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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=580795</id>
		<title>Murrula&#039;s Flames quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=580795"/>
		<updated>2022-01-19T17:08:37Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
Given by: Father [[Karjon]] in the church of [[Tiger Clan]]&lt;br /&gt;
&lt;br /&gt;
The original version of this walkthrough was put together by Renkxil and reformatted by Dasffion. It was copied to Elanthipedia from the now shuttered DRSecrets website.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* 35 Discipline&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* 13 altar candles and a way to light them&lt;br /&gt;
* holy water&lt;br /&gt;
* a decent amount of devotion&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
You need to be able to hit the [[bony fylgja]]. In general, this requires at least a 24 mana cast of [[Harm Horde]] or 45 mana cast of [[Harm Evil]] with a minimum of 35 discipline. After reading the tome (step 3), you will be randomly ambushed by [[bony fylgja]]. If you can kill them outside the void, then you will be fine on the quest. If you can&#039;t kill them, find someone to teach you Targeted Magic and guard you while you work on the below. Here are some things you can do to improve your chances of hitting:&lt;br /&gt;
&lt;br /&gt;
* Have a 270 minimum average of Holy Magic and Targeted Magic&lt;br /&gt;
* Pick up the Targeted Mastery [[Magical feats|magical feat]]&lt;br /&gt;
* [[Cleric_3.0#Alignment|Align]] to a god to get a Targeted Magic bonus&lt;br /&gt;
* Use [[Time of the Red Spiral]] to boost your [[Harm Evil]] or [[Harm Horde]] spells&lt;br /&gt;
* Get a Moon Mage [[prediction]] on Targeted Magic and/or Holy Magic&lt;br /&gt;
* Adjust your {{com|SPELLS}} {{tt|STANCE 100 70 130}}&lt;br /&gt;
&lt;br /&gt;
Other recommendations for the quest include:&lt;br /&gt;
&lt;br /&gt;
* Using [[Major Physical Protection]] and [[Shield of Light]] with an evasion/shield stance give you the best chance to avoid being hit&lt;br /&gt;
* Cast [[Protection from Evil]] and [[Minor Physical Protection]] just in case you are hit&lt;br /&gt;
* Cast [[Persistence of Mana]] before entering the void to help with mana-intensive casting&lt;br /&gt;
* OM will discharge when going through the portal, so don&#039;t rely on it for POM, or other spells.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# Talk to Father Karjon in the {{rmap|4a|church of Tiger Clan}}. He&#039;s hard to miss. {{com|ASK}} {{tt|Karjon about Murrula&#039;s Flames}} and he&#039;ll give you a key.&lt;br /&gt;
# Head down to the dark spirits (use [[Divine Radiance]] as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. {{com|UNLOCK}} it with the key, {{com|OPEN}} and {{com|GO}} {{tt|trap door}}.&lt;br /&gt;
# Open tome and then {{com|READ}} the tome. Turn tome to change pages and continue reading until the end. There is heavy RT here, but the area is safe.&lt;br /&gt;
# Head to the death spirit area in the {{rmap|60|Forest of Night}} north of Leth Deriel. You may enter through [[Silverclaw Hub]] at any time of day. Begin to {{com|SAY}} {{tt|Findylis}} in every room of the death spirit area.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for awhile then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil and your feather then head back to the blood dryad and nyad spot. Kill a dryad, cast soul bonding on it, {{com|DIP}} {{tt|feather in holy oil}}, {{com|MARK}} {{tt|dryad with feather}} and then [[Resurrection|raise]] it.  If your devotion level is too low, you won&#039;t be able to complete this step.&lt;br /&gt;
#*&#039;&#039;MAKE SURE YOU SOUL BOND THE DRYAD.&#039;&#039; If you don&#039;t it&#039;ll raise a corrupted dryad that will kill you.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos.&amp;quot;&lt;br /&gt;
# Climb the tree and {{com|LISTEN}}. Various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds. {{com|TOUCH}} the figures who correspond to the music. After you touch the figures enough times correctly a long sequence will begin, and you will receive an egg.&lt;br /&gt;
#*You only need to listen once, even if prompted to listen again later.&lt;br /&gt;
#*Wait until an egg appears on the altar and pick it up.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. Head to the Crossing Temple.&lt;br /&gt;
# The rest of this sequence must be completed in a timed window, or your phoenix will turn back into an egg and you will have to restart at this point. Make sure you have six uninterrupted hours of time on hand.&lt;br /&gt;
# Buy thirteen {{ilink|i|altar candle}}s from a cleric shop or the cart-monk on the temple grounds. Head up to the Eyes of the Thirteen and put a lit candle in each of the candlestick next to each of the Thirteen&#039;s altars. Once they&#039;re all lit hurry down to the {{rmap|2|High altar}} and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It should read something about the starry road. This means, its off to the {{rmap|31a|Zaulfung}} swamp again!&lt;br /&gt;
#*Apparently if you do not clean the phoenix at the altar it won&#039;t message, but you will be able to complete the quest so long as the phoenix is clean.&lt;br /&gt;
# Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; and climb it.&lt;br /&gt;
#*If your climbing skill is lacking, ask a Ranger to cast [[Athleticism]] upon you. 150 Athletics was enough to not need the buff.&lt;br /&gt;
# Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire (rm93-genie). When you get to the top {{com|PUT}} {{tt|phoenix in spire}}. After a short sequence a portal will open. Get the phoenix from the spire and go through the portal.&lt;br /&gt;
#*Once you enter you will not be able to use any of your inventory. Cast [[Persistence of Mana]] before entering the void.&lt;br /&gt;
# Now, you&#039;re back in the void. Thirteen total [[bony fylgja]] will spawn each holding a carving for a triptych; kill the bony fylgjas and get the carving that they drop. Affix the carving to the triptych of where that aspect of the god is missing (map with god grouping hints: https://imgur.com/a/nBfxYyZ). For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. See the recommendations above for Targeted/Holy Magic and spell cast mana requirements. Suffice to say, if you have the minimum recommended requirements it will take hours to kill them all.&lt;br /&gt;
#*You will be naked while in the void, so it is necessary to constantly {{com|RETREAT}} when you are engaged. Shield/Evasion stance with [[Shield of Light]], [[Protection from Evil]], and [[Minor Physical Protection]] will help prevent from being one-shot if you do get hit. The safest approach is to not let anything get to melee range. It is rumored to require 500 evasion to avoid getting hit without retreating.&lt;br /&gt;
#*There are random stuns in this area that may drag you off to another room or knock you to the ground. BE CAREFUL!&lt;br /&gt;
#*RECOMMENDATION: If you have [[Harm Horde]], try to group up multiple bony fylgja in one room and kill them together to save time.&lt;br /&gt;
# Once you place all the triptychs, a nebulous rift will open randomly. Go into the nebulous rift.&lt;br /&gt;
#*The rift jumps around the area. If you are having trouble finding it stand in the center room and wait for it to come to you.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the phoenix on the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
#*You will use one favor whenever Murrula&#039;s Flames triggers, including this first time.&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=580661</id>
		<title>Murrula&#039;s Flames quest walkthrough</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Murrula%27s_Flames_quest_walkthrough&amp;diff=580661"/>
		<updated>2022-01-18T19:15:42Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
Given by: Father [[Karjon]] in the church of [[Tiger Clan]]&lt;br /&gt;
&lt;br /&gt;
The original version of this walkthrough was put together by Renkxil and reformatted by Dasffion. It was copied to Elanthipedia from the now shuttered DRSecrets website.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To obtain this spell you need the following:&lt;br /&gt;
