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	<updated>2026-05-18T17:34:42Z</updated>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Crypt_fiend&amp;diff=388214</id>
		<title>Crypt fiend</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Crypt_fiend&amp;diff=388214"/>
		<updated>2014-12-15T05:26:19Z</updated>

		<summary type="html">&lt;p&gt;YACKEYR: /* Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Crypt Fiend&lt;br /&gt;
|Image File=cryptfiend.jpg&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=145&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Crossing&lt;br /&gt;
|MapList=*{{rmap|12a | Dense Copse + Temple (12a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A man-sized figure, the fiend is cloaked in swirling dense shadows which form a protective armor.  No details of its appearance can be discerned except the glow of two lurid green eyes which lend a supernatural malevolence to the creature.  The eyes search hungrily for the life forces that torment it so.&lt;br /&gt;
A crypt fiend wavers when you look at it.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===3.1===&lt;br /&gt;
Skill caps seem about right&amp;lt;br /&amp;gt;&lt;br /&gt;
Only Spawn 2 per hunter.  Cannot use Hunt due to the area being dark.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cleric with MPP, MAPP, Bene, and PFE.  Was able to handle four with buffs, if they dropped four would start landing light/good hits.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You are certain that it is not quite as strong as you are. (25 Strength)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are. (22 Agility)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are. (24 Discipline)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as quick to react as you are. (22 Reflex)&lt;br /&gt;
You are certain that it is rather less conditioned than you are. (24 Stamina)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a steel rapier, you are certain that the crypt fiend is a challenging opponent. (115 Melee Mastery)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a steel rapier, you are certain that the crypt fiend is a harmless opponent. (113 Defending)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a steel rapier, you are certain that the enemy would train rather well. (119 Small Edged)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the rapier at the enemy you guess that it would train exceptionally well, but you probably won&#039;t be landing many blows.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (118 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (114 Evasion)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well. (111 Shield)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train rather well. (108 Tactics)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably. (129 Target Magic)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train acceptably. (127 Debilitation)&amp;lt;br /&amp;gt;&lt;br /&gt;
The fiend appears immune to cold and unholy attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
70 Locksmithing/92 Perception and boxes are doable, but difficult.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The area where the crypt fiend are is completely dark. You will need a light source to see.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
It is wearing some {{cloot|a|dinzelka gloves}}, a {{cloot|a|dinzelka helm}}, a {{cloot|a|dinzelka shroud}}.&lt;br /&gt;
It is carrying a {{cloot|w|twisted mass of shadows}}.&lt;br /&gt;
&lt;br /&gt;
NOTE: All of the above inventory will disappear when it dies.&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: Sometimes (not that often) after looting a Crypt Fiend the following will happen&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;A crypt fiend&#039;s image wavers and dissipates in a wisp of vapor, filling the room with an acrid scent of sulfur.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
:&#039;&#039;&amp;lt;You&amp;gt; drop to his/her knees in a fit of coughing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It gives a 10 second Roundtime in addition to dropping you to your knees.&lt;/div&gt;</summary>
		<author><name>YACKEYR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Benediction&amp;diff=387941</id>
		<title>Benediction</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Benediction&amp;diff=387941"/>
		<updated>2014-12-13T09:17:32Z</updated>

		<summary type="html">&lt;p&gt;YACKEYR: /* Historical Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|name=Benediction&lt;br /&gt;
|abbrev=bene&lt;br /&gt;
|minprep=10&lt;br /&gt;
|castcap=100&lt;br /&gt;
|minskill=120&lt;br /&gt;
|maxskill=900&lt;br /&gt;
|validtarget=Self&lt;br /&gt;
|guild=Cleric&lt;br /&gt;
|spellbook=Holy Defense&lt;br /&gt;
|prereqs=[[Bless]], [[Major Physical Protection]] and 30th circle&lt;br /&gt;
|slot=2&lt;br /&gt;
