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	<updated>2026-05-14T10:52:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=518915</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=518915"/>
		<updated>2020-05-19T05:04:13Z</updated>

		<summary type="html">&lt;p&gt;VPHAM6836: /* Flight Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]] as well an airship service from [[Crossing]] to [[Muspar&#039;i]].&lt;br /&gt;
&lt;br /&gt;
==Flight Information==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Arrivals/Departures !! Transport !! Cost !! Travel Time !! Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|[[Langenfirth]] - [[M&#039;riss]] || [[Airship#Balloon|balloon]] || 50 copper lirum per circle || ~ 15 minutes || Open to public&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossing]] - [[Muspar&#039;i]] || [[Airship#Airship|airship]] || free || ~ 7 minutes || Open to public&lt;br /&gt;
|-&lt;br /&gt;
|[[Shard]] - [[Aesry]] || [[Airship#Dirigible|dirigible]] || Shard departures charge dokoras&amp;lt;br&amp;gt;Aesry departures charge lirums || ~ 5 minutes || Open to public*&lt;br /&gt;
|}&lt;br /&gt;
*Airship and dirigible flights dock approximately 2 minutes at each mooring mast/landing site.&lt;br /&gt;
*Balloon flights dock approximately 4 1/2 minutes at each docking platform.&lt;br /&gt;
*Reportedly initial dirigible passengers were required to be:[[Elothean]], [[Estate Holder]]s or [[Citizenship|Ilithi citizens]] or led by them.  Currently the dirigible is open to the public.&lt;br /&gt;
&lt;br /&gt;
==Balloon==&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
To travel from Langenfirth to M&#039;riss, {{tt|climb}} the Langenfirth Tree (also known as the Great Tree) in the center of the village on [[RanikMap40]].&lt;br /&gt;
{{RoomDescription|roomname=Langenfirth, The Langenfirth Tree&lt;br /&gt;
|desc=A rickety platform in the top of this huge, tall, ancient tree provides a good look-out point with a view which is unbroken for many miles.  It has given the towns folk, as they peer in many directions, fair warning of anything coming their way from the distant hills and early sightings of the barge arriving from Riverhaven.  The town below is hidden beneath the tops of shorter firs, but the view far out into Gwenalion Lake is clear for miles.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: down.}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To travel from M&#039;riss to Langenfirth, {{tt|climb cypress}}, {{tt|Southeast}}, {{tt|go platform}} (the room marked &#039;Gnomish Balloon to Lang&#039;) on [[RanikMap109]].&lt;br /&gt;
{{RoomDescription|roomname=Fala Inisharon, The Stooping Cypress&lt;br /&gt;
|desc=The ironwood platform has withstood the test of time.  Despite some loose and uneven planks, neither rot nor moss mars its surface.  Several scorched spots blacken the northern edges, and bent and broken arrows litter the surface.  A sinuous creeper snakes across from an adjacent cypress.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a colorful Gnomish balloon and the great limb of the cypress.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
 &lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
==Airship==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Bardess&#039; Fete, Deck&lt;br /&gt;
|desc=Silken rigging suspends the sweeping teak sloop&#039;s deck from the semi-rigid envelope above.  Shaded silk-cushioned benches along the bow&#039;s rail offer comfort and a spectacular view from the ship.  A cylindrical copper device, about the size of a large bread oven, snakes a half dozen tubes upward into the bottom of the segmented balloon.  Aft of the device, the quarterdeck rises to elevate the ship&#039;s wheel, while beyond, a cherrywood door marks the entrance to a small cabin.  To the left of the door hangs a framed painting, and to the right is a small porthole.  You also see a S&#039;Kra Mur pilot and a ladder. &amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
To travel from [[Crossing]] to [[Muspar&#039;i]] go to the old Warrior Mage guild out the NE gate of Crossing; SE, E, E to wait for the airship.  This transport is free of charge.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Northeast Wilds, Grimsage Way&lt;br /&gt;
|desc=The once pristine tower of the Warrior Mages is now no more than a memorial.  The stresses of the great fire have shattered the crystalline spire.  The building stands broken and raw against the sky.  One onyx door tilts wildly to the side, its hinges melted to slag, while the other has been reduced to rubble.  You also see a teak airship suspended from a segmented balloon, a landing area cordoned off by Musparan silk stanchion ropes and a tall fir tree.&amp;lt;br&amp;gt; Obvious paths: northeast, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the Great Gate of Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Outside Muspar&#039;i&lt;br /&gt;
