crypt-black gem pouch with an oravir tart charm |Sparkk|Contained: some silver coins, a bronze coin, a copper coin, a tiny umber peridot, a tiny yellow-green bloodstone and a large olive diopside.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 45==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| cross-hilted claymore with a gold wire-wrapped leather hilt |Thires}}&lt;br /&gt;
{{Raffle|i| rounded Wayerd pyramid |Majebrad}}&lt;br /&gt;
{{Raffle|i| delicate ivory rose |Drexella}}&lt;br /&gt;
{{Raffle|i| strand of faceted colorless zircon beads |Jaibriel}}&lt;br /&gt;
{{Raffle|w| hickory-handled scythe with a steel blade inlaid with black gold |Yanbelev}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 46==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j| e&#039;erdream Hodierna emblem fixed on a delicate anlora-avotma string |Kithrievarion}}&lt;br /&gt;
{{Raffle|i| cornflower-blue gem pouch with an iron cat charm |Randell|Contains: a gold coin, some silver coins, some bronze coins, some copper coins, a small yellow-green citrine and a deed for an andesite boulder.}}&lt;br /&gt;
{{Raffle|i| powder-blue gem pouch with a lead elephant charm |Navesi|Contains: a gold coin, a silver coin, some bronze coins, some copper coins, a small grey hematite, a tiny scarlet amethyst, a tiny cinnamon lapis lazuli and a medium niello bar.}}&lt;br /&gt;
{{Raffle|w| blackened longsword engraved with rabbits along the blade |Zynara}}&lt;br /&gt;
{{Raffle|j| thin iahja crystal strung upon a golden chain |Grumblid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 47==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| gilded ebonwood violin with an elaborate satinwood fret |Aislynn}}&lt;br /&gt;
{{Raffle|c| sickly green mask resembling an old wart-faced hag with stringy black hair |Syrakk}}&lt;br /&gt;
{{Raffle|i| polished ebonwood walking cane capped with a large malachite sphere |Noopin}}&lt;br /&gt;
{{Raffle|i| small black pouch |Zinsbog}}&lt;br /&gt;
{{Raffle|c| subtly iridescent aubergine cire cravat pinned with a shrike&#039;s eye sapphire |Yamcer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 48==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| soft suede arm pouch jeweled with a radiating sun design  |Azurinna}}&lt;br /&gt;
{{Raffle|i| bright blue sign that reads &amp;quot;HAPPY BIRTHDAY!&amp;quot;  |Aterri}}&lt;br /&gt;
{{Raffle|i| dark adderwood fishing pole with a snake-carved handle  |Tarlof}}&lt;br /&gt;
{{Raffle|w| iron-banded halberd with a walnut shaft  |Kalyndara}}&lt;br /&gt;
{{Raffle|w| blackened steel baselard with a brass wire-wound ironwood hilt  |Witchbaby}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 49==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| viridian alerce hair brush decorated with platinum vines |Djinsoku}}&lt;br /&gt;
{{Raffle|w| halmik boomerang with tribal markings|Damrella}}&lt;br /&gt;
{{Raffle|i| bottle of Cnyr&#039;s stout|Ederick}}&lt;br /&gt;
{{Raffle|w| lunat-wood prod inlaid with lead filigree|Crenden}}&lt;br /&gt;
{{Raffle|m| mottled cambrinth disc etched with three narrow rays|Aleyden}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 50==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|m| cambrinth potato with several lumpy eyes |Archipelago}}&lt;br /&gt;
{{Raffle|w| jet-hilted pugio with a triangular blade|Buluc}}&lt;br /&gt;
{{Raffle|w| iron mallet shaped like a brick|Magdar}}&lt;br /&gt;
{{Raffle|m| large cambrinth blob|Naniaki}}&lt;br /&gt;
{{Raffle|i| silversteel Truffenyi emblem secured by a length of silverweave|Dyminica}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 51==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| steel katar with a flamewood hilt| Caidie}}&lt;br /&gt;
{{Raffle|i| strand of brilliant fire opal beads|Seldaren}}&lt;br /&gt;
{{Raffle|i| stiff crimson poke embroidered with a boar&#039;s head surrounded by a large flame|Simas}}&lt;br /&gt;
{{Raffle|w| steel-bladed sabre hilted with a stylized spider carved from witchclaw|Sparkk}}&lt;br /&gt;
{{Raffle|i| scraggly bird&#039;s nest with broken twigs|Lukretia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 52==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| sparkling ruby gem pouch with a nickel volcano charm |Coupe|some silver coins, some bronze coins, a medium clear iolite, a tiny grey tourmaline, a medium smoky green-yellow chrysoprase and some fine wool cloth}}&lt;br /&gt;
{{Raffle|i| worn and tattered map|Calde}}&lt;br /&gt;
{{Raffle|i| singed leather forging apron with large dragon-carved iroko buckles|Bellicia}}&lt;br /&gt;
{{Raffle|i| butcherbird skull pouch|Thires}}&lt;br /&gt;
{{Raffle|i| length of jaalmin fabric|Leilanie}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 53==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| smokewood Urrem&#039;tier emblem strangled in a mass of haralun chains|Halduron}}&lt;br /&gt;
{{Raffle|i| russet gem pouch with a steel pig charm|Daeyn}}&lt;br /&gt;
{{Raffle|w| steel katar with a cabochon sapphire centered in the pommel|Trexi}}&lt;br /&gt;
{{Raffle|i| crocodile-shaped thigh pouch embellished with ivory teeth|Broichan}}&lt;br /&gt;
{{Raffle|i| viridian gem pouch with a wrought iron altar charm|Orwan}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 54==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| strand of tiny pink pearl beads|Aleyden}}&lt;br /&gt;
{{Raffle|i| dragonfire brocade gem pouch clasped with a copper toggle|Ozban}}&lt;br /&gt;
{{Raffle|w| matte black Nisha shortbow carved with cinnibar-rubbed spirals|Kythryn}}&lt;br /&gt;
{{Raffle|i| mahogany-brown gem pouch with a pyrite comet charm|Remigius}}&lt;br /&gt;
{{Raffle|w| long-bladed greatsword with a bull-shaped hilt|Tenike}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 55==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j| dragonwood Chadatru emblem displayed prominently on a goldenweave band |Gniloi}}&lt;br /&gt;
{{Raffle|c| pale silken shawl adorned with a marquisette overlay |Apu}}&lt;br /&gt;
{{Raffle|i| vibrant Wayerd pyramid patterned in bright colors |Aevel}}&lt;br /&gt;
{{Raffle|w| curved-blade shotel with an alder hilt |Yamcer}}&lt;br /&gt;
{{Raffle|i| golden scabbard set with a carved panel of glitvire |Navesi}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 56==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j| strand of faceted aurora tourmaline beads |Calde}}&lt;br /&gt;
{{Raffle|i| jade-green gem pouch with a silver cave charm |Nimeesha|Contained:a gold coin, some silver coins, some bronze coins, some copper coins, a medium sea-green chrysoprase, a tiny turquoise, a tiny maroon topaz and a small highsteel bar.}}&lt;br /&gt;
{{Raffle|i| black suede pants embroidered with a wingspread butcherbird along one leg |Trexi}}&lt;br /&gt;
{{Raffle|j| strand of swirled grey moonstone beads |Truix}}&lt;br /&gt;
{{Raffle|w| coral-hilted broadsword engraved with sharks along the blade |Bellicia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raffle 57==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|c| mottled lava drake-hide fighting pants buckled by an obsidian flame |Liurilias}}&lt;br /&gt;
{{Raffle|w| battle axe engraved with a crescent moon on the blade |Taleek}}&lt;br /&gt;
{{Raffle|i| turquoise-colored gem pouch with a zinc cave charm |Broichan|Contained:a gold coin, some bronze coins, some copper coins, a medium mint green jade, a large piece of amber and a quartzite pebble.}}&lt;br /&gt;
{{Raffle|w| steel back-sword with a doeskin hilt |Stoogling}}&lt;br /&gt;
{{Raffle|i| blue-purple gem pouch with a brass cloud charm |Kelela|Contained:a gold coin, a bronze coin, some copper coins, a tiny yellow-orange bloodstone, a tiny amaranth star-stone and a huge steel bar}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_410/Raffles&amp;diff=252081</id>
		<title>Hollow Eve Festival 410/Raffles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_410/Raffles&amp;diff=252081"/>
		<updated>2013-11-11T00:20:17Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Raffle 50 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=The Massive Metal Arachnid, Raffle Center&lt;br /&gt;
|desc=The polished bronze walls of the room easily reflect the light of the hanging lanterns.  A wide granite counter sits on this side of a canvas curtain dividing the interior space into two rooms, preventing the casual peruser from seeing the cache of prizes beyond.  You also see a large iron arch, a raffle result board, a bucket of viscous gloop, and Raffle Attendant [[Kentikatili]].&amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
A sign reads:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Containers may have been filled using extraordinary measures.  &lt;br /&gt;
If you take something out, it may or may not go back.  &lt;br /&gt;
We will not put it back. Remove things at your own risk!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you win one, you get this message for the next drawing, (possibly for 12 hours).&amp;lt;br /&amp;gt;&lt;br /&gt;
Kentikatili quietly says, &amp;quot;Our records show you won recently.  We&#039;d like to give others a chance.  Perhaps you can try again later.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
and&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
after 3 wins...&amp;lt;br /&amp;gt;&lt;br /&gt;
Kentikatili leans over and whispers, &amp;quot;Sorry, but I&#039;m afraid our sponsors want to let more folks win.  You&#039;ve had a string of good luck, so we&#039;d appreciate you not taking a ticket right now.  Thanks for understanding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Raffle 2==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| daffodil-yellow gem pouch with a pyrite comet charm|Linett|Contained:a gold coin, some bronze coins, some copper coins, a small lapis lazuli, a small lavender amethyst and some serpentine-hide leather.}}&lt;br /&gt;
{{Raffle|a| blackened-steel hauberk with leather epaulettes|Cyiarriah}}&lt;br /&gt;
{{Raffle|c| elaborate gown adorned with barbs of dark glaes amidst gilt-edged shrike feathers|Majebrad}}&lt;br /&gt;
{{Raffle|i|black leather shaving kit tooled with the crest of the Paladins&#039; Guild|Gragnathmor}}&lt;br /&gt;
{{Raffle|i| brown poke embroidered with a forest scene|Dreamheart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 3==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| broad-bladed cinquedea with a brass hilt|Collain}}&lt;br /&gt;
{{Raffle|m| piece of cambrinth bacon|Valif}}&lt;br /&gt;
{{Raffle|a| skeletal valsgarde helmet with a draping mail aventail|Aiobheal}}&lt;br /&gt;
{{Raffle|i| oversized crow&#039;s skull mask with an elongated beak|Sesi}}&lt;br /&gt;
{{Raffle|i| sard disc carved into the shape of an anvil|Djinsoku|stamina booster}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raffle 4==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|a| thick leathers painted to look like bacon| Meganlique}}&lt;br /&gt;
{{Raffle|i| painting kit tied with brilliant crimson ribbon |Valif|Contained:a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead and a silver-handled paintbrush.  }} &lt;br /&gt;
{{Raffle|i| pair of trilliant-cut cloudstone cufflinks edged in gold |Kythryn    }}   &lt;br /&gt;
{{Raffle|c| moth-eaten cloak of dark purple velvet edged in matted ermine |Ajathaer    }}&lt;br /&gt;
{{Raffle|i| length of scalene fabric |Dyminica   }}  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 5==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| steel-bladed double axe inlaid with copper swirls  |Daskari}}&lt;br /&gt;
{{Raffle|m| simple cambrinth ring etched with a triquetra  |Lukretia}}&lt;br /&gt;
{{Raffle|i| strand of square-shape green beryl beads  |Collain}}&lt;br /&gt;
{{Raffle|i| sandy yellow gem pouch with an ilmenite bull charm  |Zandrith|Contained:a gold coin, some copper coins, a small lilac kunzite, a medium piece of ivory and some thin zenganne cloth}}&lt;br /&gt;
{{Raffle|w| darkened iron ball and chain  |Ozban}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 6==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|transucleant blue mistglass Tamsine emblem affixed upon a length of duchess satin |Sesi|will update after transucleant is fixed}}&lt;br /&gt;
{{Raffle|i|painting kit tied with ruddy twine |Saslisena}}&lt;br /&gt;
{{Raffle|i|dark blue gem pouch with a wrought iron sun charm |Veresa|gold coin, some silver coins, some bronze coins, some copper coins, a medium russet beryl, a large moss-green chrysoprase, a tiny blue aquamarine and a soapstone boulder}}&lt;br /&gt;
{{Raffle|a|chainmail robe overlain by long swaths of steelsilk |Kalyndara}}&lt;br /&gt;
{{Raffle|i|diminutive glass snow globe |Sebestyen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 7==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j|strand of brilliant-cut scarlet spinel beads |Jackerkrack}}&lt;br /&gt;
{{Raffle|w|steel-bladed battle axe with a rowan haft |Wulftooth}}&lt;br /&gt;
{{Raffle|m|thick cambrinth band etched with a series of symbols |Whitbuffalo}}&lt;br /&gt;
{{Raffle|j|animite Kertigen emblem displayed on a black gold chain |Witchbaby}}&lt;br /&gt;
{{Raffle|i|wine-colored gem pouch with a platinum comet charm |Vyshkaldi|a gold coin, a silver coin, some bronze coins, some copper coins, a small lavender agate, a tiny smoky blue-purple tanzanite and a basalt boulder.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 8==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j|hammered bronze pendant displaying a talisman of carved alshabi stone |Sarianna}}&lt;br /&gt;
{{Raffle|i|worn and tattered map |Kaelie}}&lt;br /&gt;
{{Raffle|w|steel katar engraved with panthers along the blade |Jaibriel}}&lt;br /&gt;
{{Raffle|i|polished gloomwood walking cane capped with a large obsidian sphere |Seldaren}}&lt;br /&gt;
{{Raffle|i|small carved flamewood case set with a golden medallion |Fahijeck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 9==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|bright blue poke embroidered with bolts of lightning |Leika}}&lt;br /&gt;
{{Raffle|j|diamond and platinum locket |Secretia}}&lt;br /&gt;
{{Raffle|i|mahogany-brown gem pouch with a wrought iron hammer charm |Arandrowse|a gold coin, a silver coin, some bronze coins, a copper coin, a medium scarlet sunstone, a small grey hematite, a tiny purple opal and a breccia boulder.}}&lt;br /&gt;
{{Raffle|j|round of silver-caught erythraean suspended from a wide circlet |Kilien}}&lt;br /&gt;
{{Raffle|i|soft silver poke embroidered with a waterfall |Sneeky}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 10==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j|polished tyrium bangles with dangling charms |Gridaksma}}&lt;br /&gt;
{{Raffle|i|polished satinwood gittern inlaid with thin bands of malachite |Xixist}}&lt;br /&gt;
{{Raffle|w|a curved-blade scimitar with a cherrywood hilt |Locistone}}&lt;br /&gt;
{{Raffle|m|small cambrinth sphere hung on a length of leather |Jackerkrack}}&lt;br /&gt;
{{Raffle|i|??? |Bobbygoblin|A fool and his ticket are soon parted.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 11==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| phlegm-yellow gem pouch with a bronze gargoyle charm|Broichan|Contained:a gold coin, some silver coins, some bronze coins, some copper coins and a tiny carmine ruby and some warcat-pelt leather. }}&lt;br /&gt;
{{Raffle|c| deeply-cowled black cloak with elaborate embroidery along the back|Belea}}&lt;br /&gt;
{{Raffle|w| wyndwood parry stick embellished with undulating waves of blue diamonds|Fillius}}&lt;br /&gt;
{{Raffle|w| steel-tipped partisan with copper inlay|Aterri}}&lt;br /&gt;
{{Raffle|i| serrated hunting knife with a drop hook blade|Idony}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 12==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| iron-studded hara with an apple wood handle|Vyshkaldi}}&lt;br /&gt;
{{Raffle|i| fleece-lined purple leather saddle with an amethyst inlaid horn|Miskton}}&lt;br /&gt;
{{Raffle|j| gleaming platinum ring engraved with the Sraan Indakar crest|Zynara}}&lt;br /&gt;
{{Raffle|i| scarlet gem pouch with a copper shark charm|Kasto|Contained: a gold coin, some silver coins, some bronze coins, some copper coins, a tiny pink tourmaline, a tiny banded indigo topaz, a small smoky green zircon and a massive pewter bar.}}&lt;br /&gt;
{{Raffle|i| turquoise gem pouch with a gold road charm|Darmisk|Contained: a gold coin, a silver coin, some bronze coins, some copper coins, a tiny chartreuse sapphire, a tiny yellow-green alexandrite and some lava drake-hide leather.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 13==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| watery-blue fishing pole painted with leaping frogs |Gholoth}}&lt;br /&gt;
{{Raffle|a| tawny-hued leathers laced with black cording |Fahijeck}}&lt;br /&gt;
{{Raffle|c| rich mulberry velvet gown accented with gilded lace |Shenney}}&lt;br /&gt;
{{Raffle|i| wooly sheepskin pouch secured with a bear claw clasp| Kilien |Contained: some platinum coins.}}&lt;br /&gt;
{{Raffle|i| gilded tapestry hip pouch |Etherian |Contained:a smokewood hair brush with golden inlay and a smokewood hand mirror with an ornate golden handle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 14==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| butcherbird finger puppet|Caidie}}&lt;br /&gt;
{{Raffle|a| articulated plate gauntlets accented with crocodile-skin along the cuffs|Aeymi}}&lt;br /&gt;
{{Raffle|i| diminutive glass snow globe|Styllian}}&lt;br /&gt;
{{Raffle|w| blackened steel stiletto with inlaid white jade in the hilt|Kammae}}&lt;br /&gt;
{{Raffle|j| strand of blue and green seaglass beads |Taleek}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 15==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| painting kit tied with a black silk ribbon |Tiddeggur|Contained: a sheet of white paper, a sheet of white paper, a sheet of white paper, a sheet of white paper, a sheet of white paper and a gold-handled paintbrush.}}&lt;br /&gt;
{{Raffle|i| lava drake-hide forging apron lined with grey silk |Cristalyn}}&lt;br /&gt;
{{Raffle|i| creamy leather waterskin branded with the image of a tattooed Akul&#039;tiz nightblade |Fimath}}&lt;br /&gt;
{{Raffle|j| strand of faceted smoky diamond beads |Tranon}}&lt;br /&gt;
{{Raffle|i| dark Wayerd pyramid covered with macabre paintings |Darkscale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 16==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| large bolt of sunkissed chiffon fabric |Heartsfyre}}&lt;br /&gt;
{{Raffle|j| tyrium Glythtide emblem hung from a strip of diamond-hide |Collain}}&lt;br /&gt;
{{Raffle|j| gleaming heartstone Faenella emblem strung from sunkissed chiffon |Telodia}}&lt;br /&gt;
{{Raffle|w| war hammer inlaid with electrum lightning bolts |Khaytaiths}}&lt;br /&gt;
{{Raffle|i| deep blue gem pouch with a pewter ram charm |Lovasus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 17==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| steel greathammer engraved with bolts of lightning |Bulzzer}}&lt;br /&gt;
{{Raffle|i| gloomwood violin with an elaborate witchclaw fret |Xixist}}&lt;br /&gt;
{{Raffle|w| curved nehlata with a lemonwood hilt |Rifkinn}}&lt;br /&gt;
{{Raffle|i| small black pouch |Leilanie}}&lt;br /&gt;
{{Raffle|i| deep blue gem pouch with a brass insect charm |Atrie|Contained: a gold coin, some bronze coins, a copper coin, a small grey hematite, a tiny carmine carnelian and a blackened-bone stack.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 18==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|black butcherbird pinata |Azaylea}}&lt;br /&gt;
{{Raffle|w|boarding axe with a silverwood handle |Cirie}}&lt;br /&gt;
{{Raffle|i|oval chakrel amulet |Drexella}}&lt;br /&gt;
{{Raffle|j|fine web of platinum strands set with faceted heliotrope stars |Cristalyn}}&lt;br /&gt;
{{Raffle|i|polished ebonwood gittern inlaid with thin bands of onyx  |Parcere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 19==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w|blackened-steel war sword with icesteel-inlaid etchings along the blade  |Phabious}}&lt;br /&gt;
{{Raffle|j|strand of faceted chrome tourmaline beads |Penethol}}&lt;br /&gt;
{{Raffle|w|black dagger inlaid with mother of pearl |Oshten}}&lt;br /&gt;
{{Raffle|c|full-length black damask cloak woven with a subtle pattern of butcherbirds |Seldaren}}&lt;br /&gt;
{{Raffle|i|blue steelsilk bandolier embroidered with images of soaring butcherbirds |Telutci}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 20==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| two-headed hammer with ox-shaped heads |Shenney}}&lt;br /&gt;
{{Raffle|i| elegant stationery box tied with brilliant crimson ribbon |Camillo|Contained: a gold-tipped gryphon feather quill, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead and a sheet of white paper with elegant letterhead.}}&lt;br /&gt;
{{Raffle|a| gleaming steel great helm accented with an embossed knotwork pattern |Mordimer}}&lt;br /&gt;
{{Raffle|i| amaranth gem pouch with a gold rabbit charm |Xixist|Contained: a gold coin, some bronze coins, some copper coins, a tiny spotted cyan chalcedony, a small olive aquamarine and some fine farandine cloth}}&lt;br /&gt;
{{Raffle|i| deep indigo gem pouch with an ilmenite panther charm |Kithrievarion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 21==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| simple fishing pole with tiny tally marks carved along its length |Sebrahn}}&lt;br /&gt;
{{Raffle|i| golden Wayerd pyramid |Dianelle}}&lt;br /&gt;
{{Raffle|w| steel longsword with a leather-wrapped hilt |Lliselle}}&lt;br /&gt;
{{Raffle|c| huntress&#039;s cape|n=&#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; huntress&#039;s cape|Reshelheim|shimmer,color change cloak}}&lt;br /&gt;
{{Raffle|j| strand of smooth violet amber beads |Venairthew}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 22==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| sneering orc mask with a scraggly beard and rows of rotted sharp teeth  |Valif}}&lt;br /&gt;
{{Raffle|w| steel kythe with a blood ruby pommel  |Karissa}}&lt;br /&gt;
{{Raffle|w| rams-horn hilted mambeli  |Vandyl}}&lt;br /&gt;
{{Raffle|j| glistening icesteel Eluned emblem on strands of intricately woven seagrass  |Xavier}}&lt;br /&gt;
{{Raffle|c| stylish leather boots with colored laces  |Fillius}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 23==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| damascened-steel gladius engraved with wolverines along the blade|Casserah}}&lt;br /&gt;
{{Raffle|i| small reliquary painted with a stylized black sun|Aluriaz|Contained: some {{sloot|i|jasper and hematite warding beads etched with kingsnakes}}}}&lt;br /&gt;
{{Raffle|i| shiny brass tankard engraved with the image of a hovering umbral moth|Powerhaus}}&lt;br /&gt;
{{Raffle|c| full-length black wool cloak with a crocodile-headed hood|Kilien}}&lt;br /&gt;
{{Raffle|w| oak-hafted glaive with a blackened steel blade |Arandrowse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 24==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j| blackened skeletal wrist cuff|Dyminica}}&lt;br /&gt;
{{Raffle|w| hunting sword with a walnut hilt|Haileyann}}&lt;br /&gt;
{{Raffle|i| iridescent red gem pouch with a wrought iron shark charm|Brione|Contained: a deed for a basalt boulder, a tiny yellow-green citrine, a large clear crystal, a small blue-purple tanzanite, some copper coins, a bronze coin, some silver coins and a gold coin.}}&lt;br /&gt;
{{Raffle|j| gloamstone Damaris emblem displayed on heavy band of shadesatin|Bulzzer}}&lt;br /&gt;
{{Raffle|i| tawny leather arm quiver embellished with heart-shaped Gemfire rubies|Crenden}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 25==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| bright blue music box painted with whimsical Akul&#039;tiz creatures |Somniumvisum}}&lt;br /&gt;
{{Raffle|i| alabaster-white gem pouch with a nickel cow charm |Tenike|Contained: some silver coins, some bronze coins, some copper coins, a small clear iolite, a tiny purple-blue garnet, a large clear crystal and some fine linen cloth.}}&lt;br /&gt;
{{Raffle|m| gold and cambrinth circlet set with a sparkling purple sapphire |Jackerkrack}}&lt;br /&gt;
{{Raffle|w| steel claymore with a howling wolf engraved on the blade |Yoca}}&lt;br /&gt;
{{Raffle|i| length of green linen embroidered with leaves |Cristalyn}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 26==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| pink rabbit mask with tall fuzzy ears and two exaggerated front teeth |Shilane}}&lt;br /&gt;
{{Raffle|i| bistre gem pouch with a bronze mountain charm |Cyiarriah|Contained:a gold coin, some silver coins, some bronze coins, a medium turquoise and a deed for an alabaster stone.}}&lt;br /&gt;
{{Raffle|j| strand of polished blue larimar beads |Zinsbog}}&lt;br /&gt;
{{Raffle|w| iron splitting maul with an ironwood handle |Qiyan}}&lt;br /&gt;
{{Raffle|w| oak-hilted scimitar engraved with sharks on the blade  |Azaylea}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 27==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| damascened steel longsword with a brass hilt |Behem}}&lt;br /&gt;
{{Raffle|w| chestnut-hafted greataxe inlaid with abalone shell |Magurt}}&lt;br /&gt;
{{Raffle|i| somber black gem pouch with a wrought iron squirrel charm |Sebestyen|Contained: some silver coins, some bronze coins, some copper coins, a large banded clear crystal, a small green-yellow kunzite, a tiny brown peridot and some thick felt cloth.}}&lt;br /&gt;
{{Raffle|m| carved diminutive cambrinth ring |Starlear}}&lt;br /&gt;
{{Raffle|i| deep red gem pouch with a bronze bush charm |Vyshkaldi|Contained: a gold coin, some bronze coins, a small mauve star-stone and a deed for a large sandstone rock.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 28==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|  cornflower-blue gem pouch with a tin whale charm  |Dianelle|Contained: some silver coins, a copper coin, a large chunk of coral, a medium moss-green chrysoprase and a huge nickel nugget.}}&lt;br /&gt;
{{Raffle|i|  howling snowbeast mask exposing rows of razor-sharp fangs from its gaping jaws |Khaytaiths}}&lt;br /&gt;
{{Raffle|w|  battle axe engraved with lightning bolts |Ianhanse}}&lt;br /&gt;
{{Raffle|i|  diminutive glass snow globe |Gemrardi}}&lt;br /&gt;
{{Raffle|w|  steel dagger with a pyrite nugget in the pommel |Clauddvon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 29==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| smooth dragonwood broom |Oshten}}&lt;br /&gt;
{{Raffle|j| articulated sea dragon charm |Aterri}}&lt;br /&gt;
{{Raffle|j| strand of faceted cherry opal beads |Tsarenzi}}&lt;br /&gt;
{{Raffle|i| coral gem pouch with a pyrite bottle charm |Soosha|Contained: a gold coin, some bronze coins, a copper coin, a tiny pear-colored amethyst and a tiny faceted rose ruby.}}&lt;br /&gt;
{{Raffle|i| toy raven-haired banshee |Etherian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 30==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| birch-hilted dagger engraved with roaring lions |Killashandrea}}&lt;br /&gt;
{{Raffle|w| ebony boomerang wrapped with raw sinew |Daeyn}}&lt;br /&gt;
{{Raffle|j| white gold ring set with twin ulhari prisms |Ariya}}&lt;br /&gt;
{{Raffle|w| damascened-steel hanger with an ebony hilt |Aislynn}}&lt;br /&gt;
{{Raffle|c| sleek layered swan feather corset over a flaring high-to-low skirted gown of niveous silk |Fraestfynger}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 31==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| dark blue leather bullwhip with a tyrium-studded grip |Gemrardi}}&lt;br /&gt;
{{Raffle|j| triple-tiered icesteel choker set with brilliant lightning amethysts |Tarlof}}&lt;br /&gt;
{{Raffle|i| dark green suede pouch embroidered with a roaring Barbarian |Snowleaf|Contained: a white paintstick, a white paintstick and a white paintstick.}}&lt;br /&gt;
{{Raffle|i| brick-red gem pouch with a silver rose charm |Vickers}}&lt;br /&gt;
{{Raffle|c| rotting pumpkin mask with holes exposing moldy innards crawling with maggots |Linett}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 32==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|c| length of thornweave fabric |Powerhaus}}&lt;br /&gt;
{{Raffle|w| horseman&#039;s flail with a witchclaw handle |Ezly}}&lt;br /&gt;
{{Raffle|w| steel claymore with a gold-washed hilt |Elriic}}&lt;br /&gt;
{{Raffle|w| curved-blade scimitar engraved with nightingales |Belea}}&lt;br /&gt;
{{Raffle|c| slate grey odaj with thick steelsilk stitching |Yamcer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 33==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| emerald-green gem pouch with an ilmenite ball charm |Azaylea|Contained: 1 gold dok, 4 silver lir, 6 bronze kro, 1 copper dok, small clear diamond.}}&lt;br /&gt;
{{Raffle|i| carved mammoth tusk Everild emblem shown on a massive audrualm chain |Izude}}&lt;br /&gt;
{{Raffle|w| goldenoak cane capped with an ivory knob |Magdar}}&lt;br /&gt;
{{Raffle|m| round cambrinth lump suspended from braided twine |Mimaway}}&lt;br /&gt;
{{Raffle|w| steel spatha with a crimson leather-wrapped hilt  |Deysi}}&lt;br /&gt;
|}&lt;br /&gt;
==Raffle 34==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|    crushed stationery box tied with ruddy twine |Khaytaiths|Contained: a feather quill, a sheet of crinkled paper, a sheet of crinkled paper, a sheet of crinkled paper, a sheet of crinkled paper and a sheet of crinkled paper.}}&lt;br /&gt;
{{Raffle|i|    gaethzen Akul&#039;tiz statuette|Carme}}&lt;br /&gt;
{{Raffle|i|    brushed-gold sheath with a tyrium chape|Archipelago}}&lt;br /&gt;
{{Raffle|i|    steel pike staff with an oak handle|Eoworfinia}}&lt;br /&gt;
{{Raffle|i|    A delicate wisteria gem pouch with an electrum vine charm|Cerseii|Contained: some silver coins, some bronze coins, some copper coins, a huge orange morganite and a boulder soapstone deed.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 35==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| mammoth tusk warhorn capped with a brass mouthpiece |Kithrievarion}}&lt;br /&gt;
{{Raffle|i| flamewood music box|Kammae}}&lt;br /&gt;
{{Raffle|i| stationery box tied with a black silk ribbon|Jackerkrack}}&lt;br /&gt;
{{Raffle|c| black lace bridal veil accented with tiny seed pearls|Gandoft}}&lt;br /&gt;
{{Raffle|c| wire-haired boar mask with a long snout and protruding ivory tusks|Remigius}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 36==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| fisherman&#039;s creel of woven river reeds  |Erefayna}}&lt;br /&gt;
{{Raffle|i| silvery mesh poke clasped by an engraved pin |Dreamheart}}&lt;br /&gt;
{{Raffle|w| steel dagger engraved with zombies along the blade |Sarkranis}}&lt;br /&gt;
{{Raffle|i| jade-green gem pouch with an oravir column charm |Fayenangel|Contained: a gold coin, some bronze coins, some copper coins, a small amaranth chalcedony and some felt cloth}}&lt;br /&gt;
{{Raffle|j| strand of iridescent winter opal beads |Annandale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 37==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| deep indigo gem pouch with an iron moons charm  |Clauddvon|Contained:some silver coins, some bronze coins, a copper coin, a large piece of amber, a medium clear kunzite and a deed for an alabaster stone.}}&lt;br /&gt;
{{Raffle|i| mold-brown gem pouch with an iron key charm  |Calde|Contains:a gold coin, some silver coins, a copper coin, a large chunk of coral, a tiny teal opal, a medium grey hematite and some storm-bull leather.}}&lt;br /&gt;
{{Raffle|i| rich verdigris gem pouch with a bronze fork charm  |Malign|Contains:a gold coin, some silver coins, a copper coin, a large chunk of coral, a tiny teal opal, a medium grey hematite and some storm-bull leather.}}&lt;br /&gt;
{{Raffle|s| polished steel warrior&#039;s shield embossed with a wingspread raven  |Casserah}}&lt;br /&gt;
{{Raffle|w| war mattock with a curly birch handle  |Taleek}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 38==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| long red cloth with golden silk fringes |Stilva}}&lt;br /&gt;
{{Raffle|i| jaguar pelt pouch with emerald-tipped braided ties |Caidie}}&lt;br /&gt;
{{Raffle|w| steel broadsword with a red jasper pommel |Thorn}}&lt;br /&gt;
{{Raffle|w| steel-bladed stiletto with an ivory hilt |Djinsoku}}&lt;br /&gt;
{{Raffle|i| round of pure white alerce |Lovasus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 39==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|s| golden triangular shield reinforced with ornate animite trim  |Etherian}}&lt;br /&gt;
{{Raffle|j| strand of brilliant-cut saffron topaz beads|Ariya}}&lt;br /&gt;
{{Raffle|i| sandy yellow gem pouch with an ilmenite mountain charm|Marssi|Contains: a gold coin, a silver coin, some bronze coins, some copper coins, a medium lapis lazuli, a medium indigo chalcedony and some storm-bull leather. }}&lt;br /&gt;
{{Raffle|c| creamy duchess satin headscarf trimmed with beaded lace|Atanamir}}&lt;br /&gt;
{{Raffle|j| strand of faceted blue diamond beads|Alesea}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 40==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| blackened steel sabre with bronze inlay along the blade|Idony}}&lt;br /&gt;
{{Raffle|c| oiled leather wading boots decorated with fishing lures |Kaelie}}&lt;br /&gt;
{{Raffle|j| howlite Meraud emblem hung from twisted strands of electrum |Daevhid}}&lt;br /&gt;
{{Raffle|c| snarling storm bull mask with a ringed snout and long pearly horns |Remeno}}&lt;br /&gt;
{{Raffle|c| capped-sleeve doublet of dove-grey brocade revealing a finely tailored swordsman&#039;s shirt beneath |Charise}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 41==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|c| malevolent crazed madman mask bearing a green-toothed sneer and stringy hair  |Cornstalk}}&lt;br /&gt;
{{Raffle|i| bright red corduroy bedroll appliqued with soaring butcherbirds  |Penethol}}&lt;br /&gt;
{{Raffle|i| alabaster-white gem pouch with a pyrite cart charm  |Bobbygoblin|Contained: a huge vardite bar, a small mauve spinel, a tiny faceted green tourmaline and a tiny cinnamon chrysoberyl.}}&lt;br /&gt;
{{Raffle|a| gleaming steel great helm crested with a golden roaring lion&#039;s head  |Ohiyesa}}&lt;br /&gt;
{{Raffle|w| plush war sword with a rounded pommel  |Cined}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 42==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| steel marlingspike polished to a high gloss  |Artarashai}}&lt;br /&gt;
{{Raffle|i| simple black leather handbag |Eurick|Contained:a {{sloot|i|pair of black leather high-heeled slippers}}.}}&lt;br /&gt;
{{Raffle|w| steel-tipped lance with a wyndewood shaft |Noopin}}&lt;br /&gt;
{{Raffle|w| steel-headed spetum with a linwood shaft |Fillius}}&lt;br /&gt;
{{Raffle|j| bleached squirrel skeleton bracelet |Truix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 43==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| oak handled ranseur with a blackened steel head  |Rifkinn}}&lt;br /&gt;
{{Raffle|i| large rat-like Akul&#039;tiz skull  |Uthgaar}}&lt;br /&gt;
{{Raffle|s| white-gold tower shield acid-etched with the image of an armored knight upon a rearing Kirmalia stallion  |Locistone}}&lt;br /&gt;
{{Raffle|a| golden great helm shaped like a ram&#039;s head  |Reshelheim}}&lt;br /&gt;
{{Raffle|i| wispy gossamer poke  |Lysalfa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 44==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| cambrinth umbral moth|Korene}}&lt;br /&gt;
{{Raffle|i| silvery-white gem pouch with a lead arrow charm|Kaeta|Contained: some silver coins, some bronze coins, a copper coin, a small olive bloodstone, a small grey hematite and some khaddar cloth.}}&lt;br /&gt;
{{Raffle|i| globular dusky smokewood case|Ceranora}}&lt;br /&gt;
{{Raffle|i| apricot-colored gem pouch with a tin shark charm |Tarlof|Contained: a gold coin, a silver coin, some bronze coins, some copper coins, a large piece of amber, a large chunk of coral and some marble-hide leather. }}&lt;br /&gt;
{{Raffle|i| crypt-black gem pouch with an oravir tart charm |Sparkk|Contained: some silver coins, a bronze coin, a copper coin, a tiny umber peridot, a tiny yellow-green bloodstone and a large olive diopside.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 45==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| cross-hilted claymore with a gold wire-wrapped leather hilt |Thires}}&lt;br /&gt;
{{Raffle|i| rounded Wayerd pyramid |Majebrad}}&lt;br /&gt;
{{Raffle|i| delicate ivory rose |Drexella}}&lt;br /&gt;
{{Raffle|i| strand of faceted colorless zircon beads |Jaibriel}}&lt;br /&gt;
{{Raffle|w| hickory-handled scythe with a steel blade inlaid with black gold |Yanbelev}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 46==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j| e&#039;erdream Hodierna emblem fixed on a delicate anlora-avotma string |Kithrievarion}}&lt;br /&gt;
{{Raffle|i| cornflower-blue gem pouch with an iron cat charm |Randell|Contains: a gold coin, some silver coins, some bronze coins, some copper coins, a small yellow-green citrine and a deed for an andesite boulder.}}&lt;br /&gt;
{{Raffle|i| powder-blue gem pouch with a lead elephant charm |Navesi|Contains: a gold coin, a silver coin, some bronze coins, some copper coins, a small grey hematite, a tiny scarlet amethyst, a tiny cinnamon lapis lazuli and a medium niello bar.}}&lt;br /&gt;
{{Raffle|w| blackened longsword engraved with rabbits along the blade |Zynara}}&lt;br /&gt;
{{Raffle|j| thin iahja crystal strung upon a golden chain |Grumblid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 47==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| gilded ebonwood violin with an elaborate satinwood fret |Aislynn}}&lt;br /&gt;
{{Raffle|c| sickly green mask resembling an old wart-faced hag with stringy black hair |Syrakk}}&lt;br /&gt;
{{Raffle|i| polished ebonwood walking cane capped with a large malachite sphere |Noopin}}&lt;br /&gt;
{{Raffle|i| small black pouch |Zinsbog}}&lt;br /&gt;
{{Raffle|c| subtly iridescent aubergine cire cravat pinned with a shrike&#039;s eye sapphire |Yamcer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 48==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| soft suede arm pouch jeweled with a radiating sun design  |Azurinna}}&lt;br /&gt;
{{Raffle|i| bright blue sign that reads &amp;quot;HAPPY BIRTHDAY!&amp;quot;  |Aterri}}&lt;br /&gt;
{{Raffle|i| dark adderwood fishing pole with a snake-carved handle  |Tarlof}}&lt;br /&gt;
{{Raffle|w| iron-banded halberd with a walnut shaft  |Kalyndara}}&lt;br /&gt;
{{Raffle|w| blackened steel baselard with a brass wire-wound ironwood hilt  |Witchbaby}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 49==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| viridian alerce hair brush decorated with platinum vines |Djinsoku}}&lt;br /&gt;
{{Raffle|w| halmik boomerang with tribal markings|Damrella}}&lt;br /&gt;
{{Raffle|i| bottle of Cnyr&#039;s stout|Ederick}}&lt;br /&gt;
{{Raffle|w| lunat-wood prod inlaid with lead filigree|Crenden}}&lt;br /&gt;
{{Raffle|m| mottled cambrinth disc etched with three narrow rays|Aleyden}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_410/Raffles&amp;diff=252080</id>
		<title>Hollow Eve Festival 410/Raffles</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_410/Raffles&amp;diff=252080"/>
		<updated>2013-11-11T00:19:08Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Raffle 49 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=The Massive Metal Arachnid, Raffle Center&lt;br /&gt;
|desc=The polished bronze walls of the room easily reflect the light of the hanging lanterns.  A wide granite counter sits on this side of a canvas curtain dividing the interior space into two rooms, preventing the casual peruser from seeing the cache of prizes beyond.  You also see a large iron arch, a raffle result board, a bucket of viscous gloop, and Raffle Attendant [[Kentikatili]].&amp;lt;br /&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
A sign reads:&lt;br /&gt;
{|&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Containers may have been filled using extraordinary measures.  &lt;br /&gt;
If you take something out, it may or may not go back.  &lt;br /&gt;
We will not put it back. Remove things at your own risk!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you win one, you get this message for the next drawing, (possibly for 12 hours).&amp;lt;br /&amp;gt;&lt;br /&gt;
Kentikatili quietly says, &amp;quot;Our records show you won recently.  We&#039;d like to give others a chance.  Perhaps you can try again later.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
and&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
after 3 wins...&amp;lt;br /&amp;gt;&lt;br /&gt;
Kentikatili leans over and whispers, &amp;quot;Sorry, but I&#039;m afraid our sponsors want to let more folks win.  You&#039;ve had a string of good luck, so we&#039;d appreciate you not taking a ticket right now.  Thanks for understanding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Raffle 2==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| daffodil-yellow gem pouch with a pyrite comet charm|Linett|Contained:a gold coin, some bronze coins, some copper coins, a small lapis lazuli, a small lavender amethyst and some serpentine-hide leather.}}&lt;br /&gt;
{{Raffle|a| blackened-steel hauberk with leather epaulettes|Cyiarriah}}&lt;br /&gt;
{{Raffle|c| elaborate gown adorned with barbs of dark glaes amidst gilt-edged shrike feathers|Majebrad}}&lt;br /&gt;
{{Raffle|i|black leather shaving kit tooled with the crest of the Paladins&#039; Guild|Gragnathmor}}&lt;br /&gt;
{{Raffle|i| brown poke embroidered with a forest scene|Dreamheart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 3==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| broad-bladed cinquedea with a brass hilt|Collain}}&lt;br /&gt;
{{Raffle|m| piece of cambrinth bacon|Valif}}&lt;br /&gt;
{{Raffle|a| skeletal valsgarde helmet with a draping mail aventail|Aiobheal}}&lt;br /&gt;
{{Raffle|i| oversized crow&#039;s skull mask with an elongated beak|Sesi}}&lt;br /&gt;
{{Raffle|i| sard disc carved into the shape of an anvil|Djinsoku|stamina booster}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Raffle 4==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|a| thick leathers painted to look like bacon| Meganlique}}&lt;br /&gt;
{{Raffle|i| painting kit tied with brilliant crimson ribbon |Valif|Contained:a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead and a silver-handled paintbrush.  }} &lt;br /&gt;
{{Raffle|i| pair of trilliant-cut cloudstone cufflinks edged in gold |Kythryn    }}   &lt;br /&gt;
{{Raffle|c| moth-eaten cloak of dark purple velvet edged in matted ermine |Ajathaer    }}&lt;br /&gt;
{{Raffle|i| length of scalene fabric |Dyminica   }}  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 5==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| steel-bladed double axe inlaid with copper swirls  |Daskari}}&lt;br /&gt;
{{Raffle|m| simple cambrinth ring etched with a triquetra  |Lukretia}}&lt;br /&gt;
{{Raffle|i| strand of square-shape green beryl beads  |Collain}}&lt;br /&gt;
{{Raffle|i| sandy yellow gem pouch with an ilmenite bull charm  |Zandrith|Contained:a gold coin, some copper coins, a small lilac kunzite, a medium piece of ivory and some thin zenganne cloth}}&lt;br /&gt;
{{Raffle|w| darkened iron ball and chain  |Ozban}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 6==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|transucleant blue mistglass Tamsine emblem affixed upon a length of duchess satin |Sesi|will update after transucleant is fixed}}&lt;br /&gt;
{{Raffle|i|painting kit tied with ruddy twine |Saslisena}}&lt;br /&gt;
{{Raffle|i|dark blue gem pouch with a wrought iron sun charm |Veresa|gold coin, some silver coins, some bronze coins, some copper coins, a medium russet beryl, a large moss-green chrysoprase, a tiny blue aquamarine and a soapstone boulder}}&lt;br /&gt;
{{Raffle|a|chainmail robe overlain by long swaths of steelsilk |Kalyndara}}&lt;br /&gt;
{{Raffle|i|diminutive glass snow globe |Sebestyen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 7==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j|strand of brilliant-cut scarlet spinel beads |Jackerkrack}}&lt;br /&gt;
{{Raffle|w|steel-bladed battle axe with a rowan haft |Wulftooth}}&lt;br /&gt;
{{Raffle|m|thick cambrinth band etched with a series of symbols |Whitbuffalo}}&lt;br /&gt;
{{Raffle|j|animite Kertigen emblem displayed on a black gold chain |Witchbaby}}&lt;br /&gt;
{{Raffle|i|wine-colored gem pouch with a platinum comet charm |Vyshkaldi|a gold coin, a silver coin, some bronze coins, some copper coins, a small lavender agate, a tiny smoky blue-purple tanzanite and a basalt boulder.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 8==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j|hammered bronze pendant displaying a talisman of carved alshabi stone |Sarianna}}&lt;br /&gt;
{{Raffle|i|worn and tattered map |Kaelie}}&lt;br /&gt;
{{Raffle|w|steel katar engraved with panthers along the blade |Jaibriel}}&lt;br /&gt;
{{Raffle|i|polished gloomwood walking cane capped with a large obsidian sphere |Seldaren}}&lt;br /&gt;
{{Raffle|i|small carved flamewood case set with a golden medallion |Fahijeck}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 9==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|bright blue poke embroidered with bolts of lightning |Leika}}&lt;br /&gt;
{{Raffle|j|diamond and platinum locket |Secretia}}&lt;br /&gt;
{{Raffle|i|mahogany-brown gem pouch with a wrought iron hammer charm |Arandrowse|a gold coin, a silver coin, some bronze coins, a copper coin, a medium scarlet sunstone, a small grey hematite, a tiny purple opal and a breccia boulder.}}&lt;br /&gt;
{{Raffle|j|round of silver-caught erythraean suspended from a wide circlet |Kilien}}&lt;br /&gt;
{{Raffle|i|soft silver poke embroidered with a waterfall |Sneeky}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 10==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j|polished tyrium bangles with dangling charms |Gridaksma}}&lt;br /&gt;
{{Raffle|i|polished satinwood gittern inlaid with thin bands of malachite |Xixist}}&lt;br /&gt;
{{Raffle|w|a curved-blade scimitar with a cherrywood hilt |Locistone}}&lt;br /&gt;
{{Raffle|m|small cambrinth sphere hung on a length of leather |Jackerkrack}}&lt;br /&gt;
{{Raffle|i|??? |Bobbygoblin|A fool and his ticket are soon parted.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 11==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| phlegm-yellow gem pouch with a bronze gargoyle charm|Broichan|Contained:a gold coin, some silver coins, some bronze coins, some copper coins and a tiny carmine ruby and some warcat-pelt leather. }}&lt;br /&gt;
{{Raffle|c| deeply-cowled black cloak with elaborate embroidery along the back|Belea}}&lt;br /&gt;
{{Raffle|w| wyndwood parry stick embellished with undulating waves of blue diamonds|Fillius}}&lt;br /&gt;
{{Raffle|w| steel-tipped partisan with copper inlay|Aterri}}&lt;br /&gt;
{{Raffle|i| serrated hunting knife with a drop hook blade|Idony}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 12==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| iron-studded hara with an apple wood handle|Vyshkaldi}}&lt;br /&gt;
{{Raffle|i| fleece-lined purple leather saddle with an amethyst inlaid horn|Miskton}}&lt;br /&gt;
{{Raffle|j| gleaming platinum ring engraved with the Sraan Indakar crest|Zynara}}&lt;br /&gt;
{{Raffle|i| scarlet gem pouch with a copper shark charm|Kasto|Contained: a gold coin, some silver coins, some bronze coins, some copper coins, a tiny pink tourmaline, a tiny banded indigo topaz, a small smoky green zircon and a massive pewter bar.}}&lt;br /&gt;
{{Raffle|i| turquoise gem pouch with a gold road charm|Darmisk|Contained: a gold coin, a silver coin, some bronze coins, some copper coins, a tiny chartreuse sapphire, a tiny yellow-green alexandrite and some lava drake-hide leather.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 13==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| watery-blue fishing pole painted with leaping frogs |Gholoth}}&lt;br /&gt;
{{Raffle|a| tawny-hued leathers laced with black cording |Fahijeck}}&lt;br /&gt;
{{Raffle|c| rich mulberry velvet gown accented with gilded lace |Shenney}}&lt;br /&gt;
{{Raffle|i| wooly sheepskin pouch secured with a bear claw clasp| Kilien |Contained: some platinum coins.}}&lt;br /&gt;
{{Raffle|i| gilded tapestry hip pouch |Etherian |Contained:a smokewood hair brush with golden inlay and a smokewood hand mirror with an ornate golden handle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 14==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| butcherbird finger puppet|Caidie}}&lt;br /&gt;
{{Raffle|a| articulated plate gauntlets accented with crocodile-skin along the cuffs|Aeymi}}&lt;br /&gt;
{{Raffle|i| diminutive glass snow globe|Styllian}}&lt;br /&gt;
{{Raffle|w| blackened steel stiletto with inlaid white jade in the hilt|Kammae}}&lt;br /&gt;
{{Raffle|j| strand of blue and green seaglass beads |Taleek}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 15==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| painting kit tied with a black silk ribbon |Tiddeggur|Contained: a sheet of white paper, a sheet of white paper, a sheet of white paper, a sheet of white paper, a sheet of white paper and a gold-handled paintbrush.}}&lt;br /&gt;
{{Raffle|i| lava drake-hide forging apron lined with grey silk |Cristalyn}}&lt;br /&gt;
{{Raffle|i| creamy leather waterskin branded with the image of a tattooed Akul&#039;tiz nightblade |Fimath}}&lt;br /&gt;
{{Raffle|j| strand of faceted smoky diamond beads |Tranon}}&lt;br /&gt;
{{Raffle|i| dark Wayerd pyramid covered with macabre paintings |Darkscale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 16==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| large bolt of sunkissed chiffon fabric |Heartsfyre}}&lt;br /&gt;
{{Raffle|j| tyrium Glythtide emblem hung from a strip of diamond-hide |Collain}}&lt;br /&gt;
{{Raffle|j| gleaming heartstone Faenella emblem strung from sunkissed chiffon |Telodia}}&lt;br /&gt;
{{Raffle|w| war hammer inlaid with electrum lightning bolts |Khaytaiths}}&lt;br /&gt;
{{Raffle|i| deep blue gem pouch with a pewter ram charm |Lovasus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 17==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| steel greathammer engraved with bolts of lightning |Bulzzer}}&lt;br /&gt;
{{Raffle|i| gloomwood violin with an elaborate witchclaw fret |Xixist}}&lt;br /&gt;
{{Raffle|w| curved nehlata with a lemonwood hilt |Rifkinn}}&lt;br /&gt;
{{Raffle|i| small black pouch |Leilanie}}&lt;br /&gt;
{{Raffle|i| deep blue gem pouch with a brass insect charm |Atrie|Contained: a gold coin, some bronze coins, a copper coin, a small grey hematite, a tiny carmine carnelian and a blackened-bone stack.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 18==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|black butcherbird pinata |Azaylea}}&lt;br /&gt;
{{Raffle|w|boarding axe with a silverwood handle |Cirie}}&lt;br /&gt;
{{Raffle|i|oval chakrel amulet |Drexella}}&lt;br /&gt;
{{Raffle|j|fine web of platinum strands set with faceted heliotrope stars |Cristalyn}}&lt;br /&gt;
{{Raffle|i|polished ebonwood gittern inlaid with thin bands of onyx  |Parcere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 19==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w|blackened-steel war sword with icesteel-inlaid etchings along the blade  |Phabious}}&lt;br /&gt;
{{Raffle|j|strand of faceted chrome tourmaline beads |Penethol}}&lt;br /&gt;
{{Raffle|w|black dagger inlaid with mother of pearl |Oshten}}&lt;br /&gt;
{{Raffle|c|full-length black damask cloak woven with a subtle pattern of butcherbirds |Seldaren}}&lt;br /&gt;
{{Raffle|i|blue steelsilk bandolier embroidered with images of soaring butcherbirds |Telutci}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 20==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| two-headed hammer with ox-shaped heads |Shenney}}&lt;br /&gt;
{{Raffle|i| elegant stationery box tied with brilliant crimson ribbon |Camillo|Contained: a gold-tipped gryphon feather quill, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead, a sheet of white paper with elegant letterhead and a sheet of white paper with elegant letterhead.}}&lt;br /&gt;
{{Raffle|a| gleaming steel great helm accented with an embossed knotwork pattern |Mordimer}}&lt;br /&gt;
{{Raffle|i| amaranth gem pouch with a gold rabbit charm |Xixist|Contained: a gold coin, some bronze coins, some copper coins, a tiny spotted cyan chalcedony, a small olive aquamarine and some fine farandine cloth}}&lt;br /&gt;
{{Raffle|i| deep indigo gem pouch with an ilmenite panther charm |Kithrievarion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 21==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| simple fishing pole with tiny tally marks carved along its length |Sebrahn}}&lt;br /&gt;
{{Raffle|i| golden Wayerd pyramid |Dianelle}}&lt;br /&gt;
{{Raffle|w| steel longsword with a leather-wrapped hilt |Lliselle}}&lt;br /&gt;
{{Raffle|c| huntress&#039;s cape|n=&#039;&#039;&amp;lt;color&amp;gt;&#039;&#039; huntress&#039;s cape|Reshelheim|shimmer,color change cloak}}&lt;br /&gt;
{{Raffle|j| strand of smooth violet amber beads |Venairthew}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 22==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| sneering orc mask with a scraggly beard and rows of rotted sharp teeth  |Valif}}&lt;br /&gt;
{{Raffle|w| steel kythe with a blood ruby pommel  |Karissa}}&lt;br /&gt;
{{Raffle|w| rams-horn hilted mambeli  |Vandyl}}&lt;br /&gt;
{{Raffle|j| glistening icesteel Eluned emblem on strands of intricately woven seagrass  |Xavier}}&lt;br /&gt;
{{Raffle|c| stylish leather boots with colored laces  |Fillius}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 23==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| damascened-steel gladius engraved with wolverines along the blade|Casserah}}&lt;br /&gt;
{{Raffle|i| small reliquary painted with a stylized black sun|Aluriaz|Contained: some {{sloot|i|jasper and hematite warding beads etched with kingsnakes}}}}&lt;br /&gt;
{{Raffle|i| shiny brass tankard engraved with the image of a hovering umbral moth|Powerhaus}}&lt;br /&gt;
{{Raffle|c| full-length black wool cloak with a crocodile-headed hood|Kilien}}&lt;br /&gt;
{{Raffle|w| oak-hafted glaive with a blackened steel blade |Arandrowse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 24==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j| blackened skeletal wrist cuff|Dyminica}}&lt;br /&gt;
{{Raffle|w| hunting sword with a walnut hilt|Haileyann}}&lt;br /&gt;
{{Raffle|i| iridescent red gem pouch with a wrought iron shark charm|Brione|Contained: a deed for a basalt boulder, a tiny yellow-green citrine, a large clear crystal, a small blue-purple tanzanite, some copper coins, a bronze coin, some silver coins and a gold coin.}}&lt;br /&gt;
{{Raffle|j| gloamstone Damaris emblem displayed on heavy band of shadesatin|Bulzzer}}&lt;br /&gt;
{{Raffle|i| tawny leather arm quiver embellished with heart-shaped Gemfire rubies|Crenden}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 25==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| bright blue music box painted with whimsical Akul&#039;tiz creatures |Somniumvisum}}&lt;br /&gt;
{{Raffle|i| alabaster-white gem pouch with a nickel cow charm |Tenike|Contained: some silver coins, some bronze coins, some copper coins, a small clear iolite, a tiny purple-blue garnet, a large clear crystal and some fine linen cloth.}}&lt;br /&gt;
{{Raffle|m| gold and cambrinth circlet set with a sparkling purple sapphire |Jackerkrack}}&lt;br /&gt;
{{Raffle|w| steel claymore with a howling wolf engraved on the blade |Yoca}}&lt;br /&gt;
{{Raffle|i| length of green linen embroidered with leaves |Cristalyn}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 26==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| pink rabbit mask with tall fuzzy ears and two exaggerated front teeth |Shilane}}&lt;br /&gt;
{{Raffle|i| bistre gem pouch with a bronze mountain charm |Cyiarriah|Contained:a gold coin, some silver coins, some bronze coins, a medium turquoise and a deed for an alabaster stone.}}&lt;br /&gt;
{{Raffle|j| strand of polished blue larimar beads |Zinsbog}}&lt;br /&gt;
{{Raffle|w| iron splitting maul with an ironwood handle |Qiyan}}&lt;br /&gt;
{{Raffle|w| oak-hilted scimitar engraved with sharks on the blade  |Azaylea}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 27==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| damascened steel longsword with a brass hilt |Behem}}&lt;br /&gt;
{{Raffle|w| chestnut-hafted greataxe inlaid with abalone shell |Magurt}}&lt;br /&gt;
{{Raffle|i| somber black gem pouch with a wrought iron squirrel charm |Sebestyen|Contained: some silver coins, some bronze coins, some copper coins, a large banded clear crystal, a small green-yellow kunzite, a tiny brown peridot and some thick felt cloth.}}&lt;br /&gt;
{{Raffle|m| carved diminutive cambrinth ring |Starlear}}&lt;br /&gt;
{{Raffle|i| deep red gem pouch with a bronze bush charm |Vyshkaldi|Contained: a gold coin, some bronze coins, a small mauve star-stone and a deed for a large sandstone rock.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 28==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|  cornflower-blue gem pouch with a tin whale charm  |Dianelle|Contained: some silver coins, a copper coin, a large chunk of coral, a medium moss-green chrysoprase and a huge nickel nugget.}}&lt;br /&gt;
{{Raffle|i|  howling snowbeast mask exposing rows of razor-sharp fangs from its gaping jaws |Khaytaiths}}&lt;br /&gt;
{{Raffle|w|  battle axe engraved with lightning bolts |Ianhanse}}&lt;br /&gt;
{{Raffle|i|  diminutive glass snow globe |Gemrardi}}&lt;br /&gt;
{{Raffle|w|  steel dagger with a pyrite nugget in the pommel |Clauddvon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 29==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| smooth dragonwood broom |Oshten}}&lt;br /&gt;
{{Raffle|j| articulated sea dragon charm |Aterri}}&lt;br /&gt;
{{Raffle|j| strand of faceted cherry opal beads |Tsarenzi}}&lt;br /&gt;
{{Raffle|i| coral gem pouch with a pyrite bottle charm |Soosha|Contained: a gold coin, some bronze coins, a copper coin, a tiny pear-colored amethyst and a tiny faceted rose ruby.}}&lt;br /&gt;
{{Raffle|i| toy raven-haired banshee |Etherian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 30==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| birch-hilted dagger engraved with roaring lions |Killashandrea}}&lt;br /&gt;
{{Raffle|w| ebony boomerang wrapped with raw sinew |Daeyn}}&lt;br /&gt;
{{Raffle|j| white gold ring set with twin ulhari prisms |Ariya}}&lt;br /&gt;
{{Raffle|w| damascened-steel hanger with an ebony hilt |Aislynn}}&lt;br /&gt;
{{Raffle|c| sleek layered swan feather corset over a flaring high-to-low skirted gown of niveous silk |Fraestfynger}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 31==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| dark blue leather bullwhip with a tyrium-studded grip |Gemrardi}}&lt;br /&gt;
{{Raffle|j| triple-tiered icesteel choker set with brilliant lightning amethysts |Tarlof}}&lt;br /&gt;
{{Raffle|i| dark green suede pouch embroidered with a roaring Barbarian |Snowleaf|Contained: a white paintstick, a white paintstick and a white paintstick.}}&lt;br /&gt;
{{Raffle|i| brick-red gem pouch with a silver rose charm |Vickers}}&lt;br /&gt;
{{Raffle|c| rotting pumpkin mask with holes exposing moldy innards crawling with maggots |Linett}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 32==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|c| length of thornweave fabric |Powerhaus}}&lt;br /&gt;
{{Raffle|w| horseman&#039;s flail with a witchclaw handle |Ezly}}&lt;br /&gt;
{{Raffle|w| steel claymore with a gold-washed hilt |Elriic}}&lt;br /&gt;
{{Raffle|w| curved-blade scimitar engraved with nightingales |Belea}}&lt;br /&gt;
{{Raffle|c| slate grey odaj with thick steelsilk stitching |Yamcer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 33==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| emerald-green gem pouch with an ilmenite ball charm |Azaylea|Contained: 1 gold dok, 4 silver lir, 6 bronze kro, 1 copper dok, small clear diamond.}}&lt;br /&gt;
{{Raffle|i| carved mammoth tusk Everild emblem shown on a massive audrualm chain |Izude}}&lt;br /&gt;
{{Raffle|w| goldenoak cane capped with an ivory knob |Magdar}}&lt;br /&gt;
{{Raffle|m| round cambrinth lump suspended from braided twine |Mimaway}}&lt;br /&gt;
{{Raffle|w| steel spatha with a crimson leather-wrapped hilt  |Deysi}}&lt;br /&gt;
|}&lt;br /&gt;
==Raffle 34==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i|    crushed stationery box tied with ruddy twine |Khaytaiths|Contained: a feather quill, a sheet of crinkled paper, a sheet of crinkled paper, a sheet of crinkled paper, a sheet of crinkled paper and a sheet of crinkled paper.}}&lt;br /&gt;
{{Raffle|i|    gaethzen Akul&#039;tiz statuette|Carme}}&lt;br /&gt;
{{Raffle|i|    brushed-gold sheath with a tyrium chape|Archipelago}}&lt;br /&gt;
{{Raffle|i|    steel pike staff with an oak handle|Eoworfinia}}&lt;br /&gt;
{{Raffle|i|    A delicate wisteria gem pouch with an electrum vine charm|Cerseii|Contained: some silver coins, some bronze coins, some copper coins, a huge orange morganite and a boulder soapstone deed.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 35==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| mammoth tusk warhorn capped with a brass mouthpiece |Kithrievarion}}&lt;br /&gt;
{{Raffle|i| flamewood music box|Kammae}}&lt;br /&gt;
{{Raffle|i| stationery box tied with a black silk ribbon|Jackerkrack}}&lt;br /&gt;
{{Raffle|c| black lace bridal veil accented with tiny seed pearls|Gandoft}}&lt;br /&gt;
