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	<id>https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VOLCANUS</id>
	<title>Elanthipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://elanthipedia.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VOLCANUS"/>
	<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/Special:Contributions/VOLCANUS"/>
	<updated>2026-04-30T08:34:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grave_worm&amp;diff=432684</id>
		<title>Grave worm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grave_worm&amp;diff=432684"/>
		<updated>2015-12-01T00:05:41Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* 3.1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Grave Worm&lt;br /&gt;
|Image File=graveworm.jpg&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=130&lt;br /&gt;
|BodyType=Worm&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=20&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63 | Oshu&#039;ehhrsk Manor grounds (63)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grey carapace sliver&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=70&lt;br /&gt;
|MaxVal=425 Kronars&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Covered in wrinkled grey flesh, the grave worm resembles a large slug.  It is only a superficial similarity, however, since slugs lack the ringed mouth of sharpened teeth as well as the exoskeleton-encased hind quarters and vestigial limbs that this monstrosity has.  A foul stench rises from the worm, the source no doubt the disgusting dripping mess that runs off its form.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Grave Worm carapace slivers may be used to create Moon Mage Enchanters Burins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
&lt;br /&gt;
Armor softcaps at 135&lt;br /&gt;
&lt;br /&gt;
Stealth softcaps around 140, hardcaps at 157.  Evasion softcaps around 147-150.   Weapons soft-cap at 132.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430464</id>
		<title>Treasure map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430464"/>
		<updated>2015-11-19T01:21:47Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Item:Worn_and_tattered_map|worn and tattered map]] for traits.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage and example==&lt;br /&gt;
Map markings are unique to each map; below is one example.&amp;lt;br&amp;gt;&lt;br /&gt;
*{{com|rub}}:You smooth some of the wrinkles on the map as you pore over it, searching for meaning.&lt;br /&gt;
*{{com|turn}}: You rotate the tattered map, examining it from a different perspective.&lt;br /&gt;
*{{com|read}}: The map has a large &#039;X&#039; marked in the middle of it.  Near the marking, you can see several dotted lines forming a square.  Contour lines drawn along the map indicate that the destination is located near sea level, and a simple sketch of several buildings surrounds the &#039;X&#039;.  Straight lines have been drawn from the center, pointing north and southwest.  From other markings on the map, you guess that the destination is directly east of here.  Judging by your surrounding environment, you will find the treasure in this province.&amp;lt;br&amp;gt;[If you think you&#039;ve found the treasure, you can STUDY the map to see.]&lt;br /&gt;
*{{com|study}}: Used to claim the treasure when you are on the correct spot.  Otherwise, will display the map description as with {{tt|read}}.&lt;br /&gt;
&lt;br /&gt;
===Meaning of Markings===&lt;br /&gt;
Note that if properly set up, the maps will not lead to any premium or guild/race-restricted areas.&lt;br /&gt;
&lt;br /&gt;
Note that this data seems to be pulled from the environmental settings of the room it&#039;s in. As it seems to be an automated system, it should be possible to determine which each means.&lt;br /&gt;
====Surroundings====&lt;br /&gt;
* &#039;&#039;you can see wavy blue lines.&#039;&#039;: Underwater/in water?&lt;br /&gt;
* &#039;&#039;you can see a sketch of the opening of a cavern.&#039;&#039;: It is underground or in a cave.&lt;br /&gt;
* &#039;&#039;you can see several dotted lines forming a square.&#039;&#039;: No specific type.&lt;br /&gt;
====Elevation====&lt;br /&gt;
* &#039;&#039;indicate that the destination is located near sea level,&#039;&#039;: Indicates a rough idea of what elevation.&lt;br /&gt;
* &#039;&#039;Contour lines drawn along the map indicate that the destination is located at a high elevation&lt;br /&gt;
====Environment====&lt;br /&gt;
* &#039;&#039;a simple sketch of several buildings surrounds the &#039;X&#039;.&#039;&#039;: In a town or possibly building?.&lt;br /&gt;
* &#039;&#039;snow-peaked mountains are drawn next to the &#039;X&#039;.&#039;&#039;: In mountainous area.&lt;br /&gt;
* &#039;&#039;snow-covered trees surround the &#039;X&#039;&#039;&#039;: In mountainous forest?&lt;br /&gt;
* &#039;&#039;the mouth of a cavern surrounds the &#039;X&#039;.&#039;&#039;: Near the entrance of a cave.&lt;br /&gt;
* &#039;&#039;large angular boulders surround the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a drawing of two farm plots surrounds the &#039;X&#039;.&#039;&#039;: In a farming area.&lt;br /&gt;
* &#039;&#039;a filled box surrounds the &#039;X&#039;.&#039;&#039;: Dark area.&lt;br /&gt;
* &#039;&#039;a sketch of a grassy plateau is drawn above the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;simple sketches of deciduous trees surround the &#039;X&#039;.&#039;&#039;: Forested area.&lt;br /&gt;
* &#039;&#039;swamp grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;long grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;small bushes with pointy leaves are drawn near the &#039;X&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a simple house drawing surrounds the &#039;X&#039;&#039;&#039;: Housing area?&lt;br /&gt;
* &#039;&#039;empty space surrounds the &#039;X&#039;&#039;&#039;: Means the area does not possess any of the other possible environment types.&lt;br /&gt;
&lt;br /&gt;
====Exits====&lt;br /&gt;
* &#039;&#039;Straight lines have been drawn from the center, pointing&#039;&#039;: These are the exits to the room. Note that UP, DOWN, OUT and any GO or CLIMB exits would not be listed.&lt;br /&gt;
====Relative Location====&lt;br /&gt;
* &#039;&#039;the destination is &amp;lt;direction&amp;gt; of here.&#039;&#039;: This is based on the [[Zone Map]], though it should be noted that the player-made [[Ranik maps]] are not always correct in relation to each other.&lt;br /&gt;
* &#039;&#039;you guess that the destination is somewhere nearby.&#039;&#039;: You are in the same zone, which may or may not provide any information.&lt;br /&gt;
&lt;br /&gt;
==Possible Contents==&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|a|blackened chain balaclava adorned with a small bird skull}}&lt;br /&gt;
* {{sloot|a|blackened steel cuirass embellished with ocean jaspers}}&lt;br /&gt;
* {{sloot|a|half-faced damite spanghelm with an articulated neck flange}}&lt;br /&gt;
* {{sloot|a|muracite great helm sculpted to resemble the visage of a yawning shrew}}&lt;br /&gt;
* {{sloot|a|polished black ceremonial armor with gilded accents}}&lt;br /&gt;
* {{sloot|a|red-tinted chain hauberk embellished with mammoth hide}}&lt;br /&gt;
* {{sloot|a|rugged black leathers accented with bloodmist garnet studs along the seams}}&lt;br /&gt;
* {{sloot|a|steel great helm painted to resemble a fiery inferno}}&lt;br /&gt;
* {{sloot|a|thick leather gloves with bear fur trim}}&lt;br /&gt;
* {{sloot|a|vardite great helm sculpted to resemble the visage of a roaring lion}}&lt;br /&gt;
* {{sloot|a|visored platinum sallet resembling the head of a wyvern}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
* {{sloot|s|blackened steel targe embellished with a complex tyrium-studded design}}&lt;br /&gt;
* {{sloot|s|dull steel targe embossed with a stalking panther}}&lt;br /&gt;
* {{sloot|s|medium shield bearing electrum silhouettes of big cats}}&lt;br /&gt;
* {{sloot|s|polished black ceremonial tower shield with gilded accents}}&lt;br /&gt;
* {{sloot|s|scarred leather buckler shaped like a massive claw}}&lt;br /&gt;
* {{sloot|s|scarred kite shield}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{sloot|w|blackened steel sledgehammer (2)}}&lt;br /&gt;
* {{sloot|w|burnished steel greatsword with an intricately wrought handguard}}&lt;br /&gt;
* {{sloot|w|bo stick carved with lifelike sprites}}&lt;br /&gt;
* {{sloot|w|copperwood handled hatchet with a wedge-shaped kertig head}}&lt;br /&gt;
* {{sloot|w|Dwarven war hammer with an anvil-shaped kertig head}}&lt;br /&gt;
* {{sloot|i|embroidered nightweaver-silk sack}}&lt;br /&gt;
: {{sloot|w|delicately woven nightweaver-silk sling dyed to a dusky shade of blue and dotted with brilliant crystalline stars}}&lt;br /&gt;
: {{sloot|w|sturdy crystalline globe}}s&lt;br /&gt;
* {{sloot|w|glaes jambiya with a carved lacewood hilt}}&lt;br /&gt;
* {{sloot|w|gold-handled razor inlaid with glistening black diamonds}}&lt;br /&gt;
* {{sloot|w|golden trident accented with tiny seed pearls}}&lt;br /&gt;
* {{sloot|w|heavy blackened-steel sledgehammer etched with a stylized wyvern}}&lt;br /&gt;
* {{sloot|w|heavy mace with a kertig head carved to resemble a coiled dragon}}&lt;br /&gt;
* {{sloot|w|hook-bladed darkstone skinning knife with a carved dragonwood grip}}&lt;br /&gt;
* {{sloot|w|jewel-hilted gnomish long blade incised with a blood channel}}&lt;br /&gt;
* {{sloot|w|kertig pole axe with a spiral-carved ironwood haft}}&lt;br /&gt;
* {{sloot|w|light silversteel throwing axe with a balanced dragonwood haft}}&lt;br /&gt;
* {{sloot|w|light throwing axe with a heart-shaped piercing}}&lt;br /&gt;
* {{sloot|w|mistwood-hafted hatchet with a steel head bearing a star-shaped piercing}}&lt;br /&gt;
* {{sloot|w|oak hafted triple-chain flail}}&lt;br /&gt;
* {{sloot|w|pale silvery dao with an etched blade and gem-set hilt}}&lt;br /&gt;
* {{sloot|w|polished steel sabre with a jeweled hilt}}&lt;br /&gt;
* {{sloot|w|short-hafted hand mace with a knobby silversteel head}}&lt;br /&gt;
* {{sloot|w|silversteel hawkbill with a leather-wrapped ironwood handle}}&lt;br /&gt;
* {{sloot|w|slender glaes furrier&#039;s knife with a carved amber handle}}&lt;br /&gt;
* {{sloot|w|slender steel dagger with a tasseled ring pommel}}&lt;br /&gt;
* {{sloot|w|smokewood nightstick studded with heavy vardite knobs}}&lt;br /&gt;
* {{sloot|w|smokewood-hafted ranseur with a haralun tip and cross-hilt}}&lt;br /&gt;
* {{sloot|w|soot-stained arrow}}s x 10&lt;br /&gt;
* {{sloot|w|spiked skull-topped mace}}&lt;br /&gt;
* {{sloot|w|steel cutlass with an etched blade and leather-wound hilt}}&lt;br /&gt;
* {{sloot|w|steel hurling axe with a cambrinth-inlaid handle}}&lt;br /&gt;
* {{sloot|w|steel throwing hammer with a leather-wrapped haft}}&lt;br /&gt;
* {{sloot|w|triple-edged silver bodice dagger with an inlaid cloisonne handle}}&lt;br /&gt;
* {{sloot|w|tyrium bastard sword with a glaes pommel}}&lt;br /&gt;
* {{sloot|w|tyrium sledgehammer with a leather-wound handle}}&lt;br /&gt;
* {{sloot|w|vardite-studded cosh carved from burled flamewood}}&lt;br /&gt;
* {{sloot|w|wide-bladed haralun hand axe with a long copperwood haft}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by a mammoth&#039;s head buckle}}&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by an emerald snake}}&lt;br /&gt;
* {{sloot|i|chamois thigh quiver adorned with cambrinth beads}}&lt;br /&gt;
* {{sloot|i|cracked ironwood captain&#039;s seachest}}&lt;br /&gt;
: {{sloot|i|blue wool captain&#039;s coat with braided silver epaulettes}}&lt;br /&gt;
: {{sloot|i|braided suede belt with an oval buckle engraved with the image of a skull and crossbones}}&lt;br /&gt;
: {{sloot|i|navy blue captain&#039;s hat with braided gold trim}}&lt;br /&gt;
* {{sloot|i|dented steel lunch pail crafted from parts of a great helm}}&lt;br /&gt;
:{{sloot|i|bottle of fresh milk}}&lt;br /&gt;
:{{sloot|i|corned beef sandwich on dark rye bread}}&lt;br /&gt;
:{{sloot|i|fresh carrot}}&lt;br /&gt;
:{{sloot|i|snow pear}}&lt;br /&gt;
:{{sloot|i|sugared duck cookie decorated with yellow icing}}&lt;br /&gt;
:{{sloot|i|wedge of chevre cheese}}&lt;br /&gt;
* {{sloot|i|eventide shadesatin shoulder bag with moonstone beaded ties}}&lt;br /&gt;
* {{sloot|i|fringed leather pouch decorated with amber beads}}&lt;br /&gt;
* {{sloot|i|large yellowed vulture skull with blood rubies set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|red satin handbag accented with tiny metallic studs}}&lt;br /&gt;
* {{sloot|i|pale blue moonsilk reticule beaded with a pattern of Death&#039;s Shadow lilies}}&lt;br /&gt;
* {{sloot|i|shrunken yeehar skull with twin howlite spheres set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|silk-covered chest harness}}&lt;br /&gt;
* {{sloot|i|soft burgundy suede thigh pouch embellished with creamy lace and seed pearls}}&lt;br /&gt;
* {{sloot|i|tall gold-chased stein set with leaves of absinthe emerald}}&lt;br /&gt;
* {{sloot|i|leather ankle sheath painted with the image of a coiling sea snake}}&lt;br /&gt;
:{{sloot|w|serrated steel dagger topped with an Eluned&#039;s tear sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
* {{sloot|i|azure doublet of silk brocade with slashed sleeves}}&lt;br /&gt;
* {{sloot|i|azure samite headscarf trimmed with a mosaic border of tiny seed pearls}}&lt;br /&gt;
* {{sloot|i|belt fashioned from strung-together leather snowflakes}}&lt;br /&gt;
* {{sloot|i|black and red woolen kilt fastened with a golden flame pin}}&lt;br /&gt;
* {{sloot|i|black Gemfire velvet cavalier&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|black hooded cloak bearing blue camocas flames}}&lt;br /&gt;
* {{sloot|i|black suede pants embroidered with snarling lion along one leg}}&lt;br /&gt;
* {{sloot|i|black velvet cloak secured at the neck with a crescent pin}}&lt;br /&gt;
* {{sloot|i|black velvet doublet with golden satin epaulets}}&lt;br /&gt;
* {{sloot|i|braided belt with plush tassels}}&lt;br /&gt;
* {{sloot|i|cashmere socks striped in shades of pink and grey}}&lt;br /&gt;
* {{sloot|i|charcoal grey gentleman&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|cloak of satin overlaid with delicate Albarian lace|&amp;lt;color&amp;gt; cloak of satin overlaid with delicate Albarian lace}}&lt;br /&gt;
* {{sloot|i|creamy brocade milady&#039;s cloak trimmed in twisted satin cording}}&lt;br /&gt;
* {{sloot|i|crumpled black-felt top hat encircled with a bejeweled ribbon}}&lt;br /&gt;
* {{sloot|i|dashing black brocade doublet with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|diaphanous length of nightmare-black silk patterned with vivid fuchsia blotches}}&lt;br /&gt;
* {{sloot|i|draped crimson and blue-grey steelsilk battle cloak}}&lt;br /&gt;
* {{sloot|i|elegant icesilk gown with sapphire and aquamarine accents}}&lt;br /&gt;
* {{sloot|i|farandine hat shaped like a raccoon}}&lt;br /&gt;
* {{sloot|i|fitted black brocade doublet accented with small lion&#039;s head buttons}}&lt;br /&gt;
: {{sloot|w|pearl-handled dagger with a golden lion&#039;s head pommel}}&lt;br /&gt;
* {{sloot|i|floor-length hooded cloak with silver-studded trim}}&lt;br /&gt;
* {{sloot|i|full-length white fox cloak trimmed with slender mink tails}}&lt;br /&gt;
* {{sloot|i|gilded half-mask adorned with vibrant feathers}}&lt;br /&gt;
* {{sloot|i|green silk sundress trimmed with Elven lace and tiny glacier emeralds}}&lt;br /&gt;
* {{sloot|i|heavy black leather longcoat with ornate silversteel buttons carved to resemble grinning skulls}}&lt;br /&gt;
* {{sloot|i|heavy woolen cloak dyed in shades of green}}&lt;br /&gt;
* {{sloot|i|hooded sand-colored burnoose}}&lt;br /&gt;
* {{sloot|i|lavish brocade greatcloak with a deep billowing hood}}&lt;br /&gt;
* {{sloot|i|layered rosecloth gown of gradient reds belted by braided silverweave}}&lt;br /&gt;
* {{sloot|i|length of amethyst damask fabric}}&lt;br /&gt;
* {{sloot|i|length of blue Elven silk fabric}}&lt;br /&gt;
* {{sloot|i|length of bone-white elven silk fabric with a deep crimson lining}}&lt;br /&gt;
* {{sloot|i|length of icesilk fabric}}&lt;br /&gt;
* {{sloot|i|length of pitch-black nightsilk beaded with lustrous idopun pearls}}&lt;br /&gt;
* {{sloot|i|length of snow-white fabric edged with stylized embroidery}}&lt;br /&gt;
* {{sloot|i|length of undyed Musparan silk weighted with vibrant dragonvein agates}}&lt;br /&gt;
* {{sloot|i|loose-fitting gauze pants with beaded pockets }}&lt;br /&gt;
* {{sloot|i|Maelshyvean iconoclast&#039;s robe of purple-speckled deep blue velvet}}&lt;br /&gt;
* {{sloot|i|mottled red half-mask with small black horns}}&lt;br /&gt;
* {{sloot|i|mottled smoke-grey zibeline cloak with a vibrant golden firesilk lining}}&lt;br /&gt;
* {{sloot|i|pair of grey leather ankle boots decorated with silver chain}}&lt;br /&gt;
* {{sloot|i|pair of silk wings decorated with overlapping ice crystals}}&lt;br /&gt;
* {{sloot|i|pale grey swordsman&#039;s shirt with animite buttons}}&lt;br /&gt;
* {{sloot|i|pale silver dance veil crafted from mistsilk}}&lt;br /&gt;
* {{sloot|i|persimmon leather knee boots molded to resemble writhing flames}}&lt;br /&gt;
* {{sloot|i|plum satin corset trimmed with matching bejeweled lace}}&lt;br /&gt;
* {{sloot|i|ratty rumpled cape made of varicolored rat pelts}}&lt;br /&gt;
* {{sloot|i|raw-mistsilk fencing shirt with high-laced sleeves and a ruffled collar}}&lt;br /&gt;
* {{sloot|i|red and black diagonally striped tabard emblazoned with the gremlin of Spangklud}}&lt;br /&gt;
* {{sloot|i|red satin high-heeled sandals accented with glistening rubies}}&lt;br /&gt;
* {{sloot|i|sand-hued Velakan linen pants}}&lt;br /&gt;
* {{sloot|i|sheer gown of pale blue turbaurs lined in white silk}}&lt;br /&gt;
* {{sloot|i|soft black silk gown}}&lt;br /&gt;
* {{sloot|i|soft umber burnoose embroidered with rich golden scrollwork}}&lt;br /&gt;
* {{sloot|i|softly flowing gown of burnished copper silk and rich honey-hued jaspe}} &lt;br /&gt;
* {{sloot|i|suede shirt with the image of a panther branded on it}}&lt;br /&gt;
* {{sloot|i|tailored dove-grey vest with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|teal and russet dancing skirt accented with cascading silk ribbons}}&lt;br /&gt;
* {{sloot|i|thick fleece-lined silverweave cloak with a deeply cowled hood}}&lt;br /&gt;
* {{sloot|i|tightly laced steelsilk bustier with snowy lace trim along the seams}}&lt;br /&gt;
* {{sloot|i|winged boots of thick leather sculpted to resemble massive vulture feet}}&lt;br /&gt;
* {{sloot|i|Zsikiel tartan vest}}&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
* {{sloot|i|dragonwood lyre carved to resemble a fierce wyrm}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
* {{sloot|i|animite chains dangling an array of brilliant bearclaw emeralds}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Paladins&#039; Guild}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Warrior Mage Guild}}&lt;br /&gt;
* {{sloot|i|black velvet choker dangling a stunning midnight diamond}}&lt;br /&gt;
* {{sloot|i|cloud-shaped ebony haircomb accented with a jagged bolt of bloodmist garnet}}&lt;br /&gt;
* {{sloot|i|clutch of tourmaline geshiloira hung from a silver chain}}&lt;br /&gt;
* {{sloot|i|dangling squash-shaped earring of dark aubergine amethyst suspended from a leaf-shaped gold hook}}&lt;br /&gt;
* {{sloot|i|delicate platinum ring displaying a perfect idopun pearl}}&lt;br /&gt;
* {{sloot|i|etched electrum toe bells}}&lt;br /&gt;
* {{sloot|i|etched gold toe bells}}&lt;br /&gt;
* {{sloot|i|filigreed silver diadem covered with dazzling snowflakes}}&lt;br /&gt;
* {{sloot|i|flawless silversteel band inlaid with a pattern of svelae waves}}&lt;br /&gt;
* {{sloot|i|glistening trillion-cut Gemfire ruby}}&lt;br /&gt;
* {{sloot|i|heavily embellished wrist cuff fashioned from precious metals}}&lt;br /&gt;
* {{sloot|i|heavy platinum ring crafted to resemble a misshapen skull}}&lt;br /&gt;
* {{sloot|i|icesteel hip-chain dangling ivy-shaped emeralds}}&lt;br /&gt;
* {{sloot|i|length of tarnished silver wire}}&lt;br /&gt;
* {{sloot|i|pair of carved ivory fangs}}&lt;br /&gt;
* {{sloot|i|pair of platinum teardrop earrings dangling ovals of midnight onyx }}&lt;br /&gt;
* {{sloot|i|pair of quartz snowdrops hung from a length of silk}}&lt;br /&gt;
* {{sloot|i|pair of shield-shaped cufflinks}} &lt;br /&gt;
* {{sloot|i|pair of silver hairsticks}}&lt;br /&gt;
* {{sloot|i|platinum-rimmed monocle etched with an elaborate knotwork design}}&lt;br /&gt;
* {{sloot|i|polished gold ring set with a carved zircon}}&lt;br /&gt;
* {{sloot|i|polished silver ring inlaid with tiny cambrinth lion&#039;s heads}}&lt;br /&gt;
* {{sloot|i|series of animite chains dangling ivory pony charms}}&lt;br /&gt;
* {{sloot|i|serpentine platinum hip-chain with tiny dangling bells and ruby-eyed zombie charms}}&lt;br /&gt;
* {{sloot|i| silversteel anklets festooned with animal skulls}}&lt;br /&gt;
* {{sloot|i|square icesteel monocle edged with sapphire chips}}&lt;br /&gt;
* {{sloot|i|silver and heartwood engagement ring}}&lt;br /&gt;
* {{sloot|i|slender azurelle armband carved in a feline form set with eldring eyes}}&lt;br /&gt;
* {{sloot|i|small animite monocle edged with tiny jade leaves}}&lt;br /&gt;
* {{sloot|i|small red-gold haircomb engraved with twin-crossed swords}}&lt;br /&gt;
* {{sloot|i|trio of silk glaysker flowers strung from a length of black satin}}&lt;br /&gt;
* {{sloot|i|wide platinum anniversary ring embellished with a pair of summer&#039;s heart sapphires}}&lt;br /&gt;
* {{sloot|i|wide silver knotwork ring displaying a vibrant blue topaz}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* {{sloot|i|albredine crystal ring surrounded with glistening amethysts}}&lt;br /&gt;
* {{sloot|i|cambrinth fish ring}}&lt;br /&gt;
* {{sloot|i|cambrinth squirrel charm suspended from a golden silk cord}}&lt;br /&gt;
* {{sloot|i|cambrinth wristband set with a magnificent huntress diamond}}&lt;br /&gt;
* {{sloot|i|gleaming silver signet ring crested with a cambrinth falcon&#039;s head}}&lt;br /&gt;
* {{sloot|i|tarnished silver armband inlaid with black cambrinth wyverns}}&lt;br /&gt;
* {{sloot|i|twisted chakrel torque embellished with a central bloodstone}}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* {{sloot|i|animite half-mask inlaid with lush moonstone Damaris&#039; Dream roses}}&lt;br /&gt;
* {{sloot|i|black snakeskin trousers with a warning tag on it}}&lt;br /&gt;
* {{sloot|i|bewildered marionette}}&lt;br /&gt;
* {{sloot|i|blood dryad figurine with a tiny gold longsword}}&lt;br /&gt;
* {{sloot|i|brightly painted strawberries}}&lt;br /&gt;
* {{sloot|i|brilliant ultramarine blue umbrella painted with leaping dolphins in your left hand }}&lt;br /&gt;
* {{sloot|i|brushed platinum trophy}}&lt;br /&gt;
* {{sloot|i|carved acanth Kronar}}&lt;br /&gt;
* {{sloot|i|carved bone-rimmed spectacles}}&lt;br /&gt;
* {{sloot|i|carved copperwood bears}}&lt;br /&gt;
* {{sloot|i|carved flamewood abacus with polished vardite beads}}&lt;br /&gt;
* {{sloot|i|carved smokewood owls}}&lt;br /&gt;
* {{sloot|i|carved wooden pipe shaped like a monkey&#039;s head}}&lt;br /&gt;
* {{sloot|i|chess board}}&lt;br /&gt;
* {{sloot|i|colorfully painted kaleidoscope}}&lt;br /&gt;
* {{sloot|i|crystal sculpture of a rearing wild horse}}&lt;br /&gt;
* {{sloot|i|cracked sandalwood talking stick wrought into the form of a white rabbit}}&lt;br /&gt;
* {{sloot|i|dark leather half mask edged in bristly fur with a boar-like snout}}&lt;br /&gt;
* {{sloot|i|delicate glass globe}}&lt;br /&gt;
* {{sloot|i|elegant raw silk fan painted with whorls of swirling smoke}}&lt;br /&gt;
* {{sloot|i|fluted gold-trimmed fishbowl}}&lt;br /&gt;
* {{sloot|i|furry white rabbit&#039;s foot}}&lt;br /&gt;
* {{sloot|i|gilded leather handbook titled &amp;quot;Traditions of the S&#039;Kra Mur&amp;quot;}}&lt;br /&gt;
* {{sloot|i|Grazhite}}&lt;br /&gt;
* {{sloot|i|hammered gold flask adorned with kertig chasing and an imperial topaz}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a gold handle shaped like a lightning bolt}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a platinum handle shaped like a gear}}&lt;br /&gt;
* {{sloot|i|ironwood cane with an aquamarine handle shaped like a roiling wave}}&lt;br /&gt;
* {{sloot|i|mahogany walking cane with a platinum ox handle}}&lt;br /&gt;
* {{sloot|i|Katambite}}&lt;br /&gt;
* {{sloot|i|light blue half mask accented with gleaming gemstone waves}}&lt;br /&gt;
* {{sloot|i|mahogany walking cane with a platinum ox handle}}&lt;br /&gt;
* {{sloot|i|Merewaldite}}&lt;br /&gt;
* {{sloot|i|miniature treasure chests}}&lt;br /&gt;
* {{sloot|i|nightmare-black vulture feather quill with an animite tip}}&lt;br /&gt;
* {{sloot|i|nightsilk fan embroidered with a port scene engulfed by fog}}&lt;br /&gt;
* {{sloot|i|ornately engraved glaes belt knife}}&lt;br /&gt;
* {{sloot|i|pair of wire spectacles with star-shaped lenses}}&lt;br /&gt;
* {{sloot|i|pair of wyvern wings crafted from embossed leather}}&lt;br /&gt;
* {{sloot|i|Penhetite}}&lt;br /&gt;
* {{sloot|i|raw cotton cloth trimmed with tiny lace snowflakes}}&lt;br /&gt;
* {{sloot|i|red leather book titled &amp;quot;The Essential Tart Cookbook&amp;quot;}}&lt;br /&gt;
:{{sloot|i|red key}}&lt;br /&gt;
* {{sloot|i|scenic crystal globe}}&lt;br /&gt;
* {{sloot|i|scenic desert globe}}&lt;br /&gt;
* {{sloot|i|shiny pinwheel}}&lt;br /&gt;
* {{sloot|i|silver-handled razor adorned with small cambrinth discs}}&lt;br /&gt;
* {{sloot|i|silversteel lockpick encrusted with diamonds}}&lt;br /&gt;
* {{sloot|i|slick oilskin umbrella with an elaborately carved handle }}&lt;br /&gt;
* {{sloot|i|small golden crocodile}}&lt;br /&gt;
* {{sloot|i|small mechanical cleric}}&lt;br /&gt;
* {{sloot|i|splintered oak pipe carved into a blackberry vine}}&lt;br /&gt;
:{{sloot|i|rich chocolate tobacco}}&lt;br /&gt;
* {{sloot|i|stained-glass Wayerd pyramid portraying images of Flaming Arrow wolfsbane}}&lt;br /&gt;
* {{sloot|i|stuffed toy spear crafted from brown linen}}&lt;br /&gt;
* {{sloot|i|thin oblong polished silver flask}}&lt;br /&gt;
* {{sloot|i|treasure map}} - so mean!&lt;br /&gt;
* {{sloot|i|white linen handkerchief embroidered with a playful kelpie}}&lt;br /&gt;
* {{sloot|i|Verenite}}&lt;br /&gt;
* {{sloot|i|Xibarite}}&lt;br /&gt;
* {{sloot|i|Yoakenite}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430463</id>
		<title>Treasure map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430463"/>
		<updated>2015-11-19T01:21:27Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Item:Worn_and_tattered_map|worn and tattered map]] for traits.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage and example==&lt;br /&gt;
Map markings are unique to each map; below is one example.&amp;lt;br&amp;gt;&lt;br /&gt;
*{{com|rub}}:You smooth some of the wrinkles on the map as you pore over it, searching for meaning.&lt;br /&gt;
*{{com|turn}}: You rotate the tattered map, examining it from a different perspective.&lt;br /&gt;
*{{com|read}}: The map has a large &#039;X&#039; marked in the middle of it.  Near the marking, you can see several dotted lines forming a square.  Contour lines drawn along the map indicate that the destination is located near sea level, and a simple sketch of several buildings surrounds the &#039;X&#039;.  Straight lines have been drawn from the center, pointing north and southwest.  From other markings on the map, you guess that the destination is directly east of here.  Judging by your surrounding environment, you will find the treasure in this province.&amp;lt;br&amp;gt;[If you think you&#039;ve found the treasure, you can STUDY the map to see.]&lt;br /&gt;
*{{com|study}}: Used to claim the treasure when you are on the correct spot.  Otherwise, will display the map description as with {{tt|read}}.&lt;br /&gt;
&lt;br /&gt;
===Meaning of Markings===&lt;br /&gt;
Note that if properly set up, the maps will not lead to any premium or guild/race-restricted areas.&lt;br /&gt;
&lt;br /&gt;
Note that this data seems to be pulled from the environmental settings of the room it&#039;s in. As it seems to be an automated system, it should be possible to determine which each means.&lt;br /&gt;
====Surroundings====&lt;br /&gt;
* &#039;&#039;you can see wavy blue lines.&#039;&#039;: Underwater/in water?&lt;br /&gt;
* &#039;&#039;you can see a sketch of the opening of a cavern.&#039;&#039;: It is underground or in a cave.&lt;br /&gt;
* &#039;&#039;you can see several dotted lines forming a square.&#039;&#039;: No specific type.&lt;br /&gt;
====Elevation====&lt;br /&gt;
* &#039;&#039;indicate that the destination is located near sea level,&#039;&#039;: Indicates a rough idea of what elevation.&lt;br /&gt;
* &#039;&#039;Contour lines drawn along the map indicate that the destination is located at a high elevation&lt;br /&gt;
====Environment====&lt;br /&gt;
* &#039;&#039;a simple sketch of several buildings surrounds the &#039;X&#039;.&#039;&#039;: In a town or possibly building?.&lt;br /&gt;
* &#039;&#039;snow-peaked mountains are drawn next to the &#039;X&#039;.&#039;&#039;: In mountainous area.&lt;br /&gt;
* &#039;&#039;snow-covered trees surround the &#039;X&#039;&#039;&#039;: In mountainous forest?&lt;br /&gt;
* &#039;&#039;the mouth of a cavern surrounds the &#039;X&#039;.&#039;&#039;: Near the entrance of a cave.&lt;br /&gt;
* &#039;&#039;large angular boulders surround the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a drawing of two farm plots surrounds the &#039;X&#039;.&#039;&#039;: In a farming area.&lt;br /&gt;
* &#039;&#039;a filled box surrounds the &#039;X&#039;.&#039;&#039;: Dark area.&lt;br /&gt;
* &#039;&#039;a sketch of a grassy plateau is drawn above the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;simple sketches of deciduous trees surround the &#039;X&#039;.&#039;&#039;: Forested area.&lt;br /&gt;
* &#039;&#039;swamp grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;long grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;small bushes with pointy leaves are drawn near the &#039;X&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a simple house drawing surrounds the &#039;X&#039;&#039;&#039;: Housing area?&lt;br /&gt;
* &#039;&#039;empty space surrounds the &#039;X&#039;&#039;&#039;: Means the area does not possess any of the other possible environment types.&lt;br /&gt;
&lt;br /&gt;
====Exits====&lt;br /&gt;
* &#039;&#039;Straight lines have been drawn from the center, pointing&#039;&#039;: These are the exits to the room. Note that UP, DOWN, OUT and any GO or CLIMB exits would not be listed.&lt;br /&gt;
====Relative Location====&lt;br /&gt;
* &#039;&#039;the destination is &amp;lt;direction&amp;gt; of here.&#039;&#039;: This is based on the [[Zone Map]], though it should be noted that the player-made [[Ranik maps]] are not always correct in relation to each other.&lt;br /&gt;
* &#039;&#039;you guess that the destination is somewhere nearby.&#039;&#039;: You are in the same zone, which may or may not provide any information.&lt;br /&gt;
&lt;br /&gt;
==Possible Contents==&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|a|blackened chain balaclava adorned with a small bird skull}}&lt;br /&gt;
* {{sloot|a|blackened steel cuirass embellished with ocean jaspers}}&lt;br /&gt;
* {{sloot|a|half-faced damite spanghelm with an articulated neck flange}}&lt;br /&gt;
* {{sloot|a|muracite great helm sculpted to resemble the visage of a yawning shrew}}&lt;br /&gt;
* {{sloot|a|polished black ceremonial armor with gilded accents}}&lt;br /&gt;
* {{sloot|a|red-tinted chain hauberk embellished with mammoth hide}}&lt;br /&gt;
* {{sloot|a|rugged black leathers accented with bloodmist garnet studs along the seams}}&lt;br /&gt;
* {{sloot|a|steel great helm painted to resemble a fiery inferno}}&lt;br /&gt;
* {{sloot|a|thick leather gloves with bear fur trim}}&lt;br /&gt;
* {{sloot|a|vardite great helm sculpted to resemble the visage of a roaring lion}}&lt;br /&gt;
* {{sloot|a|visored platinum sallet resembling the head of a wyvern}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
* {{sloot|s|blackened steel targe embellished with a complex tyrium-studded design}}&lt;br /&gt;
* {{sloot|s|dull steel targe embossed with a stalking panther}}&lt;br /&gt;
* {{sloot|s|medium shield bearing electrum silhouettes of big cats}}&lt;br /&gt;
* {{sloot|s|polished black ceremonial tower shield with gilded accents}}&lt;br /&gt;
* {{sloot|s|scarred leather buckler shaped like a massive claw}}&lt;br /&gt;
* {{sloot|s|scarred kite shield}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{sloot|w|blackened steel sledgehammer (2)}}&lt;br /&gt;
* {{sloot|w|burnished steel greatsword with an intricately wrought handguard}}&lt;br /&gt;
* {{sloot|w|bo stick carved with lifelike sprites}}&lt;br /&gt;
* {{sloot|w|copperwood handled hatchet with a wedge-shaped kertig head}}&lt;br /&gt;
* {{sloot|w|Dwarven war hammer with an anvil-shaped kertig head}}&lt;br /&gt;
* {{sloot|i|embroidered nightweaver-silk sack}}&lt;br /&gt;
: {{sloot|w|delicately woven nightweaver-silk sling dyed to a dusky shade of blue and dotted with brilliant crystalline stars}}&lt;br /&gt;
: {{sloot|w|sturdy crystalline globe}}s&lt;br /&gt;
* {{sloot|w|glaes jambiya with a carved lacewood hilt}}&lt;br /&gt;
* {{sloot|w|gold-handled razor inlaid with glistening black diamonds}}&lt;br /&gt;
* {{sloot|w|golden trident accented with tiny seed pearls}}&lt;br /&gt;
* {{sloot|w|heavy blackened-steel sledgehammer etched with a stylized wyvern}}&lt;br /&gt;
* {{sloot|w|heavy mace with a kertig head carved to resemble a coiled dragon}}&lt;br /&gt;
* {{sloot|w|hook-bladed darkstone skinning knife with a carved dragonwood grip}}&lt;br /&gt;
* {{sloot|w|jewel-hilted gnomish long blade incised with a blood channel}}&lt;br /&gt;
* {{sloot|w|kertig pole axe with a spiral-carved ironwood haft}}&lt;br /&gt;
* {{sloot|w|light silversteel throwing axe with a balanced dragonwood haft}}&lt;br /&gt;
* {{sloot|w|light throwing axe with a heart-shaped piercing}}&lt;br /&gt;
* {{sloot|w|mistwood-hafted hatchet with a steel head bearing a star-shaped piercing}}&lt;br /&gt;
* {{sloot|w|oak hafted triple-chain flail}}&lt;br /&gt;
* {{sloot|w|pale silvery dao with an etched blade and gem-set hilt}}&lt;br /&gt;
* {{sloot|w|polished steel sabre with a jeweled hilt}}&lt;br /&gt;
* {{sloot|w|short-hafted hand mace with a knobby silversteel head}}&lt;br /&gt;
* {{sloot|w|silversteel hawkbill with a leather-wrapped ironwood handle}}&lt;br /&gt;
* {{sloot|w|slender glaes furrier&#039;s knife with a carved amber handle}}&lt;br /&gt;
* {{sloot|w|slender steel dagger with a tasseled ring pommel}}&lt;br /&gt;
* {{sloot|w|smokewood nightstick studded with heavy vardite knobs}}&lt;br /&gt;
* {{sloot|w|smokewood-hafted ranseur with a haralun tip and cross-hilt}}&lt;br /&gt;
* {{sloot|w|soot-stained arrow}}s x 10&lt;br /&gt;
* {{sloot|w|spiked skull-topped mace}}&lt;br /&gt;
* {{sloot|w|steel cutlass with an etched blade and leather-wound hilt}}&lt;br /&gt;
* {{sloot|w|steel hurling axe with a cambrinth-inlaid handle}}&lt;br /&gt;
* {{sloot|w|steel throwing hammer with a leather-wrapped haft}}&lt;br /&gt;
* {{sloot|w|triple-edged silver bodice dagger with an inlaid cloisonne handle}}&lt;br /&gt;
* {{sloot|w|tyrium bastard sword with a glaes pommel}}&lt;br /&gt;
* {{sloot|w|tyrium sledgehammer with a leather-wound handle}}&lt;br /&gt;
* {{sloot|w|vardite-studded cosh carved from burled flamewood}}&lt;br /&gt;
* {{sloot|w|wide-bladed haralun hand axe with a long copperwood haft}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by a mammoth&#039;s head buckle}}&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by an emerald snake}}&lt;br /&gt;
* {{sloot|i|chamois thigh quiver adorned with cambrinth beads}}&lt;br /&gt;
* {{sloot|i|cracked ironwood captain&#039;s seachest}}&lt;br /&gt;
: {{sloot|i|blue wool captain&#039;s coat with braided silver epaulettes}}&lt;br /&gt;
: {{sloot|i|braided suede belt with an oval buckle engraved with the image of a skull and crossbones}}&lt;br /&gt;
: {{sloot|i|navy blue captain&#039;s hat with braided gold trim}}&lt;br /&gt;
* {{sloot|i|dented steel lunch pail crafted from parts of a great helm}}&lt;br /&gt;
:{{sloot|i|bottle of fresh milk}}&lt;br /&gt;
:{{sloot|i|corned beef sandwich on dark rye bread}}&lt;br /&gt;
:{{sloot|i|fresh carrot}}&lt;br /&gt;
:{{sloot|i|snow pear}}&lt;br /&gt;
:{{sloot|i|sugared duck cookie decorated with yellow icing}}&lt;br /&gt;
:{{sloot|i|wedge of chevre cheese}}&lt;br /&gt;
* {{sloot|i|eventide shadesatin shoulder bag with moonstone beaded ties}}&lt;br /&gt;
* {{sloot|i|fringed leather pouch decorated with amber beads}}&lt;br /&gt;
* {{sloot|i|large yellowed vulture skull with blood rubies set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|red satin handbag accented with tiny metallic studs}}&lt;br /&gt;
* {{sloot|i|pale blue moonsilk reticule beaded with a pattern of Death&#039;s Shadow lilies}}&lt;br /&gt;
* {{sloot|i|shrunken yeehar skull with twin howlite spheres set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|silk-covered chest harness}}&lt;br /&gt;
* {{sloot|i|soft burgundy suede thigh pouch embellished with creamy lace and seed pearls}}&lt;br /&gt;
* {{sloot|i|tall gold-chased stein set with leaves of absinthe emerald}}&lt;br /&gt;
* {{sloot|i|leather ankle sheath painted with the image of a coiling sea snake}}&lt;br /&gt;
:{{sloot|w|serrated steel dagger topped with an Eluned&#039;s tear sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
* {{sloot|i|azure doublet of silk brocade with slashed sleeves}}&lt;br /&gt;
* {{sloot|i|azure samite headscarf trimmed with a mosaic border of tiny seed pearls}}&lt;br /&gt;
* {{sloot|i|belt fashioned from strung-together leather snowflakes}}&lt;br /&gt;
* {{sloot|i|black and red woolen kilt fastened with a golden flame pin}}&lt;br /&gt;
* {{sloot|i|black Gemfire velvet cavalier&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|black hooded cloak bearing blue camocas flames}}&lt;br /&gt;
* {{sloot|i|black suede pants embroidered with snarling lion along one leg}}&lt;br /&gt;
* {{sloot|i|black velvet cloak secured at the neck with a crescent pin}}&lt;br /&gt;
* {{sloot|i|black velvet doublet with golden satin epaulets}}&lt;br /&gt;
* {{sloot|i|braided belt with plush tassels}}&lt;br /&gt;
* {{sloot|i|cashmere socks striped in shades of pink and grey}}&lt;br /&gt;
* {{sloot|i|charcoal grey gentleman&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|cloak of satin overlaid with delicate Albarian lace|&amp;lt;color&amp;gt; cloak of satin overlaid with delicate Albarian lace}}&lt;br /&gt;
* {{sloot|i|creamy brocade milady&#039;s cloak trimmed in twisted satin cording}}&lt;br /&gt;
* {{sloot|i|crumpled black-felt top hat encircled with a bejeweled ribbon}}&lt;br /&gt;
* {{sloot|i|dashing black brocade doublet with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|diaphanous length of nightmare-black silk patterned with vivid fuchsia blotches}}&lt;br /&gt;
* {{sloot|i|draped crimson and blue-grey steelsilk battle cloak}}&lt;br /&gt;
* {{sloot|i|elegant icesilk gown with sapphire and aquamarine accents}}&lt;br /&gt;
* {{sloot|i|farandine hat shaped like a raccoon}}&lt;br /&gt;