|desc=The Benediction spell allows a Cleric to manifest their faith and devotion into a blessing of enhanced physical prowess.  Under the effects of this blessing the caster may find that their body moves with greater ease, their blows fall with greater force than before, or even that their strikes land home with far greater accuracy.  Be warned, however, that this is certainly not a spell for the weak of mind, spirit, or faith.&lt;br /&gt;
|effect=Varying bonus amount to strength, reflex, and/or agility.&lt;br /&gt;
|messaging=You make a holy gesture and intone reverently, &amp;quot;Triquetra, hear my plea!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
You suddenly feel more limber, your reflexes charged with a faint energy.&amp;lt;br /&amp;gt;&lt;br /&gt;
Suddenly your muscles flood with energy, singing with a faint vigor.&amp;lt;br /&amp;gt;&lt;br /&gt;
A surge of faint energy tingles through every nerve in your body, leaving you feeling more dexterous.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=advanced&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=augmentation&lt;br /&gt;
|ctype=standard&lt;br /&gt;
}}&lt;br /&gt;
Buff to {{in|Strength}}, {{in|Reflex}}, and {{in|Agility}}. Self cast only.&lt;br /&gt;
&lt;br /&gt;
Can be placed into the [[Osrel Meraud]] orb.&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Only Reflex buff &amp;gt;200 Holy Magic&amp;lt;br /&amp;gt;&lt;br /&gt;
Strength buff kicked in a 200 Holy Magic&amp;lt;br /&amp;gt;&lt;br /&gt;
Agility buff starts at 300 Holy Magic?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Historical Notes==&lt;br /&gt;
The following information is historical only, and does not reflect 3.0 mechanics:&lt;br /&gt;
&lt;br /&gt;
I was able to find the old Benediction bonus information from a screenshot dated 2009. Here is that info which is obviously not tested/confirmed with DR 3.0 but hopefully is still helpful:&lt;br /&gt;
&lt;br /&gt;
faint - 5 mana; cast will give bonus of 3&amp;lt;br /&amp;gt;&lt;br /&gt;
mild - 14 mana; cast will give bonus of 5&amp;lt;br /&amp;gt;&lt;br /&gt;
strong - 18 mana; cast will give bonus of 7&amp;lt;br /&amp;gt;&lt;br /&gt;
great - 24 mana; cast will give bonus of 9&amp;lt;br /&amp;gt;&lt;br /&gt;
profuse - 30 mana; cast will give bonus of 12&amp;lt;br /&amp;gt;&lt;br /&gt;
massive - 37 mana; cast will give bonus of 15&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Agility buff appears to kick in at exactly 300 ranks in Holy Magic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Low [[devotion]] may reduce the bonus gained or cap it outright. &amp;quot;After a moment, you see a vision of your god, though the visage is cloudy and impossible to make out clearly.&amp;quot; is the minimum required to get a massive bonus.&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>YACKEYR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=387002</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=387002"/>
		<updated>2014-12-03T20:10:43Z</updated>

		<summary type="html">&lt;p&gt;YACKEYR: /* 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
*General information. &amp;lt;br /&amp;gt; &lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 70-75 ranks in combats and the appropriate buffs.  &lt;br /&gt;
&lt;br /&gt;
*Headhunter&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You are certain that it is rather weaker than you are.(25)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are.(21)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are.(20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as quick to react as you are.(22)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are.(20)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Savage&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You are certain that it is about as strong as you are.(25)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less agile than you are.(21)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are.(20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as quick to react as you are.(22)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are.(20)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Both Appraised the same for combats&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a steel stiletto, you are certain that the skeletal kobold savage is a worthy opponent.(96 Defending)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a steel stiletto, you are certain that the skeletal kobold savage is well beneath your abilities.(92 Melee Mastery)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a steel stiletto, you are certain that the enemy would train somewhat poorly. (97 Small Edged)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the stiletto at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows. (0)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (96 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (97 Evasion)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (95 Shield Usage)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (87 Tactics)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly. (105 Targeted Magic)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (102 Debilitation)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require 75 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