{{Raffle|c| wire-haired boar mask with a long snout and protruding ivory tusks|Remigius}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 36==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| fisherman&#039;s creel of woven river reeds  |Erefayna}}&lt;br /&gt;
{{Raffle|i| silvery mesh poke clasped by an engraved pin |Dreamheart}}&lt;br /&gt;
{{Raffle|w| steel dagger engraved with zombies along the blade |Sarkranis}}&lt;br /&gt;
{{Raffle|i| jade-green gem pouch with an oravir column charm |Fayenangel|Contained: a gold coin, some bronze coins, some copper coins, a small amaranth chalcedony and some felt cloth}}&lt;br /&gt;
{{Raffle|j| strand of iridescent winter opal beads |Annandale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 37==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| deep indigo gem pouch with an iron moons charm  |Clauddvon|Contained:some silver coins, some bronze coins, a copper coin, a large piece of amber, a medium clear kunzite and a deed for an alabaster stone.}}&lt;br /&gt;
{{Raffle|i| mold-brown gem pouch with an iron key charm  |Calde|Contains:a gold coin, some silver coins, a copper coin, a large chunk of coral, a tiny teal opal, a medium grey hematite and some storm-bull leather.}}&lt;br /&gt;
{{Raffle|i| rich verdigris gem pouch with a bronze fork charm  |Malign|Contains:a gold coin, some silver coins, a copper coin, a large chunk of coral, a tiny teal opal, a medium grey hematite and some storm-bull leather.}}&lt;br /&gt;
{{Raffle|s| polished steel warrior&#039;s shield embossed with a wingspread raven  |Casserah}}&lt;br /&gt;
{{Raffle|w| war mattock with a curly birch handle  |Taleek}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 38==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| long red cloth with golden silk fringes |Stilva}}&lt;br /&gt;
{{Raffle|i| jaguar pelt pouch with emerald-tipped braided ties |Caidie}}&lt;br /&gt;
{{Raffle|w| steel broadsword with a red jasper pommel |Thorn}}&lt;br /&gt;
{{Raffle|w| steel-bladed stiletto with an ivory hilt |Djinsoku}}&lt;br /&gt;
{{Raffle|i| round of pure white alerce |Lovasus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 39==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|s| golden triangular shield reinforced with ornate animite trim  |Etherian}}&lt;br /&gt;
{{Raffle|j| strand of brilliant-cut saffron topaz beads|Ariya}}&lt;br /&gt;
{{Raffle|i| sandy yellow gem pouch with an ilmenite mountain charm|Marssi|Contains: a gold coin, a silver coin, some bronze coins, some copper coins, a medium lapis lazuli, a medium indigo chalcedony and some storm-bull leather. }}&lt;br /&gt;
{{Raffle|c| creamy duchess satin headscarf trimmed with beaded lace|Atanamir}}&lt;br /&gt;
{{Raffle|j| strand of faceted blue diamond beads|Alesea}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 40==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| blackened steel sabre with bronze inlay along the blade|Idony}}&lt;br /&gt;
{{Raffle|c| oiled leather wading boots decorated with fishing lures |Kaelie}}&lt;br /&gt;
{{Raffle|j| howlite Meraud emblem hung from twisted strands of electrum |Daevhid}}&lt;br /&gt;
{{Raffle|c| snarling storm bull mask with a ringed snout and long pearly horns |Remeno}}&lt;br /&gt;
{{Raffle|c| capped-sleeve doublet of dove-grey brocade revealing a finely tailored swordsman&#039;s shirt beneath |Charise}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 41==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|c| malevolent crazed madman mask bearing a green-toothed sneer and stringy hair  |Cornstalk}}&lt;br /&gt;
{{Raffle|i| bright red corduroy bedroll appliqued with soaring butcherbirds  |Penethol}}&lt;br /&gt;
{{Raffle|i| alabaster-white gem pouch with a pyrite cart charm  |Bobbygoblin|Contained: a huge vardite bar, a small mauve spinel, a tiny faceted green tourmaline and a tiny cinnamon chrysoberyl.}}&lt;br /&gt;
{{Raffle|a| gleaming steel great helm crested with a golden roaring lion&#039;s head  |Ohiyesa}}&lt;br /&gt;
{{Raffle|w| plush war sword with a rounded pommel  |Cined}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 42==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| steel marlingspike polished to a high gloss  |Artarashai}}&lt;br /&gt;
{{Raffle|i| simple black leather handbag |Eurick|Contained:a {{sloot|i|pair of black leather high-heeled slippers}}.}}&lt;br /&gt;
{{Raffle|w| steel-tipped lance with a wyndewood shaft |Noopin}}&lt;br /&gt;
{{Raffle|w| steel-headed spetum with a linwood shaft |Fillius}}&lt;br /&gt;
{{Raffle|j| bleached squirrel skeleton bracelet |Truix}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 43==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| oak handled ranseur with a blackened steel head  |Rifkinn}}&lt;br /&gt;
{{Raffle|i| large rat-like Akul&#039;tiz skull  |Uthgaar}}&lt;br /&gt;
{{Raffle|s| white-gold tower shield acid-etched with the image of an armored knight upon a rearing Kirmalia stallion  |Locistone}}&lt;br /&gt;
{{Raffle|a| golden great helm shaped like a ram&#039;s head  |Reshelheim}}&lt;br /&gt;
{{Raffle|i| wispy gossamer poke  |Lysalfa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 44==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| cambrinth umbral moth|Korene}}&lt;br /&gt;
{{Raffle|i| silvery-white gem pouch with a lead arrow charm|Kaeta|Contained: some silver coins, some bronze coins, a copper coin, a small olive bloodstone, a small grey hematite and some khaddar cloth.}}&lt;br /&gt;
{{Raffle|i| globular dusky smokewood case|Ceranora}}&lt;br /&gt;
{{Raffle|i| apricot-colored gem pouch with a tin shark charm |Tarlof|Contained: a gold coin, a silver coin, some bronze coins, some copper coins, a large piece of amber, a large chunk of coral and some marble-hide leather. }}&lt;br /&gt;
{{Raffle|i| crypt-black gem pouch with an oravir tart charm |Sparkk|Contained: some silver coins, a bronze coin, a copper coin, a tiny umber peridot, a tiny yellow-green bloodstone and a large olive diopside.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 45==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|w| cross-hilted claymore with a gold wire-wrapped leather hilt |Thires}}&lt;br /&gt;
{{Raffle|i| rounded Wayerd pyramid |Majebrad}}&lt;br /&gt;
{{Raffle|i| delicate ivory rose |Drexella}}&lt;br /&gt;
{{Raffle|i| strand of faceted colorless zircon beads |Jaibriel}}&lt;br /&gt;
{{Raffle|w| hickory-handled scythe with a steel blade inlaid with black gold |Yanbelev}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 46==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|j| e&#039;erdream Hodierna emblem fixed on a delicate anlora-avotma string |Kithrievarion}}&lt;br /&gt;
{{Raffle|i| cornflower-blue gem pouch with an iron cat charm |Randell|Contains: a gold coin, some silver coins, some bronze coins, some copper coins, a small yellow-green citrine and a deed for an andesite boulder.}}&lt;br /&gt;
{{Raffle|i| powder-blue gem pouch with a lead elephant charm |Navesi|Contains: a gold coin, a silver coin, some bronze coins, some copper coins, a small grey hematite, a tiny scarlet amethyst, a tiny cinnamon lapis lazuli and a medium niello bar.}}&lt;br /&gt;
{{Raffle|w| blackened longsword engraved with rabbits along the blade |Zynara}}&lt;br /&gt;
{{Raffle|j| thin iahja crystal strung upon a golden chain |Grumblid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 47==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| gilded ebonwood violin with an elaborate satinwood fret |Aislynn}}&lt;br /&gt;
{{Raffle|c| sickly green mask resembling an old wart-faced hag with stringy black hair |Syrakk}}&lt;br /&gt;
{{Raffle|i| polished ebonwood walking cane capped with a large malachite sphere |Noopin}}&lt;br /&gt;
{{Raffle|i| small black pouch |Zinsbog}}&lt;br /&gt;
{{Raffle|c| subtly iridescent aubergine cire cravat pinned with a shrike&#039;s eye sapphire |Yamcer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 48==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| soft suede arm pouch jeweled with a radiating sun design  |Azurinna}}&lt;br /&gt;
{{Raffle|i| bright blue sign that reads &amp;quot;HAPPY BIRTHDAY!&amp;quot;  |Aterri}}&lt;br /&gt;
{{Raffle|i| dark adderwood fishing pole with a snake-carved handle  |Tarlof}}&lt;br /&gt;
{{Raffle|w| iron-banded halberd with a walnut shaft  |Kalyndara}}&lt;br /&gt;
{{Raffle|w| blackened steel baselard with a brass wire-wound ironwood hilt  |Witchbaby}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Raffle 50==&lt;br /&gt;
{{RaffleHeader}}&lt;br /&gt;
{{Raffle|i| viridian alerce hair brush decorated with platinum vines |Djinsoku}}&lt;br /&gt;
{{Raffle|w| halmik boomerang with tribal markings|Damrella}}&lt;br /&gt;
{{Raffle|i| bottle of Cnyr&#039;s stout|Ederick}}&lt;br /&gt;
{{Raffle|w| lunat-wood prod inlaid with lead filigree|Crenden}}&lt;br /&gt;
{{Raffle|m| mottled cambrinth disc etched with three narrow rays|Aleyden}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Subtly_iridescent_aubergine_cire_cravat_pinned_with_a_shrike%27s_eye_sapphire&amp;diff=285961</id>
		<title>Item:Subtly iridescent aubergine cire cravat pinned with a shrike&#039;s eye sapphire</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Subtly_iridescent_aubergine_cire_cravat_pinned_with_a_shrike%27s_eye_sapphire&amp;diff=285961"/>
		<updated>2013-11-10T22:34:33Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=cravat&lt;br /&gt;
|look=Deep, rich purple dye has tinted this especially smooth, lustrous silk, causing a playful juxtaposition between the somber hue and the subtle, shimmered iridescence inherent in the fabric.&lt;br /&gt;
|MTag=Cire&lt;br /&gt;
|CTag=aubergine,purple&lt;br /&gt;
|STag=Shrike&lt;br /&gt;
|type=clothing&lt;br /&gt;
|wearloc=neck&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=250,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Slate_grey_odaj_with_thick_steelsilk_stitching&amp;diff=288420</id>
		<title>Item:Slate grey odaj with thick steelsilk stitching</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Slate_grey_odaj_with_thick_steelsilk_stitching&amp;diff=288420"/>
		<updated>2013-11-10T22:31:10Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=odaj&lt;br /&gt;
|look=Thin, breathable wool has been used for this robe-like garment designed to accommodate the dual forms of the Rakash species. Worked into the elaborate pleating at each shoulder is a repeating pattern of spiky thistles picked out in silvery-grey thread.&lt;br /&gt;
|MTag=steelsilk,wool&lt;br /&gt;
|CTag=slate grey,gray,grey&lt;br /&gt;
|STag=thistle&lt;br /&gt;
|type=clothing, rakash style&lt;br /&gt;
|wearloc=shirt (with armor)&lt;br /&gt;
|weight=20&lt;br /&gt;
|appcost=12500&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=YASSE_Remedies_(script)&amp;diff=244882</id>
		<title>YASSE Remedies (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=YASSE_Remedies_(script)&amp;diff=244882"/>
		<updated>2013-08-16T23:07:18Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Mortar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting&lt;br /&gt;
|fe=YASSE&lt;br /&gt;
|auth=[[User:Yamcer|Yamcer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A suit of scripts for making remedies. You will need to make seperate files for the following scripts: Mortar, water, catalyst, ingredient, sieve, turn, and smell.&amp;lt;br/&amp;gt;&lt;br /&gt;
This version you will need to start with the book page studied and the starting herb in the mortar. The catalyst is set to use Seolarn. All tools and materials should be kept in a top level container and they will be stowed to be placed away.&lt;br /&gt;
==Syntax==&lt;br /&gt;
Run as .mortar&lt;br /&gt;
==Updates==&lt;br /&gt;
Version 1.0 - 8/11/2013&lt;br /&gt;
==Script==&lt;br /&gt;
===Mortar===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
define global currentTool&lt;br /&gt;
define global currentProject&lt;br /&gt;
define variable startHERB&lt;br /&gt;
define variable secondHERB&lt;br /&gt;
define variable solvent&lt;br /&gt;
define variable catalyst&lt;br /&gt;
&lt;br /&gt;
action &amp;quot;You need another splash of water to continue crafting&amp;quot; gosub WATER&lt;br /&gt;
action &amp;quot;You need another prepared herb to continue crafting&amp;quot; gosub INGREDIENT&lt;br /&gt;
action &amp;quot;You need another catalyst material to continue crafting&amp;quot; gosub CATALYST&lt;br /&gt;
action &amp;quot;Upon completion you see some particulate clouding up the mixture.&amp;quot; goto SIEVE&lt;br /&gt;
action &amp;quot;As you finish, the mixture begins to transition colors.&amp;quot; goto SMELL&lt;br /&gt;
action &amp;quot;Once finished you notice clumps of material forming on the edge of the mortar.&amp;quot; goto TURN&lt;br /&gt;
action &amp;quot;Applying the final touches, you complete working on&amp;quot; goto COMPLETE&lt;br /&gt;
&lt;br /&gt;
MORTAR:&lt;br /&gt;
match MORTARLOOK You are already holding that.&lt;br /&gt;
match MORTARLOOK You get a&lt;br /&gt;
match FULL You need a free hand to pick that up.&lt;br /&gt;
put get my mortar&lt;br /&gt;
matchwait 2&lt;br /&gt;
&lt;br /&gt;
MORTARLOOK:&lt;br /&gt;
match END There is nothing in there.&lt;br /&gt;
match HERB mortar you see&lt;br /&gt;
put look in my mortar&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HERB:&lt;br /&gt;
getword -1&lt;br /&gt;
setglobalvariable currentProject %w&lt;br /&gt;
goto PEST&lt;br /&gt;
&lt;br /&gt;
PEST:&lt;br /&gt;
setglobalvariable currentTool pestle&lt;br /&gt;
match CRUSHFIRST You are already holding that.&lt;br /&gt;
match CRUSHFIRST You get a&lt;br /&gt;
match FULL You need a free hand to pick that up.&lt;br /&gt;
put get my pest&lt;br /&gt;
matchwait 2&lt;br /&gt;
&lt;br /&gt;
CRUSHFIRST:&lt;br /&gt;
match STUDY You cannot figure out how to do that.  Perhaps finding suitable ingredients and studying some instructions would help.&lt;br /&gt;
match DRY You believe that herb is best prepared by drying, and decide against crushing it.&lt;br /&gt;
match END Crush what?&lt;br /&gt;
match END You complete crushing the contents of the mortar into&lt;br /&gt;
match LOOK With short strokes you crush some&lt;br /&gt;
put crush my $currentProject$ with my pest&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOOK:&lt;br /&gt;
match END There is nothing in there.&lt;br /&gt;
match PROJECT you see some unfinished&lt;br /&gt;
put look in my mortar&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PROJECT:&lt;br /&gt;
getword -1&lt;br /&gt;
setglobalvariable currentProject %w&lt;br /&gt;
goto ANALYZE&lt;br /&gt;
&lt;br /&gt;
CRUSH:&lt;br /&gt;
match DRY You believe that herb is best prepared by drying, and decide against crushing it.&lt;br /&gt;
match END Crush what?&lt;br /&gt;
match END You complete crushing the contents of the mortar into&lt;br /&gt;
match CRUSH With short strokes you crush some&lt;br /&gt;
put crush my $currentProject$ with my pest&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ANALYZE:&lt;br /&gt;
match SMELL smell&lt;br /&gt;
match SIEVE sieve&lt;br /&gt;
match TURN turning&lt;br /&gt;
match CRUSH composition looks accurate and ready for continued preparation.&lt;br /&gt;
match CRUSH You do not see anything that would prevent&lt;br /&gt;
match CRUSH appears free of defects that would impede further preparation.&lt;br /&gt;
put analyze $currentProject$&lt;br /&gt;
matchwait 7&lt;br /&gt;
goto CRUSH&lt;br /&gt;
&lt;br /&gt;
WATER:&lt;br /&gt;
call water&lt;br /&gt;
goto LOOK&lt;br /&gt;
&lt;br /&gt;
INGREDIENT:&lt;br /&gt;
call ingredient&lt;br /&gt;
goto ANALYZE&lt;br /&gt;
&lt;br /&gt;
CATALYST:&lt;br /&gt;
call catalyst&lt;br /&gt;
goto ANALYZE &lt;br /&gt;
&lt;br /&gt;
SIEVE:&lt;br /&gt;
call sieve&lt;br /&gt;
goto CRUSH&lt;br /&gt;
&lt;br /&gt;
SMELL:&lt;br /&gt;
call smell&lt;br /&gt;
goto CRUSH&lt;br /&gt;
&lt;br /&gt;
TURN:&lt;br /&gt;
call turn&lt;br /&gt;
goto CRUSH&lt;br /&gt;
&lt;br /&gt;
COMPLETE:&lt;br /&gt;
echo :Script Echo: Project complete&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
STUDY:&lt;br /&gt;
echo :Script Echo: Study the book first&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
FULL:&lt;br /&gt;
put stow left&lt;br /&gt;
put stow right&lt;br /&gt;
goto mort&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STOW:&lt;br /&gt;
match GETWATER You put your&lt;br /&gt;
put stow my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GETWATER:&lt;br /&gt;
match POUR You are already holding that.&lt;br /&gt;
match POUR You get some water&lt;br /&gt;
match ERROR What were you referring to?&lt;br /&gt;
put get my water&lt;br /&gt;
matchwait 2&lt;br /&gt;
goto GETWATER&lt;br /&gt;
&lt;br /&gt;
POUR:&lt;br /&gt;
match AWAY You toss the water into the&lt;br /&gt;
put put my water in my mort&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AWAY:&lt;br /&gt;
match ERROR Stow what?&lt;br /&gt;
match TOOL You put your water in your&lt;br /&gt;
put stow my water&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TOOL:&lt;br /&gt;
match End You are already holding that.&lt;br /&gt;
match END You get a&lt;br /&gt;
put get my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Catalyst===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STOW:&lt;br /&gt;
match GETCATALYST You put your&lt;br /&gt;
put stow my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GETCATALYST:&lt;br /&gt;
match PUT You are already holding that.&lt;br /&gt;
match PUT You get some&lt;br /&gt;
match ERROR What were you referring to?&lt;br /&gt;
put get my seol&lt;br /&gt;
matchwait 2&lt;br /&gt;
goto GETCATALYST&lt;br /&gt;
&lt;br /&gt;
PUT:&lt;br /&gt;
match AWAY to scrape some shavings into the mixture.&lt;br /&gt;
put put my seol in my mort&lt;br /&gt;
matchwait 2&lt;br /&gt;
gosub ERROR&lt;br /&gt;
&lt;br /&gt;
AWAY:&lt;br /&gt;
match ERROR Stow what?&lt;br /&gt;
match TOOL You put your&lt;br /&gt;
put stow my seol&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TOOL:&lt;br /&gt;
match END You get&lt;br /&gt;
Match END You are already holding that.&lt;br /&gt;
put get my $currentTool$&lt;br /&gt;
matchwait 4&lt;br /&gt;
gosub ERROR&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ingredient===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STOW:&lt;br /&gt;
match GETHERB You put your&lt;br /&gt;
put stow my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GETHERB:&lt;br /&gt;
match PUT You are already holding that.&lt;br /&gt;
match PUT You get some water&lt;br /&gt;
put get my $secondHERB$&lt;br /&gt;
matchwait 2&lt;br /&gt;
goto GETWATER&lt;br /&gt;
&lt;br /&gt;
PUT:&lt;br /&gt;
match AWAY xxxxxxx&lt;br /&gt;
put put my $secondHERB$ in my mort&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AWAY:&lt;br /&gt;
match ERROR Stow what?&lt;br /&gt;
match TOOL You put your&lt;br /&gt;
put stow my $secondHERB$&lt;br /&gt;
match &lt;br /&gt;
&lt;br /&gt;
TOOL:&lt;br /&gt;
match End You are already holding that.&lt;br /&gt;
match END You get a&lt;br /&gt;
put get my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sieve===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
action &amp;quot;You need another splash of water to continue crafting&amp;quot; gosub WATER&lt;br /&gt;
action &amp;quot;You need another prepared herb to continue crafting&amp;quot; gosub INGREDIENT&lt;br /&gt;
action &amp;quot;You need another catalyst material to continue crafting&amp;quot; gosub CATALYST&lt;br /&gt;
&lt;br /&gt;
STOW:&lt;br /&gt;
match GETSIEVE You put your&lt;br /&gt;
put stow my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GETSIEVE:&lt;br /&gt;
match PUSH You are already holding that.&lt;br /&gt;
match PUSH You get a&lt;br /&gt;
put get my sieve&lt;br /&gt;
matchwait 2&lt;br /&gt;
goto GETSIEVE&lt;br /&gt;
&lt;br /&gt;
PUSH:&lt;br /&gt;
match ERROR I could not find what you were referring to.&lt;br /&gt;
match AWAY through your sieve and toss away the accumulated debris&lt;br /&gt;
put push my $currentProject$ with my sieve&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WATER:&lt;br /&gt;
save $currentTool$&lt;br /&gt;
setglobalvariable currentTool sieve&lt;br /&gt;
call water&lt;br /&gt;
setglobalvariable currentTool %s&lt;br /&gt;
goto PUSH&lt;br /&gt;
&lt;br /&gt;
CATALYST:&lt;br /&gt;
save $currentTool$&lt;br /&gt;
setglobalvariable currentTool sieve&lt;br /&gt;
call catalyst&lt;br /&gt;
setglobalvariable currentTool %s&lt;br /&gt;
goto PUSH&lt;br /&gt;
&lt;br /&gt;
INGREDIENT:&lt;br /&gt;
save $currentTool$&lt;br /&gt;
setglobalvariable currentTool sieve&lt;br /&gt;
call ingredient&lt;br /&gt;
setglobalvariable currentTool %s&lt;br /&gt;
goto PUSH&lt;br /&gt;
&lt;br /&gt;
AWAY:&lt;br /&gt;
match ERROR Stow what?&lt;br /&gt;
match TOOL You put your water in your&lt;br /&gt;
put stow my Sieve&lt;br /&gt;
matchwait:&lt;br /&gt;
&lt;br /&gt;
TOOL:&lt;br /&gt;
match END You are already holding that.&lt;br /&gt;
match END You get a&lt;br /&gt;
put get my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Turn===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
action &amp;quot;You need another splash of water to continue crafting&amp;quot; gosub WATER&lt;br /&gt;
action &amp;quot;You need another prepared herb to continue crafting&amp;quot; gosub INGREDIENT&lt;br /&gt;
action &amp;quot;You need another catalyst material to continue crafting&amp;quot; gosub CATALYST&lt;br /&gt;
&lt;br /&gt;
TURN:&lt;br /&gt;
match ERROR I could not find what you were referring to.&lt;br /&gt;
match END about while scraping the&lt;br /&gt;
put turn my mort&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WATER:&lt;br /&gt;
call water&lt;br /&gt;
goto TURN&lt;br /&gt;
&lt;br /&gt;
CATALYST:&lt;br /&gt;
call catalyst&lt;br /&gt;
goto TURN&lt;br /&gt;
&lt;br /&gt;
INGREDIENT:&lt;br /&gt;
call ingredient&lt;br /&gt;
goto TURN&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Smell===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
action &amp;quot;You need another splash of water to continue crafting&amp;quot; gosub WATER&lt;br /&gt;
action &amp;quot;You need another prepared herb to continue crafting&amp;quot; gosub INGREDIENT&lt;br /&gt;
action &amp;quot;You need another catalyst material to continue crafting&amp;quot; gosub CATALYST&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMELL:&lt;br /&gt;
match ERROR I could not find what you were referring to.&lt;br /&gt;
match END You sniff the mortar and determine it needs some time to set itself up.&lt;br /&gt;
put smell my $currentProject$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WATER:&lt;br /&gt;
call water&lt;br /&gt;
goto SMELL&lt;br /&gt;
&lt;br /&gt;
CATALYST:&lt;br /&gt;
call catalyst&lt;br /&gt;
goto SMELL&lt;br /&gt;
&lt;br /&gt;
INGREDIENT:&lt;br /&gt;
call ingredient&lt;br /&gt;
goto SMELL&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Script_List&amp;diff=15367</id>
		<title>Script List</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Script_List&amp;diff=15367"/>
		<updated>2013-08-11T08:26:34Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* YASSE (for Avalon) Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Scripts facilitate repetitive tasks in [[Elanthia]].  They can range anywhere from skill training scripts to elaborate [[Scripts#Travel Scripts|travel scripts]].&lt;br /&gt;
&lt;br /&gt;
Other scripts can be found at [http://scripts.whistlethis.com/index.php The DR Script Repository] and [http://www.drsecrets.com DRSecrets.com].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039;  AFK Scripting is against [[DragonRealms Policy]], except in [[The Fallen]].  So just don&#039;t do it!&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Combat Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ambush (script)]] || ||Teaches up to 50 ranks, for use in [[Pale Grey Death Squirrel]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[BowCombat (script)]] || || Warrior Mage bow hunting&lt;br /&gt;
|-&lt;br /&gt;
|[[Defend (script)]] || [[Cordath]] || Defense/TM training script&lt;br /&gt;
|-&lt;br /&gt;
|[[Mendhunt (script)|Mendhunt (script)]] || [[Mendaleev]] || Hunting script&lt;br /&gt;
|-&lt;br /&gt;
|[[Huntbuddy (script)|Huntbuddy (script)]] || [[Mendaleev]] || Buffs hunting partner and other actions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Survival Skills===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Area !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Climbwall (script)]] || all || || Repeatedly tries to climb a single wall&lt;br /&gt;
|-&lt;br /&gt;
|[[Climbcrossing (script)]] || Crossing || || Climbs Crossing walls&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Crossing Walls (script)]] || Crossing || [[User:Kraelyst|Kraelyst]] || Highly efficient, can be used by all levels, Trains to 400+ ranks &lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Shard (script)]] || Shard || [[User:Kraelyst|Kraelyst]] || Highly efficient, can be used by all levels, Trains to 400+ ranks - Note: Shard changed the locations of the gate climbing, and locked the gates at night.  This script may or may not be viable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Shard - Part 1 (script)]] || Shard || [[Rainea]] || Starts south of the Tower. Starts teaching around 100 ranks (maybe earlier)&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Shard - Part 2 (script)]] || Shard || [[Rainea]] || Starts south of the Tower. Starts teaching around 120 ranks to 350+&lt;br /&gt;
|-&lt;br /&gt;
|[[Climb Ratha (script)]] || Ratha || [[User:Kraelyst|Kraelyst]] || Trains to 200+ ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossing Steal (script)]] || Crossing || [[user:tjorlando]] || Steals from 17 Shops and 3 NPCS in Crossing then pawns&lt;br /&gt;
|-&lt;br /&gt;
|[[Pick Boxes (script)]] || all || [[Uversy]] || Picks treasure boxes in any container you specify; no limit on number of boxes in the container.  Also dumps trash found in the boxes.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pickbox (script)]] || all || || For the Non Thief&lt;br /&gt;
|-&lt;br /&gt;
|[[Pick-through Ground Boxes (script)]] || all || [[User:Kraelyst|Kraelyst]] || Picks through all boxes on the ground (up to 9 boxes of each type)&lt;br /&gt;
|-&lt;br /&gt;
|[[Novice Fourfold-Survival (script)]] || Crossing || [[Joxemburg]] || Highly Modular Script to train Climbing, Swimming, Foraging and Perception&lt;br /&gt;
|-&lt;br /&gt;
|[[Swim Goblin Brook (script)]] || Crossing || Azmag || Swimming script for the Crossing Goblin Brook, Trains to ~80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Swim Baearholt&#039;s Farmhold (script)]] || Crossing || [[Axiarra]] || Swimming script for Baearholt&#039;s Farmhold (Estate Holder only), Trains ~80 - 180 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Rathaswim_(script)|Swim Eluned&#039;s Temple (script)]] || Ratha || [[User:Hithrael|Hithrael]] || Swimming script for the Eluned&#039;s Temple, Trains ~65 - 140 ranks&lt;br /&gt;
|-&lt;br /&gt;
|[[Rathaswim_Easiest_(script)|Swim Ratha&#039;s Rocky Shallows (script)]] || Ratha || [[User:Hithrael|Hithrael]] || Swimming script for the Rocky Shore at Sand Sprites.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shardswim (script)]] || Shard || [[User:Gorocketgo|Rajao]] || Trains to 50ish ranks in the spring south of the kobold/boggles maze.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Travel Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Travel (script)]] || [[User:Kraelyst|Kraelyst]] ||Travels to every town, clan, and village on the mainland.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ratha (script)]] || [[User:Kraelyst|Kraelyst]] || Travels to nearly every shop, creatures, and important service on Ratha.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aesry (script)]] || [[User:Kraelyst|Kraelyst]] || Travels to nearly every shop, creatures, and important service on Aesry&lt;br /&gt;
|-&lt;br /&gt;
|[[M&#039;Riss (script)]] || [[User:Kraelyst|Kraelyst]] || Travels to nearly every shop, creatures, and important service on M&#039;Riss and Mer&#039;Kresh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Specific==&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Bard]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Rezz (script)]] || || for genie&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Empath]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Empath Self Heal (script)]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[CambAutohealer (script)]] || Peter Souza ||&lt;br /&gt;
|-&lt;br /&gt;
|[[ShardPerc (script)]] || [[Averalaan]] || for day or night&lt;br /&gt;
|-&lt;br /&gt;
|[[CrossingPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[RathaPerc (script)]] || [[Averalaan]] || for third tier&lt;br /&gt;
|-&lt;br /&gt;
|[[KreshPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[RossmanPerc (script)]] || [[Averalaan]] || Not many places with a clerk to perceive&lt;br /&gt;
|-&lt;br /&gt;
|[[HavenPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[TherenPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[LangPerc (script)]] || [[Averalaan]] || &lt;br /&gt;
|-&lt;br /&gt;
|[[trans-e (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer external wounds of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-es (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer external scars of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-i (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer internal wounds of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-is (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer internal scars of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-wounds (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer both internal and external wounds of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[trans-scars (script)]] || [[Clemency]] and [[user:Legeres |Legeres]] || transfer both external and internal scars of your choice from a patient&lt;br /&gt;
|-&lt;br /&gt;
|[[Take (script)|Take (script)]] || [[Fuiru]] || transfers all specified external and internal wounds from a patient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Moon Mage]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Astrology (script)|Astrology (script)]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Astral Travel (script)]] || Foresee || Automatically travel the astral plane.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Paladin]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[trailmap (script)]] ||[[Hanryu]]|| Displays in game maps of Ranger Trails.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Thief]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Trader]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[BranchTrading (script)]] || Slayton || Foraging and Turning in Branches in [[Crossing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[XingTrading (script)]] || Slayton || Trading to every outpost in [[Zoluren]]&lt;br /&gt;
|-&lt;br /&gt;
|[[TTrade (script)]] || Slayton || Trading outpost to outpost in [[Theren]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Warrior Mage]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[FirTalisman (script)]] ||[[Deke]]|| Warrior Mage, get fir talisman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Scripts==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Vaults (script)]] || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Pick Up Gems (script)]] || [[User:Kraelyst|Kraelyst]] || Picks up all gems from the ground or alternately only picks up the gems specified. May go into neverending loop if a gem name is part of a room description.&lt;br /&gt;
|-&lt;br /&gt;
|[[Get Favor Orb (script)]] || [[User:Kraelyst|Kraelyst]] || Works through entire traditional favor orb puzzle. Just stand at the altar and start script.&lt;br /&gt;
|-&lt;br /&gt;
|[[EscapeWarrens (script)]] ||[[Deke]]|| Escape Under Shard Warrens&lt;br /&gt;
|-&lt;br /&gt;
|[[Longbow Carving (script)]] || [[Marton]] || Makes a longbow, will need minor modification for your containers/knife&lt;br /&gt;
|-&lt;br /&gt;
|[[Exptracker (script)]] || [[Mendaleev]] || Tracks experience gain over time and other calculations&lt;br /&gt;
|-&lt;br /&gt;
|[[Study Compendium (script)]] || [[Axiarra]] || Studies a compendium until all charts are complete.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Front-End Specific==&lt;br /&gt;
===StormFront Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Guild !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[BagIt (script)]] || all || [[User:DekeFantle|Deke]]||&lt;br /&gt;
|-&lt;br /&gt;
|[[Cast Facing (script)]] || magic-user || [[User:Mozuzaeram|Aligrant]] || Automatically determines what you are facing and casts your spell at that target.  Useful for spells that don&#039;t default to cast at what you&#039;re facing such as Halt or Tingle.&lt;br /&gt;
|-&lt;br /&gt;
|[[NPC Highlight (script)]] || all || [[User:Ysselt|Ysselt]] || Auto Highlights NPCs, Merchants, Guildleaders, Shopkeepers. StormFront.&lt;br /&gt;
|-&lt;br /&gt;
|[[Progressive Stealing (script)]] || all || Kalic and [[User:Challeirra|Challeirra]] || Steals from shops in Zoluren, Ilithi, Haven, Ratha, or Aesry. Drops items or stows/pawns/bins, works for any class, handles normal and clan justice, supports slip sneak, progresses automatically with skill. Toggles to add marking, perceive health, or power perception.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retreat (script)]] || all || [[User:DekeFantle|Deke]]|| Retreats to missile then returns you to wherever you designate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Genie Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Guild !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Patient Healing (script)|Advanced Patient Healing]] || [[Empath]] || [[User:Isharon|Isharon]] || This script is an advanced script for Empaths that is designed to safely transfer wounds without over-healing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Autohealer (script)|Autohealer]] || [[Empath]] || [[User:Tropicalo|Tropicalo]] || 200ish or better magics&lt;br /&gt;
|-&lt;br /&gt;
|[[Currency Converter (script)|Currency Converter]] || all || [[User:Isharon|Isharon]] || Converts between the three Elanthian currencies and calculates the largest coins to withdraw for a given amount (in coppers).&lt;br /&gt;
|-&lt;br /&gt;
|[[Currency Exchange Calculator (script)|Currency Exchange Calculator]] || all || [[User:Isharon|Isharon]] || Tells you how much money is needed to convert from one currency to another, including the exchange fee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forging Factor (script)|Forging Factor]] || all || [[User:Isharon|Isharon]] || Calculates your [[Forging Factor|forging factors]] for metal armor, edged weapons, and blunt weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Health-Walk Crossing (script)|Health-Walk Crossing]] || [[Empath]] || [[User:Isharon|Isharon]] || Trains [[Empathy skill|Empathy]] and several other skills in [[The Crossing]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Health-Walk Leth (script)|Health-Walk Leth]] || [[Empath]] || [[User:Isharon|Isharon]] || Trains [[Empathy skill|Empathy]] and several other skills in [[Leth Deriel]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Health-Walk Shard (script)|Health-Walk Shard]] || [[Empath]] || [[User:Isharon|Isharon]] || Trains [[Empathy skill|Empathy]] and several other skills in [[Shard]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Herb Healer (script)|Herb Healer]] || all || [[User:Isharon|Isharon]] || Treats your wounds with [[Healing herbs|herbs]]; also checks your supply for missing herbs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Loot (script)|Loot]] || all || [[User:Isharon|Isharon]] || Standalone loot script that quickly loots coins, gems, treasure maps, and Diras or lets you choose items from a menu.&lt;br /&gt;
|-&lt;br /&gt;
|[[See &#039;n Say Appraisal (script)|See &#039;n Say Appraisal]] || all || [[User:Isharon|Isharon]] || Appraises any weapon, shield, or armor and then echoes the appraisal in an IC or OOC way.&lt;br /&gt;
|-&lt;br /&gt;
|[[See &#039;n Say Comparison (script)|See &#039;n Say Comparison]] || all || [[User:Isharon|Isharon]] || Compares any two weapons, shields, or pieces of armor and then echoes the comparison in an IC way.&lt;br /&gt;
|-&lt;br /&gt;
|[[S&#039;Kra Language (script)|S&#039;Kra Language]] || all || [[User:Isharon|Isharon]] || Renders [[S&#039;Kra Mur Language|S&#039;Kra]] greetings and farewells in the proper form of address (q&#039;alrin, smolgan, ru&#039;atin, or pohan).&lt;br /&gt;
|-&lt;br /&gt;
|[[Teach Room (script)|Teach Room]] || all || [[User:Isharon|Isharon]] || Offers to teach your ongoing class to everyone in the room.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tend Wounds (script)|Tend Wounds]] || all || [[User:Isharon|Isharon]] || Wound tending trigger, aliases, and script.&lt;br /&gt;
|-&lt;br /&gt;
|[[Time (script)|Time]] || all || [[User:Maje|Majebrad]] || Converts between Earth and Elanthian dates and times.&lt;br /&gt;
|-&lt;br /&gt;
|[[Time Unit Converter (script)|Time Unit Converter]] || all || [[User:Isharon|Isharon]] || Converts between Earth and [[Elanthian Time|Elanthian units of time]] (as opposed to specific dates and times).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===YASSE (for Avalon) Scripts===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!width=&amp;quot;250px&amp;quot;| Script Name !! Guild !! Author !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor Wearing (script)]] || all || [[User:Hithrael|Hithrael]] || Wears or removes and stows all armor.&lt;br /&gt;
|-&lt;br /&gt;
|[[Climbing YASSE (script)]] || all || [[User:Hithrael|Hithrael]] || Simple climb practice script that also trains vocals.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Mage PP (script)]] || [[Moon Mage]] || [[User:Hithrael|Hithrael]] || Trains mainly [[Power_Perceive|power perception]] and a little of other magics. &lt;br /&gt;
|-&lt;br /&gt;
|[[Scraping (script)]] || all || [[User:Hithrael|Hithrael]] || Scrapes and bundles skins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sigil Scrolls (script)]] || [[Moon Mage]] || [[User:Hithrael|Hithrael]] || Studies or lists sigil scrolls.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Boxes (script)]] || all || [[User:Hithrael|Hithrael]] || Disarms and picks boxes.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Forage (script)]] || all || [[User:Hithrael|Hithrael]] || Forages items and places them in a container, and counts the number of cycles taken to do so.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Combat Package]] || all || [[User:Hithrael|Hithrael]] || Script set under development that includes skinning and looting.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Walkto (script)]] || all || [[User:Antendren|Antendren]] || Wrapper for Yasse&#039;s automap walkto that recovers from failures.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Mine (script)]] || all || [[User:Antendren|Antendren]] || Mining script.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Hunt (script)]] || all || [[User:Antendren|Antendren]] || Uses the &amp;quot;hunt&amp;quot; command to find critters.&lt;br /&gt;
|-&lt;br /&gt;
|[[YASSE Remedies (script)]] || all || [[User:Yamcer|Yamcer]] || Craft remedies in a mortar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
* [[How to Script]]&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=YASSE_Remedies_(script)&amp;diff=244881</id>
		<title>YASSE Remedies (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=YASSE_Remedies_(script)&amp;diff=244881"/>
		<updated>2013-08-11T08:24:02Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: Created page with &amp;quot;{{Script |cat=crafting |fe=YASSE |auth=Yamcer }}  ==Description== A suit of scripts for making remedies. You will need to make seperate files for the following...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=crafting&lt;br /&gt;
|fe=YASSE&lt;br /&gt;
|auth=[[User:Yamcer|Yamcer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A suit of scripts for making remedies. You will need to make seperate files for the following scripts: Mortar, water, catalyst, ingredient, sieve, turn, and smell.&amp;lt;br/&amp;gt;&lt;br /&gt;
This version you will need to start with the book page studied and the starting herb in the mortar. The catalyst is set to use Seolarn. All tools and materials should be kept in a top level container and they will be stowed to be placed away.&lt;br /&gt;
==Syntax==&lt;br /&gt;
Run as .mortar&lt;br /&gt;
==Updates==&lt;br /&gt;
Version 1.0 - 8/11/2013&lt;br /&gt;
==Script==&lt;br /&gt;
===Mortar===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
define global currentTool&lt;br /&gt;
define global currentProject&lt;br /&gt;
define variable startHERB&lt;br /&gt;
define variable secondHERB&lt;br /&gt;
define variable solvent&lt;br /&gt;
define variable catalyst&lt;br /&gt;
&lt;br /&gt;
action &amp;quot;You need another splash of water to continue crafting&amp;quot; gosub WATER&lt;br /&gt;
action &amp;quot;You need another prepared herb to continue crafting&amp;quot; gosub INGREDIENT&lt;br /&gt;
action &amp;quot;You need another catalyst material to continue crafting&amp;quot; gosub CATALYST&lt;br /&gt;
action &amp;quot;Upon completion you see some particulate clouding up the mixture.&amp;quot; goto SIEVE&lt;br /&gt;
action &amp;quot;As you finish, the mixture begins to transition colors.&amp;quot; goto SMELL&lt;br /&gt;
action &amp;quot;Once finished you notice clumps of material forming on the edge of the mortar.&amp;quot; goto TURN&lt;br /&gt;
action &amp;quot;Applying the final touches, you complete working on&amp;quot; goto COMPLETE&lt;br /&gt;
&lt;br /&gt;
MORTAR:&lt;br /&gt;
match MORTARLOOK You are already holding that.&lt;br /&gt;
match MORTARLOOK You get a&lt;br /&gt;
match FULL You need a free hand to pick that up.&lt;br /&gt;
put get my mortar&lt;br /&gt;
matchwait 2&lt;br /&gt;
&lt;br /&gt;
MORTARLOOK:&lt;br /&gt;
match END There is nothing in there.&lt;br /&gt;
match HERB mortar you see&lt;br /&gt;
put look in my mortar&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
HERB:&lt;br /&gt;
getword -1&lt;br /&gt;
setglobalvariable currentProject %w&lt;br /&gt;
goto PEST&lt;br /&gt;
&lt;br /&gt;
PEST:&lt;br /&gt;
setglobalvariable currentTool pestle&lt;br /&gt;
match CRUSH You are already holding that.&lt;br /&gt;
match CRUSH You get a&lt;br /&gt;
match full You need a free hand to pick that up.&lt;br /&gt;
put get my pest&lt;br /&gt;
matchwait 2&lt;br /&gt;
&lt;br /&gt;
CRUSHFIRST:&lt;br /&gt;
match STUDY You cannot figure out how to do that.  Perhaps finding suitable ingredients and studying some instructions would help.&lt;br /&gt;
match DRY You believe that herb is best prepared by drying, and decide against crushing it.&lt;br /&gt;
match END Crush what?&lt;br /&gt;
match END You complete crushing the contents of the mortar into&lt;br /&gt;
match LOOK With short strokes you crush some&lt;br /&gt;
put crush my $currentProject$ with my pest&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
LOOK:&lt;br /&gt;
match END There is nothing in there.&lt;br /&gt;
match PROJECT you see some unfinished&lt;br /&gt;
put look in my mortar&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
PROJECT:&lt;br /&gt;
getword -1&lt;br /&gt;
setglobalvariable currentProject %w&lt;br /&gt;
goto ANALYZE&lt;br /&gt;
&lt;br /&gt;
CRUSH:&lt;br /&gt;
match DRY You believe that herb is best prepared by drying, and decide against crushing it.&lt;br /&gt;
match END Crush what?&lt;br /&gt;
match END You complete crushing the contents of the mortar into&lt;br /&gt;
match CRUSH With short strokes you crush some&lt;br /&gt;
put crush my $currentProject$ with my pest&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ANALYZE:&lt;br /&gt;
match SMELL smell&lt;br /&gt;
match SIEVE sieve&lt;br /&gt;
match TURN turning&lt;br /&gt;
match CRUSH composition looks accurate and ready for continued preparation.&lt;br /&gt;
match CRUSH You do not see anything that would prevent&lt;br /&gt;
match CRUSH appears free of defects that would impede further preparation.&lt;br /&gt;
put analyze $currentProject$&lt;br /&gt;
matchwait 7&lt;br /&gt;
goto CRUSH&lt;br /&gt;
&lt;br /&gt;
WATER:&lt;br /&gt;
call water&lt;br /&gt;
goto LOOK&lt;br /&gt;
&lt;br /&gt;
INGREDIENT:&lt;br /&gt;
call ingredient&lt;br /&gt;
goto ANALYZE&lt;br /&gt;
&lt;br /&gt;
CATALYST:&lt;br /&gt;
call catalyst&lt;br /&gt;
goto ANALYZE &lt;br /&gt;
&lt;br /&gt;
SIEVE:&lt;br /&gt;
call sieve&lt;br /&gt;
goto CRUSH&lt;br /&gt;
&lt;br /&gt;
SMELL:&lt;br /&gt;
call smell&lt;br /&gt;
goto CRUSH&lt;br /&gt;
&lt;br /&gt;
TURN:&lt;br /&gt;
call turn&lt;br /&gt;
goto CRUSH&lt;br /&gt;
&lt;br /&gt;
COMPLETE:&lt;br /&gt;
echo :Script Echo: Project complete&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
STUDY:&lt;br /&gt;
echo :Script Echo: Study the book first&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
FULL:&lt;br /&gt;
put stow left&lt;br /&gt;
put stow right&lt;br /&gt;
goto mort&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Water===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STOW:&lt;br /&gt;
match GETWATER You put your&lt;br /&gt;
put stow my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GETWATER:&lt;br /&gt;
match POUR You are already holding that.&lt;br /&gt;
match POUR You get some water&lt;br /&gt;
match ERROR What were you referring to?&lt;br /&gt;
put get my water&lt;br /&gt;
matchwait 2&lt;br /&gt;
goto GETWATER&lt;br /&gt;
&lt;br /&gt;
POUR:&lt;br /&gt;
match AWAY You toss the water into the&lt;br /&gt;
put put my water in my mort&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AWAY:&lt;br /&gt;
match ERROR Stow what?&lt;br /&gt;
match TOOL You put your water in your&lt;br /&gt;
put stow my water&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TOOL:&lt;br /&gt;
match End You are already holding that.&lt;br /&gt;
match END You get a&lt;br /&gt;
put get my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Catalyst===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STOW:&lt;br /&gt;
match GETCATALYST You put your&lt;br /&gt;
put stow my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GETCATALYST:&lt;br /&gt;
match PUT You are already holding that.&lt;br /&gt;
match PUT You get some&lt;br /&gt;
match ERROR What were you referring to?&lt;br /&gt;
put get my seol&lt;br /&gt;
matchwait 2&lt;br /&gt;
goto GETCATALYST&lt;br /&gt;
&lt;br /&gt;
PUT:&lt;br /&gt;
match AWAY to scrape some shavings into the mixture.&lt;br /&gt;
put put my seol in my mort&lt;br /&gt;
matchwait 2&lt;br /&gt;
gosub ERROR&lt;br /&gt;
&lt;br /&gt;
AWAY:&lt;br /&gt;
match ERROR Stow what?&lt;br /&gt;
match TOOL You put your&lt;br /&gt;
put stow my seol&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
TOOL:&lt;br /&gt;
match END You get&lt;br /&gt;
Match END You are already holding that.&lt;br /&gt;
put get my $currentTool$&lt;br /&gt;
matchwait 4&lt;br /&gt;
gosub ERROR&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ingredient===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STOW:&lt;br /&gt;
match GETHERB You put your&lt;br /&gt;
put stow my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GETHERB:&lt;br /&gt;
match PUT You are already holding that.&lt;br /&gt;
match PUT You get some water&lt;br /&gt;
put get my $secondHERB$&lt;br /&gt;
matchwait 2&lt;br /&gt;
goto GETWATER&lt;br /&gt;
&lt;br /&gt;
PUT:&lt;br /&gt;
match AWAY xxxxxxx&lt;br /&gt;
put put my $secondHERB$ in my mort&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
AWAY:&lt;br /&gt;
match ERROR Stow what?&lt;br /&gt;
match TOOL You put your&lt;br /&gt;
put stow my $secondHERB$&lt;br /&gt;
match &lt;br /&gt;
&lt;br /&gt;
TOOL:&lt;br /&gt;
match End You are already holding that.&lt;br /&gt;
match END You get a&lt;br /&gt;
put get my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Sieve===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
action &amp;quot;You need another splash of water to continue crafting&amp;quot; gosub WATER&lt;br /&gt;
action &amp;quot;You need another prepared herb to continue crafting&amp;quot; gosub INGREDIENT&lt;br /&gt;
action &amp;quot;You need another catalyst material to continue crafting&amp;quot; gosub CATALYST&lt;br /&gt;
&lt;br /&gt;
STOW:&lt;br /&gt;
match GETSIEVE You put your&lt;br /&gt;
put stow my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
GETSIEVE:&lt;br /&gt;
match PUSH You are already holding that.&lt;br /&gt;
match PUSH You get a&lt;br /&gt;
put get my sieve&lt;br /&gt;
matchwait 2&lt;br /&gt;
goto GETSIEVE&lt;br /&gt;
&lt;br /&gt;
PUSH:&lt;br /&gt;
match ERROR I could not find what you were referring to.&lt;br /&gt;
match AWAY through your sieve and toss away the accumulated debris&lt;br /&gt;
put push my $currentProject$ with my sieve&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WATER:&lt;br /&gt;
save $currentTool$&lt;br /&gt;
setglobalvariable currentTool sieve&lt;br /&gt;
call water&lt;br /&gt;
setglobalvariable currentTool %s&lt;br /&gt;
goto PUSH&lt;br /&gt;
&lt;br /&gt;
CATALYST:&lt;br /&gt;
save $currentTool$&lt;br /&gt;
setglobalvariable currentTool sieve&lt;br /&gt;
call catalyst&lt;br /&gt;
setglobalvariable currentTool %s&lt;br /&gt;
goto PUSH&lt;br /&gt;
&lt;br /&gt;
INGREDIENT:&lt;br /&gt;
save $currentTool$&lt;br /&gt;
setglobalvariable currentTool sieve&lt;br /&gt;
call ingredient&lt;br /&gt;
setglobalvariable currentTool %s&lt;br /&gt;
goto PUSH&lt;br /&gt;
&lt;br /&gt;
AWAY:&lt;br /&gt;
match ERROR Stow what?&lt;br /&gt;
match TOOL You put your water in your&lt;br /&gt;
put stow my Sieve&lt;br /&gt;
matchwait:&lt;br /&gt;
&lt;br /&gt;
TOOL:&lt;br /&gt;
match END You are already holding that.&lt;br /&gt;
match END You get a&lt;br /&gt;
put get my $currentTool$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Turn===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
action &amp;quot;You need another splash of water to continue crafting&amp;quot; gosub WATER&lt;br /&gt;
action &amp;quot;You need another prepared herb to continue crafting&amp;quot; gosub INGREDIENT&lt;br /&gt;
action &amp;quot;You need another catalyst material to continue crafting&amp;quot; gosub CATALYST&lt;br /&gt;
&lt;br /&gt;
TURN:&lt;br /&gt;
match ERROR I could not find what you were referring to.&lt;br /&gt;
match END about while scraping the&lt;br /&gt;
put turn my mort&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WATER:&lt;br /&gt;
call water&lt;br /&gt;
goto TURN&lt;br /&gt;
&lt;br /&gt;
CATALYST:&lt;br /&gt;
call catalyst&lt;br /&gt;
goto TURN&lt;br /&gt;
&lt;br /&gt;
INGREDIENT:&lt;br /&gt;
call ingredient&lt;br /&gt;
goto TURN&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Smell===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
action &amp;quot;You need another splash of water to continue crafting&amp;quot; gosub WATER&lt;br /&gt;
action &amp;quot;You need another prepared herb to continue crafting&amp;quot; gosub INGREDIENT&lt;br /&gt;
action &amp;quot;You need another catalyst material to continue crafting&amp;quot; gosub CATALYST&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SMELL:&lt;br /&gt;
match ERROR I could not find what you were referring to.&lt;br /&gt;
match END You sniff the mortar and determine it needs some time to set itself up.&lt;br /&gt;
put smell my $currentProject$&lt;br /&gt;
matchwait&lt;br /&gt;
&lt;br /&gt;
WATER:&lt;br /&gt;
call water&lt;br /&gt;
goto SMELL&lt;br /&gt;
&lt;br /&gt;
CATALYST:&lt;br /&gt;
call catalyst&lt;br /&gt;
goto SMELL&lt;br /&gt;
&lt;br /&gt;
INGREDIENT:&lt;br /&gt;
call ingredient&lt;br /&gt;
goto SMELL&lt;br /&gt;
&lt;br /&gt;
ERROR:&lt;br /&gt;
echo :Script Echo: Something happened&lt;br /&gt;
waitfor &amp;quot;Script Continue&amp;quot;&lt;br /&gt;
return&lt;br /&gt;
&lt;br /&gt;
END:&lt;br /&gt;
Exit&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
echo :Script Echo: Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alchemy_craft&amp;diff=17869</id>
		<title>Alchemy craft</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alchemy_craft&amp;diff=17869"/>
		<updated>2013-07-22T03:49:44Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Item Conversions Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Alchemy craft&#039;&#039;&#039; is the overarching [[crafting]] system that covers the [[Remedies discipline|Remedies]], [[Poisons discipline|Poisons]], and [[Cooking discipline|Cooking]] disciplines.&lt;br /&gt;
&lt;br /&gt;
All crafts within it utilize the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
Herbs are obtained through [[foraging]]. Catalysts are obtained through both [[foraging]] and [[mining]]. There will be more options in the future that include bone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Alchemy currently uses hand-held [[Crafting Tools|tools]] to practice, such as a mortar and an pestle, mixing stick and cooking pot, and wayerd pyramid.  There are several places in the realms that are equipped for forgers and open to the public: the [[Riverhaven Alchemy Society]] and [[Crossing Alchemy Society]].&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs Chart==&lt;br /&gt;
&lt;br /&gt;
===Society Bugs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bug!!Details!!Result&lt;br /&gt;
|-&lt;br /&gt;
|All known bugs currently resolved.|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Bugs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bug!!Details!!Result&lt;br /&gt;
|-&lt;br /&gt;
|All known bugs currently resolved.|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bugs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bug!!Details!!Result&lt;br /&gt;
|-&lt;br /&gt;
|Deeded catalysts don&#039;t give catalyst-related information yet || (so no extra details on a deeded coal, etc) ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item Conversions Needed===&lt;br /&gt;
Please place any items that you believe:&lt;br /&gt;
# Should have been converted to a different quality (&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Most older alchemy tools from festivals, regular stores, and events &#039;&#039;should&#039;&#039; become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or &lt;br /&gt;
# are related to herbs/alchemy that need to be converted to properly work within the system.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.&lt;br /&gt;
* {{ilink|i|green linen sack embroidered with a horn-of-plenty}}: currently produces pre-Alchemy herbs and potions.&lt;br /&gt;
* {{ilink|i|small powder-blue sack}}: Sack from [[Fenwyrthie&#039;s Curio Shop]] that contains cebi root and hisan salve.&lt;br /&gt;
* {{ilink|i|bamboo-edged wayerd pyramid}}: Soulbound gifts from the Tasidon Safari quest.&lt;br /&gt;
* {{ilink|i|Alchemist&#039;s glass beaker}}: Festival sold container&lt;br /&gt;
* {{ilink|i|glass mixing stick}}: Festival sold mixing stick&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Creation Systems,GM Assistance Articles}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Alchemy_craft&amp;diff=17868</id>
		<title>Alchemy craft</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Alchemy_craft&amp;diff=17868"/>
		<updated>2013-07-22T03:48:54Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Item Conversions Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Alchemy craft&#039;&#039;&#039; is the overarching [[crafting]] system that covers the [[Remedies discipline|Remedies]], [[Poisons discipline|Poisons]], and [[Cooking discipline|Cooking]] disciplines.&lt;br /&gt;
&lt;br /&gt;
All crafts within it utilize the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
Herbs are obtained through [[foraging]]. Catalysts are obtained through both [[foraging]] and [[mining]]. There will be more options in the future that include bone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Alchemy currently uses hand-held [[Crafting Tools|tools]] to practice, such as a mortar and an pestle, mixing stick and cooking pot, and wayerd pyramid.  There are several places in the realms that are equipped for forgers and open to the public: the [[Riverhaven Alchemy Society]] and [[Crossing Alchemy Society]].&lt;br /&gt;
&lt;br /&gt;
See [[Crafting Tools]] for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bugs Chart==&lt;br /&gt;
&lt;br /&gt;
===Society Bugs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bug!!Details!!Result&lt;br /&gt;
|-&lt;br /&gt;
|All known bugs currently resolved.|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Bugs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bug!!Details!!Result&lt;br /&gt;
|-&lt;br /&gt;
|All known bugs currently resolved.|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bugs===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bug!!Details!!Result&lt;br /&gt;
|-&lt;br /&gt;
|Deeded catalysts don&#039;t give catalyst-related information yet || (so no extra details on a deeded coal, etc) ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item Conversions Needed===&lt;br /&gt;
Please place any items that you believe:&lt;br /&gt;
# Should have been converted to a different quality (&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Most older alchemy tools from festivals, regular stores, and events &#039;&#039;should&#039;&#039; become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or &lt;br /&gt;
# are related to herbs/alchemy that need to be converted to properly work within the system.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.&lt;br /&gt;
* {{ilink|i|green linen sack embroidered with a horn-of-plenty}}: currently produces pre-Alchemy herbs and potions.&lt;br /&gt;
* {{ilink|i|small powder-blue sack}}: Sack from [[Fenwyrthie&#039;s Curio Shop]] that contains cebi root and hisan salve.&lt;br /&gt;
* {{ilink|i|bamboo-edged wayerd pyramid}}: Soulbound gifts from the Tasidon Safari quest.&lt;br /&gt;
* {{ilink|i|Alchemist&#039;s glass beaker}}: Festival sold container&lt;br /&gt;
* {{ilink|i|Heavy glass mixing stick}}: Festival sold mixing stick&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Creation Systems,GM Assistance Articles}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8434</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8434"/>
		<updated>2013-05-17T05:41:25Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* {{catskill|Armor}} Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[stealth skill|stealth]], [[backstab skill|backstab]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Small_Edged_skill|Small Edged]] (light or medium) weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Stealth skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild. Most thieves would suggest one to be a [[Small Edged skill|Small Edged]] weapon user for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
Three of the many {{catskill|lore}} skills are required for gaining circles as a thief. [[Tactics skill|Tactics]], [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices, as is one of the various crafting skills.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Light Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider Cloth Armor to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Chain_Armor skill|Light Chain]] the armor of choice.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  &amp;lt;strike&amp;gt;Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&amp;lt;/strike&amp;gt; Most self-activating magical devices that taught magic skills are currently not working under the Magic 3.0 system.&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8433</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8433"/>
		<updated>2013-05-17T05:39:13Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* {{catskill|Weapon}} Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[stealth skill|stealth]], [[backstab skill|backstab]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Small_Edged_skill|Small Edged]] (light or medium) weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Stealth skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild. Most thieves would suggest one to be a [[Small Edged skill|Small Edged]] weapon user for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
Three of the many {{catskill|lore}} skills are required for gaining circles as a thief. [[Tactics skill|Tactics]], [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices, as is one of the various crafting skills.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Light Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider Cloth Armor to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Chain skill|Light Chain]] the armor of choice.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  &amp;lt;strike&amp;gt;Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&amp;lt;/strike&amp;gt; Most self-activating magical devices that taught magic skills are currently not working under the Magic 3.0 system.&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Thief&amp;diff=21293</id>
		<title>Talk:Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Thief&amp;diff=21293"/>
		<updated>2013-05-17T05:37:07Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Secrets? ==&lt;br /&gt;
&lt;br /&gt;
Left them blank for right now to be safe, but what&#039;s the ruling on posting in-game secrets, specificly Thief guild locations and abilities? --[[User:Glimmereyes|Glimmereyes]] ([[User talk:Glimmereyes|talk]])&lt;br /&gt;
:I think it&#039;s a ... we could tell them but we&#039;ll liable to be on quite a few hitlists.--[[User:Naeya|Naeya]] ([[User talk:Naeya|talk]]) 21:18, 25 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What if we put up prominent spoiler alerts and have a special secrets section?  I think it&#039;s appropriate info so long as it&#039;s not too easy to access accidentally. --[[User:Farman|Farman]] 23:34, 26 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== loading while hidden ==&lt;br /&gt;
We need to add something about thieves NOT getting +1 second RT to loading ranged weapons from hiding.  I can&#039;t remember if it&#039;s rangers too, else I&#039;d add it now.  Thanks -- Zihnj&lt;br /&gt;