* {{sloot|i|fitted black brocade doublet accented with small lion&#039;s head buttons}}&lt;br /&gt;
: {{sloot|w|pearl-handled dagger with a golden lion&#039;s head pommel}}&lt;br /&gt;
* {{sloot|i|floor-length hooded cloak with silver-studded trim}}&lt;br /&gt;
* {{sloot|i|full-length white fox cloak trimmed with slender mink tails}}&lt;br /&gt;
* {{sloot|i|gilded half-mask adorned with vibrant feathers}}&lt;br /&gt;
* {{sloot|i|green silk sundress trimmed with Elven lace and tiny glacier emeralds}}&lt;br /&gt;
* {{sloot|i|heavy black leather longcoat with ornate silversteel buttons carved to resemble grinning skulls}}&lt;br /&gt;
* {{sloot|i|heavy woolen cloak dyed in shades of green}}&lt;br /&gt;
* {{sloot|i|hooded sand-colored burnoose}}&lt;br /&gt;
* {{sloot|i|lavish brocade greatcloak with a deep billowing hood}}&lt;br /&gt;
* {{sloot|i|layered rosecloth gown of gradient reds belted by braided silverweave}}&lt;br /&gt;
* {{sloot|i|length of amethyst damask fabric}}&lt;br /&gt;
* {{sloot|i|length of blue Elven silk fabric}}&lt;br /&gt;
* {{sloot|i|length of bone-white elven silk fabric with a deep crimson lining}}&lt;br /&gt;
* {{sloot|i|length of icesilk fabric}}&lt;br /&gt;
* {{sloot|i|length of pitch-black nightsilk beaded with lustrous idopun pearls}}&lt;br /&gt;
* {{sloot|i|length of snow-white fabric edged with stylized embroidery}}&lt;br /&gt;
* {{sloot|i|length of undyed Musparan silk weighted with vibrant dragonvein agates}}&lt;br /&gt;
* {{sloot|i|loose-fitting gauze pants with beaded pockets }}&lt;br /&gt;
* {{sloot|i|Maelshyvean iconoclast&#039;s robe of purple-speckled deep blue velvet}}&lt;br /&gt;
* {{sloot|i|mottled red half-mask with small black horns}}&lt;br /&gt;
* {{sloot|i|mottled smoke-grey zibeline cloak with a vibrant golden firesilk lining}}&lt;br /&gt;
* {{sloot|i|pair of grey leather ankle boots decorated with silver chain}}&lt;br /&gt;
* {{sloot|i|pair of silk wings decorated with overlapping ice crystals}}&lt;br /&gt;
* {{sloot|i|pale grey swordsman&#039;s shirt with animite buttons}}&lt;br /&gt;
* {{sloot|i|pale silver dance veil crafted from mistsilk}}&lt;br /&gt;
* {{sloot|i|persimmon leather knee boots molded to resemble writhing flames}}&lt;br /&gt;
* {{sloot|i|plum satin corset trimmed with matching bejeweled lace}}&lt;br /&gt;
* {{sloot|i|ratty rumpled cape made of varicolored rat pelts}}&lt;br /&gt;
* {{sloot|i|raw-mistsilk fencing shirt with high-laced sleeves and a ruffled collar}}&lt;br /&gt;
* {{sloot|i|red and black diagonally striped tabard emblazoned with the gremlin of Spangklud}}&lt;br /&gt;
* {{sloot|i|red satin high-heeled sandals accented with glistening rubies}}&lt;br /&gt;
* {{sloot|i|sand-hued Velakan linen pants}}&lt;br /&gt;
* {{sloot|i|sheer gown of pale blue turbaurs lined in white silk}}&lt;br /&gt;
* {{sloot|i|soft black silk gown}}&lt;br /&gt;
* {{sloot|i|soft umber burnoose embroidered with rich golden scrollwork}}&lt;br /&gt;
* {{sloot|i|softly flowing gown of burnished copper silk and rich honey-hued jaspe}} &lt;br /&gt;
* {{sloot|i|suede shirt with the image of a panther branded on it}}&lt;br /&gt;
* {{sloot|i|tailored dove-grey vest with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|teal and russet dancing skirt accented with cascading silk ribbons}}&lt;br /&gt;
* {{sloot|i|thick fleece-lined silverweave cloak with a deeply cowled hood}}&lt;br /&gt;
* {{sloot|i|tightly laced steelsilk bustier with snowy lace trim along the seams}}&lt;br /&gt;
* {{sloot|i|winged boots of thick leather sculpted to resemble massive vulture feet}}&lt;br /&gt;
* {{sloot|i|Zsikiel tartan vest}}&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
* {{sloot|i|dragonwood lyre carved to resemble a fierce wyrm}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
* {{sloot|i|animite chains dangling an array of brilliant bearclaw emeralds}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Paladins&#039; Guild}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Warrior Mage Guild}}&lt;br /&gt;
* {{sloot|i|black velvet choker dangling a stunning midnight diamond}}&lt;br /&gt;
* {{sloot|i|cloud-shaped ebony haircomb accented with a jagged bolt of bloodmist garnet}}&lt;br /&gt;
* {{sloot|i|clutch of tourmaline geshiloira hung from a silver chain}}&lt;br /&gt;
* {{sloot|i|dangling squash-shaped earring of dark aubergine amethyst suspended from a leaf-shaped gold hook}}&lt;br /&gt;
* {{sloot|i|delicate platinum ring displaying a perfect idopun pearl}}&lt;br /&gt;
* {{sloot|i|etched electrum toe bells}}&lt;br /&gt;
* {{sloot|i|etched gold toe bells}}&lt;br /&gt;
* {{sloot|i|filigreed silver diadem covered with dazzling snowflakes}}&lt;br /&gt;
* {{sloot|i|flawless silversteel band inlaid with a pattern of svelae waves}}&lt;br /&gt;
* {{sloot|i|glistening trillion-cut Gemfire ruby}}&lt;br /&gt;
* {{sloot|i|heavily embellished wrist cuff fashioned from precious metals}}&lt;br /&gt;
* {{sloot|i|heavy platinum ring crafted to resemble a misshapen skull}}&lt;br /&gt;
* {{sloot|i|icesteel hip-chain dangling ivy-shaped emeralds}}&lt;br /&gt;
* {{sloot|i|length of tarnished silver wire}}&lt;br /&gt;
* {{sloot|i|pair of carved ivory fangs}}&lt;br /&gt;
* {{sloot|i|pair of platinum teardrop earrings dangling ovals of midnight onyx }}&lt;br /&gt;
* {{sloot|i|pair of quartz snowdrops hung from a length of silk}}&lt;br /&gt;
* {{sloot|i|pair of shield-shaped cufflinks}} &lt;br /&gt;
* {{sloot|i|pair of silver hairsticks}}&lt;br /&gt;
* {{sloot|i|platinum-rimmed monocle etched with an elaborate knotwork design}}&lt;br /&gt;
* {{sloot|i|polished gold ring set with a carved zircon}}&lt;br /&gt;
* {{sloot|i|polished silver ring inlaid with tiny cambrinth lion&#039;s heads}}&lt;br /&gt;
* {{sloot|i|series of animite chains dangling ivory pony charms}}&lt;br /&gt;
* {{sloot|i|serpentine platinum hip-chain with tiny dangling bells and ruby-eyed zombie charms}}&lt;br /&gt;
* {{sloot|i| silversteel anklets festooned with animal skulls}}&lt;br /&gt;
* {{sloot|i|square icesteel monocle edged with sapphire chips}}&lt;br /&gt;
* {{sloot|i|silver and heartwood engagement ring}}&lt;br /&gt;
* {{sloot|i|slender azurelle armband carved in a feline form set with eldring eyes}}&lt;br /&gt;
* {{sloot|i|small animite monocle edged with tiny jade leaves}}&lt;br /&gt;
* {{sloot|i|small red-gold haircomb engraved with twin-crossed swords}}&lt;br /&gt;
* {{sloot|i|trio of silk glaysker flowers strung from a length of black satin}}&lt;br /&gt;
* {{sloot|i|wide platinum anniversary ring embellished with a pair of summer&#039;s heart sapphires}}&lt;br /&gt;
* {{sloot|i|wide silver knotwork ring displaying a vibrant blue topaz}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* {{sloot|i|albredine crystal ring surrounded with glistening amethysts}}&lt;br /&gt;
* {{sloot|i|cambrinth fish ring}}&lt;br /&gt;
* {{sloot|i|cambrinth squirrel charm suspended from a golden silk cord}}&lt;br /&gt;
* {{sloot|i|cambrinth wristband set with a magnificent huntress diamond}}&lt;br /&gt;
* {{sloot|i|gleaming silver signet ring crested with a cambrinth falcon&#039;s head}}&lt;br /&gt;
* {{sloot|i|tarnished silver armband inlaid with black cambrinth wyverns}}&lt;br /&gt;
* {{sloot|i|twisted chakrel torque embellished with a central bloodstone}}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* {{sloot|i|animite half-mask inlaid with lush moonstone Damaris&#039; Dream roses}}&lt;br /&gt;
* {{sloot|i|black snakeskin trousers with a warning tag on it}}&lt;br /&gt;
* {{sloot|i|bewildered marionette}}&lt;br /&gt;
* {{sloot|i|blood dryad figurine with a tiny gold longsword}}&lt;br /&gt;
* {{sloot|i|brightly painted strawberries}}&lt;br /&gt;
* {{sloot|i|brilliant ultramarine blue umbrella painted with leaping dolphins in your left hand }}&lt;br /&gt;
* {{sloot|i|brushed platinum trophy}}&lt;br /&gt;
* {{sloot|i|carved acanth Kronar}}&lt;br /&gt;
* {{sloot|i|carved bone-rimmed spectacles}}&lt;br /&gt;
* {{sloot|i|carved copperwood bears}}&lt;br /&gt;
* {{sloot|i|carved flamewood abacus with polished vardite beads}}&lt;br /&gt;
* {{sloot|i|carved smokewood owls}}&lt;br /&gt;
* {{sloot|i|carved wooden pipe shaped like a monkey&#039;s head}}&lt;br /&gt;
* {{sloot|i|chess board}}&lt;br /&gt;
* {{sloot|i|colorfully painted kaleidoscope}}&lt;br /&gt;
* {{sloot|i|crystal sculpture of a rearing wild horse}}&lt;br /&gt;
* {{sloot|i|cracked sandalwood talking stick wrought into the form of a white rabbit}}&lt;br /&gt;
* {{sloot|i|dark leather half mask edged in bristly fur with a boar-like snout}}&lt;br /&gt;
* {{sloot|i|delicate glass globe}}&lt;br /&gt;
* {{sloot|i|elegant raw silk fan painted with whorls of swirling smoke}}&lt;br /&gt;
* {{sloot|i|fluted gold-trimmed fishbowl}}&lt;br /&gt;
* {{sloot|i|furry white rabbit&#039;s foot}}&lt;br /&gt;
* {{sloot|i|gilded leather handbook titled &amp;quot;Traditions of the S&#039;Kra Mur&amp;quot;}}&lt;br /&gt;
* {{sloot|i|Grazhite}}&lt;br /&gt;
* {{sloot|i|hammered gold flask adorned with kertig chasing and an imperial topaz}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a gold handle shaped like a lightning bolt}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a platinum handle shaped like a gear}}&lt;br /&gt;
* {{sloot|i|ironwood cane with an aquamarine handle shaped like a roiling wave}}&lt;br /&gt;
* {{sloot|i|mahogany walking cane with a platinum ox handle}}&lt;br /&gt;
* {{sloot|i|Katambite}}&lt;br /&gt;
* {{sloot|i|light blue half mask accented with gleaming gemstone waves}}&lt;br /&gt;
* {{sloot|i|Merewaldite}}&lt;br /&gt;
* {{sloot|i|miniature treasure chests}}&lt;br /&gt;
* {{sloot|i|nightmare-black vulture feather quill with an animite tip}}&lt;br /&gt;
* {{sloot|i|nightsilk fan embroidered with a port scene engulfed by fog}}&lt;br /&gt;
* {{sloot|i|ornately engraved glaes belt knife}}&lt;br /&gt;
* {{sloot|i|pair of wire spectacles with star-shaped lenses}}&lt;br /&gt;
* {{sloot|i|pair of wyvern wings crafted from embossed leather}}&lt;br /&gt;
* {{sloot|i|Penhetite}}&lt;br /&gt;
* {{sloot|i|raw cotton cloth trimmed with tiny lace snowflakes}}&lt;br /&gt;
* {{sloot|i|red leather book titled &amp;quot;The Essential Tart Cookbook&amp;quot;}}&lt;br /&gt;
:{{sloot|i|red key}}&lt;br /&gt;
* {{sloot|i|scenic crystal globe}}&lt;br /&gt;
* {{sloot|i|scenic desert globe}}&lt;br /&gt;
* {{sloot|i|shiny pinwheel}}&lt;br /&gt;
* {{sloot|i|silver-handled razor adorned with small cambrinth discs}}&lt;br /&gt;
* {{sloot|i|silversteel lockpick encrusted with diamonds}}&lt;br /&gt;
* {{sloot|i|slick oilskin umbrella with an elaborately carved handle }}&lt;br /&gt;
* {{sloot|i|small golden crocodile}}&lt;br /&gt;
* {{sloot|i|small mechanical cleric}}&lt;br /&gt;
* {{sloot|i|splintered oak pipe carved into a blackberry vine}}&lt;br /&gt;
:{{sloot|i|rich chocolate tobacco}}&lt;br /&gt;
* {{sloot|i|stained-glass Wayerd pyramid portraying images of Flaming Arrow wolfsbane}}&lt;br /&gt;
* {{sloot|i|stuffed toy spear crafted from brown linen}}&lt;br /&gt;
* {{sloot|i|thin oblong polished silver flask}}&lt;br /&gt;
* {{sloot|i|treasure map}} - so mean!&lt;br /&gt;
* {{sloot|i|white linen handkerchief embroidered with a playful kelpie}}&lt;br /&gt;
* {{sloot|i|Verenite}}&lt;br /&gt;
* {{sloot|i|Xibarite}}&lt;br /&gt;
* {{sloot|i|Yoakenite}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430462</id>
		<title>Treasure map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430462"/>
		<updated>2015-11-19T01:19:38Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Item:Worn_and_tattered_map|worn and tattered map]] for traits.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage and example==&lt;br /&gt;
Map markings are unique to each map; below is one example.&amp;lt;br&amp;gt;&lt;br /&gt;
*{{com|rub}}:You smooth some of the wrinkles on the map as you pore over it, searching for meaning.&lt;br /&gt;
*{{com|turn}}: You rotate the tattered map, examining it from a different perspective.&lt;br /&gt;
*{{com|read}}: The map has a large &#039;X&#039; marked in the middle of it.  Near the marking, you can see several dotted lines forming a square.  Contour lines drawn along the map indicate that the destination is located near sea level, and a simple sketch of several buildings surrounds the &#039;X&#039;.  Straight lines have been drawn from the center, pointing north and southwest.  From other markings on the map, you guess that the destination is directly east of here.  Judging by your surrounding environment, you will find the treasure in this province.&amp;lt;br&amp;gt;[If you think you&#039;ve found the treasure, you can STUDY the map to see.]&lt;br /&gt;
*{{com|study}}: Used to claim the treasure when you are on the correct spot.  Otherwise, will display the map description as with {{tt|read}}.&lt;br /&gt;
&lt;br /&gt;
===Meaning of Markings===&lt;br /&gt;
Note that if properly set up, the maps will not lead to any premium or guild/race-restricted areas.&lt;br /&gt;
&lt;br /&gt;
Note that this data seems to be pulled from the environmental settings of the room it&#039;s in. As it seems to be an automated system, it should be possible to determine which each means.&lt;br /&gt;
====Surroundings====&lt;br /&gt;
* &#039;&#039;you can see wavy blue lines.&#039;&#039;: Underwater/in water?&lt;br /&gt;
* &#039;&#039;you can see a sketch of the opening of a cavern.&#039;&#039;: It is underground or in a cave.&lt;br /&gt;
* &#039;&#039;you can see several dotted lines forming a square.&#039;&#039;: No specific type.&lt;br /&gt;
====Elevation====&lt;br /&gt;
* &#039;&#039;indicate that the destination is located near sea level,&#039;&#039;: Indicates a rough idea of what elevation.&lt;br /&gt;
* &#039;&#039;Contour lines drawn along the map indicate that the destination is located at a high elevation&lt;br /&gt;
====Environment====&lt;br /&gt;
* &#039;&#039;a simple sketch of several buildings surrounds the &#039;X&#039;.&#039;&#039;: In a town or possibly building?.&lt;br /&gt;
* &#039;&#039;snow-peaked mountains are drawn next to the &#039;X&#039;.&#039;&#039;: In mountainous area.&lt;br /&gt;
* &#039;&#039;snow-covered trees surround the &#039;X&#039;&#039;&#039;: In mountainous forest?&lt;br /&gt;
* &#039;&#039;the mouth of a cavern surrounds the &#039;X&#039;.&#039;&#039;: Near the entrance of a cave.&lt;br /&gt;
* &#039;&#039;large angular boulders surround the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a drawing of two farm plots surrounds the &#039;X&#039;.&#039;&#039;: In a farming area.&lt;br /&gt;
* &#039;&#039;a filled box surrounds the &#039;X&#039;.&#039;&#039;: Dark area.&lt;br /&gt;
* &#039;&#039;a sketch of a grassy plateau is drawn above the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;simple sketches of deciduous trees surround the &#039;X&#039;.&#039;&#039;: Forested area.&lt;br /&gt;
* &#039;&#039;swamp grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;long grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;small bushes with pointy leaves are drawn near the &#039;X&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a simple house drawing surrounds the &#039;X&#039;&#039;&#039;: Housing area?&lt;br /&gt;
* &#039;&#039;empty space surrounds the &#039;X&#039;&#039;&#039;: Means the area does not possess any of the other possible environment types.&lt;br /&gt;
&lt;br /&gt;
====Exits====&lt;br /&gt;
* &#039;&#039;Straight lines have been drawn from the center, pointing&#039;&#039;: These are the exits to the room. Note that UP, DOWN, OUT and any GO or CLIMB exits would not be listed.&lt;br /&gt;
====Relative Location====&lt;br /&gt;
* &#039;&#039;the destination is &amp;lt;direction&amp;gt; of here.&#039;&#039;: This is based on the [[Zone Map]], though it should be noted that the player-made [[Ranik maps]] are not always correct in relation to each other.&lt;br /&gt;
* &#039;&#039;you guess that the destination is somewhere nearby.&#039;&#039;: You are in the same zone, which may or may not provide any information.&lt;br /&gt;
&lt;br /&gt;
==Possible Contents==&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|a|blackened chain balaclava adorned with a small bird skull}}&lt;br /&gt;
* {{sloot|a|blackened steel cuirass embellished with ocean jaspers}}&lt;br /&gt;
* {{sloot|a|half-faced damite spanghelm with an articulated neck flange}}&lt;br /&gt;
* {{sloot|a|muracite great helm sculpted to resemble the visage of a yawning shrew}}&lt;br /&gt;
* {{sloot|a|polished black ceremonial armor with gilded accents}}&lt;br /&gt;
* {{sloot|a|red-tinted chain hauberk embellished with mammoth hide}}&lt;br /&gt;
* {{sloot|a|rugged black leathers accented with bloodmist garnet studs along the seams}}&lt;br /&gt;
* {{sloot|a|steel great helm painted to resemble a fiery inferno}}&lt;br /&gt;
* {{sloot|a|thick leather gloves with bear fur trim}}&lt;br /&gt;
* {{sloot|a|vardite great helm sculpted to resemble the visage of a roaring lion}}&lt;br /&gt;
* {{sloot|a|visored platinum sallet resembling the head of a wyvern}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
* {{sloot|s|blackened steel targe embellished with a complex tyrium-studded design}}&lt;br /&gt;
* {{sloot|s|dull steel targe embossed with a stalking panther}}&lt;br /&gt;
* {{sloot|s|medium shield bearing electrum silhouettes of big cats}}&lt;br /&gt;
* {{sloot|s|polished black ceremonial tower shield with gilded accents}}&lt;br /&gt;
* {{sloot|s|scarred leather buckler shaped like a massive claw}}&lt;br /&gt;
* {{sloot|s|scarred kite shield}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{sloot|w|blackened steel sledgehammer (2)}}&lt;br /&gt;
* {{sloot|w|burnished steel greatsword with an intricately wrought handguard}}&lt;br /&gt;
* {{sloot|w|bo stick carved with lifelike sprites}}&lt;br /&gt;
* {{sloot|w|copperwood handled hatchet with a wedge-shaped kertig head}}&lt;br /&gt;
* {{sloot|w|Dwarven war hammer with an anvil-shaped kertig head}}&lt;br /&gt;
* {{sloot|i|embroidered nightweaver-silk sack}}&lt;br /&gt;
: {{sloot|w|delicately woven nightweaver-silk sling dyed to a dusky shade of blue and dotted with brilliant crystalline stars}}&lt;br /&gt;
: {{sloot|w|sturdy crystalline globe}}s&lt;br /&gt;
* {{sloot|w|glaes jambiya with a carved lacewood hilt}}&lt;br /&gt;
* {{sloot|w|gold-handled razor inlaid with glistening black diamonds}}&lt;br /&gt;
* {{sloot|w|golden trident accented with tiny seed pearls}}&lt;br /&gt;
* {{sloot|w|heavy blackened-steel sledgehammer etched with a stylized wyvern}}&lt;br /&gt;
* {{sloot|w|heavy mace with a kertig head carved to resemble a coiled dragon}}&lt;br /&gt;
* {{sloot|w|hook-bladed darkstone skinning knife with a carved dragonwood grip}}&lt;br /&gt;
* {{sloot|w|jewel-hilted gnomish long blade incised with a blood channel}}&lt;br /&gt;
* {{sloot|w|kertig pole axe with a spiral-carved ironwood haft}}&lt;br /&gt;
* {{sloot|w|light silversteel throwing axe with a balanced dragonwood haft}}&lt;br /&gt;
* {{sloot|w|light throwing axe with a heart-shaped piercing}}&lt;br /&gt;
* {{sloot|w|mistwood-hafted hatchet with a steel head bearing a star-shaped piercing}}&lt;br /&gt;
* {{sloot|w|oak hafted triple-chain flail}}&lt;br /&gt;
* {{sloot|w|pale silvery dao with an etched blade and gem-set hilt}}&lt;br /&gt;
* {{sloot|w|polished steel sabre with a jeweled hilt}}&lt;br /&gt;
* {{sloot|w|short-hafted hand mace with a knobby silversteel head}}&lt;br /&gt;
* {{sloot|w|silversteel hawkbill with a leather-wrapped ironwood handle}}&lt;br /&gt;
* {{sloot|w|slender glaes furrier&#039;s knife with a carved amber handle}}&lt;br /&gt;
* {{sloot|w|slender steel dagger with a tasseled ring pommel}}&lt;br /&gt;
* {{sloot|w|smokewood nightstick studded with heavy vardite knobs}}&lt;br /&gt;
* {{sloot|w|smokewood-hafted ranseur with a haralun tip and cross-hilt}}&lt;br /&gt;
* {{sloot|w|soot-stained arrow}}s x 10&lt;br /&gt;
* {{sloot|w|spiked skull-topped mace}}&lt;br /&gt;
* {{sloot|w|steel cutlass with an etched blade and leather-wound hilt}}&lt;br /&gt;
* {{sloot|w|steel hurling axe with a cambrinth-inlaid handle}}&lt;br /&gt;
* {{sloot|w|steel throwing hammer with a leather-wrapped haft}}&lt;br /&gt;
* {{sloot|w|triple-edged silver bodice dagger with an inlaid cloisonne handle}}&lt;br /&gt;
* {{sloot|w|tyrium bastard sword with a glaes pommel}}&lt;br /&gt;
* {{sloot|w|tyrium sledgehammer with a leather-wound handle}}&lt;br /&gt;
* {{sloot|w|vardite-studded cosh carved from burled flamewood}}&lt;br /&gt;
* {{sloot|w|wide-bladed haralun hand axe with a long copperwood haft}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by a mammoth&#039;s head buckle}}&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by an emerald snake}}&lt;br /&gt;
* {{sloot|i|chamois thigh quiver adorned with cambrinth beads}}&lt;br /&gt;
* {{sloot|i|cracked ironwood captain&#039;s seachest}}&lt;br /&gt;
: {{sloot|i|blue wool captain&#039;s coat with braided silver epaulettes}}&lt;br /&gt;
: {{sloot|i|braided suede belt with an oval buckle engraved with the image of a skull and crossbones}}&lt;br /&gt;
: {{sloot|i|navy blue captain&#039;s hat with braided gold trim}}&lt;br /&gt;
* {{sloot|i|dented steel lunch pail crafted from parts of a great helm}}&lt;br /&gt;
:{{sloot|i|bottle of fresh milk}}&lt;br /&gt;
:{{sloot|i|corned beef sandwich on dark rye bread}}&lt;br /&gt;
:{{sloot|i|fresh carrot}}&lt;br /&gt;
:{{sloot|i|snow pear}}&lt;br /&gt;
:{{sloot|i|sugared duck cookie decorated with yellow icing}}&lt;br /&gt;
:{{sloot|i|wedge of chevre cheese}}&lt;br /&gt;
* {{sloot|i|eventide shadesatin shoulder bag with moonstone beaded ties}}&lt;br /&gt;
* {{sloot|i|fringed leather pouch decorated with amber beads}}&lt;br /&gt;
* {{sloot|i|large yellowed vulture skull with blood rubies set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|red satin handbag accented with tiny metallic studs}}&lt;br /&gt;
* {{sloot|i|pale blue moonsilk reticule beaded with a pattern of Death&#039;s Shadow lilies}}&lt;br /&gt;
* {{sloot|i|shrunken yeehar skull with twin howlite spheres set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|silk-covered chest harness}}&lt;br /&gt;
* {{sloot|i|soft burgundy suede thigh pouch embellished with creamy lace and seed pearls}}&lt;br /&gt;
* {{sloot|i|tall gold-chased stein set with leaves of absinthe emerald}}&lt;br /&gt;
* {{sloot|i|leather ankle sheath painted with the image of a coiling sea snake}}&lt;br /&gt;
:{{sloot|w|serrated steel dagger topped with an Eluned&#039;s tear sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
* {{sloot|i|azure doublet of silk brocade with slashed sleeves}}&lt;br /&gt;
* {{sloot|i|azure samite headscarf trimmed with a mosaic border of tiny seed pearls}}&lt;br /&gt;
* {{sloot|i|belt fashioned from strung-together leather snowflakes}}&lt;br /&gt;
* {{sloot|i|black and red woolen kilt fastened with a golden flame pin}}&lt;br /&gt;
* {{sloot|i|black Gemfire velvet cavalier&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|black hooded cloak bearing blue camocas flames}}&lt;br /&gt;
* {{sloot|i|black suede pants embroidered with snarling lion along one leg}}&lt;br /&gt;
* {{sloot|i|black velvet cloak secured at the neck with a crescent pin}}&lt;br /&gt;
* {{sloot|i|black velvet doublet with golden satin epaulets}}&lt;br /&gt;
* {{sloot|i|braided belt with plush tassels}}&lt;br /&gt;
* {{sloot|i|cashmere socks striped in shades of pink and grey}}&lt;br /&gt;
* {{sloot|i|charcoal grey gentleman&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|cloak of satin overlaid with delicate Albarian lace|&amp;lt;color&amp;gt; cloak of satin overlaid with delicate Albarian lace}}&lt;br /&gt;
* {{sloot|i|creamy brocade milady&#039;s cloak trimmed in twisted satin cording}}&lt;br /&gt;
* {{sloot|i|crumpled black-felt top hat encircled with a bejeweled ribbon}}&lt;br /&gt;
* {{sloot|i|dashing black brocade doublet with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|diaphanous length of nightmare-black silk patterned with vivid fuchsia blotches}}&lt;br /&gt;
* {{sloot|i|draped crimson and blue-grey steelsilk battle cloak}}&lt;br /&gt;
* {{sloot|i|elegant icesilk gown with sapphire and aquamarine accents}}&lt;br /&gt;
* {{sloot|i|farandine hat shaped like a raccoon}}&lt;br /&gt;
* {{sloot|i|fitted black brocade doublet accented with small lion&#039;s head buttons}}&lt;br /&gt;
: {{sloot|w|pearl-handled dagger with a golden lion&#039;s head pommel}}&lt;br /&gt;
* {{sloot|i|floor-length hooded cloak with silver-studded trim}}&lt;br /&gt;
* {{sloot|i|full-length white fox cloak trimmed with slender mink tails}}&lt;br /&gt;
* {{sloot|i|gilded half-mask adorned with vibrant feathers}}&lt;br /&gt;
* {{sloot|i|green silk sundress trimmed with Elven lace and tiny glacier emeralds}}&lt;br /&gt;
* {{sloot|i|heavy black leather longcoat with ornate silversteel buttons carved to resemble grinning skulls}}&lt;br /&gt;
* {{sloot|i|heavy woolen cloak dyed in shades of green}}&lt;br /&gt;
* {{sloot|i|hooded sand-colored burnoose}}&lt;br /&gt;
* {{sloot|i|lavish brocade greatcloak with a deep billowing hood}}&lt;br /&gt;
* {{sloot|i|layered rosecloth gown of gradient reds belted by braided silverweave}}&lt;br /&gt;
* {{sloot|i|length of amethyst damask fabric}}&lt;br /&gt;
* {{sloot|i|length of blue Elven silk fabric}}&lt;br /&gt;
* {{sloot|i|length of bone-white elven silk fabric with a deep crimson lining}}&lt;br /&gt;
* {{sloot|i|length of icesilk fabric}}&lt;br /&gt;
* {{sloot|i|length of pitch-black nightsilk beaded with lustrous idopun pearls}}&lt;br /&gt;
* {{sloot|i|length of snow-white fabric edged with stylized embroidery}}&lt;br /&gt;
* {{sloot|i|length of undyed Musparan silk weighted with vibrant dragonvein agates}}&lt;br /&gt;
* {{sloot|i|loose-fitting gauze pants with beaded pockets }}&lt;br /&gt;
* {{sloot|i|Maelshyvean iconoclast&#039;s robe of purple-speckled deep blue velvet}}&lt;br /&gt;
* {{sloot|i|mottled red half-mask with small black horns}}&lt;br /&gt;
* {{sloot|i|mottled smoke-grey zibeline cloak with a vibrant golden firesilk lining}}&lt;br /&gt;
* {{sloot|i|pair of grey leather ankle boots decorated with silver chain}}&lt;br /&gt;
* {{sloot|i|pair of silk wings decorated with overlapping ice crystals}}&lt;br /&gt;
* {{sloot|i|pale grey swordsman&#039;s shirt with animite buttons}}&lt;br /&gt;
* {{sloot|i|pale silver dance veil crafted from mistsilk}}&lt;br /&gt;
* {{sloot|i|persimmon leather knee boots molded to resemble writhing flames}}&lt;br /&gt;
* {{sloot|i|plum satin corset trimmed with matching bejeweled lace}}&lt;br /&gt;
* {{sloot|i|ratty rumpled cape made of varicolored rat pelts}}&lt;br /&gt;
* {{sloot|i|raw-mistsilk fencing shirt with high-laced sleeves and a ruffled collar}}&lt;br /&gt;
* {{sloot|i|red and black diagonally striped tabard emblazoned with the gremlin of Spangklud}}&lt;br /&gt;
* {{sloot|i|red satin high-heeled sandals accented with glistening rubies}}&lt;br /&gt;
* {{sloot|i|sand-hued Velakan linen pants}}&lt;br /&gt;
* {{sloot|i|sheer gown of pale blue turbaurs lined in white silk}}&lt;br /&gt;
* {{sloot|i|soft black silk gown}}&lt;br /&gt;
* {{sloot|i|soft umber burnoose embroidered with rich golden scrollwork}}&lt;br /&gt;
* {{sloot|i|softly flowing gown of burnished copper silk and rich honey-hued jaspe}} &lt;br /&gt;
* {{sloot|i|suede shirt with the image of a panther branded on it}}&lt;br /&gt;
* {{sloot|i|tailored dove-grey vest with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|teal and russet dancing skirt accented with cascading silk ribbons}}&lt;br /&gt;
* {{sloot|i|thick fleece-lined silverweave cloak with a deeply cowled hood}}&lt;br /&gt;
* {{sloot|i|tightly laced steelsilk bustier with snowy lace trim along the seams}}&lt;br /&gt;
* {{sloot|i|winged boots of thick leather sculpted to resemble massive vulture feet}}&lt;br /&gt;
* {{sloot|i|Zsikiel tartan vest}}&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
* {{sloot|i|dragonwood lyre carved to resemble a fierce wyrm}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
* {{sloot|i|animite chains dangling an array of brilliant bearclaw emeralds}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Paladins&#039; Guild}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Warrior Mage Guild}}&lt;br /&gt;
* {{sloot|i|black velvet choker dangling a stunning midnight diamond}}&lt;br /&gt;
* {{sloot|i|cloud-shaped ebony haircomb accented with a jagged bolt of bloodmist garnet}}&lt;br /&gt;
* {{sloot|i|clutch of tourmaline geshiloira hung from a silver chain}}&lt;br /&gt;
* {{sloot|i|dangling squash-shaped earring of dark aubergine amethyst suspended from a leaf-shaped gold hook}}&lt;br /&gt;
* {{sloot|i|delicate platinum ring displaying a perfect idopun pearl}}&lt;br /&gt;
* {{sloot|i|etched electrum toe bells}}&lt;br /&gt;
* {{sloot|i|etched gold toe bells}}&lt;br /&gt;
* {{sloot|i|filigreed silver diadem covered with dazzling snowflakes}}&lt;br /&gt;
* {{sloot|i|flawless silversteel band inlaid with a pattern of svelae waves}}&lt;br /&gt;
* {{sloot|i|glistening trillion-cut Gemfire ruby}}&lt;br /&gt;
* {{sloot|i|heavily embellished wrist cuff fashioned from precious metals}}&lt;br /&gt;
* {{sloot|i|heavy platinum ring crafted to resemble a misshapen skull}}&lt;br /&gt;
* {{sloot|i|icesteel hip-chain dangling ivy-shaped emeralds}}&lt;br /&gt;
* {{sloot|i|length of tarnished silver wire}}&lt;br /&gt;
* {{sloot|i|pair of carved ivory fangs}}&lt;br /&gt;
* {{sloot|i|pair of platinum teardrop earrings dangling ovals of midnight onyx }}&lt;br /&gt;
* {{sloot|i|pair of quartz snowdrops hung from a length of silk}}&lt;br /&gt;
* {{sloot|i|pair of shield-shaped cufflinks}} &lt;br /&gt;
* {{sloot|i|pair of silver hairsticks}}&lt;br /&gt;
* {{sloot|i|platinum-rimmed monocle etched with an elaborate knotwork design}}&lt;br /&gt;
* {{sloot|i|polished gold ring set with a carved zircon}}&lt;br /&gt;
* {{sloot|i|polished silver ring inlaid with tiny cambrinth lion&#039;s heads}}&lt;br /&gt;
* {{sloot|i|series of animite chains dangling ivory pony charms}}&lt;br /&gt;
* {{sloot|i|serpentine platinum hip-chain with tiny dangling bells and ruby-eyed zombie charms}}&lt;br /&gt;
* {{sloot|i| silversteel anklets festooned with animal skulls}}&lt;br /&gt;
* {{sloot|i|square icesteel monocle edged with sapphire chips}}&lt;br /&gt;
* {{sloot|i|silver and heartwood engagement ring}}&lt;br /&gt;
* {{sloot|i|slender azurelle armband carved in a feline form set with eldring eyes}}&lt;br /&gt;
* {{sloot|i|small animite monocle edged with tiny jade leaves}}&lt;br /&gt;
* {{sloot|i|small red-gold haircomb engraved with twin-crossed swords}}&lt;br /&gt;
* {{sloot|i|trio of silk glaysker flowers strung from a length of black satin}}&lt;br /&gt;
* {{sloot|i|wide platinum anniversary ring embellished with a pair of summer&#039;s heart sapphires}}&lt;br /&gt;
* {{sloot|i|wide silver knotwork ring displaying a vibrant blue topaz}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* {{sloot|i|albredine crystal ring surrounded with glistening amethysts}}&lt;br /&gt;
* {{sloot|i|cambrinth fish ring}}&lt;br /&gt;
* {{sloot|i|cambrinth squirrel charm suspended from a golden silk cord}}&lt;br /&gt;
* {{sloot|i|cambrinth wristband set with a magnificent huntress diamond}}&lt;br /&gt;
* {{sloot|i|gleaming silver signet ring crested with a cambrinth falcon&#039;s head}}&lt;br /&gt;
* {{sloot|i|tarnished silver armband inlaid with black cambrinth wyverns}}&lt;br /&gt;
* {{sloot|i|twisted chakrel torque embellished with a central bloodstone}}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* {{sloot|i|animite half-mask inlaid with lush moonstone Damaris&#039; Dream roses}}&lt;br /&gt;
* {{sloot|i|black snakeskin trousers with a warning tag on it}}&lt;br /&gt;
* {{sloot|i|bewildered marionette}}&lt;br /&gt;
* {{sloot|i|blood dryad figurine with a tiny gold longsword}}&lt;br /&gt;
* {{sloot|i|brightly painted strawberries}}&lt;br /&gt;
* {{sloot|i|brilliant ultramarine blue umbrella painted with leaping dolphins in your left hand }}&lt;br /&gt;
* {{sloot|i|brushed platinum trophy}}&lt;br /&gt;
* {{sloot|i|carved acanth Kronar}}&lt;br /&gt;
* {{sloot|i|carved bone-rimmed spectacles}}&lt;br /&gt;
* {{sloot|i|carved copperwood bears}}&lt;br /&gt;
* {{sloot|i|carved flamewood abacus with polished vardite beads}}&lt;br /&gt;
* {{sloot|i|carved smokewood owls}}&lt;br /&gt;
* {{sloot|i|carved wooden pipe shaped like a monkey&#039;s head}}&lt;br /&gt;
* {{sloot|i|chess board}}&lt;br /&gt;
* {{sloot|i|colorfully painted kaleidoscope}}&lt;br /&gt;
* {{sloot|i|crystal sculpture of a rearing wild horse}}&lt;br /&gt;
* {{sloot|i|cracked sandalwood talking stick wrought into the form of a white rabbit}}&lt;br /&gt;
* {{sloot|i|dark leather half mask edged in bristly fur with a boar-like snout}}&lt;br /&gt;
* {{sloot|i|delicate glass globe}}&lt;br /&gt;
* {{sloot|i|elegant raw silk fan painted with whorls of swirling smoke}}&lt;br /&gt;
* {{sloot|i|fluted gold-trimmed fishbowl}}&lt;br /&gt;
* {{sloot|i|furry white rabbit&#039;s foot}}&lt;br /&gt;
* {{sloot|i|gilded leather handbook titled &amp;quot;Traditions of the S&#039;Kra Mur&amp;quot;}}&lt;br /&gt;
* {{sloot|i|Grazhite}}&lt;br /&gt;
* {{sloot|i|hammered gold flask adorned with kertig chasing and an imperial topaz}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a gold handle shaped like a lightning bolt}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a platinum handle shaped like a gear}}&lt;br /&gt;
* {{sloot|i|ironwood cane with an aquamarine handle shaped like a roiling wave}}&lt;br /&gt;
* {{sloot|i|Katambite}}&lt;br /&gt;
* {{sloot|i|light blue half mask accented with gleaming gemstone waves}}&lt;br /&gt;
* {{sloot|i|Merewaldite}}&lt;br /&gt;
* {{sloot|i|miniature treasure chests}}&lt;br /&gt;
* {{sloot|i|nightmare-black vulture feather quill with an animite tip}}&lt;br /&gt;
* {{sloot|i|nightsilk fan embroidered with a port scene engulfed by fog}}&lt;br /&gt;
* {{sloot|i|ornately engraved glaes belt knife}}&lt;br /&gt;
* {{sloot|i|pair of wire spectacles with star-shaped lenses}}&lt;br /&gt;
* {{sloot|i|pair of wyvern wings crafted from embossed leather}}&lt;br /&gt;
* {{sloot|i|Penhetite}}&lt;br /&gt;
* {{sloot|i|raw cotton cloth trimmed with tiny lace snowflakes}}&lt;br /&gt;
* {{sloot|i|red leather book titled &amp;quot;The Essential Tart Cookbook&amp;quot;}}&lt;br /&gt;
:{{sloot|i|red key}}&lt;br /&gt;
* {{sloot|i|scenic crystal globe}}&lt;br /&gt;
* {{sloot|i|scenic desert globe}}&lt;br /&gt;
* {{sloot|i|shiny pinwheel}}&lt;br /&gt;
* {{sloot|i|silver-handled razor adorned with small cambrinth discs}}&lt;br /&gt;
* {{sloot|i|silversteel lockpick encrusted with diamonds}}&lt;br /&gt;
* {{sloot|i|slick oilskin umbrella with an elaborately carved handle }}&lt;br /&gt;
* {{sloot|i|small golden crocodile}}&lt;br /&gt;
* {{sloot|i|small mechanical cleric}}&lt;br /&gt;
* {{sloot|i|splintered oak pipe carved into a blackberry vine}}&lt;br /&gt;
:{{sloot|i|rich chocolate tobacco}}&lt;br /&gt;
* {{sloot|i|stained-glass Wayerd pyramid portraying images of Flaming Arrow wolfsbane}}&lt;br /&gt;
* {{sloot|i|stuffed toy spear crafted from brown linen}}&lt;br /&gt;
* {{sloot|i|thin oblong polished silver flask}}&lt;br /&gt;
* {{sloot|i|treasure map}} - so mean!&lt;br /&gt;
* {{sloot|i|white linen handkerchief embroidered with a playful kelpie}}&lt;br /&gt;
* {{sloot|i|Verenite}}&lt;br /&gt;
* {{sloot|i|Xibarite}}&lt;br /&gt;
* {{sloot|i|Yoakenite}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430129</id>
		<title>Treasure map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430129"/>
		<updated>2015-11-17T21:50:11Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Item:Worn_and_tattered_map|worn and tattered map]] for traits.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage and example==&lt;br /&gt;
Map markings are unique to each map; below is one example.&amp;lt;br&amp;gt;&lt;br /&gt;
*{{com|rub}}:You smooth some of the wrinkles on the map as you pore over it, searching for meaning.&lt;br /&gt;
*{{com|turn}}: You rotate the tattered map, examining it from a different perspective.&lt;br /&gt;
*{{com|read}}: The map has a large &#039;X&#039; marked in the middle of it.  Near the marking, you can see several dotted lines forming a square.  Contour lines drawn along the map indicate that the destination is located near sea level, and a simple sketch of several buildings surrounds the &#039;X&#039;.  Straight lines have been drawn from the center, pointing north and southwest.  From other markings on the map, you guess that the destination is directly east of here.  Judging by your surrounding environment, you will find the treasure in this province.&amp;lt;br&amp;gt;[If you think you&#039;ve found the treasure, you can STUDY the map to see.]&lt;br /&gt;
*{{com|study}}: Used to claim the treasure when you are on the correct spot.  Otherwise, will display the map description as with {{tt|read}}.&lt;br /&gt;
&lt;br /&gt;
===Meaning of Markings===&lt;br /&gt;
Note that if properly set up, the maps will not lead to any premium or guild/race-restricted areas.&lt;br /&gt;
&lt;br /&gt;
Note that this data seems to be pulled from the environmental settings of the room it&#039;s in. As it seems to be an automated system, it should be possible to determine which each means.&lt;br /&gt;
====Surroundings====&lt;br /&gt;
* &#039;&#039;you can see wavy blue lines.&#039;&#039;: Underwater/in water?&lt;br /&gt;
* &#039;&#039;you can see a sketch of the opening of a cavern.&#039;&#039;: It is underground or in a cave.&lt;br /&gt;
* &#039;&#039;you can see several dotted lines forming a square.&#039;&#039;: No specific type.&lt;br /&gt;
====Elevation====&lt;br /&gt;
* &#039;&#039;indicate that the destination is located near sea level,&#039;&#039;: Indicates a rough idea of what elevation.&lt;br /&gt;
* &#039;&#039;Contour lines drawn along the map indicate that the destination is located at a high elevation&lt;br /&gt;
====Environment====&lt;br /&gt;
* &#039;&#039;a simple sketch of several buildings surrounds the &#039;X&#039;.&#039;&#039;: In a town or possibly building?.&lt;br /&gt;
* &#039;&#039;snow-peaked mountains are drawn next to the &#039;X&#039;.&#039;&#039;: In mountainous area.&lt;br /&gt;
* &#039;&#039;snow-covered trees surround the &#039;X&#039;&#039;&#039;: In mountainous forest?&lt;br /&gt;
* &#039;&#039;the mouth of a cavern surrounds the &#039;X&#039;.&#039;&#039;: Near the entrance of a cave.&lt;br /&gt;
* &#039;&#039;large angular boulders surround the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a drawing of two farm plots surrounds the &#039;X&#039;.&#039;&#039;: In a farming area.&lt;br /&gt;
* &#039;&#039;a filled box surrounds the &#039;X&#039;.&#039;&#039;: Dark area.&lt;br /&gt;
* &#039;&#039;a sketch of a grassy plateau is drawn above the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;simple sketches of deciduous trees surround the &#039;X&#039;.&#039;&#039;: Forested area.&lt;br /&gt;
* &#039;&#039;swamp grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;long grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;small bushes with pointy leaves are drawn near the &#039;X&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a simple house drawing surrounds the &#039;X&#039;&#039;&#039;: Housing area?&lt;br /&gt;