*Hard caps Hiding and Stalking at 162&lt;br /&gt;
May be wearing any of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;/div&gt;</summary>
		<author><name>YACKEYR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=387001</id>
		<title>Zombie kobold savage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Zombie_kobold_savage&amp;diff=387001"/>
		<updated>2014-12-03T20:06:30Z</updated>

		<summary type="html">&lt;p&gt;YACKEYR: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Zombie Kobold Savage&lt;br /&gt;
|MinCap=85&lt;br /&gt;
|MaxCap=110&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64c | Darkmist Moor (64c)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a rotting kobold scalp&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|MaxVal=37 Dokoras&lt;br /&gt;
|MaxArrangedVal=104 Dokoras&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Poachable=No&lt;br /&gt;
|Skin Type=scalp&lt;br /&gt;
|Weight=50&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The festering morass of mortality before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt.  Rotting flesh hangs loosely from its disturbingly visible bones, making it clear that this beast hasn&#039;t been truly alive in quite some time.  Its bulky form appears strong for a kobold, and capable of steady, devastating blows.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Still teaching weapons well at 120 ranks.  Still getting good hits occasionally at 110 defenses.&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
*General information. &amp;lt;br /&amp;gt; &lt;br /&gt;
Don&#039;t spawn the greatest on the Trail of Bones.  Would eventually get 4 on me though.&amp;lt;br /&amp;gt;&lt;br /&gt;
Headhunters will stay at missile throwing spears.  Once engaged at melee they will stop throwing their spears and attack normally.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Cleric.  With [[Benediction]], [[PFE]], [[MPP]], [[GG]], [[MAPP]], and [[Centering]].  Could still handle four with no buffs at my ranks.&amp;lt;br /&amp;gt;&lt;br /&gt;
I think a cleric would be able to handle these as early as 65 ranks in combats and the appropriate buffs.  &lt;br /&gt;
&lt;br /&gt;
*Headhunter&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You are certain that it is rather weaker than you are.(25)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are.(21)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are.(20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as quick to react as you are.(22)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are.(20)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Savage&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You are certain that it is about as strong as you are.(25)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less agile than you are.(21)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are.(20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as quick to react as you are.(22)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are.(20)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Both Appraised the same for combats&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a steel stiletto, you are certain that the skeletal kobold savage is a worthy opponent.(96 Defending)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a steel stiletto, you are certain that the skeletal kobold savage is well beneath your abilities.(92 Melee Mastery)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a steel stiletto, you are certain that the enemy would train somewhat poorly. (97 Small Edged)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the stiletto at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows. (0)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (96 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (97 Evasion)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (95 Shield Usage)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (87 Tactics)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train somewhat poorly. (105 Targeted Magic)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (102 Debilitation)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*Boxes require 75 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
*Hard caps Hiding and Stalking at 162&lt;br /&gt;
May be wearing any of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
(All armor is damaged)&lt;br /&gt;
*a {{cloot|a|bone-studded leather helm}}&lt;br /&gt;
*an {{cloot|a|iron-banded leather helm}}&lt;br /&gt;
*a {{cloot|a|mud-caked leather helm}}&lt;br /&gt;
*a {{cloot|a|rusty bascinet helm}}&lt;br /&gt;
*a {{cloot|a|warped bascinet helm}}&lt;br /&gt;
*a {{cloot|a|dented bascinet helm}}&lt;br /&gt;
&lt;br /&gt;
*a {{cloot|a|charred cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|cracked cuirbouilli coat}}&lt;br /&gt;
*a {{cloot|a|mud-caked cuirbouilli coat}}&lt;br /&gt;
*some {{cloot|a|gashed half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked half plate}}&lt;br /&gt;