&lt;br /&gt;
=== OLD 2.0 circle requirements ===&lt;br /&gt;
Leaving this here for archiving purposes.--[[User:Zamara|Zamara]] 18:47, 21 January 2013 (UTC)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! Min Thievery !! 1st-2nd Surv. !! 3rd-4th Surv. !! 5th-6th Surv. !! 7th-8th Surv. !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! Parry Ability !! Multi Opp. !! Mech Lore !! 1st Lore !! 2nd-3rd Lore !! 1st Armor !! Shield Use&lt;br /&gt;
|-&lt;br /&gt;
| 1-10   || 2 || 4 || 3 || 3 || 2 || 2 ||   ||   || 1 || 1 || 2 || 1 || 1 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30  || 2 || 4 || 3 || 3 || 3 || 3 || 2 ||   || 1 || 1 || 2 || 2 || 1 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 31-70  || 3 || 4 || 4 || 4 || 3 || 3 || 3 || 1 || 1 || 1 || 3 || 3 || 1 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 71-100 || 3 || 5 || 5 || 4 || 4 || 4 || 3 || 2 || 2 || 2 || 4 || 3 || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 101+   || 3 || 6 || 6 || 5 || 5 || 4 || 4 || 2 || 2 || 2 || 5 || 3 || 2 || 3 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==3.0 skill update==&lt;br /&gt;
Updated skills to reference their 3.0 incarnation, edited various skill areas to fit the new paradigm - [[User:Yamcer|Yamcer]] 05:37, 17 May 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8432</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8432"/>
		<updated>2013-05-17T05:34:14Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* {{catskill|Lore}} Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[stealth skill|stealth]], [[backstab skill|backstab]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Small_Edged_skill|Small Edged]] (light or medium) weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Stealth skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild, a third will be required at higher [[Circle|circles]]. Most thieves would suggest one to be a [[Small Edged skill|Small Edged]] weapon user for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
Three of the many {{catskill|lore}} skills are required for gaining circles as a thief. [[Tactics skill|Tactics]], [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices, as is one of the various crafting skills.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Light Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider Cloth Armor to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Chain skill|Light Chain]] the armor of choice.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  &amp;lt;strike&amp;gt;Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&amp;lt;/strike&amp;gt; Most self-activating magical devices that taught magic skills are currently not working under the Magic 3.0 system.&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8431</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8431"/>
		<updated>2013-05-17T05:33:47Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* {{catskill|Lore}} Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[stealth skill|stealth]], [[backstab skill|backstab]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Small_Edged_skill|Small Edged]] (light or medium) weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Stealth skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild, a third will be required at higher [[Circle|circles]]. Most thieves would suggest one to be a [[Small Edged skill|Small Edged]] weapon user for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
Three of the many {{catskill|lore}} skills are required for gaining circles as a thief. [[Tactics skill|Tactics]], [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices, as is one of the many crafting skills.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Light Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider Cloth Armor to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Chain skill|Light Chain]] the armor of choice.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  &amp;lt;strike&amp;gt;Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&amp;lt;/strike&amp;gt; Most self-activating magical devices that taught magic skills are currently not working under the Magic 3.0 system.&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8430</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8430"/>
		<updated>2013-05-17T05:32:53Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* {{catskill|Armor}} Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[stealth skill|stealth]], [[backstab skill|backstab]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Small_Edged_skill|Small Edged]] (light or medium) weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Stealth skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild, a third will be required at higher [[Circle|circles]]. Most thieves would suggest one to be a [[Small Edged skill|Small Edged]] weapon user for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
Three {{catskill|lore}} skills are required for gaining circles as a thief. [[Tactics skill|Tactics]], [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices, as is one of the many crafting skills.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Light Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider Cloth Armor to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Chain skill|Light Chain]] the armor of choice.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  &amp;lt;strike&amp;gt;Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&amp;lt;/strike&amp;gt; Most self-activating magical devices that taught magic skills are currently not working under the Magic 3.0 system.&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8429</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8429"/>
		<updated>2013-05-17T05:29:36Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* {{catskill|Magic}} Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[stealth skill|stealth]], [[backstab skill|backstab]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Small_Edged_skill|Small Edged]] (light or medium) weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Stealth skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild, a third will be required at higher [[Circle|circles]]. Most thieves would suggest one to be a [[Small Edged skill|Small Edged]] weapon user for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
Three {{catskill|lore}} skills are required for gaining circles as a thief. [[Tactics skill|Tactics]], [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices, as is one of the many crafting skills.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Leather Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider [[Cloth Armor skill|Cloth Armor]] to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Light Chain skill|Light Chain]] the armor of choice, having stats very similar to, or in the case of some pieces of armor, the exact same stats as [[Heavy Chain skill|Heavy Chain]], with a lower stealth penalty.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance (combat hindrance being the type that shows up when you APPRAISE a piece of armor).&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  &amp;lt;strike&amp;gt;Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&amp;lt;/strike&amp;gt; Most self-activating magical devices that taught magic skills are currently not working under the Magic 3.0 system.&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8428</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8428"/>
		<updated>2013-05-17T05:25:41Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* {{catskill|Lore}} Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[stealth skill|stealth]], [[backstab skill|backstab]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Small_Edged_skill|Small Edged]] (light or medium) weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Stealth skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild, a third will be required at higher [[Circle|circles]]. Most thieves would suggest one to be a [[Small Edged skill|Small Edged]] weapon user for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
Three {{catskill|lore}} skills are required for gaining circles as a thief. [[Tactics skill|Tactics]], [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices, as is one of the many crafting skills.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Leather Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider [[Cloth Armor skill|Cloth Armor]] to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Light Chain skill|Light Chain]] the armor of choice, having stats very similar to, or in the case of some pieces of armor, the exact same stats as [[Heavy Chain skill|Heavy Chain]], with a lower stealth penalty.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance (combat hindrance being the type that shows up when you APPRAISE a piece of armor).&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8427</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8427"/>
		<updated>2013-05-17T05:21:23Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* {{catskill|Weapon}} Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[stealth skill|stealth]], [[backstab skill|backstab]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Small_Edged_skill|Small Edged]] (light or medium) weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Stealth skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild, a third will be required at higher [[Circle|circles]]. Most thieves would suggest one to be a [[Small Edged skill|Small Edged]] weapon user for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
[[Mechanical Lore skill|Mechanical Lore]] is required as well as three other {{catskill|lore}} skills.    [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices for filling the remaining picks, and despite its general lack of practical use (one besides circling with), one may find [[Vocals skill|Vocals]] to be an excellent choice as well. This is because one may hum a song while disarming boxes, and play in any sort of sordid weather without the risk of instrument damage any other instrument (besides the mouth) is prone too.&lt;br /&gt;
&lt;br /&gt;
[[Percussions skill|Percussion]] has been suggested for years by Guildleaders, as it may someday be useful for abilities later in ones career.  The skills in question have not yet appeared to come to fruition.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Leather Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider [[Cloth Armor skill|Cloth Armor]] to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Light Chain skill|Light Chain]] the armor of choice, having stats very similar to, or in the case of some pieces of armor, the exact same stats as [[Heavy Chain skill|Heavy Chain]], with a lower stealth penalty.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance (combat hindrance being the type that shows up when you APPRAISE a piece of armor).&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8426</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8426"/>
		<updated>2013-05-17T05:18:56Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Backstab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[stealth skill|stealth]], [[backstab skill|backstab]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Small_Edged_skill|Small Edged]] (light or medium) weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Stealth skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild, a third will be required at higher [[Circle|circles]]. Most thieves would suggest one to be a [[Medium Edged skill|Medium Edged]] or [[Light Edged skill|Light Edged]] weapon user (or use both, hint hint) for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
[[Mechanical Lore skill|Mechanical Lore]] is required as well as three other {{catskill|lore}} skills.    [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices for filling the remaining picks, and despite its general lack of practical use (one besides circling with), one may find [[Vocals skill|Vocals]] to be an excellent choice as well. This is because one may hum a song while disarming boxes, and play in any sort of sordid weather without the risk of instrument damage any other instrument (besides the mouth) is prone too.&lt;br /&gt;
&lt;br /&gt;
[[Percussions skill|Percussion]] has been suggested for years by Guildleaders, as it may someday be useful for abilities later in ones career.  The skills in question have not yet appeared to come to fruition.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Leather Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider [[Cloth Armor skill|Cloth Armor]] to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Light Chain skill|Light Chain]] the armor of choice, having stats very similar to, or in the case of some pieces of armor, the exact same stats as [[Heavy Chain skill|Heavy Chain]], with a lower stealth penalty.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance (combat hindrance being the type that shows up when you APPRAISE a piece of armor).&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8425</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8425"/>
		<updated>2013-05-17T05:16:46Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Confidence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[stealth skill|stealth]], [[backstab skill|backstab]], and [[thievery skill|thievery]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Light_Edged_skill|Light Edged]] or [[Medium_Edged_skill|Medium Edged]] weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Hiding skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild, a third will be required at higher [[Circle|circles]]. Most thieves would suggest one to be a [[Medium Edged skill|Medium Edged]] or [[Light Edged skill|Light Edged]] weapon user (or use both, hint hint) for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
[[Mechanical Lore skill|Mechanical Lore]] is required as well as three other {{catskill|lore}} skills.    [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices for filling the remaining picks, and despite its general lack of practical use (one besides circling with), one may find [[Vocals skill|Vocals]] to be an excellent choice as well. This is because one may hum a song while disarming boxes, and play in any sort of sordid weather without the risk of instrument damage any other instrument (besides the mouth) is prone too.&lt;br /&gt;
&lt;br /&gt;
[[Percussions skill|Percussion]] has been suggested for years by Guildleaders, as it may someday be useful for abilities later in ones career.  The skills in question have not yet appeared to come to fruition.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Leather Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider [[Cloth Armor skill|Cloth Armor]] to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Light Chain skill|Light Chain]] the armor of choice, having stats very similar to, or in the case of some pieces of armor, the exact same stats as [[Heavy Chain skill|Heavy Chain]], with a lower stealth penalty.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance (combat hindrance being the type that shows up when you APPRAISE a piece of armor).&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8424</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thief&amp;diff=8424"/>
		<updated>2013-05-17T05:15:42Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* {{catskill|Survival}} Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039; -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{guild infobox|guild=Thief|image=Small_teef_300.jpg&lt;br /&gt;
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic&lt;br /&gt;
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]&lt;br /&gt;
|mana=None}}&lt;br /&gt;
&lt;br /&gt;
Beyond skulking in shadows and relieving the careless of their burden of coin, &amp;lt;b&amp;gt;Thieves&#039;&amp;lt;/b&amp;gt; superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.&lt;br /&gt;
&lt;br /&gt;
A life in the shadows is like no other -- never above the law, but always one step in front of it.&lt;br /&gt;
&lt;br /&gt;
==Official Information==&lt;br /&gt;
[[Image:ThiefCrest.jpg|thumb|&#039;&#039;&#039;Guild crest:&#039;&#039;&#039; A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].&lt;br /&gt;
=== Guild Hall Locations ===&lt;br /&gt;
That is a secret -- think of gaining entry to the guild as your first test.&lt;br /&gt;
&lt;br /&gt;
; [[Zoluren]]&lt;br /&gt;
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.&lt;br /&gt;
; [[Therengia]]&lt;br /&gt;
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.&lt;br /&gt;
; [[Ilithi]]&lt;br /&gt;
:The guild hall here is managed by [[Saishla]].&lt;br /&gt;
; [[Qi&#039;Reshalia]]&lt;br /&gt;
:The criminal element of Qi&#039;Reshalia is overseen by [[Dwillig]].&lt;br /&gt;
;[[Forfedhdar]]&lt;br /&gt;
:The Elven mistress [[Ivitha]] holds this province in an iron grip.&lt;br /&gt;
&lt;br /&gt;
=== Skillsets and Common Races===&lt;br /&gt;
A Thief&#039;s primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}.  {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.&lt;br /&gt;
&lt;br /&gt;
According to the DragonRealms website, Thieves tend to be:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[:Category:Elf|Elven]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 26%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Human|Human]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Halfling|Halfling]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Prydaen|Prydaen]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 11%&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:S&#039;Kra Mur|S&#039;Kra Mur]]&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Crafting Affiliation===&lt;br /&gt;
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].&lt;br /&gt;
&lt;br /&gt;
See: [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
==Guild Abilities==&lt;br /&gt;
Most of these are considered in-game secrets.&lt;br /&gt;
&lt;br /&gt;
===Skill Bonusing System===&lt;br /&gt;
====[[Urban Bonus]]====&lt;br /&gt;
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief&#039;s bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.&lt;br /&gt;
&lt;br /&gt;
====Reputation====&lt;br /&gt;
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by &amp;lt;b&amp;gt;Death&amp;lt;/b&amp;gt;.  Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.&lt;br /&gt;
&lt;br /&gt;
====[[Confidence]]====&lt;br /&gt;
This is the feeling a thief has for their own skills. When a thief performs a skill successfully that is of some risk to them, they will gain confidence in their skills overall. The thief can [[Smirk command|&amp;lt;tt&amp;gt;SMIRK&amp;lt;/tt&amp;gt;]](see SMIRK for full list of confidence messages) to tell how confident in their skills they currently are. If a thief botches a skill check that should be easy for them, confidence level will lower. A low confidence will hinder a thief&#039;s base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.&lt;br /&gt;
&lt;br /&gt;
*Not yet completely implemented, right now only [[hiding skill|hiding]], [[backstab skill|backstab]], and [[stealing skill|stealing]] will modify a thief&#039;s confidence. Will be changed when fully implemented.&lt;br /&gt;
&lt;br /&gt;
===Backstab===&lt;br /&gt;
[[Backstab_command|&amp;lt;tt&amp;gt;BACKSTAB&amp;lt;/tt&amp;gt;]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ.  This attack, when successful, causes far more damage and death than a simple ambush or weapon attack.  Backstabbing can only be performed using [[Light_Edged_skill|Light Edged]] or [[Medium_Edged_skill|Medium Edged]] weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance.  Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Hiding skill]] versus an opponents [[Perception skill]] and limited defenses.  Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].&lt;br /&gt;
&lt;br /&gt;
===Sign Language===&lt;br /&gt;
A secret language using slight hand gestures to communicate between Thieves.  This ability is taught by the silent guildleader, Crow.  At least one hand must be empty to perform [[sign_command|&amp;lt;tt&amp;gt;SIGN&amp;lt;/tt&amp;gt;]].  Each sign creates a random chance that someone in the room will notice the signing, though they won&#039;t be able to interpret it.&lt;br /&gt;
&lt;br /&gt;
===Passages===&lt;br /&gt;
Thief-only shortcuts and hideouts found throughout several Elanthian cities.  In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system.  In Riverhaven there is small passage system with 3 entry points.  In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
The guild has [[contact_command|&amp;lt;tt&amp;gt;CONTACT&amp;lt;/tt&amp;gt;]]s in each major city and some smaller cities that can do a variety of small tasks.  For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.&lt;br /&gt;
&lt;br /&gt;
USAGE:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; [FIND|TELL] ([Message] When used with TELL.)&amp;lt;/tt&amp;gt;&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT GUILD&amp;lt;/tt&amp;gt; while in Riverhaven for a hint to guild location.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT FIX&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DELIVER&amp;lt;/tt&amp;gt; while holding the item in your RIGHT hand.&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; DISTANT [&amp;lt;CITY NAME&amp;gt;|ALL] [FIND|TELL] &amp;lt;message&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid cities are:&lt;br /&gt;
::    Crossings, Leth, Riverhaven, Langenfirth&lt;br /&gt;
::    Theren, Shard, Ratha, Aesry, Taisgath&lt;br /&gt;
::    Mer&#039;Kresh, Throne City, Muspar&#039;i, Hibarnhvidar&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ALL&amp;lt;/tt&amp;gt; will search every city, but at a substantial cost&lt;br /&gt;
:  &amp;lt;tt&amp;gt;CONTACT &amp;lt;PERSON&amp;gt; THUG [OPTION]&amp;lt;/tt&amp;gt;&lt;br /&gt;
::    Valid options are:&lt;br /&gt;
::    &amp;lt;tt&amp;gt;THEFT&amp;lt;/tt&amp;gt; (default) - Sends your thugs after a non-Thief who steals.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;ITEM&amp;lt;/tt&amp;gt; - Sends your thugs to collect Ambika items from non-Thieves.&lt;br /&gt;
::    &amp;lt;tt&amp;gt;GRAVEROB&amp;lt;/tt&amp;gt; - Sends your thugs after any Thief grave robber.&lt;br /&gt;
&lt;br /&gt;
===Lockpick Carving===&lt;br /&gt;
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|&amp;lt;tt&amp;gt;CARV&amp;lt;/tt&amp;gt;]]ing are Thief-only abilities that can be attempted beginning at 12th Circle.  Lockpick carving involves creating a lockpick by carving a keyblank with a knife.  The greater the Lockpicking skill and agility, the better quality of lockpick.  Read more in the [[Lockpick Carving]] article.&lt;br /&gt;
&lt;br /&gt;
===Khri===&lt;br /&gt;
[[khri_command|&amp;lt;tt&amp;gt;KHRI&amp;lt;/tt&amp;gt;]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity.  The Khri are taught by various guild leaders.  &amp;quot;Khri&amp;quot; is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:ThiefTree.png&lt;br /&gt;
&lt;br /&gt;
rect 468 18 543 35 [[Category:Combination_Khri]]&lt;br /&gt;
rect 466 34 545 59 [[Khri_Secure]]&lt;br /&gt;
rect 468 58 546 80 [[Khri_Speed]]&lt;br /&gt;
rect 469 81 544 105 [[Khri_Spar]]&lt;br /&gt;
rect 467 104 545 127 [[Khri_Skulk]]&lt;br /&gt;
rect 467 125 544 152 [[Khri_Prescience]]&lt;br /&gt;
rect 467 150 545 173 [[Khri_Cunning]]&lt;br /&gt;
rect 8 7 71 26 [[Category:Subtlety_Tree]]&lt;br /&gt;
rect 5 145 72 166 [[Category:Finesse_Tree]]&lt;br /&gt;
rect 7 286 71 307 [[Category:Potency_Tree]]&lt;br /&gt;
rect 3 52 88 81 [[Khri_Darken]]&lt;br /&gt;
rect 7 195 85 221 [[Khri_Hasten]]&lt;br /&gt;
rect 6 336 85 361 [[Khri_Focus]]&lt;br /&gt;
rect 132 287 211 316 [[Khri_Prowess]]&lt;br /&gt;
rect 130 335 209 362 [[Khri_Sight]]&lt;br /&gt;
rect 131 381 208 410 [[Khri_Calm]]&lt;br /&gt;
rect 253 289 334 317 [[Khri_Steady]]&lt;br /&gt;
rect 253 337 333 364 [[Khri_Eliminate]]&lt;br /&gt;
rect 253 383 333 409 [[Khri_Serenity]]&lt;br /&gt;
rect 130 148 210 175 [[Khri_Safe]]&lt;br /&gt;
rect 129 195 209 221 [[Khri_Avoidance]]&lt;br /&gt;
rect 130 241 210 269 [[Khri_Plunder]]&lt;br /&gt;
rect 254 194 334 221 [[Khri_Flight]]&lt;br /&gt;
rect 377 192 458 224 [[Khri_Liberation]]&lt;br /&gt;
rect 253 243 333 268 [[Khri_Guile]]&lt;br /&gt;
rect 377 242 457 267 [[Khri_Elusion]]&lt;br /&gt;
rect 129 6 209 33 [[Khri_Dampen]]&lt;br /&gt;
rect 129 53 210 79 [[Khri_Strike]]&lt;br /&gt;
rect 128 100 209 126 [[Khri_Silence]]&lt;br /&gt;
rect 254 7 335 33 [[Khri_Shadowstep]]&lt;br /&gt;
rect 253 52 334 80 [[Khri_Sensing]]&lt;br /&gt;
rect 252 100 333 129 [[Khri_Vanish]]&lt;br /&gt;
rect 377 383 459 409 [[Khri_Sagacity]]&lt;br /&gt;
&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ambush Moves===&lt;br /&gt;
*[[ambush_command|&amp;lt;tt&amp;gt;AMBUSH]] STUN&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious.  Causes head damage and short duration unconsciousness.  Can be performed with any melee weapon with at least a certain level of impact damage (fair or somewhat moderate?) and possibly a minimum weight requirement, or with special brawling equipment sold in Thief shops.  Success is based on your stealth and backstab ranks while weapon ranks play a minimal role.  It is possible to very rapidly train almost any weapon on almost any creature using this maneuver regardless of your current weapon ranks.  For example, you can use ambush stun to train 2HE with 0 ranks against creatures in the 300-400 rank tier.  A minor bug causes creature corpses to rapidly decay if you deliver a killing blow with ambush stun.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SLASH&amp;lt;/tt&amp;gt;:  Done from hiding, will attempt to cut the back of the opponent&#039;s ankles in order to drop them to the ground in pain.  Requires a sharp instrument and possibly a great deal of strength.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SIGHT&amp;lt;/tt&amp;gt;:  Done from hiding, blinds and disorients your target, assuming you hit.  If you&#039;re stealthy, you will vanish after the strike.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH SCREEN&amp;lt;/tt&amp;gt;:  A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you.  If you&#039;re stealthy, you will vanish after the attack.  Can be done in and out of hiding.&lt;br /&gt;
*&amp;lt;tt&amp;gt;AMBUSH CLOUT&amp;lt;/tt&amp;gt;:  Done from hiding without a weapon, this attack will put a target to sleep temporarily.&lt;br /&gt;
&lt;br /&gt;
===Slip===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Slip|&amp;lt;tt&amp;gt;SLIP]] &amp;lt;nowiki&amp;gt;&amp;lt;person&amp;gt; COIN &amp;lt;ear|nose|mouth|wound&amp;gt; &amp;lt;easy/hard&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Sleight of hand magic]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;amount&amp;gt; (&amp;lt;type&amp;gt; &amp;lt;name&amp;gt; OPTIONAL)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of coins]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;right|left|item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent stowing of an item into your packs]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;item&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent getting of an item from your packs]&amp;lt;br&amp;gt;- Addition 1:    Works on WORN items.&amp;lt;br&amp;gt;- Addition 2:    Works with items ON THE GROUND.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP &amp;lt;person&amp;gt; &amp;lt;right|left|item&amp;gt; &amp;lt;pack|hand&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Silent giving of items]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;STALK &amp;lt;person|creature&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Stalk of target]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SNEAK &amp;lt;direction&amp;gt; (while unhidden)&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||[Hide + Sneak in direction]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP HELP&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Lists known Slips&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;SLIP TEACH &amp;lt;person&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;||Teach slips to eligible people&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.&lt;br /&gt;
*Different directions.  &amp;lt;tt&amp;gt;[[Throw_Voice|THROW VOICE]] OUT &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Objects you see lying around.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items in/on/behind/under item on the ground.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*Items on critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
*At critters.  &amp;lt;tt&amp;gt;THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
&lt;br /&gt;
See [[Mark|&amp;lt;tt&amp;gt;MARK&amp;lt;/tt&amp;gt;]] for full details.&lt;br /&gt;
&lt;br /&gt;
===Reduced Load While Hidden===&lt;br /&gt;
&lt;br /&gt;
With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.&lt;br /&gt;
&lt;br /&gt;
==Important Skills==&lt;br /&gt;
==={{catskill|Survival}} Skills===&lt;br /&gt;
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below.  This type of requirement is known as a Soft Requirement, or General Requirement.  When a guildleader tells you you do not lack anything specific but still need to train more, they are referring to something falling under this type of requirement.&lt;br /&gt;
&lt;br /&gt;
Skills Eligible to Fill the Soft Requirements:&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
*[[Locksmithing skill|Locksmithing]]&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Evasion skill|Evasion]]&lt;br /&gt;
*[[Perception skill|Perception]]&lt;br /&gt;
*[[Backstab skill|Backstab]]&lt;br /&gt;
*[[Athletics skill|Athletics]]&lt;br /&gt;
*[[Outdoorsmanship skill|Outdoorsmanship]]&lt;br /&gt;
*[[First_Aid skill|First Aid]]&lt;br /&gt;
*[[Skinning skill|Skinning]]&lt;br /&gt;
&lt;br /&gt;
Thieves then have 2 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your &amp;quot;Top 8&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements. &lt;br /&gt;
&lt;br /&gt;
Skills Having A Hard Requirement:&lt;br /&gt;
*[[Stealth skill|Stealth]]&lt;br /&gt;
*[[Thievery skill|Thievery]]&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Weapon}} Skills===&lt;br /&gt;
Thieves need two weapons to advance in the guild, a third will be required at higher [[Circle|circles]]. Most thieves would suggest one to be a [[Medium Edged skill|Medium Edged]] or [[Light Edged skill|Light Edged]] weapon user (or use both, hint hint) for employ in [[Backstab skill|backstabbing]], as well as general combat. &lt;br /&gt;
&lt;br /&gt;
If not at first, by later on in a Thief&#039;s career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.&lt;br /&gt;
&lt;br /&gt;
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Lore}} Skills===&lt;br /&gt;
[[Mechanical Lore skill|Mechanical Lore]] is required as well as three other {{catskill|lore}} skills.    [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices for filling the remaining picks, and despite its general lack of practical use (one besides circling with), one may find [[Vocals skill|Vocals]] to be an excellent choice as well. This is because one may hum a song while disarming boxes, and play in any sort of sordid weather without the risk of instrument damage any other instrument (besides the mouth) is prone too.&lt;br /&gt;
&lt;br /&gt;
[[Percussions skill|Percussion]] has been suggested for years by Guildleaders, as it may someday be useful for abilities later in ones career.  The skills in question have not yet appeared to come to fruition.&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Armor}} Skills=== &lt;br /&gt;
&lt;br /&gt;
[[Leather Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance.  One may consider [[Cloth Armor skill|Cloth Armor]] to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).  &lt;br /&gt;
&lt;br /&gt;
Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Light Chain skill|Light Chain]] the armor of choice, having stats very similar to, or in the case of some pieces of armor, the exact same stats as [[Heavy Chain skill|Heavy Chain]], with a lower stealth penalty.  &lt;br /&gt;
&lt;br /&gt;
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance.  Despite this many choose to go with the more hindering sets [[The_Raven&#039;s_Mask|sold on Ratha]] or [[Seli&#039;s_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta&#039;s_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player&#039;s [[encumbrance]] more.  Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance (combat hindrance being the type that shows up when you APPRAISE a piece of armor).&lt;br /&gt;
&lt;br /&gt;
==={{catskill|Magic}} Skills===&lt;br /&gt;
Thieves do not have any abilities that teach any of what are considered the core magical skills.  They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room.  Thieves have been banned from employing runestones, although in the past such practices were allowable.  They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell.  Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie&#039;s_Curio_Shop|Crossing&#039;s Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack&#039;s_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].&lt;br /&gt;
&lt;br /&gt;
==Guild History==&lt;br /&gt;
[[Kalag Ka&#039;Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending.  All guild leaders following have taken the name &amp;quot;[[Kalag]]&amp;quot; as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition.  Varsyth has since adopted the name [[Kalag the Sly]].&lt;br /&gt;
&lt;br /&gt;
Kalag&#039;s tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:&lt;br /&gt;
*[[Book:BkkKM1|Kalag&#039;s Memoirs, Part 1]]&lt;br /&gt;
*[[Book:BkkKM2|Kalag&#039;s Memoirs, Part 2]]&lt;br /&gt;
&lt;br /&gt;
The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine.  Kalag came across an old man being attacked in the streets and helped fight with the old man.  After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag&#039;s work as a runner and business partner.&lt;br /&gt;
&lt;br /&gt;
One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes.  Kalag and Lyanothe became well known and opened their home to locksmithing students.  This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.&lt;br /&gt;
&lt;br /&gt;
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town.  The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests.  Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city.  And thus the Zoluren Thieves Guild was formed.&lt;br /&gt;
&lt;br /&gt;
==Thief Council==&lt;br /&gt;
The governing body of all Thieves Guilds in the Five Provinces.  Little is known.&lt;br /&gt;
&lt;br /&gt;
==Major Thief Events==&lt;br /&gt;
*Inquisitor [[Anamir]]&#039;s discovery of the Zoluren and Therengia Thief guild halls.&lt;br /&gt;
*[[Ishtvan]]&#039;s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan&#039;s men in the Crossing&#039;s sewers.&lt;br /&gt;
* The Thief Guild Council suspects [[Kalag the Black]]&#039;s loyalty to the Guild.  &lt;br /&gt;
* Zoluren General [[Zukir]]&#039;s destruction of the Zoluren Thief guild and Kalag the Black&#039;s subsequent death.&lt;br /&gt;
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.&lt;br /&gt;
&lt;br /&gt;
==Thief Merchants==&lt;br /&gt;
*[[Ambika]]&lt;br /&gt;
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices&lt;br /&gt;
*King [[Fade]]&lt;br /&gt;
&lt;br /&gt;
==Circle Requirements==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Circle !! 1st Armor !! 1st Weap. !! 2nd Weap. !! Parry Ability !! 1st Surv. !! 2nd Surv. !! 3rd-4th Surv.  !! 5th Surv. !! 6th Surv. !! 7th Surv. !! 8th Surv. !! Stealth !! Thievery !! 1st Lore !! 2nd Lore !! 3rd Lore&lt;br /&gt;
|-&lt;br /&gt;
| 1-10     || 2 ||  3 ||  1 || 1 ||  4 ||  4 ||  3 ||  3 ||  2 ||  2 || 1 ||  2 ||  2 ||  1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11-30	   || 2 ||  3 ||  2 || 2 ||  4 ||  4 ||  4 ||  4 ||  3 ||  3 || 2 ||  2 ||  3 ||  2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 31-70	   || 2 ||  4 ||  3 || 2 ||  5 ||  4 ||  4 ||  4 ||  4 ||  3 || 2 ||  3 ||  3 ||  3 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 71-100   || 3 ||  4 ||  3 || 3 ||  5 ||  5 ||  5 ||  4 ||  4 ||  4 || 3 ||  3 ||  4 ||  3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 100-150  || 3 ||  5 ||  4 || 3 ||  6 ||  6 ||  6 ||  5 ||  5 ||  5 || 3 ||  4 ||  4 ||  4 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 150+     || 8 || 13 || 10 || 8 || 15 || 15 || 15 || 13 || 13 || 13 || 8 || 10 || 10 || 10 || 8 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Thievery_skill|Thievery]] and [[Stealth]] are soft requirements (can be used toward Nth survival requirements).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Thief Titles]]&lt;br /&gt;
{{cat|Guilds}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=29571</id>
		<title>Yamcer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=29571"/>
		<updated>2012-11-14T02:27:24Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Alterations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Yamcer Neujahr |&lt;br /&gt;
      Race        = Elf |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Warrior Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Wind Elf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see [[Warrior Mage]] &#039;&#039;&#039;Yamcer Neujahr&#039;&#039;&#039;, [[Arcana Expert]] of the [[Ilithi]] Infantry, an [[Elf]].&amp;lt;br&amp;gt;&lt;br /&gt;
Yamcer has pointed ears and black eyes.  His grey-streaked black hair is long and straight, and is worn in a careless, windblown arrangement.  He has tanned skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
Ten platinum Dokoras float lazily around his right hand, glowing with a lustrous sheen against his skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a white rose encircled by a blood-stained thorny vine on his arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Born :The 8th day of the 2nd month of Ka&#039;len the Sea Drake in the year of the Golden Panther, 303 years after the victory of [[Lanival]] the Redeemer.&lt;br /&gt;
;Married [[Fyrelace]] :You affirmed your vows before the gods in the 3rd month of Lirisa the Archer in the year of the Iron Toad, 361.&lt;br /&gt;
;Unbonded Fyrelace :in year 375&lt;br /&gt;
;Bonded [[Belphoebe]] :You affirmed your vows before the gods in the 8th month of Skullcleaver the Dwarven Axe in the year of the Bronze Wyvern, 400.&lt;br /&gt;
===Military career===&lt;br /&gt;
Joined the Zolurn Infantry during the Sorrow War. He eventually became a Lieutenant in the Wolfhounds protecting the north gate area of crossing.&lt;br /&gt;
&lt;br /&gt;
In the year 399, joined the Ilithia Infantry&lt;br /&gt;
*Promoted to Sergeant in the Lotus Battalion in the year 403.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
*Father is Everdeath&lt;br /&gt;
*Mother is Tristianna&lt;br /&gt;
*Daughter from first wife, Fyrelace, is Akaira&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Alterations===&lt;br /&gt;
;an antiqued folded steel ring forming a coiled viper with dark cambrinth eyes&lt;br /&gt;
:Glistening like twin drops of poison, tiny Ilithi emeralds hang from the very tips of the serpent&#039;s fangs.&lt;br /&gt;
:&amp;quot;If the bite doesn&#039;t kill, the venom will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;a viper skin weapon harness blotched with suspicious oil stains&lt;br /&gt;
:Sinuous scales coil around the harness, mimicking the appearance of a sleeping snake.  The supple leather has been pockmarked in numerous places, reminiscent of the acidic spray from deadly poisons.  Several large blade-shaped splotches indicate that perhaps the scars accumulated from multiple nefarious sources both inside and out.  The shoulder strap is held to the main body of the harness by silver serpent fang-shaped clasps.&lt;br /&gt;
:&amp;quot;Sleep -- How I loathe those little slices of death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;some scale-patterned sun goggles with dark lenses framed in platinum&lt;br /&gt;
:The coils of a viper wrap around the shapely rims, artfully designed to fit snugly on the face.  Dark crystal lenses the color of cooled ash conceal the wearer&#039;s eyes, and connecting side-shields of the same hue help protect them from such hazards as sun, wind, water, or flying debris.  Inscribed on the outside of the goggles is a wolf&#039;s head shrouded by an aura of flame over twin crossed swords, the crest of the Warrior Mage Guild.&lt;br /&gt;
&lt;br /&gt;
;a sinuous viper skin haversack clasped with needle-sharp fangs&lt;br /&gt;
:Discoloration and acid-etched stains form streaks down from the clasp, indicating the fangs were fresh when attached to the supple viper skin.  The seams are reinforced with strands of steelsilk, and a hard leather lining keeps the container&#039;s shape regardless of its contents.  Several lockpick-sized padded pockets are nestled in the interior, each one closing with a small silver clasp shaped like a viper&#039;s fang.&lt;br /&gt;
&lt;br /&gt;
;a broad-bladed partisan with viper skin-covered shaft&lt;br /&gt;
:Eighteen hands from end to end, the broad spearhead of this partisan is forged from woodgrain-patterned steel.  The pristine metal has green-tinted lines etched into it by some acidic substance.  A couple of viper fangs dangle on leather thongs from the base of the spearhead.  The shaft is covered in the supple skin of a viper, allowing the scales to give a secure grip in the fiercest of battles.&lt;br /&gt;
&lt;br /&gt;
;a sly looking Elf hand-puppet dressed as a fearsome Warrior Mage&lt;br /&gt;
:A tiny ball of black firesilk nestles in the puppet&#039;s hand.  The red silk threads used in the warp of the fabric make the fireball appear to shimmer with fire as the light catches it.&lt;br /&gt;
Verbs&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;poke&#039;&#039;&lt;br /&gt;
:You make a poking motion inside the hand-puppet and gaze at it.  The miniature Elven War Mage turns slowly to face you.  After a moment of contemplation the puppet throws a tiny fireball made of black firesilk in your general direction.&lt;br /&gt;
:&#039;&#039;pinch&#039;&#039;&lt;br /&gt;
:You make a pinching motion inside the hand-puppet and dip it slightly.  The miniature Elven War Mage grips a tiny talisman in its hand before a plush panther drops out of it on a string.  The panther dances about on its tether before retracting back up inside the talisman.&lt;br /&gt;
&lt;br /&gt;
;an elegantly tailored suit of deep dark-green steelsilk&lt;br /&gt;
:The intricate flow of this suit will exude a dapperness at the fanciest ball or the fiercest of fights.  The cloth has a subtle scale pattern embroidered into the quilting of the padded garment, giving the piece the appearance of serpents coiled about the body.  Two gems dot the cuff of each sleeve, a pair of Ilithi emeralds on the right and brilliant rubies on the left.  Needle-sharp fang cufflinks complete the illusion, anointing each wrist with the visage of a giant thicket viper and magma viper.&lt;br /&gt;
:&amp;quot;Tailored to fit Yamcer Neujahr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;an enveloping hood cut from the finest steelsilk&lt;br /&gt;
:The dark green steelsilk has been quilted with a scale like pattern.  Curving up about the head, this padded hood provides both protection and shadows for the face.  Draping over the neck and shoulders of the wearer, the fine fabric dangles charms made from the fangs of various venomous snakes, each tipped in a green-tinted substance.&lt;br /&gt;
&lt;br /&gt;
;some dark green steelsilk gloves missing the thumb and first finger&lt;br /&gt;
:Extra quilting on the back of the hand provides some protection while minimizing any hindrance to manual dexterity.  The supple steelsilk is woven tight over the palm and the remaining three digits leaving the thumb and first finger free for any fine manipulations and the use of the tactile sense.  A viper snakes around each cuff, mouth to tail, in a never ending circle.&lt;br /&gt;
&lt;br /&gt;
;a muted steelsilk belt buckled with a polished wormwood viper skull&lt;br /&gt;
:The serpent&#039;s head, whose maw is open with the forked tongue used as the prong, has a smokey thealstone eye which emits a soft and eerie glow.  Delicate scales in intricate detail have been carved into the wood giving a life like appearance.  The darkened steelsilk is quilted to mimic the body of the viper swallowing its own tail when worn.&lt;br /&gt;
:&#039;&#039;Hides belt worn items&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;a haralun-banded staff capped with a large cambrinth orb&lt;br /&gt;
:Carved thealstones resembling serpents have been worked into the dark ironwood of this elegant weapon.  A particularly large stone shaped like a viper&#039;s open maw caps the shaft, and within the mouth is an orb of solid cambrinth lit eerily from below.  The well-used haralun ferrule appears to have trace remnants of some sticky green substance.&lt;br /&gt;
&lt;br /&gt;
;a pair of full seat equestrian tights made from platinum-hued shadesatin&lt;br /&gt;
:Although they seem like a bit of trouble to get into, the tights are form-fitting to provide unrestricted movement.  The bootcut style is perfect for schooling, trail riding or endurance races, and can easily tuck into a half chap or tall winter boot.  The high compression threads of the fabric serve to support the rider, offering a secure grip in the saddle.  Dramatic shadows dance across the material&#039;s surface, their size and shape dependant on the amount and type of light in the area.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
;an animite ring with an elaborate intaglio detailing a sleeping panther&lt;br /&gt;
:A panther curled about itself with its head resting atop crossed paws is carved on the flat of the ring.&lt;br /&gt;
: [[Astoshe&#039;s Eclipse]] Ring - app 481250 kronars&lt;br /&gt;
&lt;br /&gt;
;a slate-grey cloak of pure spidersilk that is embroidered with tiny spiders in silvery thread and is edged in heavy black braid&lt;br /&gt;
:a slate-grey spidersilk cloak that is draped in tattered webbing that obscures the black braid edging and the embroidery beneath&lt;br /&gt;
:1) The spidersilk cloak is smooth and sleek, with a texture like that of flowing water.&lt;br /&gt;
:2) The spidersilk cloak is draped with faint threads of webbing that are clumped into scattered bundles.&lt;br /&gt;
:3) The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&lt;br /&gt;
:4)The fabric of the cloak is liberally draped with cobwebs and trailing bits of tattered spidersilk.  Insect legs, wings, and carapaces are hung throughout the webs, grisly remnants of a spider&#039;s last meal.&lt;br /&gt;
:Magical - living spider cloak&lt;br /&gt;
&lt;br /&gt;
;some ghoulskin boots colored pale grey splotched with sickly green&lt;br /&gt;
:The ghoulskin boots look light and very comfortable, despite its horrible origins.&lt;br /&gt;
:Magical - balance booster&lt;br /&gt;
&lt;br /&gt;
;a rough-hewn spruce panther totem&lt;br /&gt;
:The panther&#039;s tail is covered with faceted citrine octagons in a rippling pattern that seems to shift subtly with every movement.  A set of polished ivory teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The eyes are a pair of perfectly clear crystals, shining brightly with hidden wisdom.  The panther appears to be in the middle of a particularly good stretch.&lt;br /&gt;
:Push - light - 1 charge&lt;br /&gt;
:Wave - Bless weapon - 2 charges&lt;br /&gt;
:Point - Stat boost - 3 charges&lt;br /&gt;
:Shake - Skill boost  - 5 charges&lt;br /&gt;
:Kiss - Favor orb - 10 charges&lt;br /&gt;
:Raise - 20% chance RPA - Remaing charges&lt;br /&gt;
:Clean - 1 per week - need an item that alter takes for favor (knife, Dusk berry)&lt;br /&gt;
&lt;br /&gt;
;a clockwork spider&lt;br /&gt;
:Deftly crafted from tiny panels of glittering gold, the spider is fashioned to resemble a spider of the birdcatcher species.&lt;br /&gt;
:The glittering gold birdcatcher spider has dragonfire amber along each side of its abdomen, a cluster of eyes made of tiny chips of plum garnet, and ruby shards faintly dotting each of the legs.  A pair of tiny niello fangs jut from the spider&#039;s head.&lt;br /&gt;
&lt;br /&gt;
==Vaults==&lt;br /&gt;
[[Yamcer Vault List]]&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talthus&amp;diff=211432</id>
		<title>Talthus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talthus&amp;diff=211432"/>
		<updated>2012-06-07T19:09:52Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|race=&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Thieves&#039; Guild&lt;br /&gt;
|type=shopowner&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
None.&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talthus&amp;diff=211431</id>
		<title>Talthus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talthus&amp;diff=211431"/>
		<updated>2012-06-07T19:07:28Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: Created page with &amp;quot;{{NPC |status=y |guild=Thief |race=Human |gender=Male |location=Thieves&amp;#039; Guild |type=shopowner }} ==Description== None.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC&lt;br /&gt;
|status=y&lt;br /&gt;
|guild=Thief&lt;br /&gt;
|race=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|location=Thieves&#039; Guild&lt;br /&gt;
|type=shopowner&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
None.&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Guildfest_405&amp;diff=208149</id>
		<title>Guildfest 405</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Guildfest_405&amp;diff=208149"/>
		<updated>2012-05-26T18:30:17Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Shop List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{idrive}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Start Date&#039;&#039;&#039;: Sunday, May 13, 2012 (40 Lirisa 405)&lt;br /&gt;
*&#039;&#039;&#039;End Date&#039;&#039;&#039;: Wednesday, May 30, 2012 (29 Uthmor 405)&lt;br /&gt;
*&#039;&#039;&#039;Location&#039;&#039;&#039;: Therenborough Fairegrounds&lt;br /&gt;
*&#039;&#039;&#039;General Info&#039;&#039;&#039;: A variety of guild-related merchants will be coming to Therengia from all around the world!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Guildfest 405 Auction|Auction]]&#039;&#039;&#039;:&lt;br /&gt;
:Prime: Saturday, May 26, at 9 p.m. Eastern&lt;br /&gt;
:Platinum: Friday, May 25, at 9 p.m. Eastern&lt;br /&gt;
&lt;br /&gt;
[[File:GuildFestMap.gif|center]]&lt;br /&gt;
&lt;br /&gt;
==Shop List==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please see instructions below before editing this table.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Shop&amp;lt;br&amp;gt;Done!!Items&amp;lt;br&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
|sooty &#039;&#039;&#039;tarp-covered shop&#039;&#039;&#039;||[[Pyromaniacs&#039; Corner]]||naphtha holders; fire-themed weapons, shields, clothing||||R||Y&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
|knotty &#039;&#039;&#039;pine hut&#039;&#039;&#039;||CLOSED||||||N||N&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
|&#039;&#039;&#039;colorful wagon&#039;&#039;&#039; painted a myriad of cheerful colors||[[Nytingale&#039;s Instruments (3)|Nytingale&#039;s Instruments]]||instruments||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
|unimposing &#039;&#039;&#039;brown tent&#039;&#039;&#039;||[[War and Craft (2)|War and Craft]]||cambrinth, elemental-themed items||Warrior Mage||N||Y&lt;br /&gt;
|-&lt;br /&gt;
!D&lt;br /&gt;
|massive &#039;&#039;&#039;canvas pavilion&#039;&#039;&#039;||[[Imperial Pavilion]]||Merchant Consultations||||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
!D&lt;br /&gt;
|large &#039;&#039;&#039;canvas tent&#039;&#039;&#039;||[[Sebastien&#039;s Fine Print]]||ledgers, ledger cases, contract cases||Trader||N||N&lt;br /&gt;
|-&lt;br /&gt;
!D&lt;br /&gt;
|blue &#039;&#039;&#039;silk pavilion&#039;&#039;&#039;||[[Elven Accoutrements (2)|Elven Accoutrements]]||Ilithic-language items||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!D&lt;br /&gt;
|simple &#039;&#039;&#039;oak caravan&#039;&#039;&#039;||[[Beppo&#039;s]]||insulting badges||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
|opulent &#039;&#039;&#039;velvet tent&#039;&#039;&#039; trimmed with golden tassels||[[Goods for Life (2)|Goods for Life]]||Empath-related items, brawling gear, bone and cloth armor||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
|&#039;&#039;&#039;umber tent&#039;&#039;&#039; draped with mammoth hides||[[Sound the Hunt (2)|Sound the Hunt]]||warhorns||Barbarian||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
|red and blue &#039;&#039;&#039;striped tent&#039;&#039;&#039;||[[Reversibles]]||reversible containers and jewelry||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
|large &#039;&#039;&#039;cake-shaped tent&#039;&#039;&#039; with pink canvas awnings||[[Fromage&#039;s Delights]]||pastries, candy, cookies||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
|elegant &#039;&#039;&#039;mahogany caravan&#039;&#039;&#039; draped with purple tapestries||[[Visions in Crystal]]||aevanstone jewelry (appearance depends on guild)||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
|&#039;&#039;&#039;ticket gate&#039;&#039;&#039; with a sign on it||Faeries&#039; Wheel||ride||||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
|&#039;&#039;&#039;octagonal building&#039;&#039;&#039;||[[Essential Sects Shop (2)|The Essential Sects Shop]]||Moon Mage- and sect-related items||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
|colorful &#039;&#039;&#039;canvas tent&#039;&#039;&#039;||[[Delightful Decor]]||season-themed housing items||||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!G&lt;br /&gt;
|small sky &#039;&#039;&#039;blue tent&#039;&#039;&#039;||[[Tildi&#039;s Flowers]]||flower baskets, haircombs, hair-worn flowers/herbs||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!G&lt;br /&gt;
|&#039;&#039;&#039;run-down wagon&#039;&#039;&#039;||[[Just In Case]]||talisman cases||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!G&lt;br /&gt;
|&#039;&#039;&#039;charred ruins&#039;&#039;&#039;||[[Uwresari&#039;s Exotic Blunders (2)|Uwresari&#039;s Exotic Blunders]]||destroyed in a fire at end of Guildfest 401||||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
!G&lt;br /&gt;
|&#039;&#039;&#039;azure&#039;&#039;&#039; painted &#039;&#039;&#039;wagon&#039;&#039;&#039; with a silk green banner||[[Inner Illuminations (2)|Inner Illuminations]]||soulstone accessories, Paladin-themed rings||Paladin||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!G&lt;br /&gt;
|&#039;&#039;&#039;brick shop&#039;&#039;&#039; with a large caravan painted on a wooden sign||[[Primp My Ride]]||caravan customization||||Y||N/A&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|vivid &#039;&#039;&#039;silvery tent&#039;&#039;&#039;||[[Bardic Journey (2)|The Bardic Journey]]||Bard-related items||Bard*||N||N&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&#039;&#039;&#039;massive&#039;&#039;&#039; oak &#039;&#039;&#039;caravan&#039;&#039;&#039; with a green-and-white striped awning||[[Natural Magic]]||foraging aprons, gourds (belt-worn containers), flower charms, life-attuned cambrinth||Empath/Ranger||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!H&lt;br /&gt;
|&#039;&#039;&#039;tattered tent&#039;&#039;&#039;||[[Web of Fate (2)|The Web of Fate]]||sigilbooks||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!I&lt;br /&gt;
|&#039;&#039;&#039;huge wagon&#039;&#039;&#039;||[[Gemfire Mountains Leathercrafters]]||sheaths||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!I&lt;br /&gt;
|&#039;&#039;&#039;driftwood wagon&#039;&#039;&#039;||[[Perpetual Blossoms of Mer&#039;Kresh]]||floral-themed items||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!I&lt;br /&gt;
|rustic &#039;&#039;&#039;log wagon&#039;&#039;&#039;||[[Slice and Dice]]||belt-worn carving and skinning knives||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!I&lt;br /&gt;
|&#039;&#039;&#039;purple wagon&#039;&#039;&#039; painted with wispy clouds||[[Weather Beaters (2)|Weather Beaters]]||parasols, sun goggles, umbrellas, rainwear||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!I&lt;br /&gt;
|massive &#039;&#039;&#039;azure tent&#039;&#039;&#039; capped with fluttering gold pennants||[[Inner Vision (2)|Inner Vision]]||guild-themed bindis (forehead gems)||Necromancer*/Thief*||N||N&lt;br /&gt;
|-&lt;br /&gt;
!J&lt;br /&gt;
|Ring Toss Game||[[Ring Toss (2)|Ring Toss Game]]||game||||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
!K&lt;br /&gt;
|deep &#039;&#039;&#039;grey tent&#039;&#039;&#039; branded with a flying goshawk||[[Dark Knight|The Dark Knight]]||dark Paladin-themed clothing and accessories||Paladin||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!K&lt;br /&gt;
|&#039;&#039;&#039;pine wagon&#039;&#039;&#039; with rough plank sides||[[Farmer in the Dell]]||utility knives, hats||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!K&lt;br /&gt;
|deep &#039;&#039;&#039;crimson yurt&#039;&#039;&#039;||[[Gersvinda&#039;s Natural Studies (1)|Gersvinda&#039;s Natural Studies]]||anatomy charts and compendiums||Empath||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!L&lt;br /&gt;
|&#039;&#039;&#039;dilapidated stall&#039;&#039;&#039;||[[Magikul Stuff]]||cambrinth jewelry and mana lenses||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!L&lt;br /&gt;
|polished &#039;&#039;&#039;leather tent&#039;&#039;&#039; with russet silk pennants||[[Nahja&#039;s Knickknacks]]||jewelry, masks||Ranger*||N||Y&lt;br /&gt;
|-&lt;br /&gt;
!L&lt;br /&gt;
|rough &#039;&#039;&#039;wooden wagon&#039;&#039;&#039; covered in hides||[[Great Outdoors (2)|The Great Outdoors]]|||||Ranger||N||Y&lt;br /&gt;
|-&lt;br /&gt;
!M&lt;br /&gt;
|Near Some Booths||[[Three Frog Monte (2)|Three Frog Monte]]||game||||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
!M&lt;br /&gt;
|large paint-splattered &#039;&#039;&#039;hide tent&#039;&#039;&#039;||[[Osgeth&#039;s (3)|Osgeth&#039;s]]||Barbarian war paint||Barbarian*||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!M&lt;br /&gt;
|square &#039;&#039;&#039;leather tent&#039;&#039;&#039;||CLOSED||||||N||N&lt;br /&gt;
|-&lt;br /&gt;
!N&lt;br /&gt;
|reinforced &#039;&#039;&#039;ironwood wagon&#039;&#039;&#039; with a heavy steel roof||[[Crystal Pilgrim (2)|The Crystal Pilgrim]]||weapons, pilgrim&#039;s badges, prayer bead chains||Cleric/Paladin||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!N&lt;br /&gt;
|gold and purple &#039;&#039;&#039;striped tent&#039;&#039;&#039;||[[Crested Attire]]||men&#039;s guild-themed clothing||||N||Y&lt;br /&gt;
|-&lt;br /&gt;
!N&lt;br /&gt;
|&#039;&#039;&#039;large caravan&#039;&#039;&#039; decorated with festive banners||[[Guildly Pleasures]]||guild-themed containers, cloaks, home decor, dolls; roar helms||||N||Y&lt;br /&gt;
|-&lt;br /&gt;
!N&lt;br /&gt;
|well-oiled &#039;&#039;&#039;hide tent&#039;&#039;&#039;||[[Wandering Woodsman|The Wandering Woodsman]]||Ranger-themed weapons, armor, clothing, jewelry, containers; trail maps||||N||Y&lt;br /&gt;
|-&lt;br /&gt;
!O&lt;br /&gt;
|&#039;&#039;&#039;straw-thatch hut&#039;&#039;&#039; flanked by pots of celosia||[[Vocational Grace]]||Cleric-related items||Cleric||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!O&lt;br /&gt;
|&#039;&#039;&#039;ramshackle booth&#039;&#039;&#039; set away from the main path||[[Sister Seendra&#039;s Salvation Station]]||throwing weapons, crossbows||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!O&lt;br /&gt;
|crowned &#039;&#039;&#039;alpaca-felt yurt&#039;&#039;&#039; painted with pizazzy tridecagons||[[Akaterina&#039;s Cassocks]]||Clerical robes||||R||Y&lt;br /&gt;
|-&lt;br /&gt;
!O&lt;br /&gt;
|mahogany-colored &#039;&#039;&#039;tapestry tent&#039;&#039;&#039;||[[Altared Visions]]||prayer bead chains, jewelry||||N||Y&lt;br /&gt;
|-&lt;br /&gt;
!O&lt;br /&gt;
|&#039;&#039;&#039;orange tent&#039;&#039;&#039; with purple stripes||[[Bunglefoot&#039;s Tent]]||cambrinth, clothing, furniture, leather armor, jewelry||||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!P&lt;br /&gt;
|beige &#039;&#039;&#039;canvas tent&#039;&#039;&#039;||[[Empath Emporium (3)|Empath Emporium]]||Empath-related fluff; shields, leather armor||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!P&lt;br /&gt;
|tattered &#039;&#039;&#039;purple tent&#039;&#039;&#039;||[[Mind&#039;s Eye (2)|The Mind&#039;s Eye]]||G&#039;nar Pethian clothing, scarabs||G&#039;nar Pethian&amp;lt;br&amp;gt;Moon Mage||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!P&lt;br /&gt;
|web-covered &#039;&#039;&#039;black&#039;&#039;&#039; canvas &#039;&#039;&#039;tent&#039;&#039;&#039;||[[Arcayne Attyre (2)|Arcayne Attyre]]||wizard-themed clothing and weapons||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|bright red tent||[[Gerkin&#039;s Apple Show]]||game (apple bobbing)||||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|A Cleared Field||catapult||ride||||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|dark-eyed gypsy lass (roving)||[[Dark-eyed Gypsy Lass (shop)|a dark-eyed gypsy lass]]||jewelry, clothing||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|gnarled Dwarf peddler (roving)||[[Gnarled Dwarf Peddler (2)|a gnarled Dwarf peddler]]||Paladin soulstone amulets||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|whittler Roakin (roving)||[[Whittler Roakin|the whittler Roakin]]||carvings||||N||N&lt;br /&gt;
|-&lt;br /&gt;
!???&lt;br /&gt;
|web-filled Harawep shrine||[[Harawep Shrine]]||game||||N/A||N/A&lt;br /&gt;
|-&lt;br /&gt;
!hidden&lt;br /&gt;