* &#039;&#039;empty space surrounds the &#039;X&#039;&#039;&#039;: Means the area does not possess any of the other possible environment types.&lt;br /&gt;
&lt;br /&gt;
====Exits====&lt;br /&gt;
* &#039;&#039;Straight lines have been drawn from the center, pointing&#039;&#039;: These are the exits to the room. Note that UP, DOWN, OUT and any GO or CLIMB exits would not be listed.&lt;br /&gt;
====Relative Location====&lt;br /&gt;
* &#039;&#039;the destination is &amp;lt;direction&amp;gt; of here.&#039;&#039;: This is based on the [[Zone Map]], though it should be noted that the player-made [[Ranik maps]] are not always correct in relation to each other.&lt;br /&gt;
* &#039;&#039;you guess that the destination is somewhere nearby.&#039;&#039;: You are in the same zone, which may or may not provide any information.&lt;br /&gt;
&lt;br /&gt;
==Possible Contents==&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|a|blackened chain balaclava adorned with a small bird skull}}&lt;br /&gt;
* {{sloot|a|blackened steel cuirass embellished with ocean jaspers}}&lt;br /&gt;
* {{sloot|a|half-faced damite spanghelm with an articulated neck flange}}&lt;br /&gt;
* {{sloot|a|muracite great helm sculpted to resemble the visage of a yawning shrew}}&lt;br /&gt;
* {{sloot|a|polished black ceremonial armor with gilded accents}}&lt;br /&gt;
* {{sloot|a|red-tinted chain hauberk embellished with mammoth hide}}&lt;br /&gt;
* {{sloot|a|rugged black leathers accented with bloodmist garnet studs along the seams}}&lt;br /&gt;
* {{sloot|a|steel great helm painted to resemble a fiery inferno}}&lt;br /&gt;
* {{sloot|a|thick leather gloves with bear fur trim}}&lt;br /&gt;
* {{sloot|a|vardite great helm sculpted to resemble the visage of a roaring lion}}&lt;br /&gt;
* {{sloot|a|visored platinum sallet resembling the head of a wyvern}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
* {{sloot|s|blackened steel targe embellished with a complex tyrium-studded design}}&lt;br /&gt;
* {{sloot|s|dull steel targe embossed with a stalking panther}}&lt;br /&gt;
* {{sloot|s|medium shield bearing electrum silhouettes of big cats}}&lt;br /&gt;
* {{sloot|s|polished black ceremonial tower shield with gilded accents}}&lt;br /&gt;
* {{sloot|s|scarred leather buckler shaped like a massive claw}}&lt;br /&gt;
* {{sloot|s|scarred kite shield}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{sloot|w|blackened steel sledgehammer (2)}}&lt;br /&gt;
* {{sloot|w|burnished steel greatsword with an intricately wrought handguard}}&lt;br /&gt;
* {{sloot|w|bo stick carved with lifelike sprites}}&lt;br /&gt;
* {{sloot|w|copperwood handled hatchet with a wedge-shaped kertig head}}&lt;br /&gt;
* {{sloot|w|Dwarven war hammer with an anvil-shaped kertig head}}&lt;br /&gt;
* {{sloot|i|embroidered nightweaver-silk sack}}&lt;br /&gt;
: {{sloot|w|delicately woven nightweaver-silk sling dyed to a dusky shade of blue and dotted with brilliant crystalline stars}}&lt;br /&gt;
: {{sloot|w|sturdy crystalline globe}}s&lt;br /&gt;
* {{sloot|w|glaes jambiya with a carved lacewood hilt}}&lt;br /&gt;
* {{sloot|w|gold-handled razor inlaid with glistening black diamonds}}&lt;br /&gt;
* {{sloot|w|golden trident accented with tiny seed pearls}}&lt;br /&gt;
* {{sloot|w|heavy blackened-steel sledgehammer etched with a stylized wyvern}}&lt;br /&gt;
* {{sloot|w|heavy mace with a kertig head carved to resemble a coiled dragon}}&lt;br /&gt;
* {{sloot|w|hook-bladed darkstone skinning knife with a carved dragonwood grip}}&lt;br /&gt;
* {{sloot|w|jewel-hilted gnomish long blade incised with a blood channel}}&lt;br /&gt;
* {{sloot|w|kertig pole axe with a spiral-carved ironwood haft}}&lt;br /&gt;
* {{sloot|w|light silversteel throwing axe with a balanced dragonwood haft}}&lt;br /&gt;
* {{sloot|w|light throwing axe with a heart-shaped piercing}}&lt;br /&gt;
* {{sloot|w|mistwood-hafted hatchet with a steel head bearing a star-shaped piercing}}&lt;br /&gt;
* {{sloot|w|oak hafted triple-chain flail}}&lt;br /&gt;
* {{sloot|w|pale silvery dao with an etched blade and gem-set hilt}}&lt;br /&gt;
* {{sloot|w|polished steel sabre with a jeweled hilt}}&lt;br /&gt;
* {{sloot|w|short-hafted hand mace with a knobby silversteel head}}&lt;br /&gt;
* {{sloot|w|silversteel hawkbill with a leather-wrapped ironwood handle}}&lt;br /&gt;
* {{sloot|w|slender glaes furrier&#039;s knife with a carved amber handle}}&lt;br /&gt;
* {{sloot|w|slender steel dagger with a tasseled ring pommel}}&lt;br /&gt;
* {{sloot|w|smokewood nightstick studded with heavy vardite knobs}}&lt;br /&gt;
* {{sloot|w|smokewood-hafted ranseur with a haralun tip and cross-hilt}}&lt;br /&gt;
* {{sloot|w|soot-stained arrow}}s x 10&lt;br /&gt;
* {{sloot|w|spiked skull-topped mace}}&lt;br /&gt;
* {{sloot|w|steel cutlass with an etched blade and leather-wound hilt}}&lt;br /&gt;
* {{sloot|w|steel hurling axe with a cambrinth-inlaid handle}}&lt;br /&gt;
* {{sloot|w|steel throwing hammer with a leather-wrapped haft}}&lt;br /&gt;
* {{sloot|w|triple-edged silver bodice dagger with an inlaid cloisonne handle}}&lt;br /&gt;
* {{sloot|w|tyrium bastard sword with a glaes pommel}}&lt;br /&gt;
* {{sloot|w|tyrium sledgehammer with a leather-wound handle}}&lt;br /&gt;
* {{sloot|w|vardite-studded cosh carved from burled flamewood}}&lt;br /&gt;
* {{sloot|w|wide-bladed haralun hand axe with a long copperwood haft}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by a mammoth&#039;s head buckle}}&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by an emerald snake}}&lt;br /&gt;
* {{sloot|i|chamois thigh quiver adorned with cambrinth beads}}&lt;br /&gt;
* {{sloot|i|cracked ironwood captain&#039;s seachest}}&lt;br /&gt;
: {{sloot|i|blue wool captain&#039;s coat with braided silver epaulettes}}&lt;br /&gt;
: {{sloot|i|braided suede belt with an oval buckle engraved with the image of a skull and crossbones}}&lt;br /&gt;
: {{sloot|i|navy blue captain&#039;s hat with braided gold trim}}&lt;br /&gt;
* {{sloot|i|dented steel lunch pail crafted from parts of a great helm}}&lt;br /&gt;
:{{sloot|i|bottle of fresh milk}}&lt;br /&gt;
:{{sloot|i|corned beef sandwich on dark rye bread}}&lt;br /&gt;
:{{sloot|i|fresh carrot}}&lt;br /&gt;
:{{sloot|i|snow pear}}&lt;br /&gt;
:{{sloot|i|sugared duck cookie decorated with yellow icing}}&lt;br /&gt;
:{{sloot|i|wedge of chevre cheese}}&lt;br /&gt;
* {{sloot|i|eventide shadesatin shoulder bag with moonstone beaded ties}}&lt;br /&gt;
* {{sloot|i|fringed leather pouch decorated with amber beads}}&lt;br /&gt;
* {{sloot|i|large yellowed vulture skull with blood rubies set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|red satin handbag accented with tiny metallic studs}}&lt;br /&gt;
* {{sloot|i|pale blue moonsilk reticule beaded with a pattern of Death&#039;s Shadow lilies}}&lt;br /&gt;
* {{sloot|i|shrunken yeehar skull with twin howlite spheres set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|silk-covered chest harness}}&lt;br /&gt;
* {{sloot|i|soft burgundy suede thigh pouch embellished with creamy lace and seed pearls}}&lt;br /&gt;
* {{sloot|i|tall gold-chased stein set with leaves of absinthe emerald}}&lt;br /&gt;
* {{sloot|i|leather ankle sheath painted with the image of a coiling sea snake}}&lt;br /&gt;
:{{sloot|w|serrated steel dagger topped with an Eluned&#039;s tear sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
* {{sloot|i|azure doublet of silk brocade with slashed sleeves}}&lt;br /&gt;
* {{sloot|i|azure samite headscarf trimmed with a mosaic border of tiny seed pearls}}&lt;br /&gt;
* {{sloot|i|belt fashioned from strung-together leather snowflakes}}&lt;br /&gt;
* {{sloot|i|black and red woolen kilt fastened with a golden flame pin}}&lt;br /&gt;
* {{sloot|i|black Gemfire velvet cavalier&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|black hooded cloak bearing blue camocas flames}}&lt;br /&gt;
* {{sloot|i|black suede pants embroidered with snarling lion along one leg}}&lt;br /&gt;
* {{sloot|i|black velvet cloak secured at the neck with a crescent pin}}&lt;br /&gt;
* {{sloot|i|black velvet doublet with golden satin epaulets}}&lt;br /&gt;
* {{sloot|i|braided belt with plush tassels}}&lt;br /&gt;
* {{sloot|i|cashmere socks striped in shades of pink and grey}}&lt;br /&gt;
* {{sloot|i|charcoal grey gentleman&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|cloak of satin overlaid with delicate Albarian lace|&amp;lt;color&amp;gt; cloak of satin overlaid with delicate Albarian lace}}&lt;br /&gt;
* {{sloot|i|creamy brocade milady&#039;s cloak trimmed in twisted satin cording}}&lt;br /&gt;
* {{sloot|i|crumpled black-felt top hat encircled with a bejeweled ribbon}}&lt;br /&gt;
* {{sloot|i|dashing black brocade doublet with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|diaphanous length of nightmare-black silk patterned with vivid fuchsia blotches}}&lt;br /&gt;
* {{sloot|i|draped crimson and blue-grey steelsilk battle cloak}}&lt;br /&gt;
* {{sloot|i|elegant icesilk gown with sapphire and aquamarine accents}}&lt;br /&gt;
* {{sloot|i|farandine hat shaped like a raccoon}}&lt;br /&gt;
* {{sloot|i|fitted black brocade doublet accented with small lion&#039;s head buttons}}&lt;br /&gt;
: {{sloot|w|pearl-handled dagger with a golden lion&#039;s head pommel}}&lt;br /&gt;
* {{sloot|i|floor-length hooded cloak with silver-studded trim}}&lt;br /&gt;
* {{sloot|i|gilded half-mask adorned with vibrant feathers}}&lt;br /&gt;
* {{sloot|i|green silk sundress trimmed with Elven lace and tiny glacier emeralds}}&lt;br /&gt;
* {{sloot|i|heavy black leather longcoat with ornate silversteel buttons carved to resemble grinning skulls}}&lt;br /&gt;
* {{sloot|i|heavy woolen cloak dyed in shades of green}}&lt;br /&gt;
* {{sloot|i|hooded sand-colored burnoose}}&lt;br /&gt;
* {{sloot|i|lavish brocade greatcloak with a deep billowing hood}}&lt;br /&gt;
* {{sloot|i|layered rosecloth gown of gradient reds belted by braided silverweave}}&lt;br /&gt;
* {{sloot|i|length of amethyst damask fabric}}&lt;br /&gt;
* {{sloot|i|length of blue Elven silk fabric}}&lt;br /&gt;
* {{sloot|i|length of bone-white elven silk fabric with a deep crimson lining}}&lt;br /&gt;
* {{sloot|i|length of icesilk fabric}}&lt;br /&gt;
* {{sloot|i|length of pitch-black nightsilk beaded with lustrous idopun pearls}}&lt;br /&gt;
* {{sloot|i|length of snow-white fabric edged with stylized embroidery}}&lt;br /&gt;
* {{sloot|i|length of undyed Musparan silk weighted with vibrant dragonvein agates}}&lt;br /&gt;
* {{sloot|i|loose-fitting gauze pants with beaded pockets }}&lt;br /&gt;
* {{sloot|i|Maelshyvean iconoclast&#039;s robe of purple-speckled deep blue velvet}}&lt;br /&gt;
* {{sloot|i|mottled red half-mask with small black horns}}&lt;br /&gt;
* {{sloot|i|mottled smoke-grey zibeline cloak with a vibrant golden firesilk lining}}&lt;br /&gt;
* {{sloot|i|pair of grey leather ankle boots decorated with silver chain}}&lt;br /&gt;
* {{sloot|i|pair of silk wings decorated with overlapping ice crystals}}&lt;br /&gt;
* {{sloot|i|pale grey swordsman&#039;s shirt with animite buttons}}&lt;br /&gt;
* {{sloot|i|pale silver dance veil crafted from mistsilk}}&lt;br /&gt;
* {{sloot|i|persimmon leather knee boots molded to resemble writhing flames}}&lt;br /&gt;
* {{sloot|i|plum satin corset trimmed with matching bejeweled lace}}&lt;br /&gt;
* {{sloot|i|ratty rumpled cape made of varicolored rat pelts}}&lt;br /&gt;
* {{sloot|i|raw-mistsilk fencing shirt with high-laced sleeves and a ruffled collar}}&lt;br /&gt;
* {{sloot|i|red and black diagonally striped tabard emblazoned with the gremlin of Spangklud}}&lt;br /&gt;
* {{sloot|i|red satin high-heeled sandals accented with glistening rubies}}&lt;br /&gt;
* {{sloot|i|sand-hued Velakan linen pants}}&lt;br /&gt;
* {{sloot|i|sheer gown of pale blue turbaurs lined in white silk}}&lt;br /&gt;
* {{sloot|i|soft black silk gown}}&lt;br /&gt;
* {{sloot|i|soft umber burnoose embroidered with rich golden scrollwork}}&lt;br /&gt;
* {{sloot|i|suede shirt with the image of a panther branded on it}}&lt;br /&gt;
* {{sloot|i|tailored dove-grey vest with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|teal and russet dancing skirt accented with cascading silk ribbons}}&lt;br /&gt;
* {{sloot|i|thick fleece-lined silverweave cloak with a deeply cowled hood}}&lt;br /&gt;
* {{sloot|i|tightly laced steelsilk bustier with snowy lace trim along the seams}}&lt;br /&gt;
* {{sloot|i|winged boots of thick leather sculpted to resemble massive vulture feet}}&lt;br /&gt;
* {{sloot|i|Zsikiel tartan vest}}&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
* {{sloot|i|dragonwood lyre carved to resemble a fierce wyrm}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
* {{sloot|i|animite chains dangling an array of brilliant bearclaw emeralds}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Paladins&#039; Guild}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Warrior Mage Guild}}&lt;br /&gt;
* {{sloot|i|black velvet choker dangling a stunning midnight diamond}}&lt;br /&gt;
* {{sloot|i|cloud-shaped ebony haircomb accented with a jagged bolt of bloodmist garnet}}&lt;br /&gt;
* {{sloot|i|clutch of tourmaline geshiloira hung from a silver chain}}&lt;br /&gt;
* {{sloot|i|dangling squash-shaped earring of dark aubergine amethyst suspended from a leaf-shaped gold hook}}&lt;br /&gt;
* {{sloot|i|delicate platinum ring displaying a perfect idopun pearl}}&lt;br /&gt;
* {{sloot|i|etched electrum toe bells}}&lt;br /&gt;
* {{sloot|i|etched gold toe bells}}&lt;br /&gt;
* {{sloot|i|filigreed silver diadem covered with dazzling snowflakes}}&lt;br /&gt;
* {{sloot|i|flawless silversteel band inlaid with a pattern of svelae waves}}&lt;br /&gt;
* {{sloot|i|glistening trillion-cut Gemfire ruby}}&lt;br /&gt;
* {{sloot|i|heavily embellished wrist cuff fashioned from precious metals}}&lt;br /&gt;
* {{sloot|i|heavy platinum ring crafted to resemble a misshapen skull}}&lt;br /&gt;
* {{sloot|i|icesteel hip-chain dangling ivy-shaped emeralds}}&lt;br /&gt;
* {{sloot|i|length of tarnished silver wire}}&lt;br /&gt;
* {{sloot|i|pair of carved ivory fangs}}&lt;br /&gt;
* {{sloot|i|pair of platinum teardrop earrings dangling ovals of midnight onyx }}&lt;br /&gt;
* {{sloot|i|pair of quartz snowdrops hung from a length of silk}}&lt;br /&gt;
* {{sloot|i|pair of shield-shaped cufflinks}} &lt;br /&gt;
* {{sloot|i|pair of silver hairsticks}}&lt;br /&gt;
* {{sloot|i|platinum-rimmed monocle etched with an elaborate knotwork design}}&lt;br /&gt;
* {{sloot|i|polished gold ring set with a carved zircon}}&lt;br /&gt;
* {{sloot|i|polished silver ring inlaid with tiny cambrinth lion&#039;s heads}}&lt;br /&gt;
* {{sloot|i|series of animite chains dangling ivory pony charms}}&lt;br /&gt;
* {{sloot|i|serpentine platinum hip-chain with tiny dangling bells and ruby-eyed zombie charms}}&lt;br /&gt;
* {{sloot|i| silversteel anklets festooned with animal skulls}}&lt;br /&gt;
* {{sloot|i|square icesteel monocle edged with sapphire chips}}&lt;br /&gt;
* {{sloot|i|silver and heartwood engagement ring}}&lt;br /&gt;
* {{sloot|i|slender azurelle armband carved in a feline form set with eldring eyes}}&lt;br /&gt;
* {{sloot|i|small animite monocle edged with tiny jade leaves}}&lt;br /&gt;
* {{sloot|i|small red-gold haircomb engraved with twin-crossed swords}}&lt;br /&gt;
* {{sloot|i|trio of silk glaysker flowers strung from a length of black satin}}&lt;br /&gt;
* {{sloot|i|wide platinum anniversary ring embellished with a pair of summer&#039;s heart sapphires}}&lt;br /&gt;
* {{sloot|i|wide silver knotwork ring displaying a vibrant blue topaz}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* {{sloot|i|albredine crystal ring surrounded with glistening amethysts}}&lt;br /&gt;
* {{sloot|i|cambrinth fish ring}}&lt;br /&gt;
* {{sloot|i|cambrinth squirrel charm suspended from a golden silk cord}}&lt;br /&gt;
* {{sloot|i|cambrinth wristband set with a magnificent huntress diamond}}&lt;br /&gt;
* {{sloot|i|gleaming silver signet ring crested with a cambrinth falcon&#039;s head}}&lt;br /&gt;
* {{sloot|i|tarnished silver armband inlaid with black cambrinth wyverns}}&lt;br /&gt;
* {{sloot|i|twisted chakrel torque embellished with a central bloodstone}}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* {{sloot|i|animite half-mask inlaid with lush moonstone Damaris&#039; Dream roses}}&lt;br /&gt;
* {{sloot|i|black snakeskin trousers with a warning tag on it}}&lt;br /&gt;
* {{sloot|i|bewildered marionette}}&lt;br /&gt;
* {{sloot|i|blood dryad figurine with a tiny gold longsword}}&lt;br /&gt;
* {{sloot|i|brightly painted strawberries}}&lt;br /&gt;
* {{sloot|i|brilliant ultramarine blue umbrella painted with leaping dolphins in your left hand }}&lt;br /&gt;
* {{sloot|i|brushed platinum trophy}}&lt;br /&gt;
* {{sloot|i|carved acanth Kronar}}&lt;br /&gt;
* {{sloot|i|carved bone-rimmed spectacles}}&lt;br /&gt;
* {{sloot|i|carved copperwood bears}}&lt;br /&gt;
* {{sloot|i|carved flamewood abacus with polished vardite beads}}&lt;br /&gt;
* {{sloot|i|carved smokewood owls}}&lt;br /&gt;
* {{sloot|i|carved wooden pipe shaped like a monkey&#039;s head}}&lt;br /&gt;
* {{sloot|i|chess board}}&lt;br /&gt;
* {{sloot|i|colorfully painted kaleidoscope}}&lt;br /&gt;
* {{sloot|i|crystal sculpture of a rearing wild horse}}&lt;br /&gt;
* {{sloot|i|cracked sandalwood talking stick wrought into the form of a white rabbit}}&lt;br /&gt;
* {{sloot|i|dark leather half mask edged in bristly fur with a boar-like snout}}&lt;br /&gt;
* {{sloot|i|delicate glass globe}}&lt;br /&gt;
* {{sloot|i|elegant raw silk fan painted with whorls of swirling smoke}}&lt;br /&gt;
* {{sloot|i|fluted gold-trimmed fishbowl}}&lt;br /&gt;
* {{sloot|i|furry white rabbit&#039;s foot}}&lt;br /&gt;
* {{sloot|i|gilded leather handbook titled &amp;quot;Traditions of the S&#039;Kra Mur&amp;quot;}}&lt;br /&gt;
* {{sloot|i|Grazhite}}&lt;br /&gt;
* {{sloot|i|hammered gold flask adorned with kertig chasing and an imperial topaz}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a gold handle shaped like a lightning bolt}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a platinum handle shaped like a gear}}&lt;br /&gt;
* {{sloot|i|ironwood cane with an aquamarine handle shaped like a roiling wave}}&lt;br /&gt;
* {{sloot|i|Katambite}}&lt;br /&gt;
* {{sloot|i|light blue half mask accented with gleaming gemstone waves}}&lt;br /&gt;
* {{sloot|i|Merewaldite}}&lt;br /&gt;
* {{sloot|i|miniature treasure chests}}&lt;br /&gt;
* {{sloot|i|nightmare-black vulture feather quill with an animite tip}}&lt;br /&gt;
* {{sloot|i|nightsilk fan embroidered with a port scene engulfed by fog}}&lt;br /&gt;
* {{sloot|i|ornately engraved glaes belt knife}}&lt;br /&gt;
* {{sloot|i|pair of wire spectacles with star-shaped lenses}}&lt;br /&gt;
* {{sloot|i|pair of wyvern wings crafted from embossed leather}}&lt;br /&gt;
* {{sloot|i|Penhetite}}&lt;br /&gt;
* {{sloot|i|raw cotton cloth trimmed with tiny lace snowflakes}}&lt;br /&gt;
* {{sloot|i|red leather book titled &amp;quot;The Essential Tart Cookbook&amp;quot;}}&lt;br /&gt;
:{{sloot|i|red key}}&lt;br /&gt;
* {{sloot|i|scenic crystal globe}}&lt;br /&gt;
* {{sloot|i|scenic desert globe}}&lt;br /&gt;
* {{sloot|i|shiny pinwheel}}&lt;br /&gt;
* {{sloot|i|silver-handled razor adorned with small cambrinth discs}}&lt;br /&gt;
* {{sloot|i|silversteel lockpick encrusted with diamonds}}&lt;br /&gt;
* {{sloot|i|slick oilskin umbrella with an elaborately carved handle }}&lt;br /&gt;
* {{sloot|i|small golden crocodile}}&lt;br /&gt;
* {{sloot|i|small mechanical cleric}}&lt;br /&gt;
* {{sloot|i|splintered oak pipe carved into a blackberry vine}}&lt;br /&gt;
:{{sloot|i|rich chocolate tobacco}}&lt;br /&gt;
* {{sloot|i|stained-glass Wayerd pyramid portraying images of Flaming Arrow wolfsbane}}&lt;br /&gt;
* {{sloot|i|stuffed toy spear crafted from brown linen}}&lt;br /&gt;
* {{sloot|i|thin oblong polished silver flask}}&lt;br /&gt;
* {{sloot|i|treasure map}} - so mean!&lt;br /&gt;
* {{sloot|i|white linen handkerchief embroidered with a playful kelpie}}&lt;br /&gt;
* {{sloot|i|Verenite}}&lt;br /&gt;
* {{sloot|i|Xibarite}}&lt;br /&gt;
* {{sloot|i|Yoakenite}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Brilliant_ultramarine_blue_umbrella_painted_with_leaping_dolphins&amp;diff=430116</id>
		<title>Item:Brilliant ultramarine blue umbrella painted with leaping dolphins</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Brilliant_ultramarine_blue_umbrella_painted_with_leaping_dolphins&amp;diff=430116"/>
		<updated>2015-11-17T17:45:32Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=umbrella&lt;br /&gt;
|look=Tiny diamond droplets adorn the edges of the umbrella.&lt;br /&gt;
|MTag=&lt;br /&gt;
|CTag=brown&lt;br /&gt;
|STag=otter&lt;br /&gt;
|type=verby&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=7,500&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==While Closed==&lt;br /&gt;
*{{com|lean}}: You lean gently on a slick oilskin umbrella with an elaborately carved handle, trying to look nonchalant.&lt;br /&gt;
*{{com|open}}: You open a slick oilskin umbrella with an elaborately carved handle with a snap.&lt;br /&gt;
*{{com|shake}}: You shake a slick oilskin umbrella with an elaborately carved handle and succeed in poking yourself in the eye.&lt;br /&gt;
*{{com|tap}}: You tap a slick oilskin umbrella with an elaborately carved handle on the ground and it flips up under your arm neatly.&lt;br /&gt;
*{{com|turn}}: You give a slick oilskin umbrella with an elaborately carved handle a quick spin from its handle, twirling it through your fingers.&lt;br /&gt;
*{{com|wave}}: You wave a slick oilskin umbrella with an elaborately carved handle in the air and do a little tap dance.&lt;br /&gt;
&lt;br /&gt;
==While Open==&lt;br /&gt;
*{{com|close}}: You slide a slick oilskin umbrella with an elaborately carved handle closed.&lt;br /&gt;
*{{com|lean}}: You lean awkwardly on a slick oilskin umbrella with an elaborately carved handle, wobbling slightly. It might work better if you close it first.&lt;br /&gt;
*{{com|shake}}: You shake a slick oilskin umbrella with an elaborately carved handle and nothing happens.  It might work better if you close it first.&lt;br /&gt;
*{{com|tap}}: You tap a slick oilskin umbrella with an elaborately carved handle on the ground and it snaps closed, pinching your finger in the process!  OUCH!&lt;br /&gt;
*{{com|turn}}: You twirl a slick oilskin umbrella with an elaborately carved handle over your head with a wink.&lt;br /&gt;
*{{com|wave}}: You wave a slick oilskin umbrella with an elaborately carved handle in the air and do a little tap dance.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Brilliant_ultramarine_blue_umbrella_painted_with_leaping_dolphins&amp;diff=430115</id>
		<title>Item:Brilliant ultramarine blue umbrella painted with leaping dolphins</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Brilliant_ultramarine_blue_umbrella_painted_with_leaping_dolphins&amp;diff=430115"/>
		<updated>2015-11-17T17:45:16Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=umbrella&lt;br /&gt;
|look=Tiny diamond droplets adorn the edges of the umbrella.&lt;br /&gt;
|MTag=oilskin, dafora pearl, pearl&lt;br /&gt;
|CTag=brown&lt;br /&gt;
|STag=otter&lt;br /&gt;
|type=verby&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=7,500&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==While Closed==&lt;br /&gt;
*{{com|lean}}: You lean gently on a slick oilskin umbrella with an elaborately carved handle, trying to look nonchalant.&lt;br /&gt;
*{{com|open}}: You open a slick oilskin umbrella with an elaborately carved handle with a snap.&lt;br /&gt;
*{{com|shake}}: You shake a slick oilskin umbrella with an elaborately carved handle and succeed in poking yourself in the eye.&lt;br /&gt;
*{{com|tap}}: You tap a slick oilskin umbrella with an elaborately carved handle on the ground and it flips up under your arm neatly.&lt;br /&gt;
*{{com|turn}}: You give a slick oilskin umbrella with an elaborately carved handle a quick spin from its handle, twirling it through your fingers.&lt;br /&gt;
*{{com|wave}}: You wave a slick oilskin umbrella with an elaborately carved handle in the air and do a little tap dance.&lt;br /&gt;
&lt;br /&gt;
==While Open==&lt;br /&gt;
*{{com|close}}: You slide a slick oilskin umbrella with an elaborately carved handle closed.&lt;br /&gt;
*{{com|lean}}: You lean awkwardly on a slick oilskin umbrella with an elaborately carved handle, wobbling slightly. It might work better if you close it first.&lt;br /&gt;
*{{com|shake}}: You shake a slick oilskin umbrella with an elaborately carved handle and nothing happens.  It might work better if you close it first.&lt;br /&gt;
*{{com|tap}}: You tap a slick oilskin umbrella with an elaborately carved handle on the ground and it snaps closed, pinching your finger in the process!  OUCH!&lt;br /&gt;
*{{com|turn}}: You twirl a slick oilskin umbrella with an elaborately carved handle over your head with a wink.&lt;br /&gt;
*{{com|wave}}: You wave a slick oilskin umbrella with an elaborately carved handle in the air and do a little tap dance.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Brilliant_ultramarine_blue_umbrella_painted_with_leaping_dolphins&amp;diff=430114</id>
		<title>Item:Brilliant ultramarine blue umbrella painted with leaping dolphins</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Brilliant_ultramarine_blue_umbrella_painted_with_leaping_dolphins&amp;diff=430114"/>
		<updated>2015-11-17T17:44:28Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=umbrella&lt;br /&gt;
|look=Polished and lacquered, the amber-brown wood has been shaped into the likeness of twin otters.  The creatures are shown as if swimming playfully, dafora pearls grasped within their tiny paws.&lt;br /&gt;
|MTag=oilskin, dafora pearl, pearl&lt;br /&gt;
|CTag=brown&lt;br /&gt;
|STag=otter&lt;br /&gt;
|type=verby&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=7,500&lt;br /&gt;
|lsize=5&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=2&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
==While Closed==&lt;br /&gt;
*{{com|lean}}: You lean gently on a slick oilskin umbrella with an elaborately carved handle, trying to look nonchalant.&lt;br /&gt;
*{{com|open}}: You open a slick oilskin umbrella with an elaborately carved handle with a snap.&lt;br /&gt;
*{{com|shake}}: You shake a slick oilskin umbrella with an elaborately carved handle and succeed in poking yourself in the eye.&lt;br /&gt;
*{{com|tap}}: You tap a slick oilskin umbrella with an elaborately carved handle on the ground and it flips up under your arm neatly.&lt;br /&gt;
*{{com|turn}}: You give a slick oilskin umbrella with an elaborately carved handle a quick spin from its handle, twirling it through your fingers.&lt;br /&gt;
*{{com|wave}}: You wave a slick oilskin umbrella with an elaborately carved handle in the air and do a little tap dance.&lt;br /&gt;
&lt;br /&gt;
==While Open==&lt;br /&gt;
*{{com|close}}: You slide a slick oilskin umbrella with an elaborately carved handle closed.&lt;br /&gt;
*{{com|lean}}: You lean awkwardly on a slick oilskin umbrella with an elaborately carved handle, wobbling slightly. It might work better if you close it first.&lt;br /&gt;
*{{com|shake}}: You shake a slick oilskin umbrella with an elaborately carved handle and nothing happens.  It might work better if you close it first.&lt;br /&gt;
*{{com|tap}}: You tap a slick oilskin umbrella with an elaborately carved handle on the ground and it snaps closed, pinching your finger in the process!  OUCH!&lt;br /&gt;
*{{com|turn}}: You twirl a slick oilskin umbrella with an elaborately carved handle over your head with a wink.&lt;br /&gt;
*{{com|wave}}: You wave a slick oilskin umbrella with an elaborately carved handle in the air and do a little tap dance.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Brilliant_ultramarine_blue_umbrella_painted_with_leaping_dolphins&amp;diff=430113</id>
		<title>Item:Brilliant ultramarine blue umbrella painted with leaping dolphins</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Brilliant_ultramarine_blue_umbrella_painted_with_leaping_dolphins&amp;diff=430113"/>
		<updated>2015-11-17T17:44:06Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: Created page with &amp;quot;{{Item |sourcetype=- |fname=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430112</id>
		<title>Treasure map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430112"/>
		<updated>2015-11-17T17:43:20Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Item:Worn_and_tattered_map|worn and tattered map]] for traits.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage and example==&lt;br /&gt;
Map markings are unique to each map; below is one example.&amp;lt;br&amp;gt;&lt;br /&gt;
*{{com|rub}}:You smooth some of the wrinkles on the map as you pore over it, searching for meaning.&lt;br /&gt;
*{{com|turn}}: You rotate the tattered map, examining it from a different perspective.&lt;br /&gt;
*{{com|read}}: The map has a large &#039;X&#039; marked in the middle of it.  Near the marking, you can see several dotted lines forming a square.  Contour lines drawn along the map indicate that the destination is located near sea level, and a simple sketch of several buildings surrounds the &#039;X&#039;.  Straight lines have been drawn from the center, pointing north and southwest.  From other markings on the map, you guess that the destination is directly east of here.  Judging by your surrounding environment, you will find the treasure in this province.&amp;lt;br&amp;gt;[If you think you&#039;ve found the treasure, you can STUDY the map to see.]&lt;br /&gt;
*{{com|study}}: Used to claim the treasure when you are on the correct spot.  Otherwise, will display the map description as with {{tt|read}}.&lt;br /&gt;
&lt;br /&gt;
===Meaning of Markings===&lt;br /&gt;
Note that if properly set up, the maps will not lead to any premium or guild/race-restricted areas.&lt;br /&gt;
&lt;br /&gt;
Note that this data seems to be pulled from the environmental settings of the room it&#039;s in. As it seems to be an automated system, it should be possible to determine which each means.&lt;br /&gt;
====Surroundings====&lt;br /&gt;
* &#039;&#039;you can see wavy blue lines.&#039;&#039;: Underwater/in water?&lt;br /&gt;
* &#039;&#039;you can see a sketch of the opening of a cavern.&#039;&#039;: It is underground or in a cave.&lt;br /&gt;
* &#039;&#039;you can see several dotted lines forming a square.&#039;&#039;: No specific type.&lt;br /&gt;
====Elevation====&lt;br /&gt;
* &#039;&#039;indicate that the destination is located near sea level,&#039;&#039;: Indicates a rough idea of what elevation.&lt;br /&gt;
* &#039;&#039;Contour lines drawn along the map indicate that the destination is located at a high elevation&lt;br /&gt;
====Environment====&lt;br /&gt;
* &#039;&#039;a simple sketch of several buildings surrounds the &#039;X&#039;.&#039;&#039;: In a town or possibly building?.&lt;br /&gt;
* &#039;&#039;snow-peaked mountains are drawn next to the &#039;X&#039;.&#039;&#039;: In mountainous area.&lt;br /&gt;
* &#039;&#039;snow-covered trees surround the &#039;X&#039;&#039;&#039;: In mountainous forest?&lt;br /&gt;
* &#039;&#039;the mouth of a cavern surrounds the &#039;X&#039;.&#039;&#039;: Near the entrance of a cave.&lt;br /&gt;
* &#039;&#039;large angular boulders surround the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a drawing of two farm plots surrounds the &#039;X&#039;.&#039;&#039;: In a farming area.&lt;br /&gt;
* &#039;&#039;a filled box surrounds the &#039;X&#039;.&#039;&#039;: Dark area.&lt;br /&gt;
* &#039;&#039;a sketch of a grassy plateau is drawn above the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;simple sketches of deciduous trees surround the &#039;X&#039;.&#039;&#039;: Forested area.&lt;br /&gt;
* &#039;&#039;swamp grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;long grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;small bushes with pointy leaves are drawn near the &#039;X&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a simple house drawing surrounds the &#039;X&#039;&#039;&#039;: Housing area?&lt;br /&gt;
* &#039;&#039;empty space surrounds the &#039;X&#039;&#039;&#039;: Means the area does not possess any of the other possible environment types.&lt;br /&gt;
&lt;br /&gt;
====Exits====&lt;br /&gt;
* &#039;&#039;Straight lines have been drawn from the center, pointing&#039;&#039;: These are the exits to the room. Note that UP, DOWN, OUT and any GO or CLIMB exits would not be listed.&lt;br /&gt;
====Relative Location====&lt;br /&gt;
* &#039;&#039;the destination is &amp;lt;direction&amp;gt; of here.&#039;&#039;: This is based on the [[Zone Map]], though it should be noted that the player-made [[Ranik maps]] are not always correct in relation to each other.&lt;br /&gt;
* &#039;&#039;you guess that the destination is somewhere nearby.&#039;&#039;: You are in the same zone, which may or may not provide any information.&lt;br /&gt;
&lt;br /&gt;
==Possible Contents==&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|a|blackened chain balaclava adorned with a small bird skull}}&lt;br /&gt;
* {{sloot|a|blackened steel cuirass embellished with ocean jaspers}}&lt;br /&gt;
* {{sloot|a|half-faced damite spanghelm with an articulated neck flange}}&lt;br /&gt;
* {{sloot|a|muracite great helm sculpted to resemble the visage of a yawning shrew}}&lt;br /&gt;
* {{sloot|a|polished black ceremonial armor with gilded accents}}&lt;br /&gt;
* {{sloot|a|red-tinted chain hauberk embellished with mammoth hide}}&lt;br /&gt;
* {{sloot|a|rugged black leathers accented with bloodmist garnet studs along the seams}}&lt;br /&gt;
* {{sloot|a|steel great helm painted to resemble a fiery inferno}}&lt;br /&gt;
* {{sloot|a|thick leather gloves with bear fur trim}}&lt;br /&gt;
* {{sloot|a|vardite great helm sculpted to resemble the visage of a roaring lion}}&lt;br /&gt;
* {{sloot|a|visored platinum sallet resembling the head of a wyvern}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
* {{sloot|s|blackened steel targe embellished with a complex tyrium-studded design}}&lt;br /&gt;
* {{sloot|s|dull steel targe embossed with a stalking panther}}&lt;br /&gt;
* {{sloot|s|medium shield bearing electrum silhouettes of big cats}}&lt;br /&gt;
* {{sloot|s|polished black ceremonial tower shield with gilded accents}}&lt;br /&gt;
* {{sloot|s|scarred leather buckler shaped like a massive claw}}&lt;br /&gt;
* {{sloot|s|scarred kite shield}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{sloot|w|blackened steel sledgehammer (2)}}&lt;br /&gt;
* {{sloot|w|burnished steel greatsword with an intricately wrought handguard}}&lt;br /&gt;
* {{sloot|w|bo stick carved with lifelike sprites}}&lt;br /&gt;
* {{sloot|w|copperwood handled hatchet with a wedge-shaped kertig head}}&lt;br /&gt;
* {{sloot|w|Dwarven war hammer with an anvil-shaped kertig head}}&lt;br /&gt;
* {{sloot|i|embroidered nightweaver-silk sack}}&lt;br /&gt;
: {{sloot|w|delicately woven nightweaver-silk sling dyed to a dusky shade of blue and dotted with brilliant crystalline stars}}&lt;br /&gt;
: {{sloot|w|sturdy crystalline globe}}s&lt;br /&gt;
* {{sloot|w|glaes jambiya with a carved lacewood hilt}}&lt;br /&gt;
* {{sloot|w|gold-handled razor inlaid with glistening black diamonds}}&lt;br /&gt;
* {{sloot|w|golden trident accented with tiny seed pearls}}&lt;br /&gt;
* {{sloot|w|heavy blackened-steel sledgehammer etched with a stylized wyvern}}&lt;br /&gt;
* {{sloot|w|heavy mace with a kertig head carved to resemble a coiled dragon}}&lt;br /&gt;
* {{sloot|w|hook-bladed darkstone skinning knife with a carved dragonwood grip}}&lt;br /&gt;
* {{sloot|w|jewel-hilted gnomish long blade incised with a blood channel}}&lt;br /&gt;
* {{sloot|w|kertig pole axe with a spiral-carved ironwood haft}}&lt;br /&gt;
* {{sloot|w|light silversteel throwing axe with a balanced dragonwood haft}}&lt;br /&gt;
* {{sloot|w|light throwing axe with a heart-shaped piercing}}&lt;br /&gt;
* {{sloot|w|mistwood-hafted hatchet with a steel head bearing a star-shaped piercing}}&lt;br /&gt;
* {{sloot|w|oak hafted triple-chain flail}}&lt;br /&gt;
* {{sloot|w|pale silvery dao with an etched blade and gem-set hilt}}&lt;br /&gt;
* {{sloot|w|polished steel sabre with a jeweled hilt}}&lt;br /&gt;
* {{sloot|w|short-hafted hand mace with a knobby silversteel head}}&lt;br /&gt;
* {{sloot|w|silversteel hawkbill with a leather-wrapped ironwood handle}}&lt;br /&gt;
* {{sloot|w|slender glaes furrier&#039;s knife with a carved amber handle}}&lt;br /&gt;
* {{sloot|w|slender steel dagger with a tasseled ring pommel}}&lt;br /&gt;
* {{sloot|w|smokewood nightstick studded with heavy vardite knobs}}&lt;br /&gt;
* {{sloot|w|smokewood-hafted ranseur with a haralun tip and cross-hilt}}&lt;br /&gt;
* {{sloot|w|soot-stained arrow}}s x 10&lt;br /&gt;
* {{sloot|w|spiked skull-topped mace}}&lt;br /&gt;
* {{sloot|w|steel cutlass with an etched blade and leather-wound hilt}}&lt;br /&gt;
* {{sloot|w|steel hurling axe with a cambrinth-inlaid handle}}&lt;br /&gt;
* {{sloot|w|steel throwing hammer with a leather-wrapped haft}}&lt;br /&gt;
* {{sloot|w|triple-edged silver bodice dagger with an inlaid cloisonne handle}}&lt;br /&gt;
* {{sloot|w|tyrium bastard sword with a glaes pommel}}&lt;br /&gt;
* {{sloot|w|tyrium sledgehammer with a leather-wound handle}}&lt;br /&gt;
* {{sloot|w|vardite-studded cosh carved from burled flamewood}}&lt;br /&gt;
* {{sloot|w|wide-bladed haralun hand axe with a long copperwood haft}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by a mammoth&#039;s head buckle}}&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by an emerald snake}}&lt;br /&gt;
* {{sloot|i|chamois thigh quiver adorned with cambrinth beads}}&lt;br /&gt;
* {{sloot|i|cracked ironwood captain&#039;s seachest}}&lt;br /&gt;
: {{sloot|i|blue wool captain&#039;s coat with braided silver epaulettes}}&lt;br /&gt;
: {{sloot|i|braided suede belt with an oval buckle engraved with the image of a skull and crossbones}}&lt;br /&gt;
: {{sloot|i|navy blue captain&#039;s hat with braided gold trim}}&lt;br /&gt;
* {{sloot|i|dented steel lunch pail crafted from parts of a great helm}}&lt;br /&gt;
:{{sloot|i|bottle of fresh milk}}&lt;br /&gt;
:{{sloot|i|corned beef sandwich on dark rye bread}}&lt;br /&gt;
:{{sloot|i|fresh carrot}}&lt;br /&gt;
:{{sloot|i|snow pear}}&lt;br /&gt;
:{{sloot|i|sugared duck cookie decorated with yellow icing}}&lt;br /&gt;
:{{sloot|i|wedge of chevre cheese}}&lt;br /&gt;
* {{sloot|i|eventide shadesatin shoulder bag with moonstone beaded ties}}&lt;br /&gt;
* {{sloot|i|fringed leather pouch decorated with amber beads}}&lt;br /&gt;
* {{sloot|i|large yellowed vulture skull with blood rubies set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|red satin handbag accented with tiny metallic studs}}&lt;br /&gt;
* {{sloot|i|pale blue moonsilk reticule beaded with a pattern of Death&#039;s Shadow lilies}}&lt;br /&gt;
* {{sloot|i|shrunken yeehar skull with twin howlite spheres set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|silk-covered chest harness}}&lt;br /&gt;
* {{sloot|i|soft burgundy suede thigh pouch embellished with creamy lace and seed pearls}}&lt;br /&gt;