* 30 Charisma&lt;br /&gt;
* 35 Discipline&lt;br /&gt;
* [[Item:Holy oil|Holy oil]]&lt;br /&gt;
* a feather from the Crossing cleric shop&lt;br /&gt;
* 13 altar candles and a way to light them&lt;br /&gt;
* holy water&lt;br /&gt;
&lt;br /&gt;
===Recommendations===&lt;br /&gt;
You need to be able to hit the [[bony fylgja]]. In general, this requires at least a 24 mana cast of [[Harm Horde]] or 45 mana cast of [[Harm Evil]] with a minimum of 35 discipline. After reading the tome (step 3), you will be randomly ambushed by [[bony fylgja]]. If you can kill them outside the void, then you will be fine on the quest. If you can&#039;t kill them, find someone to teach you Targeted Magic and guard you while you work on the below. Here are some things you can do to improve your chances of hitting:&lt;br /&gt;
&lt;br /&gt;
* Have a 270 minimum average of Holy Magic and Targeted Magic&lt;br /&gt;
* Pick up the Targeted Mastery [[Magical feats|magical feat]]&lt;br /&gt;
* [[Cleric_3.0#Alignment|Align]] to a god to get a Targeted Magic bonus&lt;br /&gt;
* Use [[Time of the Red Spiral]] to boost your [[Harm Evil]] or [[Harm Horde]] spells&lt;br /&gt;
* Get a Moon Mage [[prediction]] on Targeted Magic and/or Holy Magic&lt;br /&gt;
* Adjust your {{com|SPELLS}} {{tt|STANCE 100 70 130}}&lt;br /&gt;
&lt;br /&gt;
Other recommendations for the quest include:&lt;br /&gt;
&lt;br /&gt;
* Using [[Major Physical Protection]] and [[Shield of Light]] with an evasion/shield stance give you the best chance to avoid being hit&lt;br /&gt;
* Cast [[Protection from Evil]] and [[Minor Physical Protection]] just in case you are hit&lt;br /&gt;
* Cast [[Persistence of Mana]] before entering the void to help with mana-intensive casting&lt;br /&gt;
* OM will discharge when going through the portal, so don&#039;t rely on it for POM, or other spells.&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
# Talk to Father Karjon in the {{rmap|4a|church of Tiger Clan}}. He&#039;s hard to miss. {{com|ASK}} {{tt|Karjon about Murrula&#039;s Flames}} and he&#039;ll give you a key.&lt;br /&gt;
# Head down to the dark spirits (use [[Divine Radiance]] as a light source), and you&#039;ll find a room that has a pile of rotting timbers in it. Look for the pile that looks &amp;quot;oddly different&amp;quot;. Push on the timbers until the trap door appears. {{com|UNLOCK}} it with the key, {{com|OPEN}} and {{com|GO}} {{tt|trap door}}.&lt;br /&gt;
# Open tome and then {{com|READ}} the tome. Turn tome to change pages and continue reading until the end. There is heavy RT here, but the area is safe.&lt;br /&gt;
# Head to the death spirit area in the {{rmap|60|Forest of Night}} north of Leth Deriel. You may enter through [[Silverclaw Hub]] at any time of day. Begin to {{com|SAY}} {{tt|Findylis}} in every room of the death spirit area.&lt;br /&gt;
# Findylis will take you to her tree and talk to you for awhile then ask you to kill and raise a dryad.&lt;br /&gt;
# Get your holy oil and your feather then head back to the blood dryad and nyad spot. Kill a dryad, cast soul bonding on it, {{com|DIP}} {{tt|feather in holy oil}}, {{com|MARK}} {{tt|dryad with feather}} and then [[Resurrection|raise]] it.  If your devotion level is too low, you won&#039;t be able to complete this step.&lt;br /&gt;
#*&#039;&#039;MAKE SURE YOU SOUL BOND THE DRYAD.&#039;&#039; If you don&#039;t it&#039;ll raise a corrupted dryad that will kill you.&lt;br /&gt;
# Head back to the same spot and say Findylis again. Here, she will give you a speech, and then ask you to climb her tree and &amp;quot;Master the Echos.&amp;quot;&lt;br /&gt;
# Climb the tree and {{com|LISTEN}}. Various random musics will start to echo. Each time a type of music plays, it will be a favored type of an aspect of Faenella. Idon (heron), is all drums and percussions. Faenella (wren) is all harps and stringed instruments. Murrula (phoenix) is all flutes and woodwinds. {{com|TOUCH}} the figures who correspond to the music. After you touch the figures enough times correctly a long sequence will begin, and you will receive an egg.&lt;br /&gt;
#*You only need to listen once, even if prompted to listen again later.&lt;br /&gt;
#*Wait until an egg appears on the altar and pick it up.&lt;br /&gt;
# Go down and talk to Findylis again. She will tell you to have the immortals cast their benevolent gaze down upon you, etc. Head to the Crossing Temple.&lt;br /&gt;
# The rest of this sequence must be completed in a timed window, or your phoenix will turn back into an egg and you will have to restart at this point. Make sure you have six uninterrupted hours of time on hand.&lt;br /&gt;
# Buy thirteen {{ilink|i|altar candle}}s from a cleric shop or the cart-monk on the temple grounds. Head up to the Eyes of the Thirteen and put a lit candle in each of the candlestick next to each of the Thirteen&#039;s altars. Once they&#039;re all lit hurry down to the {{rmap|2|High altar}} and put your egg on it. If all the candles are still lit, the egg will &amp;quot;hatch&amp;quot; a statue of a phoenix.&lt;br /&gt;
# Clean the phoenix with some holy water. It should read something about the starry road. This means, its off to the {{rmap|31a|Zaulfung}} swamp again!&lt;br /&gt;
#*Apparently if you do not clean the phoenix at the altar it won&#039;t message, but you will be able to complete the quest so long as the phoenix is clean.&lt;br /&gt;
# Go to the greater Zaulfung swamp and go to the area on Ranik&#039;s map marked &amp;quot;Beak&amp;quot; and climb it.&lt;br /&gt;
#*If your climbing skill is lacking, ask a Ranger to cast [[Athleticism]] upon you. 150 Athletics was enough to not need the buff.&lt;br /&gt;
# Go all the way down, go all the way north, and climb the crevice. Go up, and climb the spire (rm93-genie). When you get to the top {{com|PUT}} {{tt|phoenix in spire}}. After a short sequence a portal will open. Get the phoenix from the spire and go through the portal.&lt;br /&gt;
#*Once you enter you will not be able to use any of your inventory. Cast [[Persistence of Mana]] before entering the void.&lt;br /&gt;
# Now, you&#039;re back in the void. Thirteen total [[bony fylgja]] will spawn each holding a carving for a triptych; kill the bony fylgjas and get the carving that they drop. Affix the carving to the triptych of where that aspect of the god is missing (map with god grouping hints: https://imgur.com/a/nBfxYyZ). For example, if a shark drops, put it on the triptych with the albatross and dolphin, and so on. See the recommendations above for Targeted/Holy Magic and spell cast mana requirements. Suffice to say, if you have the minimum recommended requirements it will take hours to kill them all.&lt;br /&gt;
#*You will be naked while in the void, so it is necessary to constantly {{com|RETREAT}} when you are engaged. Shield/Evasion stance with [[Shield of Light]], [[Protection from Evil]], and [[Minor Physical Protection]] will help prevent from being one-shot if you do get hit. The safest approach is to not let anything get to melee range. It is rumored to require 500 evasion to avoid getting hit without retreating.&lt;br /&gt;
#*There are random stuns in this area that may drag you off to another room or knock you to the ground. BE CAREFUL!&lt;br /&gt;
#*RECOMMENDATION: If you have [[Harm Horde]], try to group up multiple bony fylgja in one room and kill them together to save time.&lt;br /&gt;
# Once you place all the triptychs, a nebulous rift will open randomly. Go into the nebulous rift.&lt;br /&gt;
#*The rift jumps around the area. If you are having trouble finding it stand in the center room and wait for it to come to you.&lt;br /&gt;
# A long sequence will happen. Go to the lake, put the phoenix on the monolith, and study it. It will take a while, but keep going. Once you do that, another long sequence, you&#039;ll die, and be reborn. Congratulations, the spell is yours.&lt;br /&gt;
#*You will use one favor whenever Murrula&#039;s Flames triggers, including this first time.&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snipe&amp;diff=527608</id>