|???||[[&#039;Toggish Barbecue|The &#039;Toggish Barbecue]]||weapons, containers, clothing, naphtha, glass orbs||||N||N&lt;br /&gt;
|-&lt;br /&gt;
!hidden offsite&lt;br /&gt;
|||[[Knife&#039;s Edge (2)|The Knife&#039;s Edge]]||belt knives and clothing||Necromancer||N||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Some rooms in the shop are open to everyone.&lt;br /&gt;
&lt;br /&gt;
==Instructions for Editing Shop Tables==&lt;br /&gt;
&lt;br /&gt;
Please do not check these columns unless you have personally verified the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Shop Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*All of the inventory and prices are listed&lt;br /&gt;
*Inventory and prices are for the current version (some shops have more than one version with different inventory or prices)&lt;br /&gt;
*Store At A Glance has been completely filled out (including the item types)&lt;br /&gt;
*&#039;&#039;&#039;R&#039;&#039;&#039;: This shop has rotating stock that may be missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Items Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*Every item in the shop has been blue-linked. Ideally, this would mean that there is complete information for every item (look, appraisal, etc.), but it&#039;s OK to check this as long as there are no red-linked items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Play.net Posts==&lt;br /&gt;
{{PostLink}}&lt;br /&gt;
&lt;br /&gt;
[[page type is::event| ]]{{cat|festivals}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=29570</id>
		<title>Yamcer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=29570"/>
		<updated>2011-11-22T00:53:25Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Yamcer Neujahr |&lt;br /&gt;
      Race        = Elf |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Warrior Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Wind Elf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see [[Warrior Mage]] &#039;&#039;&#039;Yamcer Neujahr&#039;&#039;&#039;, [[Arcana Expert]] of the [[Ilithi]] Infantry, an [[Elf]].&amp;lt;br&amp;gt;&lt;br /&gt;
Yamcer has pointed ears and black eyes.  His grey-streaked black hair is long and straight, and is worn in a careless, windblown arrangement.  He has tanned skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
Ten platinum Dokoras float lazily around his right hand, glowing with a lustrous sheen against his skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a white rose encircled by a blood-stained thorny vine on his arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Born :The 8th day of the 2nd month of Ka&#039;len the Sea Drake in the year of the Golden Panther, 303 years after the victory of [[Lanival]] the Redeemer.&lt;br /&gt;
;Married [[Fyrelace]] :You affirmed your vows before the gods in the 3rd month of Lirisa the Archer in the year of the Iron Toad, 361.&lt;br /&gt;
;Unbonded Fyrelace :in year 375&lt;br /&gt;
;Bonded [[Belphoebe]] :You affirmed your vows before the gods in the 8th month of Skullcleaver the Dwarven Axe in the year of the Bronze Wyvern, 400.&lt;br /&gt;
===Military career===&lt;br /&gt;
Joined the Zolurn Infantry during the Sorrow War. He eventually became a Lieutenant in the Wolfhounds protecting the north gate area of crossing.&lt;br /&gt;
&lt;br /&gt;
In the year 399, joined the Ilithia Infantry&lt;br /&gt;
*Promoted to Sergeant in the Lotus Battalion in the year 403.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
*Father is Everdeath&lt;br /&gt;
*Mother is Tristianna&lt;br /&gt;
*Daughter from first wife, Fyrelace, is Akaira&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Alterations===&lt;br /&gt;
;an antiqued folded steel ring forming a coiled viper with dark cambrinth eyes&lt;br /&gt;
:Glistening like twin drops of poison, tiny Ilithi emeralds hang from the very tips of the serpent&#039;s fangs.&lt;br /&gt;
:&amp;quot;If the bite doesn&#039;t kill, the venom will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;a viper skin weapon harness blotched with suspicious oil stains&lt;br /&gt;
:Sinuous scales coil around the harness, mimicking the appearance of a sleeping snake.  The supple leather has been pockmarked in numerous places, reminiscent of the acidic spray from deadly poisons.  Several large blade-shaped splotches indicate that perhaps the scars accumulated from multiple nefarious sources both inside and out.  The shoulder strap is held to the main body of the harness by silver serpent fang-shaped clasps.&lt;br /&gt;
:&amp;quot;Sleep -- How I loathe those little slices of death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;some scale-patterned sun goggles with dark lenses framed in platinum&lt;br /&gt;
:The coils of a viper wrap around the shapely rims, artfully designed to fit snugly on the face.  Dark crystal lenses the color of cooled ash conceal the wearer&#039;s eyes, and connecting side-shields of the same hue help protect them from such hazards as sun, wind, water, or flying debris.  Inscribed on the outside of the goggles is a wolf&#039;s head shrouded by an aura of flame over twin crossed swords, the crest of the Warrior Mage Guild.&lt;br /&gt;
&lt;br /&gt;
;a sinuous viper skin haversack clasped with needle-sharp fangs&lt;br /&gt;
:Discoloration and acid-etched stains form streaks down from the clasp, indicating the fangs were fresh when attached to the supple viper skin.  The seams are reinforced with strands of steelsilk, and a hard leather lining keeps the container&#039;s shape regardless of its contents.  Several lockpick-sized padded pockets are nestled in the interior, each one closing with a small silver clasp shaped like a viper&#039;s fang.&lt;br /&gt;
&lt;br /&gt;
;a broad-bladed partisan with viper skin-covered shaft&lt;br /&gt;
:Eighteen hands from end to end, the broad spearhead of this partisan is forged from woodgrain-patterned steel.  The pristine metal has green-tinted lines etched into it by some acidic substance.  A couple of viper fangs dangle on leather thongs from the base of the spearhead.  The shaft is covered in the supple skin of a viper, allowing the scales to give a secure grip in the fiercest of battles.&lt;br /&gt;
&lt;br /&gt;
;a sly looking Elf hand-puppet dressed as a fearsome Warrior Mage&lt;br /&gt;
:A tiny ball of black firesilk nestles in the puppet&#039;s hand.  The red silk threads used in the warp of the fabric make the fireball appear to shimmer with fire as the light catches it.&lt;br /&gt;
Verbs&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;poke&#039;&#039;&lt;br /&gt;
:You make a poking motion inside the hand-puppet and gaze at it.  The miniature Elven War Mage turns slowly to face you.  After a moment of contemplation the puppet throws a tiny fireball made of black firesilk in your general direction.&lt;br /&gt;
:&#039;&#039;pinch&#039;&#039;&lt;br /&gt;
:You make a pinching motion inside the hand-puppet and dip it slightly.  The miniature Elven War Mage grips a tiny talisman in its hand before a plush panther drops out of it on a string.  The panther dances about on its tether before retracting back up inside the talisman.&lt;br /&gt;
&lt;br /&gt;
;an elegantly tailored suit of deep dark-green steelsilk&lt;br /&gt;
:The intricate flow of this suit will exude a dapperness at the fanciest ball or the fiercest of fights.  The cloth has a subtle scale pattern embroidered into the quilting of the padded garment, giving the piece the appearance of serpents coiled about the body.  Two gems dot the cuff of each sleeve, a pair of Ilithi emeralds on the right and brilliant rubies on the left.  Needle-sharp fang cufflinks complete the illusion, anointing each wrist with the visage of a giant thicket viper and magma viper.&lt;br /&gt;
:&amp;quot;Tailored to fit Yamcer Neujahr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;an enveloping hood cut from the finest steelsilk&lt;br /&gt;
:The dark green steelsilk has been quilted with a scale like pattern.  Curving up about the head, this padded hood provides both protection and shadows for the face.  Draping over the neck and shoulders of the wearer, the fine fabric dangles charms made from the fangs of various venomous snakes, each tipped in a green-tinted substance.&lt;br /&gt;
&lt;br /&gt;
;some dark green steelsilk gloves missing the thumb and first finger&lt;br /&gt;
:Extra quilting on the back of the hand provides some protection while minimizing any hindrance to manual dexterity.  The supple steelsilk is woven tight over the palm and the remaining three digits leaving the thumb and first finger free for any fine manipulations and the use of the tactile sense.  A viper snakes around each cuff, mouth to tail, in a never ending circle.&lt;br /&gt;
&lt;br /&gt;
;a muted steelsilk belt buckled with a polished wormwood viper skull&lt;br /&gt;
:The serpent&#039;s head, whose maw is open with the forked tongue used as the prong, has a smokey thealstone eye which emits a soft and eerie glow.  Delicate scales in intricate detail have been carved into the wood giving a life like appearance.  The darkened steelsilk is quilted to mimic the body of the viper swallowing its own tail when worn.&lt;br /&gt;
:&#039;&#039;Hides belt worn items&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;a haralun-banded staff capped with a large cambrinth orb&lt;br /&gt;
:Carved thealstones resembling serpents have been worked into the dark ironwood of this elegant weapon.  A particularly large stone shaped like a viper&#039;s open maw caps the shaft, and within the mouth is an orb of solid cambrinth lit eerily from below.  The well-used haralun ferrule appears to have trace remnants of some sticky green substance.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
;an animite ring with an elaborate intaglio detailing a sleeping panther&lt;br /&gt;
:A panther curled about itself with its head resting atop crossed paws is carved on the flat of the ring.&lt;br /&gt;
: [[Astoshe&#039;s Eclipse]] Ring - app 481250 kronars&lt;br /&gt;
&lt;br /&gt;
;a slate-grey cloak of pure spidersilk that is embroidered with tiny spiders in silvery thread and is edged in heavy black braid&lt;br /&gt;
:a slate-grey spidersilk cloak that is draped in tattered webbing that obscures the black braid edging and the embroidery beneath&lt;br /&gt;
:1) The spidersilk cloak is smooth and sleek, with a texture like that of flowing water.&lt;br /&gt;
:2) The spidersilk cloak is draped with faint threads of webbing that are clumped into scattered bundles.&lt;br /&gt;
:3) The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&lt;br /&gt;
:4)The fabric of the cloak is liberally draped with cobwebs and trailing bits of tattered spidersilk.  Insect legs, wings, and carapaces are hung throughout the webs, grisly remnants of a spider&#039;s last meal.&lt;br /&gt;
:Magical - living spider cloak&lt;br /&gt;
&lt;br /&gt;
;some ghoulskin boots colored pale grey splotched with sickly green&lt;br /&gt;
:The ghoulskin boots look light and very comfortable, despite its horrible origins.&lt;br /&gt;
:Magical - balance booster&lt;br /&gt;
&lt;br /&gt;
;a rough-hewn spruce panther totem&lt;br /&gt;
:The panther&#039;s tail is covered with faceted citrine octagons in a rippling pattern that seems to shift subtly with every movement.  A set of polished ivory teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The eyes are a pair of perfectly clear crystals, shining brightly with hidden wisdom.  The panther appears to be in the middle of a particularly good stretch.&lt;br /&gt;
:Push - light - 1 charge&lt;br /&gt;
:Wave - Bless weapon - 2 charges&lt;br /&gt;
:Point - Stat boost - 3 charges&lt;br /&gt;
:Shake - Skill boost  - 5 charges&lt;br /&gt;
:Kiss - Favor orb - 10 charges&lt;br /&gt;
:Raise - 20% chance RPA - Remaing charges&lt;br /&gt;
:Clean - 1 per week - need an item that alter takes for favor (knife, Dusk berry)&lt;br /&gt;
&lt;br /&gt;
;a clockwork spider&lt;br /&gt;
:Deftly crafted from tiny panels of glittering gold, the spider is fashioned to resemble a spider of the birdcatcher species.&lt;br /&gt;
:The glittering gold birdcatcher spider has dragonfire amber along each side of its abdomen, a cluster of eyes made of tiny chips of plum garnet, and ruby shards faintly dotting each of the legs.  A pair of tiny niello fangs jut from the spider&#039;s head.&lt;br /&gt;
&lt;br /&gt;
==Vaults==&lt;br /&gt;
[[Yamcer Vault List]]&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Tricky_Treats_(1)&amp;diff=94281</id>
		<title>Tricky Treats (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Tricky_Treats_(1)&amp;diff=94281"/>
		<updated>2011-11-10T07:22:22Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Store Name       = Tricky Treats&lt;br /&gt;
|Owner            = -&lt;br /&gt;
|NumRooms         = 1&lt;br /&gt;
|Store Type       = Jewelry&lt;br /&gt;
|Fest             = Hollow Eve Festival 396&lt;br /&gt;
|Coin             = Dokoras&lt;br /&gt;
|restrict=Thief&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Tricky Treats&lt;br /&gt;
|desc=Heavy steel plates have been riveted together to form the walls of this cramped room.  A door stands open to allow the carefree browsing of passing shoppers.  You also see a sloppily written sign.&lt;br /&gt;
}}&lt;br /&gt;
A sloppily written sign reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Me ma et me stock! Back agin wit sumfin soon. -- T.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Thick as Thieves, Parlor&lt;br /&gt;
|desc=Matte black paint covering the wooden walls creates a reserved atmosphere save for the sprinkle of color from the border of multihued gemstone patterns near the ceiling.  The focal point of the area is a circular black table set with various refreshments around a central gaethzen statuette.  A black velvet divan loaded with plush silver cushions rests next to an unobtrusive counter in the back where a darkly clad clerk welcomes the visiting patrons.  You also see a black flap and a discreet black sign with silver lettering.&amp;lt;br&amp;gt;Obvious exits: north, east, south, west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the unobtrusive counter}}&lt;br /&gt;
{{ShopItem|small gleaming gold box imprinted with two crossed daggers|3,608}}&lt;br /&gt;
{{ShopItem|small shiny silver box engraved with two intertwined hearts|541}}&lt;br /&gt;
{{ShopItem|small white paper mache box painted with a star and moon design|180}}&lt;br /&gt;
{{ShopItem|small brown hemp box tied with coarse tan string|180}}&lt;br /&gt;
{{ShopItem|small purple leather box embossed with a green dragon|360}}&lt;br /&gt;
{{ShopItem|small red satin box hinged with gold|1,262}}&lt;br /&gt;
{{ShopItem|small blue silk box secured with a white ribbon|360}}&lt;br /&gt;
{{ShopItem|small black wooden box with a silver-hinged lid|631}}&lt;br /&gt;
{{ShopItem|small pink velvet box with a snap-tight lid|360}}&lt;br /&gt;
{{ShopFootnote|&amp;quot;These boxes are designed to fit only one ring.  Each is empty upon purchase. ~ Mgmt.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Thick as Thieves, Engagement Niche&lt;br /&gt;
|desc=Elegant glass cases lined with black velvet are placed about the area, designed to enhance the array of hues from the jewelry within.  A glowing gaethzen orb dangles seemingly in mid-air above each display to highlight only the contents, leaving the rest of the room with only dim illumination.&lt;br /&gt;
Obvious exits: east.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the diamond-edged case}}&lt;br /&gt;
{{ShopItem|t=j|engagement ring glimmering with multifaceted diamonds|405,900}}&lt;br /&gt;
{{ShopItem|t=j|diamond engagement ring with a crosshatched band|13,530}}&lt;br /&gt;
{{ShopItem|t=j|two-toned engagement ring with a white diamond set on red jade|22,550}}&lt;br /&gt;
{{ShopItem|t=j|elegant engagement ring with a prominent blue diamond flanked by emeralds|65,846}}&lt;br /&gt;
{{ShopItem|t=j|gleaming engagement ring of banded diamond stars|110,044}}&lt;br /&gt;
{{ShopItem|t=j|resplendent engagement ring ablaze with a large heart-shaped ruby|36,080}}&lt;br /&gt;
{{ShopItem|t=j|slender engagement ring with a dazzling diamond trio centerpiece|33,825}}&lt;br /&gt;
{{ShopItem|t=j|engagement ring cradling a single pink sapphire among waves of animite|902,000}}&lt;br /&gt;
{{ShopItem|t=j|opulent engagement ring with animite prongs embracing a lavish green diamond|676,500}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the silver-edged case}}&lt;br /&gt;
{{ShopItem|t=j|silver engagement ring brushed with sparkling diamond dust|8,118}}&lt;br /&gt;
{{ShopItem|t=j|delicate silver engagement ring set with a stunning princess-cut diamond|27,060}}&lt;br /&gt;
{{ShopItem|t=j|elegant silver engagement ring set with a radiant trillion-cut diamond|40,590}}&lt;br /&gt;
{{ShopItem|t=j|exquisite silver engagement ring set with a lustrous cushion-cut diamond|45,100}}&lt;br /&gt;
{{ShopItem|t=j|gleaming silver engagement ring set with a scintillating marquise-cut diamond|40,590}}&lt;br /&gt;
{{ShopItem|t=j|splendid silver engagement ring set with a dazzling round-cut diamond|40,590}}&lt;br /&gt;
{{ShopItem|t=j|thin silver engagement ring with two black diamonds embracing an emerald|63,140}}&lt;br /&gt;
{{ShopItem|t=j|silver engagement ring bejeweled with a pair of twin topazes|5,412}}&lt;br /&gt;
{{ShopItem|t=j|shiny silver engagement ring crowned with a brilliant diamond solitaire|27,060}}&lt;br /&gt;
{{ShopItem|t=j|narrow silver engagement ring cradling a pear-shaped white diamond|18,040}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the gold-edged case}}&lt;br /&gt;
{{ShopItem|t=j|engagement ring swirled with different shades of gold|9,020}}&lt;br /&gt;
{{ShopItem|t=j|delicate gold engagement ring set with a stunning princess-cut diamond|45,100}}&lt;br /&gt;
{{ShopItem|t=j|elegant gold engagement ring set with a radiant trillion-cut diamond|49,610}}&lt;br /&gt;
{{ShopItem|t=j|exquisite gold engagement ring set with a lustrous cushion-cut diamond|63,140}}&lt;br /&gt;
{{ShopItem|t=j|gleaming gold engagement ring set with a scintillating marquise-cut diamond|49,610}}&lt;br /&gt;
{{ShopItem|t=j|splendid gold engagement ring set with a dazzling round-cut diamond|49,610}}&lt;br /&gt;
{{ShopItem|t=j|thin gold engagement ring with two black diamonds embracing an emerald|72,160}}&lt;br /&gt;
{{ShopItem|t=j|golden engagement ring bejeweled with a pair of twin garnets|13,981}}&lt;br /&gt;
{{ShopItem|t=j|shiny gold engagement ring crowned with a brilliant diamond solitaire|36,080}}&lt;br /&gt;
{{ShopItem|t=j|narrow gold engagement ring cradling a pear-shaped white diamond|27,060}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the platinum-edged case}}&lt;br /&gt;
{{ShopItem|t=j|platinum engagement ring crowned with an enchanting purple marquise sapphire|243,540}}&lt;br /&gt;
{{ShopItem|t=j|delicate platinum engagement ring set with a stunning princess-cut diamond|72,160}}&lt;br /&gt;
{{ShopItem|t=j|elegant platinum engagement ring set with a radiant trillion-cut diamond|85,690}}&lt;br /&gt;
{{ShopItem|t=j|exquisite platinum engagement ring set with a lustrous cushion-cut diamond|234,520}}&lt;br /&gt;
{{ShopItem|t=j|gleaming platinum engagement ring set with a scintillating marquise-cut diamond|85,690}}&lt;br /&gt;
{{ShopItem|t=j|splendid platinum engagement ring set with a dazzling round-cut diamond|85,690}}&lt;br /&gt;
{{ShopItem|t=j|thin platinum engagement ring with two black diamonds embracing an emerald|108,240}}&lt;br /&gt;
{{ShopItem|t=j|platinum engagement ring bejeweled with a pair of twin amethysts|36,982}}&lt;br /&gt;
{{ShopItem|t=j|shiny platinum engagement ring crowned with a brilliant diamond solitaire|72,160}}&lt;br /&gt;
{{ShopItem|t=j|narrow platinum engagement ring cradling a pear-shaped white diamond|63,140}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Thick as Thieves, Wedded Bliss&lt;br /&gt;
|desc=Elegant glass cases lined with black velvet are placed about the area, designed to enhance the array of hues from the jewelry within.  Black shelves hug the walls to showcase an even greater assortment of wares.  A glowing gaethzen orb dangles seemingly in mid-air above each display to highlight only the contents, leaving the rest of the room with only dim illumination.  You also see a small black sign with silver-leaf calligraphy.&amp;lt;br&amp;gt;Obvious exits: south.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A small black sign reads:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Wedding bands are located on the shelves, and their ring counterparts are found in the cases.  While the bands are intended for the men and the rings the women, both can be worn by either gender. ~ Mgmt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the silver-edged case}}&lt;br /&gt;
{{ShopItem|t=j|paneled silver wedding ring with three diagonal channels of diamonds|13,530}}&lt;br /&gt;
{{ShopItem|t=j|silver wedding ring embossed with an intricate dragon design|2,886}}&lt;br /&gt;
{{ShopItem|t=j|modest silver wedding ring polished to a high sheen|902}}&lt;br /&gt;
{{ShopItem|t=j|silver wedding ring enhanced with elaborate engravings|4,510}}&lt;br /&gt;
{{ShopItem|t=j|slender silver wedding ring with a sparkling diamond inlay|7,396}}&lt;br /&gt;
{{ShopItem|t=j|silver millegrain wedding ring|1,804}}&lt;br /&gt;
{{ShopItem|t=j|silver wedding ring flecked with multicolored sea glass|4,510}}&lt;br /&gt;
{{ShopItem|t=j|smooth silver wedding ring replete with vibrant blue diamonds|27,060}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the gold-edged case}}&lt;br /&gt;
{{ShopItem|t=j|paneled gold wedding ring with three diagonal channels of diamonds|19,844}}&lt;br /&gt;
{{ShopItem|t=j|gold wedding ring embossed with an intricate dragon design|28,864}}&lt;br /&gt;
{{ShopItem|t=j|modest gold wedding ring polished to a high sheen|4,510}}&lt;br /&gt;
{{ShopItem|t=j|golden wedding ring enhanced with elaborate engravings|36,080}}&lt;br /&gt;
{{ShopItem|t=j|slender gold wedding ring with a sparkling diamond inlay|18,040}}&lt;br /&gt;
{{ShopItem|t=j|gold millegrain wedding ring|6,314}}&lt;br /&gt;
{{ShopItem|t=j|dimpled gold wedding ring with moonstone inclusions|6,765}}&lt;br /&gt;
{{ShopItem|t=j|beautiful golden wedding ring crowned with a blooming red-gold rose|13,530}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the platinum-edged case}}&lt;br /&gt;
{{ShopItem|t=j|paneled platinum wedding ring with three diagonal channels of diamonds|72,160}}&lt;br /&gt;
{{ShopItem|t=j|platinum wedding ring embossed with an intricate dragon design|288,640}}&lt;br /&gt;
{{ShopItem|t=j|modest platinum wedding ring polished to a high sheen|45,100}}&lt;br /&gt;
{{ShopItem|t=j|platinum wedding ring enhanced with elaborate engravings|63,140}}&lt;br /&gt;
{{ShopItem|t=j|slender platinum wedding ring with a sparkling diamond inlay|72,160}}&lt;br /&gt;
{{ShopItem|t=j|platinum millegrain wedding ring|57,728}}&lt;br /&gt;
{{ShopItem|t=j|exotic wedding ring of platinum and diamonds|99,220}}&lt;br /&gt;
{{ShopItem|t=j|flawless platinum wedding ring displaying a diamond set amongst pearls|135,300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the rose gold-edged case}}&lt;br /&gt;
{{ShopItem|t=j|paneled rose gold wedding ring with three diagonal channels of diamonds|19,844}}&lt;br /&gt;
{{ShopItem|t=j|rose gold wedding ring embossed with an intricate dragon design|28,864}}&lt;br /&gt;
{{ShopItem|t=j|modest rose gold wedding ring polished to a high sheen|4,510}}&lt;br /&gt;
{{ShopItem|t=j|rose gold wedding ring enhanced with elaborate engravings|36,080}}&lt;br /&gt;
{{ShopItem|t=j|slender rose gold wedding ring with a sparkling diamond inlay|18,040}}&lt;br /&gt;
{{ShopItem|t=j|rose gold millegrain wedding ring|19,844}}&lt;br /&gt;
{{ShopItem|t=j|rose gold wedding ring adorned with fiery flecks of ruby|15,785}}&lt;br /&gt;
{{ShopItem|t=j|simple rose gold wedding ring inlaid with a thin line of pearl|9,020}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the white gold case}}&lt;br /&gt;
{{ShopItem|t=j|paneled white gold wedding ring with three diagonal channels of diamonds|19,844}}&lt;br /&gt;
{{ShopItem|t=j|white gold wedding ring embossed with an intricate dragon design|28,864}}&lt;br /&gt;
{{ShopItem|t=j|modest white gold wedding ring polished to a high sheen|4,510}}&lt;br /&gt;
{{ShopItem|t=j|white gold wedding ring enhanced with elaborate engravings|36,080}}&lt;br /&gt;
{{ShopItem|t=j|slender white gold wedding ring with a sparkling diamond inlay|18,040}}&lt;br /&gt;
{{ShopItem|t=j|white gold millegrain wedding ring|6,314}}&lt;br /&gt;
{{ShopItem|t=j|white gold wedding ring crowned with a cluster of multicolored gems|13,530}}&lt;br /&gt;
{{ShopItem|t=j|white gold wedding ring made of small interlocking ovals|6,765}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the diamond-edged case}}&lt;br /&gt;
{{ShopItem|t=j|radiant wedding ring showcasing a flawless yellow diamond|45,100}}&lt;br /&gt;
{{ShopItem|t=j|sparkling wedding ring of channel-set black diamonds|54,120}}&lt;br /&gt;
{{ShopItem|t=j|wedding ring molded in a serpentine shape|22,550}}&lt;br /&gt;
{{ShopItem|t=j|multifaceted diamond wedding ring enhanced with drops of color|27,060}}&lt;br /&gt;
{{ShopItem|t=j|thin wedding ring crowned with a cluster of diamonds|15,785}}&lt;br /&gt;
{{ShopItem|t=j|glittering bypass wedding ring with scintillating amethyst accents|63,140}}&lt;br /&gt;
{{ShopItem|t=j|sculpted wedding ring with overlapping channels of white diamonds|45,100}}&lt;br /&gt;
{{ShopItem|t=j|dual-toned bypass wedding ring showcasing two trillion-cut diamonds|315,700}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver-banded shelf}}&lt;br /&gt;
{{ShopItem|t=j|paneled silver wedding band with three diagonal channels of diamonds|13,530}}&lt;br /&gt;
{{ShopItem|t=j|silver wedding band embossed with an intricate dragon design|2,886}}&lt;br /&gt;
{{ShopItem|t=j|modest silver wedding band polished to a high sheen|902}}&lt;br /&gt;
{{ShopItem|t=j|silver wedding band enhanced with elaborate engravings|4,510}}&lt;br /&gt;
{{ShopItem|t=j|broad silver wedding band with a sparkling diamond inlay|7,396}}&lt;br /&gt;
{{ShopItem|t=j|silver millegrain wedding band|1,804}}&lt;br /&gt;
{{ShopItem|t=j|silver wedding band flecked with multicolored sea glass|4,510}}&lt;br /&gt;
{{ShopItem|t=j|smooth silver wedding band replete with vibrant blue diamonds|27,060}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold-banded shelf}}&lt;br /&gt;
{{ShopItem|t=j|paneled gold wedding band with three diagonal channels of diamonds|19,844}}&lt;br /&gt;
{{ShopItem|t=j|gold wedding band embossed with an intricate dragon design|28,864}}&lt;br /&gt;
{{ShopItem|t=j|modest gold wedding band polished to a high sheen|4,510}}&lt;br /&gt;
{{ShopItem|t=j|golden wedding band enhanced with elaborate engravings|36,080}}&lt;br /&gt;
{{ShopItem|t=j|broad gold wedding band with a sparkling diamond inlay|18,040}}&lt;br /&gt;
{{ShopItem|t=j|gold millegrain wedding band|6,314}}&lt;br /&gt;
{{ShopItem|t=j|pitted gold wedding band with moonstone inclusions|6,765}}&lt;br /&gt;
{{ShopItem|t=j|handsome golden wedding band crowned with a blooming red-gold rose|13,530}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the platinum-banded shelf}}&lt;br /&gt;
{{ShopItem|t=j|paneled platinum wedding band with three diagonal channels of diamonds|72,160}}&lt;br /&gt;
{{ShopItem|t=j|platinum wedding band embossed with an intricate dragon design|288,640}}&lt;br /&gt;
{{ShopItem|t=j|modest platinum wedding band polished to a high sheen|43,296}}&lt;br /&gt;
{{ShopItem|t=j|platinum wedding band enhanced with elaborate engravings|63,140}}&lt;br /&gt;
{{ShopItem|t=j|broad platinum wedding band with a sparkling diamond inlay|72,160}}&lt;br /&gt;
{{ShopItem|t=j|platinum millegrain wedding band|57,728}}&lt;br /&gt;
{{ShopItem|t=j|exotic wedding band of platinum and diamonds|99,220}}&lt;br /&gt;
{{ShopItem|t=j|flawless platinum wedding band displaying a diamond set amongst pearls|135,300}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the rose gold shelf}}&lt;br /&gt;
{{ShopItem|t=j|paneled rose gold wedding band with three diagonal channels of diamonds|19,844}}&lt;br /&gt;
{{ShopItem|t=j|rose gold wedding band embossed with an intricate dragon design|28,864}}&lt;br /&gt;
{{ShopItem|t=j|modest rose gold wedding band polished to a high sheen|4,510}}&lt;br /&gt;
{{ShopItem|t=j|rose gold wedding band enhanced with elaborate engravings|36,080}}&lt;br /&gt;
{{ShopItem|t=j|broad rose gold wedding band with a sparkling diamond inlay|18,040}}&lt;br /&gt;
{{ShopItem|t=j|rose gold millegrain wedding band|6,314}}&lt;br /&gt;
{{ShopItem|t=j|rose gold wedding band adorned with fiery flecks of ruby|15,785}}&lt;br /&gt;
{{ShopItem|t=j|simple rose gold wedding band inlaid with a thin line of pearl|9,020}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the white gold shelf}}&lt;br /&gt;
{{ShopItem|t=j|paneled white gold wedding band with three diagonal channels of diamonds|19,844}}&lt;br /&gt;
{{ShopItem|t=j|white gold wedding band embossed with an intricate dragon design|28,864}}&lt;br /&gt;
{{ShopItem|t=j|modest white gold wedding band polished to a high sheen|4,510}}&lt;br /&gt;
{{ShopItem|t=j|white gold wedding band enhanced with elaborate engravings|36,080}}&lt;br /&gt;
{{ShopItem|t=j|broad white gold wedding band with a sparkling diamond inlay|18,040}}&lt;br /&gt;
{{ShopItem|t=j|white gold millegrain wedding band|6,314}}&lt;br /&gt;
{{ShopItem|t=j|white gold wedding band crowned with a cluster of multicolored gems|13,530}}&lt;br /&gt;
{{ShopItem|t=j|white gold wedding band made of small interlocking ovals|6,765}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diamond-banded shelf}}&lt;br /&gt;
{{ShopItem|t=j|radiant wedding band showcasing a flawless yellow diamond|45,100}}&lt;br /&gt;
{{ShopItem|t=j|sparkling wedding band of channel-set black diamonds|54,120}}&lt;br /&gt;
{{ShopItem|t=j|wedding band molded in a serpentine shape|22,550}}&lt;br /&gt;
{{ShopItem|t=j|multifaceted diamond wedding band enhanced with drops of color|27,060}}&lt;br /&gt;
{{ShopItem|t=j|thin wedding band crowned with a cluster of diamonds|15,785}}&lt;br /&gt;
{{ShopItem|t=j|glittering bypass wedding band with scintillating amethyst accents|63,140}}&lt;br /&gt;
{{ShopItem|t=j|sculpted wedding band with overlapping channels of white diamonds|45,100}}&lt;br /&gt;
{{ShopItem|t=j|dual-toned bypass wedding band showcasing two trillion-cut diamonds|315,700}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Thick as Thieves, Word is Bond&lt;br /&gt;
|desc=Elegant glass cases lined with black velvet are placed about the area, designed to enhance the array of hues from the jewelry within.  Black shelves hug the walls to showcase an even greater assortment of wares.  A glowing gaethzen orb dangles seemingly in mid-air above each display to highlight only the contents, leaving the rest of the room with only dim illumination.&amp;lt;br&amp;gt;Obvious exits: west.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the diamond-edged case}}&lt;br /&gt;
{{ShopItem|t=j|oath ring comprised of three interconnected metallic hoops|1,172}}&lt;br /&gt;
{{ShopItem|t=j|oath ring comprised of three interconnected platinum hoops|34,276}}&lt;br /&gt;
{{ShopItem|t=j|oath ring comprised of three interconnected silvery hoops|36,080}}&lt;br /&gt;
{{ShopItem|t=j|oath ring comprised of three interconnected golden hoops|6,133}}&lt;br /&gt;
{{ShopItem|t=j|oath ring made from a single strand of white string tied in a bow|45}}&lt;br /&gt;
{{ShopItem|t=j|rough hemp oath ring woven with tiny orange and yellow beads|135}}&lt;br /&gt;
{{ShopItem|t=j|carved wooden oath ring branded with a scowling ebon Gor&#039;Tog face|225}}&lt;br /&gt;
{{ShopItem|t=j|oath ring cut from a thin strip of black leather|315}}&lt;br /&gt;
{{ShopItem|t=j|carved bone oath ring embedded with jagged blood rubies|2,255}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the platinum-edged case}}&lt;br /&gt;
{{ShopItem|t=j|sleek animite oath ring free of adornment|288,640}}&lt;br /&gt;
{{ShopItem|t=j|fancy platinum oath ring with glossy stars of red and black jade|69,905}}&lt;br /&gt;
{{ShopItem|t=j|platinum oath ring imprinted with a waffle pattern|57,728}}&lt;br /&gt;
{{ShopItem|t=j|brushed platinum oath ring engraved with alternating padlocks and lockpicks|61,336}}&lt;br /&gt;
{{ShopItem|t=j|dual-banded platinum oath ring connected by a circular fire opal|65,846}}&lt;br /&gt;
{{ShopItem|t=j|platinum oath ring streaked with veins of red|48,708}}&lt;br /&gt;
{{ShopItem|t=j|oath ring crafted from pure polished platinum |46,002}}&lt;br /&gt;
{{ShopItem|t=j|thick platinum oath ring detailed with intricate etching|58,449}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the gold-edged case}}&lt;br /&gt;
{{ShopItem|t=j|broad golden oath ring slashed with four jagged claw-like markings|57,72}}&lt;br /&gt;
{{ShopItem|t=j|white gold oath ring streaked with veins of red|5,772}}&lt;br /&gt;
{{ShopItem|t=j|golden oath ring imprinted with a waffle pattern|5,772}}&lt;br /&gt;
{{ShopItem|t=j|brushed golden oath ring engraved with alternating padlocks and lockpicks|10,824}}&lt;br /&gt;
{{ShopItem|t=j|dual-banded golden oath ring connected by a square-cut peridot|9,020}}&lt;br /&gt;
{{ShopItem|t=j|golden oath ring streaked with veins of red|4,510}}&lt;br /&gt;
{{ShopItem|t=j|oath ring crafted from pure polished gold|4,510}}&lt;br /&gt;
{{ShopItem|t=j|thick golden oath ring detailed with intricate etching|27,962}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the silver-edged case}}&lt;br /&gt;
{{ShopItem|t=j|darkened silver oath ring set with a radiant black diamond|17,138}}&lt;br /&gt;
{{ShopItem|t=j|silvery oath ring imprinted with a waffle pattern|577}}&lt;br /&gt;
{{ShopItem|t=j|brushed silver oath ring engraved with alternating padlocks and lockpicks|739}}&lt;br /&gt;
{{ShopItem|t=j|dual-banded silver oath ring connected by an oval aquamarine|4,510}}&lt;br /&gt;
{{ShopItem|t=j|silver oath ring streaked with veins of red|4,510}}&lt;br /&gt;
{{ShopItem|t=j|oath ring crafted from pure polished silver|451}}&lt;br /&gt;
{{ShopItem|t=j|thick silver oath ring detailed with intricate etching|2,886}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the diamond-edged shelf}}&lt;br /&gt;
{{ShopItem|t=j|translucent promise ring molded from blue-green seaglass|225}}&lt;br /&gt;
{{ShopItem|t=j|white gold promise ring shaped to mimic wisps of rising smoke|4,690}}&lt;br /&gt;
{{ShopItem|t=j|rose gold promise ring shaped to mimic a blossoming flower|5,141}}&lt;br /&gt;
{{ShopItem|t=j|highly polished promise ring of filigreed white gold|2,7962}}&lt;br /&gt;
{{ShopItem|t=j|highly polished promise ring of filigreed rose gold|2,7962}}&lt;br /&gt;
{{ShopItem|t=j|simple rose gold promise ring set with a small square emerald|10,824}}&lt;br /&gt;
{{ShopItem|t=j|simple white gold promise ring set with a small animite cross|139,810}}&lt;br /&gt;
{{ShopItem|t=j|promise ring carved from glossy black obsidian|2,886}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the platinum-edged shelf}}&lt;br /&gt;
{{ShopItem|t=j|delicate platinum promise ring inlaid with fire agate|44,198}}&lt;br /&gt;
{{ShopItem|t=j|platinum promise ring patterned with overlapping feathers|58,630}}&lt;br /&gt;
{{ShopItem|t=j|split platinum promise ring displaying several round diamonds|73,062}}&lt;br /&gt;
{{ShopItem|t=j|diamond solitaire promise ring set on a band of platinum|56,826}}&lt;br /&gt;
{{ShopItem|t=j|platinum promise ring with a small dangling half-heart charm|41,492}}&lt;br /&gt;
{{ShopItem|t=j|highly polished promise ring of filigreed platinum|315,700}}&lt;br /&gt;
{{ShopItem|t=j|simple platinum promise ring set with a small ruby crescent|50,512}}&lt;br /&gt;
{{ShopItem|t=j|promise ring adorned with a trio of gems amidst highly polished platinum|62,057}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the gold-edged shelf}}&lt;br /&gt;
{{ShopItem|t=j|delicate gold promise ring inlaid with violet amber|6,674}}&lt;br /&gt;
{{ShopItem|t=j|gold promise ring patterned with overlapping feathers|5,772}}&lt;br /&gt;
{{ShopItem|t=j|split gold promise ring displaying several round diamonds|25,075}}&lt;br /&gt;
{{ShopItem|t=j|diamond solitaire promise ring set on a band of gold|15,604}}&lt;br /&gt;
{{ShopItem|t=j|golden promise ring with a small dangling half-heart charm|6,314}}&lt;br /&gt;
{{ShopItem|t=j|highly polished promise ring of filigreed gold|27,962}}&lt;br /&gt;
{{ShopItem|t=j|simple golden promise ring set with a smooth blue opal|5,682}}&lt;br /&gt;
{{ShopItem|t=j|burnished gold promise ring decorated with multiple floral etchings|6,404}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=On the silver-edged shelf}}&lt;br /&gt;
{{ShopItem|t=j|delicate silver promise ring inlaid with mountain agate|2,615}}&lt;br /&gt;
{{ShopItem|t=j|silver promise ring patterned with overlapping feathers|902}}&lt;br /&gt;
{{ShopItem|t=j|split silver promise ring displaying several round diamonds|11,275}}&lt;br /&gt;
{{ShopItem|t=j|diamond solitaire promise ring set on a band of silver|11,726}}&lt;br /&gt;
{{ShopItem|t=j|silver promise ring with a small dangling half-heart charm|1,533}}&lt;br /&gt;
{{ShopItem|t=j|highly polished promise ring of filigreed silver|2,886}}&lt;br /&gt;
{{ShopItem|t=j|simple silver promise ring set with a star-shaped iolite|1,443}}&lt;br /&gt;
{{ShopItem|t=j|silver promise ring inset with sculpted blue topaz waves|6,314}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription&lt;br /&gt;
|roomname=Thick as Thieves, Noble Pursuit&lt;br /&gt;
|desc=Elegant glass cases lined with black velvet are placed about the area, designed to enhance the array of hues from the jewelry within.  A glowing gaethzen orb dangles seemingly in mid-air above each display to highlight only the contents, leaving the rest of the room with only dim illumination.&amp;lt;br&amp;gt;Obvious exits: north.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the pentagonal case}}&lt;br /&gt;
{{ShopItem|t=j|filigreed platinum gentleman&#039;s ring set with a regal black diamond|338,250}}&lt;br /&gt;
{{ShopItem|t=j|burnished gold gentleman&#039;s ring inset with a square of diamonds|44,107}}&lt;br /&gt;
{{ShopItem|t=j|heavy gentleman&#039;s ring wrought from blued steel|2,074}}&lt;br /&gt;
{{ShopItem|t=j|smooth gentleman&#039;s ring carved from onyx|3,427}}&lt;br /&gt;
{{ShopItem|t=j|broad gentleman&#039;s ring displaying a mosaic of lapis lazuli|52,406}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the rectangular case}}&lt;br /&gt;
{{ShopItem|t=j|gentleman&#039;s ring engraved with a faint crest|2,164}}&lt;br /&gt;
{{ShopItem|t=j|gentleman&#039;s ring engraved with a set of highly ornate initials|2,164}}&lt;br /&gt;
{{ShopItem|t=j|ostentatious platinum gentleman&#039;s ring with a large cabochon chrysoberyl|69,454}}&lt;br /&gt;
{{ShopItem|t=j|squared silver gentleman&#039;s ring with a large cabochon moonstone|4,690}}&lt;br /&gt;
{{ShopItem|t=j|wide golden gentleman&#039;s ring with a large cabochon ruby|23,632}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the round case you see}}&lt;br /&gt;
{{ShopItem|t=j|blown-glass friendship ring with swirling dark abyssal hues|451}}&lt;br /&gt;
{{ShopItem|t=j|blown-glass friendship ring with chaotic swirls of brilliant color|451}}&lt;br /&gt;
{{ShopItem|t=j|multihued friendship ring strung from hollow glass beads|432}}&lt;br /&gt;
{{ShopItem|t=j|glittering friendship ring mounted with a carved ivory rose|4,510}}&lt;br /&gt;
{{ShopItem|t=j|friendship ring molded from a dull iron lockpick|270}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title=In the square case}}&lt;br /&gt;
{{ShopItem|t=j|scarred silver friendship ring dented and dinged along the edges|451}}&lt;br /&gt;
{{ShopItem|t=j|wide silver friendship ring patterned with an array of tiny daggers|1,533}}&lt;br /&gt;
{{ShopItem|t=j|smooth platinum friendship ring with alternating gemstone squares|90,200}}&lt;br /&gt;
{{ShopItem|t=j|spiraling silver friendship ring inset with chunks of sunny citrine|1,172}}&lt;br /&gt;
{{ShopItem|t=j|warped golden friendship ring inlaid with a zircon leaf|5,863}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Haunted_House_(3)&amp;diff=161671</id>
		<title>Haunted House (3)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Haunted_House_(3)&amp;diff=161671"/>
		<updated>2011-11-07T23:05:11Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Store At A Glance&lt;br /&gt;
|Fest=Hollow Eve Festival 399, Hollow Eve Festival 403&lt;br /&gt;
|Store Type=Housing&lt;br /&gt;
| NumRooms         = 5               &lt;br /&gt;
|Owner=-&lt;br /&gt;
|Coin=Dokoras&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=The Haunted House, Front Hall&lt;br /&gt;
|desc=Dark red candles burn in small braziers on either side of the arched doorway, the myriad of rugs spread across the floor awash with the eerie light.  Several chests line the sides of the small room, watchful eyes painted above them on the completely black walls.  Shadows run deep in every corner, relentlessly assaulting the imagination with images of childhood monsters.  You also see a black iron door and a thin clerk.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: east, west.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title={{com|order}}}}&lt;br /&gt;
{{ShopItem| t=h |large white snowbeast rug with the head set in a snarling pose|name=a large white snowbeast rug with the head set in a snarling pose |note=[floor cover]|60,000}}&lt;br /&gt;
{{ShopItem| t=h |deep grey nightsilk rug embroidered with a shadow master&#039;s silhouette|name=a deep grey nightsilk rug embroidered with a shadow master&#039;s silhouette |note=[floor cover]&lt;br /&gt;
|280,000}}&lt;br /&gt;
{{ShopItem| t=h |blackened iron chest with old rust-colored stains marring the sides|name=a blackened iron chest with old rust-colored stains marring the sides |note=[general storage]&lt;br /&gt;
| 40,000 }}&lt;br /&gt;
{{ShopItem| t=h |square wicker basket shaped like a haunted house|name=a square wicker basket shaped like a haunted house |note=[general storage]&lt;br /&gt;
|8,000}}&lt;br /&gt;
{{ShopItem| t=h |dark marble floor set with specks of white and grey|name=a dark marble floor set with specks of white and grey |note=[floor]&lt;br /&gt;
|300,000}}&lt;br /&gt;
{{ShopItem| t=h |shadowy grey wooden chest carved with whorls of curling smoke|name=a shadowy grey wooden chest carved with whorls of curling smoke |note=[general storage]&lt;br /&gt;
|60,000}}&lt;br /&gt;
{{ShopItem| t=h |thin wooden floor made from planks of badly placed ebonwood|name=a thin wooden floor made from planks of badly placed ebonwood |note=[floor]&lt;br /&gt;
|3,000}}&lt;br /&gt;
{{ShopItem| t=h |shadow-black rug showing wolves howling at a crescent Katamba|name=a shadow-black rug showing wolves howling at a crescent Katamba |note=[floor cover]&lt;br /&gt;
|15,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=The Haunted House, Study&lt;br /&gt;
|desc=Standing in a battle-ready position with both hands gripped on their swords, a row of empty plate armor lines the northern wall, which is hung with moth-eaten purple drapes.  On the southern side of the room, a skeletal horse with a fleshless knight mounted on its back is poised toward the armor, making the only path to the wares pass directly in the line of fire of both sides.  Thin floorboards have been painted a dull grey, doing little to hide the extensive wear and tear.  You also see a solid ironwood table with several things on it, a dark steel stand with several things on it and a plain wooden shelf with several things on it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Obvious exits: west.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|On the ironwood table}}&lt;br /&gt;
{{ShopItem| t=h |strands of threaded breadcrumbs|451}}&lt;br /&gt;
{{ShopItem| t=h |painted gold doorframe|12,628}}&lt;br /&gt;
{{ShopItem| t=h |tangled branches|360}}&lt;br /&gt;
{{ShopItem| t=h |badly painted siding|9,020}}&lt;br /&gt;
{{ShopItem| t=h |bright orange siding|12,628}}&lt;br /&gt;
{{ShopItem| t=h |origami paper goblins|1,804}}&lt;br /&gt;
{{ShopItem| t=h |wide old-fashioned keyhole|12,628}}&lt;br /&gt;
{{ShopItem| t=h |light grey soot|451}}&lt;br /&gt;
{{ShopItem| t=h |mangled bird feeder|10,824}}&lt;br /&gt;
{{ShopItem| t=h |miniature willow tree|13,530}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|On the steel stand}}&lt;br /&gt;
{{ShopItem| t=h |crushed pumpkin remains|721}}&lt;br /&gt;
{{ShopItem| t=h |rotting wooden steps|8,118}}&lt;br /&gt;
{{ShopItem| t=h |worm-infested branches|451}}&lt;br /&gt;
{{ShopItem| t=h |crumpled origami dragons|541}}&lt;br /&gt;
{{ShopItem| t=h |writhing tent worm nest|902}}&lt;br /&gt;
{{ShopItem| t=h |black marble archway|22,550}}&lt;br /&gt;
{{ShopItem| t=h |carved snaggletoothed pumpkin|3,608}}&lt;br /&gt;
{{ShopItem| t=h |old hornet&#039;s nest|541}}&lt;br /&gt;
{{ShopItem| t=h |young witchclaw tree|10,824}}&lt;br /&gt;
{{ShopItem| t=h |house dust|451}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|On the wooden shelf}}&lt;br /&gt;
{{ShopItem| t=h |origami paper hats|270}}&lt;br /&gt;
{{ShopItem| t=h |squirrel&#039;s nest|902}}&lt;br /&gt;
{{ShopItem| t=h |indigo siding|12,628}}&lt;br /&gt;
{{ShopItem| t=h |well-made hickory steps|12,628}}&lt;br /&gt;
{{ShopItem| t=h |red shingle roof|12,628}}&lt;br /&gt;
{{ShopItem| t=h |scattered deobar leaves|451}}&lt;br /&gt;
{{ShopItem| t=h |grey painted doorframe|12,628}}&lt;br /&gt;
{{ShopItem| t=h |shards of tinted glass|13,530}}&lt;br /&gt;
{{ShopItem| t=h |long silver streamers|2,255}}&lt;br /&gt;
{{ShopItem| t=h |small sana&#039;ati tree|16,236}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=The Haunted House, Bedroom&lt;br /&gt;
|desc=Rather well lit with a single bright candle set in a grubby lantern, the room is laid out with several pieces of furniture, which are arranged neatly.  Though antique at best, the pieces lining the room are masterfully carved.  Each has a somewhat sinister air about it, the arrangement of chairs and headboards throwing sharp shadows on the walls in macabre patterns.  Treacherous holes in the floor are precariously patched over with thin boards, offering little safety.  You also see a gaunt clerk.&lt;br /&gt;
&amp;lt;br&amp;gt;Obvious exits: east, west, up.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title={{com|order}}}}&lt;br /&gt;
{{ShopItem| t=h |large black marble chair carved to resemble a pile of melting sludge|name=a large black marble chair carved to resemble a pile of melting sludge |note=[chairs (set of 3)]|300,000}}&lt;br /&gt;
{{ShopItem| t=h |small ironwood chair with bite marks around one leg|name=a small ironwood chair with bite marks around one leg |note=[chairs (set of 3)]&lt;br /&gt;
|8,000}}&lt;br /&gt;
{{ShopItem| t=h |weeping willow bed with a woven wicker canopy|name=a weeping willow bed with a woven wicker canopy |note=[bed]&lt;br /&gt;
|300,000}}&lt;br /&gt;
{{ShopItem| t=h |weeping willow chair with a woven wicker pattern|name=a weeping willow chair with a woven wicker pattern |note=[chairs (set of 3)]&lt;br /&gt;
|40,000}}&lt;br /&gt;
{{ShopItem| t=h |small ebonwood bed with a headboard carved into twin dragons|name=a small ebonwood bed with a headboard carved into twin dragons |note=[bed]&lt;br /&gt;
|230,000}}&lt;br /&gt;
{{ShopItem| t=h |large canopy bed draped with mistsilk lace curtains|name=a large canopy bed draped with mistsilk lace curtains |note=[bed]&lt;br /&gt;
|250,000}}&lt;br /&gt;
{{ShopItem| t=h |dark steel weapon rack studded with sharp metal hooks|name=a dark steel weapon rack studded with sharp metal hooks |note=[weapon rack]&lt;br /&gt;
|60,000}}&lt;br /&gt;
{{ShopItem| t=h |ebonwood weapon rack carved with wolves in bas-relief|name=an ebonwood weapon rack carved with wolves in bas-relief |note=[weapon rack]&lt;br /&gt;
|100,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=The Haunted House, Kennel&lt;br /&gt;
|desc=Several cages are dimly visible in the poorly lit room, their doors tightly bolted.  Shining eyes blink out from the darkness, some natural and some seeming otherworldly, glowing red and standing out in the darkness.  A low brazier burns in the corner of the room, doing little to chase away the oppressive shadows.  You also see a small battered sign and a frightened pet merchant.&lt;br /&gt;
&amp;lt;br&amp;gt;Obvious exits: east.}}&lt;br /&gt;
&lt;br /&gt;
A small battered sign reads:&lt;br /&gt;
&lt;br /&gt;
        ********WARNING********&lt;br /&gt;
   Some customers have complained that&lt;br /&gt;
   the fine pottery is in fact haunted&lt;br /&gt;
   and that some of the pets are dead.&lt;br /&gt;
   We do not take responsibility for any&lt;br /&gt;
   accidental house hauntings and will&lt;br /&gt;
   not be offering refunds.&lt;br /&gt;
&lt;br /&gt;
   Purchase any of our pets at your own risk!&lt;br /&gt;
        ***********************&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title={{com|order}}}}&lt;br /&gt;
{{ShopItem| t=h |elegant red vase|name=an elegant red vase |note=[pet]&lt;br /&gt;
|100,000}}&lt;br /&gt;
{{ShopItem| t=h |long-haired dark grey cat|name=a long-haired dark grey cat |note=[pet]&lt;br /&gt;
|80,000}}&lt;br /&gt;
{{ShopItem| t=h |wavery green urn|name=a wavery green urn v[pet]&lt;br /&gt;
|150,000}}&lt;br /&gt;
{{ShopItem| t=h |dark brown pointed-eared doberman|name=a dark brown pointed-eared doberman |note=[pet]&lt;br /&gt;
|100,000}}&lt;br /&gt;
{{ShopItem| t=h |elegant green vase|name=an elegant green vase |note=[pet]|100,000}}&lt;br /&gt;
{{ShopItem| t=h |translucent grey urn|name=a translucent grey urn |note=[pet]&lt;br /&gt;
|140,000}}&lt;br /&gt;
{{ShopItem| t=h |square-headed tailless boxer|name=a square-headed tailless boxer |note=[pet]&lt;br /&gt;
|80,000}}&lt;br /&gt;
{{ShopItem| t=h |short-haired Katamba-black cat|name=a short-haired Katamba-black cat |note=[pet]&lt;br /&gt;
|80,000}}&lt;br /&gt;
{{ShopItem| t=h |Hibarnhvidar mountain hound|name=a Hibarnhvidar mountain hound |note=[pet]&lt;br /&gt;
|160,000}}&lt;br /&gt;
{{ShopItem| t=h |long-haired pure white cat|name=a long-haired pure white cat |note=[pet]|100,000}}&lt;br /&gt;
{{ShopItem| t=h |ghostly grey cat|name=a ghostly grey cat |note=[pet]|30,000}}&lt;br /&gt;
{{ShopItem| t=h |ghostly grey kitten|name=a ghostly grey kitten |note=[pet]&lt;br /&gt;
|20,000}}&lt;br /&gt;
{{ShopItem| t=h |skinless zombie dog|name=a skinless zombie dog |note=[pet]&lt;br /&gt;
|150,000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShopDescription|roomname=The Haunted House, Attic&lt;br /&gt;
|desc=The cramped room resembles a large crawlspace underneath a peaked roof, with the sharply slanted ceiling intersecting the floor on the eastern side.  A single candle is set on the sill of a frosted window, throwing the room into a myriad of light and shadow.  Cobwebs clutter every corner of the small room and drape over dreary pieces of furniture.  You also see a nervous clerk.&lt;br /&gt;
&amp;lt;br&amp;gt;Obvious exits: down.}}&lt;br /&gt;
&lt;br /&gt;
{{ShopHeader|title={{com|order}}}}&lt;br /&gt;
{{ShopItem| t=h |weeping willow-frame window with a woven wicker pattern|name=a weeping willow-frame window with a woven wicker pattern |note=[window]|250,000}}&lt;br /&gt;
{{ShopItem| t=h |rusty black iron door marred at the bottom by large claw marks|name=a rusty black iron door marred at the bottom by large claw marks |note=[door]|110,000}}&lt;br /&gt;
{{ShopItem| t=h |simple willow door with a woven wicker pattern|name=a simple willow door with a woven wicker pattern |note=[door]|180,000}}&lt;br /&gt;
{{ShopItem| t=h |tall arched window crafted from blocks of white marble|name=a tall arched window crafted from blocks of white marble |note=[window]|70,000}}&lt;br /&gt;
{{ShopItem| t=h |stained glass window depicting a cobra coiled around a pile of gems|name=a stained glass window depicting a cobra coiled around a pile of gems |note=[window]|130,000}}&lt;br /&gt;
{{ShopItem| t=h |simple double-paned window with a grey square frame|name=a simple double-paned window with a grey square frame |note=[window]|18,000}}&lt;br /&gt;
{{ShopItem| t=h |splintering wooden door in an ill-fitted frame|name=a splintering wooden door in an ill-fitted frame |note=[door]|40,000}}&lt;br /&gt;
{{ShopItem| t=h |pale oak door etched with a towering mountain pattern|name=a pale oak door etched with a towering mountain pattern |note=[door]|140,000}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=29569</id>
		<title>Yamcer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=29569"/>
		<updated>2011-11-07T05:21:26Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Alterations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Yamcer Neujahr |&lt;br /&gt;
      Race        = Elf |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Warrior Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Wind Elf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see [[Warrior Mage]] &#039;&#039;&#039;Yamcer Neujahr&#039;&#039;&#039;, [[Arcana Expert]] of the [[Ilithi]] Infantry, an [[Elf]].&amp;lt;br&amp;gt;&lt;br /&gt;
Yamcer has pointed ears and black eyes.  His grey-streaked black hair is long and straight, and is worn in a careless, windblown arrangement.  He has tanned skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
Ten platinum Dokoras float lazily around his right hand, glowing with a lustrous sheen against his skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a white rose encircled by a blood-stained thorny vine on his arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Born :The 8th day of the 2nd month of Ka&#039;len the Sea Drake in the year of the Golden Panther, 303 years after the victory of [[Lanival]] the Redeemer.&lt;br /&gt;
;Married [[Fyrelace]] :You affirmed your vows before the gods in the 3rd month of Lirisa the Archer in the year of the Iron Toad, 361.&lt;br /&gt;
;Unbonded Fyrelace :in year 375&lt;br /&gt;
;Bonded [[Belphoebe]] :You affirmed your vows before the gods in the 8th month of Skullcleaver the Dwarven Axe in the year of the Bronze Wyvern, 400.&lt;br /&gt;
===Military career===&lt;br /&gt;
Joined the Zolurn Infantry during the Sorrow War. He eventually became a Lieutenant in the Wolfhounds protecting the north gate area of crossing.&lt;br /&gt;
&lt;br /&gt;
In the year 399, joined the Ilithia Infantry&lt;br /&gt;
*Promoted to Sergeant in the Lotus Battalion in the year 403.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
*Father is Everdeath&lt;br /&gt;
*Mother is Tristianna&lt;br /&gt;
*Daughter from first wife, Fyrelace, is Akaira&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Alterations===&lt;br /&gt;
;an antiqued folded steel ring forming a coiled viper with dark cambrinth eyes&lt;br /&gt;
:Glistening like twin drops of poison, tiny Ilithi emeralds hang from the very tips of the serpent&#039;s fangs.&lt;br /&gt;
:&amp;quot;If the bite doesn&#039;t kill, the venom will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;a viper skin weapon harness blotched with suspicious oil stains&lt;br /&gt;
:Sinuous scales coil around the harness, mimicking the appearance of a sleeping snake.  The supple leather has been pockmarked in numerous places, reminiscent of the acidic spray from deadly poisons.  Several large blade-shaped splotches indicate that perhaps the scars accumulated from multiple nefarious sources both inside and out.  The shoulder strap is held to the main body of the harness by silver serpent fang-shaped clasps.&lt;br /&gt;
:&amp;quot;Sleep -- How I loathe those little slices of death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;some scale-patterned sun goggles with dark lenses framed in platinum&lt;br /&gt;
:The coils of a viper wrap around the shapely rims, artfully designed to fit snugly on the face.  Dark crystal lenses the color of cooled ash conceal the wearer&#039;s eyes, and connecting side-shields of the same hue help protect them from such hazards as sun, wind, water, or flying debris.  Inscribed on the outside of the goggles is a wolf&#039;s head shrouded by an aura of flame over twin crossed swords, the crest of the Warrior Mage Guild.&lt;br /&gt;
&lt;br /&gt;
;a sinuous viper skin haversack clasped with needle-sharp fangs&lt;br /&gt;
:Discoloration and acid-etched stains form streaks down from the clasp, indicating the fangs were fresh when attached to the supple viper skin.  The seams are reinforced with strands of steelsilk, and a hard leather lining keeps the container&#039;s shape regardless of its contents.  Several lockpick-sized padded pockets are nestled in the interior, each one closing with a small silver clasp shaped like a viper&#039;s fang.&lt;br /&gt;
&lt;br /&gt;
;a broad-bladed partisan with viper skin-covered shaft&lt;br /&gt;
:Eighteen hands from end to end, the broad spearhead of this partisan is forged from woodgrain-patterned steel.  The pristine metal has green-tinted lines etched into it by some acidic substance.  A couple of viper fangs dangle on leather thongs from the base of the spearhead.  The shaft is covered in the supple skin of a viper, allowing the scales to give a secure grip in the fiercest of battles.&lt;br /&gt;
&lt;br /&gt;
;a sly looking Elf hand-puppet dressed as a fearsome Warrior Mage&lt;br /&gt;
:A tiny ball of black firesilk nestles in the puppet&#039;s hand.  The red silk threads used in the warp of the fabric make the fireball appear to shimmer with fire as the light catches it.&lt;br /&gt;
Verbs&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;poke&#039;&#039;&lt;br /&gt;
:You make a poking motion inside the hand-puppet and gaze at it.  The miniature Elven War Mage turns slowly to face you.  After a moment of contemplation the puppet throws a tiny fireball made of black firesilk in your general direction.&lt;br /&gt;
:&#039;&#039;pinch&#039;&#039;&lt;br /&gt;
:You make a pinching motion inside the hand-puppet and dip it slightly.  The miniature Elven War Mage grips a tiny talisman in its hand before a plush panther drops out of it on a string.  The panther dances about on its tether before retracting back up inside the talisman.&lt;br /&gt;
&lt;br /&gt;
;an elegantly tailored suit of deep dark-green steelsilk&lt;br /&gt;
:The intricate flow of this suit will exude a dapperness at the fanciest ball or the fiercest of fights.  The cloth has a subtle scale pattern embroidered into the quilting of the padded garment, giving the piece the appearance of serpents coiled about the body.  Two gems dot the cuff of each sleeve, a pair of Ilithi emeralds on the right and brilliant rubies on the left.  Needle-sharp fang cufflinks complete the illusion, anointing each wrist with the visage of a giant thicket viper and magma viper.&lt;br /&gt;
:&amp;quot;Tailored to fit Yamcer Neujahr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;an enveloping hood cut from the finest steelsilk&lt;br /&gt;
:The dark green steelsilk has been quilted with a scale like pattern.  Curving up about the head, this padded hood provides both protection and shadows for the face.  Draping over the neck and shoulders of the wearer, the fine fabric dangles charms made from the fangs of various venomous snakes, each tipped in a green-tinted substance.&lt;br /&gt;
&lt;br /&gt;
;some dark green steelsilk gloves missing the thumb and first finger&lt;br /&gt;
:Extra quilting on the back of the hand provides some protection while minimizing any hindrance to manual dexterity.  The supple steelsilk is woven tight over the palm and the remaining three digits leaving the thumb and first finger free for any fine manipulations and the use of the tactile sense.  A viper snakes around each cuff, mouth to tail, in a never ending circle.&lt;br /&gt;
&lt;br /&gt;
;a muted steelsilk belt buckled with a polished wormwood viper skull&lt;br /&gt;
:The serpent&#039;s head, whose maw is open with the forked tongue used as the prong, has a smokey thealstone eye which emits a soft and eerie glow.  Delicate scales in intricate detail have been carved into the wood giving a life like appearance.  The darkened steelsilk is quilted to mimic the body of the viper swallowing its own tail when worn.&lt;br /&gt;
:&#039;&#039;Hides belt worn items&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;a haralun-banded staff capped with a large cambrinth orb&lt;br /&gt;
:Carved thealstones resembling serpents have been worked into the dark ironwood of this elegant weapon.  A particularly large stone shaped like a viper&#039;s open maw caps the shaft, and within the mouth is an orb of solid cambrinth lit eerily from below.  The well-used haralun ferrule appears to have trace remnants of some sticky green substance.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
;an animite ring with an elaborate intaglio detailing a sleeping panther&lt;br /&gt;
:A panther curled about itself with its head resting atop crossed paws is carved on the flat of the ring.&lt;br /&gt;
: [[Astoshe&#039;s Eclipse]] Ring - app 481250 kronars&lt;br /&gt;
&lt;br /&gt;
;a slate-grey cloak of pure spidersilk that is embroidered with tiny spiders in silvery thread and is edged in heavy black braid&lt;br /&gt;
:a slate-grey spidersilk cloak that is draped in tattered webbing that obscures the black braid edging and the embroidery beneath&lt;br /&gt;
:1) The spidersilk cloak is smooth and sleek, with a texture like that of flowing water.&lt;br /&gt;
:2) The spidersilk cloak is draped with faint threads of webbing that are clumped into scattered bundles.&lt;br /&gt;
:3) The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&lt;br /&gt;
:4)The fabric of the cloak is liberally draped with cobwebs and trailing bits of tattered spidersilk.  Insect legs, wings, and carapaces are hung throughout the webs, grisly remnants of a spider&#039;s last meal.&lt;br /&gt;
:Magical - living spider cloak&lt;br /&gt;
&lt;br /&gt;
;some ghoulskin boots colored pale grey splotched with sickly green&lt;br /&gt;
:The ghoulskin boots look light and very comfortable, despite its horrible origins.&lt;br /&gt;
:Magical - balance booster&lt;br /&gt;
&lt;br /&gt;
;a rough-hewn spruce panther totem&lt;br /&gt;