*some {{cloot|a|rusted half plate}}&lt;br /&gt;
*some {{cloot|a|mud-caked double leather}}&lt;br /&gt;
*some {{cloot|a|rotting double leather}}&lt;br /&gt;
*some {{cloot|a|blackened double leather}}&lt;br /&gt;
*a {{cloot|a|rusted metal breastplate}}&lt;br /&gt;
*a {{cloot|a|warped metal breastplate}}&lt;br /&gt;
*a {{cloot|a|mud-caked metal breastplate}}&lt;br /&gt;
&lt;br /&gt;
*some {{cloot|a|tarnished plate vambraces}}&lt;br /&gt;
*some {{cloot|a|rusted plate vambraces}}&lt;br /&gt;
*some {{cloot|a|warped plate vambraces}}&lt;br /&gt;
&lt;br /&gt;
*some {{cloot|a|charred bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|muddy bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rotting bone-studded greaves}}&lt;br /&gt;
*some {{cloot|a|rusted plate greaves}}&lt;br /&gt;
*some {{cloot|a|warped plate greaves}}&lt;br /&gt;
*some {{cloot|a|tarnished plate greaves}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May be carrying any of the following:&lt;br /&gt;
*a {{cloot|w|ball and chain}}&lt;br /&gt;
*a {{cloot|w|battle axe}}&lt;br /&gt;
*a {{cloot|w|bo stick}}&lt;br /&gt;
*a {{cloot|w|cutlass (1)|cutlass}}&lt;br /&gt;
*a {{cloot|w|flail (1)|flail}}&lt;br /&gt;
*a {{cloot|w|flanged mace}}&lt;br /&gt;
*a {{cloot|w|greatsword}}&lt;br /&gt;
*a {{cloot|w|halberd}}&lt;br /&gt;
*a {{cloot|w|hunting sword}}&lt;br /&gt;
*a {{cloot|w|longsword}}&lt;br /&gt;
*a {{cloot|w|mace}}&lt;br /&gt;
*a {{cloot|w|pike}}&lt;br /&gt;
*a {{cloot|w|quarterstaff}}&lt;br /&gt;
*a {{cloot|w|scimitar (1)|scimitar}}&lt;br /&gt;
*a {{cloot|w|war club}}&lt;br /&gt;
*a {{cloot|w|war hammer}}&lt;br /&gt;
*a {{cloot|w|war mattock}}&lt;/div&gt;</summary>
		<author><name>YACKEYR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moss_mey&amp;diff=385931</id>
		<title>Moss mey</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moss_mey&amp;diff=385931"/>
		<updated>2014-11-29T06:47:03Z</updated>

		<summary type="html">&lt;p&gt;YACKEYR: /* 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Moss Mey&lt;br /&gt;
|Image File=mossmey.jpg&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=135&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Aesry&lt;br /&gt;
|MapList=*{{rmap|61a | Boggy Marsh (61a)}}&lt;br /&gt;
|MapList2=*{{rmap|98 | Lower Birch Woods (98)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a lock of mey mosshair&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;75&lt;br /&gt;
|MaxVal=33 Kronars&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The mey smiles tauntingly, as her pale luminosity shimmers in the misty light.  Her tangled hair and slender figure have a bit of the greenish-grey hue of the trees and mist, and she herself does not appear completely real and solid. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Moss mey have a kiss attack that does damage.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|Hug}}ging, {{com|Kiss}}ing or attempting to interact with moss meys in similar ways will give you a large stun and do damage&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Cleric with [[PFE]], [[MPP]] ,[[MAPP]], and [[Centering]]. Four would land gentle/light/good from time to time.&amp;lt;br&amp;gt;&lt;br /&gt;
Seems like there are two different levels of Mey. (Boggy Marsh)&amp;lt;br&amp;gt;&lt;br /&gt;
An easy way to tell them apart, if using the SF, look at the Meys.  The ones that bring up the picture of a Mey appraise as training better.&amp;lt;br /&amp;gt;&lt;br /&gt;
Also, it seems the ones that train better are not immune to electrical or cold attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moss Mey 1. &amp;lt;br /&amp;gt; &lt;br /&gt;
You are certain that it is about as strong as you are. (24)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are.(20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as disciplined as you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as quick to react as you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are confident that it is not quite as conditioned as you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a scimitar, you are certain that the moss mey is a rather difficult opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a scimitar, you are certain that the moss mey is a somewhat skilled opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a scimitar, you are certain that the enemy would train somewhat poorly. (86 Small Edged/80 Melee Mastery)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the scimitar at the enemy you believe that it would train exceptionally well, but you probably won&#039;t be landing many blows. 0.00 Thrown&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train rather well. (86 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train rather well.  (87 Evasion)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well.  (85 Shield)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train very well, provided you can affect it.  (78 Tactics)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train rather well.  (94 Targeted Magic)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train rather well.  (97 Debilitation)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moss Mey 2.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is a little stronger than you are. (24)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is apparently as quick to react as you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler, you are certain that the moss mey is a difficult opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the moss mey is a creature completely beneath your notice.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with an ironwood nomlas, you are certain that the enemy would train quite badly. (Offhand 68/Small Blunt 69/Melee Mastery 80)&amp;lt;br /&amp;gt;&lt;br /&gt;