		<title>Snipe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snipe&amp;diff=527608"/>
		<updated>2020-08-20T21:15:07Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: /* Learning Snipe (as a guild association is::Thief) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Snipe&#039;&#039;&#039; is the ability to use a ranged weapon (bow, crossbow, sling, TM) from hiding and remain in hiding after the shot.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
This [[page type is::ability]] is restricted to Survival-prime guilds ([[guild association is::Ranger]], [[guild association is::Thief]] and [[guild association is::Necromancer]]) of at least 40th circle.&lt;br /&gt;
*Thieves and Rangers can make use of this ability with aimable missile weapons (Bow, Crossbow, and Sling). &lt;br /&gt;
*Rangers and Thieves may combine this ability with [[dual load]] to snipe a single target with two arrows simultaneously. Both shots will be calculated against the perception of the target, and thus have a chance of pulling you from hiding.&lt;br /&gt;
*Necromancers use a [[Targeted Magic]] [[Vivisection|spell]] that allows them to effectively snipe with magic.&lt;br /&gt;
&lt;br /&gt;
==Snipe Mechanics==&lt;br /&gt;
Snipe uses [[Stealth]], the appropriate weapon skill, and the guild-only skill ([[Backstab]], [[Scouting]], or [[Thanatology]]) as a modifier vs. the target&#039;s [[Perception]] and defenses. &lt;br /&gt;
&lt;br /&gt;
If you pass the Perception check you will stay in hiding and get an accuracy bonus to your attack. If you fail the Perception check your attack will be a normal attack, and you will be pulled out of hiding. &lt;br /&gt;
&lt;br /&gt;
* When a Thief, or Ranger, snipes successfully no one in the room, including the target, will see the name of the attacker. &lt;br /&gt;
* A successful snipe for a Necromancer will show the name of the attacker to the target only, but the room will not see who made the attack.&lt;br /&gt;
&lt;br /&gt;
When using Snipe with only Invisibility you will be revealed regardless if you win or lose the Perception contest. If you are hiding, and have Invisibility up, you will stay in hiding with a successful Snipe, but you will still be revealed to the target, and room, by your Invisibility breaking.&lt;br /&gt;
&lt;br /&gt;
==Learning Snipe (as a [[guild association is::Ranger]])==&lt;br /&gt;
&amp;gt; ask tolle about snipe&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle says, &amp;quot;So, you want to learn the whistling kill?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle chuckles.&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle leans over and begins to speak softly to you, &amp;quot;I call it that because if done right, the only thing the prey will see... or should I say hear, is the whistle of your arrow.  I&#039;ll teach it to you but you need to heed my warnings.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle explains, &amp;quot;First, do not use this skill near a town or city, we have an image to uphold.  Don&#039;t ask me what that image is, I just know it is not one of murderers.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle says, &amp;quot;Second, the ability is very difficult to use.  It takes a mastery of a lot of different skills to use efficiently.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle asks, &amp;quot;Third... Hey, you listening?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle glares at you.&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle continues, &amp;quot;Finally, the way I teach you this skill is different from the way another guild might teach its members.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle winks at you.&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle says, &amp;quot;I will show you how to harness the power of the wilderness around you, how to focus and become one with nature.  So, know that you would be a fool to think you can apply my teachings to an urban setting.  I hardly ever use the ability least of all within the walls of a city.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle leans over and begins whispering in your ear the basics of sniping. &amp;lt;br&amp;gt;&lt;br /&gt;
Tolle&#039;s words begin to sink in and you feel you are ready to begin trying out this new ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Learning Snipe (as a [[guild association is::Thief]])==&lt;br /&gt;
&amp;gt; ask kalag about magic&amp;lt;br&amp;gt;&lt;br /&gt;
As you approach, Kalag the Sly reaches under his desk and pulls forth a small crossbow, placing it on the desk in front of him.&lt;br /&gt;
&amp;quot;A deadly weapon in its own right, wouldn&#039;t you say?  However, in true Thief style, its worth is more in the possibilities it affords, rather than its mere construction.  You&#039;ve always known how to deliver a backstab to your foes, but to deliver death unseen from afar is a much more difficult task.  The principles are much the same, however.  Let me open your eyes into a wider world of stealth.&amp;quot;&lt;br /&gt;
The silver S&#039;Kra patiently instructs you on how to fire bows and crossbows without revealing your position.  At the end though, he gives you a piercing stare.  &amp;quot;Do NOT misuse this ability against other adventurers.  If I hear that you have, I will carve the knowledge right out of your skull.  Understand?  Good.  Now go practice,&amp;quot; Kalag the Sly smiles.&lt;br /&gt;
&lt;br /&gt;
==Snipe Policy==&lt;br /&gt;
THIS POLICY ONLY APPLIES RANGERS AND THIEVES. &lt;br /&gt;
&lt;br /&gt;
SNIPE is a zero tolerance ability.  If you abuse it, you will lose it.  &lt;br /&gt;
&lt;br /&gt;
If the SNIPE ability is used in any UNCONSENTED (or even CONSENTED, per a GM ruling) attack on another player, that is an abuse of the ability.  First offense abuse will result in 30 days suspension of the ability.  A second abuse will result in permanent (irreversible, non-negotiable) removal of the ability.  There will be no appeals.  There will be no third offenses.  &lt;br /&gt;
&lt;br /&gt;
Use of SNIPE is always subject to GM intervention, regardless of whether or not a player filed REPORT or request for intervention exists.  You should therefore always be prepared to provide reliable proof of CONSENT if you are using SNIPE.&lt;br /&gt;
&lt;br /&gt;
If you are attacked, you are operating under implied consent and may use SNIPE to defend yourself.  If you are involved in a CHALLENGE or other type of mutually agreed upon spar, then SNIPE may be used when both parties have agreed to it.  &lt;br /&gt;
&lt;br /&gt;
===Example messaging===&lt;br /&gt;
====Success====&lt;br /&gt;
You remain concealed by your surroundings, convinced that your moving to fire went unobserved. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Failure====&lt;br /&gt;
The bristle-backed peccary notices your attempt to remain hidden while firing your hunter&#039;s longbow! &amp;lt;br&amp;gt;&lt;br /&gt;
The bristle-backed peccary discovers you, ruining your hiding place! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities,Thief abilities,Necromancer abilities}}&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snipe&amp;diff=527607</id>
		<title>Snipe</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snipe&amp;diff=527607"/>
		<updated>2020-08-20T21:14:51Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Snipe&#039;&#039;&#039; is the ability to use a ranged weapon (bow, crossbow, sling, TM) from hiding and remain in hiding after the shot.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
This [[page type is::ability]] is restricted to Survival-prime guilds ([[guild association is::Ranger]], [[guild association is::Thief]] and [[guild association is::Necromancer]]) of at least 40th circle.&lt;br /&gt;
*Thieves and Rangers can make use of this ability with aimable missile weapons (Bow, Crossbow, and Sling). &lt;br /&gt;
*Rangers and Thieves may combine this ability with [[dual load]] to snipe a single target with two arrows simultaneously. Both shots will be calculated against the perception of the target, and thus have a chance of pulling you from hiding.&lt;br /&gt;