:The panther&#039;s tail is covered with faceted citrine octagons in a rippling pattern that seems to shift subtly with every movement.  A set of polished ivory teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The eyes are a pair of perfectly clear crystals, shining brightly with hidden wisdom.  The panther appears to be in the middle of a particularly good stretch.&lt;br /&gt;
:Push - light - 1 charge&lt;br /&gt;
:Wave - Bless weapon - 2 charges&lt;br /&gt;
:Point - Stat boost - 3 charges&lt;br /&gt;
:Shake - Skill boost  - 5 charges&lt;br /&gt;
:Kiss - Favor orb - 10 charges&lt;br /&gt;
:Raise - 20% chance RPA - Remaing charges&lt;br /&gt;
:Clean - 1 per week - need an item that alter takes for favor (knife, Dusk berry)&lt;br /&gt;
&lt;br /&gt;
==Vaults==&lt;br /&gt;
[[Yamcer Vault List]]&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=29568</id>
		<title>Yamcer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=29568"/>
		<updated>2011-11-06T05:03:08Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Alterations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Yamcer Neujahr |&lt;br /&gt;
      Race        = Elf |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Warrior Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Wind Elf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see [[Warrior Mage]] &#039;&#039;&#039;Yamcer Neujahr&#039;&#039;&#039;, [[Arcana Expert]] of the [[Ilithi]] Infantry, an [[Elf]].&amp;lt;br&amp;gt;&lt;br /&gt;
Yamcer has pointed ears and black eyes.  His grey-streaked black hair is long and straight, and is worn in a careless, windblown arrangement.  He has tanned skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
Ten platinum Dokoras float lazily around his right hand, glowing with a lustrous sheen against his skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a white rose encircled by a blood-stained thorny vine on his arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Born :The 8th day of the 2nd month of Ka&#039;len the Sea Drake in the year of the Golden Panther, 303 years after the victory of [[Lanival]] the Redeemer.&lt;br /&gt;
;Married [[Fyrelace]] :You affirmed your vows before the gods in the 3rd month of Lirisa the Archer in the year of the Iron Toad, 361.&lt;br /&gt;
;Unbonded Fyrelace :in year 375&lt;br /&gt;
;Bonded [[Belphoebe]] :You affirmed your vows before the gods in the 8th month of Skullcleaver the Dwarven Axe in the year of the Bronze Wyvern, 400.&lt;br /&gt;
===Military career===&lt;br /&gt;
Joined the Zolurn Infantry during the Sorrow War. He eventually became a Lieutenant in the Wolfhounds protecting the north gate area of crossing.&lt;br /&gt;
&lt;br /&gt;
In the year 399, joined the Ilithia Infantry&lt;br /&gt;
*Promoted to Sergeant in the Lotus Battalion in the year 403.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
*Father is Everdeath&lt;br /&gt;
*Mother is Tristianna&lt;br /&gt;
*Daughter from first wife, Fyrelace, is Akaira&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Alterations===&lt;br /&gt;
;an antiqued folded steel ring forming a coiled viper with dark cambrinth eyes&lt;br /&gt;
:Glistening like twin drops of poison, tiny Ilithi emeralds hang from the very tips of the serpent&#039;s fangs.&lt;br /&gt;
:&amp;quot;If the bite doesn&#039;t kill, the venom will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;a viper skin weapon harness blotched with suspicious oil stains&lt;br /&gt;
:Sinuous scales coil around the harness, mimicking the appearance of a sleeping snake.  The supple leather has been pockmarked in numerous places, reminiscent of the acidic spray from deadly poisons.  Several large blade-shaped splotches indicate that perhaps the scars accumulated from multiple nefarious sources both inside and out.  The shoulder strap is held to the main body of the harness by silver serpent fang-shaped clasps.&lt;br /&gt;
:&amp;quot;Sleep -- How I loathe those little slices of death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;some scale-patterned sun goggles with dark lenses framed in platinum&lt;br /&gt;
:The coils of a viper wrap around the shapely rims, artfully designed to fit snugly on the face.  Dark crystal lenses the color of cooled ash conceal the wearer&#039;s eyes, and connecting side-shields of the same hue help protect them from such hazards as sun, wind, water, or flying debris.  Inscribed on the outside of the goggles is a wolf&#039;s head shrouded by an aura of flame over twin crossed swords, the crest of the Warrior Mage Guild.&lt;br /&gt;
&lt;br /&gt;
;a sinuous viper skin haversack clasped with needle-sharp fangs&lt;br /&gt;
:Discoloration and acid-etched stains form streaks down from the clasp, indicating the fangs were fresh when attached to the supple viper skin.  The seams are reinforced with strands of steelsilk, and a hard leather lining keeps the container&#039;s shape regardless of its contents.  Several lockpick-sized padded pockets are nestled in the interior, each one closing with a small silver clasp shaped like a viper&#039;s fang.&lt;br /&gt;
&lt;br /&gt;
;a broad-bladed partisan with viper skin-covered shaft&lt;br /&gt;
:Eighteen hands from end to end, the broad spearhead of this partisan is forged from woodgrain-patterned steel.  The pristine metal has green-tinted lines etched into it by some acidic substance.  A couple of viper fangs dangle on leather thongs from the base of the spearhead.  The shaft is covered in the supple skin of a viper, allowing the scales to give a secure grip in the fiercest of battles.&lt;br /&gt;
&lt;br /&gt;
;a sly looking Elf hand-puppet dressed as a fearsome Warrior Mage&lt;br /&gt;
:A tiny ball of black firesilk nestles in the puppet&#039;s hand.  The red silk threads used in the warp of the fabric make the fireball appear to shimmer with fire as the light catches it.&lt;br /&gt;
Verbs&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;poke&#039;&#039;&lt;br /&gt;
:You make a poking motion inside the hand-puppet and gaze at it.  The miniature Elven War Mage turns slowly to face you.  After a moment of contemplation the puppet throws a tiny fireball made of black firesilk in your general direction.&lt;br /&gt;
:&#039;&#039;pinch&#039;&#039;&lt;br /&gt;
:You make a pinching motion inside the hand-puppet and dip it slightly.  The miniature Elven War Mage grips a tiny talisman in its hand before a plush panther drops out of it on a string.  The panther dances about on its tether before retracting back up inside the talisman.&lt;br /&gt;
&lt;br /&gt;
;an elegantly tailored suit of deep dark-green steelsilk&lt;br /&gt;
:The intricate flow of this suit will exude a dapperness at the fanciest ball or the fiercest of fights.  The cloth has a subtle scale pattern embroidered into the quilting of the padded garment, giving the piece the appearance of serpents coiled about the body.  Two gems dot the cuff of each sleeve, a pair of Ilithi emeralds on the right and brilliant rubies on the left.  Needle-sharp fang cufflinks complete the illusion, anointing each wrist with the visage of a giant thicket viper and magma viper.&lt;br /&gt;
:&amp;quot;Tailored to fit Yamcer Neujahr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;an enveloping hood cut from the finest steelsilk&lt;br /&gt;
:The dark green steelsilk has been quilted with a scale like pattern.  Curving up about the head, this padded hood provides both protection and shadows for the face.  Draping over the neck and shoulders of the wearer, the fine fabric dangles charms made from the fangs of various venomous snakes, each tipped in a green-tinted substance.&lt;br /&gt;
&lt;br /&gt;
;some dark green steelsilk gloves missing the thumb and first finger&lt;br /&gt;
:Extra quilting on the back of the hand provides some protection while minimizing any hindrance to manual dexterity.  The supple steelsilk is woven tight over the palm and the remaining three digits leaving the thumb and first finger free for any fine manipulations and the use of the tactile sense.  A viper snakes around each cuff, mouth to tail, in a never ending circle.&lt;br /&gt;
&lt;br /&gt;
;a muted steelsilk belt buckled with a polished wormwood viper skull&lt;br /&gt;
:The serpent&#039;s head, whose maw is open with the forked tongue used as the prong, has a smokey thealstone eye which emits a soft and eerie glow.  Delicate scales in intricate detail have been carved into the wood giving a life like appearance.  The darkened steelsilk is quilted to mimic the body of the viper swallowing its own tail when worn.&lt;br /&gt;
:&#039;&#039;Hides belt worn items&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
;an animite ring with an elaborate intaglio detailing a sleeping panther&lt;br /&gt;
:A panther curled about itself with its head resting atop crossed paws is carved on the flat of the ring.&lt;br /&gt;
: [[Astoshe&#039;s Eclipse]] Ring - app 481250 kronars&lt;br /&gt;
&lt;br /&gt;
;a slate-grey cloak of pure spidersilk that is embroidered with tiny spiders in silvery thread and is edged in heavy black braid&lt;br /&gt;
:a slate-grey spidersilk cloak that is draped in tattered webbing that obscures the black braid edging and the embroidery beneath&lt;br /&gt;
:1) The spidersilk cloak is smooth and sleek, with a texture like that of flowing water.&lt;br /&gt;
:2) The spidersilk cloak is draped with faint threads of webbing that are clumped into scattered bundles.&lt;br /&gt;
:3) The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&lt;br /&gt;
:4)The fabric of the cloak is liberally draped with cobwebs and trailing bits of tattered spidersilk.  Insect legs, wings, and carapaces are hung throughout the webs, grisly remnants of a spider&#039;s last meal.&lt;br /&gt;
:Magical - living spider cloak&lt;br /&gt;
&lt;br /&gt;
;some ghoulskin boots colored pale grey splotched with sickly green&lt;br /&gt;
:The ghoulskin boots look light and very comfortable, despite its horrible origins.&lt;br /&gt;
:Magical - balance booster&lt;br /&gt;
&lt;br /&gt;
;a rough-hewn spruce panther totem&lt;br /&gt;
:The panther&#039;s tail is covered with faceted citrine octagons in a rippling pattern that seems to shift subtly with every movement.  A set of polished ivory teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The eyes are a pair of perfectly clear crystals, shining brightly with hidden wisdom.  The panther appears to be in the middle of a particularly good stretch.&lt;br /&gt;
:Push - light - 1 charge&lt;br /&gt;
:Wave - Bless weapon - 2 charges&lt;br /&gt;
:Point - Stat boost - 3 charges&lt;br /&gt;
:Shake - Skill boost  - 5 charges&lt;br /&gt;
:Kiss - Favor orb - 10 charges&lt;br /&gt;
:Raise - 20% chance RPA - Remaing charges&lt;br /&gt;
:Clean - 1 per week - need an item that alter takes for favor (knife, Dusk berry)&lt;br /&gt;
&lt;br /&gt;
==Vaults==&lt;br /&gt;
[[Yamcer Vault List]]&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191385</id>
		<title>Hollow Eve Festival 403 Map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191385"/>
		<updated>2011-11-01T20:40:27Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Shops missing from previous Fests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Level==&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[image:Holloweve396-2b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please see instructions below before editing this table.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Tickets||Shop&amp;lt;br&amp;gt;Done!!Items&amp;lt;br&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|scrubbed &#039;&#039;&#039;metal door&#039;&#039;&#039; hung with a gingham trimmed sign||[[Shugar&#039;s Cookie Emporium (4)|Shugar&#039;s Cookie Emporium]]||cookies||N||N||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|&#039;&#039;&#039;large cobweb&#039;&#039;&#039; of carefully woven rope||[[Death From Above]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|gleaming &#039;&#039;&#039;mahogany caravan&#039;&#039;&#039; inlaid with an elaborate compass design above the door||[[Rizadi&#039;s Outfitters (2)|Rizadi&#039;s Outfitters]]||clothing||Estate Holders*||N||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&#039;&#039;&#039;iron door&#039;&#039;&#039; engraved with a circular symbol||[[Nectar of the Wisp (2)|Nectar of the Wisp]]||glowing items||||||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&#039;&#039;&#039;mildewed canvas&#039;&#039;&#039;||[[Odiferous Ornaments]]||smelly clothing (atmospheric), containers||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&#039;&#039;&#039;rusty door&#039;&#039;&#039;||[[Slings and Things]]||slings, ammo, containers||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|thick &#039;&#039;&#039;leather flap&#039;&#039;&#039;||[[Scabbards &#039;n&#039; Sheaths]]||weapon containers||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|&#039;&#039;&#039;silk-draped entrance&#039;&#039;&#039;||[[Simply Essential]]||knives, containers, flint, hairbrushes||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|dark &#039;&#039;&#039;pine wagon&#039;&#039;&#039; hung with silver rattles and warding beads||[[Misenseor Goods (4)|Misenseor Goods]]||weapons, containers, pilgrim&#039;s badges, spell scrolls, clothing|| ||N || Y || N&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|&#039;&#039;&#039;small door&#039;&#039;&#039;||[[Smaller Side of Life|The Smaller Side of Life]]||Gnomish items (many Gnome-only)||||||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|tall &#039;&#039;&#039;metal arch&#039;&#039;&#039;||[[Glythtide&#039;s Gifts and Gags]]||gag gifts||||N||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|&#039;&#039;&#039;purple door&#039;&#039;&#039; painted with lavender blossoms||[[Lavender and Lace (2)]]||purple and white clothing, jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|&#039;&#039;&#039;wood-shingled wagon&#039;&#039;&#039;||[[Forever Faithful (2)|Forever Faithful]]||god-themed cambrinth||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|&#039;&#039;&#039;canvas drape&#039;&#039;&#039;||[[Stuff It]]||containers and pocketed clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|heavy &#039;&#039;&#039;steel door&#039;&#039;&#039; covered in a myriad of locks||[[Sputkin&#039;s (2)|Sputkin&#039;s]]||weapons, containers, jewelry, icons, chimes||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|&#039;&#039;&#039;driftwood door&#039;&#039;&#039;||[[Mind of Sdai|The Mind of Sdai]]||gift bags||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|carved &#039;&#039;&#039;wooden door&#039;&#039;&#039; decorated with animal caricatures||[[Your Inner Animal]]||animal-themed clothing, containers||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|&#039;&#039;&#039;mask-shaped door&#039;&#039;&#039;||[[Creepy Costumes]]||guildleader costumes||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|gaily &#039;&#039;&#039;painted door&#039;&#039;&#039;||[[Alimia&#039;s Ocarinas]]||ocarinas (wind instruments)||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|frosted &#039;&#039;&#039;crystal door&#039;&#039;&#039;||[[Diamond Deities]]||souvenirs||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|&#039;&#039;&#039;web-covered doorway&#039;&#039;&#039;||[[Accents for the Arachnophile]]||spider-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|narrow &#039;&#039;&#039;wooden door&#039;&#039;&#039;||[[Cultured Attire (2)|A Cultured Attire]]||weapons, armor, and fluff for the Elven clans||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|&#039;&#039;&#039;red portal&#039;&#039;&#039;||[[Scarlett&#039;s Web Race]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
|&#039;&#039;&#039;velvet-trimmed door&#039;&#039;&#039;||[[Elahkti&#039;s Metal Arts]]||armor and tabards||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
|&#039;&#039;&#039; boot-shaped doorway&#039;&#039;&#039;||[[Give &#039;Em the Boot]]||boots||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
|tarnished &#039;&#039;&#039;metal door&#039;&#039;&#039; with wooden supports riveted to it||[[Jubby&#039;s Tattoos]]||tattoos||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|elevated blue &#039;&#039;&#039;canvas tarpaulin&#039;&#039;&#039; painted with colorful fish||[[Glass Bubble|The Glass Bubble]]||aquariums||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|&#039;&#039;&#039;large wagon&#039;&#039;&#039;||[[Sibtiem&#039;s Creations]]||jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|&#039;&#039;&#039;shrouded doorway&#039;&#039;&#039;||[[Blanve&#039;s Bounty (3)|Blanve&#039;s Bounty]]||rare jewelry||Estate Holders||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|fuzzy &#039;&#039;&#039;white tent&#039;&#039;&#039;||[[Naked Sheep|The Naked Sheep]]||wool, sheep-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|ramshackle &#039;&#039;&#039;produce stand&#039;&#039;&#039;||[[Ramshackle Produce Stand|A Ramshackle Produce Stand]]||pumpkins (for carving) and candles||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;oilcloth stall&#039;&#039;&#039;||[[Fall&#039;s Harvest]]||apple-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;birch door&#039;&#039;&#039;||[[Delicate Creations]]||clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;wide archway&#039;&#039;&#039;||[[Turialo&#039;s Haven (3)|Turialo&#039;s Haven]]||season-themed clothing, jewelry, containers||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;silk-trimmed entrance&#039;&#039;&#039;||[[Perfect Rose|The Perfect Rose]]||clothing, jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|stark &#039;&#039;&#039;white tent&#039;&#039;&#039; painted with a large red eye||[[The Eye of Power]]||cambrinth||||Y||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|smoke-damaged &#039;&#039;&#039;aquamarine tent&#039;&#039;&#039;||[[Fishy&#039;s Pants Mart]]||exploding pants||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|&#039;&#039;&#039;bloodstained door&#039;&#039;&#039;||[[Dying to Shop]]||containers, crossbows, pestles, pinatas||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|&#039;&#039;&#039;plank door&#039;&#039;&#039;||[[Whimsies]]||clothing, jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|large &#039;&#039;&#039;purple door&#039;&#039;&#039;||[[Terrific Turnip (3)|The Terrific Turnip]]||turnip-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|simple red &#039;&#039;&#039;oak caravan&#039;&#039;&#039;||[[Sketchy By Design]]||writing supplies and paintings||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|&#039;&#039;&#039;crooked shed&#039;&#039;&#039;||[[In The Hollow]]||pinatas||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|flimsy &#039;&#039;&#039;wooden stall&#039;&#039;&#039;||[[Signs of the Times]]||free-standing signs||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|&#039;&#039;&#039;patched tent&#039;&#039;&#039;||[[Sable&#039;s Tent]]||clothing, wings, magic masks||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|dented &#039;&#039;&#039;iron door&#039;&#039;&#039;||[[Tricky Treats]]||&#039;nothing yet&#039;&#039;||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|billowing &#039;&#039;&#039;black curtain&#039;&#039;&#039;||[[Asketi&#039;s Stop (2)]]||weapons, leather armor, clothing||||||Y||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|&#039;&#039;&#039;leather tent&#039;&#039;&#039; with a battered tin chimney||[[Yarrel&#039;s Varmint Vittles]]||meat and alcoholic beverages||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|menacing &#039;&#039;&#039;steel arch&#039;&#039;&#039;||[[Musical Chairs of Doom]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|low &#039;&#039;&#039;steel door&#039;&#039;&#039;||[[Fangs for the Memory (2)|Fangs For The Memory]]||verby fangs, claws, whips, clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|&#039;&#039;&#039;chicken-shaped arch&#039;&#039;&#039;||[[Game of Chicken|A Game of Chicken]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|&#039;&#039;&#039;dilapidated door&#039;&#039;&#039;||[[Mob Mentality (2)|Mob Mentality]]||improvised weapons, clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|&#039;&#039;&#039;red door&#039;&#039;&#039; with &amp;quot;Wicked Windows&amp;quot; set on it in stained glass||[[Wicked Windows]]||windows for houses||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|polished &#039;&#039;&#039;brass door&#039;&#039;&#039;||[[Outrageous Fortune]]||weapons||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|ironwood &#039;&#039;&#039;double doors&#039;&#039;&#039;||[[Tending the Fold]]||origami supplies, tabards||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|bright &#039;&#039;&#039;yellow door&#039;&#039;&#039;||[[See The Light (2)|See The Light]]||||Clerics||||N||N&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|&#039;&#039;&#039;small door&#039;&#039;&#039; decorated with a set of bowling pins being eaten by a skull||[[Skull Bowling]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|ebon &#039;&#039;&#039;friezed archway&#039;&#039;&#039;||[[Relief in the Dark (2)|Relief in the Dark]]||housing items||Estate Holders||||N||&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|&#039;&#039;&#039;thin curtain&#039;&#039;&#039; leading into a wide stall||[[Made for Walking]]||armored boots|| || Y ||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|&#039;&#039;&#039;arch&#039;&#039;&#039; surmounted by a beaming cockroach||[[Little Feets Adoption Center]]||pet bugs||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|&#039;&#039;&#039;brass-studded door&#039;&#039;&#039;||[[Cutting Edge|The Cutting Edge]]||small edged weapons||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|square &#039;&#039;&#039;brass grating&#039;&#039;&#039; set low on the wall||[[Herb&#039;s Bakery]]||food, containers||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|&#039;&#039;&#039;bright door&#039;&#039;&#039; with a fanciful mask painted on it||[[Masquer Aid]]||costumes||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|&#039;&#039;&#039;plain door&#039;&#039;&#039;||[[Gearanimals]]||mechanical house pets||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|&#039;&#039;&#039;white door&#039;&#039;&#039; with a picture of a badger in a cloak and hat||[[Beastly Behavior (3)|Beastly Behavior]]||cloaks made of whole skins/furs|| Y || Y || N ||&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
|large &#039;&#039;&#039;ornate door&#039;&#039;&#039;||[[Behind the Mask (2)|Behind the Mask]]||masks||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
|ring of &#039;&#039;&#039;pennants&#039;&#039;&#039;||[[Entrail Toss Arena]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
|pale &#039;&#039;&#039;canvas flap&#039;&#039;&#039;||[[Natural Selections]]||brawling weapons||||N||Y||Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Some rooms in the shop are open to everyone.&lt;br /&gt;
&lt;br /&gt;
==Upper Level==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve403-1b.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039; || &#039;&#039;&#039;Shop Done&#039;&#039;&#039;  || &#039;&#039;&#039;Items Done&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!B&lt;br /&gt;
| Three Frog Monte || [[Three Frog Monte]] || Game || || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| gear-covered door || [[Ratchet Shack]] || Crossbows/Arbalests || N ||Y||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| wood door || [[Hunka&#039;s Burning Love (2)|Hunka&#039;s Burning Love]] || Coal Products || Y || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| grease-stained door || [[Holey Warez]] || Containers || N  || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!D &lt;br /&gt;
| the Darkbox || [[Darkbox]] || wounding game with various prizes || Y || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| curtained doorway || [[Ang&#039;hhsmus]] || Clothing/Uaro&#039;s?|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| barn door || [[The Stylish Stallion]] || Mount Saddle&#039;s|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| round door with two small holes in it || [[Cute as a Button]] || Doll&#039;s/Walking Sticks|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| sandbox || [[Sandbox]] || game||  || Y||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| scaly door || [[Nest o&#039; Snakes]] || Snake Themed Boa/Bola/Belts|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| carved oak door || [[Silken Seams]] || Clothing/Robes(Hide some features)|| N || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| vine-covered door || [[Silken Garden]] || Plant Themed Jewelry||N  ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
| [shop room] || [[Kaleidoscopes]] || Kaleidoscopes || N || Y || &lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
| Lounge || [[Lounge]] || Food/Drink|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!56&lt;br /&gt;
| wooden door || [[Eagle Eye]] || Eagle Themed Clothing||  N|| Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!56&lt;br /&gt;
| oak doorway || [[Creature Comforts]] || Animal Themed Furniture|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!56&lt;br /&gt;
| dented iron door || [[Birds of a Feather]] || Bird Themed Clothing|| Y || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!57&lt;br /&gt;
| polished brass entrance || [[The Future is Now]] || Moon Mage Items|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!57&lt;br /&gt;
| sea-green door|| [[Something&#039;s Fishy]] || Fish Themed Weapons/Armor/Clothing ||N  || Y||&lt;br /&gt;
|-&lt;br /&gt;
!58&lt;br /&gt;
| painted door ||[[Gersvinda&#039;s Natural Studies]] || Compendiums/Charts (Empath Only)||  || N ||&lt;br /&gt;
|-&lt;br /&gt;
!58&lt;br /&gt;
| polished steel door with an ornate shield on it || [[The Faithful Defender]] || Shields|| N || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
!58&lt;br /&gt;
| stately bronzed arch || [[Famous Last Words]] || Word Themed Ranged Weaponry || Y ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!59&lt;br /&gt;
| colorful curtain embroidered with prancing animals || [[All Wound Up]] || Toys || Y ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!59&lt;br /&gt;
| narrow door|| [[Eye Spy]] || Eye Wear/Armor || Y || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
!59&lt;br /&gt;
| tall door beneath a painting of a sword wreathed in musical notes || [[Slay It With Music]] || Weapons that make noise when waved|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!X&lt;br /&gt;
| oval door beneath a painting of a toy box || [[The Toy Box (2)]] || Toys|| Y || Y||&lt;br /&gt;
|-&lt;br /&gt;
!X&lt;br /&gt;
| metal arch|| [[Acaph&#039;s_Acquistions|Acaph&#039;s Acquisitions]] || Retired Merchant Items||N  ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!X&lt;br /&gt;
| mud-brown flap || [[Bobbing for Leeches]] || Wearable Leaches ||  ||Y ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lower Level==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve396-3b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Shop Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039; || &#039;&#039;&#039;Items Done&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|grand mahogany door with fluttering gold pennants||&#039;&#039;&#039;[[Rugged Appeal]]&#039;&#039;&#039;|| Animal-part rugs for furniture ||  Y || N||&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
| stately door ||&#039;&#039;&#039;[[The Finer Things (2)|The Finer Things]]&#039;&#039;&#039;|| Clothing/Jewelry ||  Y ||N||&lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
| wicker-paneled door || &#039;&#039;&#039;[[Riding the Range]]&#039;&#039;&#039; || Horse themed clothing ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| low arch filled with dark blue drapery||&#039;&#039;&#039;[[Pi&#039;botuk Pel&#039;arsharra]]&#039;&#039;&#039;||S&#039;Kra Mur clothing (verby) and jewelry ||  Y || N||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| a painted door ||&#039;&#039;&#039;[[Walk on the Wild Side (2)|A Walk on the Wild Side]]&#039;&#039;&#039;|| Shoes ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
| black iron gate with a sign reading RISSAN ROULETTE hanging from it || &#039;&#039;&#039;[[Rissan Roulette]]&#039;&#039;&#039; || Potentially lethal game ||  Y || ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| scuffed metal door painted with a variety of healing herbs || &#039;&#039;&#039;[[On the Mend]]&#039;&#039;&#039; || Alchemy/herbalism tools ||  Y ||N ||Y&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| mottled door || &#039;&#039;&#039;[[Packrat&#039;s Piece of Paradise (5)|Packrat&#039;s Piece of Paradise]]&#039;&#039;&#039; || clothing and containers ||  Y || N||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| fine mahogany door || &#039;&#039;&#039;[[Spikan&#039;s Sporrans (2)|Spikan&#039;s Sporrans]]&#039;&#039;&#039; || Sporrans ||  Y || N||Y&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| pale red door bearing a wreath of colorful dried flowers || &#039;&#039;&#039;[[Town and Country (2)|Town and Country]]&#039;&#039;&#039; || Exterior decorations for homes || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| glass door painted with the image of a handbag||&#039;&#039;&#039;[[Excess Baggage]]&#039;&#039;&#039;|| Handbags || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| wooden door covered in fabric swatches||&#039;&#039;&#039;[[Fabric Fantasies (2)|Fabric Fantasies]]&#039;&#039;&#039;|| Rare fabrics  || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| || &#039;&#039;&#039;[[Engine Room Roasting Pit]]&#039;&#039;&#039; || Food roasting location || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 27 &lt;br /&gt;
| round door painted with a spiral||&#039;&#039;&#039;[[Spiraling Out of Control]]&#039;&#039;&#039;|| Weapon, Toy, Jewelry, Clothing || Y ||N||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| metal door edged with a silk and leather braid || &#039;&#039;&#039;[[Hide and Silk (2)|Hide and Silk]]&#039;&#039;&#039; || Wearable machinery, Housing || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| plain door || &#039;&#039;&#039;[[This &#039;N&#039; That (3)|This &#039;N&#039; That]]&#039;&#039;&#039; || Random things ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| wooden door || &#039;&#039;&#039;[[Cowsmoopolitan (2)|Cowsmoopolitan]]&#039;&#039;&#039; || Cow-themed items ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| deep blue door carved with a subtle pattern resembling water ripples || &#039;&#039;&#039;[[Liquid Assets (2)|Liquid Assets]]&#039;&#039;&#039; || Glass jewelry ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| grey door painted to resemble a gravestone || &#039;&#039;&#039;[[Grieving Grave]]&#039;&#039;&#039; || Funeral items ||  Y ||N ||Y&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Blythe Spirits]]&#039;&#039;&#039; || Ghostly house pets || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| black door set with a red steel horseshoe || &#039;&#039;&#039;[[NightMares (2)|NightMares]]&#039;&#039;&#039; || Horse items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| rusted metal door set with bones || &#039;&#039;&#039;[[Dry Bones]]&#039;&#039;&#039; || Alchemy gear || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| knotty pine door|| &#039;&#039;&#039;[[Bones]]&#039;&#039;&#039; || Bone furniture Housing || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| colorful door|| &#039;&#039;&#039;[[Cuddly Creations]]&#039;&#039;&#039; || Stuffed animals || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| scarred ebonwood door|| &#039;&#039;&#039;[[Jhanine Dering Cloaks]]&#039;&#039;&#039; || Cloaks ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|flannel curtain || &#039;&#039;&#039;[[Sleepwalkers (2)|Sleepwalkers]]&#039;&#039;&#039; || Slippers ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|white oakwood door || &#039;&#039;&#039;[[Obscured Visions]]&#039;&#039;&#039; ||Cambrinth/gweth hiding items || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| blackened steel door painted with various weapons||&#039;&#039;&#039;[[Dark Defenders]]&#039;&#039;&#039;|| Weapons and Bows|| N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| dark door strung with an assortment of dried appendages||&#039;&#039;&#039;[[Bizarre Bazaar]]&#039;&#039;&#039;|| Wierd Clothing and Jars  | N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| banner-draped doorway||&#039;&#039;&#039;[[Huffenclaw&#039;s Decadent Delights]]&#039;&#039;&#039;|| Chocolate -- Part of Contest  || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
|wooden door || &#039;&#039;&#039;[[Tweets (2)|Tweets]]&#039;&#039;&#039; || Clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
|elegantly carved door inlaid with polished cedar panels || &#039;&#039;&#039;[[Eternal Moments]]&#039;&#039;&#039; || Paintings and statues (estate holder only) ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 32 &lt;br /&gt;
| stained glass archway||&#039;&#039;&#039;[[Clear Visions]]&#039;&#039;&#039;|| Glass based items || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| patchwork door flap cobbled together from scraps of leather || &#039;&#039;&#039;[[Shenneshwi&#039;s Stockpile]]&#039;&#039;&#039; || Leather Flasks, Containers, Whips ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 33 &lt;br /&gt;
| horseshoe-shaped entrance||&#039;&#039;&#039;[[Force of habit]]&#039;&#039;&#039;|| Boots, spurs and riding crops ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| baize-covered door displaying a picture of a cane||&#039;&#039;&#039;[[Walk This Way]]&#039;&#039;&#039;|| Cane and Walking stick weapons || Y || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| arched silver-banded door || &#039;&#039;&#039;[[Ahreusse&#039;s Atelier]]&#039;&#039;&#039; || Gem flowers and jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| thin iron door || &#039;&#039;&#039;[[PrEcIouS DeLigHtS]]&#039;&#039;&#039; || Dolls || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
| many-layered gossamar curtain||&#039;&#039;&#039;[[Ilithian Heritage]]&#039;&#039;&#039;|| Elf and Elothean(only?) items. || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
|  a large round door||&#039;&#039;&#039;[[Dark Delights]]&#039;&#039;&#039;|| Candy with chocalate fountain || Y || N  ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
| polished ebony door inlaid with an ivory spider web || &#039;&#039;&#039;[[Spider&#039;s Web|The Spider&#039;s Web]]&#039;&#039;&#039; || Gambling || N || ||&lt;br /&gt;
|- &lt;br /&gt;
! 35&lt;br /&gt;
| swinging bamboo doors || &#039;&#039;&#039;[[Joys of Noise|The Joys of Noise]]&#039;&#039;&#039; || Instruments || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| metal door engraved with a glaring pumpkin || &#039;&#039;&#039;[[Blood and Gourd]]&#039;&#039;&#039; || Bobbing for pumpkins (with prizes) || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
|granite-framed steel arch with a black widow keystone || &#039;&#039;&#039;[[Witch Stitch is Which]]&#039;&#039;&#039; || Embroidery supplies (Trader only) ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  a brass door||&#039;&#039;&#039;[[Exaltation Titinnabulum]]&#039;&#039;&#039;|| Bells &#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  iron-bound oaken door||&#039;&#039;&#039;[[Basimah&#039;s (2)|Basimah&#039;s]]&#039;&#039;&#039;|| Bows, quivers and slings || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses || &#039;&#039;&#039;[[Top Notch (2)|Top Notch]]&#039;&#039;&#039; || Jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| wide arch || &#039;&#039;&#039;[[Armadillo Crush]]&#039;&#039;&#039; || Strength game ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
|  a dark iron door||&#039;&#039;&#039;[[Abandoned Dragon]]&#039;&#039;&#039;|| Shield, weapons and jewelry with gem slot  || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| velvet-draped arch ||&#039;&#039;&#039;[[Empty Settings]]&#039;&#039;&#039;|| Jewelry with gem slot ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses ||&#039;&#039;&#039;[[Top Notch]]&#039;&#039;&#039;|| Jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 38 &lt;br /&gt;
|  wheel-shaped door||&#039;&#039;&#039;[[Reinventing the Wheel]]&#039;&#039;&#039;|| Caravans || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| large pumpkin-hued arch || &#039;&#039;&#039;[[Boggle Blast]]&#039;&#039;&#039; || Boggle shooting game || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| decoratively enameled door ||&#039;&#039;&#039;[[Dark Symphony (2)|Dark Symphony]]&#039;&#039;&#039; || Bard only   ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
| pink and purple door || &#039;&#039;&#039;[[Tastelessly Tacky (2)|Tastelessly Tacky]]&#039;&#039;&#039; || Clothing || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a steel door||&#039;&#039;&#039;[[Quick Bite|A Quick Bite]]&#039;&#039;&#039;|| Meat storage items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a rusted door||&#039;&#039;&#039;[[Quiver in Fear]]&#039;&#039;&#039;|| Quivers, fletching pouches || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a white door||&#039;&#039;&#039;[[Flower Power]]&#039;&#039;&#039;|| Flower themed weapons and armor || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  small metal door||&#039;&#039;&#039;[[Puffindor&#039;s Tantalizing Taffy]]&#039;&#039;&#039;|| Taffy -- Part of Contest ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  gaudy golden door||&#039;&#039;&#039;[[One Man&#039;s Trash]]&#039;&#039;&#039;|| Damaged items - dolls, toys, cloaks ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| silver door painted with an image of the heavens || &#039;&#039;&#039;[[Treasures of the Spirit]]&#039;&#039;&#039; || Gem pouches || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| rainbow-hued door || &#039;&#039;&#039;[[The Pretty Pony]]&#039;&#039;&#039; || Toy Mounts?/Mount Saddles|| N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| paper-covered door || &#039;&#039;&#039;[[Below the Fold]]&#039;&#039;&#039; || Origami || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| bluefire velvet draped door || &#039;&#039;&#039;[[Idon Abide the Ten]]&#039;&#039;&#039; || Kaldaran God Themed Items/Camb ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| large metal door reinforced with riveted steel strips || &#039;&#039;&#039;[[Findorslyth&#039;s Fortifiers]]&#039;&#039;&#039; || Shields/Guild Themed Pouches - Part of Contest||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| soot-stained door || &#039;&#039;&#039;[[Fires of Autumn]]&#039;&#039;&#039; || House fireplaces ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| canvas-covered booth || &#039;&#039;&#039;[[Snookie&#039;s Divine Spoons]]&#039;&#039;&#039; || Souvenir spoons and holders ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| stained glass door || &#039;&#039;&#039;[[Shimmers of Silver]]&#039;&#039;&#039; || Clothing, Gweth/backpack/belt pouch hiding items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| warped wood door || &#039;&#039;&#039;[[Amylia&#039;s Attic (2)|Amylia&#039;s Attic]]&#039;&#039;&#039; || Battered clothing, jewelry and armor, Housing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| opulent booth screened off by a beaded curtain || &#039;&#039;&#039;[[Q&#039;tahhl&#039;s Place]]&#039;&#039;&#039; || Tailbands ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| sagging black door || &#039;&#039;&#039;[[Disenchantments (2)|Disenchantments]]&#039;&#039;&#039; || Break-up clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| boot-shaped door|| &#039;&#039;&#039;[[Nigeyi&#039;s, Purveyor of Fine Footwear]]&#039;&#039;&#039; || Footwear ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| starlight velvet draped door|| &#039;&#039;&#039;[[Tieheq with the Thirteen]]&#039;&#039;&#039; || Kaldaran God-themed items/Camb||  Y || ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| ebonwood door || &#039;&#039;&#039;[[Visions of Holiness (3)|Visions of Holiness]]&#039;&#039;&#039; || God-themed weapons and items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| carved iron door || &#039;&#039;&#039;[[Gear Shop]]&#039;&#039;&#039; || Gear themed jewelry||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| glass door decorated with a fan of tobacco leaves || &#039;&#039;&#039;[[Cloudwalker&#039;s Smoke Shop]]&#039;&#039;&#039; || Tobacco || Y || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Crafty Cloaks (2)|Crafty Cloaks]]&#039;&#039;&#039; || Cloaks ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 46 &lt;br /&gt;
|  shabby door painted with skeletal figures ||&#039;&#039;&#039;[[Once Possessed (2)|Once Possessed]]&#039;&#039;&#039;|| Clothing, Toys, Armor, Housing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| door draped with colorful pennants || &#039;&#039;&#039;[[Hollow Bellies (2)|Hollow Bellies]]&#039;&#039;&#039; || Food ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| multicolored beaded doorway || &#039;&#039;&#039;[[Eclectic Eccentric]]&#039;&#039;&#039; || Clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| hairy door || &#039;&#039;&#039;[[Ready to Were]]&#039;&#039;&#039; || Mechanical toys ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Heavenly Entrances]]&#039;&#039;&#039; || Ornaments for door-style housing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| carved ebony door || &#039;&#039;&#039;[[Frisky Portaits]]&#039;&#039;&#039; || Moving paintings for houses ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| deep black door painted with silvery cobwebs || &#039;&#039;&#039;[[Obscure Memories (2)|Obscure Memories]]&#039;&#039;&#039; || (requires a light)   ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  columned entryway||&#039;&#039;&#039;[[Uwresari&#039;s Exotic Wonders (2)|Uwresari&#039;s Exotic Wonders]]&#039;&#039;&#039;|| Box o Gem game, jewelry, weapons || N || Y || N &lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Amulets by Liathe (2)|Amulets by Liathe]]&#039;&#039;&#039; || Amulets  ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| rusted doorway || &#039;&#039;&#039;[[Darsam&#039;s Drifters (2)|Darsam&#039;s Drifters]]&#039;&#039;&#039; || Floating Spooky jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  sugar-coated door||&#039;&#039;&#039;[[I&#039;ll Eat My Hat]]&#039;&#039;&#039;|| Food-colored clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| arched door || &#039;&#039;&#039;[[Dark Dalliance]]&#039;&#039;&#039; || Jewelry, Clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| white cloth-covered doorway || &#039;&#039;&#039;[[Photash School of Butlery|The Photash School of Butlery]]&#039;&#039;&#039; || Butlers (pets) for houses ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 50 &lt;br /&gt;
| squat rusty metal door ||&#039;&#039;&#039;[[Thee Mottl&#039;d Teoy Shoppe]]&#039;&#039;&#039;|| Toys || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| brown door painted to resemble a gingerbread cookie || &#039;&#039;&#039;[[Suite of Sweets]]&#039;&#039;&#039;|| Candy-shaped items and candy || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| branded mahogany door ||&#039;&#039;&#039;[[All Aquiver]]&#039;&#039;&#039;|| Quivers ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| steel door draped in white silk ||&#039;&#039;&#039;[[Peaceful Intentions]]&#039;&#039;&#039;|| Sheaths ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| steel door inlaid with swirls of anloral || &#039;&#039;&#039;[[Soulful Trinkets]]&#039;&#039;&#039; || Sacred pins ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| narrow rosewood door || &#039;&#039;&#039;[[Just Desserts (2)|Just Desserts]]&#039;&#039;&#039; || Containers with cakes inside  || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 52 &lt;br /&gt;
|  simple metal door painted with pink rabbit||&#039;&#039;&#039;[[Just a slice]]&#039;&#039;&#039;|| Weapons and armor ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| rough opening || &#039;&#039;&#039;[[Leftovers (2)|Leftovers]]&#039;&#039;&#039; || Bone armor, weapons, and items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| black iron door || &#039;&#039;&#039;[[Haunted House (3)|Haunted House]]&#039;&#039;&#039; || Spooky housing items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  doorway curtained with colorful glass beads||&#039;&#039;&#039;[[Pi&#039;rasha&#039;s Pins]]&#039;&#039;&#039;|| Cloaks and cloak pins || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  small booth draped with braided yarn||&#039;&#039;&#039;[[Snacky Hapiness]]&#039;&#039;&#039;|| Knitted clothing and comfort food ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 54&lt;br /&gt;
| beaded curtain || &#039;&#039;&#039;[[House of Bones (2)|The House of Bones]]&#039;&#039;&#039; || Bone furniture ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
!54&lt;br /&gt;
| broad iron doorframe with large rusted rivets || &#039;&#039;&#039;[[Smokes &#039;n&#039; Spirits]]&#039;&#039;&#039; || Tobacco products || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 54 &lt;br /&gt;
|  mural-painted door||&#039;&#039;&#039;[[Hero to Go]]&#039;&#039;&#039;|| Armor, weapons and lanterns || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
| [[Daelus]] || &#039;&#039;&#039;[[Daelus&#039;s_Entrances_and_Exits_(2)|Daelus&#039;s Entrances and Exits]]&#039;&#039;&#039; || Wandering teacher of stylish entrances and exits from the game|| Y || N || Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instructions for Editing Shop Tables==&lt;br /&gt;
&lt;br /&gt;
Please do not check these columns unless you have personally verified the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Shop Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*All of the inventory and prices are listed&lt;br /&gt;
*Inventory and prices are for the current version (some shops have more than one version with different inventory or prices)&lt;br /&gt;
*Store At A Glance has been completely filled out (including the item types)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Items Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*Every item in the shop has been blue-linked. Ideally, this would mean that there is complete information for every item (look, appraisal, etc.), but it&#039;s OK to check this as long as there are no red-linked items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Tickets&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*The shop accepts tickets for one or more items.&lt;br /&gt;
&lt;br /&gt;
==Shops missing from previous Fests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|colossal mahogany caravan with fluttering gold pennants|| &#039;&#039;&#039;[[Male Persuasion|The Male Persuasion]]&#039;&#039;&#039; ||Male clothing ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| steel door ||&#039;&#039;&#039;[[Bare Necessities]]&#039;&#039;&#039;|| Rare pelts and woods || &lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
| steel door painted in colorful swirls || &#039;&#039;&#039;[[Sindah&#039;s Silk Sensations]]&#039;&#039;&#039; || Silk clothing || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| rusted metal door || &#039;&#039;&#039;[[Ravetherin&#039;s Fabulous Fruits]]&#039;&#039;&#039; || Fruit Candy || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| round manhole || &#039;&#039;&#039;[[Porly&#039;s Emporlyum (2)|Porly&#039;s Emporlyum]]&#039;&#039;&#039; || Firework Making, Containers || &lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| leather door flap || &#039;&#039;&#039;[[Jhiskar&#039;s Provisions]]&#039;&#039;&#039; || Fletching tools || &lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| door with &amp;quot;Tookes&#039; Nook&amp;quot; scrawled across the front || &#039;&#039;&#039;[[Tookes&#039;s Nook (2)|Tookes&#039;s Nook]]&#039;&#039;&#039; || Empath Shop, kits and jugglies || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191384</id>
		<title>Hollow Eve Festival 403 Map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191384"/>
		<updated>2011-11-01T20:36:28Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Level==&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[image:Holloweve396-2b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please see instructions below before editing this table.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Tickets||Shop&amp;lt;br&amp;gt;Done!!Items&amp;lt;br&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|scrubbed &#039;&#039;&#039;metal door&#039;&#039;&#039; hung with a gingham trimmed sign||[[Shugar&#039;s Cookie Emporium (4)|Shugar&#039;s Cookie Emporium]]||cookies||N||N||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|&#039;&#039;&#039;large cobweb&#039;&#039;&#039; of carefully woven rope||[[Death From Above]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|gleaming &#039;&#039;&#039;mahogany caravan&#039;&#039;&#039; inlaid with an elaborate compass design above the door||[[Rizadi&#039;s Outfitters (2)|Rizadi&#039;s Outfitters]]||clothing||Estate Holders*||N||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&#039;&#039;&#039;iron door&#039;&#039;&#039; engraved with a circular symbol||[[Nectar of the Wisp (2)|Nectar of the Wisp]]||glowing items||||||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&#039;&#039;&#039;mildewed canvas&#039;&#039;&#039;||[[Odiferous Ornaments]]||smelly clothing (atmospheric), containers||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&#039;&#039;&#039;rusty door&#039;&#039;&#039;||[[Slings and Things]]||slings, ammo, containers||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|thick &#039;&#039;&#039;leather flap&#039;&#039;&#039;||[[Scabbards &#039;n&#039; Sheaths]]||weapon containers||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|&#039;&#039;&#039;silk-draped entrance&#039;&#039;&#039;||[[Simply Essential]]||knives, containers, flint, hairbrushes||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|dark &#039;&#039;&#039;pine wagon&#039;&#039;&#039; hung with silver rattles and warding beads||[[Misenseor Goods (4)|Misenseor Goods]]||weapons, containers, pilgrim&#039;s badges, spell scrolls, clothing|| ||N || Y || N&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|&#039;&#039;&#039;small door&#039;&#039;&#039;||[[Smaller Side of Life|The Smaller Side of Life]]||Gnomish items (many Gnome-only)||||||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|tall &#039;&#039;&#039;metal arch&#039;&#039;&#039;||[[Glythtide&#039;s Gifts and Gags]]||gag gifts||||N||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|&#039;&#039;&#039;purple door&#039;&#039;&#039; painted with lavender blossoms||[[Lavender and Lace (2)]]||purple and white clothing, jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|&#039;&#039;&#039;wood-shingled wagon&#039;&#039;&#039;||[[Forever Faithful (2)|Forever Faithful]]||god-themed cambrinth||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|&#039;&#039;&#039;canvas drape&#039;&#039;&#039;||[[Stuff It]]||containers and pocketed clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|heavy &#039;&#039;&#039;steel door&#039;&#039;&#039; covered in a myriad of locks||[[Sputkin&#039;s (2)|Sputkin&#039;s]]||weapons, containers, jewelry, icons, chimes||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|&#039;&#039;&#039;driftwood door&#039;&#039;&#039;||[[Mind of Sdai|The Mind of Sdai]]||gift bags||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|carved &#039;&#039;&#039;wooden door&#039;&#039;&#039; decorated with animal caricatures||[[Your Inner Animal]]||animal-themed clothing, containers||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|&#039;&#039;&#039;mask-shaped door&#039;&#039;&#039;||[[Creepy Costumes]]||guildleader costumes||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|gaily &#039;&#039;&#039;painted door&#039;&#039;&#039;||[[Alimia&#039;s Ocarinas]]||ocarinas (wind instruments)||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|frosted &#039;&#039;&#039;crystal door&#039;&#039;&#039;||[[Diamond Deities]]||souvenirs||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|&#039;&#039;&#039;web-covered doorway&#039;&#039;&#039;||[[Accents for the Arachnophile]]||spider-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|narrow &#039;&#039;&#039;wooden door&#039;&#039;&#039;||[[Cultured Attire (2)|A Cultured Attire]]||weapons, armor, and fluff for the Elven clans||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|&#039;&#039;&#039;red portal&#039;&#039;&#039;||[[Scarlett&#039;s Web Race]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
|&#039;&#039;&#039;velvet-trimmed door&#039;&#039;&#039;||[[Elahkti&#039;s Metal Arts]]||armor and tabards||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
|&#039;&#039;&#039; boot-shaped doorway&#039;&#039;&#039;||[[Give &#039;Em the Boot]]||boots||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
|tarnished &#039;&#039;&#039;metal door&#039;&#039;&#039; with wooden supports riveted to it||[[Jubby&#039;s Tattoos]]||tattoos||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|elevated blue &#039;&#039;&#039;canvas tarpaulin&#039;&#039;&#039; painted with colorful fish||[[Glass Bubble|The Glass Bubble]]||aquariums||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|&#039;&#039;&#039;large wagon&#039;&#039;&#039;||[[Sibtiem&#039;s Creations]]||jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|&#039;&#039;&#039;shrouded doorway&#039;&#039;&#039;||[[Blanve&#039;s Bounty (3)|Blanve&#039;s Bounty]]||rare jewelry||Estate Holders||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|fuzzy &#039;&#039;&#039;white tent&#039;&#039;&#039;||[[Naked Sheep|The Naked Sheep]]||wool, sheep-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|ramshackle &#039;&#039;&#039;produce stand&#039;&#039;&#039;||[[Ramshackle Produce Stand|A Ramshackle Produce Stand]]||pumpkins (for carving) and candles||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;oilcloth stall&#039;&#039;&#039;||[[Fall&#039;s Harvest]]||apple-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;birch door&#039;&#039;&#039;||[[Delicate Creations]]||clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;wide archway&#039;&#039;&#039;||[[Turialo&#039;s Haven (3)|Turialo&#039;s Haven]]||season-themed clothing, jewelry, containers||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;silk-trimmed entrance&#039;&#039;&#039;||[[Perfect Rose|The Perfect Rose]]||clothing, jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|stark &#039;&#039;&#039;white tent&#039;&#039;&#039; painted with a large red eye||[[The Eye of Power]]||cambrinth||||Y||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|smoke-damaged &#039;&#039;&#039;aquamarine tent&#039;&#039;&#039;||[[Fishy&#039;s Pants Mart]]||exploding pants||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|&#039;&#039;&#039;bloodstained door&#039;&#039;&#039;||[[Dying to Shop]]||containers, crossbows, pestles, pinatas||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|&#039;&#039;&#039;plank door&#039;&#039;&#039;||[[Whimsies]]||clothing, jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|large &#039;&#039;&#039;purple door&#039;&#039;&#039;||[[Terrific Turnip (3)|The Terrific Turnip]]||turnip-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|simple red &#039;&#039;&#039;oak caravan&#039;&#039;&#039;||[[Sketchy By Design]]||writing supplies and paintings||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|&#039;&#039;&#039;crooked shed&#039;&#039;&#039;||[[In The Hollow]]||pinatas||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|flimsy &#039;&#039;&#039;wooden stall&#039;&#039;&#039;||[[Signs of the Times]]||free-standing signs||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|&#039;&#039;&#039;patched tent&#039;&#039;&#039;||[[Sable&#039;s Tent]]||clothing, wings, magic masks||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|dented &#039;&#039;&#039;iron door&#039;&#039;&#039;||[[Tricky Treats]]||&#039;nothing yet&#039;&#039;||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|billowing &#039;&#039;&#039;black curtain&#039;&#039;&#039;||[[Asketi&#039;s Stop (2)]]||weapons, leather armor, clothing||||||Y||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|&#039;&#039;&#039;leather tent&#039;&#039;&#039; with a battered tin chimney||[[Yarrel&#039;s Varmint Vittles]]||meat and alcoholic beverages||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|menacing &#039;&#039;&#039;steel arch&#039;&#039;&#039;||[[Musical Chairs of Doom]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|low &#039;&#039;&#039;steel door&#039;&#039;&#039;||[[Fangs for the Memory (2)|Fangs For The Memory]]||verby fangs, claws, whips, clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|&#039;&#039;&#039;chicken-shaped arch&#039;&#039;&#039;||[[Game of Chicken|A Game of Chicken]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|&#039;&#039;&#039;dilapidated door&#039;&#039;&#039;||[[Mob Mentality (2)|Mob Mentality]]||improvised weapons, clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|&#039;&#039;&#039;red door&#039;&#039;&#039; with &amp;quot;Wicked Windows&amp;quot; set on it in stained glass||[[Wicked Windows]]||windows for houses||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|polished &#039;&#039;&#039;brass door&#039;&#039;&#039;||[[Outrageous Fortune]]||weapons||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|ironwood &#039;&#039;&#039;double doors&#039;&#039;&#039;||[[Tending the Fold]]||origami supplies, tabards||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|bright &#039;&#039;&#039;yellow door&#039;&#039;&#039;||[[See The Light (2)|See The Light]]||||Clerics||||N||N&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|&#039;&#039;&#039;small door&#039;&#039;&#039; decorated with a set of bowling pins being eaten by a skull||[[Skull Bowling]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|ebon &#039;&#039;&#039;friezed archway&#039;&#039;&#039;||[[Relief in the Dark (2)|Relief in the Dark]]||housing items||Estate Holders||||N||&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|&#039;&#039;&#039;thin curtain&#039;&#039;&#039; leading into a wide stall||[[Made for Walking]]||armored boots|| || Y ||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|&#039;&#039;&#039;arch&#039;&#039;&#039; surmounted by a beaming cockroach||[[Little Feets Adoption Center]]||pet bugs||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|&#039;&#039;&#039;brass-studded door&#039;&#039;&#039;||[[Cutting Edge|The Cutting Edge]]||small edged weapons||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|square &#039;&#039;&#039;brass grating&#039;&#039;&#039; set low on the wall||[[Herb&#039;s Bakery]]||food, containers||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|&#039;&#039;&#039;bright door&#039;&#039;&#039; with a fanciful mask painted on it||[[Masquer Aid]]||costumes||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|&#039;&#039;&#039;plain door&#039;&#039;&#039;||[[Gearanimals]]||mechanical house pets||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|&#039;&#039;&#039;white door&#039;&#039;&#039; with a picture of a badger in a cloak and hat||[[Beastly Behavior (3)|Beastly Behavior]]||cloaks made of whole skins/furs|| Y || Y || N ||&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
|large &#039;&#039;&#039;ornate door&#039;&#039;&#039;||[[Behind the Mask (2)|Behind the Mask]]||masks||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
|ring of &#039;&#039;&#039;pennants&#039;&#039;&#039;||[[Entrail Toss Arena]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
|pale &#039;&#039;&#039;canvas flap&#039;&#039;&#039;||[[Natural Selections]]||brawling weapons||||N||Y||Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Some rooms in the shop are open to everyone.&lt;br /&gt;
&lt;br /&gt;
==Upper Level==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve403-1b.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039; || &#039;&#039;&#039;Shop Done&#039;&#039;&#039;  || &#039;&#039;&#039;Items Done&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!B&lt;br /&gt;
| Three Frog Monte || [[Three Frog Monte]] || Game || || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| gear-covered door || [[Ratchet Shack]] || Crossbows/Arbalests || N ||Y||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| wood door || [[Hunka&#039;s Burning Love (2)|Hunka&#039;s Burning Love]] || Coal Products || Y || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| grease-stained door || [[Holey Warez]] || Containers || N  || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!D &lt;br /&gt;
| the Darkbox || [[Darkbox]] || wounding game with various prizes || Y || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| curtained doorway || [[Ang&#039;hhsmus]] || Clothing/Uaro&#039;s?|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| barn door || [[The Stylish Stallion]] || Mount Saddle&#039;s|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| round door with two small holes in it || [[Cute as a Button]] || Doll&#039;s/Walking Sticks|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| sandbox || [[Sandbox]] || game||  || Y||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| scaly door || [[Nest o&#039; Snakes]] || Snake Themed Boa/Bola/Belts|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| carved oak door || [[Silken Seams]] || Clothing/Robes(Hide some features)|| N || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| vine-covered door || [[Silken Garden]] || Plant Themed Jewelry||N  ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
| [shop room] || [[Kaleidoscopes]] || Kaleidoscopes || N || Y || &lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