If If you brawled with the enemy, you are certain it would train quite badly. (Brawling 66)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly. (86 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train somewhat poorly. (87 Evasion) &amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly. (85 Shield)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train quite badly. (78 Tactics)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train quite badly. (94 Targeted Magic)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train quite badly. (97 Debilitation)&amp;lt;br /&amp;gt;&lt;br /&gt;
The mey appears immune to cold, unholy attacks and electricity.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|c|silvery woven-leaf gown}}&lt;br /&gt;
*Boxes require 70 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
Empaths avenger will not attack this particular creature.&lt;br /&gt;
Hard caps:&lt;br /&gt;
Debilitation - 179 ranks (Magic Primary)&lt;/div&gt;</summary>
		<author><name>YACKEYR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Moss_mey&amp;diff=385930</id>
		<title>Moss mey</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Moss_mey&amp;diff=385930"/>
		<updated>2014-11-29T06:46:08Z</updated>

		<summary type="html">&lt;p&gt;YACKEYR: /* Special Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Moss Mey&lt;br /&gt;
|Image File=mossmey.jpg&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=135&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Aesry&lt;br /&gt;
|MapList=*{{rmap|61a | Boggy Marsh (61a)}}&lt;br /&gt;
|MapList2=*{{rmap|98 | Lower Birch Woods (98)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a lock of mey mosshair&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=&amp;lt;75&lt;br /&gt;
|MaxVal=33 Kronars&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The mey smiles tauntingly, as her pale luminosity shimmers in the misty light.  Her tangled hair and slender figure have a bit of the greenish-grey hue of the trees and mist, and she herself does not appear completely real and solid. &lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Moss mey have a kiss attack that does damage.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|Hug}}ging, {{com|Kiss}}ing or attempting to interact with moss meys in similar ways will give you a large stun and do damage&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Cleric with [[PFE]], [[MPP]] ,[[MAPP]], and [[Centering]]. Four would land gentle/light/good from time to time.&amp;lt;br&amp;gt;&lt;br /&gt;
Seems like there are two different levels of Mey. (Boggy Marsh)&amp;lt;br&amp;gt;&lt;br /&gt;
An easy way to tell them apart, if using the SF, look at the Meys.  The ones that bring up the picture of a Mey appraise as training better.&amp;lt;br /&amp;gt;&lt;br /&gt;
Also, it seems the ones that train better are not immune to electrical or cold attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moss Mey 1. &amp;lt;br /&amp;gt; &lt;br /&gt;
You are certain that it is about as strong as you are. (24)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are.(20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is not quite as disciplined as you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as quick to react as you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are confident that it is not quite as conditioned as you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a scimitar, you are certain that the moss mey is a rather difficult opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a scimitar, you are certain that the moss mey is a somewhat skilled opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a scimitar, you are certain that the enemy would train somewhat poorly. (86 Small Edged/80 Melee Mastery)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the scimitar at the enemy you believe that it would train exceptionally well, but you probably won&#039;t be landing many blows. 0.00 Thrown&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train rather well. (86 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train rather well.  (87 Evasion)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well.  (85 Shield)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train very well, provided you can affect it.  (78 Tactics)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train rather well.  (94 Targeted Magic)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train rather well.  (97 Debilitation)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moss Mey 2.&lt;br /&gt;