*Necromancers use a [[Targeted Magic]] [[Vivisection|spell]] that allows them to effectively snipe with magic.&lt;br /&gt;
&lt;br /&gt;
==Snipe Mechanics==&lt;br /&gt;
Snipe uses [[Stealth]], the appropriate weapon skill, and the guild-only skill ([[Backstab]], [[Scouting]], or [[Thanatology]]) as a modifier vs. the target&#039;s [[Perception]] and defenses. &lt;br /&gt;
&lt;br /&gt;
If you pass the Perception check you will stay in hiding and get an accuracy bonus to your attack. If you fail the Perception check your attack will be a normal attack, and you will be pulled out of hiding. &lt;br /&gt;
&lt;br /&gt;
* When a Thief, or Ranger, snipes successfully no one in the room, including the target, will see the name of the attacker. &lt;br /&gt;
* A successful snipe for a Necromancer will show the name of the attacker to the target only, but the room will not see who made the attack.&lt;br /&gt;
&lt;br /&gt;
When using Snipe with only Invisibility you will be revealed regardless if you win or lose the Perception contest. If you are hiding, and have Invisibility up, you will stay in hiding with a successful Snipe, but you will still be revealed to the target, and room, by your Invisibility breaking.&lt;br /&gt;
&lt;br /&gt;
==Learning Snipe (as a [[guild association is::Ranger]])==&lt;br /&gt;
&amp;gt; ask tolle about snipe&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle says, &amp;quot;So, you want to learn the whistling kill?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle chuckles.&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle leans over and begins to speak softly to you, &amp;quot;I call it that because if done right, the only thing the prey will see... or should I say hear, is the whistle of your arrow.  I&#039;ll teach it to you but you need to heed my warnings.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle explains, &amp;quot;First, do not use this skill near a town or city, we have an image to uphold.  Don&#039;t ask me what that image is, I just know it is not one of murderers.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle says, &amp;quot;Second, the ability is very difficult to use.  It takes a mastery of a lot of different skills to use efficiently.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle asks, &amp;quot;Third... Hey, you listening?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle glares at you.&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle continues, &amp;quot;Finally, the way I teach you this skill is different from the way another guild might teach its members.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle winks at you.&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle says, &amp;quot;I will show you how to harness the power of the wilderness around you, how to focus and become one with nature.  So, know that you would be a fool to think you can apply my teachings to an urban setting.  I hardly ever use the ability least of all within the walls of a city.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Tolle leans over and begins whispering in your ear the basics of sniping. &amp;lt;br&amp;gt;&lt;br /&gt;
Tolle&#039;s words begin to sink in and you feel you are ready to begin trying out this new ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Learning Snipe (as a [[guild association is::Thief]])==&lt;br /&gt;
&amp;gt; ask kalag about magic&lt;br /&gt;
As you approach, Kalag the Sly reaches under his desk and pulls forth a small crossbow, placing it on the desk in front of him.&lt;br /&gt;
&amp;quot;A deadly weapon in its own right, wouldn&#039;t you say?  However, in true Thief style, its worth is more in the possibilities it affords, rather than its mere construction.  You&#039;ve always known how to deliver a backstab to your foes, but to deliver death unseen from afar is a much more difficult task.  The principles are much the same, however.  Let me open your eyes into a wider world of stealth.&amp;quot;&lt;br /&gt;
The silver S&#039;Kra patiently instructs you on how to fire bows and crossbows without revealing your position.  At the end though, he gives you a piercing stare.  &amp;quot;Do NOT misuse this ability against other adventurers.  If I hear that you have, I will carve the knowledge right out of your skull.  Understand?  Good.  Now go practice,&amp;quot; Kalag the Sly smiles.&lt;br /&gt;
&lt;br /&gt;
==Snipe Policy==&lt;br /&gt;
THIS POLICY ONLY APPLIES RANGERS AND THIEVES. &lt;br /&gt;
&lt;br /&gt;
SNIPE is a zero tolerance ability.  If you abuse it, you will lose it.  &lt;br /&gt;
&lt;br /&gt;
If the SNIPE ability is used in any UNCONSENTED (or even CONSENTED, per a GM ruling) attack on another player, that is an abuse of the ability.  First offense abuse will result in 30 days suspension of the ability.  A second abuse will result in permanent (irreversible, non-negotiable) removal of the ability.  There will be no appeals.  There will be no third offenses.  &lt;br /&gt;
&lt;br /&gt;
Use of SNIPE is always subject to GM intervention, regardless of whether or not a player filed REPORT or request for intervention exists.  You should therefore always be prepared to provide reliable proof of CONSENT if you are using SNIPE.&lt;br /&gt;
&lt;br /&gt;
If you are attacked, you are operating under implied consent and may use SNIPE to defend yourself.  If you are involved in a CHALLENGE or other type of mutually agreed upon spar, then SNIPE may be used when both parties have agreed to it.  &lt;br /&gt;
&lt;br /&gt;
===Example messaging===&lt;br /&gt;
====Success====&lt;br /&gt;
You remain concealed by your surroundings, convinced that your moving to fire went unobserved. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Failure====&lt;br /&gt;
The bristle-backed peccary notices your attempt to remain hidden while firing your hunter&#039;s longbow! &amp;lt;br&amp;gt;&lt;br /&gt;
The bristle-backed peccary discovers you, ruining your hiding place! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{Cat|Ranger abilities,Thief abilities,Necromancer abilities}}&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Ventriloquism&amp;diff=527417</id>
		<title>Ventriloquism</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Ventriloquism&amp;diff=527417"/>
		<updated>2020-08-17T20:58:53Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Ventriloquism is the art of throwing one&#039;s voice onto nearby objects, people or critters.  [[Bard]]s and [[Thieves]] are both capable of learning techniques for throwing their voice.  While Bards of sufficient skill can learn from [[teacher is::Malik]] in [[Shard]], Thieves must be trained by a Bard.  There are some differences between the voice throws available to members of each guild.&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Bard Voice Throws==&lt;br /&gt;
1. Any items that the Bard is wearing or holding.&lt;br /&gt;
* THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Items in something you are wearing or holding.  &lt;br /&gt;
* THROW VOICE &amp;lt;item&amp;gt; in &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Any items someone else is wearing or holding.  &lt;br /&gt;
* THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;person&amp;gt; &amp;lt;message&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. At NPC&#039;s.  &lt;br /&gt;
* THROW VOICE &amp;lt;NPC&amp;gt; &amp;lt;message&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. At players.  &lt;br /&gt;
* THROW VOICE &amp;lt;player&amp;gt; &amp;lt;message&amp;gt;.&lt;br /&gt;
:&#039;&#039;NOTE&#039;&#039;: Abuse of this ability can lead to GM intervention in Prime or Plat!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest level of bardic voice throw requires approximately 40 [[Charisma]] and 300 ranks of [[performance]].&lt;br /&gt;
:&#039;&#039;Update&#039;&#039;: In 3.0 this is now 42 charisma, 40 discipline, 310 performance.&lt;br /&gt;
*used to be vocals, now determined by performance skill&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Learned ability # 1 at [[requires performance skill::180]] performance, [[requires charisma::30]] charisma.&lt;br /&gt;