|desc=The dark, towering walls of Muspar&#039;i look out over the desert sands beyond.  As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city.  A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.  You also see a teak airship suspended from a segmented balloon, a sunbleached wooden siege tower, a rocky trail, the Great Gate of Muspar&#039;i and a metal ramp. &amp;lt;br&amp;gt; Obvious paths: northeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival&lt;br /&gt;
&lt;br /&gt;
To travel from [[Muspar&#039;i]] to [[Crossing]] go to outside the Great Gate of Muspar&#039;i and wait for the airship.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the tower built by Arhat outside of The Crossing.&lt;br /&gt;
&lt;br /&gt;
==Dirigible==&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Rooftop Platform&lt;br /&gt;
|desc=From its northwest-facing position atop the consulate building, this precarious strip of rooftop space offers an especially stunning view of Shard&#039;s sky-piercing Great Tower, set dramatically against the turbulent thundercloud that rages above Stormwill Tower further in the distance.  Sunlight reflecting off windows and crystalline spires adds a lucent shimmer to the sprawling cityscape below.&lt;br /&gt;
You also see an open skylight.&amp;lt;br&amp;gt; Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Travel map]]&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>VPHAM6836</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Airship&amp;diff=518914</id>
		<title>Airship</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Airship&amp;diff=518914"/>
		<updated>2020-05-19T05:02:43Z</updated>

		<summary type="html">&lt;p&gt;VPHAM6836: /* Flight Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
Travelers wishing to make the voyage from [[Langenfirth]] to far away [[M&#039;Riss]] would do well to make use of the balloon service offered by the Blipzerg Brothers Wildlife Tours. &lt;br /&gt;
&lt;br /&gt;
There is also a similar dirigible air service offered from [[Shard]] to [[Aesry]] as well an airship service from [[Crossing]] to [[Muspar&#039;i]].&lt;br /&gt;
&lt;br /&gt;
==Flight Information==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Arrivals/Departures !! Transport !! Cost !! Travel Time !! Restrictions&lt;br /&gt;
|-&lt;br /&gt;
|[[Langenfirth]] - [[M&#039;riss]] || [[Airship#Balloon|balloon]] || 50 copper lirum per circle || ~ 15 minutes || Open to public&lt;br /&gt;
|-&lt;br /&gt;
|[[Crossing]] - [[Muspar&#039;i]] || [[Airship#Airship|airship]] || free || ~ 7 minutes || Open to public&lt;br /&gt;
|-&lt;br /&gt;
|[[Shard]] - [[Aesry]] || [[Airship#Dirigible|dirigible]] || Shard departures charge 2,000 dokoras&amp;lt;br&amp;gt;Aesry departures charge lirums || ~ 5 minutes || Open to public*&lt;br /&gt;
|}&lt;br /&gt;
*Airship and dirigible flights dock approximately 2 minutes at each mooring mast/landing site.&lt;br /&gt;
*Balloon flights dock approximately 4 1/2 minutes at each docking platform.&lt;br /&gt;
*Reportedly initial dirigible passengers were required to be:[[Elothean]], [[Estate Holder]]s or [[Citizenship|Ilithi citizens]] or led by them.  Currently the dirigible is open to the public.&lt;br /&gt;
&lt;br /&gt;
==Balloon==&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Balloon, Gondola&lt;br /&gt;
|desc=A veritable spiderweb of ropes secures this boat-like gondola to the gigantic balloon above.  A massive cast-iron stove squats at one end of the craft, occasionally belching acrid green smoke.  In addition to the shelter provided by the balloon itself, a sturdy oilcloth awning protects passengers from the worst of the elements, while several oaken benches provide seating.&amp;lt;br&amp;gt;You also see a rope ladder.&amp;lt;br&amp;gt;Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Langenfirth - M&#039;Riss===&lt;br /&gt;
To travel from Langenfirth to M&#039;riss, {{tt|climb}} the Langenfirth Tree (also known as the Great Tree) in the center of the village on [[RanikMap40]].&lt;br /&gt;
{{RoomDescription|roomname=Langenfirth, The Langenfirth Tree&lt;br /&gt;