* {{sloot|i|tall gold-chased stein set with leaves of absinthe emerald}}&lt;br /&gt;
* {{sloot|i|leather ankle sheath painted with the image of a coiling sea snake}}&lt;br /&gt;
:{{sloot|w|serrated steel dagger topped with an Eluned&#039;s tear sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
* {{sloot|i|azure doublet of silk brocade with slashed sleeves}}&lt;br /&gt;
* {{sloot|i|azure samite headscarf trimmed with a mosaic border of tiny seed pearls}}&lt;br /&gt;
* {{sloot|i|belt fashioned from strung-together leather snowflakes}}&lt;br /&gt;
* {{sloot|i|black and red woolen kilt fastened with a golden flame pin}}&lt;br /&gt;
* {{sloot|i|black Gemfire velvet cavalier&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|black hooded cloak bearing blue camocas flames}}&lt;br /&gt;
* {{sloot|i|black suede pants embroidered with snarling lion along one leg}}&lt;br /&gt;
* {{sloot|i|black velvet cloak secured at the neck with a crescent pin}}&lt;br /&gt;
* {{sloot|i|black velvet doublet with golden satin epaulets}}&lt;br /&gt;
* {{sloot|i|braided belt with plush tassels}}&lt;br /&gt;
* {{sloot|i|cashmere socks striped in shades of pink and grey}}&lt;br /&gt;
* {{sloot|i|charcoal grey gentleman&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|cloak of satin overlaid with delicate Albarian lace|&amp;lt;color&amp;gt; cloak of satin overlaid with delicate Albarian lace}}&lt;br /&gt;
* {{sloot|i|creamy brocade milady&#039;s cloak trimmed in twisted satin cording}}&lt;br /&gt;
* {{sloot|i|crumpled black-felt top hat encircled with a bejeweled ribbon}}&lt;br /&gt;
* {{sloot|i|dashing black brocade doublet with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|diaphanous length of nightmare-black silk patterned with vivid fuchsia blotches}}&lt;br /&gt;
* {{sloot|i|draped crimson and blue-grey steelsilk battle cloak}}&lt;br /&gt;
* {{sloot|i|elegant icesilk gown with sapphire and aquamarine accents}}&lt;br /&gt;
* {{sloot|i|farandine hat shaped like a raccoon}}&lt;br /&gt;
* {{sloot|i|fitted black brocade doublet accented with small lion&#039;s head buttons}}&lt;br /&gt;
: {{sloot|w|pearl-handled dagger with a golden lion&#039;s head pommel}}&lt;br /&gt;
* {{sloot|i|floor-length hooded cloak with silver-studded trim}}&lt;br /&gt;
* {{sloot|i|gilded half-mask adorned with vibrant feathers}}&lt;br /&gt;
* {{sloot|i|green silk sundress trimmed with Elven lace and tiny glacier emeralds}}&lt;br /&gt;
* {{sloot|i|heavy black leather longcoat with ornate silversteel buttons carved to resemble grinning skulls}}&lt;br /&gt;
* {{sloot|i|heavy woolen cloak dyed in shades of green}}&lt;br /&gt;
* {{sloot|i|hooded sand-colored burnoose}}&lt;br /&gt;
* {{sloot|i|lavish brocade greatcloak with a deep billowing hood}}&lt;br /&gt;
* {{sloot|i|layered rosecloth gown of gradient reds belted by braided silverweave}}&lt;br /&gt;
* {{sloot|i|length of amethyst damask fabric}}&lt;br /&gt;
* {{sloot|i|length of blue Elven silk fabric}}&lt;br /&gt;
* {{sloot|i|length of bone-white elven silk fabric with a deep crimson lining}}&lt;br /&gt;
* {{sloot|i|length of icesilk fabric}}&lt;br /&gt;
* {{sloot|i|length of pitch-black nightsilk beaded with lustrous idopun pearls}}&lt;br /&gt;
* {{sloot|i|length of snow-white fabric edged with stylized embroidery}}&lt;br /&gt;
* {{sloot|i|length of undyed Musparan silk weighted with vibrant dragonvein agates}}&lt;br /&gt;
* {{sloot|i|loose-fitting gauze pants with beaded pockets }}&lt;br /&gt;
* {{sloot|i|Maelshyvean iconoclast&#039;s robe of purple-speckled deep blue velvet}}&lt;br /&gt;
* {{sloot|i|mottled red half-mask with small black horns}}&lt;br /&gt;
* {{sloot|i|mottled smoke-grey zibeline cloak with a vibrant golden firesilk lining}}&lt;br /&gt;
* {{sloot|i|pair of grey leather ankle boots decorated with silver chain}}&lt;br /&gt;
* {{sloot|i|pair of silk wings decorated with overlapping ice crystals}}&lt;br /&gt;
* {{sloot|i|pale grey swordsman&#039;s shirt with animite buttons}}&lt;br /&gt;
* {{sloot|i|pale silver dance veil crafted from mistsilk}}&lt;br /&gt;
* {{sloot|i|persimmon leather knee boots molded to resemble writhing flames}}&lt;br /&gt;
* {{sloot|i|plum satin corset trimmed with matching bejeweled lace}}&lt;br /&gt;
* {{sloot|i|ratty rumpled cape made of varicolored rat pelts}}&lt;br /&gt;
* {{sloot|i|raw-mistsilk fencing shirt with high-laced sleeves and a ruffled collar}}&lt;br /&gt;
* {{sloot|i|red and black diagonally striped tabard emblazoned with the gremlin of Spangklud}}&lt;br /&gt;
* {{sloot|i|red satin high-heeled sandals accented with glistening rubies}}&lt;br /&gt;
* {{sloot|i|sand-hued Velakan linen pants}}&lt;br /&gt;
* {{sloot|i|sheer gown of pale blue turbaurs lined in white silk}}&lt;br /&gt;
* {{sloot|i|soft black silk gown}}&lt;br /&gt;
* {{sloot|i|soft umber burnoose embroidered with rich golden scrollwork}}&lt;br /&gt;
* {{sloot|i|suede shirt with the image of a panther branded on it}}&lt;br /&gt;
* {{sloot|i|tailored dove-grey vest with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|teal and russet dancing skirt accented with cascading silk ribbons}}&lt;br /&gt;
* {{sloot|i|thick fleece-lined silverweave cloak with a deeply cowled hood}}&lt;br /&gt;
* {{sloot|i|tightly laced steelsilk bustier with snowy lace trim along the seams}}&lt;br /&gt;
* {{sloot|i|winged boots of thick leather sculpted to resemble massive vulture feet}}&lt;br /&gt;
* {{sloot|i|Zsikiel tartan vest}}&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
* {{sloot|i|dragonwood lyre carved to resemble a fierce wyrm}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
* {{sloot|i|animite chains dangling an array of brilliant bearclaw emeralds}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Paladins&#039; Guild}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Warrior Mage Guild}}&lt;br /&gt;
* {{sloot|i|black velvet choker dangling a stunning midnight diamond}}&lt;br /&gt;
* {{sloot|i|cloud-shaped ebony haircomb accented with a jagged bolt of bloodmist garnet}}&lt;br /&gt;
* {{sloot|i|clutch of tourmaline geshiloira hung from a silver chain}}&lt;br /&gt;
* {{sloot|i|dangling squash-shaped earring of dark aubergine amethyst suspended from a leaf-shaped gold hook}}&lt;br /&gt;
* {{sloot|i|delicate platinum ring displaying a perfect idopun pearl}}&lt;br /&gt;
* {{sloot|i|etched electrum toe bells}}&lt;br /&gt;
* {{sloot|i|etched gold toe bells}}&lt;br /&gt;
* {{sloot|i|filigreed silver diadem covered with dazzling snowflakes}}&lt;br /&gt;
* {{sloot|i|flawless silversteel band inlaid with a pattern of svelae waves}}&lt;br /&gt;
* {{sloot|i|glistening trillion-cut Gemfire ruby}}&lt;br /&gt;
* {{sloot|i|heavily embellished wrist cuff fashioned from precious metals}}&lt;br /&gt;
* {{sloot|i|heavy platinum ring crafted to resemble a misshapen skull}}&lt;br /&gt;
* {{sloot|i|icesteel hip-chain dangling ivy-shaped emeralds}}&lt;br /&gt;
* {{sloot|i|length of tarnished silver wire}}&lt;br /&gt;
* {{sloot|i|pair of carved ivory fangs}}&lt;br /&gt;
* {{sloot|i|pair of platinum teardrop earrings dangling ovals of midnight onyx }}&lt;br /&gt;
* {{sloot|i|pair of quartz snowdrops hung from a length of silk}}&lt;br /&gt;
* {{sloot|i|pair of shield-shaped cufflinks}} &lt;br /&gt;
* {{sloot|i|pair of silver hairsticks}}&lt;br /&gt;
* {{sloot|i|platinum-rimmed monocle etched with an elaborate knotwork design}}&lt;br /&gt;
* {{sloot|i|polished gold ring set with a carved zircon}}&lt;br /&gt;
* {{sloot|i|polished silver ring inlaid with tiny cambrinth lion&#039;s heads}}&lt;br /&gt;
* {{sloot|i|series of animite chains dangling ivory pony charms}}&lt;br /&gt;
* {{sloot|i|serpentine platinum hip-chain with tiny dangling bells and ruby-eyed zombie charms}}&lt;br /&gt;
* {{sloot|i| silversteel anklets festooned with animal skulls}}&lt;br /&gt;
* {{sloot|i|square icesteel monocle edged with sapphire chips}}&lt;br /&gt;
* {{sloot|i|silver and heartwood engagement ring}}&lt;br /&gt;
* {{sloot|i|slender azurelle armband carved in a feline form set with eldring eyes}}&lt;br /&gt;
* {{sloot|i|small animite monocle edged with tiny jade leaves}}&lt;br /&gt;
* {{sloot|i|small red-gold haircomb engraved with twin-crossed swords}}&lt;br /&gt;
* {{sloot|i|trio of silk glaysker flowers strung from a length of black satin}}&lt;br /&gt;
* {{sloot|i|wide platinum anniversary ring embellished with a pair of summer&#039;s heart sapphires}}&lt;br /&gt;
* {{sloot|i|wide silver knotwork ring displaying a vibrant blue topaz}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* {{sloot|i|albredine crystal ring surrounded with glistening amethysts}}&lt;br /&gt;
* {{sloot|i|cambrinth fish ring}}&lt;br /&gt;
* {{sloot|i|cambrinth squirrel charm suspended from a golden silk cord}}&lt;br /&gt;
* {{sloot|i|cambrinth wristband set with a magnificent huntress diamond}}&lt;br /&gt;
* {{sloot|i|gleaming silver signet ring crested with a cambrinth falcon&#039;s head}}&lt;br /&gt;
* {{sloot|i|tarnished silver armband inlaid with black cambrinth wyverns}}&lt;br /&gt;
* {{sloot|i|twisted chakrel torque embellished with a central bloodstone}}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* {{sloot|i|animite half-mask inlaid with lush moonstone Damaris&#039; Dream roses}}&lt;br /&gt;
* {{sloot|i|bewildered marionette}}&lt;br /&gt;
* {{sloot|i|blood dryad figurine with a tiny gold longsword}}&lt;br /&gt;
* {{sloot|i|brightly painted strawberries}}&lt;br /&gt;
* {{sloot|i|brilliant ultramarine blue umbrella painted with leaping dolphins in your left hand }}&lt;br /&gt;
* {{sloot|i|brushed platinum trophy}}&lt;br /&gt;
* {{sloot|i|carved acanth Kronar}}&lt;br /&gt;
* {{sloot|i|carved bone-rimmed spectacles}}&lt;br /&gt;
* {{sloot|i|carved copperwood bears}}&lt;br /&gt;
* {{sloot|i|carved flamewood abacus with polished vardite beads}}&lt;br /&gt;
* {{sloot|i|carved smokewood owls}}&lt;br /&gt;
* {{sloot|i|carved wooden pipe shaped like a monkey&#039;s head}}&lt;br /&gt;
* {{sloot|i|chess board}}&lt;br /&gt;
* {{sloot|i|colorfully painted kaleidoscope}}&lt;br /&gt;
* {{sloot|i|crystal sculpture of a rearing wild horse}}&lt;br /&gt;
* {{sloot|i|cracked sandalwood talking stick wrought into the form of a white rabbit}}&lt;br /&gt;
* {{sloot|i|dark leather half mask edged in bristly fur with a boar-like snout}}&lt;br /&gt;
* {{sloot|i|delicate glass globe}}&lt;br /&gt;
* {{sloot|i|elegant raw silk fan painted with whorls of swirling smoke}}&lt;br /&gt;
* {{sloot|i|fluted gold-trimmed fishbowl}}&lt;br /&gt;
* {{sloot|i|furry white rabbit&#039;s foot}}&lt;br /&gt;
* {{sloot|i|gilded leather handbook titled &amp;quot;Traditions of the S&#039;Kra Mur&amp;quot;}}&lt;br /&gt;
* {{sloot|i|Grazhite}}&lt;br /&gt;
* {{sloot|i|hammered gold flask adorned with kertig chasing and an imperial topaz}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a gold handle shaped like a lightning bolt}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a platinum handle shaped like a gear}}&lt;br /&gt;
* {{sloot|i|ironwood cane with an aquamarine handle shaped like a roiling wave}}&lt;br /&gt;
* {{sloot|i|Katambite}}&lt;br /&gt;
* {{sloot|i|light blue half mask accented with gleaming gemstone waves}}&lt;br /&gt;
* {{sloot|i|Merewaldite}}&lt;br /&gt;
* {{sloot|i|miniature treasure chests}}&lt;br /&gt;
* {{sloot|i|nightmare-black vulture feather quill with an animite tip}}&lt;br /&gt;
* {{sloot|i|nightsilk fan embroidered with a port scene engulfed by fog}}&lt;br /&gt;
* {{sloot|i|ornately engraved glaes belt knife}}&lt;br /&gt;
* {{sloot|i|pair of wire spectacles with star-shaped lenses}}&lt;br /&gt;
* {{sloot|i|pair of wyvern wings crafted from embossed leather}}&lt;br /&gt;
* {{sloot|i|Penhetite}}&lt;br /&gt;
* {{sloot|i|raw cotton cloth trimmed with tiny lace snowflakes}}&lt;br /&gt;
* {{sloot|i|red leather book titled &amp;quot;The Essential Tart Cookbook&amp;quot;}}&lt;br /&gt;
:{{sloot|i|red key}}&lt;br /&gt;
* {{sloot|i|scenic crystal globe}}&lt;br /&gt;
* {{sloot|i|scenic desert globe}}&lt;br /&gt;
* {{sloot|i|shiny pinwheel}}&lt;br /&gt;
* {{sloot|i|silver-handled razor adorned with small cambrinth discs}}&lt;br /&gt;
* {{sloot|i|silversteel lockpick encrusted with diamonds}}&lt;br /&gt;
* {{sloot|i|slick oilskin umbrella with an elaborately carved handle }}&lt;br /&gt;
* {{sloot|i|small golden crocodile}}&lt;br /&gt;
* {{sloot|i|small mechanical cleric}}&lt;br /&gt;
* {{sloot|i|splintered oak pipe carved into a blackberry vine}}&lt;br /&gt;
:{{sloot|i|rich chocolate tobacco}}&lt;br /&gt;
* {{sloot|i|stained-glass Wayerd pyramid portraying images of Flaming Arrow wolfsbane}}&lt;br /&gt;
* {{sloot|i|stuffed toy spear crafted from brown linen}}&lt;br /&gt;
* {{sloot|i|thin oblong polished silver flask}}&lt;br /&gt;
* {{sloot|i|treasure map}} - so mean!&lt;br /&gt;
* {{sloot|i|white linen handkerchief embroidered with a playful kelpie}}&lt;br /&gt;
* {{sloot|i|Verenite}}&lt;br /&gt;
* {{sloot|i|Xibarite}}&lt;br /&gt;
* {{sloot|i|Yoakenite}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Bo_stick_carved_with_lifelike_sprites&amp;diff=430101</id>
		<title>Weapon:Bo stick carved with lifelike sprites</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Bo_stick_carved_with_lifelike_sprites&amp;diff=430101"/>
		<updated>2015-11-17T15:53:27Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: Created page with &amp;quot;{{Weapon |newapp2=Yes |noun=Stick |look=Images of sprites and nymphs stand, sit, kneel, and lean, creating a tower of solid oak.  Traces of faded paint hide in tiny recesses o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=Stick&lt;br /&gt;
|look=Images of sprites and nymphs stand, sit, kneel, and lean, creating a tower of solid oak.  Traces of faded paint hide in tiny recesses of the facades.&lt;br /&gt;
|range=pole&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=SS&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=moderate&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=poorly&lt;br /&gt;
|balance=decently&lt;br /&gt;
|suitedness=fairly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=40&lt;br /&gt;
|wearloc=-&lt;br /&gt;
|lsize=21&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1263&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|rare=yes&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
One-handed&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430100</id>
		<title>Treasure map</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Treasure_map&amp;diff=430100"/>
		<updated>2015-11-17T15:40:30Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Item:Worn_and_tattered_map|worn and tattered map]] for traits.&lt;br /&gt;
&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Usage and example==&lt;br /&gt;
Map markings are unique to each map; below is one example.&amp;lt;br&amp;gt;&lt;br /&gt;
*{{com|rub}}:You smooth some of the wrinkles on the map as you pore over it, searching for meaning.&lt;br /&gt;
*{{com|turn}}: You rotate the tattered map, examining it from a different perspective.&lt;br /&gt;
*{{com|read}}: The map has a large &#039;X&#039; marked in the middle of it.  Near the marking, you can see several dotted lines forming a square.  Contour lines drawn along the map indicate that the destination is located near sea level, and a simple sketch of several buildings surrounds the &#039;X&#039;.  Straight lines have been drawn from the center, pointing north and southwest.  From other markings on the map, you guess that the destination is directly east of here.  Judging by your surrounding environment, you will find the treasure in this province.&amp;lt;br&amp;gt;[If you think you&#039;ve found the treasure, you can STUDY the map to see.]&lt;br /&gt;
*{{com|study}}: Used to claim the treasure when you are on the correct spot.  Otherwise, will display the map description as with {{tt|read}}.&lt;br /&gt;
&lt;br /&gt;
===Meaning of Markings===&lt;br /&gt;
Note that if properly set up, the maps will not lead to any premium or guild/race-restricted areas.&lt;br /&gt;
&lt;br /&gt;
Note that this data seems to be pulled from the environmental settings of the room it&#039;s in. As it seems to be an automated system, it should be possible to determine which each means.&lt;br /&gt;
====Surroundings====&lt;br /&gt;
* &#039;&#039;you can see wavy blue lines.&#039;&#039;: Underwater/in water?&lt;br /&gt;
* &#039;&#039;you can see a sketch of the opening of a cavern.&#039;&#039;: It is underground or in a cave.&lt;br /&gt;
* &#039;&#039;you can see several dotted lines forming a square.&#039;&#039;: No specific type.&lt;br /&gt;
====Elevation====&lt;br /&gt;
* &#039;&#039;indicate that the destination is located near sea level,&#039;&#039;: Indicates a rough idea of what elevation.&lt;br /&gt;
* &#039;&#039;Contour lines drawn along the map indicate that the destination is located at a high elevation&lt;br /&gt;
====Environment====&lt;br /&gt;
* &#039;&#039;a simple sketch of several buildings surrounds the &#039;X&#039;.&#039;&#039;: In a town or possibly building?.&lt;br /&gt;
* &#039;&#039;snow-peaked mountains are drawn next to the &#039;X&#039;.&#039;&#039;: In mountainous area.&lt;br /&gt;
* &#039;&#039;snow-covered trees surround the &#039;X&#039;&#039;&#039;: In mountainous forest?&lt;br /&gt;
* &#039;&#039;the mouth of a cavern surrounds the &#039;X&#039;.&#039;&#039;: Near the entrance of a cave.&lt;br /&gt;
* &#039;&#039;large angular boulders surround the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a drawing of two farm plots surrounds the &#039;X&#039;.&#039;&#039;: In a farming area.&lt;br /&gt;
* &#039;&#039;a filled box surrounds the &#039;X&#039;.&#039;&#039;: Dark area.&lt;br /&gt;
* &#039;&#039;a sketch of a grassy plateau is drawn above the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;simple sketches of deciduous trees surround the &#039;X&#039;.&#039;&#039;: Forested area.&lt;br /&gt;
* &#039;&#039;swamp grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;long grass is drawn around the &#039;X&#039;.&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;small bushes with pointy leaves are drawn near the &#039;X&#039;&#039;&#039;: ?&lt;br /&gt;
* &#039;&#039;a simple house drawing surrounds the &#039;X&#039;&#039;&#039;: Housing area?&lt;br /&gt;
* &#039;&#039;empty space surrounds the &#039;X&#039;&#039;&#039;: Means the area does not possess any of the other possible environment types.&lt;br /&gt;
&lt;br /&gt;
====Exits====&lt;br /&gt;
* &#039;&#039;Straight lines have been drawn from the center, pointing&#039;&#039;: These are the exits to the room. Note that UP, DOWN, OUT and any GO or CLIMB exits would not be listed.&lt;br /&gt;
====Relative Location====&lt;br /&gt;
* &#039;&#039;the destination is &amp;lt;direction&amp;gt; of here.&#039;&#039;: This is based on the [[Zone Map]], though it should be noted that the player-made [[Ranik maps]] are not always correct in relation to each other.&lt;br /&gt;
* &#039;&#039;you guess that the destination is somewhere nearby.&#039;&#039;: You are in the same zone, which may or may not provide any information.&lt;br /&gt;
&lt;br /&gt;
==Possible Contents==&lt;br /&gt;
[[rare source::true| ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
* {{sloot|a|blackened chain balaclava adorned with a small bird skull}}&lt;br /&gt;
* {{sloot|a|blackened steel cuirass embellished with ocean jaspers}}&lt;br /&gt;
* {{sloot|a|half-faced damite spanghelm with an articulated neck flange}}&lt;br /&gt;
* {{sloot|a|muracite great helm sculpted to resemble the visage of a yawning shrew}}&lt;br /&gt;
* {{sloot|a|polished black ceremonial armor with gilded accents}}&lt;br /&gt;
* {{sloot|a|red-tinted chain hauberk embellished with mammoth hide}}&lt;br /&gt;
* {{sloot|a|rugged black leathers accented with bloodmist garnet studs along the seams}}&lt;br /&gt;
* {{sloot|a|steel great helm painted to resemble a fiery inferno}}&lt;br /&gt;
* {{sloot|a|thick leather gloves with bear fur trim}}&lt;br /&gt;
* {{sloot|a|vardite great helm sculpted to resemble the visage of a roaring lion}}&lt;br /&gt;
* {{sloot|a|visored platinum sallet resembling the head of a wyvern}}&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
* {{sloot|s|blackened steel targe embellished with a complex tyrium-studded design}}&lt;br /&gt;
* {{sloot|s|dull steel targe embossed with a stalking panther}}&lt;br /&gt;
* {{sloot|s|medium shield bearing electrum silhouettes of big cats}}&lt;br /&gt;
* {{sloot|s|polished black ceremonial tower shield with gilded accents}}&lt;br /&gt;
* {{sloot|s|scarred leather buckler shaped like a massive claw}}&lt;br /&gt;
* {{sloot|s|scarred kite shield}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* {{sloot|w|blackened steel sledgehammer (2)}}&lt;br /&gt;
* {{sloot|w|burnished steel greatsword with an intricately wrought handguard}}&lt;br /&gt;
* {{sloot|w|bo stick carved with lifelike sprites}}&lt;br /&gt;
* {{sloot|w|copperwood handled hatchet with a wedge-shaped kertig head}}&lt;br /&gt;
* {{sloot|w|Dwarven war hammer with an anvil-shaped kertig head}}&lt;br /&gt;
* {{sloot|i|embroidered nightweaver-silk sack}}&lt;br /&gt;
: {{sloot|w|delicately woven nightweaver-silk sling dyed to a dusky shade of blue and dotted with brilliant crystalline stars}}&lt;br /&gt;
: {{sloot|w|sturdy crystalline globe}}s&lt;br /&gt;
* {{sloot|w|glaes jambiya with a carved lacewood hilt}}&lt;br /&gt;
* {{sloot|w|gold-handled razor inlaid with glistening black diamonds}}&lt;br /&gt;
* {{sloot|w|golden trident accented with tiny seed pearls}}&lt;br /&gt;
* {{sloot|w|heavy blackened-steel sledgehammer etched with a stylized wyvern}}&lt;br /&gt;
* {{sloot|w|heavy mace with a kertig head carved to resemble a coiled dragon}}&lt;br /&gt;
* {{sloot|w|hook-bladed darkstone skinning knife with a carved dragonwood grip}}&lt;br /&gt;
* {{sloot|w|jewel-hilted gnomish long blade incised with a blood channel}}&lt;br /&gt;
* {{sloot|w|kertig pole axe with a spiral-carved ironwood haft}}&lt;br /&gt;
* {{sloot|w|light silversteel throwing axe with a balanced dragonwood haft}}&lt;br /&gt;
* {{sloot|w|light throwing axe with a heart-shaped piercing}}&lt;br /&gt;
* {{sloot|w|mistwood-hafted hatchet with a steel head bearing a star-shaped piercing}}&lt;br /&gt;
* {{sloot|w|oak hafted triple-chain flail}}&lt;br /&gt;
* {{sloot|w|pale silvery dao with an etched blade and gem-set hilt}}&lt;br /&gt;
* {{sloot|w|polished steel sabre with a jeweled hilt}}&lt;br /&gt;
* {{sloot|w|short-hafted hand mace with a knobby silversteel head}}&lt;br /&gt;
* {{sloot|w|silversteel hawkbill with a leather-wrapped ironwood handle}}&lt;br /&gt;
* {{sloot|w|slender glaes furrier&#039;s knife with a carved amber handle}}&lt;br /&gt;
* {{sloot|w|slender steel dagger with a tasseled ring pommel}}&lt;br /&gt;
* {{sloot|w|smokewood nightstick studded with heavy vardite knobs}}&lt;br /&gt;
* {{sloot|w|smokewood-hafted ranseur with a haralun tip and cross-hilt}}&lt;br /&gt;
* {{sloot|w|soot-stained arrow}}s x 10&lt;br /&gt;
* {{sloot|w|spiked skull-topped mace}}&lt;br /&gt;
* {{sloot|w|steel cutlass with an etched blade and leather-wound hilt}}&lt;br /&gt;
* {{sloot|w|steel hurling axe with a cambrinth-inlaid handle}}&lt;br /&gt;
* {{sloot|w|steel throwing hammer with a leather-wrapped haft}}&lt;br /&gt;
* {{sloot|w|triple-edged silver bodice dagger with an inlaid cloisonne handle}}&lt;br /&gt;
* {{sloot|w|tyrium bastard sword with a glaes pommel}}&lt;br /&gt;
* {{sloot|w|tyrium sledgehammer with a leather-wound handle}}&lt;br /&gt;
* {{sloot|w|vardite-studded cosh carved from burled flamewood}}&lt;br /&gt;
* {{sloot|w|wide-bladed haralun hand axe with a long copperwood haft}}&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by a mammoth&#039;s head buckle}}&lt;br /&gt;
* {{sloot|i|black leather moneybelt clasped by an emerald snake}}&lt;br /&gt;
* {{sloot|i|chamois thigh quiver adorned with cambrinth beads}}&lt;br /&gt;
* {{sloot|i|cracked ironwood captain&#039;s seachest}}&lt;br /&gt;
: {{sloot|i|blue wool captain&#039;s coat with braided silver epaulettes}}&lt;br /&gt;
: {{sloot|i|braided suede belt with an oval buckle engraved with the image of a skull and crossbones}}&lt;br /&gt;
: {{sloot|i|navy blue captain&#039;s hat with braided gold trim}}&lt;br /&gt;
* {{sloot|i|dented steel lunch pail crafted from parts of a great helm}}&lt;br /&gt;
:{{sloot|i|bottle of fresh milk}}&lt;br /&gt;
:{{sloot|i|corned beef sandwich on dark rye bread}}&lt;br /&gt;
:{{sloot|i|fresh carrot}}&lt;br /&gt;
:{{sloot|i|snow pear}}&lt;br /&gt;
:{{sloot|i|sugared duck cookie decorated with yellow icing}}&lt;br /&gt;
:{{sloot|i|wedge of chevre cheese}}&lt;br /&gt;
* {{sloot|i|eventide shadesatin shoulder bag with moonstone beaded ties}}&lt;br /&gt;
* {{sloot|i|fringed leather pouch decorated with amber beads}}&lt;br /&gt;
* {{sloot|i|large yellowed vulture skull with blood rubies set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|red satin handbag accented with tiny metallic studs}}&lt;br /&gt;
* {{sloot|i|pale blue moonsilk reticule beaded with a pattern of Death&#039;s Shadow lilies}}&lt;br /&gt;
* {{sloot|i|shrunken yeehar skull with twin howlite spheres set into the eye sockets}}&lt;br /&gt;
* {{sloot|i|silk-covered chest harness}}&lt;br /&gt;
* {{sloot|i|soft burgundy suede thigh pouch embellished with creamy lace and seed pearls}}&lt;br /&gt;
* {{sloot|i|tall gold-chased stein set with leaves of absinthe emerald}}&lt;br /&gt;
* {{sloot|i|leather ankle sheath painted with the image of a coiling sea snake}}&lt;br /&gt;
:{{sloot|w|serrated steel dagger topped with an Eluned&#039;s tear sapphire}}&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
* {{sloot|i|azure doublet of silk brocade with slashed sleeves}}&lt;br /&gt;
* {{sloot|i|azure samite headscarf trimmed with a mosaic border of tiny seed pearls}}&lt;br /&gt;
* {{sloot|i|belt fashioned from strung-together leather snowflakes}}&lt;br /&gt;
* {{sloot|i|black and red woolen kilt fastened with a golden flame pin}}&lt;br /&gt;
* {{sloot|i|black Gemfire velvet cavalier&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|black hooded cloak bearing blue camocas flames}}&lt;br /&gt;
* {{sloot|i|black suede pants embroidered with snarling lion along one leg}}&lt;br /&gt;
* {{sloot|i|black velvet cloak secured at the neck with a crescent pin}}&lt;br /&gt;
* {{sloot|i|black velvet doublet with golden satin epaulets}}&lt;br /&gt;
* {{sloot|i|braided belt with plush tassels}}&lt;br /&gt;
* {{sloot|i|cashmere socks striped in shades of pink and grey}}&lt;br /&gt;
* {{sloot|i|charcoal grey gentleman&#039;s cloak trimmed with twisted satin cording}}&lt;br /&gt;
* {{sloot|i|cloak of satin overlaid with delicate Albarian lace|&amp;lt;color&amp;gt; cloak of satin overlaid with delicate Albarian lace}}&lt;br /&gt;
* {{sloot|i|creamy brocade milady&#039;s cloak trimmed in twisted satin cording}}&lt;br /&gt;
* {{sloot|i|crumpled black-felt top hat encircled with a bejeweled ribbon}}&lt;br /&gt;
* {{sloot|i|dashing black brocade doublet with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|diaphanous length of nightmare-black silk patterned with vivid fuchsia blotches}}&lt;br /&gt;
* {{sloot|i|draped crimson and blue-grey steelsilk battle cloak}}&lt;br /&gt;
* {{sloot|i|elegant icesilk gown with sapphire and aquamarine accents}}&lt;br /&gt;
* {{sloot|i|farandine hat shaped like a raccoon}}&lt;br /&gt;
* {{sloot|i|fitted black brocade doublet accented with small lion&#039;s head buttons}}&lt;br /&gt;
: {{sloot|w|pearl-handled dagger with a golden lion&#039;s head pommel}}&lt;br /&gt;
* {{sloot|i|floor-length hooded cloak with silver-studded trim}}&lt;br /&gt;
* {{sloot|i|gilded half-mask adorned with vibrant feathers}}&lt;br /&gt;
* {{sloot|i|green silk sundress trimmed with Elven lace and tiny glacier emeralds}}&lt;br /&gt;
* {{sloot|i|heavy black leather longcoat with ornate silversteel buttons carved to resemble grinning skulls}}&lt;br /&gt;
* {{sloot|i|heavy woolen cloak dyed in shades of green}}&lt;br /&gt;
* {{sloot|i|hooded sand-colored burnoose}}&lt;br /&gt;
* {{sloot|i|lavish brocade greatcloak with a deep billowing hood}}&lt;br /&gt;
* {{sloot|i|layered rosecloth gown of gradient reds belted by braided silverweave}}&lt;br /&gt;
* {{sloot|i|length of amethyst damask fabric}}&lt;br /&gt;
* {{sloot|i|length of blue Elven silk fabric}}&lt;br /&gt;
* {{sloot|i|length of bone-white elven silk fabric with a deep crimson lining}}&lt;br /&gt;
* {{sloot|i|length of icesilk fabric}}&lt;br /&gt;
* {{sloot|i|length of pitch-black nightsilk beaded with lustrous idopun pearls}}&lt;br /&gt;
* {{sloot|i|length of snow-white fabric edged with stylized embroidery}}&lt;br /&gt;
* {{sloot|i|length of undyed Musparan silk weighted with vibrant dragonvein agates}}&lt;br /&gt;
* {{sloot|i|loose-fitting gauze pants with beaded pockets }}&lt;br /&gt;
* {{sloot|i|Maelshyvean iconoclast&#039;s robe of purple-speckled deep blue velvet}}&lt;br /&gt;
* {{sloot|i|mottled red half-mask with small black horns}}&lt;br /&gt;
* {{sloot|i|mottled smoke-grey zibeline cloak with a vibrant golden firesilk lining}}&lt;br /&gt;
* {{sloot|i|pair of grey leather ankle boots decorated with silver chain}}&lt;br /&gt;
* {{sloot|i|pair of silk wings decorated with overlapping ice crystals}}&lt;br /&gt;
* {{sloot|i|pale grey swordsman&#039;s shirt with animite buttons}}&lt;br /&gt;
* {{sloot|i|pale silver dance veil crafted from mistsilk}}&lt;br /&gt;
* {{sloot|i|persimmon leather knee boots molded to resemble writhing flames}}&lt;br /&gt;
* {{sloot|i|plum satin corset trimmed with matching bejeweled lace}}&lt;br /&gt;
* {{sloot|i|ratty rumpled cape made of varicolored rat pelts}}&lt;br /&gt;
* {{sloot|i|raw-mistsilk fencing shirt with high-laced sleeves and a ruffled collar}}&lt;br /&gt;
* {{sloot|i|red and black diagonally striped tabard emblazoned with the gremlin of Spangklud}}&lt;br /&gt;
* {{sloot|i|red satin high-heeled sandals accented with glistening rubies}}&lt;br /&gt;
* {{sloot|i|sand-hued Velakan linen pants}}&lt;br /&gt;
* {{sloot|i|sheer gown of pale blue turbaurs lined in white silk}}&lt;br /&gt;
* {{sloot|i|soft black silk gown}}&lt;br /&gt;
* {{sloot|i|soft umber burnoose embroidered with rich golden scrollwork}}&lt;br /&gt;
* {{sloot|i|suede shirt with the image of a panther branded on it}}&lt;br /&gt;
* {{sloot|i|tailored dove-grey vest with a flower on the lapel}}&lt;br /&gt;
* {{sloot|i|teal and russet dancing skirt accented with cascading silk ribbons}}&lt;br /&gt;
* {{sloot|i|thick fleece-lined silverweave cloak with a deeply cowled hood}}&lt;br /&gt;
* {{sloot|i|tightly laced steelsilk bustier with snowy lace trim along the seams}}&lt;br /&gt;
* {{sloot|i|winged boots of thick leather sculpted to resemble massive vulture feet}}&lt;br /&gt;
* {{sloot|i|Zsikiel tartan vest}}&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
* {{sloot|i|dragonwood lyre carved to resemble a fierce wyrm}}&lt;br /&gt;
&lt;br /&gt;
===Jewelry===&lt;br /&gt;
* {{sloot|i|animite chains dangling an array of brilliant bearclaw emeralds}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Paladins&#039; Guild}}&lt;br /&gt;
* {{sloot|i|animite cloak pin engraved with the crest of the Warrior Mage Guild}}&lt;br /&gt;
* {{sloot|i|black velvet choker dangling a stunning midnight diamond}}&lt;br /&gt;
* {{sloot|i|cloud-shaped ebony haircomb accented with a jagged bolt of bloodmist garnet}}&lt;br /&gt;
* {{sloot|i|clutch of tourmaline geshiloira hung from a silver chain}}&lt;br /&gt;
* {{sloot|i|dangling squash-shaped earring of dark aubergine amethyst suspended from a leaf-shaped gold hook}}&lt;br /&gt;
* {{sloot|i|delicate platinum ring displaying a perfect idopun pearl}}&lt;br /&gt;
* {{sloot|i|etched electrum toe bells}}&lt;br /&gt;
* {{sloot|i|etched gold toe bells}}&lt;br /&gt;
* {{sloot|i|filigreed silver diadem covered with dazzling snowflakes}}&lt;br /&gt;
* {{sloot|i|flawless silversteel band inlaid with a pattern of svelae waves}}&lt;br /&gt;
* {{sloot|i|glistening trillion-cut Gemfire ruby}}&lt;br /&gt;
* {{sloot|i|heavily embellished wrist cuff fashioned from precious metals}}&lt;br /&gt;
* {{sloot|i|heavy platinum ring crafted to resemble a misshapen skull}}&lt;br /&gt;
* {{sloot|i|icesteel hip-chain dangling ivy-shaped emeralds}}&lt;br /&gt;
* {{sloot|i|length of tarnished silver wire}}&lt;br /&gt;
* {{sloot|i|pair of carved ivory fangs}}&lt;br /&gt;
* {{sloot|i|pair of platinum teardrop earrings dangling ovals of midnight onyx }}&lt;br /&gt;
* {{sloot|i|pair of quartz snowdrops hung from a length of silk}}&lt;br /&gt;
* {{sloot|i|pair of shield-shaped cufflinks}} &lt;br /&gt;
* {{sloot|i|pair of silver hairsticks}}&lt;br /&gt;
* {{sloot|i|platinum-rimmed monocle etched with an elaborate knotwork design}}&lt;br /&gt;
* {{sloot|i|polished gold ring set with a carved zircon}}&lt;br /&gt;
* {{sloot|i|polished silver ring inlaid with tiny cambrinth lion&#039;s heads}}&lt;br /&gt;
* {{sloot|i|series of animite chains dangling ivory pony charms}}&lt;br /&gt;
* {{sloot|i|serpentine platinum hip-chain with tiny dangling bells and ruby-eyed zombie charms}}&lt;br /&gt;
* {{sloot|i| silversteel anklets festooned with animal skulls}}&lt;br /&gt;
* {{sloot|i|square icesteel monocle edged with sapphire chips}}&lt;br /&gt;
* {{sloot|i|silver and heartwood engagement ring}}&lt;br /&gt;
* {{sloot|i|slender azurelle armband carved in a feline form set with eldring eyes}}&lt;br /&gt;
* {{sloot|i|small animite monocle edged with tiny jade leaves}}&lt;br /&gt;
* {{sloot|i|small red-gold haircomb engraved with twin-crossed swords}}&lt;br /&gt;
* {{sloot|i|trio of silk glaysker flowers strung from a length of black satin}}&lt;br /&gt;
* {{sloot|i|wide platinum anniversary ring embellished with a pair of summer&#039;s heart sapphires}}&lt;br /&gt;
* {{sloot|i|wide silver knotwork ring displaying a vibrant blue topaz}}&lt;br /&gt;
&lt;br /&gt;
===Magical===&lt;br /&gt;
* {{sloot|i|albredine crystal ring surrounded with glistening amethysts}}&lt;br /&gt;
* {{sloot|i|cambrinth fish ring}}&lt;br /&gt;
* {{sloot|i|cambrinth squirrel charm suspended from a golden silk cord}}&lt;br /&gt;
* {{sloot|i|cambrinth wristband set with a magnificent huntress diamond}}&lt;br /&gt;
* {{sloot|i|gleaming silver signet ring crested with a cambrinth falcon&#039;s head}}&lt;br /&gt;
* {{sloot|i|tarnished silver armband inlaid with black cambrinth wyverns}}&lt;br /&gt;
* {{sloot|i|twisted chakrel torque embellished with a central bloodstone}}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* {{sloot|i|animite half-mask inlaid with lush moonstone Damaris&#039; Dream roses}}&lt;br /&gt;
* {{sloot|i|bewildered marionette}}&lt;br /&gt;
* {{sloot|i|blood dryad figurine with a tiny gold longsword}}&lt;br /&gt;
* {{sloot|i|brightly painted strawberries}}&lt;br /&gt;
* {{sloot|i|brushed platinum trophy}}&lt;br /&gt;
* {{sloot|i|carved acanth Kronar}}&lt;br /&gt;
* {{sloot|i|carved bone-rimmed spectacles}}&lt;br /&gt;
* {{sloot|i|carved copperwood bears}}&lt;br /&gt;
* {{sloot|i|carved flamewood abacus with polished vardite beads}}&lt;br /&gt;
* {{sloot|i|carved smokewood owls}}&lt;br /&gt;
* {{sloot|i|carved wooden pipe shaped like a monkey&#039;s head}}&lt;br /&gt;
* {{sloot|i|chess board}}&lt;br /&gt;
* {{sloot|i|colorfully painted kaleidoscope}}&lt;br /&gt;
* {{sloot|i|crystal sculpture of a rearing wild horse}}&lt;br /&gt;
* {{sloot|i|cracked sandalwood talking stick wrought into the form of a white rabbit}}&lt;br /&gt;
* {{sloot|i|dark leather half mask edged in bristly fur with a boar-like snout}}&lt;br /&gt;
* {{sloot|i|delicate glass globe}}&lt;br /&gt;
* {{sloot|i|elegant raw silk fan painted with whorls of swirling smoke}}&lt;br /&gt;
* {{sloot|i|fluted gold-trimmed fishbowl}}&lt;br /&gt;
* {{sloot|i|furry white rabbit&#039;s foot}}&lt;br /&gt;
* {{sloot|i|gilded leather handbook titled &amp;quot;Traditions of the S&#039;Kra Mur&amp;quot;}}&lt;br /&gt;
* {{sloot|i|Grazhite}}&lt;br /&gt;
* {{sloot|i|hammered gold flask adorned with kertig chasing and an imperial topaz}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a gold handle shaped like a lightning bolt}}&lt;br /&gt;
* {{sloot|i|ironwood cane with a platinum handle shaped like a gear}}&lt;br /&gt;
* {{sloot|i|ironwood cane with an aquamarine handle shaped like a roiling wave}}&lt;br /&gt;
* {{sloot|i|Katambite}}&lt;br /&gt;
* {{sloot|i|light blue half mask accented with gleaming gemstone waves}}&lt;br /&gt;
* {{sloot|i|Merewaldite}}&lt;br /&gt;
* {{sloot|i|miniature treasure chests}}&lt;br /&gt;
* {{sloot|i|nightmare-black vulture feather quill with an animite tip}}&lt;br /&gt;
* {{sloot|i|nightsilk fan embroidered with a port scene engulfed by fog}}&lt;br /&gt;
* {{sloot|i|ornately engraved glaes belt knife}}&lt;br /&gt;
* {{sloot|i|pair of wire spectacles with star-shaped lenses}}&lt;br /&gt;
* {{sloot|i|pair of wyvern wings crafted from embossed leather}}&lt;br /&gt;
* {{sloot|i|Penhetite}}&lt;br /&gt;
* {{sloot|i|raw cotton cloth trimmed with tiny lace snowflakes}}&lt;br /&gt;
* {{sloot|i|red leather book titled &amp;quot;The Essential Tart Cookbook&amp;quot;}}&lt;br /&gt;
:{{sloot|i|red key}}&lt;br /&gt;
* {{sloot|i|scenic crystal globe}}&lt;br /&gt;
* {{sloot|i|scenic desert globe}}&lt;br /&gt;
* {{sloot|i|shiny pinwheel}}&lt;br /&gt;
* {{sloot|i|silver-handled razor adorned with small cambrinth discs}}&lt;br /&gt;
* {{sloot|i|silversteel lockpick encrusted with diamonds}}&lt;br /&gt;
* {{sloot|i|slick oilskin umbrella with an elaborately carved handle }}&lt;br /&gt;
* {{sloot|i|small golden crocodile}}&lt;br /&gt;
* {{sloot|i|small mechanical cleric}}&lt;br /&gt;
* {{sloot|i|splintered oak pipe carved into a blackberry vine}}&lt;br /&gt;
:{{sloot|i|rich chocolate tobacco}}&lt;br /&gt;
* {{sloot|i|stained-glass Wayerd pyramid portraying images of Flaming Arrow wolfsbane}}&lt;br /&gt;
* {{sloot|i|stuffed toy spear crafted from brown linen}}&lt;br /&gt;
* {{sloot|i|thin oblong polished silver flask}}&lt;br /&gt;
* {{sloot|i|treasure map}} - so mean!&lt;br /&gt;
* {{sloot|i|white linen handkerchief embroidered with a playful kelpie}}&lt;br /&gt;
* {{sloot|i|Verenite}}&lt;br /&gt;
* {{sloot|i|Xibarite}}&lt;br /&gt;
* {{sloot|i|Yoakenite}}&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Darkstone_cuska_dangling_korograth_leather_pouches_from_sinuous_chains&amp;diff=429278</id>
		<title>Weapon:Darkstone cuska dangling korograth leather pouches from sinuous chains</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Darkstone_cuska_dangling_korograth_leather_pouches_from_sinuous_chains&amp;diff=429278"/>
		<updated>2015-11-14T13:14:12Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=cuska&lt;br /&gt;
|look=Each of the six pouches is sealed with bands of green gold and vardite, the colorful metals repeating in diamond patterns upon the thick, dark chains to mimic the markings of a rattlesnake.&lt;br /&gt;
|MTag=darkstone, korograth leather, korograth, leather, green gold, gold, vardite&lt;br /&gt;
|CTag=green, gold&lt;br /&gt;