note: I was able to do this with 179 ranks in performance, but not at 175.  it seems the requirement is somewhere in between.&lt;br /&gt;
* Learned ability # 2 at [[requires performance skill::210]] performance, [[requires charisma::34]] charisma.&lt;br /&gt;
* Learned ability # 3 at [[requires performance skill::245]] performance, [[requires charisma::36]] charisma, [[requires discipline::34]] discipline&lt;br /&gt;
* Learned ability # 4 at [[requires performance skill::280]] performance, [[requires charisma::37]] charisma, [[requires discipline::36]] discipline&lt;br /&gt;
* Learned ability # 5 at [[requires performance skill::315]] performance, [[requires charisma::42]] charisma, [[requires discipline::40]] discipline&lt;br /&gt;
note: I was able to learn this with 296 ranks performance, 41 charisma and 39 discipline (2017)&lt;br /&gt;
&lt;br /&gt;
Drinks to have on hand: helmsman&#039;s ruin, bitterroot ale, starry road sherry&lt;br /&gt;
&lt;br /&gt;
==Thief Voice Throws==&lt;br /&gt;
1. Throw your voice in different directions.  &lt;br /&gt;
* THROW VOICE OUT &amp;lt;message&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Objects lying around.  &lt;br /&gt;
* THROW VOICE &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Items in/on/behind/under item on the ground.  &lt;br /&gt;
* THROW VOICE &amp;lt;item&amp;gt; in/on/behind/under &amp;lt;item&amp;gt; &amp;lt;message&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Items on critters.  &lt;br /&gt;
* THROW VOICE &amp;lt;item&amp;gt; on &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. At critters.  &lt;br /&gt;
* THROW VOICE &amp;lt;critter&amp;gt; &amp;lt;message&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
*Learned ability # 1 at circle 46&lt;br /&gt;
*Learned ability # 2 at circle 54&lt;br /&gt;
*Learned ability # 3 at circle 56&lt;br /&gt;
*Learned ability # 4 at circle 58&lt;br /&gt;
*Learned ability # 5 at circle 62&lt;br /&gt;
&lt;br /&gt;
==Teaching==&lt;br /&gt;
A Bard may teach any of these techniques to a Thief of sufficient circle.  The Bard must have at least 30 Charisma in order to teach any of these techniques.&lt;br /&gt;
&lt;br /&gt;
To initiate a class:&lt;br /&gt;
*THROW VOICE LEARN &amp;lt;Bard&amp;gt;&lt;br /&gt;
*THROW VOICE TEACH &amp;lt;Thief&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also:&lt;br /&gt;
*THROW VOICE REFUSE/DECLINE&lt;br /&gt;
&lt;br /&gt;
It takes ~15 minutes to teach each technique and you teach them in sequential order.  After the lesson is finished, the Bard must rest for ~15 minutes to absorb the lesson.  This will teach a small amount of Teaching and Scholarship.  Skill does not appear to affect class length.  You cannot teach a class while teaching the throw voice lesson, or you must start again from the beginning.&lt;br /&gt;
&lt;br /&gt;
*Bard able to Teach Thief first ability at 225 performance skill.&lt;br /&gt;
*Thief ability to learn is strictly based on circle, not skills or stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Common Issues&lt;br /&gt;
* Issue: Bard is not paying attention to you.&lt;br /&gt;
:Fix: Bard needs to turn {{com|AVOID}} {{tt|TEACH}} off.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
[[page type is::ability| ]]{{Cat|Bard abilities,Thief abilities}}&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lockpick_carving&amp;diff=518008</id>
		<title>Lockpick carving</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lockpick_carving&amp;diff=518008"/>
		<updated>2020-05-04T20:26:10Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: Added Khri Muse as impacting ability (increases Engineering/Carving)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpdateDR3}}&lt;br /&gt;
Note: This system has not been converted to the new crafting mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockpick Carving&#039;&#039;&#039; is a [[Thief]]-only [[guild association is::Thief| ]][[page type is::ability]] in which keyblanks are carved into lockpicks using a knife.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
* {{com|Carve|CARVE}} My keyblank with my knife &lt;br /&gt;
(and after the first carve and for successive carves):&lt;br /&gt;
* Carve my lockpick with my knife&lt;br /&gt;
&lt;br /&gt;
==Skill factors==&lt;br /&gt;
*[[Fix command#Lockpick Fixing|Lockpick Repair]] is taught by the [[Crossing]] guild leader at 12th, as well as Lockpick Carving.&lt;br /&gt;
*There are three main factors that go into lockpick carving: &#039;&#039;&#039;[[Locksmithing skill]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Agility]]&#039;&#039;&#039;, and the higher of &#039;&#039;&#039;[[Mechanical Lore skill]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Engineering skill]]&#039;&#039;&#039;.  Potentially [[Perception skill]], [[Reflex]], or other skills may play some small role in lockpick carving.&lt;br /&gt;
*Locksmithing skill and Agility factor into the quality level of the lockpick and Mechanical Lore skill factors into whether the lockpick snaps while it is being carved.&lt;br /&gt;
*Anything that boosts Lockpicking skill or Agility will result in a higher chance for a higher quality lockpick.  There are many abilities, bonuses, and spells that effect these two factors and therefore a locksmith could potentially carve much higher than their natural ability.&lt;br /&gt;
**Thief [[Urban Bonus]]&lt;br /&gt;
**Thief [[Confidence]]&lt;br /&gt;
**Thief [[Khri#Focus|Khri Focus]]&lt;br /&gt;
**Thief [[Khri#Safe|Khri Safe]]&lt;br /&gt;
**Thief [[Khri#Sight|Khri Sight]]&lt;br /&gt;
**Thief [[Khri#Support|Khri Hasten]]&lt;br /&gt;
**Thief [[Khri#Muse|Khri Muse]]&lt;br /&gt;
**Bard [[Drums of the Snake]]&lt;br /&gt;
**Bard [[Whispers of the Muse]]&lt;br /&gt;
**Moon Mage Locksmithing [[Prediction]]&lt;br /&gt;
**Moon Mage [[Machinist&#039;s Touch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lockpick properties==&lt;br /&gt;
===Material properties===&lt;br /&gt;
Keyblank materials can be classified on a scale of very soft to very hard.  The properties change as the materials move from one end of the scale to the other.&lt;br /&gt;
*Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top quality of Grandmaster&#039;s.&lt;br /&gt;
*Soft materials will snap more frequently in the carving process.&lt;br /&gt;
*Soft materials will bend and break more quickly when being used as a lockpick.&lt;br /&gt;
&lt;br /&gt;
====Common materials====&lt;br /&gt;
*Ivory: Very Soft material&lt;br /&gt;
*Bronze: Moderately Soft material&lt;br /&gt;
*Copper: Moderately Hard material&lt;br /&gt;
*Iron: Hard material&lt;br /&gt;
&lt;br /&gt;
====Rare materials====&lt;br /&gt;
*Soapstone: Very Soft Material&lt;br /&gt;
*Mother-of-Pearl: Soft Material&lt;br /&gt;
*Ironwood: Soft Material&lt;br /&gt;
*Silver-hued: Moderately Soft Material&lt;br /&gt;
*Gold-hued: Moderately Hard Material&lt;br /&gt;
*Platinum-hued: Hard Material&lt;br /&gt;
*Steel: Very Hard Material&lt;br /&gt;
&lt;br /&gt;
===Lockpick qualities===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Quality || align=&amp;quot;center&amp;quot; | Approx Min Skill&lt;br /&gt;
|-&lt;br /&gt;
|Crude || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Rough || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Stout || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Common || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Slim || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Quality || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|High Quality || align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
|Superior || align=&amp;quot;center&amp;quot; | 155&lt;br /&gt;
|-&lt;br /&gt;
|Professional || align=&amp;quot;center&amp;quot; | 170&lt;br /&gt;
|-&lt;br /&gt;
|Master&#039;s || align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
|Grandmaster&#039;s || align=&amp;quot;center&amp;quot; | 340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Carved and initialed a GM iron lockpick at 286 ranks, 42 Agi, in a city with Stylish Thief bonus, using Khri Focus/Secure.&lt;br /&gt;
&lt;br /&gt;
==Initialing and signing lockpicks==&lt;br /&gt;