You are certain that it is a little stronger than you are. (24)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is about as agile as you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined than you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is apparently as quick to react as you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less conditioned than you are. (20)&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler, you are certain that the moss mey is a difficult opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the moss mey is a creature completely beneath your notice.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with an ironwood nomlas, you are certain that the enemy would train quite badly. (Offhand 68/Small Blunt 69/Melee Mastery 80)&amp;lt;br /&amp;gt;&lt;br /&gt;
If If you brawled with the enemy, you are certain it would train quite badly. (Brawling 66)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly. (86 Parry)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train somewhat poorly. (87 Evasion) &amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train somewhat poorly. (85 Shield)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train quite badly. (78 Tactics)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train quite badly. (94 Targeted Magic)&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train quite badly. (97 Debilitation)&amp;lt;br /&amp;gt;&lt;br /&gt;
The mey appears immune to cold, unholy attacks and electricity.&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
*a {{cloot|c|silvery woven-leaf gown}}&lt;br /&gt;
*Boxes require 70 ranks of Lockpicking &amp;amp; Disarm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
Empaths avenger will not attack this particular creature.&lt;br /&gt;
Hard caps:&lt;br /&gt;
Debilitation - 179 ranks (Magic Primary)&lt;/div&gt;</summary>
		<author><name>YACKEYR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=385529</id>
		<title>Snowbeast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=385529"/>
		<updated>2014-11-26T08:36:05Z</updated>

		<summary type="html">&lt;p&gt;YACKEYR: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Snowbeast&lt;br /&gt;
|Image File=snowbeast.jpg&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=108&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Shard, Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Aesry Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|MapList2=*{{rmap|62 | Southern Trade Route (62)}}&lt;br /&gt;
|MapList3=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=pure white pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=225 Dokoras&lt;br /&gt;
|MaxArrangedVal=249 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=140&lt;br /&gt;
|InitCost=56&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a pure white coat and gleaming green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, except pushed into a hideously twisted and expanded form.  Patches of its fur have been rubbed off from its own frantic scratching, revealing a scaley surface underneath.  Drooling with a frantic and permanent need for food, nothing sates it so easily as warm, tender red meat.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Snowbeasts can break through webs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.0 Data&lt;br /&gt;
Hard capped offense at 145 (does not teach at 146)&lt;br /&gt;
&lt;br /&gt;
Hard capped defense at 130&lt;br /&gt;
&lt;br /&gt;
Note: Currently hunting Snowbeasts; evasion stopped learning at 144.&lt;br /&gt;
&lt;br /&gt;
At 149 Shield, 3 snowbeasts won&#039;t budge it any further, but a fourth will quickly move it to mindlock in about 10 minutes&lt;br /&gt;
&lt;br /&gt;
Hard cap stealths at 152 or less.&lt;br /&gt;
&lt;br /&gt;
Skinning hard caps at around 144, without arranging.&lt;br /&gt;
&lt;br /&gt;
A great stepping-stone between the 60/70-100 ranked creatures and the 100+ range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manipulate teaches Empathy up to 140 ranks and then stops entirely. As soon as you roll over 140 not even manipulating two at a time will make it budge.&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Cleric. 20 in stats.  Centering, minor physical protection, and major physical protection up. Forged chain&lt;br /&gt;
&lt;br /&gt;
Could handle 3 with 73 in parry/evasion/shield/armor/defending.  4th would lead to injuries stacking up.&lt;br /&gt;
&lt;br /&gt;
Can handle 4 with 80 in parry/shield/evasion/armor/defending. With a few hits here and there. Training very well&lt;br /&gt;
&lt;br /&gt;
Weapons are teaching well in the 70s. Debilitation teaching ok in the 90s. TM teaching ok in the 90s&lt;br /&gt;
&lt;br /&gt;
Can skin, but not arrange with 65 skinning 100%&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