|desc=A rickety platform in the top of this huge, tall, ancient tree provides a good look-out point with a view which is unbroken for many miles.  It has given the towns folk, as they peer in many directions, fair warning of anything coming their way from the distant hills and early sightings of the barge arriving from Riverhaven.  The town below is hidden beneath the tops of shorter firs, but the view far out into Gwenalion Lake is clear for miles.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: down.}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Woah there, madam.  I can only take a handful with me at a time.  It&#039;s going to cost you if you want to come along.  I&#039;ll accept 4200 copper Lirums.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
The Gnomish operator says, &amp;quot;Alright.  That&#039;ll be 4200 Lirums.&amp;quot;  You hand over your funds and step closer.  You join the Gnomish operator.  &amp;quot;Right this way, madam.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To travel from M&#039;riss to Langenfirth, {{tt|climb cypress}}, {{tt|Southeast}}, {{tt|go platform}} (the room marked &#039;Gnomish Balloon to Lang&#039;) on [[RanikMap109]].&lt;br /&gt;
{{RoomDescription|roomname=Fala Inisharon, The Stooping Cypress&lt;br /&gt;
|desc=The ironwood platform has withstood the test of time.  Despite some loose and uneven planks, neither rot nor moss mars its surface.  Several scorched spots blacken the northern edges, and bent and broken arrows litter the surface.  A sinuous creeper snakes across from an adjacent cypress.&amp;lt;br&amp;gt;&lt;br /&gt;
You also see a colorful Gnomish balloon and the great limb of the cypress.&amp;lt;br&amp;gt;&lt;br /&gt;
Obvious paths: none.}}&lt;br /&gt;
 &lt;br /&gt;
The Gnomish operator says, &amp;quot;I&#039;m leaving shortly, returning to Langenfirth.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Gnomish operator smiles.&amp;lt;br&amp;gt;[JOIN GNOMISH BALLOON before it leaves if you would like to go to Langenfirth.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{com|JOIN}} {{tt|GNOMISH BALLOON}}&lt;br /&gt;
&lt;br /&gt;
==Airship==&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=The Bardess&#039; Fete, Deck&lt;br /&gt;
|desc=Silken rigging suspends the sweeping teak sloop&#039;s deck from the semi-rigid envelope above.  Shaded silk-cushioned benches along the bow&#039;s rail offer comfort and a spectacular view from the ship.  A cylindrical copper device, about the size of a large bread oven, snakes a half dozen tubes upward into the bottom of the segmented balloon.  Aft of the device, the quarterdeck rises to elevate the ship&#039;s wheel, while beyond, a cherrywood door marks the entrance to a small cabin.  To the left of the door hangs a framed painting, and to the right is a small porthole.  You also see a S&#039;Kra Mur pilot and a ladder. &amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Crossing - Muspar&#039;i===&lt;br /&gt;
To travel from [[Crossing]] to [[Muspar&#039;i]] go to the old Warrior Mage guild out the NE gate of Crossing; SE, E, E to wait for the airship.  This transport is free of charge.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Northeast Wilds, Grimsage Way&lt;br /&gt;
|desc=The once pristine tower of the Warrior Mages is now no more than a memorial.  The stresses of the great fire have shattered the crystalline spire.  The building stands broken and raw against the sky.  One onyx door tilts wildly to the side, its hinges melted to slag, while the other has been reduced to rubble.  You also see a teak airship suspended from a segmented balloon, a landing area cordoned off by Musparan silk stanchion ropes and a tall fir tree.&amp;lt;br&amp;gt; Obvious paths: northeast, southeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the Great Gate of Muspar&#039;i.&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Outside Muspar&#039;i&lt;br /&gt;
|desc=The dark, towering walls of Muspar&#039;i look out over the desert sands beyond.  As the harsh Velakan winds swoosh sand through the air, threatening to obliterate all in their path, the walls serve as a barrier protecting the merchant city.  A bit to the south, along the walls, a ramp leads up to a metal platform, while a stone trail works its way through the sea of sand in a northeasterly direction.  You also see a teak airship suspended from a segmented balloon, a sunbleached wooden siege tower, a rocky trail, the Great Gate of Muspar&#039;i and a metal ramp. &amp;lt;br&amp;gt; Obvious paths: northeast, west.}}&lt;br /&gt;
&lt;br /&gt;
You will automatically disembark upon arrival&lt;br /&gt;
&lt;br /&gt;
To travel from [[Muspar&#039;i]] to [[Crossing]] go to outside the Great Gate of Muspar&#039;i and wait for the airship.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|join}} {{tt|airship}} before it leaves if you would like to go to the tower built by Arhat outside of The Crossing.&lt;br /&gt;
&lt;br /&gt;
==Dirigible==&lt;br /&gt;