Only Grandmaster&#039;s lockpicks can be initialed or signed with the carver&#039;s full name.  To do this simply attempt one more carve after the lockpick is completed.  Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick.  If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name.  If you wait too long you will not be able to make the attempt.&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
[[Lockpick fixing]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Varsyth picks up an ivory keyblank from his desk and begins to whittle away at it with deft strokes.  Before long, an exquisitely carved lockpick is held between several claws.&lt;br /&gt;
&amp;quot;Of course, anyone can do this, although we&#039;re the best.  I&#039;m sure you&#039;ve seen this happen before, however?&amp;quot;  With a twitch of his claws, the ivory keyblank bends slightly out of shape.  &amp;quot;Don&#039;t throw it away just yet, some damage can be fixed.&amp;quot;&lt;br /&gt;
With careful efforts, Varsyth unbends the lockpick until it looks good as new, then places it back down on his desk with a smile.&lt;br /&gt;
[You have learned the mastery of LOCKPICK CARVING and REPAIR.]&lt;br /&gt;
&lt;br /&gt;
{{Cat|Creation systems,Thief abilities}}&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Shadowy_black_silk_prayer_mat_painted_with_the_image_of_a_brilliant_silver_wolf&amp;diff=513707</id>
		<title>Item:Shadowy black silk prayer mat painted with the image of a brilliant silver wolf</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Shadowy_black_silk_prayer_mat_painted_with_the_image_of_a_brilliant_silver_wolf&amp;diff=513707"/>
		<updated>2020-01-12T00:14:18Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: Updated appraisal amount.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Shadowy-black silk prayer mat painted with the image of a brilliant silver wolf&lt;br /&gt;
|noun=mat&lt;br /&gt;
|look=The beast howls at a full Katamba, only visible upon the dark fabric due to its stylized corona in silvery thread.&lt;br /&gt;
|MTag=silk&lt;br /&gt;
|CTag=black,silver&lt;br /&gt;
|STag=wolf,Katamba,moon&lt;br /&gt;
|type=cleric style&lt;br /&gt;
|appcost=25000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=prayer mat&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Shadowy_black_silk_prayer_mat_painted_with_the_image_of_a_brilliant_silver_wolf&amp;diff=513706</id>
		<title>Item:Shadowy black silk prayer mat painted with the image of a brilliant silver wolf</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Shadowy_black_silk_prayer_mat_painted_with_the_image_of_a_brilliant_silver_wolf&amp;diff=513706"/>
		<updated>2020-01-12T00:12:10Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: There&amp;#039;s a hyphen in the object name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=Shadowy-black silk prayer mat painted with the image of a brilliant silver wolf&lt;br /&gt;
|noun=mat&lt;br /&gt;
|look=The beast howls at a full Katamba, only visible upon the dark fabric due to its stylized corona in silvery thread.&lt;br /&gt;
|MTag=silk&lt;br /&gt;
|CTag=black,silver&lt;br /&gt;
|STag=wolf,Katamba,moon&lt;br /&gt;
|type=cleric style&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=prayer mat&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Fountain_of_Creation_(2.0)&amp;diff=230570</id>
		<title>Fountain of Creation (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Fountain_of_Creation_(2.0)&amp;diff=230570"/>
		<updated>2010-01-09T02:55:41Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
|name=Fountain of Creation&lt;br /&gt;
|abbrev= FoC&lt;br /&gt;
|prereqs= [[Heal]], 30th Circle&lt;br /&gt;
|minprep=20&lt;br /&gt;
|castcap= &lt;br /&gt;
|validtarget= Self&lt;br /&gt;
|desc=The Fountain of Creation spell unleashes a powerful emanation of Life energy through its caster&#039;s body, attempting to restore the body to its idealized state at one fell swoop. Though the power of this pattern can be miraculous, it is incredibly draining to use. Realizing this spell requires not only mana but the very life force of its own caster, potentially causing an immediate collapse from exertion.&lt;br /&gt;
|messaging=You gesture.&amp;lt;br&amp;gt;Flowing trickles of bright blue and white energy spring up from under your feet, enwreathing you with a cool, soothing glow.  Your body wrenches as internal organs and external flesh are created and regrown, leaving you &amp;lt;considerably/completely&amp;gt; healed.  You become tired, as well as feel drained and weak from the exertion of the sudden healing.&lt;br /&gt;
|guild=Empath&lt;br /&gt;
|spellbook= Healing&lt;br /&gt;
|spelltype=Healing&lt;br /&gt;
|target= no&lt;br /&gt;
|held= no&lt;br /&gt;
|scroll= no&lt;br /&gt;
|planned= no&lt;br /&gt;
|tier=fourth&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*Full-body healing at the cost of [[fatigue]] and [[vitality]] hits.  Possible to be stunned as well: &#039;&#039;You collapse to the ground in exhaustion, as well as reel helplessly at the immense system shock from the sudden healing!&#039;&#039;&lt;br /&gt;
*60 second timer between successful casts of the spell.  Messaging that the timer is up: &#039;&#039;You no longer feel especially strained from invoking the Fountain of Creation.&#039;&#039;&lt;br /&gt;
*Can be cast while [[shock]]ed.&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Thanatological_rituals&amp;diff=125129</id>
		<title>Thanatological rituals</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Thanatological_rituals&amp;diff=125129"/>
		<updated>2009-12-14T23:52:42Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: Updated level information, reordered and added missing rituals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[page type is::ability|rituals]] performed by a [[guild assocation is::Necromancer]] on corpses and corpse parts will be their primary source for learning the {{skill|Thanatology}}.&lt;br /&gt;
&lt;br /&gt;
So far, five have been mentioned.&amp;lt;ref&amp;gt;[[Post:Thanatology - 4/5/2009 - 11:55:52]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Preserve (1st Circle)===&lt;br /&gt;
The preservation ritual does basically what its name implies, preserves a corpse so that it will not decay at the accelerated rate species of Elanthia (that are not adventurers) seem to enjoy. A preparatory ritual for other things, the preservation ritual will make a dead body last much longer, or until {{com|skin}}ned and {{com|search}}ed. Utilization of this ritual requires/teaches some knowledge of [[First Aid skill|first aid]], and prevents the Consume Flesh and Harvest rituals.&lt;br /&gt;
&lt;br /&gt;
===Harvest (2nd Circle)===&lt;br /&gt;
The harvesting ritual allows a Necromancer to carve a piece of a corpse out for personal use to some diabolical end at a later point. Doing this ruins any possibility that the corpse could be skinned, but perhaps the Necromancer achieves some higher benefit from it later. Utilization of this ritual requires/teaches some knowledge of [[Skinning skill|skinning]], and cannot be done if the corpse has been {{tt|skin}}ned.&lt;br /&gt;
&lt;br /&gt;
===Fetish (3rd Circle)===&lt;br /&gt;
The only ritual that is not performed on a corpse, this blasphemous ritual imbues a necrotic item that the Necromancer is holding with the power of death. It is presently unknown what uses these fetishes hold, or how many variants there are. Initial observation suggests that the item must be properly set up beforehand, and this ritual is just the final touch.&lt;br /&gt;
&lt;br /&gt;
===Cut Hand (5th Circle)===&lt;br /&gt;
Using your ritual knife, you cut your hand (non-damaging) to act as a component by spells in the Blood Magic book.  Teaches a small amount of [[Thanatology skill|thanatology]].&lt;br /&gt;
&lt;br /&gt;
===Consume Flesh (15th Circle)===&lt;br /&gt;
Requires a corpse to be present (PC or NPC). To heal a part on yourself, the corpse must have its corresponding part not already destroyed. The ritual will destroy the corresponding part on the corpse while healing it on the necromancer.  This is not actual consumption, but a magical effect.&lt;br /&gt;