Snowbeasts are immune to [[spell::Ice Patch]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture at a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A sheet of slippery ice forms beneath a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The snowbeast seems unaffected by the ice around its feet..&amp;lt;br /&amp;gt;&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*[[Arrange]] Info: The snowbeast can be arranged to produce a skin.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Durability||Workability||Elect||Thermal||Physical||Density||Size&lt;br /&gt;
|-&lt;br /&gt;
| [[pure white pelt]] || 30 || 20 || 40 || 40 || 50 || 2.8 || 4&lt;br /&gt;
|}&lt;br /&gt;
Unarranged skin max value:  225 Dokoras.&amp;lt;br /&amp;gt;&lt;br /&gt;
*High Quality (70) - &#039;&#039;work loose a sterling example of a pure white pelt&amp;lt;br /&amp;gt;&lt;br /&gt;
Arranged skin max value:    249 Dokoras.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Perfect Quality (99) - &#039;&#039;retrieve a perfect pelt&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:  A blood-curdling howl fills the air as a snowbeast lopes in!&lt;br /&gt;
*Entrance:  A telltale howl fills the air as a snowbeast bounds in from the &amp;lt;direction&amp;gt;!&lt;br /&gt;
*Exit:   A snowbeast bounds &amp;lt;direction&amp;gt;, howling at the stars!&lt;br /&gt;
*Death1: A snowbeast lets loose a blood-curdling howl and falls into a heap.&lt;br /&gt;
*Death2: A snowbeast lets loose a blood-curdling howl and goes still.&lt;br /&gt;
*Decay:  A snowbeast&#039;s body folds up into itself and turns to dust.&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
You recall everything noteworthy about a snowbeast... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>YACKEYR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=385525</id>
		<title>Blood wolf (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Blood_wolf_(1)&amp;diff=385525"/>
		<updated>2014-11-26T08:33:36Z</updated>

		<summary type="html">&lt;p&gt;YACKEYR: /* 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Blood Wolf&lt;br /&gt;
|Image File=Bloodwolf.jpg&lt;br /&gt;
|MinCap=70&lt;br /&gt;
|MaxCap=100&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Qi&#039;Reshalia, Therengia, Zoluren&lt;br /&gt;
|City=El&#039;Bain&#039;s, Aesry, Wolf Clan&lt;br /&gt;
|MapList=*{{rmap|41 | &#039;Neer&#039;s Hummock (41)}}&lt;br /&gt;
|MapList2=*{{rmap|41a| Tumulus near El&#039;Bain (41a)}}&lt;br /&gt;
|MapList3=*{{rmap|98b | Faluchui Ikeme (98b)}}*{{rmap|5| Rocky Outcrop (5)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a blood wolf pelt&lt;br /&gt;
|Skin Weight=8&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a blood wolf paw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some wolf bones&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=57&lt;br /&gt;
|MaxVal=221 Lirums&lt;br /&gt;
|MaxArrangedVal=376 Lirums&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|InitCost=3&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf&#039;s exterior.  A toothy &amp;quot;smile&amp;quot; accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Hard capped shield at 132 ranks dancing with 4. (Rocky Outcrop)&amp;lt;br&amp;gt;&lt;br /&gt;
Hard capped hiding at 132 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hard capped shield at 109 ranks. (Neer&#039;s Hummock)&amp;lt;br&amp;gt;&lt;br /&gt;
Hard capped evasion at 109 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3.0==&lt;br /&gt;
Those in &#039;Neer&#039;s Hummock are fairly harmless with ~90 defenses.&amp;lt;br&amp;gt;&lt;br /&gt;
All combat related skills hard cap at 109, including armor, weapons, and TM/Debilitation.&amp;lt;br&amp;gt;&lt;br /&gt;
Skinning continues to learn well at 115 ranks.  I suspect Stealth caps at 109 as well.&amp;lt;br&amp;gt;&lt;br /&gt;
A full 200 &amp;quot;pelt&amp;quot; bundle, all arranged for skin 5 times, yields 4-5 plat lirums.  Haven&#039;t tested for paws, though it might be better for combat purposes as they weigh much less.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blood Wolves in the Rocky Outcrop, Zoluren, are lower-level than their brethren in Neer&#039;s Hummock. Evasion hard-caps around 90. Defending hard-caps at 87.&lt;br /&gt;
&lt;br /&gt;
=== 3.1 ===&lt;br /&gt;
Defense Soft Cap: 89&amp;lt;br&amp;gt;&lt;br /&gt;
Manipulation Empathy Cap: 120&lt;br /&gt;
&lt;br /&gt;
Wolves out the west gate of the Crossing Defense soft cap low 70&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Area Information===&lt;br /&gt;
Most races will need to kneel to get inside the [[RanikMap41a|Wolf Den]].&amp;lt;br&amp;gt;&lt;br /&gt;
Being in the Wolf Den will periodically inflict nerve damage.&amp;lt;br&amp;gt;&lt;br /&gt;
The blood wolf area near El&#039;bains [[RanikMap41|&#039;Neer&#039;s Hummock (41)]] was expanded to include extra hunting rooms and 9 climbable trees of various difficulties.  Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms.  The trees will train well up to 80 ranks and higher.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Entrance: The blood wolf slowly enters, evaluating the area.&amp;lt;br&amp;gt;&lt;br /&gt;