|STag=-&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|type2=LT&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=25&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1,625,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=verby, rakash style&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
While anyone can use it, this is a weapon of distinctly Rakash design.  In crafter&#039;s terms, it is a Tier 5 light blunt and light thrown weapon.  The word cuska means &#039;snake&#039; in the Rakash language, and any who interact with this particular one will easily see how it earned that name.  (OOC: has 4 unique verb interactions)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;tap cuska&#039;&#039;&#039;&lt;br /&gt;
You rap the handle of your darkstone cuska, causing the sinuous chains to writhe like living snakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wave cuska&#039;&#039;&#039;&lt;br /&gt;
You flail your darkstone cuska about wildly and its heavily weighted pouches clatter together in a noisy display!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;turn cuska&#039;&#039;&#039;&lt;br /&gt;
With arms extended, you hold the handle so that its chains hang down from the upturned end, then roll your darkstone cuska between the palms of both hands, causing the weighted pouches to spin outwards in a deadly looking whirl! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;raise cuska&#039;&#039;&#039;&lt;br /&gt;
You thrust your darkstone cuska high into the air for all to see and let loose with an excited whoop!&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Weapon:Darkstone_cuska_dangling_korograth_leather_pouches_from_sinuous_chains&amp;diff=429276</id>
		<title>Weapon:Darkstone cuska dangling korograth leather pouches from sinuous chains</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Weapon:Darkstone_cuska_dangling_korograth_leather_pouches_from_sinuous_chains&amp;diff=429276"/>
		<updated>2015-11-14T13:13:38Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|newapp2=Yes&lt;br /&gt;
|noun=cuska&lt;br /&gt;
|look=Each of the six pouches is sealed with bands of green gold and vardite, the colorful metals repeating in diamond patterns upon the thick, dark chains to mimic the markings of a rattlesnake.&lt;br /&gt;
|MTag=darkstone, korograth leather, korograth, leather, green gold, gold, vardite&lt;br /&gt;
|CTag=green, gold&lt;br /&gt;
|STag=-&lt;br /&gt;
|range=melee&lt;br /&gt;
|adraw=No&lt;br /&gt;
|type=LB&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat heavy&lt;br /&gt;
|fire=no&lt;br /&gt;
|cold=no&lt;br /&gt;
|electric=no&lt;br /&gt;
|foi=decently&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=decently&lt;br /&gt;
|type2=LT&lt;br /&gt;
|construction=highly protected&lt;br /&gt;
|metal=yes&lt;br /&gt;
|weight=25&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|appcost=1,625,000&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|special=verby, rakash style&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
While anyone can use it, this is a weapon of distinctly Rakash design.  In crafter&#039;s terms, it is a Tier 5 light blunt and light thrown weapon.  The word cuska means &#039;snake&#039; in the Rakash language, and any who interact with this particular one will easily see how it earned that name.  (OOC: has 4 unique verb interactions)&lt;br /&gt;
&lt;br /&gt;
tap cuska&lt;br /&gt;
You rap the handle of your darkstone cuska, causing the sinuous chains to writhe like living snakes.&lt;br /&gt;
&lt;br /&gt;
wave cuska&lt;br /&gt;
You flail your darkstone cuska about wildly and its heavily weighted pouches clatter together in a noisy display!&lt;br /&gt;
&lt;br /&gt;
turn cuska&lt;br /&gt;
With arms extended, you hold the handle so that its chains hang down from the upturned end, then roll your darkstone cuska between the palms of both hands, causing the weighted pouches to spin outwards in a deadly looking whirl! &lt;br /&gt;
&lt;br /&gt;
raise cuska&lt;br /&gt;
You thrust your darkstone cuska high into the air for all to see and let loose with an excited whoop!&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Azure_target_shield_embellished_with_silver_anchors&amp;diff=425213</id>
		<title>Shield:Azure target shield embellished with silver anchors</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Azure_target_shield_embellished_with_silver_anchors&amp;diff=425213"/>
		<updated>2015-10-31T04:03:52Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|rev=2&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=Painted along the face with a white-capped wave design, the center of the piece is encircled with a series of five, polished anchors.&lt;br /&gt;
|MTag=silver&lt;br /&gt;
|CTag=white,azure,blue&lt;br /&gt;
|STag=anchor,wave&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|paladinapp=yes&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=6,250&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Updated: 10/30/2015&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Shield:Azure_target_shield_embellished_with_silver_anchors&amp;diff=425212</id>
		<title>Shield:Azure target shield embellished with silver anchors</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Shield:Azure_target_shield_embellished_with_silver_anchors&amp;diff=425212"/>
		<updated>2015-10-31T04:03:22Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shield&lt;br /&gt;
|rev=2&lt;br /&gt;
|newarmorapp=Yes&lt;br /&gt;
|noun=shield&lt;br /&gt;
|look=Painted along the face with a white-capped wave design, the center of the piece is encircled with a series of five, polished anchors.&lt;br /&gt;
|MTag=silver&lt;br /&gt;
|CTag=white,azure,blue&lt;br /&gt;
|STag=anchor,wave&lt;br /&gt;
|type=ssh&lt;br /&gt;
|hindrance=trivial&lt;br /&gt;
|minprotection=terrible&lt;br /&gt;
|maxprotection=low&lt;br /&gt;
|paladinapp=yes&lt;br /&gt;
|puncture=no&lt;br /&gt;
|slice=no&lt;br /&gt;
|impact=somewhat moderate&lt;br /&gt;
|balance=fairly&lt;br /&gt;
|suitedness=poorly&lt;br /&gt;
|construction=appreciably susceptible&lt;br /&gt;
|metal=no&lt;br /&gt;
|weight=70&lt;br /&gt;
|appcost=6,250&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=425082</id>
		<title>Climbing and Swimming list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=425082"/>
		<updated>2015-10-29T19:35:42Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Climbing and Swimming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers in the location column indicate the #goto number for Genie&#039;s AutoMapper.&lt;br /&gt;
&lt;br /&gt;
==Climbing and Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Type!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||400||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||175||||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128.  Slows a lot at 129.  Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||145||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Sewage Entrance to Undershard, lake of tears||[[RanikMap68|Shard, Deep Currants]]||120|||200?|||Watch out for crocs and elsraels, soft cap is 190.  &lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry stream||[[RanikMap99d|By town]]||50||||100?||The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||&amp;gt;190||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||350?||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||145||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||&amp;gt;190||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128. Slows a lot at 129. Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Sewage Entrance to Undershard||[[RanikMap68|Shard, Deep Currants]]||120||||||Watch out for crocs and elsraels&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry stream||[[RanikMap99d|By town]]||50||||100?||The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Guides}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424876</id>
		<title>Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424876"/>
		<updated>2015-10-28T04:35:12Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=Sanctuary&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=40&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|spellbook=Fae Arts&lt;br /&gt;
|prereqs=[[Eye of Kertigen 3.0|Eye of Kertigen]] or [[Blessing of the Fae 3.0|Blessing of the Fae]], 30th circle&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=21&lt;br /&gt;
|desc=The notes of Sanctuary allow you to disrupt the flow of clairvoyance and sound for as far as your voice may reach, creating an area through which one will find it very difficult, or impossible, to locate those inside of it through magical means.  Even creatures, confused by their inability to orient themselves, will be hindered in their attempts to casually wander into the area.&lt;br /&gt;
&lt;br /&gt;
This enchante once received wide use by Bards who sought to hide their locations, or those who protected dignitaries and scholars from harm, but was lost three decades ago when the last True Bard that knew it fell to the onslaught of Tenebraus.  It is only through the fortunes of fate that his journal was recovered and notes recently deciphered enough that we may make use of this enchante once again.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.&lt;br /&gt;
|messaging=You weave a soft melody as you begin &amp;quot;Sanctuary&amp;quot;, the notes so light and airy they can barely be heard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You draw out each note of your enchante with a gentle dexterity, coaxing full-bodied tones from each note to further embellish the dark harmonies already plentiful throughout it.&lt;br /&gt;
The music takes hold, manifesting as a dome of faintly shimmering light.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility, area of effect&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prevents various forms of clairvoyance or locating within room, including Locate, DG, SHM, familiars and HUNT.  Prevents hiding or invisibility in the room.  Prevents creatures from entering or spawning in the room.&lt;br /&gt;
&lt;br /&gt;
Requires multiple pulses in the same room before full effect is achieved.&lt;br /&gt;
&lt;br /&gt;
Cannot be cast in extremely deep water.&lt;br /&gt;
&lt;br /&gt;
The level of protection is indicated by the messaging: a dome of faintly shimmering light blocks creatures; a large dome of shimmering light blocks creatures, clairvoyance and hunt; a large dome of bright light blocks everything.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+  - This spell benefits from integrity, not potency. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;70% Integrity  (100% duration)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;100% Integrity (100% duration)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;130% Integrity (100% duration)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shimmering Dome&#039;&#039;&#039;&lt;br /&gt;
| 20+ mana&lt;br /&gt;
| 16 mana&lt;br /&gt;
| 12 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bright Dome&#039;&#039;&#039;&lt;br /&gt;
| ?? mana&lt;br /&gt;
| ?? mana&lt;br /&gt;
| 19 mana&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424848</id>
		<title>Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424848"/>
		<updated>2015-10-27T22:08:19Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=Sanctuary&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=40&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|spellbook=Fae Arts&lt;br /&gt;
|prereqs=[[Eye of Kertigen 3.0|Eye of Kertigen]] or [[Blessing of the Fae 3.0|Blessing of the Fae]], 30th circle&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=21&lt;br /&gt;
|desc=The notes of Sanctuary allow you to disrupt the flow of clairvoyance and sound for as far as your voice may reach, creating an area through which one will find it very difficult, or impossible, to locate those inside of it through magical means.  Even creatures, confused by their inability to orient themselves, will be hindered in their attempts to casually wander into the area.&lt;br /&gt;
&lt;br /&gt;
This enchante once received wide use by Bards who sought to hide their locations, or those who protected dignitaries and scholars from harm, but was lost three decades ago when the last True Bard that knew it fell to the onslaught of Tenebraus.  It is only through the fortunes of fate that his journal was recovered and notes recently deciphered enough that we may make use of this enchante once again.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.&lt;br /&gt;
|messaging=You weave a soft melody as you begin &amp;quot;Sanctuary&amp;quot;, the notes so light and airy they can barely be heard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You draw out each note of your enchante with a gentle dexterity, coaxing full-bodied tones from each note to further embellish the dark harmonies already plentiful throughout it.&lt;br /&gt;
The music takes hold, manifesting as a dome of faintly shimmering light.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility, area of effect&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prevents various forms of clairvoyance or locating within room, including Locate, DG, SHM, familiars and HUNT.  Prevents hiding or invisibility in the room.  Prevents creatures from entering or spawning in the room.&lt;br /&gt;
&lt;br /&gt;
Requires multiple pulses in the same room before full effect is achieved.&lt;br /&gt;
&lt;br /&gt;
Cannot be cast in extremely deep water.&lt;br /&gt;
&lt;br /&gt;
The level of protection is indicated by the messaging: a dome of faintly shimmering light blocks creatures; a large dome of shimmering light blocks creatures, clairvoyance and hunt; a large dome of bright light blocks everything.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1-16 mana: faint dome. &lt;br /&gt;
&lt;br /&gt;
17 -?? mana: large dome.  (500 Elemental Magic + 420 Utility, 3-5 pulses for a large dome)&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424847</id>
		<title>Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424847"/>
		<updated>2015-10-27T22:07:35Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=Sanctuary&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=40&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|spellbook=Fae Arts&lt;br /&gt;
|prereqs=[[Eye of Kertigen 3.0|Eye of Kertigen]] or [[Blessing of the Fae 3.0|Blessing of the Fae]], 30th circle&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=21&lt;br /&gt;
|desc=The notes of Sanctuary allow you to disrupt the flow of clairvoyance and sound for as far as your voice may reach, creating an area through which one will find it very difficult, or impossible, to locate those inside of it through magical means.  Even creatures, confused by their inability to orient themselves, will be hindered in their attempts to casually wander into the area.&lt;br /&gt;
&lt;br /&gt;
This enchante once received wide use by Bards who sought to hide their locations, or those who protected dignitaries and scholars from harm, but was lost three decades ago when the last True Bard that knew it fell to the onslaught of Tenebraus.  It is only through the fortunes of fate that his journal was recovered and notes recently deciphered enough that we may make use of this enchante once again.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.&lt;br /&gt;
|messaging=You weave a soft melody as you begin &amp;quot;Sanctuary&amp;quot;, the notes so light and airy they can barely be heard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You draw out each note of your enchante with a gentle dexterity, coaxing full-bodied tones from each note to further embellish the dark harmonies already plentiful throughout it.&lt;br /&gt;
The music takes hold, manifesting as a dome of faintly shimmering light.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility, area of effect&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Prevents various forms of clairvoyance or locating within room, including Locate, DG, SHM, familiars and HUNT.  Prevents hiding or invisibility in the room.  Prevents creatures from entering or spawning in the room.&lt;br /&gt;
&lt;br /&gt;
Requires multiple pulses in the same room before full effect is achieved.&lt;br /&gt;
&lt;br /&gt;
Cannot be cast in extremely deep water.&lt;br /&gt;
&lt;br /&gt;
The level of protection is indicated by the messaging: a dome of faintly shimmering light blocks creatures; a large dome of shimmering light blocks creatures, clairvoyance and hunt; a large dome of bright light blocks everything.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1-18 mana: faint dome. &lt;br /&gt;
&lt;br /&gt;
19-?? mana: large dome.  (achieved with 50% Sanctify Pattern + 500 Elemental Magic + 420 Utility)&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424846</id>
		<title>Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424846"/>
		<updated>2015-10-27T21:51:28Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=Sanctuary&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=40&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|spellbook=Fae Arts&lt;br /&gt;
|prereqs=[[Eye of Kertigen 3.0|Eye of Kertigen]] or [[Blessing of the Fae 3.0|Blessing of the Fae]], 30th circle&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=21&lt;br /&gt;
|desc=The notes of Sanctuary allow you to disrupt the flow of clairvoyance and sound for as far as your voice may reach, creating an area through which one will find it very difficult, or impossible, to locate those inside of it through magical means.  Even creatures, confused by their inability to orient themselves, will be hindered in their attempts to casually wander into the area.&lt;br /&gt;
&lt;br /&gt;
This enchante once received wide use by Bards who sought to hide their locations, or those who protected dignitaries and scholars from harm, but was lost three decades ago when the last True Bard that knew it fell to the onslaught of Tenebraus.  It is only through the fortunes of fate that his journal was recovered and notes recently deciphered enough that we may make use of this enchante once again.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.&lt;br /&gt;
|messaging=You weave a soft melody as you begin &amp;quot;Sanctuary&amp;quot;, the notes so light and airy they can barely be heard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You draw out each note of your enchante with a gentle dexterity, coaxing full-bodied tones from each note to further embellish the dark harmonies already plentiful throughout it.&lt;br /&gt;
The music takes hold, manifesting as a dome of faintly shimmering light.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility, area of effect&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
Prevents various forms of clairvoyance or locating within room, including Locate, DG, SHM, familiars and HUNT.  Prevents hiding or invisibility in the room.  Prevents creatures from entering or spawning in the room.&lt;br /&gt;
&lt;br /&gt;
Requires multiple pulses in the same room before full effect is achieved.&lt;br /&gt;
&lt;br /&gt;
Cannot be cast in extremely deep water.&lt;br /&gt;
&lt;br /&gt;
The level of protection is indicated by the messaging: a dome of faintly shimmering light blocks creatures; a large dome of shimmering light blocks creatures, clairvoyance and hunt; a large dome of bright light blocks everything.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
1-19 mana: Faint dome.&lt;br /&gt;
&lt;br /&gt;
19-?? mana: Large dome  (2 pulses of faint before it became a large dome - successful cast, occasional backfire, at 422 Utility + 496 Elemental + 50% power Sanctify Pattern, spell stance: 70/100/130).&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424845</id>
		<title>Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424845"/>
		<updated>2015-10-27T21:38:55Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=Sanctuary&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=40&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|spellbook=Fae Arts&lt;br /&gt;
|prereqs=[[Eye of Kertigen 3.0|Eye of Kertigen]] or [[Blessing of the Fae 3.0|Blessing of the Fae]], 30th circle&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=21&lt;br /&gt;
|desc=The notes of Sanctuary allow you to disrupt the flow of clairvoyance and sound for as far as your voice may reach, creating an area through which one will find it very difficult, or impossible, to locate those inside of it through magical means.  Even creatures, confused by their inability to orient themselves, will be hindered in their attempts to casually wander into the area.&lt;br /&gt;
&lt;br /&gt;
This enchante once received wide use by Bards who sought to hide their locations, or those who protected dignitaries and scholars from harm, but was lost three decades ago when the last True Bard that knew it fell to the onslaught of Tenebraus.  It is only through the fortunes of fate that his journal was recovered and notes recently deciphered enough that we may make use of this enchante once again.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.&lt;br /&gt;
|messaging=You weave a soft melody as you begin &amp;quot;Sanctuary&amp;quot;, the notes so light and airy they can barely be heard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You draw out each note of your enchante with a gentle dexterity, coaxing full-bodied tones from each note to further embellish the dark harmonies already plentiful throughout it.&lt;br /&gt;
The music takes hold, manifesting as a dome of faintly shimmering light.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility, area of effect&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
Prevents various forms of clairvoyance or locating within room, including Locate, DG, SHM, familiars and HUNT.  Prevents hiding or invisibility in the room.  Prevents creatures from entering or spawning in the room.&lt;br /&gt;
&lt;br /&gt;
Requires multiple pulses in the same room before full effect is achieved.&lt;br /&gt;
&lt;br /&gt;
Cannot be cast in extremely deep water.&lt;br /&gt;
&lt;br /&gt;
The level of protection is indicated by the messaging: a dome of faintly shimmering light blocks creatures; a large dome of shimmering light blocks creatures, clairvoyance and hunt; a large dome of bright light blocks everything.&lt;br /&gt;
&lt;br /&gt;
1-19 mana: Faint dome.&lt;br /&gt;
&lt;br /&gt;
20-?? mana: Large dome  (2 pulses of faint before it became a large dome - successful cast, occasional backfire, at 422 Utility + 496 Elemental + 50% power Sanctify Pattern).&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424844</id>
		<title>Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Sanctuary&amp;diff=424844"/>
		<updated>2015-10-27T21:38:34Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|abbrev=Sanctuary&lt;br /&gt;
|minprep=5&lt;br /&gt;
|castcap=40&lt;br /&gt;
|minskill=250&lt;br /&gt;
|maxskill=1000&lt;br /&gt;
|validtarget=Area&lt;br /&gt;
|guild=Bard&lt;br /&gt;
|spellbook=Fae Arts&lt;br /&gt;
|prereqs=[[Eye of Kertigen 3.0|Eye of Kertigen]] or [[Blessing of the Fae 3.0|Blessing of the Fae]], 30th circle&lt;br /&gt;
|slot=2&lt;br /&gt;
|pulse=21&lt;br /&gt;
|desc=The notes of Sanctuary allow you to disrupt the flow of clairvoyance and sound for as far as your voice may reach, creating an area through which one will find it very difficult, or impossible, to locate those inside of it through magical means.  Even creatures, confused by their inability to orient themselves, will be hindered in their attempts to casually wander into the area.&lt;br /&gt;
&lt;br /&gt;
This enchante once received wide use by Bards who sought to hide their locations, or those who protected dignitaries and scholars from harm, but was lost three decades ago when the last True Bard that knew it fell to the onslaught of Tenebraus.  It is only through the fortunes of fate that his journal was recovered and notes recently deciphered enough that we may make use of this enchante once again.&lt;br /&gt;
|buffs=No buffs&lt;br /&gt;
|debuffs=No debuffs&lt;br /&gt;
|effect=Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.&lt;br /&gt;
|messaging=You weave a soft melody as you begin &amp;quot;Sanctuary&amp;quot;, the notes so light and airy they can barely be heard.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You draw out each note of your enchante with a gentle dexterity, coaxing full-bodied tones from each note to further embellish the dark harmonies already plentiful throughout it.&lt;br /&gt;
The music takes hold, manifesting as a dome of faintly shimmering light.&lt;br /&gt;
|sig=Yes&lt;br /&gt;
|diff=esoteric&lt;br /&gt;
|source=standard&lt;br /&gt;
|type=utility, area of effect&lt;br /&gt;
|ctype=cyclic&lt;br /&gt;
}}&lt;br /&gt;
Prevents various forms of clairvoyance or locating within room, including Locate, DG, SHM, familiars and HUNT.  Prevents hiding or invisibility in the room.  Prevents creatures from entering or spawning in the room.&lt;br /&gt;
&lt;br /&gt;
Requires multiple pulses in the same room before full effect is achieved.&lt;br /&gt;
&lt;br /&gt;
Cannot be cast in extremely deep water.&lt;br /&gt;
&lt;br /&gt;
The level of protection is indicated by the messaging: a dome of faintly shimmering light blocks creatures; a large dome of shimmering light blocks creatures, clairvoyance and hunt; a large dome of bright light blocks everything.&lt;br /&gt;
&lt;br /&gt;
1-19 mana: Faint dome.&lt;br /&gt;
20-?? mana: Large dome  (2 pulses of faint before it became a large dome - successful cast, occasional backfire, at 422 Utility + 496 Elemental + 50% power Sanctify Pattern).&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=424596</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=424596"/>
		<updated>2015-10-18T16:34:30Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Thief_Khri.png|frameless|upright=4.75&lt;br /&gt;
rect 714 509 336 431 [[Khri Darken|Darken (Augmentation)]]&lt;br /&gt;
rect 337 925 713 1004 [[Khri Hasten|Hasten (Utility)]]&lt;br /&gt;
rect 337 1434 713 1512 [[Khri Focus|Focus (Augmentation)]]&lt;br /&gt;
rect 786 281 1165 356 [[Khri Dampen|Dampen (Utility)]]&lt;br /&gt;
rect 786 428 1165 506 [[Khri Strike|Strike (Augmentation)]]&lt;br /&gt;
rect 786 578 1162 656 [[Khri Silence|Silence (Utility)]]&lt;br /&gt;
rect 786 777 1165 852 [[Khri Safe|Safe (Augmentation)]]&lt;br /&gt;
rect 786 930 1162 1002 [[Khri Avoidance|Avoidance (Augmentation)]]&lt;br /&gt;
rect 783 1074 1162 1155 [[Khri Plunder|Plunder (Augmentation)]]&lt;br /&gt;
rect 786 1281 1165 1359 [[Khri Sight|Sight (Augmentation)]]&lt;br /&gt;
rect 786 1431 1159 1506 [[Khri Prowess|Prowess (Debilitation)]]&lt;br /&gt;
rect 786 1656 1162 1737 [[Khri Calm|Calm (Utility)]]&lt;br /&gt;
rect 1237 206 1612 284 [[Khri Shadowstep|Shadowstep (Utility)]]&lt;br /&gt;
rect 1237 350 1615 434 [[Khri Sensing|Sensing (Augmentation)]]&lt;br /&gt;
rect 1240 578 1615 656 [[Khri Vanish|Vanish (Utility)]]&lt;br /&gt;
rect 1237 927 1612 1002 [[Khri Flight|Flight (Augmentation)]]&lt;br /&gt;
rect 1234 1077 1609 1152 [[Khri Guile|Guile (Debilitation)]]&lt;br /&gt;
rect 1237 1356 1612 1434 [[Khri Steady|Steady (Augmentation)]]&lt;br /&gt;
rect 1234 1509 1612 1584 [[Khri Eliminate|Eliminate (Debilitation)]]&lt;br /&gt;
rect 1234 1656 1615 1737 [[Khri Serenity|Serenity (Utility)]]&lt;br /&gt;
rect 1687 852 2063 927 [[Khri Elusion|Elusion (Augmentation)]]&lt;br /&gt;
rect 1687 999 2063 1083 [[Khri Liberation|Liberation (Utility)]]&lt;br /&gt;
rect 1687 1659 2063 1734 [[Khri Sagacity|Sagacity (Utility)]]&lt;br /&gt;
rect 2174 257 2546 335 [[Khri Secure|Secure (Augmentation)]]&lt;br /&gt;
rect 2175 338 2550 413 [[Khri Speed|Speed (Augmentation)]]&lt;br /&gt;
rect 2173 413 2552 488 [[Khri Spar|Spar (Augmentation)]]&lt;br /&gt;
rect 2174 488 2549 560 [[Khri Skulk|Skulk (Augmentation, Utility)]]&lt;br /&gt;
rect 2174 563 2549 635 [[Khri Prescience|Prescience (Utility)]]&lt;br /&gt;
rect 2174 638 2552 710 [[Khri Cunning|Cunning (Utility, Debilitation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.&lt;br /&gt;
*Khri is considered an in-game secret, but changes to Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
*Each tree is taught by an individual guild leader. Subtlety is taught by [[Crow]]. Finesse is taught by [[Ivitha]]. Potency is taught by [[Kalag the Sly]].&lt;br /&gt;
*The term &amp;quot;khri&amp;quot; is used for both singular and plural.&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.&lt;br /&gt;
*Starting multiple khri at once has a skill check.&lt;br /&gt;
*The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
* Slot progression is 1st, 5th, and then 1 slot every 5th circle.  You&#039;ll have all khri by 110th.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri when started will slowly drain concentration.  Some khri will instead take a chunk of concentration up front without any subsequent drain.&lt;br /&gt;
&lt;br /&gt;
===Stopping khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about unlearn &amp;lt;khriname&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Teaching khri===&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 4 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Hasten, Focus.&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Dampen, Strike, Silence, Safe, Avoidance, Sight&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Shadowstep, Sensing, Flight, Liberation, Prowess, Plunder, Steady, Serenity, Elusion&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Sagacity, Guile&lt;br /&gt;
*Special (One time cost): Calm, Eliminate, Vanish&lt;br /&gt;
&lt;br /&gt;
See Also: https://elanthipedia.play.net/mediawiki/index.php/Post:Re_Kookies_-_10/18/2015_-_05:24&lt;br /&gt;
&lt;br /&gt;
==Combination khri==&lt;br /&gt;
Some combinations of khri will add in additional effects called combination khri.  The name of the combination can also be used to start all associated khri without having to to type them all out by name.  Typing KHRI by itself will let you know of any combinations you can perform.&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList8&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Re_Kookies_-_10/18/2015_-_05:24&amp;diff=424595</id>
		<title>Post:Re Kookies - 10/18/2015 - 05:24</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Re_Kookies_-_10/18/2015_-_05:24&amp;diff=424595"/>
		<updated>2015-10-18T16:32:51Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: Created page with &amp;quot;{{Post |a=DR-SSRA |t=Re:Kookies |d=05/18/2015 05:24 AM  |n=1807 |f= The Thieves \ Thieving 101 &amp;amp; Frequently Asked Questions |c=r |p=Another note on {{PRel|Category:discipline|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-SSRA&lt;br /&gt;
|t=Re:Kookies&lt;br /&gt;
|d=05/18/2015 05:24 AM &lt;br /&gt;
|n=1807&lt;br /&gt;
|f= The Thieves \ Thieving 101 &amp;amp; Frequently Asked Questions&lt;br /&gt;
|c=r&lt;br /&gt;
|p=Another note on {{PRel|Category:discipline|discipline}} ...&lt;br /&gt;
&lt;br /&gt;
Each 50 concentration is another +1 tick to your concentration. It makes a noticeable difference when using multiple {{PRel|Category:Khri|khri}}.&lt;br /&gt;
&lt;br /&gt;
Plan out your stats with that next 50 point threshold in mind.&lt;br /&gt;
&lt;br /&gt;
/salute&lt;br /&gt;
&lt;br /&gt;
-[[Ssra]]&lt;br /&gt;
|sub=Khri&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=424493</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=424493"/>
		<updated>2015-10-15T19:33:41Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* General information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Thief_Khri.png|frameless|upright=4.75&lt;br /&gt;
rect 714 509 336 431 [[Khri Darken|Darken (Augmentation)]]&lt;br /&gt;
rect 337 925 713 1004 [[Khri Hasten|Hasten (Utility)]]&lt;br /&gt;
rect 337 1434 713 1512 [[Khri Focus|Focus (Augmentation)]]&lt;br /&gt;
rect 786 281 1165 356 [[Khri Dampen|Dampen (Utility)]]&lt;br /&gt;
rect 786 428 1165 506 [[Khri Strike|Strike (Augmentation)]]&lt;br /&gt;
rect 786 578 1162 656 [[Khri Silence|Silence (Utility)]]&lt;br /&gt;
rect 786 777 1165 852 [[Khri Safe|Safe (Augmentation)]]&lt;br /&gt;
rect 786 930 1162 1002 [[Khri Avoidance|Avoidance (Augmentation)]]&lt;br /&gt;
rect 783 1074 1162 1155 [[Khri Plunder|Plunder (Augmentation)]]&lt;br /&gt;
rect 786 1281 1165 1359 [[Khri Sight|Sight (Augmentation)]]&lt;br /&gt;
rect 786 1431 1159 1506 [[Khri Prowess|Prowess (Debilitation)]]&lt;br /&gt;
rect 786 1656 1162 1737 [[Khri Calm|Calm (Utility)]]&lt;br /&gt;
rect 1237 206 1612 284 [[Khri Shadowstep|Shadowstep (Utility)]]&lt;br /&gt;
rect 1237 350 1615 434 [[Khri Sensing|Sensing (Augmentation)]]&lt;br /&gt;
rect 1240 578 1615 656 [[Khri Vanish|Vanish (Utility)]]&lt;br /&gt;
rect 1237 927 1612 1002 [[Khri Flight|Flight (Augmentation)]]&lt;br /&gt;
rect 1234 1077 1609 1152 [[Khri Guile|Guile (Debilitation)]]&lt;br /&gt;
rect 1237 1356 1612 1434 [[Khri Steady|Steady (Augmentation)]]&lt;br /&gt;
rect 1234 1509 1612 1584 [[Khri Eliminate|Eliminate (Debilitation)]]&lt;br /&gt;
rect 1234 1656 1615 1737 [[Khri Serenity|Serenity (Utility)]]&lt;br /&gt;
rect 1687 852 2063 927 [[Khri Elusion|Elusion (Augmentation)]]&lt;br /&gt;
rect 1687 999 2063 1083 [[Khri Liberation|Liberation (Utility)]]&lt;br /&gt;
rect 1687 1659 2063 1734 [[Khri Sagacity|Sagacity (Utility)]]&lt;br /&gt;
rect 2174 257 2546 335 [[Khri Secure|Secure (Augmentation)]]&lt;br /&gt;
rect 2175 338 2550 413 [[Khri Speed|Speed (Augmentation)]]&lt;br /&gt;
rect 2173 413 2552 488 [[Khri Spar|Spar (Augmentation)]]&lt;br /&gt;
rect 2174 488 2549 560 [[Khri Skulk|Skulk (Augmentation, Utility)]]&lt;br /&gt;
rect 2174 563 2549 635 [[Khri Prescience|Prescience (Utility)]]&lt;br /&gt;
rect 2174 638 2552 710 [[Khri Cunning|Cunning (Utility, Debilitation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.&lt;br /&gt;
*Khri is considered an in-game secret, but changes to Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
*Each tree is taught by an individual guild leader. Subtlety is taught by [[Crow]]. Finesse is taught by [[Ivitha]]. Potency is taught by [[Kalag the Sly]].&lt;br /&gt;
*The term &amp;quot;khri&amp;quot; is used for both singular and plural.&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.&lt;br /&gt;
*Starting multiple khri at once has a skill check.&lt;br /&gt;
*The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
* Slot progression is 1st, 5th, and then 1 slot every 5th circle.  You&#039;ll have all khri by 110th.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri when started will slowly drain concentration.  Some khri will instead take a chunk of concentration up front without any subsequent drain.&lt;br /&gt;
&lt;br /&gt;
===Stopping khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about unlearn &amp;lt;khriname&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Teaching khri===&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 4 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Hasten, Focus.&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Dampen, Strike, Silence, Safe, Avoidance, Sight&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Shadowstep, Sensing, Flight, Liberation, Prowess, Plunder, Steady, Serenity, Elusion&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Sagacity, Guile&lt;br /&gt;
*Special (One time cost): Calm, Eliminate, Vanish&lt;br /&gt;
&lt;br /&gt;
==Combination khri==&lt;br /&gt;
Some combinations of khri will add in additional effects called combination khri.  The name of the combination can also be used to start all associated khri without having to to type them all out by name.  Typing KHRI by itself will let you know of any combinations you can perform.&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList8&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=424492</id>
		<title>Category:Khri</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Khri&amp;diff=424492"/>
		<updated>2015-10-15T19:33:23Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* General information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Thief_Khri.png|frameless|upright=4.75&lt;br /&gt;
rect 714 509 336 431 [[Khri Darken|Darken (Augmentation)]]&lt;br /&gt;
rect 337 925 713 1004 [[Khri Hasten|Hasten (Utility)]]&lt;br /&gt;
rect 337 1434 713 1512 [[Khri Focus|Focus (Augmentation)]]&lt;br /&gt;
rect 786 281 1165 356 [[Khri Dampen|Dampen (Utility)]]&lt;br /&gt;
rect 786 428 1165 506 [[Khri Strike|Strike (Augmentation)]]&lt;br /&gt;
rect 786 578 1162 656 [[Khri Silence|Silence (Utility)]]&lt;br /&gt;
rect 786 777 1165 852 [[Khri Safe|Safe (Augmentation)]]&lt;br /&gt;
rect 786 930 1162 1002 [[Khri Avoidance|Avoidance (Augmentation)]]&lt;br /&gt;
rect 783 1074 1162 1155 [[Khri Plunder|Plunder (Augmentation)]]&lt;br /&gt;
rect 786 1281 1165 1359 [[Khri Sight|Sight (Augmentation)]]&lt;br /&gt;
rect 786 1431 1159 1506 [[Khri Prowess|Prowess (Debilitation)]]&lt;br /&gt;
rect 786 1656 1162 1737 [[Khri Calm|Calm (Utility)]]&lt;br /&gt;
rect 1237 206 1612 284 [[Khri Shadowstep|Shadowstep (Utility)]]&lt;br /&gt;
rect 1237 350 1615 434 [[Khri Sensing|Sensing (Augmentation)]]&lt;br /&gt;
rect 1240 578 1615 656 [[Khri Vanish|Vanish (Utility)]]&lt;br /&gt;
rect 1237 927 1612 1002 [[Khri Flight|Flight (Augmentation)]]&lt;br /&gt;
rect 1234 1077 1609 1152 [[Khri Guile|Guile (Debilitation)]]&lt;br /&gt;
rect 1237 1356 1612 1434 [[Khri Steady|Steady (Augmentation)]]&lt;br /&gt;
rect 1234 1509 1612 1584 [[Khri Eliminate|Eliminate (Debilitation)]]&lt;br /&gt;
rect 1234 1656 1615 1737 [[Khri Serenity|Serenity (Utility)]]&lt;br /&gt;
rect 1687 852 2063 927 [[Khri Elusion|Elusion (Augmentation)]]&lt;br /&gt;
rect 1687 999 2063 1083 [[Khri Liberation|Liberation (Utility)]]&lt;br /&gt;
rect 1687 1659 2063 1734 [[Khri Sagacity|Sagacity (Utility)]]&lt;br /&gt;
rect 2174 257 2546 335 [[Khri Secure|Secure (Augmentation)]]&lt;br /&gt;
rect 2175 338 2550 413 [[Khri Speed|Speed (Augmentation)]]&lt;br /&gt;
rect 2173 413 2552 488 [[Khri Spar|Spar (Augmentation)]]&lt;br /&gt;
rect 2174 488 2549 560 [[Khri Skulk|Skulk (Augmentation, Utility)]]&lt;br /&gt;
rect 2174 563 2549 635 [[Khri Prescience|Prescience (Utility)]]&lt;br /&gt;
rect 2174 638 2552 710 [[Khri Cunning|Cunning (Utility, Debilitation)]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General information==&lt;br /&gt;
Khri (pronounced &#039;kree&#039;) is a group of [[Thief]] abilities that entail heightened concentration to increase awareness and body control.&lt;br /&gt;
*Khri is considered an in-game secret, but changes to Simutronics forum policies allow it to be discussed openly on the Forums.&lt;br /&gt;
*Each tree is taught by an individual guild leader. Subtlety is taught by [[Crow]]. Finesse is taught by [[Ivitha]]. Potency is taught by [[Kalag the Sly]].&lt;br /&gt;
*The term &amp;quot;khri&amp;quot; is used for both singular and plural.&lt;br /&gt;
*All khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple khri at once.&lt;br /&gt;
*Starting multiple khri at once has a skill check.&lt;br /&gt;
*The difficulty of activating a khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make khri easier to start while a negative confidence level will make it more difficult.&lt;br /&gt;