&lt;br /&gt;
===Arise (20th Circle)===&lt;br /&gt;
The most time-consuming ritual in the Necromancer&#039;s arsenal, the ritual to Arise is performed just before the sorcerous magic needed to imbue a corpse with false life is enacted. The corpse in question must have already been PRESERVEd.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Cat|Necromancer Abilities}}&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=35514</id>
		<title>elanthipedia:External Links</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=35514"/>
		<updated>2009-11-16T15:28:22Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
==Official==&lt;br /&gt;
*[http://www.play.net/dr/ DragonRealms Home]&lt;br /&gt;
*[http://www.play.net/playdotnet/ Other Play.net Games]&lt;br /&gt;
*[http://www.play.net/corporate/ Simutronics Corporation]&lt;br /&gt;
*[http://mentors.simuweb.com/default.htm Lorethew Mentor Society]&lt;br /&gt;
*[http://sites.google.com/site/dragonrealmsweddings/ DragonRealms Wedding Team]&lt;br /&gt;
===Official Orders===&lt;br /&gt;
* [http://www.therenguard.com The Order of the Theren Guard]&lt;br /&gt;
* [http://www.whiteroseorder.org The Order of the White Rose]&lt;br /&gt;
&lt;br /&gt;
===Other Groups===&lt;br /&gt;
* [http://www.locksmithunion.com The Locksmith Union]&lt;br /&gt;
&lt;br /&gt;
==Artists==&lt;br /&gt;
* [http://katzklaw.googlepages.com/dragonrealmsart DragonRealms Art]&lt;br /&gt;
* [http://www.geocities.com/ladylani15/ElanthiaGallery.html Elanthian Gallery]&lt;br /&gt;
* [http://darkgoddessnight.deviantart.com/ Kala&#039;s Artistic Designs]&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
*[http://www.drtomes.com/ DR Tomes]&lt;br /&gt;
*[http://www.freewebs.com/enchanterfix/books.html Moon Mage Books]&lt;br /&gt;
&lt;br /&gt;
==Calculators ==&lt;br /&gt;
* [http://atomictim.com/dr/ Mental Calculator]&lt;br /&gt;
* [http://sarvatt.com/RT.htm Effective Strength Calculator]&lt;br /&gt;
* [http://www.zairius.com/cgi-bin/tdpcalc.cgi TDP Calculator/Skill Sorter]&lt;br /&gt;
* [http://www.wiztrigger.com/origami.html Origami Calculator]&lt;br /&gt;
* [http://dr.six-something.org/ff.php Forge Factor Calculator]&lt;br /&gt;
&lt;br /&gt;
==Forums==&lt;br /&gt;
* [http://www.smelly-cat.org/phpBB3 Smelly Cat]&lt;br /&gt;
* [http://www.worldofelanthia.com/index.php?referredby=1 World of Elanthia Community]&lt;br /&gt;
&lt;br /&gt;
==FrontEnds==&lt;br /&gt;
*[http://www.genieclient.com/ Genie Frontend] - Game client for DragonRealms with support for Gemstone IV, Modus Operandi, and Alliance of Heros.  Supports basic SF/Wizard scripts, with many, many Genie-only enhancements.  The current release now includes auto-mapping functionality.&lt;br /&gt;
*[http://www.warlock.cc/ Warlock] - The only cross platform front end. Compatible with Linux, Windows and Mac. Supports basic SF/Wizard scripts, which can be enhanced by Warlock Scripting Languages extensions. Best of all it&#039;s open source and free!&lt;br /&gt;
*[http://www.zuggsoft.com/ ZMud] - #1-rated third-party client for Windows PCs for more than 10 years, no longer in active development&lt;br /&gt;
*[http://www.zuggsoft.com/ CMud] - modernized replacement for ZMud, developed to be compatible with Windows XP and Vista (older OSes are unofficially supported, and CMud may or may not work properly on them)&lt;br /&gt;
*[http://sourceforge.net/projects/yasse/ YASSE] - Open Source, Macintosh-based scripting engine intended for use with Dragonrealms.  Features of note include empath-specific wound transfer window and auto-mapper.&lt;br /&gt;
&lt;br /&gt;
==Shopping ==&lt;br /&gt;
*[http://elanthia.theflightline.net/ The Shopping Catalog]&lt;br /&gt;
*[http://faunamae.8m.com/shopping/main.htm Shopping Guide]&lt;br /&gt;
*[http://www.drfuturepast.com DragonRealms Future Past] - Past Festival and Quest information.&lt;br /&gt;
==Other==&lt;br /&gt;
* [http://drp.whistlethis.com/ DragonRealms Character Profiler]&lt;br /&gt;
* [http://scripts.whistlethis.com/ DragonRealms Script Repository]&lt;br /&gt;
* [http://www.drsecrets.com DR Secrets]&lt;br /&gt;
* [http://www.heroiklim.com/drfiles.html DR Programs]&lt;br /&gt;
* [http://www.malific.com Malific&#039;s Script Shop]&lt;br /&gt;
* [http://tanning.tribehawk.com/ Vision&#039;s Tanning Experiments]&lt;br /&gt;
* [http://www.lurksponge.com/travel Kraelyst and Nabihle&#039;s By Land and Sea]&lt;br /&gt;
* [http://www.kythsjournal.com/index.html Kythryn&#039;s Journal]&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=35481</id>
		<title>elanthipedia:External Links</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=elanthipedia:External_Links&amp;diff=35481"/>
		<updated>2007-05-23T00:03:42Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official==&lt;br /&gt;
*[http://www.play.net/dr/ DragonRealms Home]&lt;br /&gt;
*[http://www.play.net/playdotnet/ Other Play.net Games]&lt;br /&gt;
*[http://www.play.net/corporate/ Simutronics Corporation]&lt;br /&gt;
==Books==&lt;br /&gt;
*[http://www.drtomes.com/ DR Tomes]&lt;br /&gt;
==Calculators ==&lt;br /&gt;
* [http://atomictim.com/dr/ Mental Calculator]&lt;br /&gt;
&amp;lt;!--* [http://www.drveii.com/info.html Origami Calculator]--&amp;gt;&lt;br /&gt;
* [http://hooker.gq.nu/RT.htm Effective Strength Calculator]&lt;br /&gt;
* [http://www.zairius.com/cgi-bin/tdpcalc.cgi TDP Calculator/Skill Sorter]&lt;br /&gt;
==Shopping ==&lt;br /&gt;
*[http://elanthia.theflightline.net/ The Shopping Catalog]&lt;br /&gt;
* [http://faunamae.8m.com/shopping/main.htm Shopping Guide]&lt;br /&gt;
==Other==&lt;br /&gt;
* [http://drp.whistlethis.com/index.php DragonRealms Character Profiler]&lt;br /&gt;
* [http://scripts.whistlethis.com/index.php DragonRealms Script Repository]&lt;br /&gt;
* [http://www.heroiklim.com/drfiles.html DR Programs]&lt;br /&gt;
* [http://tanning.tribehawk.com/ Vision&#039;s Tanning Experiments]&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Shadow_Servant_(2.0)&amp;diff=35036</id>
		<title>Talk:Shadow Servant (2.0)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Shadow_Servant_(2.0)&amp;diff=35036"/>
		<updated>2007-05-08T01:41:56Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The more weight the servant is carrying, the slower it moves. If you release servant, it will sometimes drop everything it is carrying (so never do that). &#039;&#039;&#039;Instead, log out and back in again&#039;&#039;&#039;. This is also a good trick if the servant gets stuck somewhere or is taking too long to follow you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is that a bug exploit or mech abuse?  If so I don&#039;t think it belongs in the article.  --[[User:Farman|Farman]] 20:31, 7 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
I&#039;d say that if it got stuck it would be fine.  However, if it was moving too slowly and you&#039;re doing it specifically to get it caught up to you, that would be an abuse of mechanics. --[[User:Wynder|Wynder]] 20:41, 7 May 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Main_Page&amp;diff=16849</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Main_Page&amp;diff=16849"/>
		<updated>2007-04-27T16:57:21Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: /* Main Page Protection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
== Raw html ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve turned off raw HTML so there may be errors on the pages here in some places. The map conversion is complete (Naeya rocks!) so that shouldn&#039;t be an issue. - &#039;&#039;[[User:Trel | Trel]]&#039;&#039;&lt;br /&gt;
== Main Page Protection ==&lt;br /&gt;
&lt;br /&gt;
Protected the main page.  If anyone has anything they want to add or change, let us know here.--[[User:Naeya|Naeya]] ([[User talk:Naeya|talk]]) 11:04, 22 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hey Naeya I&#039;m going to gradually flesh out some of the links I added in my [[alchemy]] article, and to start I would like to add a section on &#039;&#039;&#039;Time&#039;&#039;&#039; under the &#039;&#039;&#039;World&#039;&#039;&#039; header on the main page.  Do you think a single article on the time system is better, or individual articles for anlas, roisan, months, etc? [[User:Farman|Farman]] 16:59, 22 March 2007 (CDT)&lt;br /&gt;