Exit: The blood wolf moves east.&amp;lt;br&amp;gt;&lt;br /&gt;
Death: A blood wolf whines briefly before closing its eyes forever.&amp;lt;br&amp;gt;&lt;br /&gt;
Decay: A blood wolf decays away.&lt;/div&gt;</summary>
		<author><name>YACKEYR</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=385285</id>
		<title>Snowbeast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=385285"/>
		<updated>2014-11-25T21:43:24Z</updated>

		<summary type="html">&lt;p&gt;YACKEYR: /* Hunting Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Snowbeast&lt;br /&gt;
|Image File=snowbeast.jpg&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=108&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Shard, Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Aesry Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|MapList2=*{{rmap|62 | Southern Trade Route (62)}}&lt;br /&gt;
|MapList3=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=pure white pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=225 Dokoras&lt;br /&gt;
|MaxArrangedVal=249 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=140&lt;br /&gt;
|InitCost=56&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a pure white coat and gleaming green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, except pushed into a hideously twisted and expanded form.  Patches of its fur have been rubbed off from its own frantic scratching, revealing a scaley surface underneath.  Drooling with a frantic and permanent need for food, nothing sates it so easily as warm, tender red meat.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
Snowbeasts can break through webs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.0 Data&lt;br /&gt;
Hard capped offense at 145 (does not teach at 146)&lt;br /&gt;
&lt;br /&gt;
Hard capped defense at 130&lt;br /&gt;
&lt;br /&gt;
Note: Currently hunting Snowbeasts; evasion stopped learning at 144.&lt;br /&gt;
&lt;br /&gt;
At 149 Shield, 3 snowbeasts won&#039;t budge it any further, but a fourth will quickly move it to mindlock in about 10 minutes&lt;br /&gt;
&lt;br /&gt;
Hard cap stealths at 152 or less.&lt;br /&gt;
&lt;br /&gt;
Skinning hard caps at around 144, without arranging.&lt;br /&gt;
&lt;br /&gt;
A great stepping-stone between the 60/70-100 ranked creatures and the 100+ range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manipulate teaches Empathy up to 140 ranks and then stops entirely. As soon as you roll over 140 not even manipulating two at a time will make it budge.&lt;br /&gt;
&lt;br /&gt;
3.0&lt;br /&gt;
Cleric. 20 in stats.  Centering, minor physical protection, and major physical protection up. Forged chain&lt;br /&gt;
&lt;br /&gt;
Could handle 3 with 73 in parry/evasion/shield/armor/defending.  4th would lead to injuries stacking up.&lt;br /&gt;
&lt;br /&gt;
Can handle 4 with 80 in parry/shield/evasion/armor/defending. With a few hits here and there. Training very well&lt;br /&gt;
&lt;br /&gt;
Weapons are teaching well in the 70s. Debilitation teaching ok in the 90s. TM teaching well in the 80s&lt;br /&gt;
&lt;br /&gt;
Can skin, but not arrange with 65 skinning 100%&lt;br /&gt;
&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
Snowbeasts are immune to [[spell::Ice Patch]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture at a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A sheet of slippery ice forms beneath a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The snowbeast seems unaffected by the ice around its feet..&amp;lt;br /&amp;gt;&lt;br /&gt;
===Body Parts===&lt;br /&gt;
*[[Arrange]] Info: The snowbeast can be arranged to produce a skin.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Material||Durability||Workability||Elect||Thermal||Physical||Density||Size&lt;br /&gt;
|-&lt;br /&gt;
| [[pure white pelt]] || 30 || 20 || 40 || 40 || 50 || 2.8 || 4&lt;br /&gt;
|}&lt;br /&gt;
Unarranged skin max value:  225 Dokoras.&amp;lt;br /&amp;gt;&lt;br /&gt;
*High Quality (70) - &#039;&#039;work loose a sterling example of a pure white pelt&amp;lt;br /&amp;gt;&lt;br /&gt;
Arranged skin max value:    249 Dokoras.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Perfect Quality (99) - &#039;&#039;retrieve a perfect pelt&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:  A blood-curdling howl fills the air as a snowbeast lopes in!&lt;br /&gt;
*Entrance:  A telltale howl fills the air as a snowbeast bounds in from the &amp;lt;direction&amp;gt;!&lt;br /&gt;
*Exit:   A snowbeast bounds &amp;lt;direction&amp;gt;, howling at the stars!&lt;br /&gt;
*Death1: A snowbeast lets loose a blood-curdling howl and falls into a heap.&lt;br /&gt;
*Death2: A snowbeast lets loose a blood-curdling howl and goes still.&lt;br /&gt;
*Decay:  A snowbeast&#039;s body folds up into itself and turns to dust.&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
You recall everything noteworthy about a snowbeast... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>YACKEYR</name></author>
	</entry>
</feed>