{{RoomDescription|roomname=Aboard the Dirigible, Gondola&lt;br /&gt;
|desc=An intricate network of silken rope connects the dirigible&#039;s sleek copperwood gondola to the massive charcoal and silver striped balloon above.  At the stern of the boat-like vessel, an odd contraption resembling a convoluted silver stove hums sonorously as various runes flicker across its polished surface.  At the bow, a semi-enclosed cabin provides a row of silk-padded benches for comfort and protection from the elements during transit.&amp;lt;br&amp;gt; You also see a rope ladder.&amp;lt;br&amp;gt; Obvious exits: none.}}&lt;br /&gt;
&lt;br /&gt;
===Shard - Aesry===&lt;br /&gt;
To travel from [[Shard]] to [[Aesry]] go to the Southeast quadrant of Shard to the Houses Consulate building located across the bridge from the Tower of Greenwalls. Climb to the fourth floor and {{com|go}} {{tt|skylight}} to wait for the dirigible:&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Houses Consulate, Rooftop Platform&lt;br /&gt;
|desc=From its northwest-facing position atop the consulate building, this precarious strip of rooftop space offers an especially stunning view of Shard&#039;s sky-piercing Great Tower, set dramatically against the turbulent thundercloud that rages above Stormwill Tower further in the distance.  Sunlight reflecting off windows and crystalline spires adds a lucent shimmer to the sprawling cityscape below.&lt;br /&gt;
You also see an open skylight.&amp;lt;br&amp;gt; Obvious paths: none.}}&lt;br /&gt;
&lt;br /&gt;
The Elothean aeromancer says, &amp;quot;I&#039;m leaving shortly, returning to Aesry Surlaenis&#039;a.  If you would like to accompany me for a safe trip there, just join me.&amp;quot;  The Elothean aeromancer smiles.&amp;lt;br&amp;gt;&lt;br /&gt;
{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Aesry Surlaenis&#039;a.&lt;br /&gt;
&lt;br /&gt;
To travel from Aesry to Shard go to the landing field located in the Meadowlands housing neighborhood on the 3rd tier in the Southwest section of the city of Aesry near the Bard shop. From outside the Bard Shop, {{tt|Go NW, Climb Path, SE, Go footpath}}&lt;br /&gt;
&lt;br /&gt;
{{RoomDescription|roomname=Aesry Surlaenis&#039;a, Landing Field&lt;br /&gt;
|desc=The grasses of this wide clearing have been pressed flat under the weight of reiterant traffic. Various stakes and anchors are installed near the center of the field, while little blue flags are set at even intervals around it to delineate its functional borders.}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{com|JOIN}} {{tt|CHARCOAL DIRIGIBLE}} before it leaves if you would like to go to Shard.&lt;br /&gt;
{{RefAl|a=y}}&lt;br /&gt;
*[[Travel map]]&lt;br /&gt;
{{Cat|Travel}}&lt;/div&gt;</summary>
		<author><name>VPHAM6836</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Young_red_brocket_deer&amp;diff=518294</id>
		<title>Talk:Young red brocket deer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Young_red_brocket_deer&amp;diff=518294"/>
		<updated>2020-05-09T19:23:07Z</updated>

		<summary type="html">&lt;p&gt;VPHAM6836: /* Manipulation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oct &#039;14 soft cap parry at 107, staying around dabbling&lt;br /&gt;
&lt;br /&gt;
Changed the low-end range for young deer.  They&#039;re so easy to kill and I can keep 2 without any hits at 110 ranks, totally viable to hunt.03:48, 17 September 2012 (UTC)[[User:Hilbert|Hilbert]] 03:48, 17 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
You are certain that the brocket deer is healthy.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather weaker (21) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is definitely less agile (30) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined (20 )than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less quick to react (30) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit less conditioned (20) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a storm-bull targe sealed with protective wax and a pattern-welded haralun katar with a wire-wrapped cork grip, you are certain that the brocket deer is a relatively easy opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a pattern-welded haralun katar with a wire-wrapped cork grip, you are certain that the brocket deer is a creature completely beneath your notice.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a pattern-welded haralun katar with a wire-wrapped cork grip (136), you are certain that the enemy would train very poorly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the katar at the enemy (4) you are certain that it would train rather well.