::Frankly, I think a single article for time would be better Less clicking around.--[[User:Naeya|Naeya]] ([[User talk:Naeya|talk]]) 17:05, 22 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Putting in some stubs and a category for [[:Category:Languages|Languages]].  Think it&#039;s front-page worthy? [[User:Farman|Farman]] 14:53, 24 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Thank you for adding statistics to the main page. --[[User:Grindinghalt|Grindinghalt]] 11:03, 3 April 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I added a page for [[Prayer Beads]] which can be added to the creation system menu. --[[User:Wynder|Wynder]] 11:57, 27 April 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Archived Main Page Discussion==&lt;br /&gt;
&lt;br /&gt;
I archived the Main Page discussion [[Main Page Discussion Archives|here]].  Will be cleaning this up every few months and creating an archive to keep it clean here.--[[User:Naeya|Naeya]] ([[User talk:Naeya|talk]]) 17:14, 22 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Delete page procedure?==&lt;br /&gt;
Hrm, I guess I still need more ranks in Wiki.  I&#039;m cleaning up a few things and some pages need deleting.  Do we have a procedure for that in place? [[User:Farman|Farman]] 15:13, 24 March 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, I found the template reference.  Marking a few pages. [[User:Farman|Farman]] 15:14, 24 March 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Prayer_bead&amp;diff=32325</id>
		<title>Prayer bead</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Prayer_bead&amp;diff=32325"/>
		<updated>2007-04-27T16:55:26Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: New page: == General Information ==  Introduced to Elanthia on March 18th of 2001, prayer beads are a method by which a Cleric can gain Devotion while learning Mech Lore and Scholarship.  In ord...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
&lt;br /&gt;
Introduced to Elanthia on March 18th of 2001, prayer beads are a method by which a [[Cleric]] can gain Devotion while learning Mech Lore and Scholarship.  In order to create a prayer bead, the [[Cleric]] will need a few items:&lt;br /&gt;
&lt;br /&gt;
*A wood shaper&lt;br /&gt;
*A carving knife&lt;br /&gt;
*Holy water&lt;br /&gt;
*The Bless spell&lt;br /&gt;
*A prayer bead chain (optional)&lt;br /&gt;
*A prayer bead primer (optional, but must be used to learn scholarship.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supplies ==&lt;br /&gt;
&lt;br /&gt;
Supplies can be purchased in [[Dirge]], [[Riverhaven]], [[Shard]] and several other locations.  Below is a list of items available in [[Riverhaven]]:&lt;br /&gt;
&lt;br /&gt;
{| border=&#039;1&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
| A carving knife &lt;br /&gt;
| 200 Lirums&lt;br /&gt;
|-&lt;br /&gt;
| A wood shaper &lt;br /&gt;
| 300 Lirums&lt;br /&gt;
|-&lt;br /&gt;
| A silver chain &lt;br /&gt;
| 500 Lirums&lt;br /&gt;
|-&lt;br /&gt;
| An onyx block &lt;br /&gt;
| 150 Lirums&lt;br /&gt;
|-&lt;br /&gt;
| An ebony block &lt;br /&gt;
| 100 Lirums&lt;br /&gt;
|-&lt;br /&gt;
| A crystal block &lt;br /&gt;
| 250 Lirums&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Primers ==&lt;br /&gt;
Primers can be purchased for the neutral, light and dark aspects -- the difficulty of creating any given bead depends on the aspect and type of wood you&#039;re carving.  Neutral is the easiest, light is medium difficulty and dark is hardest to carve.  Primers can be purchased from the same vendors who sell bead carving supplies.  Below is a list of available primers from [[Riverhaven]]:&lt;br /&gt;
&lt;br /&gt;
Neutral Primer: 250 Lirums.&lt;br /&gt;
Light Primer: 500 Lirums.&lt;br /&gt;
Dark Primer: 750 Lirums.&lt;br /&gt;
&lt;br /&gt;
{| border=&#039;1&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
!Light&lt;br /&gt;
!Dark&lt;br /&gt;
|-&lt;br /&gt;
|Raven&lt;br /&gt;
|Welkin&lt;br /&gt;
|Racoon&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn&lt;br /&gt;
|Cow&lt;br /&gt;
|Adder&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|Owl&lt;br /&gt;
|Shrew&lt;br /&gt;
|-&lt;br /&gt;
|Panther&lt;br /&gt;
|Nightingale&lt;br /&gt;
|Shrike&lt;br /&gt;
|-&lt;br /&gt;
|Boar&lt;br /&gt;
|Wolverine&lt;br /&gt;
|Centaur&lt;br /&gt;
|-&lt;br /&gt;
|Ox&lt;br /&gt;
|Magpie&lt;br /&gt;
|Weasel&lt;br /&gt;
|-&lt;br /&gt;
|Cobra&lt;br /&gt;
|Kingsnake&lt;br /&gt;
|Viper&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin&lt;br /&gt;
|Albatross&lt;br /&gt;
|Shark&lt;br /&gt;
|-&lt;br /&gt;
|Ram&lt;br /&gt;
|Donkey&lt;br /&gt;
|Coyote&lt;br /&gt;
|-&lt;br /&gt;
|Cat&lt;br /&gt;
|Dove&lt;br /&gt;
|Spider&lt;br /&gt;
|-&lt;br /&gt;
|Wren&lt;br /&gt;
|Phoenix&lt;br /&gt;
|Heron&lt;br /&gt;
|-&lt;br /&gt;
|Lion&lt;br /&gt;
|Mongoose&lt;br /&gt;
|Goshawk&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion&lt;br /&gt;
|Jackal&lt;br /&gt;
|Vulture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Making the Block ==&lt;br /&gt;
Unless you have a great deal of money, you&#039;ll want to make your own block from which to start.  First FORAGE LIMB at a place like outside of the Northeast Gate of Crossing -- if you have the Foraging skills, you may forage a limb of any wood; however, whether or not you&#039;ll be able to successfully carve the block will depend on your Mechanical Lore skill.&lt;br /&gt;
&lt;br /&gt;
#SPRINKLE VIAL ON MY LIMB (of holy water) &lt;br /&gt;
#PREP BLESS, then CAST MY LIMB &lt;br /&gt;
#Draw your knife and CARVE MY LIMB WITH MY KNIFE &lt;br /&gt;
#Continue to CARVE MY LIMB WITH MY KNIFE until you have your block.&lt;br /&gt;
&lt;br /&gt;
== Making the Bead == &lt;br /&gt;
If you study your primer before carving the bead, you have the potential to learn scholarship from completing the bead, though it is option and makes the bead harder to complete if you don&#039;t read the primer.  To make a bead, you may follow the below process:&lt;br /&gt;
&lt;br /&gt;
#OPEN MY PRIMER&lt;br /&gt;
#STUDY MY PRIMER (On successful page study, continue to #3).&lt;br /&gt;
#TURN MY PRIMER&lt;br /&gt;
#Continue steps 2 and 3 until you&#039;ve completed the primer.&lt;br /&gt;
#Get your block and wood shaper and SHAPE &amp;lt;block&amp;gt; TO &amp;lt;animal&amp;gt; &lt;br /&gt;
#Repeat until the block breaks or you complete your prayer bead.&lt;br /&gt;
&lt;br /&gt;
== Storing and Using Beads ==&lt;br /&gt;
Once the bead is complete you can PUT BEAD ON MY CHAIN with each chain holding 10 beads.  Chains can be worn on the wrist. &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve completed your bead, travel to consecrated ground -- the Crossing Chapel for instance -- and kneel.  Remove the chain and type: MEDITATE MY CHAIN&lt;br /&gt;
&lt;br /&gt;
The devotion gained from a bead when used is dependant upon the quality for its material type and its overall quality.&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Currency&amp;diff=16682</id>
		<title>Currency</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Currency&amp;diff=16682"/>
		<updated>2007-04-27T16:20:31Z</updated>

		<summary type="html">&lt;p&gt;WYNDER: Indicated in which provinces a currency is used.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three currencies in [[Elanthia]].&lt;br /&gt;
&lt;br /&gt;
*Kronars: Used in the [[Zoluren]] province.&lt;br /&gt;
*Lirums: Used in the provinces of [[Therengia]] and [[Qi&#039;Reshalia]].&lt;br /&gt;
*Dokora: Used in the provinces of [[Ilithi]] and [[Forfedhdar]].&lt;br /&gt;
&lt;br /&gt;
Coins are broken down into 5 denominations.&lt;br /&gt;
&lt;br /&gt;
* Copper&lt;br /&gt;
* Bronze&lt;br /&gt;
* Silver&lt;br /&gt;
* Gold&lt;br /&gt;
* Platinum&lt;br /&gt;
&lt;br /&gt;
where...&lt;br /&gt;
&lt;br /&gt;
*10 copper = 1 bronze&lt;br /&gt;
*10 bronze = 1 silver&lt;br /&gt;
*10 silver = 1 gold&lt;br /&gt;
*10 gold = 1 platinum&lt;/div&gt;</summary>
		<author><name>WYNDER</name></author>
	</entry>
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