* Slot progression is 1, 5, and then 1 slot every 5th circle.  You&#039;ll have all khri by 110th.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
To see what khri you know simply type {{com|khri}} by itself.&lt;br /&gt;
&lt;br /&gt;
===Starting khri===&lt;br /&gt;
There are a few ways and options for how to start khri:&lt;br /&gt;
*{{tt|KHRI start &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI &amp;lt;khriname&amp;gt;}} - Starts the khri immediately.&lt;br /&gt;
*{{tt|KHRI delay &amp;lt;khriname&amp;gt;}} - Starts the khri after a brief delay, but will enhance the ability in most cases.&lt;br /&gt;
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier.  Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability.&lt;br /&gt;
Most khri when started will slowly drain concentration.  Some khri will instead take a chunk of concentration up front without any subsequent drain.&lt;br /&gt;
&lt;br /&gt;
===Stopping khri===&lt;br /&gt;
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri.  They might also end if you no longer have the concentration to power them.  If you want to end a khri manually you can:&lt;br /&gt;
*{{tt|KHRI stop}} - Will end all khri.&lt;br /&gt;
*{{tt|KHRI stop &amp;lt;khriname&amp;gt;}} - Will end just the specified khri.&lt;br /&gt;
Once a khri has ended it will be on a cooldown for a period of time.  This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri.  Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.&lt;br /&gt;
&lt;br /&gt;
===Forgetting khri===&lt;br /&gt;
It is possible to forget a khri once you have learned it. This ability can be used at a Guildleader and only once every 30 RL days.&lt;br /&gt;
&lt;br /&gt;
The command to forget a khri is:&lt;br /&gt;
*{{tt|ask &amp;lt;leader&#039;s name&amp;gt; about unlearn &amp;lt;khriname&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Teaching khri===&lt;br /&gt;
*{{com|teach}} {{tt|khri &amp;lt;Khri Name&amp;gt; to &amp;lt;Person&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Misc khri commands===&lt;br /&gt;
There are a few additional commands associated with khri that add additional functionality:&lt;br /&gt;
*{{tt|KHRI check}} - Will display which khri are running, and which are on cooldown.&lt;br /&gt;
*{{tt|KHRI meditate}} - Can be used to increase the learning rate of any active khri.&lt;br /&gt;
*{{tt|KHRI meditate}} - When no khri are active it will reduce any cooldowns.&lt;br /&gt;
*{{tt|KHRI help}} - Will bring up this information to read again.&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
There are 4 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.&lt;br /&gt;
*Tier 1 (8 startup, 2 pulse) : Darken, Hasten, Focus.&lt;br /&gt;
*Tier 2 (12 startup, 3 pulse): Dampen, Strike, Silence, Safe, Avoidance, Sight&lt;br /&gt;
*Tier 3 (16 startup, 4 pulse): Shadowstep, Sensing, Flight, Liberation, Prowess, Plunder, Steady, Serenity, Elusion&lt;br /&gt;
*Tier 4 (20 startup, 5 pulse): Sagacity, Guile&lt;br /&gt;
*Special (One time cost): Calm, Eliminate, Vanish&lt;br /&gt;
&lt;br /&gt;
==Combination khri==&lt;br /&gt;
Some combinations of khri will add in additional effects called combination khri.  The name of the combination can also be used to start all associated khri without having to to type them all out by name.  Typing KHRI by itself will let you know of any combinations you can perform.&lt;br /&gt;
==Summary of khri information==&lt;br /&gt;
{{AbilityList|ht}}&lt;br /&gt;
{{#ask:[[guild association is::thief]][[Ability type is::!other]]&lt;br /&gt;
|?pretty name is&lt;br /&gt;
|?ability type is&lt;br /&gt;
|?ability skill is&lt;br /&gt;
|?ability difficulty is&lt;br /&gt;
|?Ability usage cost is&lt;br /&gt;
|?ability path is&lt;br /&gt;
|?prerequisite&lt;br /&gt;
|?ability effect is&lt;br /&gt;
|sort=ability path is,ability difficulty is,slot cost is&lt;br /&gt;
|format=template&lt;br /&gt;
|template=AbilityList8&lt;br /&gt;
|link=none&lt;br /&gt;
|limit=100&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[has default form::Form:GuildAbility| ]][[Category:Thief abilities]]&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Category:Magic&amp;diff=424491</id>
		<title>Category:Magic</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Category:Magic&amp;diff=424491"/>
		<updated>2015-10-15T19:25:30Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Slot Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&amp;quot;Magic?!  We don&#039;t need no stinkin&#039; magic!!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
-[[Barbarian]] Guildleader [[Agonar]].&lt;br /&gt;
|}&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039; is a process of changing the world through willworking and manipulation of [[mana]]. It is the primary special ability system for the majority of [[Guilds]] in DragonRealms; every guild but [[Barbarians]], [[Thieves]] and (currently) [[Traders]] has some spells they teach their members in order to accomplish their goals.&lt;br /&gt;
&lt;br /&gt;
==Magic Skills==&lt;br /&gt;
&lt;br /&gt;
For magical guilds, most of the abilities in the [[Supernatural skillset]] will be trained through (and required for) spellcasting. Individual spells train and require different skills depending on their effect:&lt;br /&gt;
&lt;br /&gt;
* The [[Augmentation skill]] governs spells that improve your skills, capabilities or characteristics.&lt;br /&gt;
* The [[Warding skill]] governs spells that create magical defenses or barriers.&lt;br /&gt;
* The [[Debilitation skill]] governs spells that reduce the skills, capabilities or characteristics of your enemies. These are often [[contested spells]].&lt;br /&gt;
* The [[Targeted Magic skill]] governs spells that cause direct harm to your foes.&lt;br /&gt;
* The [[Utility skill]] governs spells that have generally useful effects not falling into another category.&lt;br /&gt;
&lt;br /&gt;
Some spells may fall into multiple categories, in which case they train both skills and contest the lower skill.&lt;br /&gt;
&lt;br /&gt;
In addition, the [[Primary Magic skill]] acts as a [[Mastery Skills|mastery skill]] for all five fields of magic, providing a bonus when it is higher than the skill being used, and the [[Attunement skill]] governs your ability to sense and harness [[mana]] and thus your capacity to power spells.&lt;br /&gt;
&lt;br /&gt;
Spells that use a [[mana]] type other than your attuned mana are especially difficult to cast (see [[Magical Theory]]) and use the [[Sorcery skill]] as a mastery skill instead of Primary Magic. In addition, there is a cap on effective skill relative to Sorcery skill, making it hard to cast any sorcery if your skill is low regardless of your other skills. (This cap is also in place for Primary Magic, but high enough that it rarely comes into play.)&lt;br /&gt;
&lt;br /&gt;
Spell difficulties fall into one of four categories: introductory spells, which can be cast immediately with a new character; basic spells, which require about 10 ranks; advanced spells, which require around 100 ranks; and esoteric spells, which may require 200 or more ranks to cast. Introductory spells act as basic spells for out-of-guild casting.&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
&lt;br /&gt;
Most spells are learned directly from your Guildmaster. Each spell has certain prerequisites, such as knowing other spells already or having attained a specific circle; they also cost a certain number of spell slots based on how much the spell does. Generally, buffing a specific skill or attribute is worth one slot, as well as modifications such as affecting multiple targets. Being cyclic tends to reduce the cost of a spell by one slot, since its use is limited; most other penalties do not affect a spell&#039;s cost. Spell slots are gained as you circle at different rates depending on your Magic skillset placement. Barbarians also gain ability slots at the same rate, despite not being a spell using guild.&lt;br /&gt;
&lt;br /&gt;
===Slot Progression===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level Range || Primary || Secondary || Tertiary&lt;br /&gt;
|-&lt;br /&gt;
| 1-20 || colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Every Level || Every 2 Levels*&lt;br /&gt;
|-&lt;br /&gt;
| 21-50 || Every Level || colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | Every 2 Levels*&lt;br /&gt;
|-&lt;br /&gt;
| 51-100 || colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Every 2 Levels*&lt;br /&gt;
|-&lt;br /&gt;
| 101-150 || colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | Every 3 Levels*&lt;br /&gt;
|-&lt;br /&gt;
| 151-200 || colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;These occur at the multiples of 2 and 3 rather than the number of circles since the previous spell slot was earned, so spell slots at the transition from 2 to 3 occur sooner than might be expected.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Magic Primary Guilds - [[Cleric|Clerics]], [[Moon Mage|Moon Mages]], &amp;amp; [[Warrior Mage|Warrior Mages]]&lt;br /&gt;
|-&lt;br /&gt;
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|138&lt;br /&gt;
|141&lt;br /&gt;
|144&lt;br /&gt;
|147&lt;br /&gt;
|150&lt;br /&gt;
|colspan=17|&#039;&#039;&#039;Total:&#039;&#039;&#039; 92 slots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Magic Secondary Guilds - [[Empath|Empaths]], [[Bard|Bards]], &amp;amp; [[Necromancer|Necromancers]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
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|48&lt;br /&gt;
|50&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|56&lt;br /&gt;
|58&lt;br /&gt;
|60&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|80&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|94&lt;br /&gt;
|96&lt;br /&gt;
|98&lt;br /&gt;
|100&lt;br /&gt;
|102&lt;br /&gt;
|105&lt;br /&gt;
|108&lt;br /&gt;
|111&lt;br /&gt;
|114&lt;br /&gt;
|117&lt;br /&gt;
|120&lt;br /&gt;
|123&lt;br /&gt;
|126&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|135&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|141&lt;br /&gt;
|144&lt;br /&gt;
|147&lt;br /&gt;
|150&lt;br /&gt;
|colspan=32|&#039;&#039;&#039;Total:&#039;&#039;&#039; 77 slots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Magic Tertiary Guilds - [[Barbarian|Barbarians]], [[Paladin|Paladins]], [[Ranger|Rangers]] &amp;amp; [[Trader|Traders]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|26&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|32&lt;br /&gt;
|34&lt;br /&gt;
|36&lt;br /&gt;
|38&lt;br /&gt;
|40&lt;br /&gt;
|42&lt;br /&gt;
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|58&lt;br /&gt;
|60&lt;br /&gt;
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|64&lt;br /&gt;
|66&lt;br /&gt;
|68&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|74&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|80&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|86&lt;br /&gt;
|88&lt;br /&gt;
|90&lt;br /&gt;
|92&lt;br /&gt;
|94&lt;br /&gt;
|96&lt;br /&gt;
|98&lt;br /&gt;
|100&lt;br /&gt;
|102&lt;br /&gt;
|105&lt;br /&gt;
|108&lt;br /&gt;
|111&lt;br /&gt;
|114&lt;br /&gt;
|117&lt;br /&gt;
|120&lt;br /&gt;
|123&lt;br /&gt;
|126&lt;br /&gt;
|129&lt;br /&gt;
|132&lt;br /&gt;
|135&lt;br /&gt;
|138&lt;br /&gt;
|141&lt;br /&gt;
|144&lt;br /&gt;
|147&lt;br /&gt;
|150&lt;br /&gt;
|colspan=5|&#039;&#039;&#039;Total:&#039;&#039;&#039; 68 slots&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Thieves/Khri - [[Barbarian|Barbarians]], [[Paladin|Paladins]], [[Ranger|Rangers]] &amp;amp; [[Trader|Traders]]&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|50&lt;br /&gt;
|55&lt;br /&gt;
|60&lt;br /&gt;
|65&lt;br /&gt;
|70&lt;br /&gt;
|75&lt;br /&gt;
|80&lt;br /&gt;
|85&lt;br /&gt;
|90&lt;br /&gt;
|95&lt;br /&gt;
|100&lt;br /&gt;
|105&lt;br /&gt;
|110&lt;br /&gt;
|115&lt;br /&gt;
|120&lt;br /&gt;
|125&lt;br /&gt;
|130&lt;br /&gt;
|135&lt;br /&gt;
|140&lt;br /&gt;
|145&lt;br /&gt;
|150&lt;br /&gt;
|colspan=5|&#039;&#039;&#039;Total:&#039;&#039;&#039; 31 slots - all Khri learned by 110th circle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Casting Spells==&lt;br /&gt;
&lt;br /&gt;
Casting a spell is at least a two-step process. First you must {{com|PREPARE}} the spell, specifying an amount of mana you intend to power it with. Note that you will not actually harness any mana at this point, and you may add more mana later by harnessing it; see below. Each spell has a minimum amount of mana below which it will not form successfully and a maximum amount above which additional mana cannot be added; your prepare amount must fall between these two levels. If your skill is too low to cast a spell using even the minimum amount of mana, you will be unable to prepare the spell. Preparing the spell pattern completely takes a certain amount of time depending on the spell; however, you may short-circuit these preparations by casting early, if you wish.&lt;br /&gt;
&lt;br /&gt;
Once your preparations are complete (or you wish to cast early), simply {{com|CAST}} the spell, specifying your targets as you do so. At this point you will actually harness the specified amount of mana and create the specified effect. In addition, any other sources of mana (see below) may contribute to the spell pattern, up to the maximum amount. The effectiveness of a spell depends on the amount of mana used to power it; in turn, your ability to channel mana into a spell is determined by your relevant magic skills and the amount of time spent preparing it. If you attempt to use too much mana, or cast too quickly for the amount of mana being used, you will [[backfire]], and the spell will fail.&lt;br /&gt;
&lt;br /&gt;
Your spellcasting skill can be penalized by a variety of factors. Injuries (especially nerve damage) are a major factor, as well as whether you are in combat while trying to cast (though see Battle, below). In certain cases, you may also gain a bonus from the use of an appropriate [[foci]].&lt;br /&gt;
&lt;br /&gt;
==Alternate Mana Sources==&lt;br /&gt;
&lt;br /&gt;
In addition to the base amount of mana used when preparing a spell, you will automatically attempt to add other available mana when casting. The two most common sources of additional mana are harnessing and [[cambrinth]]. Both harnessing mana using {{com|HARNESS}} and charging cambrinth using {{com|CHARGE}} are more efficient in terms of [[attunement]] than straight casting; thus, when casting very expensive spells, it may be wise to prepare at a smaller level than you intend to cast at and make up the difference with harnessing or cambrinth. Be careful, however, as this additional mana can push you over the level at which you can cast without backfiring.&lt;br /&gt;
&lt;br /&gt;
==Spell Types==&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
&lt;br /&gt;
Spells marked Battle are designed for use in battle; they have a reduced preparation time and correspondingly shorter durations. You also do not suffer a skill penalty for casting them during combat. They tend to require less mana to be effective.&lt;br /&gt;
&lt;br /&gt;
===Targeted===&lt;br /&gt;
&lt;br /&gt;
Targeted spells are the epitome of battle magic; they require no preparation at all! Instead, you must target them at a specific foe using the {{com|TARGET}} command. Your accuracy when casting a targeted spell is determined by your time spent targeting and your [[Targeted Magic skill]]; Primary Magic does not act as a mastery for this purpose. &lt;br /&gt;
&lt;br /&gt;
===Ritual===&lt;br /&gt;
&lt;br /&gt;
Ritual spells are the antithesis of battle spells -- they require enormous amounts of mana and take a long time to prepare. Ritual spell are intended to be cast using ritual [[foci]], which effectively reduce the amount of mana required by a significant fraction; without one, they may not be usable or practical to cast.&lt;br /&gt;
&lt;br /&gt;
===Cyclic===&lt;br /&gt;
&lt;br /&gt;
Cyclic spells are more complex creations that require constant upkeep to stay active. After casting a cyclic spell, it will periodically pulse, requiring mana equal to the original preparation cost from your held mana or cambrinth (or, with the [[Magical_Feats#Attunement|Raw Channeling feat]], directly from your attunement). If the mana is not available, it will collapse and cease effect. Thus, using a cyclic spell requires you to keep mana harnessed or available at all times. You may only have one cyclic spell active at a time.&lt;br /&gt;
&lt;br /&gt;
===Contested===&lt;br /&gt;
&lt;br /&gt;
Spells that affect an enemy in non-violent ways are generally contested spells, matching the spell power and the caster&#039;s stats against the target&#039;s stats. The specific stats checked depend on the spell type:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Attack Type || Primary Attribute || Secondary Attribute || Tertiary Attribute || Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Charm || Charisma || Discipline || Intelligence || The attacker is trying to beguile or overawe their opponent.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fear* || Charisma || Strength || Discipline || The attacker is trying to intimidate their opponent.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mind || Intelligence || Discipline || Wisdom || The attacker is bringing the force of their own mind to bear on their opponent.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Magic || Wisdom || Intelligence || Discipline || The attacker is creating an effect that acts of its own accord on the opponent.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Power* || Strength || Stamina || Discipline || The attacker is applying sheer physical brutality.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Spirit || Wisdom || Charisma || Intelligence || The attacker is clashing their soul against their opponent&#039;s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Asterisks indicate non-magical attack types.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Defense Type || Primary Attribute || Secondary Attribute || Tertiary Attribute || Modifiers || Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reflexes || Reflex || Agility|| Intelligence || Incapacitating status effects || The defender must avoid something or maintain their poise.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Fortitude || Stamina || Discipline || Strength || Vitality, spirit and fatigue || The defender must endure some form of duress.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Willpower || Discipline || Wisdom || Intelligence || Nerve damage, stuns, unconsciousness || The defender must actively fight off an assault on their mind.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Metaspells===&lt;br /&gt;
&lt;br /&gt;
Some spells have an effect when learned rather than when cast; often these are spells that modify other spells, or that are cast in some unique way. See [[Metaspells]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
Casting any spell gives you experience in Primary Magic, the relevant field of magic, and Attunement. The experience gained depends on the difficulty of the spell and the amount of mana used. Fewer but larger spellcasts are more efficient in terms of experience than smaller but more frequent spellcasts; thus, the best way to train magic is to cast at the highest mana you can manage, including using harnessed mana or cambrinth. Cyclics are also very useful for training purposes.&lt;br /&gt;
&lt;br /&gt;
The Debilitation and Targeted Magic skills are trained differently because of their aggressive nature. Instead of gaining experience per spellcast, you gain experience by using relevant spells on enemies, depending on the difficulty of the contest and your level of success. Even missing against difficult enough targets will reward some experience. Thus these skills should be trained like any other [[combat]] skill.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.play.net/dr/info/spells/magic.asp DR Website:Magic]&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=424431</id>
		<title>Adan&#039;f shadow mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=424431"/>
		<updated>2015-10-13T18:44:03Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=adanfmage.jpg&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=370&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|MapList2=*{{rmap|69a | Ice Caves (69a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|name=Adan&#039;f shadow mage&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the mage vaguely resembles a large lizard, complete with reddish-black scales and forked tongue.  Slitted golden eyes are set deeply into its narrow skull, over triple rows of gleaming pointed teeth.  A long, sinuous neck leads down to a slender, almost frail, body.  Its delicate tail is tipped with one gleaming talon, though the tail appears too weak to use as a weapon.  The mage wears a long hooded cloak of deep black cloth, its surface lumpy with concealed items.  One of its three-fingered hands holds an oak staff topped with a jackal&#039;s skull.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Dinazen Olkar]] and [[casts spell::Mental Blast]].&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Shield skill is highly recommended, specifically a medium as you will be attacked with both targeted magic and melee.&lt;br /&gt;
40 discipline seems to be the range required to shrug off the Mental Blast.&lt;br /&gt;
&lt;br /&gt;
With 300 evasion and stance set to 100% evasion and the rest to parry, Dinazen Olkar can single shot kill. Having shield skill comparable and stance set to it is necessary for safe hunting. (Outdated?)&lt;br /&gt;
&lt;br /&gt;
With 650 evasion and a 15 mana ghost shroud, Dinazen Olkar can still hit.  Shield highly recommended. (True, but outdated?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
9/27/2015&lt;br /&gt;
&lt;br /&gt;
- 37 disc, 45 int, 45 wis - easily shrug off MBs.&lt;br /&gt;
&lt;br /&gt;
- DO easy to avoid or reduce to light damage with only 280 shield (25% stance) / 280 evasion (60% stance).&lt;br /&gt;
&lt;br /&gt;
- Tactics / weapons significantly slower after 360.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Hard Cap weapons and hiding at 420&lt;br /&gt;
*Hard Cap perception from HUNT at 530&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|i|black cloak (1)|black cloak}}&lt;br /&gt;
* {{cloot|a|rusty chain hauberk}}&lt;br /&gt;
* {{cloot|w|glowing skull-tipped staff}}&lt;br /&gt;
The staff cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
===Death and items===&lt;br /&gt;
Adan&#039;f mages will, on occasion, pick up the fallen weapon of the recently deceased and put it into their cloak. If subject to graverobbing mechanics, the mage will not despawn or leave the room while the corpse remains, and will fall dead on it&#039;s own after a few minutes.  Items they pick up can be found inside their black cloaks after they have been looted. They will also stash boxes, shields, and some other items but will ignore [[Bonding|bonded]]/[[Item Registration|registered]] items or mining materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Grave_worm&amp;diff=424320</id>
		<title>Grave worm</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Grave_worm&amp;diff=424320"/>
		<updated>2015-10-08T18:15:13Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Grave Worm&lt;br /&gt;
|Image File=graveworm.jpg&lt;br /&gt;
|MinCap=90&lt;br /&gt;
|MaxCap=130&lt;br /&gt;
|BodyType=Worm&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=20&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Zoluren&lt;br /&gt;
|City=Leth Deriel&lt;br /&gt;
|MapList=*{{rmap|63 | Oshu&#039;ehhrsk Manor grounds (63)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a grey carapace sliver&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=70&lt;br /&gt;
|MaxVal=425 Kronars&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Covered in wrinkled grey flesh, the grave worm resembles a large slug.  It is only a superficial similarity, however, since slugs lack the ringed mouth of sharpened teeth as well as the exoskeleton-encased hind quarters and vestigial limbs that this monstrosity has.  A foul stench rises from the worm, the source no doubt the disgusting dripping mess that runs off its form.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
Grave Worm carapace slivers may be used to create Moon Mage Enchanters Burins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.1==&lt;br /&gt;
&lt;br /&gt;
Armor softcaps at 135&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Re:_Question:_do_techniques_and_tools_modify_learning_rates_-_10/06/2013_-_09:49&amp;diff=424254</id>
		<title>Post:Re: Question: do techniques and tools modify learning rates - 10/06/2013 - 09:49</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Re:_Question:_do_techniques_and_tools_modify_learning_rates_-_10/06/2013_-_09:49&amp;diff=424254"/>
		<updated>2015-10-06T16:53:08Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Re: Question: do techniques and tools modify learning rates?  |d=10/06/2015 09:49 AM CDT |n=4739 |f=Lore \ General Discussions - Lore |p=The boost from ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Question: do techniques and tools modify learning rates? &lt;br /&gt;
|d=10/06/2015 09:49 AM CDT&lt;br /&gt;
|n=4739&lt;br /&gt;
|f=Lore \ General Discussions - Lore&lt;br /&gt;
|p=The boost from tools, high-quality ingredients and career/hobby contribute to the success score that your exp is based off of. So yes, if you suddenly change to some combination that bonuses you enough to make something too-easy, then you could start learning worse.&lt;br /&gt;
&lt;br /&gt;
It is already a lot of work to do the calculation twice to alleviate technique learning problems. So it is not really feasible to include tools, ingredients and career/hobby boosts as well.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PRel|Crafting}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=424116</id>
		<title>Climbing and Swimming list</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Climbing_and_Swimming_list&amp;diff=424116"/>
		<updated>2015-10-02T19:04:17Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Climbing and Swimming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&lt;br /&gt;
Thanks to Simu and Elanthipedia accountholder [[User:Nikpack|Nikpack]] for the list (Oh The Places You Will Go).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The numbers in the location column indicate the #goto number for Genie&#039;s AutoMapper.&lt;br /&gt;
&lt;br /&gt;
==Climbing and Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Type!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||400||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||swimming||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||175||||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||climbing||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128.  Slows a lot at 129.  Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||145||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||swimming||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||climbing||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Sewage Entrance to Undershard, lake of tears||[[RanikMap68|Shard, Deep Currants]]||120||||||Watch out for crocs and elsraels&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||swimming||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||climbing||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry stream||[[RanikMap99d|By town]]||50||||100?||The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||climbing||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||swimming||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||&amp;gt;190||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||climbing||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||swimming||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Climbing==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||felled tree||[[RanikMap5a|on way to Knife Clan]]||0||||&amp;gt;19||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||vreeland pear tree||[[RanikMap4|Crossing, Grassland Road, Meadow (20)]]||0||||80||between west gate and eels&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Rockslide||[[RanikMap13|NTR near Dirge (canyon where you get knocked down)]]||0?||&amp;gt;77||||can just GO TRAIL if you can&#039;t CLIMB ROCKSLIDE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||trellis||[[RanikMap0|Jadewater Mansion, East Lawn (295)]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Temple stairs and ladders||[[RanikMap2|Crossing Temple]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ancient Tower stairs/steps||[[RanikMap5|Zoluren, Ancient Tower, Stairwell]]||0||||||incidental feature&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Greensward (537), Swimming Hole]]||5||30||140||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Apple tree||[[RanikMap1|Midton Circle]]||10||||||Housing area near TGNE&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Willow Tree||[[RanikMap6|Northwall Trail, Birch Copse]]||15?||||||It is a willow tree in a Birch Copse&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||rise||[[RanikMap3|Siergelde Cliffs, High Path (371, 372)]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Moon Mage Guild stairs||[[RanikMap8|Middens]]||20?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder/Creeper/Rope to Beisswurms||[[RanikMap10|Abandoned Mine]]||30||||||high skill to drag bodies up&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||monolith||[[RanikMap61a|Eik Wood, Granite Outcroppings (137, 182)]]||45||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||stream bank in Moss Meys||[[RanikMap61a|Leth Moss Mey area]]||45?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mine shaft||[[RanikMap12|Silverwater Mines]]||50||||||UP and DOWN also teach&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Cliff and Trail to Crossing Ogres||[[RanikMap5|Rocky OutCrop]]||65||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate embrasures||[[RanikMap8|Crossing, Northeast Gate Battlements (411)]]||85?||225?||350?||2 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate embrasures||[[RanikMap7|Crossing]]||100||200?||350?||1 embrasure&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate crenellations||[[RanikMap3|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||embrasures||[[RanikMap3|Crossing, Wall Battlements (265-267)]]||150?||200?||350?||3 embrasures&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing W gate walls||[[RanikMap3|Crossing]]||150?||200?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate crenellations||[[RanikMap7|Crossing]]||150?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing NE gate walls||[[RanikMap7|Crossing]]||150?||200?||350?||2 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Oak Tree||[[RanikMap11a|Geni Wilderness]]||180||||400||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate walls||[[RanikMap8|Crossing]]||200?||225?||350?||3 walls&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Branch||[[RanikMap11a|Geni Wilderness]]||220||||430||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Fireplace in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds, Catacombs]]||220||||||climb mound one way, climb hole other, 350? to climb out&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing E gate crenellations||[[RanikMap8|Crossing]]||225?||200?||350?||1 crenellation&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Bough||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Geni Limb||[[RanikMap11a|Geni Wilderness]]||250||||450||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vine into Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||&amp;gt;250||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ladder on Ledge||[[RanikMap12|Silverwater Mine shaft]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Ice Cave in The Gash||[[RanikMap62|The Gash, in the cave past the crevice]]||||||285||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Linden Tree||[[RanikMap1a|Crossing, Willow Walk]]||||||||1 north from the center of the area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Empath Pole||[[RanikMap1e|Crossing Empath Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Manure Pit Wall||[[RanikMap1e|Crossing Paladin Guild]]||||||||you smell like manure, can&#039;t climb up the wall)&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Quarry Chute and Cliff||[[RanikMap3a|Crossing, Temple Hill]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Vineyards Terraced Hills||[[RanikMap7a|Crossing, 3 climbs]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||oak tree||[[RanikMap7b|Arthe Dale, Berry Knolls]]||||||||center of the housng area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Mason in Kartais||[[RanikMap63|Oshu&#039;ehhrsk Manor]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Sinkhole to Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Tree in Germish&#039;din||[[RanikMap63|Oshu&#039;ehhrsk Manor Grounds]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt Yard ladder||[[RanikMap30|Riverhaven Salt Yard]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||East Gate rope||[[RanikMap30|Riverhaven, East Gate guardhouse 3rd floor]]||0||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Pejek Bog||[[RanikMap31c|Pejek Bog]]||0||||||in heggi frog area&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Hav&#039;roth Temple||[[RanikMap47|Muspar&#039;i Hav&#039;roth Temple stairs and ladder]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Riverhaven city towers||[[RanikMap30|Riverhaven, gates]]||10||||90||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slippery ladder||[[RanikMap30|Riverhaven, underwharf]]||10||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in Pejek Bog||[[RanikMap31c|Pejek Bog]]||10?||||||watch for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream bank in West Meadows||[[RanikMap32|Riverhaven West Wilds]]||10?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Salt mound||[[RanikMap30|Riverhaven Salt Yard]]||20?||||&amp;lt;175||Beware of rats/crabs, four sides to climb&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||birch tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||oak tree||[[RanikMap40|Langenfirth, Blufe Path]]||40||60||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ponthilas Observatory||[[RanikMap35|Observatory Ladders]]||45?||||&amp;lt;175||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Logs||[[RanikMap41|between Langenfirth and El Bain&#039;s]]||60?||110||140||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Blue Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Elm tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Green Ash tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle West Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||Northern Middle East Set&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||SE Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Red Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||NE Corner&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||White Birch tree in Blood Wolves||[[RanikMap41|Neer&#039;s Hummock]]||60+?||||||East Center&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Oak tree in Barghests||[[RanikMap33|Cecline&#039;s Meadow]]||70||||320||three levels of climbing&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Colosseum Ruins||[[RanikMap35|Alley Thug hunting area]]||70?||||||multiple items to climb (vine, walls, stairs &amp;amp; ladder)&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Boulder in West Wilds||[[RanikMap32|Riverhaven West Wilds]]||75?||||&amp;lt;175||west, south, and southeast faces&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Medical Pavilion||[[RanikMap35|Medical Pavilion Trellis]]||75?||||200?||outside building to roof&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Footholds on Mistwood Road||[[RanikMap33|near Barghests/Unyns]]||100||||||need about 100 perc to search for them&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||deobar tree||[[RanikMap40b|Langenfirth, Blufe Path]]||120||||||near housing area stream&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||pine tree||[[RanikMap40|Langenfirth, Blufe Path]]||145||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cliffs/Walls south of Fornsted||[[RanikMap44|Ker&#039;Leor]]||200||250||&amp;gt;300||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Fit For a Baron&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Cherry Tree||[[RanikMap42b|Therenborough, Market Square]]||200-250?||||&amp;lt;320||by Cupcake Cafe&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Large tree||[[RanikMap35a|Faldesu Inlet]]||&amp;gt;250||||||between boas and crocs&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||fir tree||[[RanikMap40|Langenfirth, Blufe Path]]||250?||||||by deer trail to Gwenalion fens&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Vine out of the Sandpit||[[RanikMap46|Muspar&#039;i leech sandpit]]||||||325||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Pit Trap||[[RanikMap35a|Faldesu Inlet by the tree]]||||||350?||between boas and crocs, search out pit and climb pit/climb wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladder in Rossman&#039;s||[[RanikMap34a|Ladder to Rossman&#039;s Landing Pier]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Tree in Peccaries||[[RanikMap34a|Rossman&#039;s Landing peccary hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Ladders in Rossgallan Keep||[[RanikMap34b|Rossman&#039;s Landing]]||||||||multiple ladders around the wall&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Chimney to Gryphons||[[RanikMap34d|Rossman&#039;s Landing gryphon hunting]]||||||||multiple climbs, various difficulties?&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Slope into Spiders||[[RanikMap46a|Muspar&#039;i Sand Spider hunting]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Shard Gate ladders||[[RanikMap67|Inside N, S, E, and W Gates]]||10?||40?||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Empath housing tree||[[RanikMap67|Shard, Whitehall Commons in Stormwill Tower]]||&amp;lt;18||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Horse Clan tree||[[RanikMap66|Zaldi Taipa]]||25?||||||tree outside Horse Clan tanner&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Silver Star tree||[[RanikMap67|Shard, House of the Silver Star grounds]]||25?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||West Road tree||[[RanikMap70|Shard, Wyvern Wood]]||25?||||||tree on road from Shard to Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Tall stone||[[RanikMap71|Diving rock near eels]]||&amp;lt;40?||||||top of the map&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Gilded Longleaf deadfall||[[RanikMap66|Shard, House of the Gilded Longleaf grounds]]||45?