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks (138), you are certain that the enemy would train very poorly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks (151), you are certain that the enemy would train quite badly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks (80), you are certain that the enemy would train acceptably.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics (111), you are certain that it would train somewhat poorly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy (12), you are certain that it would train exceptionally well, but you probably won&#039;t be landing many abilities.--[[User:ERENIOS3|ERENIOS3]] ([[User talk:ERENIOS3|talk]]) 20:00, 17 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
At 151 Empathy, wouldn&#039;t go past 1/34. 09 May 2020&lt;/div&gt;</summary>
		<author><name>VPHAM6836</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Talk:Young_red_brocket_deer&amp;diff=518293</id>
		<title>Talk:Young red brocket deer</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Talk:Young_red_brocket_deer&amp;diff=518293"/>
		<updated>2020-05-09T19:21:29Z</updated>

		<summary type="html">&lt;p&gt;VPHAM6836: /* Manipulation */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oct &#039;14 soft cap parry at 107, staying around dabbling&lt;br /&gt;
&lt;br /&gt;
Changed the low-end range for young deer.  They&#039;re so easy to kill and I can keep 2 without any hits at 110 ranks, totally viable to hunt.03:48, 17 September 2012 (UTC)[[User:Hilbert|Hilbert]] 03:48, 17 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
You are certain that the brocket deer is healthy.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather weaker (21) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is definitely less agile (30) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less disciplined (20 )than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is rather less quick to react (30) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
You are certain that it is quite a bit less conditioned (20) than you are.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a storm-bull targe sealed with protective wax and a pattern-welded haralun katar with a wire-wrapped cork grip, you are certain that the brocket deer is a relatively easy opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a pattern-welded haralun katar with a wire-wrapped cork grip, you are certain that the brocket deer is a creature completely beneath your notice.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attacked with a pattern-welded haralun katar with a wire-wrapped cork grip (136), you are certain that the enemy would train very poorly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you threw the katar at the enemy (4) you are certain that it would train rather well.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by parrying attacks (138), you are certain that the enemy would train very poorly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by evading attacks (151), you are certain that the enemy would train quite badly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you defended by blocking attacks (80), you are certain that the enemy would train acceptably.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics (111), you are certain that it would train somewhat poorly.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy (12), you are certain that it would train exceptionally well, but you probably won&#039;t be landing many abilities.--[[User:ERENIOS3|ERENIOS3]] ([[User talk:ERENIOS3|talk]]) 20:00, 17 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Manipulation ==&lt;br /&gt;
&lt;br /&gt;
At 151 Empathy, wouldn&#039;t go past 1/34.&lt;/div&gt;</summary>
		<author><name>VPHAM6836</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=518286</id>
		<title>Piruati serpent</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Piruati_serpent&amp;diff=518286"/>
		<updated>2020-05-09T18:10:45Z</updated>

		<summary type="html">&lt;p&gt;VPHAM6836: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Piruati Serpent&lt;br /&gt;
|MinCap=100&lt;br /&gt;
|MaxCap=150&lt;br /&gt;
|BodyType=Ophidian&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Defense=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia&lt;br /&gt;
|City=Riverhaven&lt;br /&gt;
|MapList=*{{rmap|31c | Pejek Bog (31c)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=a serpent skin&lt;br /&gt;
|Skin Weight=6&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=Yes&lt;br /&gt;
|Bone Name=some serpent bones&lt;br /&gt;
|Bone Weight=6&lt;br /&gt;
|RequiredRanks=65&lt;br /&gt;
|MaxVal=125 Lirums&lt;br /&gt;