| Lounge || [[Lounge]] || Food/Drink|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!56&lt;br /&gt;
| wooden door || [[Eagle Eye]] || Eagle Themed Clothing||  N|| Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!56&lt;br /&gt;
| oak doorway || [[Creature Comforts]] || Animal Themed Furniture|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!56&lt;br /&gt;
| dented iron door || [[Birds of a Feather]] || Bird Themed Clothing|| Y || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!57&lt;br /&gt;
| polished brass entrance || [[The Future is Now]] || Moon Mage Items|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!57&lt;br /&gt;
| sea-green door|| [[Something&#039;s Fishy]] || Fish Themed Weapons/Armor/Clothing ||N  || Y||&lt;br /&gt;
|-&lt;br /&gt;
!58&lt;br /&gt;
| painted door ||[[Gersvinda&#039;s Natural Studies]] || Compendiums/Charts (Empath Only)||  || N ||&lt;br /&gt;
|-&lt;br /&gt;
!58&lt;br /&gt;
| polished steel door with an ornate shield on it || [[The Faithful Defender]] || Shields|| N || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
!58&lt;br /&gt;
| stately bronzed arch || [[Famous Last Words]] || Word Themed Ranged Weaponry || Y ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!59&lt;br /&gt;
| colorful curtain embroidered with prancing animals || [[All Wound Up]] || Toys || Y ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!59&lt;br /&gt;
| narrow door|| [[Eye Spy]] || Eye Wear/Armor || Y || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
!59&lt;br /&gt;
| tall door beneath a painting of a sword wreathed in musical notes || [[Slay It With Music]] || Weapons that make noise when waved|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!X&lt;br /&gt;
| oval door beneath a painting of a toy box || [[The Toy Box (2)]] || Toys|| Y || Y||&lt;br /&gt;
|-&lt;br /&gt;
!X&lt;br /&gt;
| metal arch|| [[Acaph&#039;s_Acquistions|Acaph&#039;s Acquisitions]] || Retired Merchant Items||N  ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!X&lt;br /&gt;
| mud-brown flap || [[Bobbing for Leeches]] || Wearable Leaches ||  ||Y ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lower Level==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve396-3b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Shop Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039; || &#039;&#039;&#039;Items Done&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|grand mahogany door with fluttering gold pennants||&#039;&#039;&#039;[[Rugged Appeal]]&#039;&#039;&#039;|| Animal-part rugs for furniture ||  Y || N||&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
| stately door ||&#039;&#039;&#039;[[The Finer Things (2)|The Finer Things]]&#039;&#039;&#039;|| Clothing/Jewelry ||  Y ||N||&lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
| wicker-paneled door || &#039;&#039;&#039;[[Riding the Range]]&#039;&#039;&#039; || Horse themed clothing ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| low arch filled with dark blue drapery||&#039;&#039;&#039;[[Pi&#039;botuk Pel&#039;arsharra]]&#039;&#039;&#039;||S&#039;Kra Mur clothing (verby) and jewelry ||  Y || N||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| a painted door ||&#039;&#039;&#039;[[Walk on the Wild Side (2)|A Walk on the Wild Side]]&#039;&#039;&#039;|| Shoes ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
| black iron gate with a sign reading RISSAN ROULETTE hanging from it || &#039;&#039;&#039;[[Rissan Roulette]]&#039;&#039;&#039; || Potentially lethal game ||  Y || ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| scuffed metal door painted with a variety of healing herbs || &#039;&#039;&#039;[[On the Mend]]&#039;&#039;&#039; || Alchemy/herbalism tools ||  Y ||N ||Y&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| mottled door || &#039;&#039;&#039;[[Packrat&#039;s Piece of Paradise (5)|Packrat&#039;s Piece of Paradise]]&#039;&#039;&#039; || clothing and containers ||  Y || N||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| fine mahogany door || &#039;&#039;&#039;[[Spikan&#039;s Sporrans (2)|Spikan&#039;s Sporrans]]&#039;&#039;&#039; || Sporrans ||  Y || N||Y&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| pale red door bearing a wreath of colorful dried flowers || &#039;&#039;&#039;[[Town and Country (2)|Town and Country]]&#039;&#039;&#039; || Exterior decorations for homes || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| glass door painted with the image of a handbag||&#039;&#039;&#039;[[Excess Baggage]]&#039;&#039;&#039;|| Handbags || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| wooden door covered in fabric swatches||&#039;&#039;&#039;[[Fabric Fantasies (2)|Fabric Fantasies]]&#039;&#039;&#039;|| Rare fabrics  || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| || &#039;&#039;&#039;[[Engine Room Roasting Pit]]&#039;&#039;&#039; || Food roasting location || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 27 &lt;br /&gt;
| round door painted with a spiral||&#039;&#039;&#039;[[Spiraling Out of Control]]&#039;&#039;&#039;|| Weapon, Toy, Jewelry, Clothing || Y ||N||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| metal door edged with a silk and leather braid || &#039;&#039;&#039;[[Hide and Silk (2)|Hide and Silk]]&#039;&#039;&#039; || Wearable machinery, Housing || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| plain door || &#039;&#039;&#039;[[This &#039;N&#039; That (3)|This &#039;N&#039; That]]&#039;&#039;&#039; || Random things ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| wooden door || &#039;&#039;&#039;[[Cowsmoopolitan (2)|Cowsmoopolitan]]&#039;&#039;&#039; || Cow-themed items ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| deep blue door carved with a subtle pattern resembling water ripples || &#039;&#039;&#039;[[Liquid Assets (2)|Liquid Assets]]&#039;&#039;&#039; || Glass jewelry ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| grey door painted to resemble a gravestone || &#039;&#039;&#039;[[Grieving Grave]]&#039;&#039;&#039; || Funeral items ||  Y ||N ||Y&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Blythe Spirits]]&#039;&#039;&#039; || Ghostly house pets || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| black door set with a red steel horseshoe || &#039;&#039;&#039;[[NightMares (2)|NightMares]]&#039;&#039;&#039; || Horse items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| rusted metal door set with bones || &#039;&#039;&#039;[[Dry Bones]]&#039;&#039;&#039; || Alchemy gear || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| knotty pine door|| &#039;&#039;&#039;[[Bones]]&#039;&#039;&#039; || Bone furniture Housing || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| colorful door|| &#039;&#039;&#039;[[Cuddly Creations]]&#039;&#039;&#039; || Stuffed animals || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| scarred ebonwood door|| &#039;&#039;&#039;[[Jhanine Dering Cloaks]]&#039;&#039;&#039; || Cloaks ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|flannel curtain || &#039;&#039;&#039;[[Sleepwalkers (2)|Sleepwalkers]]&#039;&#039;&#039; || Slippers ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|white oakwood door || &#039;&#039;&#039;[[Obscured Visions]]&#039;&#039;&#039; ||Cambrinth/gweth hiding items || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| blackened steel door painted with various weapons||&#039;&#039;&#039;[[Dark Defenders]]&#039;&#039;&#039;|| Weapons and Bows|| N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| dark door strung with an assortment of dried appendages||&#039;&#039;&#039;[[Bizarre Bazaar]]&#039;&#039;&#039;|| Wierd Clothing and Jars  | N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| banner-draped doorway||&#039;&#039;&#039;[[Huffenclaw&#039;s Decadent Delights]]&#039;&#039;&#039;|| Chocolate -- Part of Contest  || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
|wooden door || &#039;&#039;&#039;[[Tweets (2)|Tweets]]&#039;&#039;&#039; || Clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
|elegantly carved door inlaid with polished cedar panels || &#039;&#039;&#039;[[Eternal Moments]]&#039;&#039;&#039; || Paintings and statues (estate holder only) ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 32 &lt;br /&gt;
| stained glass archway||&#039;&#039;&#039;[[Clear Visions]]&#039;&#039;&#039;|| Glass based items || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| patchwork door flap cobbled together from scraps of leather || &#039;&#039;&#039;[[Shenneshwi&#039;s Stockpile]]&#039;&#039;&#039; || Leather Flasks, Containers, Whips ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 33 &lt;br /&gt;
| horseshoe-shaped entrance||&#039;&#039;&#039;[[Force of habit]]&#039;&#039;&#039;|| Boots, spurs and riding crops ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| baize-covered door displaying a picture of a cane||&#039;&#039;&#039;[[Walk This Way]]&#039;&#039;&#039;|| Cane and Walking stick weapons || Y || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| arched silver-banded door || &#039;&#039;&#039;[[Ahreusse&#039;s Atelier]]&#039;&#039;&#039; || Gem flowers and jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| thin iron door || &#039;&#039;&#039;[[PrEcIouS DeLigHtS]]&#039;&#039;&#039; || Dolls || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
| many-layered gossamar curtain||&#039;&#039;&#039;[[Ilithian Heritage]]&#039;&#039;&#039;|| Elf and Elothean(only?) items. || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
|  a large round door||&#039;&#039;&#039;[[Dark Delights]]&#039;&#039;&#039;|| Candy with chocalate fountain || Y || N  ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
| polished ebony door inlaid with an ivory spider web || &#039;&#039;&#039;[[Spider&#039;s Web|The Spider&#039;s Web]]&#039;&#039;&#039; || Gambling || N || ||&lt;br /&gt;
|- &lt;br /&gt;
! 35&lt;br /&gt;
| swinging bamboo doors || &#039;&#039;&#039;[[Joys of Noise|The Joys of Noise]]&#039;&#039;&#039; || Instruments || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| metal door engraved with a glaring pumpkin || &#039;&#039;&#039;[[Blood and Gourd]]&#039;&#039;&#039; || Bobbing for pumpkins (with prizes) || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
|granite-framed steel arch with a black widow keystone || &#039;&#039;&#039;[[Witch Stitch is Which]]&#039;&#039;&#039; || Embroidery supplies (Trader only) ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  a brass door||&#039;&#039;&#039;[[Exaltation Titinnabulum]]&#039;&#039;&#039;|| Bells &#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  iron-bound oaken door||&#039;&#039;&#039;[[Basimah&#039;s (2)|Basimah&#039;s]]&#039;&#039;&#039;|| Bows, quivers and slings || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses || &#039;&#039;&#039;[[Top Notch (2)|Top Notch]]&#039;&#039;&#039; || Jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| wide arch || &#039;&#039;&#039;[[Armadillo Crush]]&#039;&#039;&#039; || Strength game ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
|  a dark iron door||&#039;&#039;&#039;[[Abandoned Dragon]]&#039;&#039;&#039;|| Shield, weapons and jewelry with gem slot  || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| velvet-draped arch ||&#039;&#039;&#039;[[Empty Settings]]&#039;&#039;&#039;|| Jewelry with gem slot ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses ||&#039;&#039;&#039;[[Top Notch]]&#039;&#039;&#039;|| Jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 38 &lt;br /&gt;
|  wheel-shaped door||&#039;&#039;&#039;[[Reinventing the Wheel]]&#039;&#039;&#039;|| Caravans || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| large pumpkin-hued arch || &#039;&#039;&#039;[[Boggle Blast]]&#039;&#039;&#039; || Boggle shooting game || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| decoratively enameled door ||&#039;&#039;&#039;[[Dark Symphony (2)|Dark Symphony]]&#039;&#039;&#039; || Bard only   ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
| pink and purple door || &#039;&#039;&#039;[[Tastelessly Tacky (2)|Tastelessly Tacky]]&#039;&#039;&#039; || Clothing || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a steel door||&#039;&#039;&#039;[[Quick Bite|A Quick Bite]]&#039;&#039;&#039;|| Meat storage items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a rusted door||&#039;&#039;&#039;[[Quiver in Fear]]&#039;&#039;&#039;|| Quivers, fletching pouches || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a white door||&#039;&#039;&#039;[[Flower Power]]&#039;&#039;&#039;|| Flower themed weapons and armor || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  small metal door||&#039;&#039;&#039;[[Puffindor&#039;s Tantalizing Taffy]]&#039;&#039;&#039;|| Taffy -- Part of Contest ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  gaudy golden door||&#039;&#039;&#039;[[One Man&#039;s Trash]]&#039;&#039;&#039;|| Damaged items - dolls, toys, cloaks ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| silver door painted with an image of the heavens || &#039;&#039;&#039;[[Treasures of the Spirit]]&#039;&#039;&#039; || Gem pouches || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| rainbow-hued door || &#039;&#039;&#039;[[The Pretty Pony]]&#039;&#039;&#039; || Toy Mounts?/Mount Saddles|| N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| paper-covered door || &#039;&#039;&#039;[[Below the Fold]]&#039;&#039;&#039; || Origami || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| bluefire velvet draped door || &#039;&#039;&#039;[[Idon Abide the Ten]]&#039;&#039;&#039; || Kaldaran God Themed Items/Camb ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| large metal door reinforced with riveted steel strips || &#039;&#039;&#039;[[Findorslyth&#039;s Fortifiers]]&#039;&#039;&#039; || Shields/Guild Themed Pouches - Part of Contest||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| soot-stained door || &#039;&#039;&#039;[[Fires of Autumn]]&#039;&#039;&#039; || House fireplaces ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| canvas-covered booth || &#039;&#039;&#039;[[Snookie&#039;s Divine Spoons]]&#039;&#039;&#039; || Souvenir spoons and holders ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| stained glass door || &#039;&#039;&#039;[[Shimmers of Silver]]&#039;&#039;&#039; || Clothing, Gweth/backpack/belt pouch hiding items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| warped wood door || &#039;&#039;&#039;[[Amylia&#039;s Attic (2)|Amylia&#039;s Attic]]&#039;&#039;&#039; || Battered clothing, jewelry and armor, Housing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| opulent booth screened off by a beaded curtain || &#039;&#039;&#039;[[Q&#039;tahhl&#039;s Place]]&#039;&#039;&#039; || Tailbands ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| sagging black door || &#039;&#039;&#039;[[Disenchantments (2)|Disenchantments]]&#039;&#039;&#039; || Break-up clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| boot-shaped door|| &#039;&#039;&#039;[[Nigeyi&#039;s, Purveyor of Fine Footwear]]&#039;&#039;&#039; || Footwear ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| starlight velvet draped door|| &#039;&#039;&#039;[[Tieheq with the Thirteen]]&#039;&#039;&#039; || Kaldaran God-themed items/Camb||  Y || ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| ebonwood door || &#039;&#039;&#039;[[Visions of Holiness (3)|Visions of Holiness]]&#039;&#039;&#039; || God-themed weapons and items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| carved iron door || &#039;&#039;&#039;[[Gear Shop]]&#039;&#039;&#039; || Gear themed jewelry||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| glass door decorated with a fan of tobacco leaves || &#039;&#039;&#039;[[Cloudwalker&#039;s Smoke Shop]]&#039;&#039;&#039; || Tobacco || Y || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Crafty Cloaks (2)|Crafty Cloaks]]&#039;&#039;&#039; || Cloaks ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 46 &lt;br /&gt;
|  shabby door painted with skeletal figures ||&#039;&#039;&#039;[[Once Possessed (2)|Once Possessed]]&#039;&#039;&#039;|| Clothing, Toys, Armor, Housing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| door draped with colorful pennants || &#039;&#039;&#039;[[Hollow Bellies (2)|Hollow Bellies]]&#039;&#039;&#039; || Food ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| multicolored beaded doorway || &#039;&#039;&#039;[[Eclectic Eccentric]]&#039;&#039;&#039; || Clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| hairy door || &#039;&#039;&#039;[[Ready to Were]]&#039;&#039;&#039; || Mechanical toys ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Heavenly Entrances]]&#039;&#039;&#039; || Ornaments for door-style housing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| carved ebony door || &#039;&#039;&#039;[[Frisky Portaits]]&#039;&#039;&#039; || Moving paintings for houses ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| deep black door painted with silvery cobwebs || &#039;&#039;&#039;[[Obscure Memories (2)|Obscure Memories]]&#039;&#039;&#039; || (requires a light)   ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  columned entryway||&#039;&#039;&#039;[[Uwresari&#039;s Exotic Wonders (2)|Uwresari&#039;s Exotic Wonders]]&#039;&#039;&#039;|| Box o Gem game, jewelry, weapons || N || Y || N &lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Amulets by Liathe (2)|Amulets by Liathe]]&#039;&#039;&#039; || Amulets  ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| rusted doorway || &#039;&#039;&#039;[[Darsam&#039;s Drifters (2)|Darsam&#039;s Drifters]]&#039;&#039;&#039; || Floating Spooky jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  sugar-coated door||&#039;&#039;&#039;[[I&#039;ll Eat My Hat]]&#039;&#039;&#039;|| Food-colored clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| arched door || &#039;&#039;&#039;[[Dark Dalliance]]&#039;&#039;&#039; || Jewelry, Clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| white cloth-covered doorway || &#039;&#039;&#039;[[Photash School of Butlery|The Photash School of Butlery]]&#039;&#039;&#039; || Butlers (pets) for houses ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 50 &lt;br /&gt;
| squat rusty metal door ||&#039;&#039;&#039;[[Thee Mottl&#039;d Teoy Shoppe]]&#039;&#039;&#039;|| Toys || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| brown door painted to resemble a gingerbread cookie || &#039;&#039;&#039;[[Suite of Sweets]]&#039;&#039;&#039;|| Candy-shaped items and candy || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| branded mahogany door ||&#039;&#039;&#039;[[All Aquiver]]&#039;&#039;&#039;|| Quivers ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| steel door draped in white silk ||&#039;&#039;&#039;[[Peaceful Intentions]]&#039;&#039;&#039;|| Sheaths ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| steel door inlaid with swirls of anloral || &#039;&#039;&#039;[[Soulful Trinkets]]&#039;&#039;&#039; || Sacred pins ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| narrow rosewood door || &#039;&#039;&#039;[[Just Desserts (2)|Just Desserts]]&#039;&#039;&#039; || Containers with cakes inside  || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 52 &lt;br /&gt;
|  simple metal door painted with pink rabbit||&#039;&#039;&#039;[[Just a slice]]&#039;&#039;&#039;|| Weapons and armor ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| rough opening || &#039;&#039;&#039;[[Leftovers (2)|Leftovers]]&#039;&#039;&#039; || Bone armor, weapons, and items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| black iron door || &#039;&#039;&#039;[[Haunted House (3)|Haunted House]]&#039;&#039;&#039; || Spooky housing items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  doorway curtained with colorful glass beads||&#039;&#039;&#039;[[Pi&#039;rasha&#039;s Pins]]&#039;&#039;&#039;|| Cloaks and cloak pins || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  small booth draped with braided yarn||&#039;&#039;&#039;[[Snacky Hapiness]]&#039;&#039;&#039;|| Knitted clothing and comfort food ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 54&lt;br /&gt;
| beaded curtain || &#039;&#039;&#039;[[House of Bones (2)|The House of Bones]]&#039;&#039;&#039; || Bone furniture ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
!54&lt;br /&gt;
| broad iron doorframe with large rusted rivets || &#039;&#039;&#039;[[Smokes &#039;n&#039; Spirits]]&#039;&#039;&#039; || Tobacco products || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 54 &lt;br /&gt;
|  mural-painted door||&#039;&#039;&#039;[[Hero to Go]]&#039;&#039;&#039;|| Armor, weapons and lanterns || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
| [[Daelus]] || &#039;&#039;&#039;[[Daelus&#039;s_Entrances_and_Exits_(2)|Daelus&#039;s Entrances and Exits]]&#039;&#039;&#039; || Wandering teacher of stylish entrances and exits from the game|| Y || N || Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instructions for Editing Shop Tables==&lt;br /&gt;
&lt;br /&gt;
Please do not check these columns unless you have personally verified the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Shop Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*All of the inventory and prices are listed&lt;br /&gt;
*Inventory and prices are for the current version (some shops have more than one version with different inventory or prices)&lt;br /&gt;
*Store At A Glance has been completely filled out (including the item types)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Items Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*Every item in the shop has been blue-linked. Ideally, this would mean that there is complete information for every item (look, appraisal, etc.), but it&#039;s OK to check this as long as there are no red-linked items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Tickets&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*The shop accepts tickets for one or more items.&lt;br /&gt;
&lt;br /&gt;
==Shops missing from previous Fests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|colossal mahogany caravan with fluttering gold pennants|| &#039;&#039;&#039;[[Male Persuasion|The Male Persuasion]]&#039;&#039;&#039; ||Male clothing ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| steel door ||&#039;&#039;&#039;[[Bare Necessities]]&#039;&#039;&#039;|| Rare pelts and woods || &lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
| steel door painted in colorful swirls || &#039;&#039;&#039;[[Sindah&#039;s Silk Sensations]]&#039;&#039;&#039; || Silk clothing || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| rusted metal door || &#039;&#039;&#039;[[Ravetherin&#039;s Fabulous Fruits]]&#039;&#039;&#039; || Fruit Candy -- Part of Contest&#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| round manhole || &#039;&#039;&#039;[[Porly&#039;s Emporlyum (2)|Porly&#039;s Emporlyum]]&#039;&#039;&#039; || Firework Making, Containers || &lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| leather door flap || &#039;&#039;&#039;[[Jhiskar&#039;s Provisions]]&#039;&#039;&#039; || Fletching tools || &lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| door with &amp;quot;Tookes&#039; Nook&amp;quot; scrawled across the front || &#039;&#039;&#039;[[Tookes&#039;s Nook (2)|Tookes&#039;s Nook]]&#039;&#039;&#039; || Empath Shop, kits and jugglies &#039;&#039;&#039;(new items!)&#039;&#039;&#039;|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191383</id>
		<title>Hollow Eve Festival 403 Map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191383"/>
		<updated>2011-11-01T20:35:04Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Level==&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[image:Holloweve396-2b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please see instructions below before editing this table.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Room!!Entrance!!Shop Name!!Inventory!!Restrictions!!Tickets||Shop&amp;lt;br&amp;gt;Done!!Items&amp;lt;br&amp;gt;Done&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|scrubbed &#039;&#039;&#039;metal door&#039;&#039;&#039; hung with a gingham trimmed sign||[[Shugar&#039;s Cookie Emporium (4)|Shugar&#039;s Cookie Emporium]]||cookies||N||N||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|&#039;&#039;&#039;large cobweb&#039;&#039;&#039; of carefully woven rope||[[Death From Above]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|gleaming &#039;&#039;&#039;mahogany caravan&#039;&#039;&#039; inlaid with an elaborate compass design above the door||[[Rizadi&#039;s Outfitters (2)|Rizadi&#039;s Outfitters]]||clothing||Estate Holders*||N||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&#039;&#039;&#039;iron door&#039;&#039;&#039; engraved with a circular symbol||[[Nectar of the Wisp (2)|Nectar of the Wisp]]||glowing items||||||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&#039;&#039;&#039;mildewed canvas&#039;&#039;&#039;||[[Odiferous Ornaments]]||smelly clothing (atmospheric), containers||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&#039;&#039;&#039;rusty door&#039;&#039;&#039;||[[Slings and Things]]||slings, ammo, containers||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|thick &#039;&#039;&#039;leather flap&#039;&#039;&#039;||[[Scabbards &#039;n&#039; Sheaths]]||weapon containers||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|&#039;&#039;&#039;silk-draped entrance&#039;&#039;&#039;||[[Simply Essential]]||knives, containers, flint, hairbrushes||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|dark &#039;&#039;&#039;pine wagon&#039;&#039;&#039; hung with silver rattles and warding beads||[[Misenseor Goods (4)|Misenseor Goods]]||weapons, containers, pilgrim&#039;s badges, spell scrolls, clothing|| ||N || Y || N&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|&#039;&#039;&#039;small door&#039;&#039;&#039;||[[Smaller Side of Life|The Smaller Side of Life]]||Gnomish items (many Gnome-only)||||||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|tall &#039;&#039;&#039;metal arch&#039;&#039;&#039;||[[Glythtide&#039;s Gifts and Gags]]||gag gifts||||N||Y||N&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|&#039;&#039;&#039;purple door&#039;&#039;&#039; painted with lavender blossoms||[[Lavender and Lace (2)]]||purple and white clothing, jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|&#039;&#039;&#039;wood-shingled wagon&#039;&#039;&#039;||[[Forever Faithful (2)|Forever Faithful]]||god-themed cambrinth||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|&#039;&#039;&#039;canvas drape&#039;&#039;&#039;||[[Stuff It]]||containers and pocketed clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|heavy &#039;&#039;&#039;steel door&#039;&#039;&#039; covered in a myriad of locks||[[Sputkin&#039;s (2)|Sputkin&#039;s]]||weapons, containers, jewelry, icons, chimes||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|&#039;&#039;&#039;driftwood door&#039;&#039;&#039;||[[Mind of Sdai|The Mind of Sdai]]||gift bags||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|carved &#039;&#039;&#039;wooden door&#039;&#039;&#039; decorated with animal caricatures||[[Your Inner Animal]]||animal-themed clothing, containers||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|&#039;&#039;&#039;mask-shaped door&#039;&#039;&#039;||[[Creepy Costumes]]||guildleader costumes||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|gaily &#039;&#039;&#039;painted door&#039;&#039;&#039;||[[Alimia&#039;s Ocarinas]]||ocarinas (wind instruments)||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|frosted &#039;&#039;&#039;crystal door&#039;&#039;&#039;||[[Diamond Deities]]||souvenirs||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|&#039;&#039;&#039;web-covered doorway&#039;&#039;&#039;||[[Accents for the Arachnophile]]||spider-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|narrow &#039;&#039;&#039;wooden door&#039;&#039;&#039;||[[Cultured Attire (2)|A Cultured Attire]]||weapons, armor, and fluff for the Elven clans||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!7&lt;br /&gt;
|&#039;&#039;&#039;red portal&#039;&#039;&#039;||[[Scarlett&#039;s Web Race]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
|&#039;&#039;&#039;velvet-trimmed door&#039;&#039;&#039;||[[Elahkti&#039;s Metal Arts]]||armor and tabards||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
|&#039;&#039;&#039; boot-shaped doorway&#039;&#039;&#039;||[[Give &#039;Em the Boot]]||boots||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
|tarnished &#039;&#039;&#039;metal door&#039;&#039;&#039; with wooden supports riveted to it||[[Jubby&#039;s Tattoos]]||tattoos||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|elevated blue &#039;&#039;&#039;canvas tarpaulin&#039;&#039;&#039; painted with colorful fish||[[Glass Bubble|The Glass Bubble]]||aquariums||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|&#039;&#039;&#039;large wagon&#039;&#039;&#039;||[[Sibtiem&#039;s Creations]]||jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|&#039;&#039;&#039;shrouded doorway&#039;&#039;&#039;||[[Blanve&#039;s Bounty (3)|Blanve&#039;s Bounty]]||rare jewelry||Estate Holders||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|fuzzy &#039;&#039;&#039;white tent&#039;&#039;&#039;||[[Naked Sheep|The Naked Sheep]]||wool, sheep-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
|ramshackle &#039;&#039;&#039;produce stand&#039;&#039;&#039;||[[Ramshackle Produce Stand|A Ramshackle Produce Stand]]||pumpkins (for carving) and candles||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;oilcloth stall&#039;&#039;&#039;||[[Fall&#039;s Harvest]]||apple-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;birch door&#039;&#039;&#039;||[[Delicate Creations]]||clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;wide archway&#039;&#039;&#039;||[[Turialo&#039;s Haven (3)|Turialo&#039;s Haven]]||season-themed clothing, jewelry, containers||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|&#039;&#039;&#039;silk-trimmed entrance&#039;&#039;&#039;||[[Perfect Rose|The Perfect Rose]]||clothing, jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|stark &#039;&#039;&#039;white tent&#039;&#039;&#039; painted with a large red eye||[[The Eye of Power]]||cambrinth||||Y||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|smoke-damaged &#039;&#039;&#039;aquamarine tent&#039;&#039;&#039;||[[Fishy&#039;s Pants Mart]]||exploding pants||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|&#039;&#039;&#039;bloodstained door&#039;&#039;&#039;||[[Dying to Shop]]||containers, crossbows, pestles, pinatas||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|&#039;&#039;&#039;plank door&#039;&#039;&#039;||[[Whimsies]]||clothing, jewelry||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|large &#039;&#039;&#039;purple door&#039;&#039;&#039;||[[Terrific Turnip (3)|The Terrific Turnip]]||turnip-themed items||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|simple red &#039;&#039;&#039;oak caravan&#039;&#039;&#039;||[[Sketchy By Design]]||writing supplies and paintings||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|&#039;&#039;&#039;crooked shed&#039;&#039;&#039;||[[In The Hollow]]||pinatas||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|flimsy &#039;&#039;&#039;wooden stall&#039;&#039;&#039;||[[Signs of the Times]]||free-standing signs||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|&#039;&#039;&#039;patched tent&#039;&#039;&#039;||[[Sable&#039;s Tent]]||clothing, wings, magic masks||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|dented &#039;&#039;&#039;iron door&#039;&#039;&#039;||[[Tricky Treats]]||&#039;nothing yet&#039;&#039;||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|billowing &#039;&#039;&#039;black curtain&#039;&#039;&#039;||[[Asketi&#039;s Stop (2)]]||weapons, leather armor, clothing||||||Y||&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|&#039;&#039;&#039;leather tent&#039;&#039;&#039; with a battered tin chimney||[[Yarrel&#039;s Varmint Vittles]]||meat and alcoholic beverages||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|menacing &#039;&#039;&#039;steel arch&#039;&#039;&#039;||[[Musical Chairs of Doom]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|low &#039;&#039;&#039;steel door&#039;&#039;&#039;||[[Fangs for the Memory (2)|Fangs For The Memory]]||verby fangs, claws, whips, clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|&#039;&#039;&#039;chicken-shaped arch&#039;&#039;&#039;||[[Game of Chicken|A Game of Chicken]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|&#039;&#039;&#039;dilapidated door&#039;&#039;&#039;||[[Mob Mentality (2)|Mob Mentality]]||improvised weapons, clothing||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|&#039;&#039;&#039;red door&#039;&#039;&#039; with &amp;quot;Wicked Windows&amp;quot; set on it in stained glass||[[Wicked Windows]]||windows for houses||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|polished &#039;&#039;&#039;brass door&#039;&#039;&#039;||[[Outrageous Fortune]]||weapons||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|ironwood &#039;&#039;&#039;double doors&#039;&#039;&#039;||[[Tending the Fold]]||origami supplies, tabards||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|bright &#039;&#039;&#039;yellow door&#039;&#039;&#039;||[[See The Light (2)|See The Light]]||||Clerics||||N||N&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|&#039;&#039;&#039;small door&#039;&#039;&#039; decorated with a set of bowling pins being eaten by a skull||[[Skull Bowling]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|ebon &#039;&#039;&#039;friezed archway&#039;&#039;&#039;||[[Relief in the Dark (2)|Relief in the Dark]]||housing items||Estate Holders||||N||&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|&#039;&#039;&#039;thin curtain&#039;&#039;&#039; leading into a wide stall||[[Made for Walking]]||armored boots|| || Y ||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|&#039;&#039;&#039;arch&#039;&#039;&#039; surmounted by a beaming cockroach||[[Little Feets Adoption Center]]||pet bugs||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|&#039;&#039;&#039;brass-studded door&#039;&#039;&#039;||[[Cutting Edge|The Cutting Edge]]||small edged weapons||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|square &#039;&#039;&#039;brass grating&#039;&#039;&#039; set low on the wall||[[Herb&#039;s Bakery]]||food, containers||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|&#039;&#039;&#039;bright door&#039;&#039;&#039; with a fanciful mask painted on it||[[Masquer Aid]]||costumes||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|&#039;&#039;&#039;plain door&#039;&#039;&#039;||[[Gearanimals]]||mechanical house pets||||||Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|&#039;&#039;&#039;white door&#039;&#039;&#039; with a picture of a badger in a cloak and hat||[[Beastly Behavior (3)|Beastly Behavior]]||cloaks made of whole skins/furs|| Y || Y || N ||&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
|large &#039;&#039;&#039;ornate door&#039;&#039;&#039;||[[Behind the Mask (2)|Behind the Mask]]||masks||||||N||&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
|ring of &#039;&#039;&#039;pennants&#039;&#039;&#039;||[[Entrail Toss Arena]]||game||||||N||N/A&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
|pale &#039;&#039;&#039;canvas flap&#039;&#039;&#039;||[[Natural Selections]]||brawling weapons||||N||Y||Y&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Some rooms in the shop are open to everyone.&lt;br /&gt;
&lt;br /&gt;
==Upper Level==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve403-1b.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039; || &#039;&#039;&#039;Shop Done&#039;&#039;&#039;  || &#039;&#039;&#039;Items Done&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
!B&lt;br /&gt;
| Three Frog Monte || [[Three Frog Monte]] || Game || || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| gear-covered door || [[Ratchet Shack]] || Crossbows/Arbalests || N ||Y||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| wood door || [[Hunka&#039;s Burning Love (2)|Hunka&#039;s Burning Love]] || Coal Products || Y || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| grease-stained door || [[Holey Warez]] || Containers || N  || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!D &lt;br /&gt;
| the Darkbox || [[Darkbox]] || wounding game with various prizes || Y || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| curtained doorway || [[Ang&#039;hhsmus]] || Clothing/Uaro&#039;s?|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| barn door || [[The Stylish Stallion]] || Mount Saddle&#039;s|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| round door with two small holes in it || [[Cute as a Button]] || Doll&#039;s/Walking Sticks|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| sandbox || [[Sandbox]] || game||  || Y||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| scaly door || [[Nest o&#039; Snakes]] || Snake Themed Boa/Bola/Belts|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| carved oak door || [[Silken Seams]] || Clothing/Robes(Hide some features)|| N || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| vine-covered door || [[Silken Garden]] || Plant Themed Jewelry||N  ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!22&lt;br /&gt;
| [shop room] || [[Kaleidoscopes]] || Kaleidoscopes || N || Y || &lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
| Lounge || [[Lounge]] || Food/Drink|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!56&lt;br /&gt;
| wooden door || [[Eagle Eye]] || Eagle Themed Clothing||  N|| Y||Y&lt;br /&gt;
|-&lt;br /&gt;
!56&lt;br /&gt;
| oak doorway || [[Creature Comforts]] || Animal Themed Furniture|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!56&lt;br /&gt;
| dented iron door || [[Birds of a Feather]] || Bird Themed Clothing|| Y || Y ||&lt;br /&gt;
|-&lt;br /&gt;
!57&lt;br /&gt;
| polished brass entrance || [[The Future is Now]] || Moon Mage Items|| N ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!57&lt;br /&gt;
| sea-green door|| [[Something&#039;s Fishy]] || Fish Themed Weapons/Armor/Clothing ||N  || Y||&lt;br /&gt;
|-&lt;br /&gt;
!58&lt;br /&gt;
| painted door ||[[Gersvinda&#039;s Natural Studies]] || Compendiums/Charts (Empath Only)||  || N ||&lt;br /&gt;
|-&lt;br /&gt;
!58&lt;br /&gt;
| polished steel door with an ornate shield on it || [[The Faithful Defender]] || Shields|| N || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
!58&lt;br /&gt;
| stately bronzed arch || [[Famous Last Words]] || Word Themed Ranged Weaponry || Y ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!59&lt;br /&gt;
| colorful curtain embroidered with prancing animals || [[All Wound Up]] || Toys || Y ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!59&lt;br /&gt;
| narrow door|| [[Eye Spy]] || Eye Wear/Armor || Y || Y || Y&lt;br /&gt;
|-&lt;br /&gt;
!59&lt;br /&gt;
| tall door beneath a painting of a sword wreathed in musical notes || [[Slay It With Music]] || Weapons that make noise when waved|| N || Y||&lt;br /&gt;
|-&lt;br /&gt;
!X&lt;br /&gt;
| oval door beneath a painting of a toy box || [[The Toy Box (2)]] || Toys|| Y || Y||&lt;br /&gt;
|-&lt;br /&gt;
!X&lt;br /&gt;
| metal arch|| [[Acaph&#039;s_Acquistions|Acaph&#039;s Acquisitions]] || Retired Merchant Items||N  ||Y ||&lt;br /&gt;
|-&lt;br /&gt;
!X&lt;br /&gt;
| mud-brown flap || [[Bobbing for Leeches]] || Wearable Leaches ||  ||Y ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lower Level==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve396-3b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Shop Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039; || &#039;&#039;&#039;Items Done&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|grand mahogany door with fluttering gold pennants||&#039;&#039;&#039;[[Rugged Appeal]]&#039;&#039;&#039;|| Animal-part rugs for furniture ||  Y || N||&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
| stately door ||&#039;&#039;&#039;[[The Finer Things (2)|The Finer Things]]&#039;&#039;&#039;|| Clothing/Jewelry ||  Y ||N||&lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
| wicker-paneled door || &#039;&#039;&#039;[[Riding the Range]]&#039;&#039;&#039; || Horse themed clothing ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| low arch filled with dark blue drapery||&#039;&#039;&#039;[[Pi&#039;botuk Pel&#039;arsharra]]&#039;&#039;&#039;||S&#039;Kra Mur clothing (verby) and jewelry ||  Y || N||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| a painted door ||&#039;&#039;&#039;[[Walk on the Wild Side (2)|A Walk on the Wild Side]]&#039;&#039;&#039;|| Shoes ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
| black iron gate with a sign reading RISSAN ROULETTE hanging from it || &#039;&#039;&#039;[[Rissan Roulette]]&#039;&#039;&#039; || Potentially lethal game ||  Y || ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| scuffed metal door painted with a variety of healing herbs || &#039;&#039;&#039;[[On the Mend]]&#039;&#039;&#039; || Alchemy/herbalism tools ||  Y ||N ||Y&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| mottled door || &#039;&#039;&#039;[[Packrat&#039;s Piece of Paradise (5)|Packrat&#039;s Piece of Paradise]]&#039;&#039;&#039; || clothing and containers ||  Y || N||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| fine mahogany door || &#039;&#039;&#039;[[Spikan&#039;s Sporrans (2)|Spikan&#039;s Sporrans]]&#039;&#039;&#039; || Sporrans ||  Y || N||Y&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| pale red door bearing a wreath of colorful dried flowers || &#039;&#039;&#039;[[Town and Country (2)|Town and Country]]&#039;&#039;&#039; || Exterior decorations for homes || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| glass door painted with the image of a handbag||&#039;&#039;&#039;[[Excess Baggage]]&#039;&#039;&#039;|| Handbags || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| wooden door covered in fabric swatches||&#039;&#039;&#039;[[Fabric Fantasies (2)|Fabric Fantasies]]&#039;&#039;&#039;|| Rare fabrics  || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| || &#039;&#039;&#039;[[Engine Room Roasting Pit]]&#039;&#039;&#039; || Food roasting location || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 27 &lt;br /&gt;
| round door painted with a spiral||&#039;&#039;&#039;[[Spiraling Out of Control]]&#039;&#039;&#039;|| Weapon, Toy, Jewelry, Clothing || Y ||N||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| metal door edged with a silk and leather braid || &#039;&#039;&#039;[[Hide and Silk (2)|Hide and Silk]]&#039;&#039;&#039; || Wearable machinery, Housing || Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| plain door || &#039;&#039;&#039;[[This &#039;N&#039; That (3)|This &#039;N&#039; That]]&#039;&#039;&#039; || Random things ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| wooden door || &#039;&#039;&#039;[[Cowsmoopolitan (2)|Cowsmoopolitan]]&#039;&#039;&#039; || Cow-themed items ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| deep blue door carved with a subtle pattern resembling water ripples || &#039;&#039;&#039;[[Liquid Assets (2)|Liquid Assets]]&#039;&#039;&#039; || Glass jewelry ||  Y ||N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| grey door painted to resemble a gravestone || &#039;&#039;&#039;[[Grieving Grave]]&#039;&#039;&#039; || Funeral items ||  Y ||N ||Y&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Blythe Spirits]]&#039;&#039;&#039; || Ghostly house pets || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| black door set with a red steel horseshoe || &#039;&#039;&#039;[[NightMares (2)|NightMares]]&#039;&#039;&#039; || Horse items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| rusted metal door set with bones || &#039;&#039;&#039;[[Dry Bones]]&#039;&#039;&#039; || Alchemy gear || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| knotty pine door|| &#039;&#039;&#039;[[Bones]]&#039;&#039;&#039; || Bone furniture Housing || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| colorful door|| &#039;&#039;&#039;[[Cuddly Creations]]&#039;&#039;&#039; || Stuffed animals || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| scarred ebonwood door|| &#039;&#039;&#039;[[Jhanine Dering Cloaks]]&#039;&#039;&#039; || Cloaks ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|flannel curtain || &#039;&#039;&#039;[[Sleepwalkers (2)|Sleepwalkers]]&#039;&#039;&#039; || Slippers ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|white oakwood door || &#039;&#039;&#039;[[Obscured Visions]]&#039;&#039;&#039; ||Cambrinth/gweth hiding items || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| blackened steel door painted with various weapons||&#039;&#039;&#039;[[Dark Defenders]]&#039;&#039;&#039;|| Weapons and Bows|| N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| dark door strung with an assortment of dried appendages||&#039;&#039;&#039;[[Bizarre Bazaar]]&#039;&#039;&#039;|| Wierd Clothing and Jars  | N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| banner-draped doorway||&#039;&#039;&#039;[[Huffenclaw&#039;s Decadent Delights]]&#039;&#039;&#039;|| Chocolate -- Part of Contest  || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
|wooden door || &#039;&#039;&#039;[[Tweets (2)|Tweets]]&#039;&#039;&#039; || Clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
|elegantly carved door inlaid with polished cedar panels || &#039;&#039;&#039;[[Eternal Moments]]&#039;&#039;&#039; || Paintings and statues (estate holder only) ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 32 &lt;br /&gt;
| stained glass archway||&#039;&#039;&#039;[[Clear Visions]]&#039;&#039;&#039;|| Glass based items || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| patchwork door flap cobbled together from scraps of leather || &#039;&#039;&#039;[[Shenneshwi&#039;s Stockpile]]&#039;&#039;&#039; || Leather Flasks, Containers, Whips ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 33 &lt;br /&gt;
| horseshoe-shaped entrance||&#039;&#039;&#039;[[Force of habit]]&#039;&#039;&#039;|| Boots, spurs and riding crops ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| baize-covered door displaying a picture of a cane||&#039;&#039;&#039;[[Walk This Way]]&#039;&#039;&#039;|| Cane and Walking stick weapons || Y || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| arched silver-banded door || &#039;&#039;&#039;[[Ahreusse&#039;s Atelier]]&#039;&#039;&#039; || Gem flowers and jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| thin iron door || &#039;&#039;&#039;[[PrEcIouS DeLigHtS]]&#039;&#039;&#039; || Dolls || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
| many-layered gossamar curtain||&#039;&#039;&#039;[[Ilithian Heritage]]&#039;&#039;&#039;|| Elf and Elothean(only?) items. || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
|  a large round door||&#039;&#039;&#039;[[Dark Delights]]&#039;&#039;&#039;|| Candy with chocalate fountain || Y || N  ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
| polished ebony door inlaid with an ivory spider web || &#039;&#039;&#039;[[Spider&#039;s Web|The Spider&#039;s Web]]&#039;&#039;&#039; || Gambling || N || ||&lt;br /&gt;
|- &lt;br /&gt;
! 35&lt;br /&gt;
| swinging bamboo doors || &#039;&#039;&#039;[[Joys of Noise|The Joys of Noise]]&#039;&#039;&#039; || Instruments || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| metal door engraved with a glaring pumpkin || &#039;&#039;&#039;[[Blood and Gourd]]&#039;&#039;&#039; || Bobbing for pumpkins (with prizes) || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
|granite-framed steel arch with a black widow keystone || &#039;&#039;&#039;[[Witch Stitch is Which]]&#039;&#039;&#039; || Embroidery supplies (Trader only) ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  a brass door||&#039;&#039;&#039;[[Exaltation Titinnabulum]]&#039;&#039;&#039;|| Bells &#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  iron-bound oaken door||&#039;&#039;&#039;[[Basimah&#039;s (2)|Basimah&#039;s]]&#039;&#039;&#039;|| Bows, quivers and slings || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses || &#039;&#039;&#039;[[Top Notch (2)|Top Notch]]&#039;&#039;&#039; || Jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| wide arch || &#039;&#039;&#039;[[Armadillo Crush]]&#039;&#039;&#039; || Strength game ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
|  a dark iron door||&#039;&#039;&#039;[[Abandoned Dragon]]&#039;&#039;&#039;|| Shield, weapons and jewelry with gem slot  || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| velvet-draped arch ||&#039;&#039;&#039;[[Empty Settings]]&#039;&#039;&#039;|| Jewelry with gem slot ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses ||&#039;&#039;&#039;[[Top Notch]]&#039;&#039;&#039;|| Jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 38 &lt;br /&gt;
|  wheel-shaped door||&#039;&#039;&#039;[[Reinventing the Wheel]]&#039;&#039;&#039;|| Caravans || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| large pumpkin-hued arch || &#039;&#039;&#039;[[Boggle Blast]]&#039;&#039;&#039; || Boggle shooting game || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| decoratively enameled door ||&#039;&#039;&#039;[[Dark Symphony (2)|Dark Symphony]]&#039;&#039;&#039; || Bard only   ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
| pink and purple door || &#039;&#039;&#039;[[Tastelessly Tacky (2)|Tastelessly Tacky]]&#039;&#039;&#039; || Clothing || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a steel door||&#039;&#039;&#039;[[Quick Bite|A Quick Bite]]&#039;&#039;&#039;|| Meat storage items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a rusted door||&#039;&#039;&#039;[[Quiver in Fear]]&#039;&#039;&#039;|| Quivers, fletching pouches || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a white door||&#039;&#039;&#039;[[Flower Power]]&#039;&#039;&#039;|| Flower themed weapons and armor || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  small metal door||&#039;&#039;&#039;[[Puffindor&#039;s Tantalizing Taffy]]&#039;&#039;&#039;|| Taffy -- Part of Contest ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  gaudy golden door||&#039;&#039;&#039;[[One Man&#039;s Trash]]&#039;&#039;&#039;|| Damaged items - dolls, toys, cloaks ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| silver door painted with an image of the heavens || &#039;&#039;&#039;[[Treasures of the Spirit]]&#039;&#039;&#039; || Gem pouches || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| rainbow-hued door || &#039;&#039;&#039;[[The Pretty Pony]]&#039;&#039;&#039; || Toy Mounts?/Mount Saddles|| N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| paper-covered door || &#039;&#039;&#039;[[Below the Fold]]&#039;&#039;&#039; || Origami || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| bluefire velvet draped door || &#039;&#039;&#039;[[Idon Abide the Ten]]&#039;&#039;&#039; || Kaldaran God Themed Items/Camb ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| large metal door reinforced with riveted steel strips || &#039;&#039;&#039;[[Findorslyth&#039;s Fortifiers]]&#039;&#039;&#039; || Shields/Guild Themed Pouches - Part of Contest||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| soot-stained door || &#039;&#039;&#039;[[Fires of Autumn]]&#039;&#039;&#039; || House fireplaces ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| canvas-covered booth || &#039;&#039;&#039;[[Snookie&#039;s Divine Spoons]]&#039;&#039;&#039; || Souvenir spoons and holders ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| stained glass door || &#039;&#039;&#039;[[Shimmers of Silver]]&#039;&#039;&#039; || Clothing, Gweth/backpack/belt pouch hiding items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| warped wood door || &#039;&#039;&#039;[[Amylia&#039;s Attic (2)|Amylia&#039;s Attic]]&#039;&#039;&#039; || Battered clothing, jewelry and armor, Housing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| opulent booth screened off by a beaded curtain || &#039;&#039;&#039;[[Q&#039;tahhl&#039;s Place]]&#039;&#039;&#039; || Tailbands ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| sagging black door || &#039;&#039;&#039;[[Disenchantments (2)|Disenchantments]]&#039;&#039;&#039; || Break-up clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| boot-shaped door|| &#039;&#039;&#039;[[Nigeyi&#039;s, Purveyor of Fine Footwear]]&#039;&#039;&#039; || Footwear ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| starlight velvet draped door|| &#039;&#039;&#039;[[Tieheq with the Thirteen]]&#039;&#039;&#039; || Kaldaran God-themed items/Camb||  Y || ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| ebonwood door || &#039;&#039;&#039;[[Visions of Holiness (3)|Visions of Holiness]]&#039;&#039;&#039; || God-themed weapons and items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| carved iron door || &#039;&#039;&#039;[[Gear Shop]]&#039;&#039;&#039; || Gear themed jewelry||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| glass door decorated with a fan of tobacco leaves || &#039;&#039;&#039;[[Cloudwalker&#039;s Smoke Shop]]&#039;&#039;&#039; || Tobacco || Y || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Crafty Cloaks (2)|Crafty Cloaks]]&#039;&#039;&#039; || Cloaks ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 46 &lt;br /&gt;
|  shabby door painted with skeletal figures ||&#039;&#039;&#039;[[Once Possessed (2)|Once Possessed]]&#039;&#039;&#039;|| Clothing, Toys, Armor, Housing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| door draped with colorful pennants || &#039;&#039;&#039;[[Hollow Bellies (2)|Hollow Bellies]]&#039;&#039;&#039; || Food ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| multicolored beaded doorway || &#039;&#039;&#039;[[Eclectic Eccentric]]&#039;&#039;&#039; || Clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| hairy door || &#039;&#039;&#039;[[Ready to Were]]&#039;&#039;&#039; || Mechanical toys ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Heavenly Entrances]]&#039;&#039;&#039; || Ornaments for door-style housing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| carved ebony door || &#039;&#039;&#039;[[Frisky Portaits]]&#039;&#039;&#039; || Moving paintings for houses ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| deep black door painted with silvery cobwebs || &#039;&#039;&#039;[[Obscure Memories (2)|Obscure Memories]]&#039;&#039;&#039; || (requires a light)   ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  columned entryway||&#039;&#039;&#039;[[Uwresari&#039;s Exotic Wonders (2)|Uwresari&#039;s Exotic Wonders]]&#039;&#039;&#039;|| Box o Gem game, jewelry, weapons || N || || &lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Amulets by Liathe (2)|Amulets by Liathe]]&#039;&#039;&#039; || Amulets  ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| rusted doorway || &#039;&#039;&#039;[[Darsam&#039;s Drifters (2)|Darsam&#039;s Drifters]]&#039;&#039;&#039; || Floating Spooky jewelry ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  sugar-coated door||&#039;&#039;&#039;[[I&#039;ll Eat My Hat]]&#039;&#039;&#039;|| Food-colored clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| arched door || &#039;&#039;&#039;[[Dark Dalliance]]&#039;&#039;&#039; || Jewelry, Clothing ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| white cloth-covered doorway || &#039;&#039;&#039;[[Photash School of Butlery|The Photash School of Butlery]]&#039;&#039;&#039; || Butlers (pets) for houses ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 50 &lt;br /&gt;
| squat rusty metal door ||&#039;&#039;&#039;[[Thee Mottl&#039;d Teoy Shoppe]]&#039;&#039;&#039;|| Toys || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| brown door painted to resemble a gingerbread cookie || &#039;&#039;&#039;[[Suite of Sweets]]&#039;&#039;&#039;|| Candy-shaped items and candy || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| branded mahogany door ||&#039;&#039;&#039;[[All Aquiver]]&#039;&#039;&#039;|| Quivers ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| steel door draped in white silk ||&#039;&#039;&#039;[[Peaceful Intentions]]&#039;&#039;&#039;|| Sheaths ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| steel door inlaid with swirls of anloral || &#039;&#039;&#039;[[Soulful Trinkets]]&#039;&#039;&#039; || Sacred pins ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| narrow rosewood door || &#039;&#039;&#039;[[Just Desserts (2)|Just Desserts]]&#039;&#039;&#039; || Containers with cakes inside  || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 52 &lt;br /&gt;
|  simple metal door painted with pink rabbit||&#039;&#039;&#039;[[Just a slice]]&#039;&#039;&#039;|| Weapons and armor ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| rough opening || &#039;&#039;&#039;[[Leftovers (2)|Leftovers]]&#039;&#039;&#039; || Bone armor, weapons, and items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| black iron door || &#039;&#039;&#039;[[Haunted House (3)|Haunted House]]&#039;&#039;&#039; || Spooky housing items ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  doorway curtained with colorful glass beads||&#039;&#039;&#039;[[Pi&#039;rasha&#039;s Pins]]&#039;&#039;&#039;|| Cloaks and cloak pins || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  small booth draped with braided yarn||&#039;&#039;&#039;[[Snacky Hapiness]]&#039;&#039;&#039;|| Knitted clothing and comfort food ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 54&lt;br /&gt;
| beaded curtain || &#039;&#039;&#039;[[House of Bones (2)|The House of Bones]]&#039;&#039;&#039; || Bone furniture ||  N || ||&lt;br /&gt;
|-&lt;br /&gt;
!54&lt;br /&gt;
| broad iron doorframe with large rusted rivets || &#039;&#039;&#039;[[Smokes &#039;n&#039; Spirits]]&#039;&#039;&#039; || Tobacco products || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! 54 &lt;br /&gt;
|  mural-painted door||&#039;&#039;&#039;[[Hero to Go]]&#039;&#039;&#039;|| Armor, weapons and lanterns || N || ||&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
| [[Daelus]] || &#039;&#039;&#039;[[Daelus&#039;s_Entrances_and_Exits_(2)|Daelus&#039;s Entrances and Exits]]&#039;&#039;&#039; || Wandering teacher of stylish entrances and exits from the game|| Y || N || Y&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Instructions for Editing Shop Tables==&lt;br /&gt;
&lt;br /&gt;
Please do not check these columns unless you have personally verified the information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Shop Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*All of the inventory and prices are listed&lt;br /&gt;
*Inventory and prices are for the current version (some shops have more than one version with different inventory or prices)&lt;br /&gt;
*Store At A Glance has been completely filled out (including the item types)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Items Done&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*Every item in the shop has been blue-linked. Ideally, this would mean that there is complete information for every item (look, appraisal, etc.), but it&#039;s OK to check this as long as there are no red-linked items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Tickets&amp;quot; means&#039;&#039;&#039;:&lt;br /&gt;
*The shop accepts tickets for one or more items.&lt;br /&gt;
&lt;br /&gt;
==Shops missing from previous Fests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|colossal mahogany caravan with fluttering gold pennants|| &#039;&#039;&#039;[[Male Persuasion|The Male Persuasion]]&#039;&#039;&#039; ||Male clothing ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| steel door ||&#039;&#039;&#039;[[Bare Necessities]]&#039;&#039;&#039;|| Rare pelts and woods || &lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
| steel door painted in colorful swirls || &#039;&#039;&#039;[[Sindah&#039;s Silk Sensations]]&#039;&#039;&#039; || Silk clothing || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| rusted metal door || &#039;&#039;&#039;[[Ravetherin&#039;s Fabulous Fruits]]&#039;&#039;&#039; || Fruit Candy -- Part of Contest&#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| round manhole || &#039;&#039;&#039;[[Porly&#039;s Emporlyum (2)|Porly&#039;s Emporlyum]]&#039;&#039;&#039; || Firework Making, Containers || &lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| leather door flap || &#039;&#039;&#039;[[Jhiskar&#039;s Provisions]]&#039;&#039;&#039; || Fletching tools || &lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| door with &amp;quot;Tookes&#039; Nook&amp;quot; scrawled across the front || &#039;&#039;&#039;[[Tookes&#039;s Nook (2)|Tookes&#039;s Nook]]&#039;&#039;&#039; || Empath Shop, kits and jugglies &#039;&#039;&#039;(new items!)&#039;&#039;&#039;|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191279</id>
		<title>Hollow Eve Festival 403 Map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191279"/>
		<updated>2011-10-29T21:42:01Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Level==&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[image:Holloweve396-2b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;N&amp;quot; under Done indicates not double checked or updated for Fest 403.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Y&amp;quot; under Tickets indicates that the shop will accept tickets for some of the items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| scrubbed metal door hung with a gingham trimmed sign || [[Shugar&#039;s Cookie Emporium]] || Cookies || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| large cobweb of carefully woven rope || [[Death From Above]] || Game, possibly deadly || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| gleaming mahogany caravan inlaid with an elaborate compass design above the door || [[Rizadi&#039;s Outfitters]] || Clothing || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 2 &lt;br /&gt;