||||||along road outside Shard east gate&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ranger Guild tree||[[RanikMap71|Gilen Otso Steppes, Game Trail]]||45?||||||tree in Ranger Guild outside Shard&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ice Cave walls||[[RanikMap69a|Whistling Wood, Ice Caves]]||70?||||||beware water current in pool&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Talus Trail||[[RanikMap68a|near Corik&#039;s Wall]]||80||125||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Track/Trail to Dragon Priests||[[RanikMap71|Gilen Otso Steppes]]||80?||||||Near Horse Clan&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ironwood and Pine Trees||[[RanikMap68a|Darkling Woods]]||100?||||||trees on road from Shard to Corik&#039;s Wall&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Embrasures||[[RanikMap67|Atop N, S, E, and W gate battlements]]||110?||&amp;lt;180||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undergondola Red Leucros Cliffs||[[RanikMap65|Shard, Undergondola]]||110?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Log and Embankment||[[RanikMap65|Red Leucro area]]||~140||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||La&#039;tami Cliffs||[[RanikMap65|Undergondola]]||~140?||&amp;lt;183||225+||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Undershard spire||[[RanikMap67b|Undershard]]||150?||||||one way from 3rd tier Spire area into warrens&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Deep Pit||[[RanikMap65|La&#039;tami Cliff area]]||&amp;gt;202||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||City Walls||[[RanikMap67|N, S, E, and W Bridges]]||225||||||350?&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Corik&#039;s Wall||[[RanikMap68a|Corik&#039;s Wall]]||525||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Branch to Undergondola||[[RanikMap65|Undergondola]]||530||570||&amp;gt;1000||Successfully climbed @ 465 Climbing w/ 52 Str + Rope + Khri Focus Prowess&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Wall in DPs||[[RanikMap71|Gilen Otso Steppes]]||||||||Near Horse Clan, wall type of object&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Retaining Wall||[[RanikMap90|Ratha: 2nd Tier by cliffs to 1st Tier]]||0||5||~60||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fences||[[RanikMap90|Ratha: 1st Tier near clinic, 2nd Tier at Meadow Park]]||0||5||45-85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Stairs||[[RanikMap98|Jama and around Aesry Surlaenis&#039;a]]||0||||unlimited||incidental feature; climb time decreases with skill, with time change being noticable at 200 ranks; experience timer.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sandy Embankment||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||5||10||~85||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Ladder/Rung||[[RanikMap90b|Ratha: Sewers between 3rd and 4th tier]]||5||25||90||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree and Limb||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||8||25||75||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Steep Bank||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||&amp;lt;10||10-28||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Foremast||[[RanikMap90a|La&#039;heke in Ratha]]||&amp;lt;11||&amp;lt;11||65||need about 130 to drag down&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Paths||[[RanikMap94|Egress Bluffs to Merrows]]||10-15||25-35||110-185||8 paths to climb down/up, paths get slightly harder towards the bottom.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Drainpipe||[[RanikMap91|Ratha: 3rd Tier Hota&#039;grathi Theater]]||15||35||85-185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Oak Tree||[[RanikMap90|Ratha: Reshalia Trade Road near turnoff to Merrows]]||25||35||80||Bees sting you at top of tree and cause vitality loss, climbing down is slightly harder than climbing up.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sana&#039;ati Tree Rope||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||85-185||With 74 in climbing, both hands holding weapons, get the messaging that climb is too easy when climb practicing&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rope Swing||[[RanikMap90|Ratha: 2nd Tier Meadow Park near cliffs]]||27||45||&amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Narrow Path||[[RanikMap92|Deadman&#039;s Confide path to undead]]||30||40||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fissure||[[RanikMap98|Aesry Surlaenis&#039;a, Geshiger]]||30?||||||where am I?&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Basalt Slabs||[[RanikMap90|Ratha: Near Hermit&#039;s Shack on 1st Tier]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Gorge/Trail||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||45||85||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff/Narrow Ledge||[[RanikMap90|Ratha: Between 1st and 2nd tiers]]||65||80||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Barricades||[[RanikMap107|Mer&#039;Kresh]]||71-73||||&amp;gt;159||bottom cap @40Str/10Agi&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||La&#039;tami Cliffs||[[RanikMap99b|Aesry]]||80?||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Slide/Washout/Rockface/Slope||[[RanikMap92|Deadman&#039;s Confide path to undead]]||100-110||&amp;lt;110||185+||This area has 7-20 second RTs.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Immense Boulder||[[RanikMap95|Reshalia, Coastal Road to Pokekehekepi Beach]]||130||&amp;lt;185||185+||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Cliff into Moradu||[[RanikMap106|Hara&#039;jaal]]||140||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Deep Crack||[[RanikMap94|Old Field Road to Merrows]]||180||&amp;gt;185||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Rough Handholds||[[RanikMap92|Deadman&#039;s Confide path to undead beach]]||&amp;lt;185||&amp;lt;185||&amp;lt;185||Must LOOK CLIFF to find handholds&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Fireplace||[[RanikMap98a|Aesry, Sea Caves]]||240?||||500?||in with nightstalker unyns&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sea Vine||[[RanikMap94a|From the Crack into Merrows]]||240||&amp;lt;600||&amp;lt;645||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Piling||[[RanikMap108|M&#039;Riss]]||240||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Pier||[[RanikMap108|M&#039;Riss]]||&amp;gt;300||||847||Climb practice is no challenge at 847 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Crossbrace||[[RanikMap108|M&#039;Riss]]||310||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Lava shaft||[[RanikMap106|Hara&#039;jaal]]||350-635||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Trees in Caracals||[[RanikMap109|M&#039;Riss]]||||||141||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Peregan Tree||[[RanikMap121|Boar Clan]]||&amp;lt;80||||&amp;gt;190||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Sinkhole into Cave Trolls||[[RanikMap114|Ain Ghazal]]||&amp;lt;80||||||slight difficulties at 80, no problems at 100&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Various precipices, escarpments, cliffs, and slopes||[[RanikMap114|Ain Ghazal]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stones out of Hav&#039;roth Altar||[[RanikMap119|Hawstkaal Road]]||80||||||REALLY hard to pull off at 80&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Bridge Rubble||[[RanikMap143|Hrendh Skogar]]||&amp;gt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Tree, Slopes, Boulder, and Barricade||[[RanikMap143|Hrendh Skogar]]||&amp;lt;80||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ridge, Trails, Slopes, Ladders, Ropes and Path into the Vela&#039;Tohr Overlook||[[RanikMap136|Vela&#039;Tohr Overlook]]||&amp;lt;80-150||||220+||They are all over and vary in difficulty&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Mountain into Marble Gargoyles||[[RanikMap136|Vela&#039;Tohr Overlook]]||~170||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Waterfall into Pivuhs||[[RanikMap144|Cragstone Vale]]||&amp;gt;728||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Barb Guild Chain||[[RanikMap116|Outer Hibarnhvidar]]||||||&amp;gt;80||wall type of climb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swimming==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Province!!Object!!Location!!Bottom!!Weapon!!Top!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Lost Crossing Sewers||[[RanikMap8a|Crossing, Damp Passage, Dark Tunnel]]||0||||50?||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Crossing Sewers||[[RanikMap1g|Crossing]]||0||||80||Don&#039;t wander into the thug area&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Arthe Dale Pool||[[RanikMap7b|Zoluren, Arthe Dale]]||0||||80||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Goblin Brook||[[RanikMap4|Zoluren, Woodland Path, Brook]]||0||||110||Teaches well until 80, but slows down to a crawl past that.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Moss Mey Stream||[[RanikMap61a|Leth Deriel, Brynn Rill, Stream Bed]]||15||||50||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Drainage Ditch||[[RanikMap7a|Baerolt&#039;s Farmhold]]||50||||150||Open to Premium Subscribers Only. Swimming WITH the current can teach from 0 - 80 ranks&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Harbor||[[RanikMap112a|Ilaya Taipa]]||75||||400+||Still locking at 210 ranks.&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Segoltha||[[RanikMap60b|Crossing]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Zoluren||Underground River||[[Wicked_Burrow_Mine|Wicked Burrow Mine outside Dirge]]||350||||500+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Theren Keep Moat||[[RanikMap42a|Therengia, The Keep, Moat]]||0||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap14|Therengia, The Marsh, In The Water]]||15?||||80||Check for bloodworms as you travel if you&#039;re not wearing armor. Maze Area, find the reeds to get out&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Lake||[[RanikMap40|Langenfirth, Lake Gwenalion]]||20||||80||Still teaching at 82, but slower&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Gwenalion Fens, Lake||[[RanikMap40a|Gwenalion Fens, Dried Reed Hummock In the Water]]||&amp;lt;30||||||Beware of Sinuous Elsralaels&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, North Creek Bank and Sylvan Glade, Pond]]||35||||100||Slows down to a crawl past 65 but will train to 100&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Wharf||[[RanikMap30|Riverhaven, Under Wharfs]]||40||||100||1st room stops teaching at 98. Further in still teaching at 128. Slows a lot at 129. Stops teaching before 137.&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Stream in Frogs||[[RanikMap31c|Riverhaven, Pejek Bog, Following A Brook]]||50||||80||Watch out for vipers and serpents&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Crocodile Marshes||[[RanikMap35a|Throne City, Faldesu Inlet, Shallows]]||70||||250?||Check for bloodworms as you travel if you&#039;re not wearing armor. Strong current at NW of area will teach reasonably high&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lang Housing Stream||[[RanikMap40b|Langenfirth, Falban Seord&#039;telgi]]||80||||||Still locks at 406 but slowly&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Throne City Bathhouse||[[RanikMap35|Throne City, The Gilded Atrium, Salt Baths]]||90||||250||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Faldesu||[[RanikMap14c|Faldesu River]]||100||||&amp;gt;500||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Jantspyre River||[[RanikMap34|Therengia, Jantspyre River, In the Water]]||140||||&amp;gt;800||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Zaulfang Swamp||[[RanikMap31d|Basilisk Area]]||180+?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Creek West of Haven||[[RanikMap32|Riverhaven West Wilds, South Creek Bank]]||200||||400+||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Inlet with River Boas||[[RanikMap35a|Throne City, Faldesu Inlet]]||200||||400?||&lt;br /&gt;
|-&lt;br /&gt;
|Therengia||Lake Gwenalion West of Haven||[[RanikMap32|Riverhaven, Gwenalion Lake, East]]||200||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream in Dragon Priests||[[RanikMap71|Shard, Tanis Belta Gaizen, Stream]]||0||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Ash Spring||[[RanikMap66|Ilithi, Fallow Fields. Over the stile and keep heading southwest through the maze until you get to the ash tree.]]||0||||55 67||(Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||20 (no armor)||||150||By eels and pards in Ilithi. The east-west route only, i.e. not diving down (Syllanthis).&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Flooded Tunnel||[[RanikMap69a|Shard, Whistling Wood, Ice Caves]]||50||||||&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Sewage Entrance to Undershard||[[RanikMap68|Shard, Deep Currants]]||120||||||Watch out for crocs and elsraels&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Stream||[[RanikMap71|Ilithi, Julge Dolen Zaldeni]]||150||||85 188+/400+||By eels and pards in Ilithi. The east-west route only with diving and surfacing. I was able to swim underwater east and west at 188 with no armor. I could not swim underwater with just torso and leg armor. Without swimming underwater it takes approximately 23 minutes to lock. (Syllanthis). The underwater east to west teaches passed 400&lt;br /&gt;
|-&lt;br /&gt;
|Ilithi||Frozen River||[[RanikMap65|Ilithi, Frozen River, Beneath the Ice]]||&amp;gt;200||||&amp;gt;600||Undergondola - Be Careful not to drown! (Take a break outside of the river for a minute if you get one of these messages - &amp;quot;You panic suddenly, struggling and swallowing water&amp;quot;, &amp;quot;The burning in your chest grows more intense as your life force begins to drain away. You must find air!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Sand Sprites||[[RanikMap90a|Ratha, Sand Sprite Lair]]||15||||100||(Still learning, although slowly at 100) The entrance to sand sprites, and the area inside sand sprites, NOT in ochre laheke&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry stream||[[RanikMap99d|By town]]||50||||100?||The north-south swim still teaches at 125, and the underwater portion (hole) is much more difficult still.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Eluned&#039;s Pool||[[RanikMap91|Ratha, Third Tier, Eluned&#039;s Temple]]||65||||&amp;gt;150?||Slows down drastically around 135 ranks. Still teaching at 215, but the pace is almost a crawl. If doing only the first room down can start around 65 ranks. Also see Ratha Swim.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Satha Cavern||[[RanikMap94a|Reshalia, Tembat Nai Itan (Near Ratha)]]||75+||||||Watch out for the merrows.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry cove||[[RanikMap98c|Down by the docks (sharks)]]||80?||||&amp;gt;400?||Sharks may ambush you, whether you&#039;re bleeding or not. They don&#039;t attack if you stay in the shallow areas and don&#039;t go into the water beyond the jutting finger of rock.&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Seord Fal||[[RanikMap106|Hara&#039;jaal]]||80||||&amp;gt;400||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Altanen River||[[RanikMap109a|M&#039;riss]]||&amp;lt;150||||&amp;gt;220||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry Sea Caves||[[RanikMap98a|Underwater Areas]]||&amp;gt;400?||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Aesry lake||[[RanikMap99a|By the Temple]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Qi&#039;Reshalia||Forlorn Hope Caverns||[[RanikMap109b|M&#039;Riss]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Lake||[[RanikMap124|Forfedhdar, Abandoned mines]]||0?||||60?||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Archer&#039;s Ford||[[RanikMap120|Hawstkaal Road, Archer&#039;s Ford]]||45||||&amp;gt;160, &amp;lt;185||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Trench in Vile Plague Wraiths||[[RanikMap143|Hrendh Skogar]]||&amp;lt;55||||&amp;gt;55||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Liirewsag River||[[RanikMap128a|West of Black Goblins]]||&amp;gt;159||||500+||Ranger with good bonus (not CAIS) attempted with 159 swimming, no luck.&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Ford||[[RanikMap115|Sky Road]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool||[[RanikMap118c|Empath Guild]]||||||&amp;lt;82||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Underground Pool||[[RanikMap114a|Ain Ghazal]]||||||&amp;lt;100||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Pool and Underground River||[[RanikMap121a|In Ranger Guild]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|Forfedhdar||Stream||[[RanikMap141|Forest Gryphons]]||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Cat|Player Guides}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=424087</id>
		<title>Young ogre</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Young_ogre&amp;diff=424087"/>
		<updated>2015-10-01T17:45:05Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Equipment/Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Young Ogre&lt;br /&gt;
|Image File=youngogre.jpg&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=126&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|level=19&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Wolf Clan, Riverhaven&lt;br /&gt;
|MapList=*{{rmap|5 | Rocky Outcrop (5)}}&lt;br /&gt;
|MapList2=*{{rmap|32 | Riverhaven West Wilds (32)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The ogre, although young, is still huge.  Half again as tall as a [[Gor&#039;Tog]] and three times as broad, he&#039;s obviously gone through his final growth spurt.  His tusks aren&#039;t very long, and he&#039;s not quite as bulky as his older relatives, but he looks quick and agile enough to wield a weapon well.  His big red eyes flicker back and forth, and he mutters to himself under his breath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
&#039;&#039;&#039;Rocky Outcrop:&#039;&#039;&#039;&lt;br /&gt;
*It is wearing a {{cloot|a|huge rusty hauberk}}.&lt;br /&gt;
*It is carrying a {{cloot|w|spiked mace (1)|spiked mace}}, a {{cloot|s|leather-covered buckler (2)|leather-covered buckler}}.&lt;br /&gt;
*Teaches hiding at 135 easily.&lt;br /&gt;
*Stops teaching shield at 160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*They are swarming 4 deep&lt;br /&gt;
*circle 41 thief&lt;br /&gt;
*locking &lt;br /&gt;
*Armor 136 &lt;br /&gt;
*shield 122&lt;br /&gt;
*evasion 145&lt;br /&gt;
*Multi 141&lt;br /&gt;
*isn&#039;t locking weapons&lt;br /&gt;
&lt;br /&gt;
*circle 31 moon mage&lt;br /&gt;
*lock TM great at 100&lt;br /&gt;
*no risk of death even with 3 on me, only minor scrapes after a couple hours&lt;br /&gt;
*70s evasion, parry, defending&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Post 3.1 defense hard cap 126 for ogres in rocky out crop.  Targeted Magic soft caps at 120 exactly.  Armor and shield soft caps at 120 as well. &lt;br /&gt;
&lt;br /&gt;
{{Cat|Ogre}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=423972</id>
		<title>Snowbeast</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Snowbeast&amp;diff=423972"/>
		<updated>2015-09-29T21:32:02Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Snowbeast&lt;br /&gt;
|Image File=Snowbeast.gif&lt;br /&gt;
|MinCap=80&lt;br /&gt;
|MaxCap=95&lt;br /&gt;
|BodyType=Quadruped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=no&lt;br /&gt;
|Has Gems=no&lt;br /&gt;
|Has Boxes=no&lt;br /&gt;
|Evil=no&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=no&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi, Qi&#039;Reshalia, Zoluren&lt;br /&gt;
|City=Leth Deriel, Shard, Aesry&lt;br /&gt;
|MapList=*{{rmap|98b | Aesry Geshi&#039;selhin Chui (98b)}}&lt;br /&gt;
|MapList2=*{{rmap|62 | Southern Trade Route (62)}}&lt;br /&gt;
|MapList3=*{{rmap|64 | Dragon Spine Mountains (64)}}&lt;br /&gt;
|hasskin=Yes&lt;br /&gt;
|Skin Name=pure white pelt&lt;br /&gt;
|Skin Weight=5&lt;br /&gt;
|haspart=No&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|RequiredRanks=60&lt;br /&gt;
|MaxVal=225 Dokoras&lt;br /&gt;
|MaxArrangedVal=249 Dokoras&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|mcap=140&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|InitCost=56&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With a pure white coat and gleaming green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, except pushed into a hideously twisted and expanded form.  Patches of its fur have been rubbed off from its own frantic scratching, revealing a scaley surface underneath.  Drooling with a frantic and permanent need for food, nothing sates it so easily as warm, tender red meat.&lt;br /&gt;
==={{ilink|i|snowbeast anatomy chart|Anatomy Chart}}===&lt;br /&gt;
With a pure white coat and vivid green eyes, the snowbeast appears to be a cruel hybrid of a snow leopard and a timber wolf, twisted and expanded. Here and there the artist has depicted patches of fur missing, revealing scaly skin beneath.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Defenses===&lt;br /&gt;
*Snowbeasts can break through webs.&lt;br /&gt;
*{{com|appraise}} {{tt|CAREFUL}} info: &#039;&#039;The snowbeast appears immune to cold.&lt;br /&gt;
Snowbeasts are immune to [[spell::Ice Patch]]:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You gesture at a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;A sheet of slippery ice forms beneath a snowbeast.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The snowbeast seems unaffected by the ice around its feet..&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Attributes]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Strength (stat)|Strength]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Agility (stat)|Agility]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Discipline (stat)|Discipline]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Reflex (stat)|Reflex]]&#039;&#039;&#039; - is about 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Stamina (stat)|Stamina]]&#039;&#039;&#039; - is somewhat less than 20 &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EXP/Skills===&lt;br /&gt;
&lt;br /&gt;
Softcaps on armor around 110-114.  Weapons still lock in the mid 90s, but they start to slow down in the low 90s.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
*Spawn:  &#039;&#039;A blood-curdling howl fills the air as a snowbeast lopes in!&lt;br /&gt;
*Entrance:  &#039;&#039;A telltale howl fills the air as a snowbeast bounds in from the &amp;lt;direction&amp;gt;!&lt;br /&gt;
*Exit:   &#039;&#039;A snowbeast bounds &amp;lt;direction&amp;gt;, howling at the stars!&lt;br /&gt;
*Death1: &#039;&#039;A snowbeast lets loose a blood-curdling howl and falls into a heap.&lt;br /&gt;
*Death2: &#039;&#039;A snowbeast lets loose a blood-curdling howl and goes still.&lt;br /&gt;
*Decay:  &#039;&#039;A snowbeast&#039;s body folds up into itself and turns to dust.&lt;br /&gt;
&lt;br /&gt;
==[[Recall]] Knowledge==&lt;br /&gt;
&#039;&#039;You recall everything noteworthy about a snowbeast... which is apparently nothing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to cast any recognized spells.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;They are not known to carry loot in locked boxes.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Sparkling_diamond-shaped_amethyst&amp;diff=423962</id>
		<title>Item:Sparkling diamond-shaped amethyst</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Sparkling_diamond-shaped_amethyst&amp;diff=423962"/>
		<updated>2015-09-28T21:08:23Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=amethyst&lt;br /&gt;
|look=Designed to be worn on the forehead, the spectacular, multi-faceted gem rests in an ornate setting mounted with minute, seed pearls.&lt;br /&gt;
|MTag=amethyst, seed pearls&lt;br /&gt;
|STag=diamond&lt;br /&gt;
|type2=jewelry&lt;br /&gt;
|wearloc=generic&lt;br /&gt;
|weight=1&lt;br /&gt;
|appcost=11,875&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|itype=forehead gem&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Forehead worn&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;look&#039;&#039;&#039;: &lt;br /&gt;
A sparkling diamond-shaped amethyst rests on your forehead, just above your eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wear&#039;&#039;&#039;: &lt;br /&gt;
You press a sparkling diamond-shaped amethyst against your forehead, holding it in place until the sticky backing softens and adheres to your skin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;remove&#039;&#039;&#039;: &lt;br /&gt;
You slip a fingernail beneath the edge of your diamond-shaped amethyst, wincing slightly when the adhesive pulls at the skin of your forehead as you pull it free.&lt;br /&gt;
&lt;br /&gt;
No ATMO messaging.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=423926</id>
		<title>Adan&#039;f shadow mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=423926"/>
		<updated>2015-09-28T03:18:17Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=adanfmage.jpg&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=370&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|MapList2=*{{rmap|69a | Ice Caves (69a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|name=Adan&#039;f shadow mage&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the mage vaguely resembles a large lizard, complete with reddish-black scales and forked tongue.  Slitted golden eyes are set deeply into its narrow skull, over triple rows of gleaming pointed teeth.  A long, sinuous neck leads down to a slender, almost frail, body.  Its delicate tail is tipped with one gleaming talon, though the tail appears too weak to use as a weapon.  The mage wears a long hooded cloak of deep black cloth, its surface lumpy with concealed items.  One of its three-fingered hands holds an oak staff topped with a jackal&#039;s skull.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Dinazen Olkar]] and [[casts spell::Mental Blast]].&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Shield skill is highly recommended, specifically a medium as you will be attacked with both targeted magic and melee.&lt;br /&gt;
40 discipline seems to be the range required to shrug off the Mental Blast.&lt;br /&gt;
&lt;br /&gt;
With 300 evasion and stance set to 100% evasion and the rest to parry, Dinazen Olkar can single shot kill. Having shield skill comparable and stance set to it is necessary for safe hunting. (Outdated?)&lt;br /&gt;
&lt;br /&gt;
With 650 evasion and a 15 mana ghost shroud, Dinazen Olkar can still hit.  Shield highly recommended. (True, but outdated?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
9/27/2015&lt;br /&gt;
&lt;br /&gt;
- 37 disc, 45 int, 45 wis - easily shrug off MBs.&lt;br /&gt;
&lt;br /&gt;
- DO easy to avoid or reduce to light damage with only 280 shield (25% stance) / 280 evasion (60% stance).&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Hard Cap weapons and hiding at 420&lt;br /&gt;
*Hard Cap perception from HUNT at 530&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|i|black cloak (1)|black cloak}}&lt;br /&gt;
* {{cloot|a|rusty chain hauberk}}&lt;br /&gt;
* {{cloot|w|glowing skull-tipped staff}}&lt;br /&gt;
The staff cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
===Death and items===&lt;br /&gt;
Adan&#039;f mages will, on occasion, pick up the fallen weapon of the recently deceased and put it into their cloak. If subject to graverobbing mechanics, the mage will not despawn or leave the room while the corpse remains, and will fall dead on it&#039;s own after a few minutes.  Items they pick up can be found inside their black cloaks after they have been looted. They will also stash boxes, shields, and some other items but will ignore [[Bonding|bonded]]/[[Item Registration|registered]] items or mining materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=423925</id>
		<title>Adan&#039;f shadow mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=423925"/>
		<updated>2015-09-28T03:17:24Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=adanfmage.jpg&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=370&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|MapList2=*{{rmap|69a | Ice Caves (69a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|name=Adan&#039;f shadow mage&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the mage vaguely resembles a large lizard, complete with reddish-black scales and forked tongue.  Slitted golden eyes are set deeply into its narrow skull, over triple rows of gleaming pointed teeth.  A long, sinuous neck leads down to a slender, almost frail, body.  Its delicate tail is tipped with one gleaming talon, though the tail appears too weak to use as a weapon.  The mage wears a long hooded cloak of deep black cloth, its surface lumpy with concealed items.  One of its three-fingered hands holds an oak staff topped with a jackal&#039;s skull.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Dinazen Olkar]] and [[casts spell::Mental Blast]].&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Shield skill is highly recommended, specifically a medium as you will be attacked with both targeted magic and melee.&lt;br /&gt;
40 discipline seems to be the range required to shrug off the Mental Blast.&lt;br /&gt;
&lt;br /&gt;
With 300 evasion and stance set to 100% evasion and the rest to parry, Dinazen Olkar can single shot kill. Having shield skill comparable and stance set to it is necessary for safe hunting. (Outdated?)&lt;br /&gt;
&lt;br /&gt;
With 650 evasion and a 15 mana ghost shroud, Dinazen Olkar can still hit.  Shield highly recommended. (True, but outdated?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
9/27/2015&lt;br /&gt;
&lt;br /&gt;
- 37 disc, 45 int, 45 wis - easily shrug off MBs.&lt;br /&gt;
&lt;br /&gt;
- DO easy to avoid or reduce to light damage with only 280 shield (25% stance) / 280 evasion (60% stance).&lt;br /&gt;
&lt;br /&gt;
- Weapons training quickly in the 320-330 range.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Hard Cap weapons and hiding at 420&lt;br /&gt;
*Hard Cap perception from HUNT at 530&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|i|black cloak (1)|black cloak}}&lt;br /&gt;
* {{cloot|a|rusty chain hauberk}}&lt;br /&gt;
* {{cloot|w|glowing skull-tipped staff}}&lt;br /&gt;
The staff cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
===Death and items===&lt;br /&gt;
Adan&#039;f mages will, on occasion, pick up the fallen weapon of the recently deceased and put it into their cloak. If subject to graverobbing mechanics, the mage will not despawn or leave the room while the corpse remains, and will fall dead on it&#039;s own after a few minutes.  Items they pick up can be found inside their black cloaks after they have been looted. They will also stash boxes, shields, and some other items but will ignore [[Bonding|bonded]]/[[Item Registration|registered]] items or mining materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=423924</id>
		<title>Adan&#039;f shadow mage</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Adan%27f_shadow_mage&amp;diff=423924"/>
		<updated>2015-09-28T03:16:41Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* In Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Image File=adanfmage.jpg&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=370&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=yes&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Pole&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|69 | Whistling Woods (69)}}&lt;br /&gt;
|MapList2=*{{rmap|69a | Ice Caves (69a)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|Organ Name=&lt;br /&gt;
|Organ Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=yes&lt;br /&gt;
|name=Adan&#039;f shadow mage&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Like all of the Adan&#039;f race, the mage vaguely resembles a large lizard, complete with reddish-black scales and forked tongue.  Slitted golden eyes are set deeply into its narrow skull, over triple rows of gleaming pointed teeth.  A long, sinuous neck leads down to a slender, almost frail, body.  Its delicate tail is tipped with one gleaming talon, though the tail appears too weak to use as a weapon.  The mage wears a long hooded cloak of deep black cloth, its surface lumpy with concealed items.  One of its three-fingered hands holds an oak staff topped with a jackal&#039;s skull.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Special Attacks===&lt;br /&gt;
Casts [[casts spell::Dinazen Olkar]] and [[casts spell::Mental Blast]].&lt;br /&gt;
&lt;br /&gt;
===In Depth===&lt;br /&gt;
Shield skill is highly recommended, specifically a medium as you will be attacked with both targeted magic and melee.&lt;br /&gt;
40 discipline seems to be the range required to shrug off the Mental Blast.&lt;br /&gt;
&lt;br /&gt;
With 300 evasion and stance set to 100% evasion and the rest to parry, Dinazen Olkar can single shot kill. Having shield skill comparable and stance set to it is necessary for safe hunting. (Outdated?)&lt;br /&gt;
&lt;br /&gt;
With 650 evasion and a 15 mana ghost shroud, Dinazen Olkar can still hit.  Shield highly recommended. (True, but outdated?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
9/27/2015&lt;br /&gt;
&lt;br /&gt;
- 37 disc, 45 int, 45 wis - easily shrug off MBs.&lt;br /&gt;
- DO easy to avoid or reduce to light damage with only 280 shield (25% stance) / 280 evasion (60% stance).&lt;br /&gt;
- Weapons training quickly in the 320-330 range.&lt;br /&gt;
&lt;br /&gt;
===Hunting Info===&lt;br /&gt;
*Body Type: Biped&lt;br /&gt;
*Hard Cap weapons and hiding at 420&lt;br /&gt;
*Hard Cap perception from HUNT at 530&lt;br /&gt;
&lt;br /&gt;
===Equipment/Loot===&lt;br /&gt;
* {{cloot|i|black cloak (1)|black cloak}}&lt;br /&gt;
* {{cloot|a|rusty chain hauberk}}&lt;br /&gt;
* {{cloot|w|glowing skull-tipped staff}}&lt;br /&gt;
The staff cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
===Death and items===&lt;br /&gt;
Adan&#039;f mages will, on occasion, pick up the fallen weapon of the recently deceased and put it into their cloak. If subject to graverobbing mechanics, the mage will not despawn or leave the room while the corpse remains, and will fall dead on it&#039;s own after a few minutes.  Items they pick up can be found inside their black cloaks after they have been looted. They will also stash boxes, shields, and some other items but will ignore [[Bonding|bonded]]/[[Item Registration|registered]] items or mining materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;br /&gt;
{{cat|Adan&#039;f}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Contemplation_-_09/26/2013_-_01:43&amp;diff=423856</id>
		<title>Post:Contemplation - 09/26/2013 - 01:43</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Contemplation_-_09/26/2013_-_01:43&amp;diff=423856"/>
		<updated>2015-09-26T12:46:41Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Contemplation&lt;br /&gt;
|d=09/26/2013 01:43 PM CDT&lt;br /&gt;
|n=953&lt;br /&gt;
|f=Barbarians \ Barbarian Meditations&lt;br /&gt;
|c=m&lt;br /&gt;
|p=&amp;gt;What does X ranks in an {{PRel|armor|armor}} do? &lt;br /&gt;
&lt;br /&gt;
When an enemy hits you, {{PRel|Armor Skillset|armor skill}} is contested versus their {{PRel|OF|offense}}. The % by which you win or lose modifies the armor&#039;s protection value. Protection is used to bring damage down to 0. Worst-case, you lose about half the armor&#039;s value and find it impossible to reduce damage to 0. Best case your armor gets up to a 20% bonus (if I recall correctly).&lt;br /&gt;
&lt;br /&gt;
{{PRel|Defending skill|Defense skill}} reduces the defensive penalty provided by engaging multiple enemies (and being flanked). It is also the skill used to defend against {{PRel|Tactics skill|Tactics}} maneuvers.&lt;br /&gt;
|sub=Combat 3.0,Combat&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Post:Contemplation_-_09/26/2013_-_01:43&amp;diff=423855</id>
		<title>Post:Contemplation - 09/26/2013 - 01:43</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Post:Contemplation_-_09/26/2013_-_01:43&amp;diff=423855"/>
		<updated>2015-09-26T12:44:14Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: Created page with &amp;quot;{{Post |a=DR-KODIUS |t=Re: Contemplation |d=09/26/2013 01:43 PM CDT |n=953 |f=Barbarians \ Barbarian Meditations |c=m |p=&amp;gt;What does X ranks in an {{PRel|Armor|armor}} do?   Wh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Post&lt;br /&gt;
|a=DR-KODIUS&lt;br /&gt;
|t=Re: Contemplation&lt;br /&gt;
|d=09/26/2013 01:43 PM CDT&lt;br /&gt;
|n=953&lt;br /&gt;
|f=Barbarians \ Barbarian Meditations&lt;br /&gt;
|c=m&lt;br /&gt;
|p=&amp;gt;What does X ranks in an {{PRel|Armor|armor}} do? &lt;br /&gt;
&lt;br /&gt;
When an enemy hits you, {{PRel|Armor|armor skill}} is contested versus their {{PRel|OF|offense}}. The % by which you win or lose modifies the armor&#039;s protection value. Protection is used to bring damage down to 0. Worst-case, you lose about half the armor&#039;s value and find it impossible to reduce damage to 0. Best case your armor gets up to a 20% bonus (if I recall correctly).&lt;br /&gt;
&lt;br /&gt;
{{PRel|Defending skill|Defense skill}} reduces the defensive penalty provided by engaging multiple enemies (and being flanked). It is also the skill used to defend against {{PRel|Tactics skill|Tactics}} maneuvers.&lt;br /&gt;
|sub=Combat 3.0,Combat&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Carved_xenomite_S%27Kra_Kor_shaman_statuette_with_faceted_sapphire_eyes&amp;diff=423843</id>
		<title>Item:Carved xenomite S&#039;Kra Kor shaman statuette with faceted sapphire eyes</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Carved_xenomite_S%27Kra_Kor_shaman_statuette_with_faceted_sapphire_eyes&amp;diff=423843"/>
		<updated>2015-09-25T22:53:05Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=statuette&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=xenomite,sapphire&lt;br /&gt;
|STag=S&#039;Kra Kor shaman,Shaman,S&#039;Kra Kor&lt;br /&gt;
|type=magic&lt;br /&gt;
|weight=8&lt;br /&gt;
|appcost=562,500&lt;br /&gt;
|lsize=3&lt;br /&gt;
|wsize=2&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Buffs athletics.  Unknown if it has charges or not.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Crude_cloth_sack_held_together_by_a_strip_of_rawhide&amp;diff=423754</id>
		<title>Item:Crude cloth sack held together by a strip of rawhide</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Crude_cloth_sack_held_together_by_a_strip_of_rawhide&amp;diff=423754"/>
		<updated>2015-09-24T12:47:21Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=sack&lt;br /&gt;
|look=The stiff strip of leather is heavily knotted on one end to keep it from pulling through the faded fabric.  It weaves in and out of the material, barely shaping it into a functional container.&lt;br /&gt;