|MaxArrangedVal=314 Lirums&lt;br /&gt;
|Boxes=no&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This is a rather large snake, which looks ready to supplement its diet with a large serving of YOU!&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
&lt;br /&gt;
Attack vipers and each other as much or more as adventurers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Cannot use the HUNT verb in either area.&lt;br /&gt;
&lt;br /&gt;
===Skill Notes===&lt;br /&gt;
&lt;br /&gt;
===3.1===&lt;br /&gt;
Learning rate slows at about 140 and drops to dabbling around 150 ranks but still teaches up to at least 181.&lt;br /&gt;
&lt;br /&gt;
Lots of light hits in the low 100&#039;s but evens out to occasional by the time 120 ranks of defense is reached.&lt;br /&gt;
&lt;br /&gt;
Hard to hit before 100 weapon ranks but train well once 110 or so is reached.&lt;br /&gt;
&lt;br /&gt;
115 skinning will destroy most skins with arrange all.&amp;lt;br&amp;gt; &lt;br /&gt;
144 skinning will net superior/nearly flawless skins with arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
152 skinning will give perfect skins with arrange all.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conviction trains well until 180 when it completely stops.&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is less than 35 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is close to 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is less than 25 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is close to 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is less than 32 &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>VPHAM6836</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=518199</id>
		<title>Young ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=518199"/>
		<updated>2020-05-08T03:30:39Z</updated>

		<summary type="html">&lt;p&gt;VPHAM6836: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Young Ogre&lt;br /&gt;
|Image File=youngogre.jpg&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=120&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=19&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|Special=no&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Wolf Clan, Riverhaven&lt;br /&gt;
|MapList=*{{rmap|5 | Rocky Outcrop (5)}}&lt;br /&gt;
|MapList2=*{{rmap|32 | Riverhaven West Wilds (32)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ogre, although young, is still huge.  Half again as tall as a [[Gor&#039;Tog]] and three times as broad, he&#039;s obviously gone through his final growth spurt.  His tusks aren&#039;t very long, and he&#039;s not quite as bulky as his older relatives, but he looks quick and agile enough to wield a weapon well.  His big red eyes flicker back and forth, and he mutters to himself under his breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
They swarm 4 deep.&lt;br /&gt;
&lt;br /&gt;
===Skill Caps===&lt;br /&gt;
&#039;&#039;&#039;Post 3.1:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Offensive and Defensive soft cap at 120.  Hard cap at 125.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Still teaches hiding at 135. Note: Can&#039;t successfully hide with 115 ranks in stealth&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is a little less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is a little less than 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 23 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is somewhat less than 24 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 21 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&#039;&#039;&#039;Rocky Outcrop:&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|huge rusty hauberk}}.&lt;br /&gt;
*It is carrying a {{cloot|w|spiked mace (1)|spiked mace}}, a {{cloot|s|leather-covered buckler (2)|leather-covered buckler}}.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Arrival Messages:&lt;br /&gt;
*A young ogre comes lumbering into sight and peers about with squinty little eyes.&lt;br /&gt;
*A young ogre lumbers into sight, glancing around.&lt;br /&gt;
&lt;br /&gt;
Death Messages:&lt;br /&gt;
&lt;br /&gt;
*A young ogre howls in pain until its eyes glaze over and it stops.&lt;br /&gt;
*A young ogre howls in pain, then pitches forward onto its face and goes still.&lt;br /&gt;
&lt;br /&gt;
Decay Message:&lt;br /&gt;
*A young ogre decays away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 8/25/18 -- Didn&#039;t die with 78 Shield, 82 Evasion, 89 Parry but they did land small hits 1-3.&lt;br /&gt;
Trains TM well at 93, difficult to hit with 89 Brawling.&lt;br /&gt;
&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>VPHAM6836</name></author>
	</entry>
</feed>