| iron door engraved with a circular symbol || [[Nectar of the Wisp]] || Glow items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| mildewed canvas || [[Odiferous Ornaments]] || Poor clothing (atmos the room when smelled) and gear || N&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| rusty door || [[Slings and Things]] || Slings and ammo || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| thick leather flap || [[Scabbards &#039;n&#039; Sheaths]] || Weapon containers || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| silk-draped entrance || [[Simply Essential]] || Skinning knives, gem pouches, and brushes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| dark pine wagon hung with silver rattles and warding beads || [[Misenseor Goods]] ||  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| small door || [[The Smaller Side of Life]] || Gnomish Items (many Gnome-only) || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 4&lt;br /&gt;
| tall metal arch || [[Glythtide&#039;s Gifts and Gags]] || Jokes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| purple door painted with lavender blossoms || [[Lavender and Lace]] || Purple and white clothing and jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| wood-shingled wagon || [[Forever Faithful]] || God-themed cambrinth || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| canvas drape || [[Stuff It]] || Containers and pocketed clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| heavy steel door covered in a myriad of locks || [[Sputkin&#039;s]] || Weapons, containers, accessories, icons, and chimes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| driftwood door || [[Mind of Sdai]] || Gift Bags || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| carved wooden door decorated with animal caricatures || [[Your Inner Animal]] || Animal-themed clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| mask-shaped door || [[Creepy Costumes]] || Guild-leader costumes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| gaily painted door || [[Alimia&#039;s Ocarinas]] || Ocarinas || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| frosted crystal door || [[Diamond Deities]] || Souvenirs || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| web-covered doorway || [[Accents for the Arachnophile]] || Spider-themed items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| narrow wooden door || [[A Cultured Attire]] || Weapons, armor, and fluff for the Elven clans || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| red portal || [[Scarlett&#039;s Web Race]] || Climbing game || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| velvet-trimmed door || [[Elahkti&#039;s Metal Arts]] || Armor and tabards || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| boot-shaped doorway || [[Give &#039;Em the Boot]] || Boots || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| tarnished metal door with wooden supports riveted to it || [[Jubby&#039;s Tattoos]] || Tattoos || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| elevated blue canvas tarpaulin painted with colorful fish || [[The Glass Bubble]] || Aquariums || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| large wagon || [[Sibtiem&#039;s Creations]] || Jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| shrouded doorway || [[Blanve&#039;s Bounty]] || (Estate Holder) Rare jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| fuzzy white tent || [[The Naked Sheep]] || Wool and sheep items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| ramshackle produce stand || [[Ramshackle Produce Stand]] || Pumpkins || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| oilcloth stall || [[Fall&#039;s Harvest]] || Apple-themed items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| birch door || [[Delicate Creations]] || Clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| wide archway || [[Turialo&#039;s Haven]] || Season-themed clothing, jewelry, and packs || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| silk-trimmed entrance || [[The Perfect Rose]] || Clothing and jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| stark white tent painted with a large red eye || [[The Eye of Power]] || Cambrinth || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| smoke-damaged aquamarine tent || [[Fishy&#039;s Pants Mart]] || Clothing that explodes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| bloodstained door || [[Dying to Shop]] || Containers, crossbows, pestles, pinatas || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| plank door || [[Whimsies]] || Clothing and jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| large purple door || [[Terrific Turnip]] || Turnip themed items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| simple red oak caravan || [[Sketchy by Design]] || Writing supplies and paintings || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| crooked shed || [[In the Hollow]] || Pinatas || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| flimsy wooden stall || [[Signs of the Times]] || Signs that you can stand on the ground || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| patched tent || [[Sable&#039;s Tent]] || Clothing, magic masks, wings || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| dented iron door || [[Tricky Treats]] || ? || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| billowing black curtain || [[Asketi&#039;s Stop (2)|Asketi&#039;s Stop]] || Weapons, leather armor, clothing || Y ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| leather tent with a battered tin chimney || [[Yarrel&#039;s Varmint Vittles]] || Meat and alcoholic beverages || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| menacing steel arch || [[Musical Chairs of Doom]] || Possibly lethal game || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| low steel door || [[Fangs for the Memory]] || Verby fangs, claws, whips, and clothing ||N  ||&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| large chicken-shaped arch || [[Game of Chicken, A]] || Possibly lethal game  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 15 &lt;br /&gt;
| dilapidated door || [[Mob Mentality]] || Weapons and clothes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 15 &lt;br /&gt;
| red door with &amp;quot;Wicked Windows&amp;quot; set on it in stained glass || [[Wicked Windows]] || Windows for houses || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 16 &lt;br /&gt;
| polished brass door || [[Outrageous Fortune]] || Weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 16 &lt;br /&gt;
| ironwood double doors || [[Tending the Fold]] || Origami || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| bright yellow door || ? || Not moon mage, thief, barbarian, bard, empath, WM || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| small door decorated with a set of bowling pins being eaten by a skull || [[Skull Bowling]] || Bowling game, jugglies, clothing, jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| ebon friezed archway || [[Relief in the Dark]] || Housing items (estate holder only) || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| thin curtain leading into a wide stall || [[Made for Walking]] || Armor || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| arch surmounted by a beaming cockroach || [[Little Feets Adoption Center]] || Pets || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 18&lt;br /&gt;
| brass-studded door || [[The Cutting Edge, By Ventidius]] || Weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| square brass grating set low on the wall || [[Herb&#039;s Bakery]] || Food, containers || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| bright door with a fanciful mask painted on it || [[Masquer Aid]] || Costume stuff || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 20&lt;br /&gt;
| plain door || [[Gearanimals]] || House pets || Y ||&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| white door with a picture of a badger in a cloak and hat || [[Beastly Behavior]] || Custom cloaks || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| large ornate door || [[Behind the Mask]] || Masks || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| ring of pennants || [[Entrail Toss Arena]] || Throwing game, trinkets, food  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| pale canvas flap || [[Natural Selections]] || Beastly brawling weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upper Level==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve399-1b.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!B&lt;br /&gt;
| Three Frog Monte || [[Three Frog Monte]] || Game || ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| gear-covered door || [[Ratchet Shack]] || Crossbows/Arbalests || N ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| wood door || [[Hunka&#039;s Burning Love]] || Coal Products || N || Y&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| grease-stained door || [[Holey Warez]] || Containers || N ||&lt;br /&gt;
|-&lt;br /&gt;
!D &lt;br /&gt;
| the Darkbox || [[Darkbox]] || wounding game with various prizes || N ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| curtained doorway || [[Ang&#039;hhsmus]] || Clothing/Uaro&#039;s?|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| barn door || [[The Stylish Stallion]] || Mount Saddle&#039;s|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| round door with two small holes in it || [[Cute as a Button]] || Doll&#039;s/Walking Sticks|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| scaly door || [[Nest o&#039; Snakes]] || Snake Themed Boa/Bola/Belts|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| carved oak door || [[Silken Seams]] || Clothing/Robes(Hide some features)|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| vine-covered door || [[Silken Garden]] || Plant Themed Jewelry|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
| Lounge || [[Lounge]] || Food/Drink|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55S&lt;br /&gt;
| wooden door || [[Eagle Eye]] || Eagle Themed Clothing|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55S&lt;br /&gt;
| oak doorway || [[Creature Comforts]] || Animal Themed Furniture|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55S&lt;br /&gt;
| dented iron door || [[Birds of a Feather]] || Bird Themed Clothing|| N || Y&lt;br /&gt;
|-&lt;br /&gt;
!55SW&lt;br /&gt;
| polished brass entrance || [[The Future is Now]] || Moon Mage Items|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55SW&lt;br /&gt;
| sea-green door|| [[Something&#039;s Fishy]] || Fish Themed Weapons/Armor/Clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
!55W&lt;br /&gt;
| painted door ||[[Gersvinda&#039;s Natural Studies]] || Compendiums/Charts (Empath Only)|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55W&lt;br /&gt;
| polished steel door with an ornate shield on it || [[The Faithful Defender]] || Shields|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55W&lt;br /&gt;
| stately bronzed arch || [[Famous Last Words]] || Word Themed Ranged Weaponry || N ||Y&lt;br /&gt;
|-&lt;br /&gt;
!55NE&lt;br /&gt;
| colorful curtain embroidered with prancing animals || [[All Wound Up]] || Toys || N ||&lt;br /&gt;
|-&lt;br /&gt;
!55NE&lt;br /&gt;
| narrow door|| [[Eye Spy]] || Eye Wear/Armor || N ||Y&lt;br /&gt;
|-&lt;br /&gt;
!55NE&lt;br /&gt;
| tall door beneath a painting of a sword wreathed in musical notes || [[Slay It With Music]] || Weapons that make noise when waved|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55E&lt;br /&gt;
| oval door beneath a painting of a toy box || [[The Toy Box]] || Toys|| N ||Y&lt;br /&gt;
|-&lt;br /&gt;
!55E&lt;br /&gt;
| metal arch|| [[Acaph&#039;s Acquisitions]] || Retired Merchant Items|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55E&lt;br /&gt;
| mud-brown flap || [[Bobbing for Leeches]] || Wearable Leaches || N ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lower Level==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve396-3b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|grand mahogany door with fluttering gold pennants||&#039;&#039;&#039;[[Rugged Appeal]]&#039;&#039;&#039;|| Animal-part rugs for furniture ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
| stately door ||&#039;&#039;&#039;[[The Finer Things]]&#039;&#039;&#039;|| Clothing/Jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
| wicker-paneled door || &#039;&#039;&#039;[[Riding the Range]]&#039;&#039;&#039; || Horse themed clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| low arch filled with dark blue drapery||&#039;&#039;&#039;[[Pi&#039;botuk Pel&#039;arsharra]]&#039;&#039;&#039;||S&#039;Kra Mur clothing (verby) and jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| a painted door ||&#039;&#039;&#039;[[Walk on the Wild Side|A Walk on the Wild Side]]&#039;&#039;&#039;|| Shoes ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
| black iron gate with a sign reading RISSAN ROULETTE hanging from it || &#039;&#039;&#039;[[Rissan Roulette]]&#039;&#039;&#039; || Potentially lethal game ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| scuffed metal door painted with a variety of healing herbs || &#039;&#039;&#039;[[On the Mend]]&#039;&#039;&#039; || Alchemy/herbalism tools ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| mottled door || &#039;&#039;&#039;[[Packrat&#039;s Piece of Paradise (3)|Packrat&#039;s Piece of Paradise]]&#039;&#039;&#039; || clothing and containers ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| fine mahogany door || &#039;&#039;&#039;[[Spikan&#039;s Sporrans (2)|Spikan&#039;s Sporrans]]&#039;&#039;&#039; || Sporrans ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| pale red door bearing a wreath of colorful dried flowers || &#039;&#039;&#039;[[Town and Country]]&#039;&#039;&#039; || Exterior decorations for homes || N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| glass door painted with the image of a handbag||&#039;&#039;&#039;[[Excess Baggage]]&#039;&#039;&#039;|| Handbags || N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| wooden door covered in fabric swatches||&#039;&#039;&#039;[[Fabric Fantasies]]&#039;&#039;&#039;|| Rare fabrics  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| || &#039;&#039;&#039;[[Engine Room Roasting Pit]]&#039;&#039;&#039; || Food roasting location || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27 &lt;br /&gt;
| round door painted with a spiral||&#039;&#039;&#039;[[Spiraling Out of Control]]&#039;&#039;&#039;|| || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| metal door edged with a silk and leather braid || &#039;&#039;&#039;[[Hide and Silk (2)|Hide and Silk]]&#039;&#039;&#039; || Wearable machinery, Housing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| plain door || &#039;&#039;&#039;[[This &#039;N&#039; That (2)|This &#039;N&#039; That]]&#039;&#039;&#039; || Random things ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| wooden door || &#039;&#039;&#039;[[Cowsmoopolitan (2)|Cowsmoopolitan]]&#039;&#039;&#039; || Cow-themed items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| deep blue door carved with a subtle pattern resembling water ripples || &#039;&#039;&#039;[[Liquid Assets (2)|Liquid Assets]]&#039;&#039;&#039; || Glass jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| grey door painted to resemble a gravestone || &#039;&#039;&#039;[[Grieving Grave]]&#039;&#039;&#039; || Funeral items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Blythe Spirits]]&#039;&#039;&#039; || Ghostly house pets || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| black door set with a red steel horseshoe || &#039;&#039;&#039;[[NightMares (2)|NightMares]]&#039;&#039;&#039; || Horse items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| rusted metal door set with bones || &#039;&#039;&#039;[[Dry Bones]]&#039;&#039;&#039; || Alchemy gear || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| knotty pine door|| &#039;&#039;&#039;[[Bones]]&#039;&#039;&#039; || Bone furniture Housing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| colorful door|| &#039;&#039;&#039;[[Cuddly Creations]]&#039;&#039;&#039; || Stuffed animals || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| scarred ebonwood door|| &#039;&#039;&#039;[[Jhanine Dering Cloaks]]&#039;&#039;&#039; || Cloaks ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|flannel curtain || &#039;&#039;&#039;[[Sleepwalkers (2)|Sleepwalkers]]&#039;&#039;&#039; || Slippers ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|white oakwood door || &#039;&#039;&#039;[[Obscured Visions]]&#039;&#039;&#039; ||Cambrinth/gweth hiding items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| blackened steel door painted with various weapons||&#039;&#039;&#039;[[Dark Defenders]]&#039;&#039;&#039;|| Weapons and Bows|| N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| dark door strung with an assortment of dried appendages||&#039;&#039;&#039;[[Bizarre Bazaar]]&#039;&#039;&#039;|| Wierd Clothing and Jars  | N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| banner-draped doorway||&#039;&#039;&#039;[[Huffenclaw&#039;s Decadent Delights]]&#039;&#039;&#039;|| Chocolate -- Part of Contest  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
|wooden door || &#039;&#039;&#039;[[Tweets (2)|Tweets]]&#039;&#039;&#039; || Clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
|elegantly carved door inlaid with polished cedar panels || &#039;&#039;&#039;[[Eternal Moments]]&#039;&#039;&#039; || Paintings and statues (estate holder only) ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 32 &lt;br /&gt;
| stained glass archway||&#039;&#039;&#039;[[Clear Visions]]&#039;&#039;&#039;|| Glass based items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| patchwork door flap cobbled together from scraps of leather || &#039;&#039;&#039;[[Shenneshwi&#039;s Stockpile]]&#039;&#039;&#039; || Leather Flasks, Containers, Whips ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 33 &lt;br /&gt;
| horseshoe-shaped entrance||&#039;&#039;&#039;[[Force of habit]]&#039;&#039;&#039;|| Boots, spurs and riding crops ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| baize-covered door displaying a picture of a cane||&#039;&#039;&#039;[[Walk This Way]]&#039;&#039;&#039;|| Cane and Walking stick weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| arched silver-banded door || &#039;&#039;&#039;[[Ahreusse&#039;s Atelier]]&#039;&#039;&#039; || Gem flowers and jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| thin iron door || &#039;&#039;&#039;[[PrEcIouS DeLigHtS]]&#039;&#039;&#039; || Dolls || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
| many-layered gossamar curtain||&#039;&#039;&#039;[[Ilithian Heritage]]&#039;&#039;&#039;|| Elf and Elothean(only?) items. || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
|  a large round door||&#039;&#039;&#039;[[Dark Delights]]&#039;&#039;&#039;|| Candy with chocalate fountain ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
| polished ebony door inlaid with an ivory spider web || &#039;&#039;&#039;[[Spider&#039;s Web|The Spider&#039;s Web]]&#039;&#039;&#039; || Gambling || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 35&lt;br /&gt;
| swinging bamboo doors || &#039;&#039;&#039;[[Joys of Noise|The Joys of Noise]]&#039;&#039;&#039; || Instruments || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| metal door engraved with a glaring pumpkin || &#039;&#039;&#039;[[Blood and Gourd]]&#039;&#039;&#039; || Bobbing for pumpkins (with prizes) || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
|granite-framed steel arch with a black widow keystone || &#039;&#039;&#039;[[Witch Stitch is Which]]&#039;&#039;&#039; || Embroidery supplies (Trader only) ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  a brass door||&#039;&#039;&#039;[[Exaltation Titinnabulum]]&#039;&#039;&#039;|| Bells &#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  iron-bound oaken door||&#039;&#039;&#039;[[Basimah&#039;s (2)|Basimah&#039;s]]&#039;&#039;&#039;|| Bows, quivers and slings || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses || &#039;&#039;&#039;[[Top Notch (2)|Top Notch]]&#039;&#039;&#039; || Jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| wide arch || &#039;&#039;&#039;[[Armadillo Crush]]&#039;&#039;&#039; || Strength game ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
|  a dark iron door||&#039;&#039;&#039;[[Abandoned Dragon]]&#039;&#039;&#039;|| Shield, weapons and jewelry with gem slot  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| velvet-draped arch ||&#039;&#039;&#039;[[Empty Settings]]&#039;&#039;&#039;|| Jewelry with gem slot ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses ||&#039;&#039;&#039;[[Top Notch]]&#039;&#039;&#039;|| Jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 38 &lt;br /&gt;
|  wheel-shaped door||&#039;&#039;&#039;[[Reinventing the Wheel]]&#039;&#039;&#039;|| Caravans || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| large pumpkin-hued arch || &#039;&#039;&#039;[[Boggle Blast]]&#039;&#039;&#039; || Boggle shooting game || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| decoratively enameled door ||&#039;&#039;&#039;[[Dark Symphony (2)|Dark Symphony]]&#039;&#039;&#039; || Bard only   ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
| pink and purple door || &#039;&#039;&#039;[[Tastelessly Tacky (2)|Tastelessly Tacky]]&#039;&#039;&#039; || Clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a steel door||&#039;&#039;&#039;[[Quick Bite|A Quick Bite]]&#039;&#039;&#039;|| Meat storage items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a rusted door||&#039;&#039;&#039;[[Quiver in Fear]]&#039;&#039;&#039;|| Quivers, fletching pouches || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a white door||&#039;&#039;&#039;[[Flower Power]]&#039;&#039;&#039;|| Flower themed weapons and armor || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  small metal door||&#039;&#039;&#039;[[Puffindor&#039;s Tantalizing Taffy]]&#039;&#039;&#039;|| Taffy -- Part of Contest ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  gaudy golden door||&#039;&#039;&#039;[[One Man&#039;s Trash]]&#039;&#039;&#039;|| Damaged items - dolls, toys, cloaks ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| silver door painted with an image of the heavens || &#039;&#039;&#039;[[Treasures of the Spirit]]&#039;&#039;&#039; || Gem pouches || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| rainbow-hued door || &#039;&#039;&#039;[[The Pretty Pony]]&#039;&#039;&#039; || Toy Mounts?/Mount Saddles|| N ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| paper-covered door || &#039;&#039;&#039;[[Below the Fold]]&#039;&#039;&#039; || Origami || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| bluefire velvet draped door || &#039;&#039;&#039;[[Idon Abide the Ten]]&#039;&#039;&#039; || God Themed Items/Camb ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| large metal door reinforced with riveted steel strips || &#039;&#039;&#039;[[Findorslyth&#039;s Fortifiers]]&#039;&#039;&#039; || Shields/Guild Themed Pouches - Part of Contest||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| soot-stained door || &#039;&#039;&#039;[[Fires of Autumn]]&#039;&#039;&#039; || House fireplaces ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| canvas-covered booth || &#039;&#039;&#039;[[Snookie&#039;s Divine Spoons]]&#039;&#039;&#039; || Souvenir spoons and holders ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| stained glass door || &#039;&#039;&#039;[[Shimmers of Silver]]&#039;&#039;&#039; || Clothing, Gweth/backpack/belt pouch hiding items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| warped wood door || &#039;&#039;&#039;[[Amylia&#039;s Attic (2)|Amylia&#039;s Attic]]&#039;&#039;&#039; || Battered clothing, jewelry and armor, Housing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| opulent booth screened off by a beaded curtain || &#039;&#039;&#039;[[Q&#039;tahhl&#039;s Place]]&#039;&#039;&#039; || Tailbands ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| sagging black door || &#039;&#039;&#039;[[Disenchantments (2)|Disenchantments]]&#039;&#039;&#039; || Break-up clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| boot-shaped door|| &#039;&#039;&#039;[[Nigeyi&#039;s, Purveyor of Fine Footwear]]&#039;&#039;&#039; || Footwear ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| starlight velvet draped door|| &#039;&#039;&#039;[[Tieheq with the Thirteen]]&#039;&#039;&#039; ||God-themed items/Camb||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| ebonwood door || &#039;&#039;&#039;[[Visions of Holiness (3)|Visions of Holiness]]&#039;&#039;&#039; || God-themed weapons and items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| carved iron door || &#039;&#039;&#039;[[The Gear Shop, Shiny Things]]&#039;&#039;&#039; || Gear themed jewelry||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| glass door decorated with a fan of tobacco leaves || &#039;&#039;&#039;[[Cloudwalker&#039;s Smoke Shop]]&#039;&#039;&#039; || Tobacco ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Crafty Cloaks (2)|Crafty Cloaks]]&#039;&#039;&#039; || Cloaks ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46 &lt;br /&gt;
|  shabby door painted with skeletal figures ||&#039;&#039;&#039;[[Once Possessed (2)|Once Possessed]]&#039;&#039;&#039;|| Clothing, Toys, Armor, Housing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| door draped with colorful pennants || &#039;&#039;&#039;[[Hollow Bellies (2)|Hollow Bellies]]&#039;&#039;&#039; || Food ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| multicolored beaded doorway || &#039;&#039;&#039;[[Eclectic Eccentric]]&#039;&#039;&#039; || Clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| hairy door || &#039;&#039;&#039;[[Ready to Were]]&#039;&#039;&#039; || Mechanical toys ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Heavenly Entrances]]&#039;&#039;&#039; || Ornaments for door-style housing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| carved ebony door || &#039;&#039;&#039;[[Frisky Portaits]]&#039;&#039;&#039; || Moving paintings for houses ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| deep black door painted with silvery cobwebs || &#039;&#039;&#039;[[Obscure Memories (2)|Obscure Memories]]&#039;&#039;&#039; || (requires a light)   ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Amulets by Liathe (2)|Amulets by Liathe]]&#039;&#039;&#039; || Amulets  ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| rusted doorway || &#039;&#039;&#039;[[Darsam&#039;s Drifters (2)|Darsam&#039;s Drifters]]&#039;&#039;&#039; || Floating Spooky jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  sugar-coated door||&#039;&#039;&#039;[[I&#039;ll Eat My Hat]]&#039;&#039;&#039;|| Food-colored clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| arched door || &#039;&#039;&#039;[[Dark Dalliance]]&#039;&#039;&#039; || Jewelry, Clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| white cloth-covered doorway || &#039;&#039;&#039;[[Photash School of Butlery|The Photash School of Butlery]]&#039;&#039;&#039; || Butlers (pets) for houses ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 50 &lt;br /&gt;
| squat rusty metal door ||&#039;&#039;&#039;[[Thee Mottl&#039;d Teoy Shoppe]]&#039;&#039;&#039;|| Toys || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| brown door painted to resemble a gingerbread cookie || &#039;&#039;&#039;[[Suite of Sweets]]&#039;&#039;&#039;|| Candy-shaped items and candy || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| branded mahogany door ||&#039;&#039;&#039;[[All Aquiver]]&#039;&#039;&#039;|| Quivers ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| steel door draped in white silk ||&#039;&#039;&#039;[[Peaceful Intentions]]&#039;&#039;&#039;|| Sheaths ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| steel door inlaid with swirls of anloral || &#039;&#039;&#039;[[Soulful Trinkets]]&#039;&#039;&#039; || Sacred pins ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| narrow rosewood door || &#039;&#039;&#039;[[Just Desserts (2)|Just Desserts]]&#039;&#039;&#039; || Containers with cakes inside  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 52 &lt;br /&gt;
|  simple metal door painted with pink rabbit||&#039;&#039;&#039;[[Just a slice]]&#039;&#039;&#039;|| Weapons and armor ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| rough opening || &#039;&#039;&#039;[[Leftovers (2)|Leftovers]]&#039;&#039;&#039; || Bone armor, weapons, and items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| black iron door || &#039;&#039;&#039;[[Haunted House (3)|Haunted House]]&#039;&#039;&#039; || Spooky housing items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  doorway curtained with colorful glass beads||&#039;&#039;&#039;[[Pi&#039;rasha&#039;s Pins]]&#039;&#039;&#039;|| Cloaks and cloak pins || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  small booth draped with braided yarn||&#039;&#039;&#039;[[Snacky Hapiness]]&#039;&#039;&#039;|| Knitted clothing and comfort food ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 54&lt;br /&gt;
| beaded curtain || &#039;&#039;&#039;[[House of Bones (2)|The House of Bones]]&#039;&#039;&#039; || Bone furniture ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!54&lt;br /&gt;
| broad iron doorframe with large rusted rivets || &#039;&#039;&#039;[[Smokes &#039;n&#039; Spirits]]&#039;&#039;&#039; || Tobacco products || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 54 &lt;br /&gt;
|  mural-painted door||&#039;&#039;&#039;[[Hero to Go]]&#039;&#039;&#039;|| Armor, weapons and lanterns || N ||&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
| [[Daelus]] || &#039;&#039;&#039;[[Daelus&#039;s_Entrances_and_Exits_(2)|Daelus&#039;s Entrances and Exits]]&#039;&#039;&#039; || Wandering teacher of stylish entrances and exits from the game|| N ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shops missing from previous Fests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|colossal mahogany caravan with fluttering gold pennants|| &#039;&#039;&#039;[[Male Persuasion|The Male Persuasion]]&#039;&#039;&#039; ||Male clothing ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| steel door ||&#039;&#039;&#039;[[Bare Necessities]]&#039;&#039;&#039;|| Rare pelts and woods || &lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
| steel door painted in colorful swirls || &#039;&#039;&#039;[[Sindah&#039;s Silk Sensations]]&#039;&#039;&#039; || Silk clothing || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| rusted metal door || &#039;&#039;&#039;[[Ravetherin&#039;s Fabulous Fruits]]&#039;&#039;&#039; || Fruit Candy -- Part of Contest&#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| round manhole || &#039;&#039;&#039;[[Porly&#039;s Emporlyum (2)|Porly&#039;s Emporlyum]]&#039;&#039;&#039; || Firework Making, Containers || &lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| leather door flap || &#039;&#039;&#039;[[Jhiskar&#039;s Provisions]]&#039;&#039;&#039; || Fletching tools || &lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  columned entryway||&#039;&#039;&#039;[[Uwresari&#039;s Exotic Wonders]]&#039;&#039;&#039;|| Box o Gem game, jewelry, weapons ||&lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| door with &amp;quot;Tookes&#039; Nook&amp;quot; scrawled across the front || &#039;&#039;&#039;[[Tookes&#039;s Nook (2)|Tookes&#039;s Nook]]&#039;&#039;&#039; || Empath Shop, kits and jugglies &#039;&#039;&#039;(new items!)&#039;&#039;&#039;|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191278</id>
		<title>Hollow Eve Festival 403 Map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191278"/>
		<updated>2011-10-29T21:33:01Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Level==&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[image:Holloweve396-2b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;N&amp;quot; under Done indicates not double checked or updated for Fest 403.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Y&amp;quot; under Tickets indicates that the shop will accept tickets for some of the items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| scrubbed metal door hung with a gingham trimmed sign || [[Shugar&#039;s Cookie Emporium]] || Cookies || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| large cobweb of carefully woven rope || [[Death From Above]] || Game, possibly deadly || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| gleaming mahogany caravan inlaid with an elaborate compass design above the door || [[Rizadi&#039;s Outfitters]] || Clothing || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 2 &lt;br /&gt;
| iron door engraved with a circular symbol || [[Nectar of the Wisp]] || Glow items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| mildewed canvas || [[Odiferous Ornaments]] || Poor clothing (atmos the room when smelled) and gear || N&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| rusty door || [[Slings and Things]] || Slings and ammo || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| thick leather flap || [[Scabbards &#039;n&#039; Sheaths]] || Weapon containers || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| silk-draped entrance || [[Simply Essential]] || Skinning knives, gem pouches, and brushes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| dark pine wagon hung with silver rattles and warding beads || [[Misenseor Goods]] ||  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| small door || [[The Smaller Side of Life]] || Gnomish Items (many Gnome-only) || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 4&lt;br /&gt;
| tall metal arch || [[Glythtide&#039;s Gifts and Gags]] || Jokes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| purple door painted with lavender blossoms || [[Lavender and Lace]] || Purple and white clothing and jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| wood-shingled wagon || [[Forever Faithful]] || God-themed cambrinth || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| canvas drape || [[Stuff It]] || Containers and pocketed clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| heavy steel door covered in a myriad of locks || [[Sputkin&#039;s]] || Weapons, containers, accessories, icons, and chimes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| driftwood door || [[Mind of Sdai]] || Gift Bags || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| carved wooden door decorated with animal caricatures || [[Your Inner Animal]] || Animal-themed clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| mask-shaped door || [[Creepy Costumes]] || Guild-leader costumes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| gaily painted door || [[Alimia&#039;s Ocarinas]] || Ocarinas || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| frosted crystal door || [[Diamond Deities]] || Souvenirs || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| web-covered doorway || [[Accents for the Arachnophile]] || Spider-themed items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| narrow wooden door || [[A Cultured Attire]] || Weapons, armor, and fluff for the Elven clans || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| red portal || [[Scarlett&#039;s Web Race]] || Climbing game || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| velvet-trimmed door || [[Elahkti&#039;s Metal Arts]] || Armor and tabards || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| boot-shaped doorway || [[Give &#039;Em the Boot]] || Boots || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| tarnished metal door with wooden supports riveted to it || [[Jubby&#039;s Tattoos]] || Tattoos || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| elevated blue canvas tarpaulin painted with colorful fish || [[The Glass Bubble]] || Aquariums || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| large wagon || [[Sibtiem&#039;s Creations]] || Jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| shrouded doorway || [[Blanve&#039;s Bounty]] || (Estate Holder) Rare jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| fuzzy white tent || [[The Naked Sheep]] || Wool and sheep items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| ramshackle produce stand || [[Ramshackle Produce Stand]] || Pumpkins || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| oilcloth stall || [[Fall&#039;s Harvest]] || Apple-themed items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| birch door || [[Delicate Creations]] || Clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| wide archway || [[Turialo&#039;s Haven]] || Season-themed clothing, jewelry, and packs || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| silk-trimmed entrance || [[The Perfect Rose]] || Clothing and jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| stark white tent painted with a large red eye || [[The Eye of Power]] || Cambrinth || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| smoke-damaged aquamarine tent || [[Fishy&#039;s Pants Mart]] || Clothing that explodes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| bloodstained door || [[Dying to Shop]] || Containers, crossbows, pestles, pinatas || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| plank door || [[Whimsies]] || Clothing and jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| large purple door || [[Terrific Turnip]] || Turnip themed items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| simple red oak caravan || [[Sketchy by Design]] || Writing supplies and paintings || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| crooked shed || [[In the Hollow]] || Pinatas || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| flimsy wooden stall || [[Signs of the Times]] || Signs that you can stand on the ground || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| patched tent || [[Sable&#039;s Tent]] || Clothing, magic masks, wings || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| dented iron door || [[Tricky Treats]] || ? || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| billowing black curtain || [[Asketi&#039;s Stop (2)|Asketi&#039;s Stop]] || Weapons, leather armor, clothing || Y ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| leather tent with a battered tin chimney || [[Yarrel&#039;s Varmint Vittles]] || Meat and alcoholic beverages || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| menacing steel arch || [[Musical Chairs of Doom]] || Possibly lethal game || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| low steel door || [[Fangs for the Memory]] || Verby fangs, claws, whips, and clothing ||N  ||&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| large chicken-shaped arch || [[Game of Chicken, A]] || Possibly lethal game  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 15 &lt;br /&gt;
| dilapidated door || [[Mob Mentality]] || Weapons and clothes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 15 &lt;br /&gt;
| red door with &amp;quot;Wicked Windows&amp;quot; set on it in stained glass || [[Wicked Windows]] || Windows for houses || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 16 &lt;br /&gt;
| polished brass door || [[Outrageous Fortune]] || Weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 16 &lt;br /&gt;
| ironwood double doors || [[Tending the Fold]] || Origami || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| bright yellow door || ? || Not moon mage, thief, barbarian, bard, empath, WM || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| small door decorated with a set of bowling pins being eaten by a skull || [[Skull Bowling]] || Bowling game, jugglies, clothing, jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| ebon friezed archway || [[Relief in the Dark]] || Housing items (estate holder only) || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| thin curtain leading into a wide stall || [[Made for Walking]] || Armor || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| arch surmounted by a beaming cockroach || [[Little Feets Adoption Center]] || Pets || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 18&lt;br /&gt;
| brass-studded door || [[The Cutting Edge, By Ventidius]] || Weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| square brass grating set low on the wall || [[Herb&#039;s Bakery]] || Food, containers || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| bright door with a fanciful mask painted on it || [[Masquer Aid]] || Costume stuff || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 20&lt;br /&gt;
| plain door || [[Gearanimals]] || House pets || Y ||&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| white door with a picture of a badger in a cloak and hat || [[Beastly Behavior]] || Custom cloaks || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| large ornate door || [[Behind the Mask]] || Masks || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| ring of pennants || [[Entrail Toss Arena]] || Throwing game, trinkets, food  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| pale canvas flap || [[Natural Selections]] || Beastly brawling weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upper Level==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve399-1b.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!B&lt;br /&gt;
| Three Frog Monte || [[Three Frog Monte]] || Game || ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| gear-covered door || [[Ratchet Shack]] || Crossbows/Arbalests || N ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| wood door || [[Hunka&#039;s Burning Love]] || Coal Products || N ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| grease-stained door || [[Holey Warez]] || Containers || N ||&lt;br /&gt;
|-&lt;br /&gt;
!D &lt;br /&gt;
| the Darkbox || [[Darkbox]] || wounding game with various prizes || N ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| curtained doorway || [[Ang&#039;hhsmus]] || Clothing/Uaro&#039;s?|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| barn door || [[The Stylish Stallion]] || Mount Saddle&#039;s|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| round door with two small holes in it || [[Cute as a Button]] || Doll&#039;s/Walking Sticks|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| scaly door || [[Nest o&#039; Snakes]] || Snake Themed Boa/Bola/Belts|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| carved oak door || [[Silken Seams]] || Clothing/Robes(Hide some features)|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| vine-covered door || [[Silken Garden]] || Plant Themed Jewelry|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
| Lounge || [[Lounge]] || Food/Drink|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55S&lt;br /&gt;
| wooden door || [[Eagle Eye]] || Eagle Themed Clothing|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55S&lt;br /&gt;
| oak doorway || [[Creature Comforts]] || Animal Themed Furniture|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55S&lt;br /&gt;
| dented iron door || [[Birds of a Feather]] || Bird Themed Clothing|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55SW&lt;br /&gt;
| polished brass entrance || [[The Future is Now]] || Moon Mage Items|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55SW&lt;br /&gt;
| sea-green door|| [[Something&#039;s Fishy]] || Fish Themed Weapons/Armor/Clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
!55W&lt;br /&gt;
| painted door ||[[Gersvinda&#039;s Natural Studies]] || Compendiums/Charts (Empath Only)|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55W&lt;br /&gt;
| polished steel door with an ornate shield on it || [[The Faithful Defender]] || Shields|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55W&lt;br /&gt;
| stately bronzed arch || [[Famous Last Words]] || Word Themed Ranged Weaponry || N ||Y&lt;br /&gt;
|-&lt;br /&gt;
!55NE&lt;br /&gt;
| colorful curtain embroidered with prancing animals || [[All Wound Up]] || Toys || N ||&lt;br /&gt;
|-&lt;br /&gt;
!55NE&lt;br /&gt;
| narrow door|| [[Eye Spy]] || Eye Wear/Armor || N ||Y&lt;br /&gt;
|-&lt;br /&gt;
!55NE&lt;br /&gt;
| tall door beneath a painting of a sword wreathed in musical notes || [[Slay It With Music]] || Weapons that make noise when waved|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55E&lt;br /&gt;
| oval door beneath a painting of a toy box || [[The Toy Box]] || Toys|| N ||Y&lt;br /&gt;
|-&lt;br /&gt;
!55E&lt;br /&gt;
| metal arch|| [[Acaph&#039;s Acquisitions]] || Retired Merchant Items|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55E&lt;br /&gt;
| mud-brown flap || [[Bobbing for Leeches]] || Wearable Leaches || N ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lower Level==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve396-3b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|grand mahogany door with fluttering gold pennants||&#039;&#039;&#039;[[Rugged Appeal]]&#039;&#039;&#039;|| Animal-part rugs for furniture ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
| stately door ||&#039;&#039;&#039;[[The Finer Things]]&#039;&#039;&#039;|| Clothing/Jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
| wicker-paneled door || &#039;&#039;&#039;[[Riding the Range]]&#039;&#039;&#039; || Horse themed clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| low arch filled with dark blue drapery||&#039;&#039;&#039;[[Pi&#039;botuk Pel&#039;arsharra]]&#039;&#039;&#039;||S&#039;Kra Mur clothing (verby) and jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| a painted door ||&#039;&#039;&#039;[[Walk on the Wild Side|A Walk on the Wild Side]]&#039;&#039;&#039;|| Shoes ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
| black iron gate with a sign reading RISSAN ROULETTE hanging from it || &#039;&#039;&#039;[[Rissan Roulette]]&#039;&#039;&#039; || Potentially lethal game ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| scuffed metal door painted with a variety of healing herbs || &#039;&#039;&#039;[[On the Mend]]&#039;&#039;&#039; || Alchemy/herbalism tools ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| mottled door || &#039;&#039;&#039;[[Packrat&#039;s Piece of Paradise (3)|Packrat&#039;s Piece of Paradise]]&#039;&#039;&#039; || clothing and containers ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| fine mahogany door || &#039;&#039;&#039;[[Spikan&#039;s Sporrans (2)|Spikan&#039;s Sporrans]]&#039;&#039;&#039; || Sporrans ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| pale red door bearing a wreath of colorful dried flowers || &#039;&#039;&#039;[[Town and Country]]&#039;&#039;&#039; || Exterior decorations for homes || N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| glass door painted with the image of a handbag||&#039;&#039;&#039;[[Excess Baggage]]&#039;&#039;&#039;|| Handbags || N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| wooden door covered in fabric swatches||&#039;&#039;&#039;[[Fabric Fantasies]]&#039;&#039;&#039;|| Rare fabrics  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| || &#039;&#039;&#039;[[Engine Room Roasting Pit]]&#039;&#039;&#039; || Food roasting location || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27 &lt;br /&gt;
| round door painted with a spiral||&#039;&#039;&#039;[[Spiraling Out of Control]]&#039;&#039;&#039;|| || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| metal door edged with a silk and leather braid || &#039;&#039;&#039;[[Hide and Silk (2)|Hide and Silk]]&#039;&#039;&#039; || Wearable machinery, Housing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| plain door || &#039;&#039;&#039;[[This &#039;N&#039; That (2)|This &#039;N&#039; That]]&#039;&#039;&#039; || Random things ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| wooden door || &#039;&#039;&#039;[[Cowsmoopolitan (2)|Cowsmoopolitan]]&#039;&#039;&#039; || Cow-themed items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| deep blue door carved with a subtle pattern resembling water ripples || &#039;&#039;&#039;[[Liquid Assets (2)|Liquid Assets]]&#039;&#039;&#039; || Glass jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| grey door painted to resemble a gravestone || &#039;&#039;&#039;[[Grieving Grave]]&#039;&#039;&#039; || Funeral items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Blythe Spirits]]&#039;&#039;&#039; || Ghostly house pets || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| black door set with a red steel horseshoe || &#039;&#039;&#039;[[NightMares (2)|NightMares]]&#039;&#039;&#039; || Horse items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| rusted metal door set with bones || &#039;&#039;&#039;[[Dry Bones]]&#039;&#039;&#039; || Alchemy gear || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| knotty pine door|| &#039;&#039;&#039;[[Bones]]&#039;&#039;&#039; || Bone furniture Housing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| colorful door|| &#039;&#039;&#039;[[Cuddly Creations]]&#039;&#039;&#039; || Stuffed animals || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| scarred ebonwood door|| &#039;&#039;&#039;[[Jhanine Dering Cloaks]]&#039;&#039;&#039; || Cloaks ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|flannel curtain || &#039;&#039;&#039;[[Sleepwalkers (2)|Sleepwalkers]]&#039;&#039;&#039; || Slippers ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|white oakwood door || &#039;&#039;&#039;[[Obscured Visions]]&#039;&#039;&#039; ||Cambrinth/gweth hiding items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| blackened steel door painted with various weapons||&#039;&#039;&#039;[[Dark Defenders]]&#039;&#039;&#039;|| Weapons and Bows|| N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| dark door strung with an assortment of dried appendages||&#039;&#039;&#039;[[Bizarre Bazaar]]&#039;&#039;&#039;|| Wierd Clothing and Jars  | N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| banner-draped doorway||&#039;&#039;&#039;[[Huffenclaw&#039;s Decadent Delights]]&#039;&#039;&#039;|| Chocolate -- Part of Contest  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
|wooden door || &#039;&#039;&#039;[[Tweets (2)|Tweets]]&#039;&#039;&#039; || Clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
|elegantly carved door inlaid with polished cedar panels || &#039;&#039;&#039;[[Eternal Moments]]&#039;&#039;&#039; || Paintings and statues (estate holder only) ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 32 &lt;br /&gt;
| stained glass archway||&#039;&#039;&#039;[[Clear Visions]]&#039;&#039;&#039;|| Glass based items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| patchwork door flap cobbled together from scraps of leather || &#039;&#039;&#039;[[Shenneshwi&#039;s Stockpile]]&#039;&#039;&#039; || Leather Flasks, Containers, Whips ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 33 &lt;br /&gt;
| horseshoe-shaped entrance||&#039;&#039;&#039;[[Force of habit]]&#039;&#039;&#039;|| Boots, spurs and riding crops ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| baize-covered door displaying a picture of a cane||&#039;&#039;&#039;[[Walk This Way]]&#039;&#039;&#039;|| Cane and Walking stick weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| arched silver-banded door || &#039;&#039;&#039;[[Ahreusse&#039;s Atelier]]&#039;&#039;&#039; || Gem flowers and jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| thin iron door || &#039;&#039;&#039;[[PrEcIouS DeLigHtS]]&#039;&#039;&#039; || Dolls || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
| many-layered gossamar curtain||&#039;&#039;&#039;[[Ilithian Heritage]]&#039;&#039;&#039;|| Elf and Elothean(only?) items. || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
|  a large round door||&#039;&#039;&#039;[[Dark Delights]]&#039;&#039;&#039;|| Candy with chocalate fountain ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
| polished ebony door inlaid with an ivory spider web || &#039;&#039;&#039;[[Spider&#039;s Web|The Spider&#039;s Web]]&#039;&#039;&#039; || Gambling || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 35&lt;br /&gt;
| swinging bamboo doors || &#039;&#039;&#039;[[Joys of Noise|The Joys of Noise]]&#039;&#039;&#039; || Instruments || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| metal door engraved with a glaring pumpkin || &#039;&#039;&#039;[[Blood and Gourd]]&#039;&#039;&#039; || Bobbing for pumpkins (with prizes) || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
|granite-framed steel arch with a black widow keystone || &#039;&#039;&#039;[[Witch Stitch is Which]]&#039;&#039;&#039; || Embroidery supplies (Trader only) ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  a brass door||&#039;&#039;&#039;[[Exaltation Titinnabulum]]&#039;&#039;&#039;|| Bells &#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  iron-bound oaken door||&#039;&#039;&#039;[[Basimah&#039;s (2)|Basimah&#039;s]]&#039;&#039;&#039;|| Bows, quivers and slings || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses || &#039;&#039;&#039;[[Top Notch (2)|Top Notch]]&#039;&#039;&#039; || Jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| wide arch || &#039;&#039;&#039;[[Armadillo Crush]]&#039;&#039;&#039; || Strength game ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
|  a dark iron door||&#039;&#039;&#039;[[Abandoned Dragon]]&#039;&#039;&#039;|| Shield, weapons and jewelry with gem slot  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| velvet-draped arch ||&#039;&#039;&#039;[[Empty Settings]]&#039;&#039;&#039;|| Jewelry with gem slot ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses ||&#039;&#039;&#039;[[Top Notch]]&#039;&#039;&#039;|| Jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 38 &lt;br /&gt;
|  wheel-shaped door||&#039;&#039;&#039;[[Reinventing the Wheel]]&#039;&#039;&#039;|| Caravans || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| large pumpkin-hued arch || &#039;&#039;&#039;[[Boggle Blast]]&#039;&#039;&#039; || Boggle shooting game || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| decoratively enameled door ||&#039;&#039;&#039;[[Dark Symphony (2)|Dark Symphony]]&#039;&#039;&#039; || Bard only   ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
| pink and purple door || &#039;&#039;&#039;[[Tastelessly Tacky (2)|Tastelessly Tacky]]&#039;&#039;&#039; || Clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a steel door||&#039;&#039;&#039;[[Quick Bite|A Quick Bite]]&#039;&#039;&#039;|| Meat storage items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a rusted door||&#039;&#039;&#039;[[Quiver in Fear]]&#039;&#039;&#039;|| Quivers, fletching pouches || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a white door||&#039;&#039;&#039;[[Flower Power]]&#039;&#039;&#039;|| Flower themed weapons and armor || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  small metal door||&#039;&#039;&#039;[[Puffindor&#039;s Tantalizing Taffy]]&#039;&#039;&#039;|| Taffy -- Part of Contest ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  gaudy golden door||&#039;&#039;&#039;[[One Man&#039;s Trash]]&#039;&#039;&#039;|| Damaged items - dolls, toys, cloaks ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| silver door painted with an image of the heavens || &#039;&#039;&#039;[[Treasures of the Spirit]]&#039;&#039;&#039; || Gem pouches || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| rainbow-hued door || &#039;&#039;&#039;[[The Pretty Pony]]&#039;&#039;&#039; || Toy Mounts?/Mount Saddles|| N ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| paper-covered door || &#039;&#039;&#039;[[Below the Fold]]&#039;&#039;&#039; || Origami || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| bluefire velvet draped door || &#039;&#039;&#039;[[Idon Abide the Ten]]&#039;&#039;&#039; || God Themed Items/Camb ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| large metal door reinforced with riveted steel strips || &#039;&#039;&#039;[[Findorslyth&#039;s Fortifiers]]&#039;&#039;&#039; || Shields/Guild Themed Pouches - Part of Contest||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| soot-stained door || &#039;&#039;&#039;[[Fires of Autumn]]&#039;&#039;&#039; || House fireplaces ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| canvas-covered booth || &#039;&#039;&#039;[[Snookie&#039;s Divine Spoons]]&#039;&#039;&#039; || Souvenir spoons and holders ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| stained glass door || &#039;&#039;&#039;[[Shimmers of Silver]]&#039;&#039;&#039; || Clothing, Gweth/backpack/belt pouch hiding items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| warped wood door || &#039;&#039;&#039;[[Amylia&#039;s Attic (2)|Amylia&#039;s Attic]]&#039;&#039;&#039; || Battered clothing, jewelry and armor, Housing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| opulent booth screened off by a beaded curtain || &#039;&#039;&#039;[[Q&#039;tahhl&#039;s Place]]&#039;&#039;&#039; || Tailbands ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| sagging black door || &#039;&#039;&#039;[[Disenchantments (2)|Disenchantments]]&#039;&#039;&#039; || Break-up clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| boot-shaped door|| &#039;&#039;&#039;[[Nigeyi&#039;s, Purveyor of Fine Footwear]]&#039;&#039;&#039; || Footwear ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| starlight velvet draped door|| &#039;&#039;&#039;[[Tieheq with the Thirteen]]&#039;&#039;&#039; ||God-themed items/Camb||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| ebonwood door || &#039;&#039;&#039;[[Visions of Holiness (3)|Visions of Holiness]]&#039;&#039;&#039; || God-themed weapons and items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| carved iron door || &#039;&#039;&#039;[[The Gear Shop, Shiny Things]]&#039;&#039;&#039; || Gear themed jewelry||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| glass door decorated with a fan of tobacco leaves || &#039;&#039;&#039;[[Cloudwalker&#039;s Smoke Shop]]&#039;&#039;&#039; || Tobacco ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Crafty Cloaks (2)|Crafty Cloaks]]&#039;&#039;&#039; || Cloaks ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46 &lt;br /&gt;
|  shabby door painted with skeletal figures ||&#039;&#039;&#039;[[Once Possessed (2)|Once Possessed]]&#039;&#039;&#039;|| Clothing, Toys, Armor, Housing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| door draped with colorful pennants || &#039;&#039;&#039;[[Hollow Bellies (2)|Hollow Bellies]]&#039;&#039;&#039; || Food ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| multicolored beaded doorway || &#039;&#039;&#039;[[Eclectic Eccentric]]&#039;&#039;&#039; || Clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| hairy door || &#039;&#039;&#039;[[Ready to Were]]&#039;&#039;&#039; || Mechanical toys ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Heavenly Entrances]]&#039;&#039;&#039; || Ornaments for door-style housing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| carved ebony door || &#039;&#039;&#039;[[Frisky Portaits]]&#039;&#039;&#039; || Moving paintings for houses ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| deep black door painted with silvery cobwebs || &#039;&#039;&#039;[[Obscure Memories (2)|Obscure Memories]]&#039;&#039;&#039; || (requires a light)   ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Amulets by Liathe (2)|Amulets by Liathe]]&#039;&#039;&#039; || Amulets  ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| rusted doorway || &#039;&#039;&#039;[[Darsam&#039;s Drifters (2)|Darsam&#039;s Drifters]]&#039;&#039;&#039; || Floating Spooky jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  sugar-coated door||&#039;&#039;&#039;[[I&#039;ll Eat My Hat]]&#039;&#039;&#039;|| Food-colored clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| arched door || &#039;&#039;&#039;[[Dark Dalliance]]&#039;&#039;&#039; || Jewelry, Clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| white cloth-covered doorway || &#039;&#039;&#039;[[Photash School of Butlery|The Photash School of Butlery]]&#039;&#039;&#039; || Butlers (pets) for houses ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 50 &lt;br /&gt;
| squat rusty metal door ||&#039;&#039;&#039;[[Thee Mottl&#039;d Teoy Shoppe]]&#039;&#039;&#039;|| Toys || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| brown door painted to resemble a gingerbread cookie || &#039;&#039;&#039;[[Suite of Sweets]]&#039;&#039;&#039;|| Candy-shaped items and candy || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| branded mahogany door ||&#039;&#039;&#039;[[All Aquiver]]&#039;&#039;&#039;|| Quivers ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| steel door draped in white silk ||&#039;&#039;&#039;[[Peaceful Intentions]]&#039;&#039;&#039;|| Sheaths ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| steel door inlaid with swirls of anloral || &#039;&#039;&#039;[[Soulful Trinkets]]&#039;&#039;&#039; || Sacred pins ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| narrow rosewood door || &#039;&#039;&#039;[[Just Desserts (2)|Just Desserts]]&#039;&#039;&#039; || Containers with cakes inside  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 52 &lt;br /&gt;
|  simple metal door painted with pink rabbit||&#039;&#039;&#039;[[Just a slice]]&#039;&#039;&#039;|| Weapons and armor ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| rough opening || &#039;&#039;&#039;[[Leftovers (2)|Leftovers]]&#039;&#039;&#039; || Bone armor, weapons, and items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| black iron door || &#039;&#039;&#039;[[Haunted House (3)|Haunted House]]&#039;&#039;&#039; || Spooky housing items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  doorway curtained with colorful glass beads||&#039;&#039;&#039;[[Pi&#039;rasha&#039;s Pins]]&#039;&#039;&#039;|| Cloaks and cloak pins || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  small booth draped with braided yarn||&#039;&#039;&#039;[[Snacky Hapiness]]&#039;&#039;&#039;|| Knitted clothing and comfort food ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 54&lt;br /&gt;
| beaded curtain || &#039;&#039;&#039;[[House of Bones (2)|The House of Bones]]&#039;&#039;&#039; || Bone furniture ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!54&lt;br /&gt;