|MTag=rawhide,cloth,leather&lt;br /&gt;
|type=container&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|appcost=1,562&lt;br /&gt;
|ilsize=9&lt;br /&gt;
|iwsize=6&lt;br /&gt;
|ihsize=6&lt;br /&gt;
|csize=350&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
Contains 100 platinum kronars.&amp;lt;br /&amp;gt;&lt;br /&gt;
You open the sack briefly to take a quick peek inside and see some platinum coins.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=423259</id>
		<title>Forest geni (1)</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Forest_geni_(1)&amp;diff=423259"/>
		<updated>2015-09-22T15:00:31Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|MinCap=250&lt;br /&gt;
|MaxCap=350&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=Yes&lt;br /&gt;
|level=45&lt;br /&gt;
|Skinnable=no&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=cursed&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=no&lt;br /&gt;
|Special=no&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Therengia, Zoluren&lt;br /&gt;
|City=Stone Clan&lt;br /&gt;
|MapList=*{{rmap|11a | Leucros and Vipers (11a)}}&lt;br /&gt;
|MapList2=*{{rmap|43 | Estate Holder, Ker&#039;Leor (43)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|Skin Name=&lt;br /&gt;
|Skin Weight=&lt;br /&gt;
|haspart=No&lt;br /&gt;
|Part Name=&lt;br /&gt;
|Part Weight=&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|Bone Name=&lt;br /&gt;
|Bone Weight=&lt;br /&gt;
|RequiredRanks=&lt;br /&gt;
|MaxVal=&lt;br /&gt;
|MaxArrangedVal=&lt;br /&gt;
|Manipulated=y&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Extraordinary pale green eyes catch yours as a forest geni dances from foot to foot before you.  Not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin.  Rough clothing formed of leaves and bark cover his stocky body.  Its eyes constantly scan the area, sometimes flashing with rage and other times holding a glint of amusement.&lt;br /&gt;
==={{ilink|i|Geni anatomy chart|Anatomy Chart}}===&lt;br /&gt;
A biped not much taller than an adult halfling, its delicate pointed ears are adorned with tiny copper bells which accentuate the faint greenish tinge of its skin. Rough clothing formed of leaves and bark cover its stocky body.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Forest Geni appear to be immune to stunning.&lt;br /&gt;
&lt;br /&gt;
===Area===&lt;br /&gt;
The areas where the genis live is heavily overgrown. With low [[Perception_skill | perception]] and/or [[Scouting_skill | scouting]] ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult. Moving around teaches minimal perception and scouting (if a Ranger) and mildly drains your fatigue.  Peering can cause roundtime as you climb a tree to look around. You can use a machete to {{com|HACK}} in a certain direction. This will make it easier to move in that direction.  As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Genis will attempt to kill any [[Giant Black Leucro]]s in the area before attacking adventurers. &lt;br /&gt;
* Optimal hunting range appears to be 250-320 ranks, but trains Stealth much higher.&lt;br /&gt;
* Area requires approximately 300 [[Perception]] to enter.  Can enter the area with approximately 100 perception, many failed searches/navigations. &lt;br /&gt;
* Boxes require around 175 ranks.&lt;br /&gt;
&lt;br /&gt;
{{RefAl}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=411491</id>
		<title>Magical research</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_research&amp;diff=411491"/>
		<updated>2015-06-05T16:05:37Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Research Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is about magical research. Follow the link for information about [[Necromantic Research]].&#039;&#039;&lt;br /&gt;
{{RTOC}}&lt;br /&gt;
==Magic Research==&lt;br /&gt;
There are two types of magical research introduced with [[Magic 3.1]]: Research and Symbiosis.&lt;br /&gt;
*Research-type gives an instant lock of any magic skill after full completion of the linked research project (see below for options).&lt;br /&gt;
*Symbiosis-type increase the difficulty of a spell that is prepared with a symbiosis, thereby increasing the spell&#039;s learning potential for that cast. This also gives the spell an additional effect which can alter the skills the spell trains. E.g. Using a symbiosis that adds a skill buff will cause a spell to train Augmentation in addition to any skills it normally trains if it doesn&#039;t already.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These research projects use the same base mechanics as [[Appraisal skill#Appraise Focus|{{tt|Appraise Focus}}]] and so cannot be performed at the same time as an appraise focus project.&lt;br /&gt;
&lt;br /&gt;
===Basic Research===&lt;br /&gt;
1) Cast the [[Gauge Flow]] spell. The potency of the spell will affect time necessary for researching.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) Start a Research project - RESEARCH &amp;lt;type&amp;gt; &amp;lt;duration&amp;gt; (See the table below for the types of research.)&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Continue the Research project by doing RESEARCH &amp;lt;duration&amp;gt; until complete. You can use RESEARCH STATUS to see how far along you are on your project.&amp;lt;br /&amp;gt;&lt;br /&gt;
4) When the project completes, you will receive a message regarding your breakthrough. Experience for research is only awarded at this step.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Note: Some research projects, marked with an asterisk in {{tt|RESEARCH LIST}}, are inherently dangerous and may result in [[Sorcery#Backlash Effects|sorcerous backlash]] upon completion.&lt;br /&gt;
&lt;br /&gt;
===Symbiosis===&lt;br /&gt;
1) Complete a Symbiosis research project using the steps above.&lt;br /&gt;
*From this point on you do not need to research again unless you die, cancel your research, or wish to change symbioses.&lt;br /&gt;
2) {{tt|Prepare Symbiosis}} to start the metamagic.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Successfully cast a spell.&amp;lt;br /&amp;gt;&lt;br /&gt;
4) See your message about a bonus.&amp;lt;br /&amp;gt;&lt;br /&gt;
*Note: It is possible to use the Chaos symbiosis without researching it. Every character automatically has access to this as a default. The Chaos symbiosis only increases the difficulty of a spell and does not add any additional effects.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;Things that affect Research&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
1) [[Arcana skill]] - required to learn Research-type options. Fundamental can be researched by everyone. Chaos is free for everyone and does not need to be researched.&amp;lt;br /&amp;gt;&lt;br /&gt;
2) Feats - Unlock Symbiosis - Each feat is tied to a skillset. Arcana Skill required for each feat.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Spells - You need to be able to cast a spell you want to symbiotically enhance with somewhat more than minimum prep when not using the symbiosis or you won&#039;t have enough skill to cast the symbiotic version at minimum prep.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Research is not designed for very low-level characters; it is primarily used to extend training for very skilled characters when using spells they can otherwise cap, and to manage attunement costs when training for moderately skilled players.&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The four scenarios in which you will find yourself needing to use Research to train are: &amp;lt;br /&amp;gt;&lt;br /&gt;
1) Your guild does not have a high level spell to train a specific magic skill efficiently&amp;lt;br /&amp;gt; &lt;br /&gt;
2) You want/need the bonus from a symbiosis.&amp;lt;br /&amp;gt;&lt;br /&gt;
3) Guarantee of mindlocking a skill. &amp;lt;br /&amp;gt;&lt;br /&gt;
4) Training sorcery without a spell scroll memorized.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not all symbiosis are equal with respect to increasing the difficulty of a spell. In order from smallest to largest increase in difficulty:&lt;br /&gt;
#Skill boosting symbiosis&lt;br /&gt;
#Chaos symbiosis&lt;br /&gt;
#Stat boosting symbiosis&lt;br /&gt;
#Warding symbiosis (unreleased - the most recent proposal is that symbiotically cast spells will grant the caster/target a ward effect in addition to the spell&#039;s normal effects)&lt;br /&gt;
&lt;br /&gt;
==Research Options==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Shorthand!!Backlash Chance?!!Feat Required!!Skill Required!!Minutes Needed*!!Result&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fundamental Research&#039;&#039;&#039;||FUNDAMENTAL||false||||||15||Magic/Arcana experience (50% full to each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Augmentation Patterns Research&#039;&#039;&#039;||AUGMENTATION||false||||60 Arcana||15||Augment experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Stream Theory&#039;&#039;&#039;||STREAM||false||||60 Arcana||15||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sorcerous Research&#039;&#039;&#039;||SORCERY||true||||250 Arcana||15||Sorcery Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Utility Patterns Research&#039;&#039;&#039;||UTILITY||false||||60 Arcana||15||Utility Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warding Patterns Research&#039;&#039;&#039;||WARDING||false||||60 Arcana||15||Warding Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;High Energy Spellcasting&#039;&#039;&#039;||ENERGY||true||||500 Arcana||10||Attunement Experience (34/34)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Field Theory&#039;&#039;&#039;||FIELD||true||||750 Arcana||15||Magic, Sorcery, Attunement Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Research&#039;&#039;&#039;||SPELL||true||||1000 Arcana||20||Augmentation, Utility, Warding Experience (17/34 each)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strengthen Symbiosis&#039;&#039;&#039;||SYMBIOSIS STRENGTHEN||false||Physical Matrices||300 arcana||7.5||Strength Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endure Symbiosis&#039;&#039;&#039;||SYMBIOSIS ENDURE||false||Physical Matrices||||7.5||Stamina Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avoid Symbiosis&#039;&#039;&#039;||SYMBIOSIS AVOID||false||Physical Matrices||||7.5||Reflex Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spring Symbiosis&#039;&#039;&#039;||SYMBIOSIS SPRING||false||Physical Matrices||||7.5||Agility Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Remember Symbiosis&#039;&#039;&#039;||SYMBIOSIS REMEMBER||false||Mental Matrices||||7.5||Intelligence Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resolve Symbiosis&#039;&#039;&#039;||SYMBIOSIS RESOLVE||false||Mental Matrices||||7.5||Discipline Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impress Symbiosis&#039;&#039;&#039;||SYMBIOSIS IMPRESS||false||Mental Matrices||||7.5||Charisma Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Discern Symbiosis&#039;&#039;&#039;||SYMBIOSIS DISCERN||false||Mental Matrices||||7.5||Wisdom Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explore Symbiosis&#039;&#039;&#039;||SYMBIOSIS  EXPLORE||false||Survivalist||||7.5||Athletics Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Watch Symbiosis&#039;&#039;&#039;||SYMBIOSIS WATCH||false||Survivalist||||7.5||Perception Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harvest Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARVEST||false||Survivalist||||7.5||Skinning Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal Symbiosis&#039;&#039;&#039;||SYMBIOSIS HEAL||false||Survivalist||||7.5||First Aid Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Learn Symbiosis&#039;&#039;&#039;||SYMBIOSIS LEARN||false||Scholar||||7.5||Scholarship Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Examine Symbiosis&#039;&#039;&#039;||SYMBIOSIS EXAMINE||false||Scholar||||7.5||Appraisal Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perform Symbiosis&#039;&#039;&#039;||SYMBIOSIS PERFORM||false||Scholar||||7.5||Performance Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Symbiosis&#039;&#039;&#039;||SYMBIOSIS CAST||false||Symbiotic Research||||7.5||Primary Magic Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Harness Symbiosis&#039;&#039;&#039;||SYMBIOSIS HARNESS||false||Symbiotic Research||||7.5||Harness Boost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Activate Symbiosis&#039;&#039;&#039;||SYMBIOSIS ACTIVATE||false||Symbiotic Research||||7.5||Arcana Boost&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This is the base time with a minimum mana [[Gauge Flow]]. More mana will reduce the time required.&lt;br /&gt;
&lt;br /&gt;
==Other Actions During Research==&lt;br /&gt;
&#039;&#039;&#039;The following states prevent research from being started&#039;&#039;&#039;:&lt;br /&gt;
*having an active [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
*[[Prepare command|preparing]] a spell&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following states will be broken upon starting a research project&#039;&#039;&#039;:&lt;br /&gt;
*being [[Hide command|hidden]] (N.B.: Invisibility does not break when starting research)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following actions interrupt research&#039;&#039;&#039;:&lt;br /&gt;
*Attacking or being attacked (you can engage and retreat freely)&lt;br /&gt;
*The [[Swim command]]&lt;br /&gt;
*[[Hide command|hiding]]&lt;br /&gt;
*[[Play command|playing]] an instrument&lt;br /&gt;
*making origami&lt;br /&gt;
*[[Study command|studying]] instructions&lt;br /&gt;
*[[Prepare command|preparing]] a spell&lt;br /&gt;
*[[Charge command|charging]] cambrinth or gaethzen&lt;br /&gt;
*[[Mining|mining]] (although you can still prospect)&lt;br /&gt;
*[[Locksmithing]] in general, both disarming and picking&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following actions can be performed during research (although not all are intentional)&#039;&#039;&#039;:&lt;br /&gt;
*maintaining a [[:Category:Cyclic Spells|cyclic spell]]&lt;br /&gt;
*[[Harness command|harnessing]] mana&lt;br /&gt;
*[[Summon command|Summoning]] the the different planes (Summon admittance, etc)&lt;br /&gt;
*[[Focus command|focusing]] on magical items&lt;br /&gt;
*[[Invoke command|invoking]] cambrinth, gaethzen, and runestones&lt;br /&gt;
*[[Cast command|casting]] a spell, provided you can manage to prepare it in the first place. E.g. via invoking a runestone&lt;br /&gt;
*[[Release command|releasing]] mana or spell effects&lt;br /&gt;
*[[Teach command|teaching]] or listening to a class&lt;br /&gt;
*[[Perceive command|power-walking]]&lt;br /&gt;
*[[Perceive command|health-walking]]&lt;br /&gt;
*[[Empathic healing]] (provided you don&#039;t use spells)&lt;br /&gt;
*[[Tend command|tending]] wounds&lt;br /&gt;
*[[Climb command|climbing]] including {{tt|climb practice}}&lt;br /&gt;
*Moving through water using cardinal directions (and not using {{tt|swim}})&lt;br /&gt;
*[[Forage command|foraging]]/[[Collect command|collecting]]&lt;br /&gt;
*[[Appraise command|appraising]] items&lt;br /&gt;
*[[Assess command|assessing]] instruments&lt;br /&gt;
*Crafting (so long as you don&#039;t need to [[Study command|study]] instructions)&lt;br /&gt;
:*[[Blacksmithing discipline#Smelting|smelting]] metal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following actions cannot be performed at all during research&#039;&#039;&#039;:&lt;br /&gt;
*starting an [[Appraisal skill#Appraise Focus|appraisal focus]] project&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&#039;&#039;&#039;Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[Research] You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them.&amp;lt;br /&amp;gt;&lt;br /&gt;
[Symbiosis] You start to research &amp;lt;option&amp;gt; symbiosis.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pulse:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[Research] You continue to flex the mana streams. &amp;lt;br /&amp;gt;&lt;br /&gt;
[Symbiosis] You continue to research &amp;lt;option&amp;gt; symbiosis. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portion Completion:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You make definite progress in your &amp;lt;option&amp;gt; symbiosis project and decide to take a break.  However, there is still more to learn before you arrive at a breakthrough.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project Completion:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[Research]Breakthrough!You have a novel insight into the nature of spellcasting.  While it probably won&#039;t make you famous, it will surely come in handy with practical magic.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You recall the exact details of the &amp;lt;option&amp;gt; symbiosis, preparing to integrate it with the next spell you cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Cast:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Skill Bonus - Familiar streams of magic blend with the weave of your &amp;lt;spell&amp;gt; spell, and you sense an increase in your knowledge of &amp;lt;skill&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Stat Bonus - Familiar streams of magic blend with the weave of your Ethereal Shield spell and you feel your &amp;lt;stat&amp;gt; increase.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Preparation Loss:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You pause for a moment as the details of the &amp;lt;option&amp;gt; symbiosis fade from your mind.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=411490</id>
		<title>Magical feats</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Magical_feats&amp;diff=411490"/>
		<updated>2015-06-05T15:26:13Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RTOC}}&lt;br /&gt;
&#039;&#039;&#039;Magical Feats&#039;&#039;&#039; are a new feature introduced with the release of [[DR 3.0]].  They provide a wide range of passive enhancements and bonuses to make using [[mana]], [[spells]], [[scrolls]], [[cambrinth]], and other [[:Category:Magical Items|magical items]] easier.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* Magic feats are passive bonuses you can purchase with [[spell slots]].&lt;br /&gt;
* Magic Primary and Secondary guilds receive free feats (two and one respectively) appropriate to their guild.&lt;br /&gt;
* Each ability costs one [[spell slot]] and has prerequisites.&lt;br /&gt;
* You can buy as many as you&#039;d like.&lt;br /&gt;
* You can unlearn feats at a trainer for a cost.  Syntax is {{com|ask}} &amp;lt;trainer&amp;gt; {{tt|about forgetting}} &amp;lt;feat name&amp;gt;.&lt;br /&gt;
* You may STUDY &amp;lt;trainer&amp;gt; for the syntax of what to ask.&lt;br /&gt;
You look &amp;lt;trainer&amp;gt; over, realizing they have knowledge of magical feats and can likely answer all of&lt;br /&gt;
your questions.&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FEAT to learn about magical feats in general]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT &amp;lt;feat name&amp;gt; to learn about it - NOTE you must spell it exactly!]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT LEARNING &amp;lt;feat name&amp;gt; to learn that feat]&lt;br /&gt;
&lt;br /&gt;
:[You can ASK &amp;lt;trainer&amp;gt; ABOUT FORGETTING &amp;lt;feat name&amp;gt; to forget that feat]&lt;br /&gt;
&lt;br /&gt;
==Choosing Feats==&lt;br /&gt;
Feats are gained by learning them from an [[NPC]] Feat Trainer.&lt;br /&gt;
&lt;br /&gt;
There are four feat trainers in Elanthia, all of whom teach all of the feats. They are located in [[Asemath Academy]], on the streets of [[Riverhaven]] and [[Ratha]], and out near [[Boar Clan]].&lt;br /&gt;
* Magical Feat Trainer [[Ozursus]] who wanders the halls of the Asemath Academy.&lt;br /&gt;
* [[Eggleston]] who wanders the streets of [[Riverhaven]].&lt;br /&gt;
* [[Ravari]] who wanders in the theater district on the third tier of [[Ratha]].&lt;br /&gt;
* [[Orliss]] who wanders [[Boar Clan]].&lt;br /&gt;
&lt;br /&gt;
==Spell Preparation==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Legerdemain||||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others.  This feat improves such attempts.&lt;br /&gt;
|-&lt;br /&gt;
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn [[spell_preparation|alternate spell preparations]] that are easier to conceal.&lt;br /&gt;
|-&lt;br /&gt;
|Basic Preparation Recognition||||50 Perception||50 Arcana||This feat allows for easier recognition of all basic or intro spells as they are being prepared.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spell Knowledge||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of magic spells as they are being prepared.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Targeting||||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Battle Preparations||||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Matrices||||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed.  This training only applies to spells of a non-offensive nature.&lt;br /&gt;
|-&lt;br /&gt;
|Faster Rituals||||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.&lt;br /&gt;
|-&lt;br /&gt;
|Alternate Preparation||||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized [[spell_preparation|spell preparations]], including knowledge of illusory preparations.  Necromancers get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Focused Preparation||||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Casting==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Sorcerous Patterns||||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells, as well as the severity when it occurs.&lt;br /&gt;
|-&lt;br /&gt;
|Augmentation Mastery||||100 Augmentation||100 Arcana||Specialized training increases the magician&#039;s capability with Augmentation magic.  Clerics get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Debilitation Mastery||||100 Debilitation||100 Arcana||Specialized training increases the magician&#039;s capability with Debilitation magic.&lt;br /&gt;
|-&lt;br /&gt;
|Targeted Mastery||||100 Targeted Magic||100 Arcana||Specialized training increases the magician&#039;s capability with Targeted magic.  Warrior Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Utility Mastery||||100 Utility||100 Arcana||Specialized training increases the magician&#039;s capability with Utility magic.  Moon Mages get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Warding Mastery||||100 Warding||100 Arcana||Specialized training increases the magician&#039;s capability with Warding magic.&lt;br /&gt;
|-&lt;br /&gt;
|Improvised Rituals||||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Casting||||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.&lt;br /&gt;
|-&lt;br /&gt;
|Injured Casting||||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat.  Empaths get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Area Casting||Augmentation Mastery||||||Unlocks &amp;quot;cast area&amp;quot; for beneficial spells.&lt;br /&gt;
|-&lt;br /&gt;
|Group Supporter||Augmentation Mastery||?||?||Reduces the potency loss for casting beneficial spells on multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
|Team Player||Augmentation Mastery||?||?||Reduces the penalties for casting beneficial spells on people other than yourself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attunement==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Deep Attunement||||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|Raw Channeling||||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement.  Bards get this feat for free at second circle.&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Channeling||||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat.  Clerics get this feat for free at second circle. (-10% mana cost for cyclic spell pulses)&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Harnessing||||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.&lt;br /&gt;
|-&lt;br /&gt;
|Cautious Harnessing||||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.&lt;br /&gt;
|-&lt;br /&gt;
|Dedicated Cambrinth Use||||100 Attunement||100 Arcana||Allows designating a cambrinth link to only discharge into spells, cyclics, or both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Scrolls==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;  class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Improved Memory||||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.&lt;br /&gt;
|-&lt;br /&gt;
|Magic Theorist||||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Magical Research|Research]]==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name||Feat Required||First Requirement||Second Requirement||Description&lt;br /&gt;
|-&lt;br /&gt;
|Symbiotic Research||||||||Allows research of the Activate, Cast and Harness symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Mental Matrices||Symbiotic Research||||||Allows research of the Discern, Impress, Remember and Resolve symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Physical Matrices||Symbiotic Research||||||Allows research of the Avoid, Endure, Spring and Strengthen symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Scholar||Symbiotic Research||||||Allows research of the Examine, Learn and Perform symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|Survivalist||Symbiotic Research||||||Allows research of the Explore, Harvest, Heal and Watch symbioses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{cat|Magic}}&lt;br /&gt;
[[page type is::concept| ]]&lt;br /&gt;
&lt;br /&gt;
6/5 - I could learn the advanced symbiosis at ~300 arcana and scholarship.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Lemicule_frog_statue&amp;diff=409905</id>
		<title>Item:Lemicule frog statue</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Lemicule_frog_statue&amp;diff=409905"/>
		<updated>2015-05-24T13:38:31Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=statue&lt;br /&gt;
|look=-&lt;br /&gt;
|MTag=lemicule&lt;br /&gt;
|STag=frog&lt;br /&gt;
|type=casts spell&lt;br /&gt;
|uses=4&lt;br /&gt;
|weight=5&lt;br /&gt;
|appcost=6,250&lt;br /&gt;
|lsize=1&lt;br /&gt;
|wsize=1&lt;br /&gt;
|hsize=1&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|spellcast=Air Bubble&lt;br /&gt;
|itype=runestone&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
No longer magical as of Guildfest 416&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Bourde_alchemist%27s_belt_badly_stained_with_black_dye&amp;diff=409399</id>
		<title>Item:Bourde alchemist&#039;s belt badly stained with black dye</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Bourde_alchemist%27s_belt_badly_stained_with_black_dye&amp;diff=409399"/>
		<updated>2015-05-23T04:52:43Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|name=bourde alchemist&#039;s belt badly stained with black dye&lt;br /&gt;
|noun=belt&lt;br /&gt;
|look=Several pairs of sturdy ties arranged on the belt appear ideal for securing five tools.&lt;br /&gt;
|MTag=belt&lt;br /&gt;
|type=container&lt;br /&gt;
|source=Ties for Things&lt;br /&gt;
|cost=206000 Lirums, 257500 Kronars, or 185812 Dokoras.&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; l belt&lt;br /&gt;
&lt;br /&gt;
It currently does not have any items tied to it.&lt;br /&gt;
&lt;br /&gt;
Several pairs of sturdy ties arranged on the belt appear ideal for securing five tools.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; study belt&lt;br /&gt;
&lt;br /&gt;
You study your belt and think you could potentially PUSH, PULL, TIE, and UNTIE.&lt;br /&gt;
&lt;br /&gt;
Your belt will accept a total of 5 items.  You think you can tie the following items:  bowl, sieve, stick, mortar, pestle.&lt;br /&gt;
&lt;br /&gt;
Your belt currently has no items tied to it.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Bourde_alchemist%27s_belt_badly_stained_with_black_dye&amp;diff=409397</id>
		<title>Item:Bourde alchemist&#039;s belt badly stained with black dye</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Bourde_alchemist%27s_belt_badly_stained_with_black_dye&amp;diff=409397"/>
		<updated>2015-05-23T04:50:37Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: Created page with &amp;quot;{{Item |type=container |sourcetype=- |fname=No }} &amp;gt; l belt It currently does not have any items tied to it. Several pairs of sturdy ties arranged on the belt appear ideal fo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|type=container&lt;br /&gt;
|sourcetype=-&lt;br /&gt;
|fname=No&lt;br /&gt;
}}&lt;br /&gt;
&amp;gt; l belt&lt;br /&gt;
It currently does not have any items tied to it.&lt;br /&gt;
Several pairs of sturdy ties arranged on the belt appear ideal for securing five tools.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; study belt&lt;br /&gt;
You study your belt and think you could potentially PUSH, PULL, TIE, and UNTIE.&lt;br /&gt;
Your belt will accept a total of 5 items.  You think you can tie the following items:  bowl, sieve, stick, mortar, pestle.&lt;br /&gt;
Your belt currently has no items tied to it.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Item:Vibrant_multi-colored_spidersilk_haversack_clasped_with_a_gold_lute&amp;diff=409353</id>
		<title>Item:Vibrant multi-colored spidersilk haversack clasped with a gold lute</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Item:Vibrant_multi-colored_spidersilk_haversack_clasped_with_a_gold_lute&amp;diff=409353"/>
		<updated>2015-05-23T01:17:47Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|noun=haversack&lt;br /&gt;
|look=Lined with light yellow cendal fabric, the haversack offers protection from the elements to the contents within. Set into the haversack is a silver plate bearing the crest of the Bards&#039; Guild.&lt;br /&gt;
|MTag=cendal,gold,spidersilk&lt;br /&gt;
|CTag=gold,yellow,silver,multi-colored&lt;br /&gt;
|STag=Bard,lute&lt;br /&gt;
|type=container&lt;br /&gt;
|type2=bard style&lt;br /&gt;
|wearloc=shoulder&lt;br /&gt;
|weight=60&lt;br /&gt;
|lsize=12&lt;br /&gt;
|wsize=5&lt;br /&gt;
|hsize=8&lt;br /&gt;
|ilsize=12&lt;br /&gt;
|iwsize=5&lt;br /&gt;
|ihsize=8&lt;br /&gt;
|source=Guildly Pleasures&lt;br /&gt;
|cost=120,000 Lirums&lt;br /&gt;
|sourcetype=sold by&lt;br /&gt;
|fname=No&lt;br /&gt;
|metal=no&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
	<entry>
		<id>https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=407721</id>
		<title>Lanky grey lach</title>
		<link rel="alternate" type="text/html" href="https://elanthipedia.play.net/index.php?title=Lanky_grey_lach&amp;diff=407721"/>
		<updated>2015-05-03T13:02:39Z</updated>

		<summary type="html">&lt;p&gt;VOLCANUS: /* Appraise Careful */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Critter&lt;br /&gt;
|Critter Name=Lanky Grey Lach&lt;br /&gt;
|MinCap=190&lt;br /&gt;
|MaxCap=280&lt;br /&gt;
|BodyType=Biped&lt;br /&gt;
|new=No&lt;br /&gt;
|Skinnable=yes&lt;br /&gt;
|Has Coins=yes&lt;br /&gt;
|Has Gems=yes&lt;br /&gt;
|Has Boxes=yes&lt;br /&gt;
|Evil=yes&lt;br /&gt;
|Construct=no&lt;br /&gt;
|Corporeal=yes&lt;br /&gt;
|BackStabbable=yes&lt;br /&gt;
|Casts Spells=no&lt;br /&gt;
|Stealthy=yes&lt;br /&gt;
|Special=yes&lt;br /&gt;
|Attack Range=Melee&lt;br /&gt;
|Province=Ilithi&lt;br /&gt;
|City=Shard&lt;br /&gt;
|MapList=*{{rmap|64d|The Abyss (64d)}}&lt;br /&gt;
|hasskin=No&lt;br /&gt;
|haspart=Yes&lt;br /&gt;
|Part Name=a thick grey lach claw&lt;br /&gt;
|Part Weight=4&lt;br /&gt;
|hasbone=No&lt;br /&gt;
|hasorgan=No&lt;br /&gt;
|RequiredRanks=140&lt;br /&gt;
|MaxArrangedVal=401&lt;br /&gt;
|mskill1=&lt;br /&gt;
|mskill2=&lt;br /&gt;
|mcap=&lt;br /&gt;
|InitCost=&lt;br /&gt;
|InitCost2=&lt;br /&gt;
|InitCost3=&lt;br /&gt;
|InitCost4=&lt;br /&gt;
|InitCost5=&lt;br /&gt;
|Skin Type=claw&lt;br /&gt;
|Weight=4&lt;br /&gt;
|Tannable=No&lt;br /&gt;
|NumPieces=&lt;br /&gt;
|Crushable=Yes&lt;br /&gt;
}}&lt;br /&gt;
The Lanky Grey Lach resides in the hallways leading up to [[Maelshyve]]&#039;s Descent, an area that is part of the [[Cleric]] [[Infusion ability|Infusion]] quest. &lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones.  There is a definite methodical grace about the creature&#039;s movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance.  Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.&lt;br /&gt;
==={{ilink|i|lanky grey lach anatomy chart|Anatomy Chart}}===&lt;br /&gt;
Even on paper, the lach&#039;s eyes seem blank and dark, void of any expression the artist may have otherwise sketched.  Grey skin thinly covers its knobby bones, making the creature almost skeletal in appearance.  Its sickly hue is uniform, the body as devoid of feeling as its eyes.  A small notation near the bottom of the page cautions against getting too near the cursed lanky grey lach.&lt;br /&gt;
&lt;br /&gt;
==In Depth==&lt;br /&gt;
===Special Attack===&lt;br /&gt;
Lachs often advance in hiding, and perform an [[Thief#Ambush_Moves|Ambush Stun]] -- Need about 150 [[Perception]] to see them advance. &lt;br /&gt;
&lt;br /&gt;
===Appraise Careful===&lt;br /&gt;
Barely huntable @ 190 defenses/35 Reflex. With PFE, MPP, MAPP, SOL and Bene all running at 60+ mana they connect enough, and hard enough to cause the accumulation of wounds rapidly enough to suggest that 190 is the -bare- minimum. (3.0)&lt;br /&gt;
&lt;br /&gt;
You are certain that the grey lach is very beat up.&amp;lt;br \&amp;gt;&lt;br /&gt;
The grey lach is cursed, and you are certain that it has an incredible spirit that is healthy.&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that the grey lach is slightly fatigued.&amp;lt;br \&amp;gt;&lt;br /&gt;
The grey lach has a relatively minor wound.&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is definitely weaker than you are. (40 +8-10)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less agile than you are. (36 +8-10)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are. (40)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are. (40 +8-10)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is rather less conditioned than you are. (35)&amp;lt;br \&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with a small cloud-white shield and a finely-honed Prydaen Predator&#039;s spear with a twisted shaft, you are certain that the grey lach is a less skilled opponent. (231 Shield, 232 Defending, 234 Evasion and 243 Parry. Weapon is Soundly (8/17) balanced.)&amp;lt;br \&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a finely-honed Prydaen Predator&#039;s spear with a twisted shaft, you are certain that the grey lach is something that you could tear to shreds. (191 Polearms + 305 Melee Mastery)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attacked with a finely-honed Prydaen Predator&#039;s spear with a twisted shaft, you are certain that the enemy would train rather well. (191 Polearms)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you threw the spear at the enemy you are certain that it would train exceptionally well, but you probably won&#039;t be landing many blows. (141 Heavy Thrown)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (243 Parry)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (234 Evasion)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (231 Shield)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (262 Tactics)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably. (258 TM)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train somewhat poorly. (294 Debil)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5/3/2015&#039;&#039;&#039; - no buffs&lt;br /&gt;
&lt;br /&gt;
You are certain that the grey lach is healthy.&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is definitely weaker than you are. (@39 strength)&amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is rather less agile than you are. (@42 agility) &amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is rather less disciplined than you are. (@35 disc) &amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is somewhat less quick to react than you are. (@40 reflex) &amp;lt;br \&amp;gt;&lt;br /&gt;
You are certain that it is rather less conditioned than you are. (@35 stamina)&amp;lt;br \&amp;gt;&lt;br /&gt;
Taking stock of its offensive abilities, and defending with an ape-pelt targe and a kertig scimitar, you are certain that the grey lach is a slightly less skilled opponent.&amp;lt;br \&amp;gt;&lt;br /&gt;
Taking stock of its defensive abilities, and attacking with a kertig scimitar, you are certain that the grey lach is a harmless opponent.&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attacked with a kertig scimitar, you are certain that the enemy would train somewhat poorly.  (@291 small edge - takes at least 15 kills to lock)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by parrying attacks, you are certain that the enemy would train somewhat poorly. (@280 parry)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by evading attacks, you are certain that the enemy would train acceptably. (@235 evasion)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you defended by blocking attacks, you are certain that the enemy would train rather well. (@218 shield)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (@300 tactics)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably.(@250 TM)&amp;lt;br \&amp;gt;&lt;br /&gt;
If you attempted to debilitate the enemy, you are certain that it would train acceptably. (@260 debil)&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 195 locksmithing, no boxes blown while using disarm careful. &amp;lt;br \&amp;gt;&lt;br /&gt;
Can rarely get a claw at 150 skinning.&lt;br /&gt;
&lt;br /&gt;
===Inventory/Loot===&lt;br /&gt;
It carries some combination of the following 3 items.&lt;br /&gt;
*a {{cloot|i|rotting table leg}}&lt;br /&gt;
*a {{cloot|i|cracked clay brick}}&lt;br /&gt;
*a {{cloot|i|dented copper pipe}}&lt;br /&gt;
&lt;br /&gt;
===Misc Info===&lt;br /&gt;
8/22/14:&lt;br /&gt;
-With Agil 36/Refl 36/Disc 50, 317 Locksmithing, get &amp;quot;simple matter&amp;quot; and &amp;quot;should not take long&amp;quot; messaging&lt;br /&gt;
&lt;br /&gt;
===Unconsciousness/Death===&lt;br /&gt;
Upon being rendered unconscious from a near-death strike, the lach will drag your body to a prison cell and shut you inside where you will likely bleed to death and die before waking. Upon dying, the prison cell will be open and you can retrieve your items. Departing here will take you to the Altar of the Flesh in the Abyssal Descent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Details===&lt;br /&gt;
To get to the Lanky Grey Lach area is complicated.  One must first {{com|search}} for a path off the main road, travel through a maze-like cemetery, find a route to the church (by climbing a tree and {{com|peer}}ing at the church), enter the mausoleum in the cemetery, then solve a very tricky coffin puzzle. The western Hierophant&#039;s Chamber is a safe room.&lt;/div&gt;</summary>
		<author><name>VOLCANUS</name></author>
	</entry>
</feed>