| broad iron doorframe with large rusted rivets || &#039;&#039;&#039;[[Smokes &#039;n&#039; Spirits]]&#039;&#039;&#039; || Tobacco products || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 54 &lt;br /&gt;
|  mural-painted door||&#039;&#039;&#039;[[Hero to Go]]&#039;&#039;&#039;|| Armor, weapons and lanterns || N ||&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
| [[Daelus]] || &#039;&#039;&#039;[[Daelus&#039;s_Entrances_and_Exits_(2)|Daelus&#039;s Entrances and Exits]]&#039;&#039;&#039; || Wandering teacher of stylish entrances and exits from the game|| N ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shops missing from previous Fests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|colossal mahogany caravan with fluttering gold pennants|| &#039;&#039;&#039;[[Male Persuasion|The Male Persuasion]]&#039;&#039;&#039; ||Male clothing ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| steel door ||&#039;&#039;&#039;[[Bare Necessities]]&#039;&#039;&#039;|| Rare pelts and woods || &lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
| steel door painted in colorful swirls || &#039;&#039;&#039;[[Sindah&#039;s Silk Sensations]]&#039;&#039;&#039; || Silk clothing || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| rusted metal door || &#039;&#039;&#039;[[Ravetherin&#039;s Fabulous Fruits]]&#039;&#039;&#039; || Fruit Candy -- Part of Contest&#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| round manhole || &#039;&#039;&#039;[[Porly&#039;s Emporlyum (2)|Porly&#039;s Emporlyum]]&#039;&#039;&#039; || Firework Making, Containers || &lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| leather door flap || &#039;&#039;&#039;[[Jhiskar&#039;s Provisions]]&#039;&#039;&#039; || Fletching tools || &lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  columned entryway||&#039;&#039;&#039;[[Uwresari&#039;s Exotic Wonders]]&#039;&#039;&#039;|| Box o Gem game, jewelry, weapons ||&lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| door with &amp;quot;Tookes&#039; Nook&amp;quot; scrawled across the front || &#039;&#039;&#039;[[Tookes&#039;s Nook (2)|Tookes&#039;s Nook]]&#039;&#039;&#039; || Empath Shop, kits and jugglies &#039;&#039;&#039;(new items!)&#039;&#039;&#039;|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191277</id>
		<title>Hollow Eve Festival 403 Map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Hollow_Eve_Festival_403_Map&amp;diff=191277"/>
		<updated>2011-10-29T21:32:22Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: Added a tickets column for ease of finding places to spend them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Level==&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[image:Holloweve396-2b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;N&amp;quot; under Done indicates not double checked or updated for Fest 403.&lt;br /&gt;
A &amp;quot;Y&amp;quot; under Tickets indicates that the shop will accept tickets for some of the items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| scrubbed metal door hung with a gingham trimmed sign || [[Shugar&#039;s Cookie Emporium]] || Cookies || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| large cobweb of carefully woven rope || [[Death From Above]] || Game, possibly deadly || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| gleaming mahogany caravan inlaid with an elaborate compass design above the door || [[Rizadi&#039;s Outfitters]] || Clothing || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 2 &lt;br /&gt;
| iron door engraved with a circular symbol || [[Nectar of the Wisp]] || Glow items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| mildewed canvas || [[Odiferous Ornaments]] || Poor clothing (atmos the room when smelled) and gear || N&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| rusty door || [[Slings and Things]] || Slings and ammo || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| thick leather flap || [[Scabbards &#039;n&#039; Sheaths]] || Weapon containers || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| silk-draped entrance || [[Simply Essential]] || Skinning knives, gem pouches, and brushes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| dark pine wagon hung with silver rattles and warding beads || [[Misenseor Goods]] ||  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| small door || [[The Smaller Side of Life]] || Gnomish Items (many Gnome-only) || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 4&lt;br /&gt;
| tall metal arch || [[Glythtide&#039;s Gifts and Gags]] || Jokes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| purple door painted with lavender blossoms || [[Lavender and Lace]] || Purple and white clothing and jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| wood-shingled wagon || [[Forever Faithful]] || God-themed cambrinth || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| canvas drape || [[Stuff It]] || Containers and pocketed clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| heavy steel door covered in a myriad of locks || [[Sputkin&#039;s]] || Weapons, containers, accessories, icons, and chimes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| driftwood door || [[Mind of Sdai]] || Gift Bags || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| carved wooden door decorated with animal caricatures || [[Your Inner Animal]] || Animal-themed clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| mask-shaped door || [[Creepy Costumes]] || Guild-leader costumes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| gaily painted door || [[Alimia&#039;s Ocarinas]] || Ocarinas || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| frosted crystal door || [[Diamond Deities]] || Souvenirs || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| web-covered doorway || [[Accents for the Arachnophile]] || Spider-themed items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| narrow wooden door || [[A Cultured Attire]] || Weapons, armor, and fluff for the Elven clans || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| red portal || [[Scarlett&#039;s Web Race]] || Climbing game || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| velvet-trimmed door || [[Elahkti&#039;s Metal Arts]] || Armor and tabards || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| boot-shaped doorway || [[Give &#039;Em the Boot]] || Boots || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| tarnished metal door with wooden supports riveted to it || [[Jubby&#039;s Tattoos]] || Tattoos || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| elevated blue canvas tarpaulin painted with colorful fish || [[The Glass Bubble]] || Aquariums || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| large wagon || [[Sibtiem&#039;s Creations]] || Jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| shrouded doorway || [[Blanve&#039;s Bounty]] || (Estate Holder) Rare jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| fuzzy white tent || [[The Naked Sheep]] || Wool and sheep items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| ramshackle produce stand || [[Ramshackle Produce Stand]] || Pumpkins || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| oilcloth stall || [[Fall&#039;s Harvest]] || Apple-themed items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| birch door || [[Delicate Creations]] || Clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| wide archway || [[Turialo&#039;s Haven]] || Season-themed clothing, jewelry, and packs || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| silk-trimmed entrance || [[The Perfect Rose]] || Clothing and jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| stark white tent painted with a large red eye || [[The Eye of Power]] || Cambrinth || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| smoke-damaged aquamarine tent || [[Fishy&#039;s Pants Mart]] || Clothing that explodes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| bloodstained door || [[Dying to Shop]] || Containers, crossbows, pestles, pinatas || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| plank door || [[Whimsies]] || Clothing and jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| large purple door || [[Terrific Turnip]] || Turnip themed items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| simple red oak caravan || [[Sketchy by Design]] || Writing supplies and paintings || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| crooked shed || [[In the Hollow]] || Pinatas || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| flimsy wooden stall || [[Signs of the Times]] || Signs that you can stand on the ground || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| patched tent || [[Sable&#039;s Tent]] || Clothing, magic masks, wings || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| dented iron door || [[Tricky Treats]] || ? || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| billowing black curtain || [[Asketi&#039;s Stop (2)|Asketi&#039;s Stop]] || Weapons, leather armor, clothing || Y ||&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| leather tent with a battered tin chimney || [[Yarrel&#039;s Varmint Vittles]] || Meat and alcoholic beverages || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| menacing steel arch || [[Musical Chairs of Doom]] || Possibly lethal game || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| low steel door || [[Fangs for the Memory]] || Verby fangs, claws, whips, and clothing ||N  ||&lt;br /&gt;
|-&lt;br /&gt;
! 14 &lt;br /&gt;
| large chicken-shaped arch || [[Game of Chicken, A]] || Possibly lethal game  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 15 &lt;br /&gt;
| dilapidated door || [[Mob Mentality]] || Weapons and clothes || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 15 &lt;br /&gt;
| red door with &amp;quot;Wicked Windows&amp;quot; set on it in stained glass || [[Wicked Windows]] || Windows for houses || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 16 &lt;br /&gt;
| polished brass door || [[Outrageous Fortune]] || Weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 16 &lt;br /&gt;
| ironwood double doors || [[Tending the Fold]] || Origami || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| bright yellow door || ? || Not moon mage, thief, barbarian, bard, empath, WM || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| small door decorated with a set of bowling pins being eaten by a skull || [[Skull Bowling]] || Bowling game, jugglies, clothing, jewelry || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 17 &lt;br /&gt;
| ebon friezed archway || [[Relief in the Dark]] || Housing items (estate holder only) || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| thin curtain leading into a wide stall || [[Made for Walking]] || Armor || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| arch surmounted by a beaming cockroach || [[Little Feets Adoption Center]] || Pets || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 18&lt;br /&gt;
| brass-studded door || [[The Cutting Edge, By Ventidius]] || Weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| square brass grating set low on the wall || [[Herb&#039;s Bakery]] || Food, containers || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| bright door with a fanciful mask painted on it || [[Masquer Aid]] || Costume stuff || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 20&lt;br /&gt;
| plain door || [[Gearanimals]] || House pets || Y ||&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| white door with a picture of a badger in a cloak and hat || [[Beastly Behavior]] || Custom cloaks || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| large ornate door || [[Behind the Mask]] || Masks || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| ring of pennants || [[Entrail Toss Arena]] || Throwing game, trinkets, food  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 21&lt;br /&gt;
| pale canvas flap || [[Natural Selections]] || Beastly brawling weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upper Level==&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve399-1b.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!B&lt;br /&gt;
| Three Frog Monte || [[Three Frog Monte]] || Game || ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| gear-covered door || [[Ratchet Shack]] || Crossbows/Arbalests || N ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| wood door || [[Hunka&#039;s Burning Love]] || Coal Products || N ||&lt;br /&gt;
|-&lt;br /&gt;
!C&lt;br /&gt;
| grease-stained door || [[Holey Warez]] || Containers || N ||&lt;br /&gt;
|-&lt;br /&gt;
!D &lt;br /&gt;
| the Darkbox || [[Darkbox]] || wounding game with various prizes || N ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| curtained doorway || [[Ang&#039;hhsmus]] || Clothing/Uaro&#039;s?|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| barn door || [[The Stylish Stallion]] || Mount Saddle&#039;s|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!E&lt;br /&gt;
| round door with two small holes in it || [[Cute as a Button]] || Doll&#039;s/Walking Sticks|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| scaly door || [[Nest o&#039; Snakes]] || Snake Themed Boa/Bola/Belts|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| carved oak door || [[Silken Seams]] || Clothing/Robes(Hide some features)|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!F&lt;br /&gt;
| vine-covered door || [[Silken Garden]] || Plant Themed Jewelry|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55&lt;br /&gt;
| Lounge || [[Lounge]] || Food/Drink|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55S&lt;br /&gt;
| wooden door || [[Eagle Eye]] || Eagle Themed Clothing|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55S&lt;br /&gt;
| oak doorway || [[Creature Comforts]] || Animal Themed Furniture|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55S&lt;br /&gt;
| dented iron door || [[Birds of a Feather]] || Bird Themed Clothing|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55SW&lt;br /&gt;
| polished brass entrance || [[The Future is Now]] || Moon Mage Items|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55SW&lt;br /&gt;
| sea-green door|| [[Something&#039;s Fishy]] || Fish Themed Weapons/Armor/Clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
!55W&lt;br /&gt;
| painted door ||[[Gersvinda&#039;s Natural Studies]] || Compendiums/Charts (Empath Only)|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55W&lt;br /&gt;
| polished steel door with an ornate shield on it || [[The Faithful Defender]] || Shields|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55W&lt;br /&gt;
| stately bronzed arch || [[Famous Last Words]] || Word Themed Ranged Weaponry || N ||Y&lt;br /&gt;
|-&lt;br /&gt;
!55NE&lt;br /&gt;
| colorful curtain embroidered with prancing animals || [[All Wound Up]] || Toys || N ||&lt;br /&gt;
|-&lt;br /&gt;
!55NE&lt;br /&gt;
| narrow door|| [[Eye Spy]] || Eye Wear/Armor || N ||Y&lt;br /&gt;
|-&lt;br /&gt;
!55NE&lt;br /&gt;
| tall door beneath a painting of a sword wreathed in musical notes || [[Slay It With Music]] || Weapons that make noise when waved|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55E&lt;br /&gt;
| oval door beneath a painting of a toy box || [[The Toy Box]] || Toys|| N ||Y&lt;br /&gt;
|-&lt;br /&gt;
!55E&lt;br /&gt;
| metal arch|| [[Acaph&#039;s Acquisitions]] || Retired Merchant Items|| N ||&lt;br /&gt;
|-&lt;br /&gt;
!55E&lt;br /&gt;
| mud-brown flap || [[Bobbing for Leeches]] || Wearable Leaches || N ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lower Level==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[file:Holloweve396-3b.GIF]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039; || &#039;&#039;&#039;Tickets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|grand mahogany door with fluttering gold pennants||&#039;&#039;&#039;[[Rugged Appeal]]&#039;&#039;&#039;|| Animal-part rugs for furniture ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
| stately door ||&#039;&#039;&#039;[[The Finer Things]]&#039;&#039;&#039;|| Clothing/Jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! H&lt;br /&gt;
| wicker-paneled door || &#039;&#039;&#039;[[Riding the Range]]&#039;&#039;&#039; || Horse themed clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| low arch filled with dark blue drapery||&#039;&#039;&#039;[[Pi&#039;botuk Pel&#039;arsharra]]&#039;&#039;&#039;||S&#039;Kra Mur clothing (verby) and jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| a painted door ||&#039;&#039;&#039;[[Walk on the Wild Side|A Walk on the Wild Side]]&#039;&#039;&#039;|| Shoes ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!23&lt;br /&gt;
| black iron gate with a sign reading RISSAN ROULETTE hanging from it || &#039;&#039;&#039;[[Rissan Roulette]]&#039;&#039;&#039; || Potentially lethal game ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| scuffed metal door painted with a variety of healing herbs || &#039;&#039;&#039;[[On the Mend]]&#039;&#039;&#039; || Alchemy/herbalism tools ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| mottled door || &#039;&#039;&#039;[[Packrat&#039;s Piece of Paradise (3)|Packrat&#039;s Piece of Paradise]]&#039;&#039;&#039; || clothing and containers ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 24&lt;br /&gt;
| fine mahogany door || &#039;&#039;&#039;[[Spikan&#039;s Sporrans (2)|Spikan&#039;s Sporrans]]&#039;&#039;&#039; || Sporrans ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| pale red door bearing a wreath of colorful dried flowers || &#039;&#039;&#039;[[Town and Country]]&#039;&#039;&#039; || Exterior decorations for homes || N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| glass door painted with the image of a handbag||&#039;&#039;&#039;[[Excess Baggage]]&#039;&#039;&#039;|| Handbags || N ||&lt;br /&gt;
|-&lt;br /&gt;
!25 &lt;br /&gt;
| wooden door covered in fabric swatches||&#039;&#039;&#039;[[Fabric Fantasies]]&#039;&#039;&#039;|| Rare fabrics  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| || &#039;&#039;&#039;[[Engine Room Roasting Pit]]&#039;&#039;&#039; || Food roasting location || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27 &lt;br /&gt;
| round door painted with a spiral||&#039;&#039;&#039;[[Spiraling Out of Control]]&#039;&#039;&#039;|| || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| metal door edged with a silk and leather braid || &#039;&#039;&#039;[[Hide and Silk (2)|Hide and Silk]]&#039;&#039;&#039; || Wearable machinery, Housing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 27&lt;br /&gt;
| plain door || &#039;&#039;&#039;[[This &#039;N&#039; That (2)|This &#039;N&#039; That]]&#039;&#039;&#039; || Random things ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| wooden door || &#039;&#039;&#039;[[Cowsmoopolitan (2)|Cowsmoopolitan]]&#039;&#039;&#039; || Cow-themed items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| deep blue door carved with a subtle pattern resembling water ripples || &#039;&#039;&#039;[[Liquid Assets (2)|Liquid Assets]]&#039;&#039;&#039; || Glass jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 28&lt;br /&gt;
| grey door painted to resemble a gravestone || &#039;&#039;&#039;[[Grieving Grave]]&#039;&#039;&#039; || Funeral items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Blythe Spirits]]&#039;&#039;&#039; || Ghostly house pets || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| black door set with a red steel horseshoe || &#039;&#039;&#039;[[NightMares (2)|NightMares]]&#039;&#039;&#039; || Horse items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 29&lt;br /&gt;
| rusted metal door set with bones || &#039;&#039;&#039;[[Dry Bones]]&#039;&#039;&#039; || Alchemy gear || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| knotty pine door|| &#039;&#039;&#039;[[Bones]]&#039;&#039;&#039; || Bone furniture Housing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| colorful door|| &#039;&#039;&#039;[[Cuddly Creations]]&#039;&#039;&#039; || Stuffed animals || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| scarred ebonwood door|| &#039;&#039;&#039;[[Jhanine Dering Cloaks]]&#039;&#039;&#039; || Cloaks ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|flannel curtain || &#039;&#039;&#039;[[Sleepwalkers (2)|Sleepwalkers]]&#039;&#039;&#039; || Slippers ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
|white oakwood door || &#039;&#039;&#039;[[Obscured Visions]]&#039;&#039;&#039; ||Cambrinth/gweth hiding items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| blackened steel door painted with various weapons||&#039;&#039;&#039;[[Dark Defenders]]&#039;&#039;&#039;|| Weapons and Bows|| N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| dark door strung with an assortment of dried appendages||&#039;&#039;&#039;[[Bizarre Bazaar]]&#039;&#039;&#039;|| Wierd Clothing and Jars  | N ||&lt;br /&gt;
|-&lt;br /&gt;
! 31 &lt;br /&gt;
| banner-draped doorway||&#039;&#039;&#039;[[Huffenclaw&#039;s Decadent Delights]]&#039;&#039;&#039;|| Chocolate -- Part of Contest  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 32&lt;br /&gt;
|wooden door || &#039;&#039;&#039;[[Tweets (2)|Tweets]]&#039;&#039;&#039; || Clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!32&lt;br /&gt;
|elegantly carved door inlaid with polished cedar panels || &#039;&#039;&#039;[[Eternal Moments]]&#039;&#039;&#039; || Paintings and statues (estate holder only) ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 32 &lt;br /&gt;
| stained glass archway||&#039;&#039;&#039;[[Clear Visions]]&#039;&#039;&#039;|| Glass based items || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| patchwork door flap cobbled together from scraps of leather || &#039;&#039;&#039;[[Shenneshwi&#039;s Stockpile]]&#039;&#039;&#039; || Leather Flasks, Containers, Whips ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 33 &lt;br /&gt;
| horseshoe-shaped entrance||&#039;&#039;&#039;[[Force of habit]]&#039;&#039;&#039;|| Boots, spurs and riding crops ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 33&lt;br /&gt;
| baize-covered door displaying a picture of a cane||&#039;&#039;&#039;[[Walk This Way]]&#039;&#039;&#039;|| Cane and Walking stick weapons || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| arched silver-banded door || &#039;&#039;&#039;[[Ahreusse&#039;s Atelier]]&#039;&#039;&#039; || Gem flowers and jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34&lt;br /&gt;
| thin iron door || &#039;&#039;&#039;[[PrEcIouS DeLigHtS]]&#039;&#039;&#039; || Dolls || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
| many-layered gossamar curtain||&#039;&#039;&#039;[[Ilithian Heritage]]&#039;&#039;&#039;|| Elf and Elothean(only?) items. || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 34 &lt;br /&gt;
|  a large round door||&#039;&#039;&#039;[[Dark Delights]]&#039;&#039;&#039;|| Candy with chocalate fountain ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
| polished ebony door inlaid with an ivory spider web || &#039;&#039;&#039;[[Spider&#039;s Web|The Spider&#039;s Web]]&#039;&#039;&#039; || Gambling || N ||&lt;br /&gt;
|- &lt;br /&gt;
! 35&lt;br /&gt;
| swinging bamboo doors || &#039;&#039;&#039;[[Joys of Noise|The Joys of Noise]]&#039;&#039;&#039; || Instruments || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| metal door engraved with a glaring pumpkin || &#039;&#039;&#039;[[Blood and Gourd]]&#039;&#039;&#039; || Bobbing for pumpkins (with prizes) || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36&lt;br /&gt;
|granite-framed steel arch with a black widow keystone || &#039;&#039;&#039;[[Witch Stitch is Which]]&#039;&#039;&#039; || Embroidery supplies (Trader only) ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  a brass door||&#039;&#039;&#039;[[Exaltation Titinnabulum]]&#039;&#039;&#039;|| Bells &#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 36 &lt;br /&gt;
|  iron-bound oaken door||&#039;&#039;&#039;[[Basimah&#039;s (2)|Basimah&#039;s]]&#039;&#039;&#039;|| Bows, quivers and slings || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses || &#039;&#039;&#039;[[Top Notch (2)|Top Notch]]&#039;&#039;&#039; || Jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37&lt;br /&gt;
| wide arch || &#039;&#039;&#039;[[Armadillo Crush]]&#039;&#039;&#039; || Strength game ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
|  a dark iron door||&#039;&#039;&#039;[[Abandoned Dragon]]&#039;&#039;&#039;|| Shield, weapons and jewelry with gem slot  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| velvet-draped arch ||&#039;&#039;&#039;[[Empty Settings]]&#039;&#039;&#039;|| Jewelry with gem slot ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 37 &lt;br /&gt;
| gleaming metal door draped with garlands of fresh roses ||&#039;&#039;&#039;[[Top Notch]]&#039;&#039;&#039;|| Jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 38 &lt;br /&gt;
|  wheel-shaped door||&#039;&#039;&#039;[[Reinventing the Wheel]]&#039;&#039;&#039;|| Caravans || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| large pumpkin-hued arch || &#039;&#039;&#039;[[Boggle Blast]]&#039;&#039;&#039; || Boggle shooting game || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 38&lt;br /&gt;
| decoratively enameled door ||&#039;&#039;&#039;[[Dark Symphony (2)|Dark Symphony]]&#039;&#039;&#039; || Bard only   ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!39&lt;br /&gt;
| pink and purple door || &#039;&#039;&#039;[[Tastelessly Tacky (2)|Tastelessly Tacky]]&#039;&#039;&#039; || Clothing || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a steel door||&#039;&#039;&#039;[[Quick Bite|A Quick Bite]]&#039;&#039;&#039;|| Meat storage items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a rusted door||&#039;&#039;&#039;[[Quiver in Fear]]&#039;&#039;&#039;|| Quivers, fletching pouches || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 39 &lt;br /&gt;
|  a white door||&#039;&#039;&#039;[[Flower Power]]&#039;&#039;&#039;|| Flower themed weapons and armor || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  small metal door||&#039;&#039;&#039;[[Puffindor&#039;s Tantalizing Taffy]]&#039;&#039;&#039;|| Taffy -- Part of Contest ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 40 &lt;br /&gt;
|  gaudy golden door||&#039;&#039;&#039;[[One Man&#039;s Trash]]&#039;&#039;&#039;|| Damaged items - dolls, toys, cloaks ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| silver door painted with an image of the heavens || &#039;&#039;&#039;[[Treasures of the Spirit]]&#039;&#039;&#039; || Gem pouches || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| rainbow-hued door || &#039;&#039;&#039;[[The Pretty Pony]]&#039;&#039;&#039; || Toy Mounts?/Mount Saddles|| N ||&lt;br /&gt;
|-&lt;br /&gt;
! 41&lt;br /&gt;
| paper-covered door || &#039;&#039;&#039;[[Below the Fold]]&#039;&#039;&#039; || Origami || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| bluefire velvet draped door || &#039;&#039;&#039;[[Idon Abide the Ten]]&#039;&#039;&#039; || God Themed Items/Camb ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| large metal door reinforced with riveted steel strips || &#039;&#039;&#039;[[Findorslyth&#039;s Fortifiers]]&#039;&#039;&#039; || Shields/Guild Themed Pouches - Part of Contest||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| soot-stained door || &#039;&#039;&#039;[[Fires of Autumn]]&#039;&#039;&#039; || House fireplaces ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| canvas-covered booth || &#039;&#039;&#039;[[Snookie&#039;s Divine Spoons]]&#039;&#039;&#039; || Souvenir spoons and holders ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| stained glass door || &#039;&#039;&#039;[[Shimmers of Silver]]&#039;&#039;&#039; || Clothing, Gweth/backpack/belt pouch hiding items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 43&lt;br /&gt;
| warped wood door || &#039;&#039;&#039;[[Amylia&#039;s Attic (2)|Amylia&#039;s Attic]]&#039;&#039;&#039; || Battered clothing, jewelry and armor, Housing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| opulent booth screened off by a beaded curtain || &#039;&#039;&#039;[[Q&#039;tahhl&#039;s Place]]&#039;&#039;&#039; || Tailbands ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| sagging black door || &#039;&#039;&#039;[[Disenchantments (2)|Disenchantments]]&#039;&#039;&#039; || Break-up clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 44&lt;br /&gt;
| boot-shaped door|| &#039;&#039;&#039;[[Nigeyi&#039;s, Purveyor of Fine Footwear]]&#039;&#039;&#039; || Footwear ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| starlight velvet draped door|| &#039;&#039;&#039;[[Tieheq with the Thirteen]]&#039;&#039;&#039; ||God-themed items/Camb||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| ebonwood door || &#039;&#039;&#039;[[Visions of Holiness (3)|Visions of Holiness]]&#039;&#039;&#039; || God-themed weapons and items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| carved iron door || &#039;&#039;&#039;[[The Gear Shop, Shiny Things]]&#039;&#039;&#039; || Gear themed jewelry||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| glass door decorated with a fan of tobacco leaves || &#039;&#039;&#039;[[Cloudwalker&#039;s Smoke Shop]]&#039;&#039;&#039; || Tobacco ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46&lt;br /&gt;
| dark door || &#039;&#039;&#039;[[Crafty Cloaks (2)|Crafty Cloaks]]&#039;&#039;&#039; || Cloaks ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 46 &lt;br /&gt;
|  shabby door painted with skeletal figures ||&#039;&#039;&#039;[[Once Possessed (2)|Once Possessed]]&#039;&#039;&#039;|| Clothing, Toys, Armor, Housing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| door draped with colorful pennants || &#039;&#039;&#039;[[Hollow Bellies (2)|Hollow Bellies]]&#039;&#039;&#039; || Food ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| multicolored beaded doorway || &#039;&#039;&#039;[[Eclectic Eccentric]]&#039;&#039;&#039; || Clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 47&lt;br /&gt;
| hairy door || &#039;&#039;&#039;[[Ready to Were]]&#039;&#039;&#039; || Mechanical toys ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Heavenly Entrances]]&#039;&#039;&#039; || Ornaments for door-style housing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| carved ebony door || &#039;&#039;&#039;[[Frisky Portaits]]&#039;&#039;&#039; || Moving paintings for houses ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 48&lt;br /&gt;
| deep black door painted with silvery cobwebs || &#039;&#039;&#039;[[Obscure Memories (2)|Obscure Memories]]&#039;&#039;&#039; || (requires a light)   ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| metal door || &#039;&#039;&#039;[[Amulets by Liathe (2)|Amulets by Liathe]]&#039;&#039;&#039; || Amulets  ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 49&lt;br /&gt;
| rusted doorway || &#039;&#039;&#039;[[Darsam&#039;s Drifters (2)|Darsam&#039;s Drifters]]&#039;&#039;&#039; || Floating Spooky jewelry ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  sugar-coated door||&#039;&#039;&#039;[[I&#039;ll Eat My Hat]]&#039;&#039;&#039;|| Food-colored clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| arched door || &#039;&#039;&#039;[[Dark Dalliance]]&#039;&#039;&#039; || Jewelry, Clothing ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 50&lt;br /&gt;
| white cloth-covered doorway || &#039;&#039;&#039;[[Photash School of Butlery|The Photash School of Butlery]]&#039;&#039;&#039; || Butlers (pets) for houses ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 50 &lt;br /&gt;
| squat rusty metal door ||&#039;&#039;&#039;[[Thee Mottl&#039;d Teoy Shoppe]]&#039;&#039;&#039;|| Toys || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| brown door painted to resemble a gingerbread cookie || &#039;&#039;&#039;[[Suite of Sweets]]&#039;&#039;&#039;|| Candy-shaped items and candy || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| branded mahogany door ||&#039;&#039;&#039;[[All Aquiver]]&#039;&#039;&#039;|| Quivers ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 51 &lt;br /&gt;
| steel door draped in white silk ||&#039;&#039;&#039;[[Peaceful Intentions]]&#039;&#039;&#039;|| Sheaths ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| steel door inlaid with swirls of anloral || &#039;&#039;&#039;[[Soulful Trinkets]]&#039;&#039;&#039; || Sacred pins ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 52&lt;br /&gt;
| narrow rosewood door || &#039;&#039;&#039;[[Just Desserts (2)|Just Desserts]]&#039;&#039;&#039; || Containers with cakes inside  || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 52 &lt;br /&gt;
|  simple metal door painted with pink rabbit||&#039;&#039;&#039;[[Just a slice]]&#039;&#039;&#039;|| Weapons and armor ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| rough opening || &#039;&#039;&#039;[[Leftovers (2)|Leftovers]]&#039;&#039;&#039; || Bone armor, weapons, and items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53&lt;br /&gt;
| black iron door || &#039;&#039;&#039;[[Haunted House (3)|Haunted House]]&#039;&#039;&#039; || Spooky housing items ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  doorway curtained with colorful glass beads||&#039;&#039;&#039;[[Pi&#039;rasha&#039;s Pins]]&#039;&#039;&#039;|| Cloaks and cloak pins || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 53 &lt;br /&gt;
|  small booth draped with braided yarn||&#039;&#039;&#039;[[Snacky Hapiness]]&#039;&#039;&#039;|| Knitted clothing and comfort food ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
! 54&lt;br /&gt;
| beaded curtain || &#039;&#039;&#039;[[House of Bones (2)|The House of Bones]]&#039;&#039;&#039; || Bone furniture ||  N ||&lt;br /&gt;
|-&lt;br /&gt;
!54&lt;br /&gt;
| broad iron doorframe with large rusted rivets || &#039;&#039;&#039;[[Smokes &#039;n&#039; Spirits]]&#039;&#039;&#039; || Tobacco products || N ||&lt;br /&gt;
|-&lt;br /&gt;
! 54 &lt;br /&gt;
|  mural-painted door||&#039;&#039;&#039;[[Hero to Go]]&#039;&#039;&#039;|| Armor, weapons and lanterns || N ||&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
| [[Daelus]] || &#039;&#039;&#039;[[Daelus&#039;s_Entrances_and_Exits_(2)|Daelus&#039;s Entrances and Exits]]&#039;&#039;&#039; || Wandering teacher of stylish entrances and exits from the game|| N ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shops missing from previous Fests==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Shop Appearance&#039;&#039;&#039; || &#039;&#039;&#039;Shop Name&#039;&#039;&#039; || &#039;&#039;&#039;Types of Inventory&#039;&#039;&#039; || &#039;&#039;&#039;Done&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! H &lt;br /&gt;
|colossal mahogany caravan with fluttering gold pennants|| &#039;&#039;&#039;[[Male Persuasion|The Male Persuasion]]&#039;&#039;&#039; ||Male clothing ||&lt;br /&gt;
|-&lt;br /&gt;
!23 &lt;br /&gt;
| steel door ||&#039;&#039;&#039;[[Bare Necessities]]&#039;&#039;&#039;|| Rare pelts and woods || &lt;br /&gt;
|-&lt;br /&gt;
! 40&lt;br /&gt;
| steel door painted in colorful swirls || &#039;&#039;&#039;[[Sindah&#039;s Silk Sensations]]&#039;&#039;&#039; || Silk clothing || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| rusted metal door || &#039;&#039;&#039;[[Ravetherin&#039;s Fabulous Fruits]]&#039;&#039;&#039; || Fruit Candy -- Part of Contest&#039;&#039;&#039;(new shop!)&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
! 42&lt;br /&gt;
| round manhole || &#039;&#039;&#039;[[Porly&#039;s Emporlyum (2)|Porly&#039;s Emporlyum]]&#039;&#039;&#039; || Firework Making, Containers || &lt;br /&gt;
|-&lt;br /&gt;
! 45&lt;br /&gt;
| leather door flap || &#039;&#039;&#039;[[Jhiskar&#039;s Provisions]]&#039;&#039;&#039; || Fletching tools || &lt;br /&gt;
|-&lt;br /&gt;
! 49 &lt;br /&gt;
|  columned entryway||&#039;&#039;&#039;[[Uwresari&#039;s Exotic Wonders]]&#039;&#039;&#039;|| Box o Gem game, jewelry, weapons ||&lt;br /&gt;
|-&lt;br /&gt;
! 51&lt;br /&gt;
| door with &amp;quot;Tookes&#039; Nook&amp;quot; scrawled across the front || &#039;&#039;&#039;[[Tookes&#039;s Nook (2)|Tookes&#039;s Nook]]&#039;&#039;&#039; || Empath Shop, kits and jugglies &#039;&#039;&#039;(new items!)&#039;&#039;&#039;|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=29567</id>
		<title>Yamcer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Yamcer&amp;diff=29567"/>
		<updated>2011-09-30T20:11:34Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: /* Military career */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player character | &lt;br /&gt;
      Player Name = Yamcer Neujahr |&lt;br /&gt;
      Race        = Elf |&lt;br /&gt;
      Gender      = Male |&lt;br /&gt;
      Guild       = Warrior Mage |&lt;br /&gt;
      Instance    = Prime |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Wind Elf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
You see [[Warrior Mage]] &#039;&#039;&#039;Yamcer Neujahr&#039;&#039;&#039;, [[Arcana Expert]] of the [[Ilithi]] Infantry, an [[Elf]].&amp;lt;br&amp;gt;&lt;br /&gt;
Yamcer has pointed ears and black eyes.  His grey-streaked black hair is long and straight, and is worn in a careless, windblown arrangement.  He has tanned skin and an athletic build.&amp;lt;br&amp;gt;&lt;br /&gt;
Ten platinum Dokoras float lazily around his right hand, glowing with a lustrous sheen against his skin.&amp;lt;br&amp;gt;&lt;br /&gt;
He appears to be young.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a tattoo of a white rose encircled by a blood-stained thorny vine on his arm.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
;Born :The 8th day of the 2nd month of Ka&#039;len the Sea Drake in the year of the Golden Panther, 303 years after the victory of [[Lanival]] the Redeemer.&lt;br /&gt;
;Married [[Fyrelace]] :You affirmed your vows before the gods in the 3rd month of Lirisa the Archer in the year of the Iron Toad, 361.&lt;br /&gt;
;Unbonded Fyrelace :in year 375&lt;br /&gt;
;Bonded [[Belphoebe]] :You affirmed your vows before the gods in the 8th month of Skullcleaver the Dwarven Axe in the year of the Bronze Wyvern, 400.&lt;br /&gt;
===Military career===&lt;br /&gt;
Joined the Zolurn Infantry during the Sorrow War. He eventually became a Lieutenant in the Wolfhounds protecting the north gate area of crossing.&lt;br /&gt;
&lt;br /&gt;
In the year 399, joined the Ilithia Infantry&lt;br /&gt;
*Promoted to Sergeant in the Lotus Battalion in the year 403.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
*Father is Everdeath&lt;br /&gt;
*Mother is Tristianna&lt;br /&gt;
*Daughter from first wife, Fyrelace, is Akaira&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
===Alterations===&lt;br /&gt;
;an antiqued folded steel ring forming a coiled viper with dark cambrinth eyes&lt;br /&gt;
:Glistening like twin drops of poison, tiny Ilithi emeralds hang from the very tips of the serpent&#039;s fangs.&lt;br /&gt;
:&amp;quot;If the bite doesn&#039;t kill, the venom will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;a viper skin weapon harness blotched with suspicious oil stains&lt;br /&gt;
:Sinuous scales coil around the harness, mimicking the appearance of a sleeping snake.  The supple leather has been pockmarked in numerous places, reminiscent of the acidic spray from deadly poisons.  Several large blade-shaped splotches indicate that perhaps the scars accumulated from multiple nefarious sources both inside and out.  The shoulder strap is held to the main body of the harness by silver serpent fang-shaped clasps.&lt;br /&gt;
:&amp;quot;Sleep -- How I loathe those little slices of death.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;some scale-patterned sun goggles with dark lenses framed in platinum&lt;br /&gt;
:The coils of a viper wrap around the shapely rims, artfully designed to fit snugly on the face.  Dark crystal lenses the color of cooled ash conceal the wearer&#039;s eyes, and connecting side-shields of the same hue help protect them from such hazards as sun, wind, water, or flying debris.  Inscribed on the outside of the goggles is a wolf&#039;s head shrouded by an aura of flame over twin crossed swords, the crest of the Warrior Mage Guild.&lt;br /&gt;
&lt;br /&gt;
;a sinuous viper skin haversack clasped with needle-sharp fangs&lt;br /&gt;
:Discoloration and acid-etched stains form streaks down from the clasp, indicating the fangs were fresh when attached to the supple viper skin.  The seams are reinforced with strands of steelsilk, and a hard leather lining keeps the container&#039;s shape regardless of its contents.  Several lockpick-sized padded pockets are nestled in the interior, each one closing with a small silver clasp shaped like a viper&#039;s fang.&lt;br /&gt;
&lt;br /&gt;
;a broad-bladed partisan with viper skin-covered shaft&lt;br /&gt;
:Eighteen hands from end to end, the broad spearhead of this partisan is forged from woodgrain-patterned steel.  The pristine metal has green-tinted lines etched into it by some acidic substance.  A couple of viper fangs dangle on leather thongs from the base of the spearhead.  The shaft is covered in the supple skin of a viper, allowing the scales to give a secure grip in the fiercest of battles.&lt;br /&gt;
&lt;br /&gt;
;a sly looking Elf hand-puppet dressed as a fearsome Warrior Mage&lt;br /&gt;
:A tiny ball of black firesilk nestles in the puppet&#039;s hand.  The red silk threads used in the warp of the fabric make the fireball appear to shimmer with fire as the light catches it.&lt;br /&gt;
Verbs&amp;lt;br/&amp;gt;&lt;br /&gt;
:&#039;&#039;poke&#039;&#039;&lt;br /&gt;
:You make a poking motion inside the hand-puppet and gaze at it.  The miniature Elven War Mage turns slowly to face you.  After a moment of contemplation the puppet throws a tiny fireball made of black firesilk in your general direction.&lt;br /&gt;
:&#039;&#039;pinch&#039;&#039;&lt;br /&gt;
:You make a pinching motion inside the hand-puppet and dip it slightly.  The miniature Elven War Mage grips a tiny talisman in its hand before a plush panther drops out of it on a string.  The panther dances about on its tether before retracting back up inside the talisman.&lt;br /&gt;
&lt;br /&gt;
;an elegantly tailored suit of deep dark-green steelsilk&lt;br /&gt;
:The intricate flow of this suit will exude a dapperness at the fanciest ball or the fiercest of fights.  The cloth has a subtle scale pattern embroidered into the quilting of the padded garment, giving the piece the appearance of serpents coiled about the body.  Two gems dot the cuff of each sleeve, a pair of Ilithi emeralds on the right and brilliant rubies on the left.  Needle-sharp fang cufflinks complete the illusion, anointing each wrist with the visage of a giant thicket viper and magma viper.&lt;br /&gt;
:&amp;quot;Tailored to fit Yamcer Neujahr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;an enveloping hood cut from the finest steelsilk&lt;br /&gt;
:The dark green steelsilk has been quilted with a scale like pattern.  Curving up about the head, this padded hood provides both protection and shadows for the face.  Draping over the neck and shoulders of the wearer, the fine fabric dangles charms made from the fangs of various venomous snakes, each tipped in a green-tinted substance.&lt;br /&gt;
&lt;br /&gt;
;some dark green steelsilk gloves missing the thumb and first finger&lt;br /&gt;
:Extra quilting on the back of the hand provides some protection while minimizing any hindrance to manual dexterity.  The supple steelsilk is woven tight over the palm and the remaining three digits leaving the thumb and first finger free for any fine manipulations and the use of the tactile sense.  A viper snakes around each cuff, mouth to tail, in a never ending circle.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
;an animite ring with an elaborate intaglio detailing a sleeping panther&lt;br /&gt;
:A panther curled about itself with its head resting atop crossed paws is carved on the flat of the ring.&lt;br /&gt;
: [[Astoshe&#039;s Eclipse]] Ring - app 481250 kronars&lt;br /&gt;
&lt;br /&gt;
;a slate-grey cloak of pure spidersilk that is embroidered with tiny spiders in silvery thread and is edged in heavy black braid&lt;br /&gt;
:a slate-grey spidersilk cloak that is draped in tattered webbing that obscures the black braid edging and the embroidery beneath&lt;br /&gt;
:1) The spidersilk cloak is smooth and sleek, with a texture like that of flowing water.&lt;br /&gt;
:2) The spidersilk cloak is draped with faint threads of webbing that are clumped into scattered bundles.&lt;br /&gt;
:3) The fabric of the cloak is marred by silvery spiderweb tracings and a few empty insect husks.&lt;br /&gt;
:4)The fabric of the cloak is liberally draped with cobwebs and trailing bits of tattered spidersilk.  Insect legs, wings, and carapaces are hung throughout the webs, grisly remnants of a spider&#039;s last meal.&lt;br /&gt;
:Magical - living spider cloak&lt;br /&gt;
&lt;br /&gt;
;some ghoulskin boots colored pale grey splotched with sickly green&lt;br /&gt;
:The ghoulskin boots look light and very comfortable, despite its horrible origins.&lt;br /&gt;
:Magical - balance booster&lt;br /&gt;
&lt;br /&gt;
;a rough-hewn spruce panther totem&lt;br /&gt;
:The panther&#039;s tail is covered with faceted citrine octagons in a rippling pattern that seems to shift subtly with every movement.  A set of polished ivory teeth protrude from its jaw, seemingly ready to bite off any offending fingers that wander too close.  The eyes are a pair of perfectly clear crystals, shining brightly with hidden wisdom.  The panther appears to be in the middle of a particularly good stretch.&lt;br /&gt;
:Push - light - 1 charge&lt;br /&gt;
:Wave - Bless weapon - 2 charges&lt;br /&gt;
:Point - Stat boost - 3 charges&lt;br /&gt;
:Shake - Skill boost  - 5 charges&lt;br /&gt;
:Kiss - Favor orb - 10 charges&lt;br /&gt;
:Raise - 20% chance RPA - Remaing charges&lt;br /&gt;
:Clean - 1 per week - need an item that alter takes for favor (knife, Dusk berry)&lt;br /&gt;
&lt;br /&gt;
==Vaults==&lt;br /&gt;
[[Yamcer Vault List]]&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Khri_Skulk&amp;diff=66477</id>
		<title>Khri Skulk</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Khri_Skulk&amp;diff=66477"/>
		<updated>2011-09-18T23:18:30Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildAbility&lt;br /&gt;
|name=Skulk&lt;br /&gt;
|reqs=[[Khri Darken|Darken]], [[Khri Dampen|Dampen]], [[Khri Shadowstep|Shadowstep]], [[Khri Plunder|Plunder]]&lt;br /&gt;
|teacher=-&lt;br /&gt;
|cost=157 Concentration&lt;br /&gt;
|desc=-&lt;br /&gt;
|effect=Further improving the Thief&#039;s abilities, the Skulk combination also allows the Thief to sneak in any urban location as quickly as they would move unhidden. Sneaking in rural areas has been known to occasionally improve, but is not as reliable.&lt;br /&gt;
|messaging=Your mental focus solidifies, and you feel completely attuned to the shadows around you, even your movement difficult to notice.&lt;br /&gt;
|type=combination khri&lt;br /&gt;
}}&lt;br /&gt;
* No round time when SNEAKing from room to room while hidden in urban areas.&lt;br /&gt;
* Provides the thief protection from locates and other clairvoyant abilities.&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=6254</id>
		<title>S&#039;sugi malchata</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=6254"/>
		<updated>2011-09-10T08:50:18Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=S&#039;Sugi Malchata&lt;br /&gt;
|Image File=malchata.jpg&lt;br /&gt;
|MinCap=480&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Shard&lt;br /&gt;
|MapList=*{{rmap|66b| Shard Remcli Amarcen (66b)}}&lt;br /&gt;
|MapList2=*{{rmap|97a| Ratha Korgi (97a)}}&lt;br /&gt;
|Skin Name=a malchata rib&lt;br /&gt;
|Skin Type=rib&lt;br /&gt;
|Weight=10 stones&lt;br /&gt;
|RequiredRanks=350&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alien in appearance, the s&#039;sugi malchata could be mistaken for a humanoid at a great distance.  However, up close there&#039;s no room for uncertainty.  An insect-like head and slitted yellow eyes cap a sinuous three part body.  Long, segmented appendages protrude out of the creature&#039;s back, hooked around its torso like an extra set of ribs.  Short, jagged claws cap its humanoid-hands, and wavering antennae probe the air.  Oddly, the s&#039;sugi malchata&#039;s multi-jointed legs don&#039;t make contact with the ground, it appears to hover above the sand on an invisible cushion.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
S&#039;sgui malchata cannot be knocked over.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
* Sandstorm: Creates a sandstorm that pulls people from hiding and stuns them. Also has possibility of throwing into another room and causing injury.&lt;br /&gt;
* Sand webs: Immobilizes for 1-3 seconds.&lt;br /&gt;
* Sandstorms can improve the balance of all the malchata in the room.&lt;br /&gt;
* Casts [[Fire Ball]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=6253</id>
		<title>S&#039;sugi malchata</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=S%27sugi_malchata&amp;diff=6253"/>
		<updated>2011-09-10T08:49:43Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=S&#039;Sugi Malchata&lt;br /&gt;
|Image File=malchata.jpg&lt;br /&gt;
|MinCap=480&lt;br /&gt;
|MaxCap=750&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia&lt;br /&gt;
|City=Ratha, Shard&lt;br /&gt;
|MapList=*{{rmap|66b| Shard Remcli Amarcen (66b)}}*{{rmap|97a| Ratha Korgi (97a)}}&lt;br /&gt;
|Skin Name=a malchata rib&lt;br /&gt;
|Skin Type=rib&lt;br /&gt;
|Weight=10 stones&lt;br /&gt;
|RequiredRanks=350&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alien in appearance, the s&#039;sugi malchata could be mistaken for a humanoid at a great distance.  However, up close there&#039;s no room for uncertainty.  An insect-like head and slitted yellow eyes cap a sinuous three part body.  Long, segmented appendages protrude out of the creature&#039;s back, hooked around its torso like an extra set of ribs.  Short, jagged claws cap its humanoid-hands, and wavering antennae probe the air.  Oddly, the s&#039;sugi malchata&#039;s multi-jointed legs don&#039;t make contact with the ground, it appears to hover above the sand on an invisible cushion.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
S&#039;sgui malchata cannot be knocked over.&lt;br /&gt;
&lt;br /&gt;
===Special Attack===&lt;br /&gt;
* Sandstorm: Creates a sandstorm that pulls people from hiding and stuns them. Also has possibility of throwing into another room and causing injury.&lt;br /&gt;
* Sand webs: Immobilizes for 1-3 seconds.&lt;br /&gt;
* Sandstorms can improve the balance of all the malchata in the room.&lt;br /&gt;
* Casts [[Fire Ball]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Translucent_white_fishbone&amp;diff=355728</id>
		<title>Item:Translucent white fishbone</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Translucent_white_fishbone&amp;diff=355728"/>
		<updated>2011-08-30T00:05:00Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=fishbone&lt;br /&gt;
|look=You see nothing unusual.&lt;br /&gt;
|MTag=bone&lt;br /&gt;
|CTag=white, translucent, red&lt;br /&gt;
|STag=None&lt;br /&gt;
|type=casts spell&lt;br /&gt;
|uses=1&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=624&lt;br /&gt;
|source=Matter of Magik&lt;br /&gt;
|cost=451 Dokoras&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|spellcast=Locate&lt;br /&gt;
}}&lt;br /&gt;
==Activation==&lt;br /&gt;
*When {{com|rub}}bed, this item uses a bit of the persons blood and becomes red and bonds to that person. &lt;br /&gt;
&lt;br /&gt;
*When broken, with the {{com|break}} command, you get a vision of the bonded person&#039;s location.&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Ghoulskin_boots_colored_pale_grey_splotched_with_sickly_green&amp;diff=355722</id>
		<title>Item:Ghoulskin boots colored pale grey splotched with sickly green</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Ghoulskin_boots_colored_pale_grey_splotched_with_sickly_green&amp;diff=355722"/>
		<updated>2011-08-25T23:28:34Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: Created page with &amp;#039;{{Item |noun=boots |look=The ghoulskin boots look light and very comfortable, despite its horrible origins.  |MTag=ghoulskin |CTag=grey,green |STag=none |type=clothing |type2=mag…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=boots&lt;br /&gt;
|look=The ghoulskin boots look light and very comfortable, despite its horrible origins.&lt;br /&gt;
&lt;br /&gt;
|MTag=ghoulskin&lt;br /&gt;
|CTag=grey,green&lt;br /&gt;
|STag=none&lt;br /&gt;
|type=clothing&lt;br /&gt;
|type2=magic&lt;br /&gt;
|wearloc=feet&lt;br /&gt;
|uses=8&lt;br /&gt;
|weight=15&lt;br /&gt;
|appcost=87,500&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
}}&lt;br /&gt;
==Activation:==&lt;br /&gt;
* {{com|tap}} to activate.&lt;br /&gt;
==Notes:==&lt;br /&gt;
*Unidentified magic&lt;br /&gt;
*Boosts balance&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Nimbus&amp;diff=176182</id>
		<title>Nimbus</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Nimbus&amp;diff=176182"/>
		<updated>2011-07-27T01:17:44Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Nimbus&lt;br /&gt;
|MaxCap=360?&lt;br /&gt;
|BodyType=amorphous&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=Yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|62 | Southern Trade Route (62)}}&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Surrounded by twitching tendrils of wispy light the nimbus could be mistaken for a particularly ill-tempted will-o&#039;-the-wisp. Closer inspection reveals a pale imp-like body, with four clawed arms twisted with excessive joints. Softly glowing swirls of color drift aimlessly along its skin as it silently hovers slightly off the ground.&lt;br /&gt;
&lt;br /&gt;
Note, the plural of nimbus is nimbuses.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Comes in varieties of: hateful, maimed, malicious, baleful, malevolent, spiteful, vindictive (possibly more).&lt;br /&gt;
&lt;br /&gt;
Rampaging nimbuses are the invasion flavor.&lt;br /&gt;
&lt;br /&gt;
Has a power similar to [[Divine Radiance]] active.&lt;br /&gt;
&lt;br /&gt;
After death, the body of a nimbus may turn into a [[thealstone]].&amp;lt;br&amp;gt;&lt;br /&gt;
Example: The lifeless hateful nimbus disintegrates into motes of light that coalesce into a white thealstone.&lt;br /&gt;
&lt;br /&gt;
===Rapid Claw Attack===&lt;br /&gt;
The hateful nimbus explodes in a blinding flash of light!  The sudden assault leaves you stunned as spots dance through your vision.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re very badly balanced with opponent dominating.]&amp;lt;br&amp;gt;&lt;br /&gt;
The hateful nimbus silently claws at you!  However, you manage to twist barely out of the way.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re very badly balanced with opponent dominating.]&amp;lt;br&amp;gt;&lt;br /&gt;
The hateful nimbus silently claws at you!  However, you manage a hasty parry.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re very badly balanced with opponent dominating.]&amp;lt;br&amp;gt;&lt;br /&gt;
The hateful nimbus silently claws at you!  However, you manage a hasty parry.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re very badly balanced with opponent dominating.]&amp;lt;br&amp;gt;&lt;br /&gt;
The hateful nimbus silently claws at you!  However, you manage a hasty parry.&amp;lt;br&amp;gt;&lt;br /&gt;
[You&#039;re very badly balanced with opponent dominating.]&amp;lt;br&amp;gt;&lt;br /&gt;
===Recall===&lt;br /&gt;
Native to the [[Plane of Probability]] the nimbuses are frigid beings of solidified starlight.  Like most interlopers from that plane, their usual method of interaction is violent and inexplicably hostile.&lt;br /&gt;
&lt;br /&gt;
The favorite tactic of the nimbus is to briefly gather its strength before giving off a blinding burst of light.  The nimbus will generally follow this assault with rapid claw attacks on its now disabled opponent.&lt;br /&gt;
&lt;br /&gt;
Due to their starlight-based physiology, nimbuses are particularly vulnerable to shadow-based attacks.  However, they are highly resistant to cold attacks, and will actually draw strength from light-based magics.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
Despite it&#039;s recall, it&#039;s not unusually affected by either light or shadow attacks. A GM has stated this is likely to change once [[Magic 3.0]] is released.&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Rat&amp;diff=37508</id>
		<title>Rat</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Rat&amp;diff=37508"/>
		<updated>2011-07-27T01:03:15Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Critter&lt;br /&gt;
|Critter Name=Rat&lt;br /&gt;
|Image File=rat.jpg&lt;br /&gt;
|MinCap=0&lt;br /&gt;
|MaxCap=28&lt;br /&gt;
|BodyType=quadruped&lt;br /&gt;
|Skinnable=Yes&lt;br /&gt;
|Has Coins=No&lt;br /&gt;
|Has Gems=No&lt;br /&gt;
|Has Boxes=No&lt;br /&gt;
|Evil=No&lt;br /&gt;
|Corporeal=Yes&lt;br /&gt;
|Construct=No&lt;br /&gt;
|BackStabbable=No&lt;br /&gt;
|Casts Spells=No&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Stealthy=No&lt;br /&gt;
|Special=No&lt;br /&gt;
|Province=Zoluren, Therengia, Ilithi&lt;br /&gt;
|City=Crossing, Riverhaven, Shard&lt;br /&gt;
|MapList=*{{rmap|1f|Crossing Ship Yard (1f)}}&lt;br /&gt;
*{{rmap|7a|Farm House (7a)}}&lt;br /&gt;
*{{rmap|1h|Aesthene&#039;s Close (1h)}}&lt;br /&gt;
|MapList2=*{{rmap|30|Riverhaven Saltyard (30)}}&lt;br /&gt;
|MapList3=*{{rmap|67|City of Shard (67)}}&lt;br /&gt;
|Skin Name=a rat pelt&lt;br /&gt;
|Skin Type=pelt&lt;br /&gt;
|Weight=5&lt;br /&gt;
|Tannable=Yes&lt;br /&gt;
|NumPieces=1&lt;br /&gt;
|Crushable=No&lt;br /&gt;
|RequiredRanks=0&lt;br /&gt;
|MaxVal=15 Kronars&lt;br /&gt;
|MaxArrangedVal=46 Kronars&lt;br /&gt;
|Manipulated=Yes&lt;br /&gt;
|InitCost=29&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Standing on four legs, the rat is small.  It clearly views everything as an enemy.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Escape Skill caps at 18&lt;br /&gt;
&lt;br /&gt;
Skinning Skill caps &amp;lt;= 36&lt;br /&gt;
&lt;br /&gt;
Defensives cap at &amp;lt;= 33&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sleazy_lout&amp;diff=14358</id>
		<title>Sleazy lout</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sleazy_lout&amp;diff=14358"/>
		<updated>2011-07-27T00:57:40Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Sleazy Lout&lt;br /&gt;
|MinCap=0&lt;br /&gt;
|MaxCap=26&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Zoluren&lt;br /&gt;
|City=Crossing, Shard&lt;br /&gt;
|MapList=*{{rmap|8 | Middens (8)}}&lt;br /&gt;
|MapList2=*{{rmap|67|Shard (67)}}&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|Poachable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sleazy lout is a young adult, and as he moves through the area he looks around with fiery rebellion in his eyes.  With grungy clothes and an equally dirty body, the lout looks ready to fight anything seen as an easy mark. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Louts are dance-able with little to no defenses. However, in order to hit them, you should expect to have a minimum of 15 ranks in weapons. Their evasion seems to be extremely high, so expect to have a minimum of 20 ranks in ranged weapons and TM.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|a|leather jacket}}&lt;br /&gt;
* {{cloot|w|sturdy cudgel}}&lt;br /&gt;
&lt;br /&gt;
==Also See==&lt;br /&gt;
{{PostLink}}&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=YASSE_Empath_Self_Heal_(script)&amp;diff=187726</id>
		<title>YASSE Empath Self Heal (script)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=YASSE_Empath_Self_Heal_(script)&amp;diff=187726"/>
		<updated>2011-07-20T00:49:17Z</updated>

		<summary type="html">&lt;p&gt;YAMCER: Created page with &amp;#039;{{Script |cat=Empath |fe=YASSE |auth=Yamcer }}  This script checks the wounds of an empath using the &amp;quot;per health self&amp;quot; command.  The script gets the name of injur…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Script&lt;br /&gt;
|cat=Empath&lt;br /&gt;
|fe=YASSE&lt;br /&gt;
|auth=[[User:Yamcer|Yamcer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This script checks the wounds of an empath using the &amp;quot;per health self&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
The script gets the name of injured body parts and sends them to a heal wounds (hw) script and/or a heal scars (hs) script to do the actual spell casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
health:&lt;br /&gt;
record until &amp;quot;Roundtime: &amp;quot; with &amp;quot;per heal self&amp;quot;&lt;br /&gt;
goto read&lt;br /&gt;
&lt;br /&gt;
read:&lt;br /&gt;
read recorded&lt;br /&gt;
ifeor goto health&lt;br /&gt;
if %l contains &amp;quot;no injuries to speak of&amp;quot; goto end&lt;br /&gt;
if %l contains &amp;quot;Wounds to the &amp;quot; goto calculate1&lt;br /&gt;
goto read&lt;br /&gt;
&lt;br /&gt;
calculate1:&lt;br /&gt;
setvariable temp %l&lt;br /&gt;
calculate temp remove [Wounds to the ]&lt;br /&gt;
calculate temp remove [:]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bodypart:&lt;br /&gt;
setvariable bodypart $temp$&lt;br /&gt;
next:&lt;br /&gt;
read recorded&lt;br /&gt;
if %l contains &amp;quot;Fresh&amp;quot; goto Fresh&lt;br /&gt;
if %l contains &amp;quot;Scar&amp;quot; goto Scar&lt;br /&gt;
if %l contains &amp;quot;Wounds to the &amp;quot; goto calculate1&lt;br /&gt;
goto end&lt;br /&gt;
&lt;br /&gt;
Fresh:&lt;br /&gt;
callwith hw $bodypart$&lt;br /&gt;
goto next&lt;br /&gt;
&lt;br /&gt;
Scar:&lt;br /&gt;
callwith hs $bodypart$&lt;br /&gt;
goto read&lt;br /&gt;
&lt;br /&gt;
end:&lt;br /&gt;
EXIT&lt;br /&gt;
&lt;br /&gt;
errorhandler:&lt;br /&gt;
boxmessage Error #$errornumber$ occurred on the line #$errorline$ : $line$&lt;br /&gt;
EXIT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>YAMCER</name></author>
	</entry>
</feed>